In the year 2789, three companies, representing the three main empires of the world, set out into space, in search of valuable resources. In the recent past, Earth had run low on several important substances - namely minerals for energy and medicines for epidemics.
After years of scouring the universe in their indefinite quest, the companies found their miracle planet: Planet 10778.
Planet 10778 held everything they needed; minerals, medicinal substances, and even signs of alien life that would be crucial for research and possible first contact with extraterrestrials.
Each corporation thought they were the first to find these resources, to find Planet 10778. For a week, they disputed over the property of the planet's resources and possible inhabitants. Finally, the first shot rang out. This is where the conflict begins.
Companies & Empires
The Ertos Legion / Kreos - Founded by President Orson Ertos in 2772, the Ertos Legion hails from the empire of Kreos, the largest of Earth's empires in terms of population. Kreos is the world leader in medicine and biological research, with highly advanced vaccines and efficient cures for many diseases. Despite Serin's current medical crisis, Kreos refuses to lend help. They are instead focused on a confidential government project; finding and studying strong, possibly alien organisms and creating a drug that will create 'super humans'.
The Serin Front / Serin - The Serin Front, representing the empire of Serin, was created by the empire during the great divide in 2746, when the three empires were formed. The empire of Serin holds the largest territory, however is the smallest in terms of populations. Serin is by far the most advanced of the empires technologically, and invested a rather large sum in the mission to Planet 10778. Serin is currently suffering from a rapidly spreading outbreak of Whikteria, a deadly virus contracted from infected food and water supplies. The empire is hoping that the mission to Planet 10778 will find an efficient cure.
The Shield of Urkrast / Urkrast - The Shield of Urkrast, a defensive unit enlisted to travel into the universe with the other companies, is the representative company of the empire of Urkrast. Urkrast is the military powerhouse of the empires, with its large defensive unit in the Shield of Urkrast, and its even larger active army. However, without the technology and weapons that Serin possesses, Urkrast is still vulnerable when it comes to war, despite the size of its military. Due to this weakness, Urkrast is in search of minerals, ores, and other resources that may help them advance technologically on Planet 10778.
Ships - The base ship of each empire is relatively the same model, as are the smaller navigational ships for the planet’s surface. It is suspected that blueprints for the models were leaked from empires, and stolen by the others. The base ship is quite large and bulky, with enough space to carry the multitude of passengers and their equipment. Smaller vessels that can cover both the land and the sky are contained within these base ships.
Manufacturing - Several pieces of equipment that can allow for the production, reproduction, and reparation of equipment are also carried on the ships. This equipment varies from empire to empire, however the same general purposes are widely covered in each empire.
Mining - There is obviously an abundance of mining equipment aboard each ship, that can be used to dig through a wide variety of rocks and minerals. Drills are disassembled drills are among the most common of this equipment.
Resources & Alien Life on Planet 10778
Tarith, Adratyl, Forose & Coering - Some of the most common ores found on Planet 10778, listed from strongest to weakest from left to right.
Arais, Torarais, Fularais - A liquideous substance and it’s rare variations found in the deep caverns of Planet 10778. These substances, when mixed with other minerals, could theoretically be used as a cure or vaccine for various diseases.
Lukar - Precious crystalline stones that can be melted down to a sap in extreme temperatures. When melted, an oily substance called Lukrin separates and can be harvested.
Lukrin - An oily substance that can be extracted from melted Lukar crystals. Lukrin can be used as energy to power a wide array of machines.
Orsals - Squirrel-sized sentient beings found in the caverns of Planet 10778. Orsals are cold-blooded invertebrates with tough exoskeletons that vary in colour between dark blue, dark brown, and dark grey. These arachnid beings have a barbed tail and eight legs, four on either side of their body. A three-pronged crest protrudes from the head of each of these beings, centered on the top of their heads immediately above the middle of their three eyes. Their other eyes rest on the sides of their heads, allowing these creatures a wide range of vision. Orsals are androgynous creatures, having no distinctive gender differences. They live in small colonies of four to eight, and are omnivorous.
Details of Planet 10778
Atmosphere - Planet 10778 has an atmosphere toxic to humans, requiring them to wear full body suits at all times, with oxygen reserves. The gravity of the planet is slightly lower than that of Earth.
