In this game you run a nation. But it is not a nation that has to be based on reality. Here, you can have mythical creatures, magic and steam tech depending of how much you have researched.
The rules are the same as in the old thread, but I will add new ones.
Once you make your nation you cannot say stuff like "finds INSERT NATION NAME HERE"
You cannot do 3 or more things at a time! Stay on the same focus!
You cannot simply kill or take over a nation! It takes time use attacks,espionage and conspiracys to take one over!
Once a nation gets conquered make a new one.
It takes time to do stuff like you cant just tame a pride of dragons in one turn.
Whining about something is not allowed just tell me calmly and i will deal with it.
Never EVER act in anger to another player that is unnaceptable!
This game is a strict policy game: You can't have imnigrants from other nations without them allowing you.
If you are going to research real technologies (muskets for example) you can, but they can't superpass tech from the 17's
Do not Gmod. You can for example put a shield around your country protecting it from magical attacks for example, but you can't create a shield protecting you from all attacks and troops or even hiding your nation so no one can find you therefore making it impossible kill you.
You can't start out the game strong. You need to start at a medium or weak level when you start the game and then you can go stronger.
Race:(Basicly dnd or warcraft races.)
Leader:(Name and Traits)
Civ type (Democracy, Monarchy, etc.):
Alighnment:(Evil,good or neutral)
Religion:(Non-religious civs allowed. You can make a religion or use a allready existing religion. Nothing ridiculous like spaghetti monster.)