After the mildly successful run of the interest check, and a week spent in planning the story and gameplay out, I have finally got around to deliver the roleplay itself. And it ain't getting abandoned, either. It is summer time after all, the best season for every good roleplaying experiences to take place, since everyone seems to have so much free time during this season.
So, without further ado, let's start off with some easy, slow steps, with the background story that will serve as a backdrop for the roleplay.
"It's been almost five thousand years since the day that we left our home, planet Earth, behind. By that time, a breakthrough in energy sciences triggered a new energy revolution, which in its own turn led into greater utilization of previously unkown sources and forms of energy. Within the same year, international space agencies developed high speed ship engines that could accelerate to five percent the speed of light. The first great distance journey was undertaken by a research probe, "Paper Plane", which traveled fast enough to reach a wormhole that was close enough to the vicinity we could cover with the use of those new engines, after a two-year journey. The probe "fell" inside the hole, gathering a lot of scientific data during its journey inside it that were sent back to Earth just before the probe had shot itself outside of the wormhole and into the void of the unkown space.
The scientific data that were sent back allowed our researchers to develop even more capable drives. Within the next decate, spacecrafts commissioned for interstellar trips took off from both Earth and Mars, and embarked on space adventures that were once upon a time considered to be just good bed time stories. We got to Alpha Centauri within a month - crossing a distance of four and a half light years in length. The newly developed drives propelled the ships they were mounted on into sub-dimensions of our space, accessible only to objects that could bypass the speed limit, which was the speed of light. Travelling inside those sub-dimensions of space meant covering untold distances in our own dimension within a few seconds, and once the ship had reached the desired destination, it simply decelerated to jump back into the common space.
The purpose of our quests into the deep space weren't fueled by romantic idealism however. The problem humanity was facing was simple: the Earth was getting crowded beyond the capabilities that it could support, and the colonies on Mars and Europa, Jupiter's sixth moon, were limited by the size of those planets and the difficulties that we encountered during our attempts to terraform both space objects into inhabitable worlds. Resources were running low, too. The exploitation of the asteroid belt between Mars and Jupiter wouldn't last for long, as the resources treasured within the asteroids weren't in abudance. The lush jungles and vast blue seas of Earth among with the precious metals hidden underground though, they were only meant to be found on planets far away from our home solar system.
But it turned out that even those planets weren't enough to sate our needs. So we pushed our attempts to even greater limits. The next couple of millennias found us, the power-hungering and energy-devouring Terrans colonizing planet after planet, mining minerals like maniacs, all to support our newfound colonies. Our numbers escalated rapidly, we were trillions spread throughout the space by the same millenia. One trillion became ten, and then ten turned to one hundred. We colonized not a couple, not a few hundred but thousands of planets - leading up to our times, the modern times, the seventh millennia of the Common Era. The millennia that humanity would lead itself to the edge of extinction.
Even ten thousand colonies weren't enough to sate our greed for more. And by the time we realised that we had exhausted all of our resources, it was already too late as our ships were still travelling around the galaxy. But then came the Halt. Historically, we use the term Halt to describe the end of the spacefaring era since no new colonies were established after that point in our history. It was clear that if we wanted more resources, we would have to accumulate them based on the progress we've done thus far. And then, the inevitable happened. Our interstellar mines ran out. To secure their possessions from the imminent threat of a galactic civil war, the space colonies organized into clusters of alliances in order to defend each another against the rest of them.
We kept on living like that for years. Hating each other, stealing from each other. There was nothing more important to us than powering our settlements - power was our new god. The interstellar settlements that failed to enlist in one of the greater alliances were raided by them, and soon enough, destroyed in the hunt for more raw material. And our numbers dwindled. The glorious human empire, the greatest yet only race to achieve such wondrous feats, had just catapulted itself in decay.
And the decay turned into destruction when the Great Civil War broke out.
To fight this war of interests we did not use men. No manpower would be expended on fighting for resources, but instead we used whatever remained of them to create killing machines, capable of blasting entire cities out of existence with a simple pull of the trigger. Advanced intelligence that could not make exceptions among allies and enemies, and once all of their targets had been destroyed, they would turn to us, their creators, to finish off their job. It looked as if somebody forgot to install a killswitch, all in the name of rapid progress that we seeked for ourselves. Those machines slaughtered everyone. Nobody would be spared by them, as our colonies vanished one after the other, back to back. And there was nothing we could do to stop them. Our greatest sin, that was. We created the perfect killing tools, indestructible assassins powerful enough to defy their maker.
We are the Children of the End. We are all that remains to carry on the washed away prestige of the human race. Consisting of the remnants of the alliances that fought against each another long ago, we have managed to survive by barricading ourselves against the killing machines behind the Solar Guardian. We are all living in a single solar system now, the system we thoughtfully called the Ark, and we are nothing more but a fraction of the percentage of what used to be the great galactic human population. Pooling in the appropriate resources for this project was almost implausible, but we made it happen with a view to our very own survival. Nowadays we live our lives in peace, regulating the flow of the necessities for our lives and using power sparsly. Rarely do we commission space journeys, either.
But this ends today.
Today, at the end of our times, times that our hope diminishes more and more, day by day. We welcome the Rangers of Humanity, the last unit of military purpose to ever be tasked by mankind! The Rangers of Humanity, simply referred to as the Rangers from now on, have been created with a single goal in mind: to evacuate any survivors that are still alive from their planets where killing machines run rampant. Our solar system has many planets that have been terraformed but remain vacant of any inhabitants up to this day, and those planets will be where the refugees brought in from our old colonies will be staying into. The Rangers will have at their disposal our greatest ships and equipment to carry out their task. They consist only of the best of the best of soldiers that we could gather from all around the Ark. And if they succeed on their mission my friends, then I promise you that this world will never need a military unit ever again, until the end of time."
-President Arberal's speech of introduction, 7206 CE.
The Details
Welcome to Hot Zone! Set in the year 7208 Common Era, the roleplay itself tells the tales of a band of ex-military personnel, called the Rangers of Humanity, as they attempt to transport as many survivors of the destructive Great Civil War as they can save back in the last remaining human settlement, the Ark. Apart from the Ark, the human colonies of the greater space have been seized by killer robots, refered to as the "Kims", deadly inhabitants that will stop at nothing until they have eradicated humanity from existence. Those robots were created by the humen themselves though - it just happened that their AI was both capable enough to carry out their job at killing off the enemies of each and every alliance successfully, and incapable enough not to know how far they can go.
Different colonial alliances produced different Kim variations, therefore, on their task to save the survivors the player crew will face off against many different types of robots, but I can assure you that there's a plenty of them, of each type, to go up against. Kims are, therefore, the main enemy entity of the adventure. They vary in terms of shapes and sizes, ranging from mosquito sized spy probes to thirty metre tall steel giants, and even entire transport ships that carry them around the colonies. All types of Kims differ from one another, which means that, for instance, the human-sized Kim produced by alliance A might look like a human whereas the one produced by alliance B might look like a kangaroo. You can literally go crazy about the types of Kims you fight off against, as I do plan to approve like anything you wish. The same goes for weaponry - whilst one Kim can bear a humble chainsaw another one might have a plasma cannon mounted on its back, with little laser turrets on top of it to take out incoming projectiles.
Now, let's get on the topic of the characters that we will be portraiting. All of the characters do, somehow, relate themselves to a soldier's background. They might have seen the civil war by themselves, if they are old enough, or they could have been survivors who got pulled off their homeplanet by a different crew years ago. This background is required in order to be familiar with the disaster that has been taking place, but I am gonna be flexible with this since I can understand that not everyone might be willing to play as an experienced warrior. You could have been a cook by the time the Kims came along, and I will let your character slip in the roleplay. Keep this in your head as a guideline, mainly, just to make sure that you create a character that responds both to your interests and the needs of the roleplay itself.
Which reminds me that I have to clarify a few stuff about your characters. You are all living in the seventh millennia. Advanced bioengineering and the automation of the general healthcare procedures have pushed the lifespan of an average person by three hundred years, during which lifespan you all look like twenty five years old or like any other age of your choice. Almost any kind of surgery can be carried out within seconds, as long as there's a proper medical machine nearby. If your face gets busted by a projectile you can get a full facial reconstruction, complete with brain damage repairs and stuff. Also, you have an assortment of clones to use if you die - death is not permanent in the future. However, the citizens of the Ark can't exchange their resources for your own well-being, meaning that you will start off with only a couple of clones that will gradually increase in numbers. Once you die, a new clone will be 'activated', in order to replace your dead body. All of the knowledge accumulated by one of your clones is shared commonly with the rest of them - a clone is an expendable body, not an expendable conscience. Therefore, if the cloning chamber associated to your character is destroyed, your character is done for good - gone for ever, that is.
Now, I might aswell add here that you won't be fighting against Kims, one on one. Instead, an entire crew will work together to take down a single robot. The Kims had been fabricated with only the strongest alloys, punching a hole in their hull is not easy business. Did I mention that there also are repair drones dedicated to fixing up broken Kims? Yeah, that is a thing, too. In your disposal you will have a wide selection of specialized weaponry, dedicated to blasting down the Kims for good, including EMP cannons to fry their electronics and large caliber ballistic weapons to crack through their circuits. Occassionally, mechanised mobile suits will be commissioned for use, whenever the mission requires you to use one to carry it out. Picture thirty metre tall steel giants, shooting at each another from across a desert wasteland stretching off for miles, the hot sun blazing upon the heavy lead flying in the air.
One of the reserved posts will be used as a database for all the Kims that have been encountered thus far, along with their strengths and weaknesses.
All of the roleplaying will be organized into missions and intermissions. Intermissions is where all of the backstage action will be taking place, whilst missions is where the action lies. During intermissions you will also receive all of the new weapons and equipment that has been recovered or fabricated since you had left for another planet on a mission. Intermissions will serve as breaks off from the action, times quite appropriate for proper character development. The duration of each mission and intermission is not set - instead, I will have them last for as long as I deem fit for the roleplaying goals to be met. For instance, if two characters are having an affair during an intermission, then I don't intend to time-skip them directly into the next mission.
The Headquarters
Your headquarters, also known as the base of operations of the Rangers, are on board the COTE "Distribution", a flagship that used to serve as a spaceship carriage in the days of old. After the Great Civil War came to a close, most of the vessels that had been used in combat were abandoned as signs of atrocities that should be forgotten. However, the Children did manage to haul some of the old frames back into the Ark, where they made some repairs and patched them up with the required modifications to get the ships flying again. The "Distribution" was the first ship to receive such a treatment, two years ago to answer to the needs of the Rangers for a specialized ship capable of carrying out their missions successfully.
The "Distribution" is three hundred metres long, one hundred metres wide and another one hundred metres tall. The carriage can transport onboard five middle-class ships or fifty small class ships, along with their personnel. A large portion of the vehicle storage was reconstructed to serve the purposes of the ship, turning the ship bays into habitable rooms where the survivors the team extracts can spend in their day. Now, the ship can offer life support to five thousand people, while carrying all of the equipment of the Rangers onboard. A large part of the ship serves as an onboard tech lab - there, dedicated teams of both humen and androids create batteries and ammunition to feed the weapons of both the ship and the Rangers, while also repairing the damages caused to the mobile suits that are also stored in the "Distribution".
Occassionally, the ship might serve as a superweapon carriage, living up to the purpose that it was built many years ago. But of course, the Children of the End have neither enough resources nor enough personnel to operate such weapons of mass destruction, therefore they aren't used much by the Rangers. Don't you worry though, there are gonna be a couple of missions that you will be tasked with unleashing the devastating firepower of those weapons in a group of Kims that happen to be swarming an asteroid belt, or something among those lines.
