Fatigue only affects your ability to exert your physical self, you can still activate any abilities or cast any spells that you know. Think of it more as early stages of tiredness, not yet affecting the mind but it would do so if you were to exert yourself. That's a little too long for a status condition name so I'm just calling it 'fatigue' for now.
The Meaning of Life, the Universe, and Everything.
Name: Karelleth Iosia
Race: High Elf
Appearance: Karelleth is a tall, curvy elven woman standing at 5”11. Her hair, dyed an unnatural pink moves down to her mid-back. Around her head she wears a golden circlet, her bangs being over it. She has clear pale skin with not a single blemish. Her rounded almond eyes are a steely gray and give her a look of maturity that challenges the childish look her button nose and round, pink lips give. A long crimson dress decorates her body, complete with gold-colored designs on the upper half. She tends to be barefoot most of the time. She holds herself with a sense of pride in attempt to fool those who don’t know her.
Stats: [STR:1 || DEF: 1 || DEX: 3 || INT: 4 || MAG: 1] (You have 10 points to add to your stats)
- Keen Eye
Weapon(s): Karelleth holds a dagger and a bow for her weapons.
Okay, there are a couple of things that I would like to ask,
I cannot understand the difference between Channel Aura and Channel Soul. From what I have read, Aura changes the physical properties whilst Soul can give the item properties of a spell... i'm probably wrong so can you please explain in detail?
Channel Aura: This spell lets a weapon take on the 'aura' of its weilder. Aura has no associated stats, it is more of a flair thing. Eg. A black flaming sword that will not let the user back down. Channel Soul: This spell lets a weapon take on a physical aspect of the user, eg STR, INT or perhaps a spell the user knows.
As 10 points in one stat 'naturally' (before skills/powers) is literally the highest a beginning adventurer can have in this system, having 10 after training is as if you have trained your whole life to be the best at that weapon.
Having 10 naturally would be as if you were born to be huge and nothing more. (Since you'd have 0 in stats like DEX and INT.)
Your situation (10 while raging) is akin to using anger and utilizing training from muscle memory perfectly.
Everything is abstract in this system. Someone with 1 STR could defeat (Melee fight) someone with 10 STR given the right circumstances, though given the difference it would be 'highly unlikely', given the difference I'd argue 'borderline impossible'.
I describe 10 STR (after training) as 'as strong as you could possibly be at this point in time, in regards to the particular weapon'. I don't have a direct force-exertion translation scale or anything crazy. In terms of pathfinder stats if they're familiar to you, 10 STR would be a score of about 20 STR(pf). This system starts from 0 instead of 10.
(It doesn't directly translate though, since 1 is considered 'average', not 0. 3 is 'heroic', 5 is 'epic', 7 is 'legendary', 10 is 'the best' )
Stats are not the core focus of the system, they're just there to give you a rough estimate and provide a TRPG-like experience. I'm a fan of creative freedom, the rough guidelines are just that.
IC thread is up.
I had themes for the two towns, but MCF doesn't seem to give a good way to link to youtube videos without displaying the whole thing on the page, which looked incredibly ugly in the post.
Flameling is an orb of fire in birth but when they grow they slowly get bigger some can mold into a human,elf,dwarf etc. some turn to bulky lava creatures some stay orb like and when they mold to a race they can take that form look like one of them but they're warmer than average body heat and if in a cold temperature will glow bright and if its colder like in a blizzard will burn to stay warm and rarely turn back to a flameling can burn any part of their body their eyes will glow a fiery red when they burn a body part has a fire symbol on their forehead they are neutral to other races because most of them go out to their own races.
Appearance: has an average human height and weight has a rogue outfit wears goggles to conceal the mark on his forehead the,fire symbol, and has a grey wolf skin pelt
Appearance: Elena is of average height, and of a slender build. She has beautiful white hair that flows down to her waist. Due to her heritage, her eyes are a deep purple color that become more pronounced when she casts spells or channels magic. She typically tries to strike a balance between form and function when it comes to her attire, though she will prefer something that allows her to move above anything else.
This was the closest I could find. She probably wears something more tasteful, though.
Throwing Arm: [2+ STR] Thrown weapons fly farther and hit harder. STR and DEX are treated as a point higher than usual for the purpose of the throw.
Ricochet: [Req: ‘Throwing Arm’, 3+ DEX] Elena has learned to angle and throw her weapons in such a way that they may bounce off one target and hit another. This can even cause certain weapons to return to her hands after the attack.
Stormbolt(Magic Missile): [+1 MAG] Elena can channel the magical energy suffused within her into a ball of lightning.
Channel Soul: Elena can focus her inner soul and infuse her weapons with the essence of the storm. Weapons cut deeper and become more powerful. She can also focus her spells to channel the effect into her weapons.
Binding Ritual: [+2 MAG] Elena has learned to bind objects into her soul. This rite takes an hour per object, and larger objects may prove too difficult to be bound. Once an object is bound, she can summon said object into her hands at will. She can also dismiss the object, shunting it into an extradimensional space for storage. She may only have an amount of objects bound up to her MAG stat. Attempting to bind additional objects after that unbinds her earliest object that she bound to.