Climate / Environment - Slightly farther from its sun than Earth is from it’s sun, Planet 10778 has a slightly colder climate than Earth. Flora is quite scarce on the planet, with the surface being very rocky and dry. The only liquid on the planet is found underground. The only flora is found around pools of this liquid, although even then it is quite rare.
Beneath the Surface - Beneath the planet’s surface, several distinct layers of substance can be found. The first layer is dominated by earthy, rocky ground, just below the planet’s surface. Caverns expand through this level, down to the almost entirely rock layer below it. From there, the underground becomes much colder, giving way to a barren layer of the planet at which begins the point where no plant life can be found. Lukar crystals begin to appear on this layer. Any liquid found on this level is most certainly frozen. This layer leads to the final, unknown layer, near the planet’s core. What lies within this layer is yet to be discovered.
All roleplaying should be done in the IC thread (to be created). Roleplaying will begin immediately after the first shot is fired, with the conflict breaking out. It is recommended that all characters participate in this original conflict. From there, the companies should retreat to their ships, settled on the planet’s surface. Overtime, mining and research outposts will be set up, and the companies will abandon the surface to travel deeper into the planet. Ambushes of company outposts will hopefully happen frequently, to keep the roleplay progressing. You may initiate small skirmishes at will, however consult the owner before any major invasions.
All characters will be wearing the suits of their company, which double as armour, whenever outside of an outpost or their ship. Each company also equips their workers with standard blasters, in the event of an attack from another company. Only those of The Serin Front might have a superior weapon or superior armour. All members of the companies are trained in every role: Research, mining, combat/security, medicine, and any other positions that may be needed.
Abide by the general roleplaying rules of the forum.
Fully censor any profanity, if its use cannot be avoided.
Put the word ‘night’ somewhere in your application so I know you read the rules.
All members may have up to six characters, with a maximum of two affiliated with each company. Please avoid creating a second character in a company if you do not already have at least one in each company.
All characters must belong to a company, and may not leave the planet’s atmosphere.
If you really read all the rules, you’ll know to put ‘time’ instead of ‘night’ in your application.
Use grammar, spelling, and other conventions to the best of your ability.
Consult the owner before introducing any new alien races, or exploring the final, unknown, underground layer of Planet 10778.
I reserve the right to deny applications that I find to be unfit for this roleplay.
The appearance section of your application doesn’t need to be too long, however try to make the personality and history section at least a paragraph.
If you actually read all of the rules, you’d know to put the word ‘politics’ in your application instead of ‘night’ or ‘time’. You’d also know that you only have to put it in your first application.
Members must post at least once every week, unless they have notified the owner of their planned absence beforehand.
This is where I will put my application once it is complete.
Name: Canyen Zanza
Affiliation: The Serin Front
Appearance: Rather short, causing some people to think of him as younger, thin, short brown hair, green eyes. He doesn't really like politics. Generally just wears plain, casual, generic clothes, and wears goggles on his head, for some reason.
History: Canyen was part of the Serin Front after the Split happened, and went on the mission to find a cure for his friends and family, despite not having the illness himself. He eats and drinks as infrequently as possible to avoid the disease, normally leaving him on the edge of self imposed starvation. He is somewhat prone to random fainting, from hunger. He generally moves as little as possible when hes not doing anything, to conserve energy. He also carries a pair of Bluetooth headphones to listen to music occasionally
Appearance: Envision, first, the epitome of a military commander: gruff, lithe, strong, fierce, and cold. That is what you see when upon Pyrus Brance you lay your eyes. He is a man weathered and trained in the rain of combat and hardship. He is a man with lightly graying hair and old, creased skin like leather. His eyes are sharp, dark pits of brown, which seem to have seen so much that they would stay open in the middle of a sandstorm just for the slightest chance that they might glimpse something new. His hair is not long, but it does get shaped backwards to lie tightly against his scalp. His head, while thin, is large enough to visibly enclose a large brain. He is a smart man, he is a man who does his best to have some sense of style and aristocracy, as his position requires, and he is a man whose sharp features have wooed many a woman, only for his gruffness to shoo them away, one by one, at various times. And that, my friends, is only his head, held high by his lengthy core and legs.
