You woke up in a cave, there's a dying person to your left, you hear his dying words, "I have failed..."
Basically, this RP develops around the players, for example, if the group leaves the cave, it will no longer be called the cave. I have almost no back story for you except for the fact that this is medieval and yes you can have magic, but I will explain magic soon. For now, ALL of the back story comes from YOU! The player! Now let's discuss magic, rules, and the basic structure of the RP. basics
The 4 main bars are Health, XP, Mana, and courage. Health, XP, and mana are self explainable, but courage? Courage determines how much (melee) damage you will do, as well as your speed, as your health drains, so will courage (same with mana), and I'm also more likely to give out combos if courage is high. Also, courage deplete when you use melee techniques, but some courage attacks will restore courage. Basically, your group of 10 is your lifeline, as people die (and they will die), the group will change. You are not allowed to revive characters, or make characters too similar, if I died and just changed my hometown, how will that be different? Stay with your group, occasionally, I will throw something at you that will split you up, and you need to grow used to that. Now for a big part of the RP, combos, occasionally when I'm feeling generous I will say, (username), X HIT COMBO! (replace x with random number, maxing at 5) when you do this, take everything into account, current health MP, Courage, and stuff like that, and post it at the end of the post.
My word is law, I narrate the story.
No powerplaying, this is obvious, this means no one shotting powerful enemies, in fact, during big battles, I will decide the outcome for every move, and when combos can be performed.
Always post all bars at the end of every post, like this,
no godmodding, as always, no making items out of thin air, crafting is fine if you have a smith or a brewer in the party, as well as the required materials to make said item.
no meta-gaming, unless using OoC chat ( using ((and))) don't use any unknown knowledge to your character.
No controlling other characters unless allowed to, and for some battles, it will be wise to let someone control certain people
Put a In your app, yes all 3.
The RP will start, depending on how fast it takes, when we have 5-10 people
be mature, no OoC raging, and no excessive graphic scenes, as well as no noob flaming, they have to start somewhere, don't you think?
Now that that's over, let's talk about something cool shall we?
I have a selection of spells for you to choose from when making your character. If you ever want to post a suggestion for a high level spell, use suggestion chat ( using +and+)
Energy blast:mainly a push, but does very low damage, and is known by all magic users, long range. MP:5, DMG:5
Fire: (-enchanter)send a stream of fire from your fingertips, short range. MP:20, DMG:50 (occasional chance of +10 DMG)
Fireball: (-enchanter) Throw a fireball, long range. MP:50 DMG:100 (occasional chance of +20 DMG)
fire enchant: Enchanter only, damage dealt from this weapon (until weapon kills enemy) deals extra 10 DMG (occasional +10 DMG) MP: 20, DMG: 0
Ice enchant Enchanter only, damage dealt from this weapon (until weapon kills enemy) deals 10 extra DMG (rare +20 dmg) MP:10
Leech: Can only be used if bitten by vampire, at higher levels, leeches more, but starting % of %5 of health. MP:20 DMG:%5 of enemy health, does level up
DON'T FORGET TO SUGGEST IDEAS FOR SPELLS
Pretty much the same as mana, only warriors use it. Still, please suggest techniques.
Charge:Everyone except ranged classes Hit multiple enemies, only this one always requires me or a mod to determine amount of enemies hit. CG:10 DMG: Varies based off level and strength, and shield.
Piercing shot:Archers only, does more damage, and brings down defense, but takes a lot of MP. MP:30 DMG: 40-50 varies based on level
Rest:Whenever you use this, you can't use anything else for that turn CG:+10 (better rest techs will be here soon, but I haven't thought names up yet XD) DMG:0
Same as before, PLEASE POST SUGGESTIONS WITH +AND+.
here are the classes... Simple as that...
Knight:Slow, powerful,has a good amount of courage, starting meters
Starting weapon: Gripped stick + tree bark
Archer: range, speed, although he takes less abuse than others, starting meters
starting weapon: slingshot
Staring tech: Piercing shot, rest
Enchanter: Is terrible in combat, but can enchant weapons, starting meters
Staring weapon: Crude staff
starting techs: fire enchant
Mage: can use any magic except for enchants, starting meters
starting weapon: crude staff
starting spells: energy blast
alright, one last thing...
Gripped stick: a stick with a leather grip, DMG:+10
Slingshot: a crude slingshot made of twigs and some stretchable string DMG:+10
Crude staff: a tree branch DMG:+10 (magic
Tree bark (shield): a round piece of tree bark.
One of the 10(only app atm)
Past RPs (don't worry, we're noob friendly):
Bio(this is in your average Medieval setting, I will add more details to setting when we leave the cave, for now, you'll know that there's a desert, a forest, a swamp, and a tundra):
Alright, my head hurts after writing all of this, I'm going to watch some south park and be back in a few minutes to check on posts.
not many posters, I'd join but I can't put in the fire on ipod
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Herro. I have left these magnificent forums, if you as anyone I know have made a roleplaying website or are part of a smallish one please let me know by pm on the website www.roleplayerguild.com/ BYE BYE ROBBHUS AND FUNNIO