Use whatever resources you like, both of those are my main sources.
Basically in this capital of trade, the center is where the more exotic, rare artifacts are found, while towards the edges the shops are rundown and the ground is filled with stalls, pricing is good here for common items because you can find just about anything. Rare artifacts of course retain their high value. The center is likely Gated off and has a lot of ritcher people wandering about with a lot more guards and protection for hire. Out near the edges you find a lot of petty theives and Scammers.
I'll start taking note of my stats and inventory similar to Meritania, because I'm carrying around so many items it almost seems required. On another note, how is Fragelic and Roshuo going to meet up with the rest of the party? The way it is set up makes it difficult for them to meet up with the main party, other than just following them out of curiosity.
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If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
It's up to them to decide what role they play in the world. I run my trpg's in a slightly different manner to the classic adventure path. Basically I create the world and the events, those events' outcomes are determined by player action. Players don't have to be good members of society/ the main party, I allow all alignments and motives.
New skills or spells are gained through good RP. Usually the result of a battle or from resolving a situation such as a diplomatic encounter or research requirement. Obviously new abilities need to make sense. You can't suddenly grow a tail or suddenly remember a spell, for spells you need to be doing research or actively seeking out spells.
The result of the first chapter was always going to be 1 skill point in whatever skill you want. It was more of a tutorial, the only events being the Tavern and the introduction of the first Enemy.
From this point on new skills or Spells as well as more stat points can be gained through good RP. I would ask that if you want a new power that isn't included in the OP. You post the idea here or in a PM to me before you aim to work towards getting that skill. This way all new powers are available to all players, the point of this is that you may build a really cool power only to have a showdown with someone using that power against you.
(Side note: I seem to be using power, ability and skill interchangebly. I might set in stone what terms mean what so it is easier to discuss the topic)
Remember that you can add flavour to any of the powers in the OP without adding effects. Much like how whenever I copied your abilities from your applications I would tone down the character specific stuff and usegeneric terms.
From the way it is worded, 11. It should be pretty obvious since the first figure already stepped out from the trees, so unless he had the power to teleport back into the treeline and erase himself from our memories, 10 new guys have been added.
Daggers and throwing knives. Main guy has special abilities. I will post in a couple of hours, was giving people time to respond, prepare and think of ways in which they could resolve the situation, perhaps non-violently though it looks like these guys want to fight.
I'm not sure if anyone out of the main group is very diplomatic, but these guys are headed to the same place as us. Maybe we share a common goal...?
In any case, there are any number of viable options, get creative.
Just realised some of the skills (the ones that jump up by 5's) are almost completely unattainable in the first Arc, oh well.
Everyone gains 1 additional skill, it's up to you to choose how you gain it.
I choose "Spell modifier, protecting".
: just a reminder that ALL stat points, powers and spell can be delayed as to when you actually utilize them, this is so that you can adapt stuff to your RPing. For example you could store up all your stat points from here on out, being the weakling of the group until finally when you are at deaths door you use all your stats to become a monster. (just an example.) feel free to do whatever and have fun. (Early game like this, you probably want to use all your extra points because you gain less of them.)