Citizens of the Order cheer as the dragon hussars parade down the streets of Palmyra, Numa watches from the balcony of his palace.
He decrees that military superiority is necessary to protect their lands. He ordains the recruitment of more knights. (Holy Order of Tadmur recruits 1 Heavy Infantry)
He also plans for major expansions and sends construction teams out into the desert wastes to construct infrastructure. (Holy Order of Tadmur builds Roads as denoted by black lines. Build after money spent on infantry if not enough money for all)
Another fortress of the knight's order is also constructed. (Holy Order of Tadmur constructs factory at the site of the red square)
There is expansion to the south. (Holy Order of Tadmur constructs an AP Generation Building at the site of the blue square)
Please note troop movements shown by arrows.
Rollback Post to RevisionRollBack
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
History Event: There's no sign of any civilization from the north as far the Infantry can tell, but at least they can start their sea exploration by their first lander.
Actions: Build another port (Black) and also building their first airport (Dark Red). Expand the road to the West for more infrastructure projects, ordering my Infantry to move further through north (N,E,N), and lastly, order my lander to move East.
The workers use their AP to build a power plant to the east, north of the east road, and cities on each side of the north road. Then they make an infantry unit and a Bcopter from the factory and airport respectively.
OOC: Why does it say I get 0 rp a turn if I have a lab?
History Event: The productivity of ??? factories have risen high enough for increasing their material production and a new 'ship of the line' with due haste.
Actions: Paving two new roads on each side, build another factory beneath another factory (Black), construct a new power plant (Blue), and finally, commencing their first flotillas program by building a new [Edit: Cruiser] at their first port (Brown).
Continuing my infantry to scout at North, then send my Lander to move South at 6 paces.
Move the lander around the peninsula.
Move the tank towards the eastern cities.
Extend the road as shown.
Build a Factory on the Red square.
Build a Port on the Blue square.
Produce a Battle Chopper at the airport.
The Meaning of Life, the Universe, and Everything.
People's Free Commune: Current: 7500F, 4 AP, 1RP (+8000F & +4 AP & +1 RP per turn. Hardcap: 4 [2/4]) - Owner: Nucleep
Holy Order of Tadmur: Current: 10000F, 5 AP, 1RP (+10000F & +6 AP & +1 RP per turn. Hardcap: 5 [0/4]) - Owner: Boatswain
Lanist Khaganate: Current: 22000, 4 AP, 1RP (+8500F & +4 AP & +1 RP per turn. Hardcap: 4 [3/4]) - Owner: Jorcool
Order of the Magician: Current: 23500F, 4 AP, 1 RP (+9000F & +4 AP & +1 RP per turn. Hardcap: 5 [0/4]) - Owner: GreatandPowerfulTrixie
Vruesmashea: Current: 10000F, 4 AP, 1RP (+9500F & +4 AP & +1 RP per turn. Hardcap: 5 [1/4]) - Owner: Blue_Jerry
?: Current: 16500, 6 AP (+10000F & +6 AP & +0 RP per turn. Hardcap: 6 [0/4]) - Owner: Alfieq
UKSR: Current: 18500F, 4 AP (+14500F & +4 AP & +0 RP per turn. Hardcap: 4 [1/4]) - Owner: HestiaIsR9290X
Hostiles: Kuromitan Scouting Party: 12 Units
Research: Vruesmashea: Defense 1 [3/10] Holy Order of Tadmur: Infrastructure 1 [4/10] Lanist Khaganate: Defense 1 [6/10]
If a nation doesn't do something for a few turns they become an idle nation. Buildings belonging to idle nations can be captured instantly by moving a ground unit onto them. Units belonging to idle nations don't fight back.
If you, for some reason, are unable to post for a few turns, contact me and I'll keep you off the idle nation list (or even do turns for you if you want) until you are able to post again.
School of Magic: Current: 15500F, 2 AP (+4500F & +2 AP & +0 RP per turn. Hardcap: 4 [3/4]) - Owner: Zyngard
Holy Britannian Empire: Current: 16000F, 2 AP, 1RP (+3500F & +2 AP & +1 RP per turn. Hardcap: 4 [1/4]) - Owner: AppleEater
Penguinavia: Current: 29500F, 2 AP (+8500F & +2 AP & +0 RP per turn. Hardcap: 4 [3/4]) - Owner: Mackerellatorn
Blue Shamrock: Current: 12000F, 2 AP, 1RP (+4500F & +2 AP & +1 RP per turn. Hardcap: 4 [3/4]) - Owner: Pokemad
The Meaning of Life, the Universe, and Everything.
After a while, the Penguin King finally actually makes progress, after having remembered that his goal was world conquest. After having added new roads to the north, 1 factory is constructed on the side.
History Event: ??? was really unimpressed by their belligerents for only affording a single cruiser with most of their capital reserves at this rate. Hence, while they're progressing on heavy industrial projects, they'll need to find a solution for getting more influx of money instead of going city building, because the militarism of ??? didn't want to emphasis on taxing their own soldiers for housing them in.
Actions: Build two more factories at the North (Black), and one new port at the East (Blue).
Continuing my Infantry to scout north as always (E,N,N), getting my Lander to move ashore for preparations, and lastly move my Cruiser to go East thrice to give a first port some spaces to build more ships later on.