Specializations
Different missions have different goals to meet, and require different skils to be utilized. Thanks to the Specialization system that each mission will intergrate, your character will be tasked with a unique set of objectives to carry out per mission, in order to succeed in it. Are you good at repairs? You make up for an excellent field engineer. Maintaining weapons and armor whilst in the middle of the battle should be your thing. And while you're off duty during intermissions, you should be around the engine deck, maintaining the gears and pipes, or in a space suit fixing up the damaged hull layers that keep the "Distribution" a safe paradise for the poor human beings who lost their home to the Kims. Are you a skilled marksman? Would you like to assume the role of an orbital sniper for a couple of hours? Yup, you totally want that, don't you? I can see it in your eyes.
All specializations that characters will be receiving generally fall under two main categories: Field Specializations and Support specializations.
Field Specializations are all the tasks that require your character to see duty in the frontline. Characters carrying their job inside the battlefield are the ones who have to deal with the main part of the Kim threat, since they will be encountering them in first person. The greater goal of all field specs is to either extract survivors from a doomed by Kims colony or destroy high value targets such as an AI-controlled ship production facility that has been producing Kims for the past couple of decades.
Characters fulfilling Support Specializations, on the other hand, will find themselves providing indirect support to the troops on the ground. The orbital sniper example has been already mentioned; other possible tasks may include piloting the drop ship that will extract both the ground team and the survivors from the hot zone, transporting them back to the "Distribution" as whole. Or, controlling a RC drone that carries a couple of EMP bombs to throw at the Kims. Their greater goal is ensuring the survival of everyone in the ground, therefore support units provide reconnaissance and cover to the units on the ground.
It is clear that Field Specs are gonna be the ones to take the first blows. Therefore, in order to keep the play fair for everyone, no character will fit in either one of the two categories for two missions in a row. Did you serve on the field last time? Chill back, and enjoy your ride aboard the safety of the "Distribution", veteran. Did you control a RC plane yesterday? I'm sory lazyass but you got to get your feet on the ground on the next mission.
Rules
Okay, I know that nobody likes this part, but unfortunately we need to have some regulations around in order to prevent this roleplay from turning into a chaotic mess.
Obey the common roleplaying rules. This means no godmodding, metagaming or powerplaying will be allowed. If you aren't familiar with those terms, then I would suggest you to look them up here.
I am the Game Master and consequently, the ultimate judge on any topic. Any appointed mods can accept or deny apps, though they are also obliged to follow my words.
Read all of the Opening Post before filling out and posting your application. All of it. I will not accept any application that does not correspond to the provided information.
I will be very tolerant in terms of what goes around in technology. You are allowed to come up with literally anything you want, since this is a very, very futuristic sci fi roleplay, but you MUST be sure that there is some flaw with it, just to stay away from making overpowered tools that will ruin the whole roleplaying experience.
Now, I don't want you to post walls of text per In-Character post, but I would at least expect to see a tiny bit of effort put in them. Therefore, don't go for one-liners, nobody likes them.
Please don't ask me to be a mod. I will be the one to appoint them. Also, erase the 'other' section of your app when applying so I can be assured that you've read the rules.
Death is common. You have your clones to postpone your life, so don't reject death. I'm not asking you to kill off your character on every second post, but please accept it and move on whenever the inevitable happens.
The truth is that I am very friendly and made out of cotton candy.
If your character is rejected, you can do one of two things: either accept the denial and move on, or work on the rejected app to fix it up.
If your character is rejected, but you really want to be a part of the roleplay with that character, then I will help you to set your app straight.
There is no other alien race apart from humen in this roleplay. Please, do not ask to be an alien.
I hope you've understood that this is a sci fi roleplay. Ghouls and vampires and characters with lycanthropy won't be accepted.
I'm not a grammar nazi. I've probably made a couple of mistakes here and there by now, too. Don't let a couple of typos to set you back but strive to improve your skills as you roleplay. The goal of this roleplay is not to make yet another story with hundreds of pages of IC, but to help the players craft a story during which they improve their very selves among with their characters.
Character development is expected. Don't make blunt characters that are already professional in every skill that a human could possibly have.
Terminology
In this section, you will find the meanings and a few explanations about names and terms that have been used in either this very opening post or while playing out the roleplay itself. If you need a clarification of a term that has been used and you don't understand, don't be afraid to shoot me with your question and I will add it in the section. Frequent updates will be delivered here, therefore I would like to ask you to check back here once in a while to see what's new and what has been added while you were gone.
Hot Zone
A Hot Zone is any deployment zone in which the use of deadly forces has been authorized. Inside the Hot Zones characters are free to fire their weapons to take out the Kims, and extract any survivors that might be around and in need of help. For the sake of the loving god, don't shoot the survivors, all they need is your help, not your bullets.
Paper Plane
The name of the first human made unmanned probe that carried onboard an engine capable of high speed travel. The Paper Plane was slingshot from the Sun into a neraby wormhole in order to acquire information about the sub-space that connected the two ends of the hole. It is thanks to the intel gathered by this probe that the human race was able to achieve interstellar travelling, and respect is being paid to the Paper Plane mission even to this day, five thousand years after humen lost its signal
Solar Guardian
"Solar Guardian" refers to an automated defense mechanism that is installed inside the star of the Ark system. The Solar Guardian drains forty percent of the total energy emitted by the star and disperses it into heat dischargers and microwave cannons. Those weapons target all incoming unregistered ships and robots and fry their circuitry before they get the chance to approach one of the system planets. All of the colonized planets of the Ark system are protected against the cannons of the Solar Guardian behind magnetic shields that block heat and radiation coming from the star.
So, thanks for sticking along with all of that text, now you are dismissed and allowed to fill your character applications!
Name
Pretty straightforward. Do you go by the name Jim or do you fancy calling yourself Bob? I'm kidding, of course, we all know that you're Mary.
Age
I don't want thirteen year old kids running around a big military ship. Sixteen to two hundred years old is the norm here.
Appearance
You can either post a picture or provide a description, or both if you fancy. You should also provide us with information such as your height and weight in both of those cases. Give us an image to feast our eyes upon whenever we interact with your character.
Skills
Are you a good shooter? A handsome hotshot? BOTH?!? Or maybe you could be good at gardening. You choose.
Other
Do you have anything else to add here?
There's also the supplementary details application that you are not obliged to post, but you can always do so if you want us to have a greater picture about your character. You can always post this app after you've posted the required one, at any point.
Personality
Give me a couple of sentences about what is your character's personality like. Stereotypical shy anime girls will be shot on sight.
Biography
How did you end up in the rangers? What kind of tragical fate killed your parents struck you when you were younger?
Morals and Ideals
Does your character value dogs over guns? The choice is yours to make.
Goals
Why is your character aboard the "Distribution"? Are you here to extract revenge for the death of your mother by killing off every single Kim out there?
Equipment
I'm gonna be very flexible with this part since your equipment is probably gonna be changing on every different mission, therefore you should add some paraphernalia here that your character can't do without.
Theme Song
Is there a song that can summarize your character's mental profile in four minutes? You should totally post that. Unless it is Volcanoid, then you probably shouldn't.
UPDATES
June 18th
So long, Professions! We are now shifting into a fluid specialization system, waving goodbye to static professions. Thanks to this new gameplay mechanic, each character will receive different assignments per mission. Those new assignments will be customised to every different character's skills so that characters can maximize their efficiency in the mission by carrying out the jobs they have been trained to do.
"Professions" has been removed from the main app format.
June 21st
The first reserved post now has all of the accepted applications listed in it, along with links to their respective posts on this thread.
Added three terms in the 'Terminology' section, more to come.
Appearance: It will be in attachments 6,1, about 165 pounds (around that)
Profession:
Skills: He is a great swordsmen and good at shooting his bow fast
Personality: Very funny and kind of like a leader. Knows when to get serious and fights very calmly sometimes with a smirk on his face.
Bio: Well he participated in the great civil war as a peace keeper working for nobody flying all around stopping the fighting. There really is not much of a backstory because he grew up fighting because his parents were in the military and died by a huge robot.
Goals: He wants to avenge his parents deaths and kill the Kims but he is very calm about it.
Equipment: He carries a white bow (not made of wood or anything. futuristic and made from a super powerful metal that he got before the war) that shoots very powerful blue arrows that have no actual form (So basically you cant really hold them) and whenever he pulls the bow back an arrow appears. He also carries duel saber-type swords that look normal overall and are black but they have a white saber at the tip of it which is the most powerful part. He also has two laser guns and lots of knives that blow up when thrown and he has white gloves with a blue circle in the middle that can summon these gloves. He also wears a black cloak covering his whole body which is also covering a futuristic space suit like you showed most people wore and he has a mask so that he can breath. (Gear he needs every single fight: Swords, Bow, and knives. The things he wears is his average suit but he can change that on certain missions.)
The Meaning of Life, the Universe, and Everything.
Location:
Infinite Archipelago
Join Date:
10/10/2010
Posts:
342
Location:
The Orient's Pearl
Minecraft:
CloudJhi
Member Details
\\ Derek Marverde //
|| 74 ||
Derek stands at a miniscule height of 5’3”, weighing roughly 115 lbs. He has a messy mop of medium length, raven black hair framing his face. His frame, despite being short, is fairly stout, packing great strength and finesse. More often than not, Derek is wrapped under layers of clothing, often in the form of a baggy jacket. Despite his fairly unassuming looks, Derek is pretty fit, regularly keeping his body in shape to handle the physical stresses of his job.
His eyes have been replaced with bionic ones, both for functionality and vanity’s sake, glowing a pale golden yellow in dim lighting. He appears every bit the standard look of a shut in with his pale complexion. Beyond that, he is almost always found with a mask on, often to protect himself from various fumes he deals with, or otherwise simply to keep from choking himself on the stuffiness of his workroom.
.:Skillset:.
Derek is a talented engineer, able to quickly break down and build up pieces constructs with swiftness and ease. Such is his talent that he can build and disassemble small machines on the fly, manually assembling a drone the size of his palm in mid-air. With his acute sense of hearing, he can listen in on a machine’s innate music, finely tuning it to achieve harmony. He can find kinks and flaws in machinery simply by listening to it as it works, pinpointing the location of problems that have yet to occur, before fixing them and smoothing over to increase efficiency.
With his bionic eyes and excellent hearing, Derek makes for a great scout. Despite being unused to the rigors of working in the field, he can function well as a coordinator, able to observe and assess situations despite duress. While applying his gifts to elsewhere besides machines, his efficiency falls off, however, if granted cooperation, he can still achieve decent results. \^/Personality\^/
Derek is a very accommodating person, always ready to cave in to various demands and ultimatums should the need for it arise. He would also go out of his way to avoid people he knows he can't appease, but for those that he can, he will go to great lengths to smooth relationships and strengthen bridges. Should anyone hinder him in his personal quest, however, he can turn very cold, and entirely shut out a person, for in his mind, once a bridge is burned to ash, there is no crossing that gap ever again.
/v\Bio/v\
Derek was born into a planet of creation and destruction. Hand in hand came the two, where daily structures rose and fell as they were built, taken down, and reformed even better than before. In this planet, progress went forwards, backwards, occasionally jumping to the side before performing a roll back on track on a daily basis. In the chaos of the harmony that was a factory of all sorts of technology, Derek grew.
Even in his younger years, Derek was already noted to have been fairly gifted. It wouldn’t be so much of an exaggeration to say that Derek was born with a multitool in hand. Already breaking and tinkering in his younger years, Derek developed a passion for learning and creating and improving.
For Derek, there was no better to place to have been born in. Within the planet he grew and learned, immediately setting out on his travels when he was of age to see the sights and learn what he could. Titled a prodigy with his handiwork concerning machinery, several teachers of great repute had sheltered and taught the boy in the short times he spent with them as he travelled the planet, wandering, seeking, and gaining.
Finally reaching the ends of the earth, Derek set out once more, and even further this time. Though turmoil was present in nearly every place he went, Derek could not be persuaded from his goal to throw in his lot in the war effort against rivalling colonies, instead distancing himself from the conflict, knowing full well there is nothing to gain, yet everything to lose should he partake in the current strife.
