((Guards? Guards Carry nought AK-47s, or whatever treacherous weaponry you speak of. The soldiers in the army and Taliban carry those things. I would suppose guards would carry much more the rifle and the shotgun with a pistol for emergencies. Also, if you would revise your sheet to be more descriptive and such, We know your character was raised by a father who shot firearms, and that he's a friend of the watchers. In short, we know him to be a six year-old with a bland past. but if Pie says it's Okay, who am I to argue?))
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"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
-Sun Tzu
((What's wrong is that Guns are a rarity, a value to those who bode well enough to obtain them, you cannot just start with one because you are a warden, or at least start small, and grow large. Survival of the fittest, not of the better armed.))
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"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
-Sun Tzu
((So, Mr. Begno, if you could, Change the application to strip it of any "Major" Guns and an unrealistic load of ammunition, A shotgun and pistol with 20 rounds each would be acceptable, perhaps you could elaborate on the way he dresses and add a section to his biography aobut why he cooks so well, where he lived and elaborating on any kind of schooling he attended etc. There is no "Bland" Life for a man as he.))
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"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
-Sun Tzu
((Cut down on bullets for the western pistol and I see you as being fit, though I recommend you expand more on the sheet.))
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"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
-Sun Tzu
((Uhh, no. I think you should cut down a lot more on the weapons. Even if the AK-47 is important to Cameron, it is WAY to overpowered of a weapon to start with. So change that so that the pistol will be his prized possession, and completely get rid of the AK. What I think, that's all.))
Name: Priggerus Brackum (Prig for short)
Age: 35
Race: Nerian (More explanation at bottom)
Personality: Very quiet, and seemingly untrustworthy. Not only does he seem deceitful, but he is slightly. He will betray and lie to anyone, even his friends, to accomplish a task. He does not waste time on petty showing off, or selfishness, and only does things he finds useful.
Skills:He is quite a resourceful fellow, using items one might not expect to be useful. Can pick basic locks using only his fingers, very nimble, stealthy and agile, impeccable hearing, and is a great bluffer. Prig is not good, however, in hand to hand combat, or even with a weapon. He is an excellent bluffer, and can trick even the most stubborn of people.
Bio: Prig was born in a normal Nerian tribe, he was a scouter, and was usually sent to look for new fertile lands. On one mission, he and his troop was put into the tunnels. They were not let out, and were assured it was safer here, but Prig knew the truth, one could not lie to him. He has been planning all his life here, on how to escape, and how to free his friends. It was perfect, nothing could stop him. eight years of planning were finally to come into use.
Appearance: He is small, compared to humans, but taller than the most of the Nerians, being five feet and three inches tall. His fingers are needle sharp, and nail-less, as with all Nerians, though his fingers are a noticeable mount sharper. He is quite thin, and most of his muscles are not visible. He, as with all Nerians, has large, sharp elven ears, and a small nose that is mostly just a point with two nostrils under it. He has pale blue eyes, which people sometimes get scared of from far, thinking he has completely white eyes(Herobrine!) he has small tattoos under his eyes, simple black stripes that are symmetrical to each other.
Equipment: Leather leggings, that serve also as footwear (The footwear are attached to the leggings) A leather vest, tied together with spider silk. He has quite of bit of paper, and several pens (Can be changed to quills if necessary
(00)
Nerians: They are a peaceful race of semi-nomadic people. Though they live in small villages, they are not tribal. They have proper civilization, and tools. When the meteor hit, they were forced to live among humans for protection, despite their independent nature.
As for physical attributes:
Nerians are smaller than humans, but taller than dwarfs, and far more nimble. Their agility is attributed to their light weight, and increased muscle and bone number, allowing them to move freely and be very flexible, instead of being attributed to strength. They all have excellent hearing, and slightly more acute vision then most, though their smell is not very good, though some Nerians are thankful of this, especially at mealtimes with less polite Nerians. Religion:
The Nerians do not have deities of any sort, which makes them very independent.
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Once upon a time, there was this creeper, and he met a miner while he was walki--SSSSBOOM!--never mind.....
((Hey guys! Sup? It's been a while Piewizard. Sorry about the last RP. I partially blame myself for neglecting it. Of course, Portal 2 and Pokemon White have kept me busy. Also, are we allowed pets like in the other one? I can't find anything on that. Anyway, have an Application!))
Name: Cole Corweld (A human name given by her surrogate parents) Age: 27 Race: Skethyn (I'll give a bit of info at the bottom) Personality: Cole, being a loner who depended on no one, finds interaction with others (especially other races) useless. She is a shadowy figure who has always tried to avoid interaction; Her only friend was killed when he trusted someone he shouldn't have. Bio: Cole was born alone. Her mother abandoned her as soon as possible. There were two apparent problems with her: The first was that she was tiny. Cole had been born a runt. The second problem was with Cole's evident unstable nature. The little Skethyn was too weak to move when she hatched. She lay there, cold and alone. It was not long before a farmer and his wife found her. Cole was nearly dead.