Due to the curse HeartChains, Elena cannot use Binding Ritual to store objects in an extradimensional plane. They still work as usual, but binding an object to herself causes the items to gain a similar curse(cannot interact with a different dimension). Characters with Aurasight will be able to see the chains connected to objects, and characters with Keen Eye(and Aurasight) will be able to spot the chains retracting once they are summoned to her hands.
Dagger [+1 STR] [+1 DEX if Hidden]
Chakram(s) [+1 STR] [+2 DEX if Dual]
Elena owns a pair of Chakrams that open on one end. Each chakram has a minor enchantment that causes it to return to its wielder handle-first. The weapons are made of a magically-treated metal, allowing it to be easily enchanted or infused by runes and spells respectively. She also carries a simple dagger for close engagements.
Curse: HeartChains - The raging spirit sealed within Elena's body is bound to this plane. As a result, she is also bound to this plane of existence.
Other: I can’t believe I missed the beginning of the RP. Oh well, my fault. If you've got comments, criticism, etc, just let me know. I'll fix it up soon enough.
Note: Elena cannot use effectively use 'binding ritual' to store objects due to heart chains preventing any part of her soul interacting with other planes of existance (including extra dimensional realms).
You can still bind objects to your soul, but instead of disappearing into you, they will clatter to the floor and gain the curse: HeartChains. You can then call the object forth to your hands as per usual. These objects cannot be stored in extra dimensional spaces (Such as bags of holding or portable holes). Those with Aurasight can see metaphysical chains leading from the object all the way back to the soul they are bound to.
When calling back a HeartChain-Bound Weapon, those with aurasight can see the chains retract, but at insane speeds that cannot be comprehended unless they also have 'keen eye'. (those with aurasight but not keen eye simply believe the chains to have vanished along with the weapon)
This is an acceptable drawback, and in fact, I quite like it. Elena will probably use the binding ritual to simply pull her weapons back quicker, if necessary. Or perhaps she'll just use it to store her weapons back at a safe place(i.e. home), and recall them to her when necessary. Even with the drawback, the skill is still quite useful, as it pretty much guarantees that the character is safe from being disarmed.
Glad to be back, by the way.
Edited the app to include that snippet of information of HeartChains.
Solar_San, pokemad, angelgirl and GeorgeNinja are now considered inactive.
Solar_San and pokemad has given appropriate notice so will be pardoned.
Inactive players will not recieve extra ability points/ skills at the end of each chapter, so if you wish to advance along side the others be sure to post! Experience is rewarded for quality RPing and player interaction, not quantity, so do not feel you need to post essay length posts if that is something you worry about.
That said, without any posts, I can't award you points/skills pokemad anyways. So post if you want your character to advance!
Oh goodness I've always wanted to join one of these kind of RP's, with numbers and stats and growth and such
Anyway, before I post my app, I have a quick suggestion for a spell.
Bring Darkness: [Mag: 1] This spell reduces the light of all nearby sources, including fire and magical lights, turning bright areas into dim ones, dim areas into near dark, and near dark areas into Absolute Darkness. The spell lasts for 5 minutes before running out.
I'mmna finish writing up my Application now.
EDIT: Here's this. I'll edit my Orb into something else if you don't like the idea.
Name: W. Silver, prefers to be called Silver
Race: Human (with a twinge of something else)
Appearance: Silver wears dark brown and green clothes, and wears a dark green bandana around his neck. Peeking out from his shaggy hairdo are two, very slightly pointed, ears. It’s just enough that you might assume he was part elf. But no one ever asks him if he is, simply because Silver is very short. (like, 5 foot)
Skills/Powers: Stealth: With a combination of his dark clothes and quiet demeanor, Silver has found that he can hide very easily, blending into shadows and effectively vanishing from sight. Works best in dark places. This is probably his greatest strength, the ability to move and fight freely without being seen.
Perfect Darkvision: Whatever that twinge of something is in his bloodstream, it’s enabled him to see in even the darkest nights.
First Aid: Silver knows a good amount about healing, which is rather important because he's a bit weak. Its more useful on others, because too much damage will make it harder to heal himself, but still have its times.
Orb of Darkness: Silver inherited a magic item from his father, a small black orb, that could steal away the light, darkening whatever room or area he is in. But it requires both concentration and a bit of magic energy to use properly.
Weapon(s): Silver carries two weapons, a simple (if solid) dark wooden staff with silver-shod ends, as tall as him, and a darkwood bow. But he hates to kill, which is why his melee is a staff, and his arrows, rather than have deady ends, are instead mostly sharp sticks, tipped with a powerful tranquilizer of his own making, which will take down a normal sized man within a couple minutes. (Tranq recipe requires a good amount of water, a thickener, and at least 3 Nightbringer mushrooms, which are found occasionally in dark and damp places. The recipe tips 12 arrows.
Other: He prefers not to be seen, even in the most crowded and noisy of places.