In his travels, Derek knew found that his own body was lacking, in and of itself quite incapable of catching up with what his mind demands of him. As such, during the times that he set out, he began his research on various useful implants and bionics that could aid him in his work. With this, he began by replacing his eyes, allowing him to keep up with the most minute details of his own work. With this, he began working on other implants which could aid him, but ones, save for one, that he would not get to use.
Years more, on the brink of the Great Civil War, Derek finally completed his goal, restoring an old, discontinued item from the military for his personal use. Psionics, a long latent human ability to manipulate the world around them by force of will, was once sought to be weaponized long ago. However, amplifiers used to bring them to a passably lethal level were far from user friendly, with majority of the users getting their brains shut down for the tremendous load it exerted. Despite this, Derek persevered to improve it, and upon his success, was finally able to create an amplifier, that despite its short range, was fairly versatile, allowing him to decrease his dependency on various tools, no longer having need of various precision tools.
This victory was short lived, however, as finally, the conflict reached its peak, and the Great Civil War broke out. Once, and only once, had Derek the misfortune of seeing a Kim in action. The music that he heard emanating from the hulking automaton was quite unlike that of any machinery he had listened to before, as it was both beautiful and terrible. It was perfect, in every shape and form, and in its creation, nothing was spared to create the wonder and horror that was the Kim, the perfect murder machine.
Despite his curiosity, despite his hunger to come closer and to know, self-preservation won out as Derek immediately fled the colony, propelling his ship further and further away from the Kims. It was simply by a stroke of luck that Derek crossed paths with the Rangers of Humanity who were in the process of evacuating a nearby colony. Pledging his assistance in exchange for protection, Derek lent what space he could to carry a few more people off the colony, after which Derek finally met and joined with the rest of the Children of the End.
':Morals and Ideals:'
Profit above all. No matter the reason or situation, Derek always seeks to gain. He has expressed great desire to be comparable to the dragons of old, to have to his name a great hoard. Within his hoard, his most prized belongings are his knowledge, a wealth of information his treasures. His motive is not to sate his greed, but rather to reassure himself that each and every venture he undertakes would not be for naught.
-=Goals=-
Derek simply wishes to regain what was lost, and to gain something new once more. Before the Kims, Derek was free to travel and amass knowledge as he saw fit, and now, he simply wishes to gain what he can from the scraps of knowledge torn in the Old World.
~;Equipment;~
Besides standard issue Ranger gear, Derek only carries a sparse few items on him. A portable Rapid Construction Device, one which can almost instantly create or destroy objects could always be found slung in its own belt, along with a single spare magazine of compressed matter, a toolbelt consisting of tools Derek cannot replicate with his psionics such as drills and welders, and finally, a rebreather of his own design, capable of filtering air even in the densest of smogs.
Kylar is just pushing average height, about 5 feet 11 inches. Kylar's eyes are a brilliant blue, and is what people usually notice first about him.
Skills: A magnificent sharpshooter, Kylar is a great shot. He almost always hits what he is aiming for, whether with a pistol or a sniper. He is also excellent at tactics for his age, constantly evolving new strategies to deal with the ever changing kims. As such, he is a quick learner.
Personality: Kylar is open and has a sense of humor, laughing a lot and quick to make friends. His personality on the battlefield reflects this, making others think he can't take anything serious. Kylar likes learning new things, and hopes to learn skills from each of his team members.
Biography: Kylar grew up during the civil war between humans, not understanding it much. His father and mother weren't involved with military affairs, so he didn't really hear much about it while at home. Naturally there were rumors like always in public, but he didn't pay much attention to those. His family was relatively wealthy, so his life was rather content. He had pretty much whatever he wanted. Due to this, he was a a bit bratty when he was younger, obviously not understanding the value of a dollar. He thought he was better than others. When his father noticed this behavior, it took him one day to set him straight. He simply let Kylar sleep outside without the stuff his family bought him. When he realized that he was one of the lucky ones, he stopped his complaining and was much more humorous and nice to be around.
One day, the killing machines, also known as kims, came to his planet, specifically going on a killing rampage in his neighbor city. They raised the alarm, and Kylar and his family were among the first to evacuate, due to their economic standing. As the ship that carried them to safety left, he watched as the other ships were shot down due to the kims arriving in their city, his and one other being the only ones that made it out of their large city. From then on, Kylar's family never stayed in one place long, and lived like most others were nowadays. In fear. The civil war was over, but the real war was only beginning. Eventually his family and him were brought to the Arc, living in one of the main planets. His dad, David Knight, took an active part in helping pay for financial fees. Naturally it wasn't even near the astronomical price of the Arc, but it helped. Both his parents also became active in the running of the Arc, wanting to do what they could.
His parents behavior taught him that he should help out too, and the day that Kylar Knight turned sixteen he volunteered to join the Rangers. By that time he was an expert marksman, his dad had bought him a gun for protection and he practiced with it religiously. They saw his skills and accepted him, one of, if not the youngest, members of the Rangers of Humanity.
Morals and Ideals: Kylar has a strict moral code. He hates to harm humans, always saying the kims do enough of that for everyone. Luckily in this line of work he rarely has to deal with humans, so it works out. He prefers to snipe others at a distance, not one for up close and personal.
Goals: Nothing particularly tragic happened to Kylar or his family to motivate him to join up with the Distribution and the Rangers. He simply has a sense of right and wrong, and wants to help people. This is also why he can joke about it, none of his close friends or family have been killed by kims.
Equipment: Kylar's equipment changes like all Rangers, but the item he really doesn't like leaving behind is his plasma sniper rifle, capable of penetrating most kim armor, but only if you hit it just right. Naturally it shoots plasma, but can be modified for bullets easily. Kylar also has a serrated energy dagger he keeps with him on the back of his belt. Not really because he can use it, but because it is his dad's, and it's better than nothing. More of a good luck charm really.
Jason stands at a relatively normal height of 5'10'' and weighs around 150 pounds(give or take a few more). He looks skinny, but in reality, his muscles are toned, and his body is trained. His tanned skin gives the impression that he stays out in the sun quite often. Jason has curious black eyes and short brown hair. He sports a short stubble that brings out the grittiness and ruggedness of his face.
Jason has biomechanical parts installed to various parts of his body. If you look closely, you can see the stub of a small implant behind Jason's right ear. People with experience with androids can also notice that Jason's left eye is actually cybernetically-enhanced.
When not wearing the standard ranger equipment or armor, Jason usually dons a plain set of clothes: a white shirt, brown utility pants, a pair of MagBoots, a leather jacket, and several utility belts containing his tools. He usually keeps his pistol or SMG holstered on the right side of his hip for quick access.
Something like this, though I don't guarantee accuracy.
Skills
Before we talk about his skills and talents, it should be noted that Jason is a skilled programmer. He built an AI that he lovingly refers to as "Rune". Rune aids Jason in most actions, from combat to working to simple advice if needed. Rune is powered by the bioelectricity in Jason's body, meaning for so as long as Jason is alive and kicking, Rune stays online. It should be noted however that direct damage to the implant, or damage to Jason's mental focus will damage the connection between the two.
Jason is a talented engineer, and knows how to handle most machinery. On the off-chance that he doesn't, it usually doesn't take long for him to figure out how something like that would work. His innate creativity allows him to be resourceful; jury-rigging, clever tricks or improvisations are easy to come to Jason's mind. He also can quickly calculate formulas in his mind thanks to his custom AI, Rune. Jason is also proficient in hacking; he can break any most systems, given enough time. He is further assisted in most of these efforts by Rune.
Jason is, at best, a decent shot. To compensate for this, he prefers to use automatic pistols and sub-machine guns. He uses these in conjunction with the link with Rune to calculate precise bursts of fire. Jason strays away from heavier tier guns such as assault rifles and sniper rifles, mostly due to his inexperience.
Personality
Jason is sarcastic and cynical of many things. He would make a wisecrack about someone if it meant making a point. To Jason, humor is secondary. A sweet secondary, but a secondary nonetheless. That being said, Jason usually does what he does to learn about the many people around him. Unsatisfied with one side of a story, he goes to know what others refuse to. He particularly dislikes overly dogmatic and idealistic people. Overly is the keyword, as Jason does of ideals of his own, but if someone attempts to force that ideal upon anyone around them, Jason would probably disapprove(or more likely, throw an insult about the person's flawed way of thinking). After all, thinking is for everyone, and everyone should be entitled to believe what they wish.
Biography
Jason was born in a colony ship en route to the outer rim of the galaxy. Jason, his family, and several thousand other people were to make roots on a lush planet called EL-2798, or "Haven" to the colonists. Many of these people were looking for a fresh start, and Jason's family was no different. Most people became farmers, others became miners, while a few skilled individuals, such as Jason's father, Micheal Smith became mechanics. It was their job to manage the various machines of the colony. Everything from the food dispenser to the farming bots were managed by them. Haven's economy and livelihood depended on the many devices and technologies, and as such, they depended on the mechanics to keep the gears turning.
Several years later, Jason was taught by his father on how to work with machines and make them run. He was interested on what made them tick, and when he could, he tried his best to comprehend the complicated blueprints and schematics of those machines. Over time, his hand became skilled, and his mind, sharp. Jason grew to be a mechanic and engineer, just like his father.
Jason was always interested in belief and ideals. In fact, his favorite line back then was "What if...". So, over a few years, he asked people for their thoughts. About anything, really; last year's politics, the trader's prices, hell, even the weather. Due to this, he grew cynical and questioning. He wondered why some people kept trying to force other to people to believe in what they oppose. He began to dislike those people, and decided to keep questioning everything.
Several years later, Jason's father, Micheal passed away quietly. Jason mourned his death, but had little time to, for work began to pile up. No longer was he the assistant, he was the main man now. So he toiled away, fixing the machines of the colony, sometimes, he'd create new ones out of the old parts. The job began to lose its luster, but Jason knew how important it was to Haven's survival. Eventually, he wanted companionship, but people didn't seem to be listening or caring. I suppose the loss of his father contributed to that immensely. He decided that if he could not find help, he'd build one. With this in mind, he went into the long-decommissioned colony ship that brought him to Haven many, many years ago.
When he emerged several days later, behind him was a hulk of electronic material. The ship's AI core, to be exact. Jason resumed his work, but in his free time, he'd work on his pet project. The AI he recovered was fragmented and barely functional. Over the next year, he restored it to full working condition. The AI came out re-purposed and served as Jason's companion. He called it 'Rune', in homage to the knowledge he learned. The next few years consisted of Jason and Rune, both learning from one another. In those few years, Jason managed to create a small device that would allow him to carry Rune around him whenever he needed to. All was well.
Over time, news began to spread of a civil war. Haven was one of the luckier settlements. It mostly produced agricultural products, little of interest to the warmongering colonies. The 'Kims' fought the war, and in the end, the Kims won. When most of the inner rim was conquered, the Kims began making their way towards Haven. The colonists would likely not have survived if the Children of the End had not come. Most left on the massive rescue ship while others followed closely with their own personal ships. They were safe with them.
In an effort to repay them, Jason decided to join the Rangers of Humanity. By using most of his credits, he was able to purchase cybernetic implants specifically tailored to his needs. The implant made it so that both Jason and Rune were in the same mind, so to speak. They act as one, and the implant helped Jason as he underwent training to join the Rangers. At the time, the Rangers lacked skilled combat engineers, so they took Jason in as one of them.
Morals and Ideals
Jason values freedom of speech, thought, and expression. He will go to defend this, mainly out of some strange sense of honor. If he needs to, Jason will willingly sacrifice himself to save another person. He is driven by the desire to know as much as he can, and his inquisitive nature keeps him from keeping grudges(though he will always keep it in mind) and any particular blind hate. Due to this, Jason likes to remain neutral. It is to be noted, however, that he does not hate Kims. He knows that they are enemies, but he also knows that humans were the one who made them. He knows that it was greed and rage that caused the deaths of trillions of innocent lives...