Moving to his body, we come quickly to see that this is a regimented man. He wears his designated company apparel, symbols denoting his authority as a commander of the corps, but even this cannot disguise or distract from his muscular form, a result of his quotidian routine of exercises and rigid schedule for nourishment. He is a man of perfection in all manners possible, for perfection and consistency breed predictable results, which can be dealt with easily and simply. However, he is not averse to improvisation or immediate responses. Thus, it is truly efficiency which he seeks above all else. However, I digress - we spoke of his corps.
The arms of this mountain are equally strong and dangerous, though if one were to look closely, they might observe a slight favouring of Pyrus’ right arm. This is due to an ancient injury which rendered his left useless for several years, and which, in fact, caused him to become more determined and more skillful as a warrior and a person.
The legs, too, are muscled and long, and coated in the utilitarian attire of the Urkrastian force. His height is 6’2”, or slightly over 1.8 meters. He is a tall man, and his legs only add to this height. As well, they are strong - his ability to kick is unprecedentedly high.
As we began this dissertation, so we shall end it. Pyrus Brance is a huge man who looks older than he is. He is lithe, he is handsome, is strong, he is wearied. He exudes authority, and he preaches caution and restraint. He can be your friend, or he can be your enemy, but if you see him upon the battlefield, he is sure to be the haunt of your nightmares.
History: The slums of Urkrast are wretched, rich with dirt and crime. Urkrast, one of the least technologically advanced empires, and certainly the poorest of the major three, was sometimes disgusting in the best of places. This was not a pristine nation, so neither were its people, for a toxic environment breeds only toxic entities - and occasionally, a beautiful flower with a poisonous seed.
However, the case of Pyrus Brance was slightly different. He was born poor, and he lived poor. He fought and wallowed in the streets and alleys, a member of the small gangs which weren’t gangs who ransacked the stores which weren’t stores. Smart from a young age, Pyrus was lucky not to be ostracized. He indulged himself in combat and survival as so many of his brethren did, and by the time he was 18 he had made enough of a name for himself that he was invited to attend the High Urkrastian Academy of Physical Arts, essentially, a training ground for the nation’s fearsome military. Naturally, Pyrus chose to attend.
Unlike many schools, the Academy of Art - as it was so often called - did not charge tuition, but rather paid its students. The Urkrastians, living in such a poor and dogged society, understood that one could not be expected to pay for something which one did not need. After all, that was the theme of Urkrast - fight for what you need, and survive what you do not. Therefore, it was only by being paid - perhaps exorbitantly, for the standards of the Urkrastians - that Pyrus Brance stayed at the Academy of Art for three years, before having something of a realization, and embarking on a journey to find his own purpose.
Allithitark was a small, separate nation. It held no power, political, military, or economic, and it lacked even its own society, to a degree. It was purely a location where various members of the other nations left to enjoy a spiritual retreat. The Temples of Allithitark were fabled for their ability to reconcile conflicting world views and help each individual to understand themself, their society, their species, their world, and even their universe. Therefore, due to the benefits this place could provide to various niche individuals, the three major empires left it undisturbed.
However, when Pyrus chose to abandon his studies and travel to this vertex of culture, his decision was not well received, and he left the Academy of Art in disgrace. He was by this time rather well-off thanks to his prestige and his various victories in tournaments of sport and combat, which all paid him well. He travelled to Allithitark, and there he stayed for five years, until he was 26 years of age.
Did he find himself there? Not at first. At first, in his efforts to find himself, he found someone else: Oelia. Oelia was from Serin, and she was the perfect match for Pyrus, just as her nation was the leg upon which the Urkrastians depended for their military might. Pyrus, seeking answers about whether he was to be smart or strong, and cold or kind, found Oelia, who was by nature smart and strong and kind and, though not cold, certainly steadfast. Pyrus was entranced by her confidence in her own identity, and it would be a lie to say that Oelia was not seduced by Pyrus’ charming, flirtatious courtship. Both were on different stages of similar yet distinct journeys, and as they helped each other along these journeys - yes, you guessed correctly - they fell in love.