By the time Cole was four in human years, she turned out to be a better farmer and swimmer than most adults. This, combined with Cole's minuscule size, helped her greatly when she left her home a year later. By the time Cole had come to a town nearby, she was already questioning her choice. To take her mind off of this, she took up a hobby and worked for a strange man. For another two years, Cole worked as an apprentice to this scientist, as he later revealed himself to be. It was not long before this scientist took an interest in Cole as a lab rat. The young Skethyn was entirely oblivious to the plans of her provider. Many months later, Cole found it impossible to remember anything from before her time with the scientist; an unfortunate side effect of the testing being preformed on her. One night, without thinking, Cole left. She could not explain why, but she felt the need to leave. By now, Cole was seven in human years. As she traveled, she found that her athletic capabilities had increased tenfold. But now, a darker side of Cole was revealed. She would wait for passersby. Then she would rob them, using her speed and agility. Her crimes grew, and it was not long before she found herself standing over the corpse of a human, his face horribly mutilated. It was then when she realized what she had become: a monster. It would be of no use to return to any place; she would only travel forward. Finally, she came across the Vault. It was some time before she was allowed in, but it would be her only haven for the remainder of her days. She has remained here for 19 years now. The testing performed on her have kept her from remembering her past, and with every passing day, she forgets more. The Vault was her only haven then. She would not comply with the Watcher's rules. But a sense of restlessness has taken hold again, despite the Vault seemingly suppressing all of her instincts and feelings.
Appearance: Cole's skin is an odd shade of navy blue and very slippery, like a fish. Of course, she can survive if her skin were to dry out, but it would be more trouble than it would be worth. Her overall height is negligible; Cole barely stands four feet tall.
Her entire species was born with a vaguely prehensile tail, but Cole's tail seemed to compensate for her small demeanor. Her tail is comparable to the length of her body while the rest of her species' seem to be only about a third of their length. Her tail, unlike the other Skethyns seems fully functional and she has used it several times to remove pesky nuisances, such as others who have gotten in her way. For some reason beyond comprehension, Cole's tail was not fully formed, so bony spines protrude from the tip. Equipment: Cole wears a loose, dark blue shirt, a tight leather vest and simple leggings made of linen that are cut short to stop at her higher knee. Her only weapons are her three-fingered, clawed hands and her bony tail. When those fail, she will improvise. She carries two vials of neurotoxins and an empty vial in case.
((Skethyns are a very organized race that generally live in seclusion from other races. They pride themselves on being the origin of many legends involving ghosts, phantoms and curses. Whenever they do venture into human (or otherwise) civilization, they tend to work as assassins; their thin legs seem to provide easier access to most areas better than that of a human or Pigman.))
((EDIT: I changed it from it's original version. It should be a tad more descriptive.((00))))
((Okay, before we go on, is/are there more than one Watcher(s)? Is this like a vault overseer in fallout? Because it seems either nobody knows or nobody can be bothered to use apostrophes when talking about him/her/they. At the moment Watcher and Guardsman seem to be interchangeable.))
((I kind of figured that there was more than one of them. Like members of some messed up government. I dunno. I won't be posting an actual STORY segment for a bit. A few things I need to do. Carry on, gents!))
[I really feel no one should have a gun. Logically, my character, as an ex-military specialist, would have a pistol or gun of some sort. I purposely avoided giving him one to make things fair. Just seems wrong that he should start with a gun really... But whatever. Oh, and Pie, I made my story post a while back in case you did not notice.]
[Though I doubt doors can be hacked open via flash drive, considering there is probably no plug for it, you are accepted. We have a cook already I believe, if not more than one, but a tec hy would be useful. We are mainly fighters now as well so yea... Good app. I am almost certain I can accept people, but wait for Pie to confirm it just in case before you post.]
-Sun Tzu
-Sun Tzu
-Sun Tzu
-Sun Tzu
Age: 35
Race: Nerian (More explanation at bottom)
Personality: Very quiet, and seemingly untrustworthy. Not only does he seem deceitful, but he is slightly. He will betray and lie to anyone, even his friends, to accomplish a task. He does not waste time on petty showing off, or selfishness, and only does things he finds useful.
Skills:He is quite a resourceful fellow, using items one might not expect to be useful. Can pick basic locks using only his fingers, very nimble, stealthy and agile, impeccable hearing, and is a great bluffer. Prig is not good, however, in hand to hand combat, or even with a weapon. He is an excellent bluffer, and can trick even the most stubborn of people.
Bio: Prig was born in a normal Nerian tribe, he was a scouter, and was usually sent to look for new fertile lands. On one mission, he and his troop was put into the tunnels. They were not let out, and were assured it was safer here, but Prig knew the truth, one could not lie to him. He has been planning all his life here, on how to escape, and how to free his friends. It was perfect, nothing could stop him. eight years of planning were finally to come into use.