Oh, and he dislikes close-minded, greedy, and selfish individuals.
Goals
Jason, along with the rest of his colony was saved by the Children of the End. In an effort to make it back to them, he decided to join the Rangers. His ulterior motive is to learn more about the Kims and how to save the rest of humanity.
Equipment
Aside from the main equipment most Rangers carry, Jason usually carries around a set of tools that can help him maintain machines and devices. He also has a holographic interface that is linked to mind tether with Rune. He uses his to hack machines, devices, or even Kims, when he can. Jason prefers carrying around his trusty Storm-612 SMG, a modular sub-machine gun with innately high magazine capacity. With a few adjustments, it can trade firing speed for stopping power, and vice versa. In addition to the normal ammo, he also packs armor-piercing and EMP rounds. Armor piercing rounds help take down heavier Kims, while EMP rounds drop lighter ones like flies.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
((I tried a different style of application. If you need it in a 3rd person omniscient style, I can do that.))
Name
Application Taker: Alright Mister Rocket, what is your real name?
Rocket: What's it to ya'?
Application Taker: I need to calibrate the lie detector to your frequency.
Rocket: The name's Rocket. That's all you need to know.
Application Taker: Sir, I assure you are in the strictest confidence.
Rocket: Really?
Application Taker: Really.
Rocket: No one way mirrors?
Application Taker: No one way mirrors.
Rocket: Alright fine, my real name is Jennifer 'Rocket' Epsilon.
Application Taker: Jennifer?
Rocket: You think I'm lying, I will blow your head off!
Application Taker: Your weapons won't work here Jennifer.
Rocket: I know.
Age
Application Taker: How old are you Jennifer?
Rocket: It isn't polite to ask somebody their age.
Application Taker: It isn't polite to refuse somebody an answer either.
Rocket: 100 years even.
Application Taker: Oh, happy birthday Jennifer.
Appearance
Application Taker:Last couple of calibration questions. How tall are you?
Rocket: 30 meters.
Application Taker: How tall are you actually?
Rocket: 6' 4.
Application Taker:Alright, how much do you weigh?
Rocket: 200 lbs of pure muscle.
Application Taker: Alright, what does your gun look like
Rocket: You mean Bertha?
Application Taker: Yes, what does Bertha look like?
Rocket: 6' 7" hunk of 100% man.
Application Taker: Seriously?
Rocket: No, Bertha is a 4' 4" long guided plasma missile launcher capable of tearing through a foot of solid steel and killing whatever's on the other side. I carry 4 different types of ammunition for it. EMP, which fires out a short range high energy pulse that fries electronics. HE which explodes on impact in a large burst. AP, which is meant to deal with tanks and the such. And then there is BP.
Application Taker: BP?
Rocket: Bullet Piercing. The ammunition lets out a magnetic pulse that thrusts bullets and other metal objects out of the way.
Application Taker:Eye Color?
Rocket: Blue
Application Taker:Hair color?
Rocket: Brown
Application Taker: Alright, I am uploading a picture of yours to use with your profile.
Rocket: Can I see it?
Application Taker: Sure... here.
Rocket: Do you have to use my wanted poster picture?
Application Taker: There aren't any others of you.
Skills
Application Taker:What are your notable skills Jennifer?
Rocket: I am skilled in the art of demolitions. Back on the ship, before she went down, I was in charge of blowing holes through hulls in order to get to the booty. There isn't a material I can't pierce or an explosive I can't handle.
Application Taker: Any other skills?
Rocket: I am a great scavenger, an excellent shot with a heavy revolver.
Application Taker: Alright, anything else?
Rocket: I'm great with the ladies...
Application Taker:The lie detector says you are lying.
Other
Application Taker: Why do you wear the gas mask?
Rocket: To hide my identity and because the built in HUD tells me more than any cybernetic eyes ever could. I take it off when around trusted individuals. I only put it on when I am in the vicinity of untrustworthy individuals or in combat.
Personality
Give me a couple of sentences about what is your character's personality like. Stereotypical shy anime girls will be shot on sight. ((KAWAIIIIIIIIIIIII!))
Application Taker: Give me a brief description of your personality. You will be with the same people for a long time and we need to know how well you get along.
Rocket: I am all about me. Why? Because I am the best person there is. I am all about what belongs to me, which is everything, and about what people need to give me, which is everything. I am incredibly skilled and I know it. I am ruthless and powerful and deserve all the respect people can possibly give me. In all seriousness, I don't play well with others but I am the best demo man you will ever meet. You NEED me to fight the Kims.
Biography
How did you end up in the rangers? What kind of tragical fate killed your parents struck you when you were younger? ((I'm batman!))
Application Taker:How did you end up here?
Rocket: In the beginning, there was nothing!
Application Taker:How about we use the shortened version.
Rocket: Fine. I am a pirate. I have been my entire life. I was born on a ship that plundered the people transferring materials to build the Kims. I worked on a ship that scavenged what was left of colonies after the Kims had ravaged them. I was trained in the art of demolition on a ship that destroyed shipfulls of refugees just for the scrap. I have been a pirate my whole life. But, I don't think you are interested in the dasterdly deeds that I have gotten under my belt. I think you are interested in my final haul.
They called it the big score. At least, the captain did. It was supposed to be the greatest salvage opportunity in history. The city of gold had just been destroyed and no scavengers had yet even passed through the holy site in respect to the ancient city. We were pirates, though, We had no respect for the city and even less respect for the religion surrounding it. So, we landed on the planet where the city of gold was rumored to have been laid. But, what we saw was not a city of gold, it was a city of Kims.
Millions of the bastards had wiped out every inch of the city. Vaporized it. If I hadn't been wearing my gas mask, I could have choked on the gold dust that was suspended in the air. Worst of all, our ship had been destroyed almost immediately as we touched down. We were stranded on the planet of gold. At first, we were fine. Eventually, though, supplies ran dangerously low and the Kims started taking each of us out. You see, the weird thing about Kims is that they are some of the most powerful and most cunning things you are going to meet. They knew they couldn't take us head on so they decided to use subterfuge and poison. If you have ever experienced the effects of heavy metal poisoning, it sucks.
Application Taker: How did you escape?
Rocket: I was getting to that, boy. We radioed up to our ship but the gold in the air messed with the signal. We eventually found a mountain and were able to phone up to the ship. Unfortunately, at that point, all of the boarding party that remained was myself and the captain. They sent down a ship to retrieve the two of us. It was loaded with supplies in case of attack.
Suddenly, a 30ft. monstrosity began attacking our ship, attempting to get out the juicy morsels contained within. In order to save myself, I pushed the captain out of the ship and took off. I went in the direction of the ship but then decided that it wasn't worth getting ridiculed by the rest of my crew and I instead opted to head for the newly created Ark. I set a course for here and spent 5 days in that ship. Now, here I am. I have seen what some of those Kims can do, hell, I have had to sacrifice my captain in order to get away from one of them. I am not going to let that happen again. I will not let another crew die because of humanity's folly.
Application Taker: That's pretty ruthless, to do that to your own captain.
Rocket: Do you know what the best way to survive a bear attack is?
Application Taker: No...
Rocket: Some bears will leave you alone if you make yourself look big. With others, the best way to survive is with a friend and a small calibur round.
Application Taker: What will that do against the bear?
Rocket: I wasn't saying you shot the bear. If push comes to shove, the best way for YOU to survive a bear attack is a single shot to your friend's foot.
Morals and Ideals
Application Taker: What are your morals and Ideals.
Rocket: Morals... don't make me laugh! I do what I want to whomever I want when I want to do it. I am a pirate for life and I don't let anybody stand in my way or in the way of my friends. I won't take a bullet for anybody and may just shoot you in the foot to save my skin but I am loyal to the cause and I am committed.
Goals
Why is your character aboard the "Distribution"? Are you here to extract revenge for the death of your mother by killing off every single Kim out there? ((Nice AOT reference. Real subtle.))
Application Taker:What are your goals?
Rocket: To save what's left of humanity. You can't plunder nobody when there isn't anybody left to plunder. That and become filthy rich during my time here. Oh, and blow stuff up. I love blowing stuff up.
Equipment
Application Taker:Your equipment will be changing every mission. What kind of things can't you live without.
Rocket: I always carry around a photo of me and my former crew. I love my gun, Bertha, we have been through too much together. She is highly customizable and can be changed to suit nearly any task. Finally, I am a huge fan of my gas mask. Though, I think your lab boys can do some things to improve the HUD and such. She can filter anything out of the air. Finally, I am not changing into one of those silly ranger outfits. I have my dignity. I will be alright if you edit my preexisting armor, though.
Theme Song
Application Taker: Is there a theme song you want to have?
The Meaning of Life, the Universe, and Everything.
Join Date:
8/10/2011
Posts:
241
Minecraft:
Drone414
Member Details
(( Reserving a space. Just got back from a two day absence and spent the last hour or so replying to everything I've missed. I'll post my app up tomorrow. Sorry! ))
(( That app was amazingly funny. I laughed a lot. ))
((Thank you Skye! I took a shot in the dark with the style. I think it is the best way to show the character's personality right there in the application, though. Hopefully it gets accepted.))
Alexa weighs in at about 130 pounds without her armor and a total of 210 with it. She is 5'7 with dark blond hair and blue eyes. When she is not in her armor she usually puts on a pair of jeans a white T-shirt and a black jacket.
Skills
Alexa excels in all forms of combat whether it be up close and personal or far far away. Due to her training she can quickly adapt and change a plan to suit new conditions. She also has a large amount of medical training making quick fixes on the battlefield a chinch.
Personality
Alexa cares about one thing and one thing only and that's getting everyone out alive. She hates the thought of helpless people dying when she could have done something. Because of this she adopted a caring nature meaning that she is very protective of those under and above her. To those she considers friends she will be compassionate and caring, going out of her way to make sure that everything is alright. But on the battlefield she is cold and ruthless to any kims she comes across.
Biography
Alexa was born on planet CP-3472-432, otherwise known as “Oasis” by the colonists who lived there. Despite the name Oasis was a cold and dangerous planet whose only export was steel ores. Almost everyone who lived there was either sick or dying from conditions in the mines. The medical bots helped out a lot, patching up most of the serious injuries. But there were always more than they could handle. Her parents were in charge of the injuries that couldn’t wait to be seen by the med bots so Alexa got a firsthand look at many injuries and illnesses.
Alexa was 78 when tragedy struck. After working alongside her parents treating the wounded and the sick for years her parents were killed in a mining accident. Things got extremely hard when one of the medi bots malfunctioned leaving almost double the amount of patients Alexa had to treat. A lot of people died because she couldn’t keep up with the injuries. Alexa felt like a part of her died when she had to look at the cold lifeless bodies being taken to be buried.
A year after her parents had died talk of civil war had erupted all across Oasis. Many of the residents wanted to get out of there as fast as they could, the iron mines might as well have been a huge bull’s eye on their backs. Too bad instead of resource hungry soldiers they got bloodthirsty killing machines. The rangers arrived just before the kims arrived, evacuating everyone that they could before they had to pull out.
Alexa saw the faces that they couldn’t save when they left. Leaving them to the kims was certain death. All of those people were going to die and she couldn’t do a thing to save them. She underwent training to join the rangers and while her battlefield performance was admirable her medical skills were more valued. The less clones they have to use the better they though as they accepted her.
Morals and Ideals
Alexa's values safety and comfort for her fellow humans over anything else. She will go to extreme lengths to prevent the suffering of another person, even sacrificing herself in order to save a single soul. Her desire to help everyone has led her to adopt a guardian angel persona, one that always puts others before themselves. Because of this she will jump to the aid of a person in distress even if that person deserves to be fed to a pack of wild dogs.