But wait! This has not been a joyous tale thus far, and when the light breaches the horizon, always is there a darkness to stymie the joy, a shadow to bring forth remorse. So it was with this tale of Pyrus and Oelia. As the two lived in this temple for several years as youths exploring their world through spiritual and logical avenues, a great pain was striking Serin - death by the thousands at the hands of that dreaded ailment, Whikteria. These were the early days of the virus - it was not so prolific, prominent, nor dreadful in those early days, and less was known of it, but soon enough it was a problem, and Kreos was called to provide aid. Alas, for some it was already too late, and in years it would be too late for many more. Amongst those earlier victims was the Oelia’s close family, infected while she was gone. She returned to be with them, to provide her support for their recovery in person rather than spirit, but it was worthless - they died. As they died, Pyrus fought valiantly for the Serinian government to allow him to enter their empire, to be with his love, but alas, even his own government, fearful of that disease, barred him from going to the beautifully advanced empire of Serin. It was simply too dangerous. In the early days, a quarantine was imposed in case the disease could be transferred out of Serin, and due to this precaution, Pyrus and Oelia were parted indefinitely. Never did they find each other again. It is likely that in those early days, Oelia died of blissful ignorance that the food and water she ate was what killed her. Pyrus would have loved to die in ignorance of the fact that his love was likely dead. Alas, that did not happen, and so Pyrus grew quite upset. He had left to find his righteous purpose, and he had found it.
Pyrus returned to Urkrast, and he returned with a vengeance. He was young and spirited, and now, he was motivated, too, to pursue a life of glory for his nation. He had witnessed the bureaucracy and failures of Serin’s government, and the selfish, amoral stances of the Kreosian leaders, too. He had no doubt that there were villains within his own superiors as well, but he knew that his anger had to be funnelled somewhere, and ameliorating his nation - perhaps advancing it to a stage where it could provide the aid which Kreos had denied and Serin had failed to develop - was a noble cause. Wallowing in the mud and dirt of the slums, many Urkrastians were infested with some seed of nationalism which had developed even in hardship and pain. Those who have nothing take risks and fight for something better, while those with much seek to cast away the problems of old, but in their search for perfection never cease to recognize new issues and blemishes in the societal mould.
Pyrus quickly completed his training, now reinstated at the Academy of Arts. Instructors were tough, but he was tougher. He was no longer a ‘cool’ individual, nor was he a charming one. He was efficient and harsh and effective. He was cold and broken, and he would not be fixed - he would be the fixer.
Now, on this great journey into the unknown, Pyrus has been appointed as one of the highest ranking military commanders, the man who would lead the troops of Urkrast out onto the battlefield in the case of a conflict. He reported directly to the leader of the Urkrastian expedition, and all those who were soldiers of Urkrast eventually reported, through various levels of superiors, up to him. Despite his high rank, he is not too engaged in the politics of the ship. He acts as he sees fit for the benefit of the Urkrastian cause: to win control of various materials necessary for improving Urkrast’s standing in the balance of power between the three empires. If, however, political action is required for his way - often, in his view, the way - to be implemented, then he is not a fool. He can play that game, too.
Pyrus has not lived an easy life, and he has not lived a life which he would live again. There are many things which he regrets, but now, he fights to be sure that he will not regret his choices. This does not mean that he is too cautious or too contemplative - it simply means that he makes the best choices in the most efficient manner. Life is an equation, and Pyrus strives to solve it as perfectly as can be.
@Zyngard - Accepted! I'm going to put up the IC thread right now, feel free to post as soon as you're ready.
Name: Sylvia Lochrane
Affiliation: The Serin Front/Serin
Appearance: Sylvia has wavy, dark hair that reaches to just past her shoulders. This hair frames her face well, emphasising her small yet strong, defined features. Sylvia’s eyes are a rather vibrant, deep shade of blue. She is slightly taller than the average woman of her age, quite fit, and has a fairly muscular build.
History: While she is in no way disrespectfully opinionated, Sylvia does have quite strong beliefs, and will not hesitate to point out any problems she sees with a plan. Sylvia is immensely loyal to those who she trusts and the organizations that she believes in. Although she may seem quite serious in times of need, specifically when she is solving problems and confronting situations, Sylvia is usually the first to attempt to lighten the mood when times are dark, and is quite a casual, calm person when there is no immediate danger.