Appearance: He is small, compared to humans, but taller than the most of the Nerians, being five feet and three inches tall. His fingers are needle sharp, and nail-less, as with all Nerians, though his fingers are a noticeable mount sharper. He is quite thin, and most of his muscles are not visible. He, as with all Nerians, has large, sharp elven ears, and a small nose that is mostly just a point with two nostrils under it. He has pale blue eyes, which people sometimes get scared of from far, thinking he has completely white eyes(Herobrine!) he has small tattoos under his eyes, simple black stripes that are symmetrical to each other.
Equipment: Leather leggings, that serve also as footwear (The footwear are attached to the leggings) A leather vest, tied together with spider silk. He has quite of bit of paper, and several pens (Can be changed to quills if necessary
(00)
Nerians: They are a peaceful race of semi-nomadic people. Though they live in small villages, they are not tribal. They have proper civilization, and tools. When the meteor hit, they were forced to live among humans for protection, despite their independent nature.
As for physical attributes:
Nerians are smaller than humans, but taller than dwarfs, and far more nimble. Their agility is attributed to their light weight, and increased muscle and bone number, allowing them to move freely and be very flexible, instead of being attributed to strength. They all have excellent hearing, and slightly more acute vision then most, though their smell is not very good, though some Nerians are thankful of this, especially at mealtimes with less polite Nerians. Religion:
The Nerians do not have deities of any sort, which makes them very independent.
Name: Cole Corweld (A human name given by her surrogate parents)
Age: 27
Race: Skethyn (I'll give a bit of info at the bottom)
Personality: Cole, being a loner who depended on no one, finds interaction with others (especially other races) useless. She is a shadowy figure who has always tried to avoid interaction; Her only friend was killed when he trusted someone he shouldn't have.
Bio: Cole was born alone. Her mother abandoned her as soon as possible. There were two apparent problems with her: The first was that she was tiny. Cole had been born a runt. The second problem was with Cole's evident unstable nature. The little Skethyn was too weak to move when she hatched. She lay there, cold and alone. It was not long before a farmer and his wife found her. Cole was nearly dead.
By the time Cole was four in human years, she turned out to be a better farmer and swimmer than most adults. This, combined with Cole's minuscule size, helped her greatly when she left her home a year later. By the time Cole had come to a town nearby, she was already questioning her choice. To take her mind off of this, she took up a hobby and worked for a strange man. For another two years, Cole worked as an apprentice to this scientist, as he later revealed himself to be. It was not long before this scientist took an interest in Cole as a lab rat. The young Skethyn was entirely oblivious to the plans of her provider. Many months later, Cole found it impossible to remember anything from before her time with the scientist; an unfortunate side effect of the testing being preformed on her. One night, without thinking, Cole left. She could not explain why, but she felt the need to leave. By now, Cole was seven in human years. As she traveled, she found that her athletic capabilities had increased tenfold. But now, a darker side of Cole was revealed. She would wait for passersby. Then she would rob them, using her speed and agility. Her crimes grew, and it was not long before she found herself standing over the corpse of a human, his face horribly mutilated. It was then when she realized what she had become: a monster. It would be of no use to return to any place; she would only travel forward. Finally, she came across the Vault. It was some time before she was allowed in, but it would be her only haven for the remainder of her days. She has remained here for 19 years now. The testing performed on her have kept her from remembering her past, and with every passing day, she forgets more. The Vault was her only haven then. She would not comply with the Watcher's rules. But a sense of restlessness has taken hold again, despite the Vault seemingly suppressing all of her instincts and feelings.
Appearance: Cole's skin is an odd shade of navy blue and very slippery, like a fish. Of course, she can survive if her skin were to dry out, but it would be more trouble than it would be worth. Her overall height is negligible; Cole barely stands four feet tall.
Her entire species was born with a vaguely prehensile tail, but Cole's tail seemed to compensate for her small demeanor. Her tail is comparable to the length of her body while the rest of her species' seem to be only about a third of their length. Her tail, unlike the other Skethyns seems fully functional and she has used it several times to remove pesky nuisances, such as others who have gotten in her way. For some reason beyond comprehension, Cole's tail was not fully formed, so bony spines protrude from the tip.
Equipment: Cole wears a loose, dark blue shirt, a tight leather vest and simple leggings made of linen that are cut short to stop at her higher knee. Her only weapons are her three-fingered, clawed hands and her bony tail. When those fail, she will improvise. She carries two vials of neurotoxins and an empty vial in case.
((Skethyns are a very organized race that generally live in seclusion from other races. They pride themselves on being the origin of many legends involving ghosts, phantoms and curses. Whenever they do venture into human (or otherwise) civilization, they tend to work as assassins; their thin legs seem to provide easier access to most areas better than that of a human or Pigman.))
((EDIT: I changed it from it's original version. It should be a tad more descriptive.((00))))
http://www.minecraftforum.net/viewtopic.php?f=1018&t=299962
http://www.minecraftforum.net/viewtopic.php?f=1018&t=299962