Goals
After watching countless planets and their inhabitants fall victim to the kim Alexa couldn't stand it anymore. She joined the rangers to try and save as many people as she can and try to end the menace that was causing all of their pain.
Equipment
Other than what the mission calls for Alexa usually decides to go with her custom armor, whatever weapon the mission calls for, a small medical bot and her trusty piece of technology that was ripped right out of a video game, the SolidEye. With this handy piece of technology Alexa can scan for any organic signatures in an area along with heat signatures, and comes with a night vision mode and a binocular mode.
1 Year ago the military was on the losing side of the war. All seemed bleak until one soldier brought a penguin in to training. They had trained that penguin in the use of explosives and sent him out into the field. They had thought that they had won but the agent went rouge. Now he only lives on as a legend, the legend of ShotgunPenguin.
((I tweaked my character's age. Seemed strange to me that the Kim invasion only took around 30 years, even if Haven is one of the newer colonies.))
Rollback Post to RevisionRollBack
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
You don't need to use the double parenthesis yet folks, we haven't started roleplaying yet.
Sorry for staying inactive for the past couple of days, I just had one last exam to sit. Exam period is one hundred percent over now, so I won't need to be bothered ever again about school exams since I'm gonna be ballin' in university next year.
Due to an unfortunate power blackout that occured yesterday, I lost all of the terms that I had written out in the Terminology section, as well as some of the professions that I had worked on last night. Therefore, I'm going to scrap the profession system for now. Before I proceed to evaluate the applications I kindly request you to remove the Professions part of your apps entirely. We will be shifting to a Specialization system instead, and each character will receive a different role to fulfill per mission in order to prevent keeping things static like they would've been if we sticked along with fixed professions.
The opening post will be receiving regular updates within the next week, I'm going to make a list to keep track of them and I would like you to check back often to see what's new.
The Meaning of Life, the Universe, and Everything.
Location:
Infinite Archipelago
Join Date:
10/10/2010
Posts:
342
Location:
The Orient's Pearl
Minecraft:
CloudJhi
Member Details
I'll just replace the area I set off for professions with my specialization once available. Mostly cause I'm on mobile and it's just one line, not a whole section.
Get in the mood:
After the mildly successful run of the interest check, and a week spent in planning the story and gameplay out, I have finally got around to deliver the roleplay itself. And it ain't getting abandoned, either. It is summer time after all, the best season for every good roleplaying experiences to take place, since everyone seems to have so much free time during this season.
So, without further ado, let's start off with some easy, slow steps, with the background story that will serve as a backdrop for the roleplay.
"It's been almost five thousand years since the day that we left our home, planet Earth, behind. By that time, a breakthrough in energy sciences triggered a new energy revolution, which in its own turn led into greater utilization of previously unkown sources and forms of energy. Within the same year, international space agencies developed high speed ship engines that could accelerate to five percent the speed of light. The first great distance journey was undertaken by a research probe, "Paper Plane", which traveled fast enough to reach a wormhole that was close enough to the vicinity we could cover with the use of those new engines, after a two-year journey. The probe "fell" inside the hole, gathering a lot of scientific data during its journey inside it that were sent back to Earth just before the probe had shot itself outside of the wormhole and into the void of the unkown space.
The scientific data that were sent back allowed our researchers to develop even more capable drives. Within the next decate, spacecrafts commissioned for interstellar trips took off from both Earth and Mars, and embarked on space adventures that were once upon a time considered to be just good bed time stories. We got to Alpha Centauri within a month - crossing a distance of four and a half light years in length. The newly developed drives propelled the ships they were mounted on into sub-dimensions of our space, accessible only to objects that could bypass the speed limit, which was the speed of light. Travelling inside those sub-dimensions of space meant covering untold distances in our own dimension within a few seconds, and once the ship had reached the desired destination, it simply decelerated to jump back into the common space.
The purpose of our quests into the deep space weren't fueled by romantic idealism however. The problem humanity was facing was simple: the Earth was getting crowded beyond the capabilities that it could support, and the colonies on Mars and Europa, Jupiter's sixth moon, were limited by the size of those planets and the difficulties that we encountered during our attempts to terraform both space objects into inhabitable worlds. Resources were running low, too. The exploitation of the asteroid belt between Mars and Jupiter wouldn't last for long, as the resources treasured within the asteroids weren't in abudance. The lush jungles and vast blue seas of Earth among with the precious metals hidden underground though, they were only meant to be found on planets far away from our home solar system.
But it turned out that even those planets weren't enough to sate our needs. So we pushed our attempts to even greater limits. The next couple of millennias found us, the power-hungering and energy-devouring Terrans colonizing planet after planet, mining minerals like maniacs, all to support our newfound colonies. Our numbers escalated rapidly, we were trillions spread throughout the space by the same millenia. One trillion became ten, and then ten turned to one hundred. We colonized not a couple, not a few hundred but thousands of planets - leading up to our times, the modern times, the seventh millennia of the Common Era. The millennia that humanity would lead itself to the edge of extinction.
Even ten thousand colonies weren't enough to sate our greed for more. And by the time we realised that we had exhausted all of our resources, it was already too late as our ships were still travelling around the galaxy. But then came the Halt. Historically, we use the term Halt to describe the end of the spacefaring era since no new colonies were established after that point in our history. It was clear that if we wanted more resources, we would have to accumulate them based on the progress we've done thus far. And then, the inevitable happened. Our interstellar mines ran out. To secure their possessions from the imminent threat of a galactic civil war, the space colonies organized into clusters of alliances in order to defend each another against the rest of them.
We kept on living like that for years. Hating each other, stealing from each other. There was nothing more important to us than powering our settlements - power was our new god. The interstellar settlements that failed to enlist in one of the greater alliances were raided by them, and soon enough, destroyed in the hunt for more raw material. And our numbers dwindled. The glorious human empire, the greatest yet only race to achieve such wondrous feats, had just catapulted itself in decay.
And the decay turned into destruction when the Great Civil War broke out.
To fight this war of interests we did not use men. No manpower would be expended on fighting for resources, but instead we used whatever remained of them to create killing machines, capable of blasting entire cities out of existence with a simple pull of the trigger. Advanced intelligence that could not make exceptions among allies and enemies, and once all of their targets had been destroyed, they would turn to us, their creators, to finish off their job. It looked as if somebody forgot to install a killswitch, all in the name of rapid progress that we seeked for ourselves. Those machines slaughtered everyone. Nobody would be spared by them, as our colonies vanished one after the other, back to back. And there was nothing we could do to stop them. Our greatest sin, that was. We created the perfect killing tools, indestructible assassins powerful enough to defy their maker.
We are the Children of the End. We are all that remains to carry on the washed away prestige of the human race. Consisting of the remnants of the alliances that fought against each another long ago, we have managed to survive by barricading ourselves against the killing machines behind the Solar Guardian. We are all living in a single solar system now, the system we thoughtfully called the Ark, and we are nothing more but a fraction of the percentage of what used to be the great galactic human population. Pooling in the appropriate resources for this project was almost implausible, but we made it happen with a view to our very own survival. Nowadays we live our lives in peace, regulating the flow of the necessities for our lives and using power sparsly. Rarely do we commission space journeys, either.
But this ends today.
Today, at the end of our times, times that our hope diminishes more and more, day by day. We welcome the Rangers of Humanity, the last unit of military purpose to ever be tasked by mankind! The Rangers of Humanity, simply referred to as the Rangers from now on, have been created with a single goal in mind: to evacuate any survivors that are still alive from their planets where killing machines run rampant. Our solar system has many planets that have been terraformed but remain vacant of any inhabitants up to this day, and those planets will be where the refugees brought in from our old colonies will be staying into. The Rangers will have at their disposal our greatest ships and equipment to carry out their task. They consist only of the best of the best of soldiers that we could gather from all around the Ark. And if they succeed on their mission my friends, then I promise you that this world will never need a military unit ever again, until the end of time."
-President Arberal's speech of introduction, 7206 CE.
The Details
Welcome to Hot Zone! Set in the year 7208 Common Era, the roleplay itself tells the tales of a band of ex-military personnel, called the Rangers of Humanity, as they attempt to transport as many survivors of the destructive Great Civil War as they can save back in the last remaining human settlement, the Ark. Apart from the Ark, the human colonies of the greater space have been seized by killer robots, refered to as the "Kims", deadly inhabitants that will stop at nothing until they have eradicated humanity from existence. Those robots were created by the humen themselves though - it just happened that their AI was both capable enough to carry out their job at killing off the enemies of each and every alliance successfully, and incapable enough not to know how far they can go.
Different colonial alliances produced different Kim variations, therefore, on their task to save the survivors the player crew will face off against many different types of robots, but I can assure you that there's a plenty of them, of each type, to go up against. Kims are, therefore, the main enemy entity of the adventure. They vary in terms of shapes and sizes, ranging from mosquito sized spy probes to thirty metre tall steel giants, and even entire transport ships that carry them around the colonies. All types of Kims differ from one another, which means that, for instance, the human-sized Kim produced by alliance A might look like a human whereas the one produced by alliance B might look like a kangaroo. You can literally go crazy about the types of Kims you fight off against, as I do plan to approve like anything you wish. The same goes for weaponry - whilst one Kim can bear a humble chainsaw another one might have a plasma cannon mounted on its back, with little laser turrets on top of it to take out incoming projectiles.
Now, let's get on the topic of the characters that we will be portraiting. All of the characters do, somehow, relate themselves to a soldier's background. They might have seen the civil war by themselves, if they are old enough, or they could have been survivors who got pulled off their homeplanet by a different crew years ago. This background is required in order to be familiar with the disaster that has been taking place, but I am gonna be flexible with this since I can understand that not everyone might be willing to play as an experienced warrior. You could have been a cook by the time the Kims came along, and I will let your character slip in the roleplay. Keep this in your head as a guideline, mainly, just to make sure that you create a character that responds both to your interests and the needs of the roleplay itself.
Which reminds me that I have to clarify a few stuff about your characters. You are all living in the seventh millennia. Advanced bioengineering and the automation of the general healthcare procedures have pushed the lifespan of an average person by three hundred years, during which lifespan you all look like twenty five years old or like any other age of your choice. Almost any kind of surgery can be carried out within seconds, as long as there's a proper medical machine nearby. If your face gets busted by a projectile you can get a full facial reconstruction, complete with brain damage repairs and stuff. Also, you have an assortment of clones to use if you die - death is not permanent in the future. However, the citizens of the Ark can't exchange their resources for your own well-being, meaning that you will start off with only a couple of clones that will gradually increase in numbers. Once you die, a new clone will be 'activated', in order to replace your dead body. All of the knowledge accumulated by one of your clones is shared commonly with the rest of them - a clone is an expendable body, not an expendable conscience. Therefore, if the cloning chamber associated to your character is destroyed, your character is done for good - gone for ever, that is.
Now, I might aswell add here that you won't be fighting against Kims, one on one. Instead, an entire crew will work together to take down a single robot. The Kims had been fabricated with only the strongest alloys, punching a hole in their hull is not easy business. Did I mention that there also are repair drones dedicated to fixing up broken Kims? Yeah, that is a thing, too. In your disposal you will have a wide selection of specialized weaponry, dedicated to blasting down the Kims for good, including EMP cannons to fry their electronics and large caliber ballistic weapons to crack through their circuits. Occassionally, mechanised mobile suits will be commissioned for use, whenever the mission requires you to use one to carry it out. Picture thirty metre tall steel giants, shooting at each another from across a desert wasteland stretching off for miles, the hot sun blazing upon the heavy lead flying in the air.
One of the reserved posts will be used as a database for all the Kims that have been encountered thus far, along with their strengths and weaknesses.