Sylvia was first born to a middle-class family in the empire of Serin. She had a rather normal upbringing, and was soon on the path to a successful life. Sylvia was quite involved with politics as a child, and even considered it as a career, before deciding on a more materialistic occupation. After completing her education, Sylvia was quick to join The Serin Front, and was soon recruited to the mission that would take her to the farthest reaches of the universe, and eventually, Planet 10778. While she served as one of the main pilots aboard the ship for most of the voyage, Sylvia is also proficient in several other areas of skill, notably engineering.
Name: Icarus Fverilin
Affiliation: The Ertos Legion/Kreos
Appearance: Icarus is a rather tall man, with pale skin, close cropped black hair, and pale, icy blue eyes. Icarus has quite defined features, and carries himself in a rather dignified way, which adds to his rather official presentation.
History: Icarus Fverilin, born to a fairly wealthy and privileged family, never expected to end up in space. Oddly enough, Icarus hates space, making his presence on Planet 10778 quite strange. As a young boy, Icarus aspired to become a skilled doctor or surgeon, his hopes set high. He pursued his passion with the help of his family’s wealth, becoming quite successful in medical school and soon graduating. However, just before Icarus got the chance to apply for a job, he was framed, and wrongly found guilty of a local robbery. It wasn’t a major crime, however the news did reach all local hospitals in the area, ruining Icarus’ chances of getting any sort of job close to home. With nowhere left to go, and without enough qualifications to get a good job away from home where news of the crime had not reached, Icarus had nowhere left to turn but to the Ertos Legion, which had sent out a request for recruits for a mission to the farthest reaches of the universe, to find medicine for the recent outbreak of Whikteria. Icarus had always hated the idea of being in space, surrounded by nothing but emptiness and confined to a small, flimsy metal box filled with others who could quite possibly turn out to be annoying, but had no other options. The moment Icarus stepped aboard the ship, he regretted his decision, however couldn’t turn back.
Icarus specializes in the area of medicine, and is quite proficient in it, however his personality certainly leaves quite a bit to be desired. Although at first he may seem like a fairly decent man, very crisp and professional, Icarus is rarely polite, and is constantly found making dry, sarcastic comments. He is quite a stubborn man, putting his own needs before those of others and sticking to his points of view first and foremost. Icarus can, quite often, be extremely pessimistic, however during a few rare moments when Icarus is in a good mood, he can show a slightly more light-hearted, optimistic side, and even occasionally share an uncommon laugh with others.
Icarus’ skills have quite a wide range of usefulness and relevance to being in space. His medical expertise is definitely one of his most useful skills, coming into action quite often. He is also quite hard to anger or frustrate, allowing him to navigate the issues of social interactions while trapped in space quite well. Icarus stays calm and works very well under stress, partly a natural trait, and partly due to years of training in medical school to stay calm under stress during procedures. In contrast, some of his less useful skills are also quite prominent. Icarus is an accomplished linovist (a futuristic instrument similar to the violin), and while this skill can provide a sense of calm to others ot times, it is fairly irrelevant to the trip, and Icarus has grown quite fond of his linovi over the years. Due to this love for his instrument, Icarus insisted on bringing it along for the trip, his stubbornness showing itself when he refused to leave it behind.
Icarus does have quite a few skills, however, like all human beings, he has his weaknesses as well. Among them are his sometimes aggravating personality and his negativity. Another major flaw of his is his over confidence, coupled with his arrogance. These two together cause Icarus to never doubt himself or his decisions, putting him into extremely dangerous situations at times, just when he thinks he’s won and has let his guard down.
Would you mind putting some more into the IC thread, NinthOne? I would really like to post, but I don't quite know where to go or what to post based on what's been given thus far. Here are some possible pieces of information which you could give:
Locations of the various delegations in respect to the terrain
Some dialogue from the arguments
Some more specifics about the events which led up to this confrontation
Information about who was shot or which direction the shot came from
The size of the delegations
What kind of equipment each delegation had brought
Are they just standing around in the middle of nowhere, or was this a more official event?