All of the roleplaying will be organized into missions and intermissions. Intermissions is where all of the backstage action will be taking place, whilst missions is where the action lies. During intermissions you will also receive all of the new weapons and equipment that has been recovered or fabricated since you had left for another planet on a mission. Intermissions will serve as breaks off from the action, times quite appropriate for proper character development. The duration of each mission and intermission is not set - instead, I will have them last for as long as I deem fit for the roleplaying goals to be met. For instance, if two characters are having an affair during an intermission, then I don't intend to time-skip them directly into the next mission.
The Headquarters
Your headquarters, also known as the base of operations of the Rangers, are on board the COTE "Distribution", a flagship that used to serve as a spaceship carriage in the days of old. After the Great Civil War came to a close, most of the vessels that had been used in combat were abandoned as signs of atrocities that should be forgotten. However, the Children did manage to haul some of the old frames back into the Ark, where they made some repairs and patched them up with the required modifications to get the ships flying again. The "Distribution" was the first ship to receive such a treatment, two years ago to answer to the needs of the Rangers for a specialized ship capable of carrying out their missions successfully.
The "Distribution" is three hundred metres long, one hundred metres wide and another one hundred metres tall. The carriage can transport onboard five middle-class ships or fifty small class ships, along with their personnel. A large portion of the vehicle storage was reconstructed to serve the purposes of the ship, turning the ship bays into habitable rooms where the survivors the team extracts can spend in their day. Now, the ship can offer life support to five thousand people, while carrying all of the equipment of the Rangers onboard. A large part of the ship serves as an onboard tech lab - there, dedicated teams of both humen and androids create batteries and ammunition to feed the weapons of both the ship and the Rangers, while also repairing the damages caused to the mobile suits that are also stored in the "Distribution".
Occassionally, the ship might serve as a superweapon carriage, living up to the purpose that it was built many years ago. But of course, the Children of the End have neither enough resources nor enough personnel to operate such weapons of mass destruction, therefore they aren't used much by the Rangers. Don't you worry though, there are gonna be a couple of missions that you will be tasked with unleashing the devastating firepower of those weapons in a group of Kims that happen to be swarming an asteroid belt, or something among those lines.
Specializations
Different missions have different goals to meet, and require different skils to be utilized. Thanks to the Specialization system that each mission will intergrate, your character will be tasked with a unique set of objectives to carry out per mission, in order to succeed in it. Are you good at repairs? You make up for an excellent field engineer. Maintaining weapons and armor whilst in the middle of the battle should be your thing. And while you're off duty during intermissions, you should be around the engine deck, maintaining the gears and pipes, or in a space suit fixing up the damaged hull layers that keep the "Distribution" a safe paradise for the poor human beings who lost their home to the Kims. Are you a skilled marksman? Would you like to assume the role of an orbital sniper for a couple of hours? Yup, you totally want that, don't you? I can see it in your eyes.
All specializations that characters will be receiving generally fall under two main categories: Field Specializations and Support specializations.
Field Specializations are all the tasks that require your character to see duty in the frontline. Characters carrying their job inside the battlefield are the ones who have to deal with the main part of the Kim threat, since they will be encountering them in first person. The greater goal of all field specs is to either extract survivors from a doomed by Kims colony or destroy high value targets such as an AI-controlled ship production facility that has been producing Kims for the past couple of decades.
Characters fulfilling Support Specializations, on the other hand, will find themselves providing indirect support to the troops on the ground. The orbital sniper example has been already mentioned; other possible tasks may include piloting the drop ship that will extract both the ground team and the survivors from the hot zone, transporting them back to the "Distribution" as whole. Or, controlling a RC drone that carries a couple of EMP bombs to throw at the Kims. Their greater goal is ensuring the survival of everyone in the ground, therefore support units provide reconnaissance and cover to the units on the ground.
It is clear that Field Specs are gonna be the ones to take the first blows. Therefore, in order to keep the play fair for everyone, no character will fit in either one of the two categories for two missions in a row. Did you serve on the field last time? Chill back, and enjoy your ride aboard the safety of the "Distribution", veteran. Did you control a RC plane yesterday? I'm sory lazyass but you got to get your feet on the ground on the next mission.
Rules
Okay, I know that nobody likes this part, but unfortunately we need to have some regulations around in order to prevent this roleplay from turning into a chaotic mess.
Terminology
In this section, you will find the meanings and a few explanations about names and terms that have been used in either this very opening post or while playing out the roleplay itself. If you need a clarification of a term that has been used and you don't understand, don't be afraid to shoot me with your question and I will add it in the section. Frequent updates will be delivered here, therefore I would like to ask you to check back here once in a while to see what's new and what has been added while you were gone.
Hot Zone
A Hot Zone is any deployment zone in which the use of deadly forces has been authorized. Inside the Hot Zones characters are free to fire their weapons to take out the Kims, and extract any survivors that might be around and in need of help. For the sake of the loving god, don't shoot the survivors, all they need is your help, not your bullets.
Paper Plane
The name of the first human made unmanned probe that carried onboard an engine capable of high speed travel. The Paper Plane was slingshot from the Sun into a neraby wormhole in order to acquire information about the sub-space that connected the two ends of the hole. It is thanks to the intel gathered by this probe that the human race was able to achieve interstellar travelling, and respect is being paid to the Paper Plane mission even to this day, five thousand years after humen lost its signal
Solar Guardian
"Solar Guardian" refers to an automated defense mechanism that is installed inside the star of the Ark system. The Solar Guardian drains forty percent of the total energy emitted by the star and disperses it into heat dischargers and microwave cannons. Those weapons target all incoming unregistered ships and robots and fry their circuitry before they get the chance to approach one of the system planets. All of the colonized planets of the Ark system are protected against the cannons of the Solar Guardian behind magnetic shields that block heat and radiation coming from the star.
So, thanks for sticking along with all of that text, now you are dismissed and allowed to fill your character applications!
Name
Pretty straightforward. Do you go by the name Jim or do you fancy calling yourself Bob? I'm kidding, of course, we all know that you're Mary.
Age
I don't want thirteen year old kids running around a big military ship. Sixteen to two hundred years old is the norm here.
Appearance
You can either post a picture or provide a description, or both if you fancy. You should also provide us with information such as your height and weight in both of those cases. Give us an image to feast our eyes upon whenever we interact with your character.
Skills
Are you a good shooter? A handsome hotshot? BOTH?!? Or maybe you could be good at gardening. You choose.
Other
Do you have anything else to add here?
There's also the supplementary details application that you are not obliged to post, but you can always do so if you want us to have a greater picture about your character. You can always post this app after you've posted the required one, at any point.
Personality
Give me a couple of sentences about what is your character's personality like. Stereotypical shy anime girls will be shot on sight.
Biography
How did you end up in the rangers? What kind of tragical fate
killed your parentsstruck you when you were younger?Morals and Ideals
Does your character value dogs over guns? The choice is yours to make.
Goals
Why is your character aboard the "Distribution"? Are you here to extract revenge for the death of your mother by killing off every single Kim out there?
Equipment
I'm gonna be very flexible with this part since your equipment is probably gonna be changing on every different mission, therefore you should add some paraphernalia here that your character can't do without.
Theme Song
Is there a song that can summarize your character's mental profile in four minutes? You should totally post that. Unless it is Volcanoid, then you probably shouldn't.
UPDATES
June 18th
June 21st
Reserved for the future.
Name: Shaun Orma
Age: About 50 but looks about 18
Appearance: It will be in attachments 6,1, about 165 pounds (around that)
Profession:
Skills: He is a great swordsmen and good at shooting his bow fast
Personality: Very funny and kind of like a leader. Knows when to get serious and fights very calmly sometimes with a smirk on his face.
Bio: Well he participated in the great civil war as a peace keeper working for nobody flying all around stopping the fighting. There really is not much of a backstory because he grew up fighting because his parents were in the military and died by a huge robot.
Goals: He wants to avenge his parents deaths and kill the Kims but he is very calm about it.
Equipment: He carries a white bow (not made of wood or anything. futuristic and made from a super powerful metal that he got before the war) that shoots very powerful blue arrows that have no actual form (So basically you cant really hold them) and whenever he pulls the bow back an arrow appears. He also carries duel saber-type swords that look normal overall and are black but they have a white saber at the tip of it which is the most powerful part. He also has two laser guns and lots of knives that blow up when thrown and he has white gloves with a blue circle in the middle that can summon these gloves. He also wears a black cloak covering his whole body which is also covering a futuristic space suit like you showed most people wore and he has a mask so that he can breath. (Gear he needs every single fight: Swords, Bow, and knives. The things he wears is his average suit but he can change that on certain missions.)
[[Reserving a space for when I have more patience.]]
"The best revenge is to be unlike him who performed the injury." - Marcus Aurelis
|| 74 ||
Derek stands at a miniscule height of 5’3”, weighing roughly 115 lbs. He has a messy mop of medium length, raven black hair framing his face. His frame, despite being short, is fairly stout, packing great strength and finesse. More often than not, Derek is wrapped under layers of clothing, often in the form of a baggy jacket. Despite his fairly unassuming looks, Derek is pretty fit, regularly keeping his body in shape to handle the physical stresses of his job.
His eyes have been replaced with bionic ones, both for functionality and vanity’s sake, glowing a pale golden yellow in dim lighting. He appears every bit the standard look of a shut in with his pale complexion. Beyond that, he is almost always found with a mask on, often to protect himself from various fumes he deals with, or otherwise simply to keep from choking himself on the stuffiness of his workroom.
.:Skillset:.
Derek is a talented engineer, able to quickly break down and build up pieces constructs with swiftness and ease. Such is his talent that he can build and disassemble small machines on the fly, manually assembling a drone the size of his palm in mid-air. With his acute sense of hearing, he can listen in on a machine’s innate music, finely tuning it to achieve harmony. He can find kinks and flaws in machinery simply by listening to it as it works, pinpointing the location of problems that have yet to occur, before fixing them and smoothing over to increase efficiency.
\^/Personality\^/
Derek is a very accommodating person, always ready to cave in to various demands and ultimatums should the need for it arise. He would also go out of his way to avoid people he knows he can't appease, but for those that he can, he will go to great lengths to smooth relationships and strengthen bridges. Should anyone hinder him in his personal quest, however, he can turn very cold, and entirely shut out a person, for in his mind, once a bridge is burned to ash, there is no crossing that gap ever again.
/v\Bio/v\
Derek was born into a planet of creation and destruction. Hand in hand came the two, where daily structures rose and fell as they were built, taken down, and reformed even better than before. In this planet, progress went forwards, backwards, occasionally jumping to the side before performing a roll back on track on a daily basis. In the chaos of the harmony that was a factory of all sorts of technology, Derek grew.
Even in his younger years, Derek was already noted to have been fairly gifted. It wouldn’t be so much of an exaggeration to say that Derek was born with a multitool in hand. Already breaking and tinkering in his younger years, Derek developed a passion for learning and creating and improving.
For Derek, there was no better to place to have been born in. Within the planet he grew and learned, immediately setting out on his travels when he was of age to see the sights and learn what he could. Titled a prodigy with his handiwork concerning machinery, several teachers of great repute had sheltered and taught the boy in the short times he spent with them as he travelled the planet, wandering, seeking, and gaining.
Years more, on the brink of the Great Civil War, Derek finally completed his goal, restoring an old, discontinued item from the military for his personal use. Psionics, a long latent human ability to manipulate the world around them by force of will, was once sought to be weaponized long ago. However, amplifiers used to bring them to a passably lethal level were far from user friendly, with majority of the users getting their brains shut down for the tremendous load it exerted. Despite this, Derek persevered to improve it, and upon his success, was finally able to create an amplifier, that despite its short range, was fairly versatile, allowing him to decrease his dependency on various tools, no longer having need of various precision tools.
Despite his curiosity, despite his hunger to come closer and to know, self-preservation won out as Derek immediately fled the colony, propelling his ship further and further away from the Kims. It was simply by a stroke of luck that Derek crossed paths with the Rangers of Humanity who were in the process of evacuating a nearby colony. Pledging his assistance in exchange for protection, Derek lent what space he could to carry a few more people off the colony, after which Derek finally met and joined with the rest of the Children of the End.
':Morals and Ideals:'
Profit above all. No matter the reason or situation, Derek always seeks to gain. He has expressed great desire to be comparable to the dragons of old, to have to his name a great hoard. Within his hoard, his most prized belongings are his knowledge, a wealth of information his treasures. His motive is not to sate his greed, but rather to reassure himself that each and every venture he undertakes would not be for naught.
-=Goals=-
Derek simply wishes to regain what was lost, and to gain something new once more. Before the Kims, Derek was free to travel and amass knowledge as he saw fit, and now, he simply wishes to gain what he can from the scraps of knowledge torn in the Old World.
Sometimes I wonder if it's all too easy.
Lying, cheating, stealing your way to victory.
Though just how far would you fall for a dream?
Name: Kylar Knight
Age: 16
Appearance:
Kylar is just pushing average height, about 5 feet 11 inches. Kylar's eyes are a brilliant blue, and is what people usually notice first about him.
Skills: A magnificent sharpshooter, Kylar is a great shot. He almost always hits what he is aiming for, whether with a pistol or a sniper. He is also excellent at tactics for his age, constantly evolving new strategies to deal with the ever changing kims. As such, he is a quick learner.
Personality: Kylar is open and has a sense of humor, laughing a lot and quick to make friends. His personality on the battlefield reflects this, making others think he can't take anything serious. Kylar likes learning new things, and hopes to learn skills from each of his team members.
Biography: Kylar grew up during the civil war between humans, not understanding it much. His father and mother weren't involved with military affairs, so he didn't really hear much about it while at home. Naturally there were rumors like always in public, but he didn't pay much attention to those. His family was relatively wealthy, so his life was rather content. He had pretty much whatever he wanted. Due to this, he was a a bit bratty when he was younger, obviously not understanding the value of a dollar. He thought he was better than others. When his father noticed this behavior, it took him one day to set him straight. He simply let Kylar sleep outside without the stuff his family bought him. When he realized that he was one of the lucky ones, he stopped his complaining and was much more humorous and nice to be around.
One day, the killing machines, also known as kims, came to his planet, specifically going on a killing rampage in his neighbor city. They raised the alarm, and Kylar and his family were among the first to evacuate, due to their economic standing. As the ship that carried them to safety left, he watched as the other ships were shot down due to the kims arriving in their city, his and one other being the only ones that made it out of their large city. From then on, Kylar's family never stayed in one place long, and lived like most others were nowadays. In fear. The civil war was over, but the real war was only beginning. Eventually his family and him were brought to the Arc, living in one of the main planets. His dad, David Knight, took an active part in helping pay for financial fees. Naturally it wasn't even near the astronomical price of the Arc, but it helped. Both his parents also became active in the running of the Arc, wanting to do what they could.
His parents behavior taught him that he should help out too, and the day that Kylar Knight turned sixteen he volunteered to join the Rangers. By that time he was an expert marksman, his dad had bought him a gun for protection and he practiced with it religiously. They saw his skills and accepted him, one of, if not the youngest, members of the Rangers of Humanity.
Morals and Ideals: Kylar has a strict moral code. He hates to harm humans, always saying the kims do enough of that for everyone. Luckily in this line of work he rarely has to deal with humans, so it works out. He prefers to snipe others at a distance, not one for up close and personal.
Goals: Nothing particularly tragic happened to Kylar or his family to motivate him to join up with the Distribution and the Rangers. He simply has a sense of right and wrong, and wants to help people. This is also why he can joke about it, none of his close friends or family have been killed by kims.
Equipment: Kylar's equipment changes like all Rangers, but the item he really doesn't like leaving behind is his plasma sniper rifle, capable of penetrating most kim armor, but only if you hit it just right. Naturally it shoots plasma, but can be modified for bullets easily. Kylar also has a serrated energy dagger he keeps with him on the back of his belt. Not really because he can use it, but because it is his dad's, and it's better than nothing. More of a good luck charm really.
Name
Jason Smith
Age
68
Appearance
Jason stands at a relatively normal height of 5'10'' and weighs around 150 pounds(give or take a few more). He looks skinny, but in reality, his muscles are toned, and his body is trained. His tanned skin gives the impression that he stays out in the sun quite often. Jason has curious black eyes and short brown hair. He sports a short stubble that brings out the grittiness and ruggedness of his face.
Jason has biomechanical parts installed to various parts of his body. If you look closely, you can see the stub of a small implant behind Jason's right ear. People with experience with androids can also notice that Jason's left eye is actually cybernetically-enhanced.
When not wearing the standard ranger equipment or armor, Jason usually dons a plain set of clothes: a white shirt, brown utility pants, a pair of MagBoots, a leather jacket, and several utility belts containing his tools. He usually keeps his pistol or SMG holstered on the right side of his hip for quick access.
Skills
Before we talk about his skills and talents, it should be noted that Jason is a skilled programmer. He built an AI that he lovingly refers to as "Rune". Rune aids Jason in most actions, from combat to working to simple advice if needed. Rune is powered by the bioelectricity in Jason's body, meaning for so as long as Jason is alive and kicking, Rune stays online. It should be noted however that direct damage to the implant, or damage to Jason's mental focus will damage the connection between the two.
Jason is a talented engineer, and knows how to handle most machinery. On the off-chance that he doesn't, it usually doesn't take long for him to figure out how something like that would work. His innate creativity allows him to be resourceful; jury-rigging, clever tricks or improvisations are easy to come to Jason's mind. He also can quickly calculate formulas in his mind thanks to his custom AI, Rune. Jason is also proficient in hacking; he can break any most systems, given enough time. He is further assisted in most of these efforts by Rune.
Jason is, at best, a decent shot. To compensate for this, he prefers to use automatic pistols and sub-machine guns. He uses these in conjunction with the link with Rune to calculate precise bursts of fire. Jason strays away from heavier tier guns such as assault rifles and sniper rifles, mostly due to his inexperience.
Personality
Jason is sarcastic and cynical of many things. He would make a wisecrack about someone if it meant making a point. To Jason, humor is secondary. A sweet secondary, but a secondary nonetheless. That being said, Jason usually does what he does to learn about the many people around him. Unsatisfied with one side of a story, he goes to know what others refuse to. He particularly dislikes overly dogmatic and idealistic people. Overly is the keyword, as Jason does of ideals of his own, but if someone attempts to force that ideal upon anyone around them, Jason would probably disapprove(or more likely, throw an insult about the person's flawed way of thinking). After all, thinking is for everyone, and everyone should be entitled to believe what they wish.
Biography
Jason was born in a colony ship en route to the outer rim of the galaxy. Jason, his family, and several thousand other people were to make roots on a lush planet called EL-2798, or "Haven" to the colonists. Many of these people were looking for a fresh start, and Jason's family was no different. Most people became farmers, others became miners, while a few skilled individuals, such as Jason's father, Micheal Smith became mechanics. It was their job to manage the various machines of the colony. Everything from the food dispenser to the farming bots were managed by them. Haven's economy and livelihood depended on the many devices and technologies, and as such, they depended on the mechanics to keep the gears turning.
Several years later, Jason was taught by his father on how to work with machines and make them run. He was interested on what made them tick, and when he could, he tried his best to comprehend the complicated blueprints and schematics of those machines. Over time, his hand became skilled, and his mind, sharp. Jason grew to be a mechanic and engineer, just like his father.
Jason was always interested in belief and ideals. In fact, his favorite line back then was "What if...". So, over a few years, he asked people for their thoughts. About anything, really; last year's politics, the trader's prices, hell, even the weather. Due to this, he grew cynical and questioning. He wondered why some people kept trying to force other to people to believe in what they oppose. He began to dislike those people, and decided to keep questioning everything.
Several years later, Jason's father, Micheal passed away quietly. Jason mourned his death, but had little time to, for work began to pile up. No longer was he the assistant, he was the main man now. So he toiled away, fixing the machines of the colony, sometimes, he'd create new ones out of the old parts. The job began to lose its luster, but Jason knew how important it was to Haven's survival. Eventually, he wanted companionship, but people didn't seem to be listening or caring. I suppose the loss of his father contributed to that immensely. He decided that if he could not find help, he'd build one. With this in mind, he went into the long-decommissioned colony ship that brought him to Haven many, many years ago.
When he emerged several days later, behind him was a hulk of electronic material. The ship's AI core, to be exact. Jason resumed his work, but in his free time, he'd work on his pet project. The AI he recovered was fragmented and barely functional. Over the next year, he restored it to full working condition. The AI came out re-purposed and served as Jason's companion. He called it 'Rune', in homage to the knowledge he learned. The next few years consisted of Jason and Rune, both learning from one another. In those few years, Jason managed to create a small device that would allow him to carry Rune around him whenever he needed to. All was well.
Over time, news began to spread of a civil war. Haven was one of the luckier settlements. It mostly produced agricultural products, little of interest to the warmongering colonies. The 'Kims' fought the war, and in the end, the Kims won. When most of the inner rim was conquered, the Kims began making their way towards Haven. The colonists would likely not have survived if the Children of the End had not come. Most left on the massive rescue ship while others followed closely with their own personal ships. They were safe with them.
In an effort to repay them, Jason decided to join the Rangers of Humanity. By using most of his credits, he was able to purchase cybernetic implants specifically tailored to his needs. The implant made it so that both Jason and Rune were in the same mind, so to speak. They act as one, and the implant helped Jason as he underwent training to join the Rangers. At the time, the Rangers lacked skilled combat engineers, so they took Jason in as one of them.
Morals and Ideals
Jason values freedom of speech, thought, and expression. He will go to defend this, mainly out of some strange sense of honor. If he needs to, Jason will willingly sacrifice himself to save another person. He is driven by the desire to know as much as he can, and his inquisitive nature keeps him from keeping grudges(though he will always keep it in mind) and any particular blind hate. Due to this, Jason likes to remain neutral. It is to be noted, however, that he does not hate Kims. He knows that they are enemies, but he also knows that humans were the one who made them. He knows that it was greed and rage that caused the deaths of trillions of innocent lives...
Oh, and he dislikes close-minded, greedy, and selfish individuals.
Goals
Jason, along with the rest of his colony was saved by the Children of the End. In an effort to make it back to them, he decided to join the Rangers. His ulterior motive is to learn more about the Kims and how to save the rest of humanity.
Equipment
Aside from the main equipment most Rangers carry, Jason usually carries around a set of tools that can help him maintain machines and devices. He also has a holographic interface that is linked to mind tether with Rune. He uses his to hack machines, devices, or even Kims, when he can. Jason prefers carrying around his trusty Storm-612 SMG, a modular sub-machine gun with innately high magazine capacity. With a few adjustments, it can trade firing speed for stopping power, and vice versa. In addition to the normal ammo, he also packs armor-piercing and EMP rounds. Armor piercing rounds help take down heavier Kims, while EMP rounds drop lighter ones like flies.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
((I tried a different style of application. If you need it in a 3rd person omniscient style, I can do that.))
Name
Application Taker: Alright Mister Rocket, what is your real name?
Rocket: What's it to ya'?
Application Taker: I need to calibrate the lie detector to your frequency.
Rocket: The name's Rocket. That's all you need to know.
Application Taker: Sir, I assure you are in the strictest confidence.
Rocket: Really?
Application Taker: Really.
Rocket: No one way mirrors?
Application Taker: No one way mirrors.
Rocket: Alright fine, my real name is Jennifer 'Rocket' Epsilon.
Application Taker: Jennifer?
Rocket: You think I'm lying, I will blow your head off!
Application Taker: Your weapons won't work here Jennifer.
Rocket: I know.
Age
Application Taker: How old are you Jennifer?
Rocket: It isn't polite to ask somebody their age.
Application Taker: It isn't polite to refuse somebody an answer either.
Rocket: 100 years even.
Application Taker: Oh, happy birthday Jennifer.
Appearance
Application Taker:Last couple of calibration questions. How tall are you?
Rocket: 30 meters.
Application Taker: How tall are you actually?
Rocket: 6' 4.
Application Taker:Alright, how much do you weigh?
Rocket: 200 lbs of pure muscle.
Application Taker: Alright, what does your gun look like
Rocket: You mean Bertha?
Application Taker: Yes, what does Bertha look like?
Rocket: 6' 7" hunk of 100% man.
Application Taker: Seriously?
Rocket: No, Bertha is a 4' 4" long guided plasma missile launcher capable of tearing through a foot of solid steel and killing whatever's on the other side. I carry 4 different types of ammunition for it. EMP, which fires out a short range high energy pulse that fries electronics. HE which explodes on impact in a large burst. AP, which is meant to deal with tanks and the such. And then there is BP.
Application Taker: BP?
Rocket: Bullet Piercing. The ammunition lets out a magnetic pulse that thrusts bullets and other metal objects out of the way.
Application Taker:Eye Color?
Rocket: Blue
Application Taker:Hair color?
Rocket: Brown
Application Taker: Alright, I am uploading a picture of yours to use with your profile.
Rocket: Can I see it?
Application Taker: Sure... here.
Rocket: Do you have to use my wanted poster picture?
Application Taker: There aren't any others of you.
Skills
Application Taker:What are your notable skills Jennifer?
Rocket: I am skilled in the art of demolitions. Back on the ship, before she went down, I was in charge of blowing holes through hulls in order to get to the booty. There isn't a material I can't pierce or an explosive I can't handle.
Application Taker: Any other skills?
Rocket: I am a great scavenger, an excellent shot with a heavy revolver.
Application Taker: Alright, anything else?
Rocket: I'm great with the ladies...
Application Taker:The lie detector says you are lying.
Other
Application Taker: Why do you wear the gas mask?
Rocket: To hide my identity and because the built in HUD tells me more than any cybernetic eyes ever could. I take it off when around trusted individuals. I only put it on when I am in the vicinity of untrustworthy individuals or in combat.
Personality
Give me a couple of sentences about what is your character's personality like. Stereotypical shy anime girls will be shot on sight. ((KAWAIIIIIIIIIIIII!))
Application Taker: Give me a brief description of your personality. You will be with the same people for a long time and we need to know how well you get along.
Rocket: I am all about me. Why? Because I am the best person there is. I am all about what belongs to me, which is everything, and about what people need to give me, which is everything. I am incredibly skilled and I know it. I am ruthless and powerful and deserve all the respect people can possibly give me. In all seriousness, I don't play well with others but I am the best demo man you will ever meet. You NEED me to fight the Kims.
Biography
How did you end up in the rangers? What kind of tragical fate
killed your parentsstruck you when you were younger? ((I'm batman!))Application Taker:How did you end up here?
Rocket: In the beginning, there was nothing!
Application Taker:How about we use the shortened version.
Rocket: Fine. I am a pirate. I have been my entire life. I was born on a ship that plundered the people transferring materials to build the Kims. I worked on a ship that scavenged what was left of colonies after the Kims had ravaged them. I was trained in the art of demolition on a ship that destroyed shipfulls of refugees just for the scrap. I have been a pirate my whole life. But, I don't think you are interested in the dasterdly deeds that I have gotten under my belt. I think you are interested in my final haul.
They called it the big score. At least, the captain did. It was supposed to be the greatest salvage opportunity in history. The city of gold had just been destroyed and no scavengers had yet even passed through the holy site in respect to the ancient city. We were pirates, though, We had no respect for the city and even less respect for the religion surrounding it. So, we landed on the planet where the city of gold was rumored to have been laid. But, what we saw was not a city of gold, it was a city of Kims.
Millions of the bastards had wiped out every inch of the city. Vaporized it. If I hadn't been wearing my gas mask, I could have choked on the gold dust that was suspended in the air. Worst of all, our ship had been destroyed almost immediately as we touched down. We were stranded on the planet of gold. At first, we were fine. Eventually, though, supplies ran dangerously low and the Kims started taking each of us out. You see, the weird thing about Kims is that they are some of the most powerful and most cunning things you are going to meet. They knew they couldn't take us head on so they decided to use subterfuge and poison. If you have ever experienced the effects of heavy metal poisoning, it sucks.
Application Taker: How did you escape?
Rocket: I was getting to that, boy. We radioed up to our ship but the gold in the air messed with the signal. We eventually found a mountain and were able to phone up to the ship. Unfortunately, at that point, all of the boarding party that remained was myself and the captain. They sent down a ship to retrieve the two of us. It was loaded with supplies in case of attack.
Suddenly, a 30ft. monstrosity began attacking our ship, attempting to get out the juicy morsels contained within. In order to save myself, I pushed the captain out of the ship and took off. I went in the direction of the ship but then decided that it wasn't worth getting ridiculed by the rest of my crew and I instead opted to head for the newly created Ark. I set a course for here and spent 5 days in that ship. Now, here I am. I have seen what some of those Kims can do, hell, I have had to sacrifice my captain in order to get away from one of them. I am not going to let that happen again. I will not let another crew die because of humanity's folly.
Application Taker: That's pretty ruthless, to do that to your own captain.
Rocket: Do you know what the best way to survive a bear attack is?
Application Taker: No...
Rocket: Some bears will leave you alone if you make yourself look big. With others, the best way to survive is with a friend and a small calibur round.
Application Taker: What will that do against the bear?
Rocket: I wasn't saying you shot the bear. If push comes to shove, the best way for YOU to survive a bear attack is a single shot to your friend's foot.
Morals and Ideals
Application Taker: What are your morals and Ideals.
Rocket: Morals... don't make me laugh! I do what I want to whomever I want when I want to do it. I am a pirate for life and I don't let anybody stand in my way or in the way of my friends. I won't take a bullet for anybody and may just shoot you in the foot to save my skin but I am loyal to the cause and I am committed.
Goals
Why is your character aboard the "Distribution"? Are you here to extract revenge for the death of your mother by killing off every single Kim out there? ((Nice AOT reference. Real subtle.))
Application Taker:What are your goals?
Rocket: To save what's left of humanity. You can't plunder nobody when there isn't anybody left to plunder. That and become filthy rich during my time here. Oh, and blow stuff up. I love blowing stuff up.
Equipment
Application Taker:Your equipment will be changing every mission. What kind of things can't you live without.
Rocket: I always carry around a photo of me and my former crew. I love my gun, Bertha, we have been through too much together. She is highly customizable and can be changed to suit nearly any task. Finally, I am a huge fan of my gas mask. Though, I think your lab boys can do some things to improve the HUD and such. She can filter anything out of the air. Finally, I am not changing into one of those silly ranger outfits. I have my dignity. I will be alright if you edit my preexisting armor, though.
Theme Song
Application Taker: Is there a theme song you want to have?
Rocket: The hell is a theme song?
(( That app was amazingly funny. I laughed a lot. ))
(( Reserving a space. Just got back from a two day absence and spent the last hour or so replying to everything I've missed. I'll post my app up tomorrow. Sorry! ))
((Thank you Skye! I took a shot in the dark with the style. I think it is the best way to show the character's personality right there in the application, though. Hopefully it gets accepted.))
Name
Alexa Fisher
Age
80
Appearance
Alexa weighs in at about 130 pounds without her armor and a total of 210 with it. She is 5'7 with dark blond hair and blue eyes. When she is not in her armor she usually puts on a pair of jeans a white T-shirt and a black jacket.
Skills
Alexa excels in all forms of combat whether it be up close and personal or far far away. Due to her training she can quickly adapt and change a plan to suit new conditions. She also has a large amount of medical training making quick fixes on the battlefield a chinch.
Personality
Alexa cares about one thing and one thing only and that's getting everyone out alive. She hates the thought of helpless people dying when she could have done something. Because of this she adopted a caring nature meaning that she is very protective of those under and above her. To those she considers friends she will be compassionate and caring, going out of her way to make sure that everything is alright. But on the battlefield she is cold and ruthless to any kims she comes across.
Biography
Alexa was born on planet CP-3472-432, otherwise known as “Oasis” by the colonists who lived there. Despite the name Oasis was a cold and dangerous planet whose only export was steel ores. Almost everyone who lived there was either sick or dying from conditions in the mines. The medical bots helped out a lot, patching up most of the serious injuries. But there were always more than they could handle. Her parents were in charge of the injuries that couldn’t wait to be seen by the med bots so Alexa got a firsthand look at many injuries and illnesses.
Alexa was 78 when tragedy struck. After working alongside her parents treating the wounded and the sick for years her parents were killed in a mining accident. Things got extremely hard when one of the medi bots malfunctioned leaving almost double the amount of patients Alexa had to treat. A lot of people died because she couldn’t keep up with the injuries. Alexa felt like a part of her died when she had to look at the cold lifeless bodies being taken to be buried.
A year after her parents had died talk of civil war had erupted all across Oasis. Many of the residents wanted to get out of there as fast as they could, the iron mines might as well have been a huge bull’s eye on their backs. Too bad instead of resource hungry soldiers they got bloodthirsty killing machines. The rangers arrived just before the kims arrived, evacuating everyone that they could before they had to pull out.
Alexa saw the faces that they couldn’t save when they left. Leaving them to the kims was certain death. All of those people were going to die and she couldn’t do a thing to save them. She underwent training to join the rangers and while her battlefield performance was admirable her medical skills were more valued. The less clones they have to use the better they though as they accepted her.
Morals and Ideals
Alexa's values safety and comfort for her fellow humans over anything else. She will go to extreme lengths to prevent the suffering of another person, even sacrificing herself in order to save a single soul. Her desire to help everyone has led her to adopt a guardian angel persona, one that always puts others before themselves. Because of this she will jump to the aid of a person in distress even if that person deserves to be fed to a pack of wild dogs.
Goals
After watching countless planets and their inhabitants fall victim to the kim Alexa couldn't stand it anymore. She joined the rangers to try and save as many people as she can and try to end the menace that was causing all of their pain.
Equipment
Other than what the mission calls for Alexa usually decides to go with her custom armor, whatever weapon the mission calls for, a small medical bot and her trusty piece of technology that was ripped right out of a video game, the SolidEye. With this handy piece of technology Alexa can scan for any organic signatures in an area along with heat signatures, and comes with a night vision mode and a binocular mode.
Theme Song
N/a
((I have edited my application slightly and fleshed out the background some. Have you considered our applications?))
((I tweaked my character's age. Seemed strange to me that the Kim invasion only took around 30 years, even if Haven is one of the newer colonies.))
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
You don't need to use the double parenthesis yet folks, we haven't started roleplaying yet.
Sorry for staying inactive for the past couple of days, I just had one last exam to sit. Exam period is one hundred percent over now, so I won't need to be bothered ever again about school exams since I'm gonna be ballin' in university next year.
Due to an unfortunate power blackout that occured yesterday, I lost all of the terms that I had written out in the Terminology section, as well as some of the professions that I had worked on last night. Therefore, I'm going to scrap the profession system for now. Before I proceed to evaluate the applications I kindly request you to remove the Professions part of your apps entirely. We will be shifting to a Specialization system instead, and each character will receive a different role to fulfill per mission in order to prevent keeping things static like they would've been if we sticked along with fixed professions.
The opening post will be receiving regular updates within the next week, I'm going to make a list to keep track of them and I would like you to check back often to see what's new.
Alright, that's all for now, cheers!
*sees glorious RP*
must... sit down... and write... resist... procrastination...
You're good to go Ice. You've also earned my two cents for spotting the references :P.
I'll just replace the area I set off for professions with my specialization once available. Mostly cause I'm on mobile and it's just one line, not a whole section.
Edit: bat should definitely join
Sometimes I wonder if it's all too easy.
Lying, cheating, stealing your way to victory.
Though just how far would you fall for a dream?