Okay, so the goal of this game is to gather resources and build your army from day to day, you can trade, battle, or make allainces among other players. The rules are a bit of a read, but they are neccesary for a game like this. You'll need to write a sort of log, and descrpitions for everything in your army, which we'll do in a seperate OOC thread.
game rules: These are very general, most of the game is left up to creativity, but you'll need them to play the game in the correct fashion.
Leaders Handbook (Game Rules) V 1.0
A. First off, you'll need a commander. This can be a fairly powerful creature, but nothing like the enderdragon or wither, nothing that powerful, at most about as powerful as a creeper or endermen. Your commander is definitely not a solo fighter, and should not be treated as much.
B. Next you'll need to choose a base and a biome. everything will be generally in the same area. Depending in your base, you'll start with a natural defense of some sort. for example, a castle might naturally have walls. Your base would naturally be near a river or ocean, since you need some sort of water source to support your army.
C. Finally, you'll need an army name, which will be a basic theme of some sort. Your theme can be anything ranging from a group of villager wanting to protect their homes, to trolls, to a group of mobs, or maybe dwarfs.
D. Another big part of this game is time. For every real day time advances, the game advances by 10 days. Time plays a huge role in your armies growth, so make sure you pay attention to how it advances.
E. Descriptions should be placed next to every item listed in your logs, they don't need to be super complicated. The more detailed descriptions will be placed in a separate topic, in your OOC section.
A. Like minecraft itself, there are many different types of resources you’ll need need to harvest to build your army.
B. The most prominent resource you’ll be using in the game is money. Currency is Emeralds, you gain 10 every game day, and spend 2 per game day that a project takes to complete, this is to pay any workers working on the project. Emeralds are also used to purchase trade items from other players.
C. Start with 300 Emeralds.
D. In addition to Emeralds, you’ll need materials for construction projects, or projects to manufacture other tangible items. You can find a list of building materials, their gathering times and descriptions, below in the post labeled Miners Handbook.
E. Iron, a tough, common ore, is a general basic building material that is good for all types of items. you start with 500 Blocks of Iron.
F. If you want to get more money every day, you can build a emerald mine, which produces an additional 5 emeralds every day. You can have a max of three. Each one costs 100 materials and a 20 day project.
A. The biggest part of your fighting force is infantry. There are three different types of infantry, Ordinary, which are weaker or less trained units. Next you have Special units, which are more powerful units with special abilities or that have been heavily trained. you start with 50 ordinary units, and 5 special units, or 55 all together.
B. You gain 10 ordinary units per day, or 1 special units.
B. The third type, called Elite units, have the power of an Enderdragon or Wither. You don’t gain these every day, instead, they take a fifty or more day project to acquire in some way or another.
C. All units can fight without weapons and armor, but it greatly increases their abilities in combat. You can make weapons, like swords, or even guns, in a clumps of 50 or more, Weapons and armor for elite units might take more time. But remember, all weapons and armor take resources to manufacture.
D. All units can be upgraded to add to their natural abilities. A typical upgrade takes 20 days or more.
E. Troop maxes are 10000 ordinary, and 1000 Special units. Elite unit maxes are 10 total.
F. once you reach certain milestones, you can hire officers. 5000 ordinary and 500 special are 1 officer each, you get two more when you hit the maxes for each troop rank.
----Warmachines and defenses----
A. A warmachine is a powerful organic or mechanical unit that is used to bolster infantry units in battle. A typical warmachine, like a tank, requires 50 Blocks of a material and a 20 day manufacturing project. Some warmachines may be take less time. Remember this, the more time put into a project, the more estimated power it has
B. Defenses can also be built to help defend your base. Defense are similar to warmachines, except they are mainly stationary. They require resources and time just like warmachines.
C. Remember, all weapons that “fire” require ammo, which is explained in the next section.
D. A warmachine that can fly, like a helicopter, can only be built with certain materials. A flying machine will have less armor than a ground, and even much less than naval, war machines, mainly because of it’s terian crossing capabilities.
D. All warmachines and defenses can be upgraded similarly to troops.
A. Any type of ranged warmachine, defense. or weapon requires ammo.
B. One type of ammo can be researched in a 20 or more day project. Once this project is finished, you have an infinite amount of it in your base area.
C. Just because you have an infinite amount of ammo in your base does not mean it is infinite on the battle field. You’ll need a unit to acquisition ammo during the battle. A simple supply truck or copter should do the trick.
A. There are four buildings you start with. An ammo storage, a resource storage, a armory, which stores weapons and armor, and a barracks, which is where your troops sleep. If you loose one in battle, you can rebuild it with a 20 day project and a cost of 50 Blocks of materials.
B. Factories can also be constructed for your useage. A factory is like an additional project slot that can only build defenses or warmachines. A factory takes 40 days and 200 blocks of material to construct.
C. One factory can construct only one type, land warmachines, air, or naval, or defenses. A factory can be upgraded with a 20 day project and 50 blocks of material to allow construction of another type.
D. Factory limit is 2.
A. A project is something that you use to improve or add to your army in some form. A project should take time, and money, and some projects also take materials.
B. You get 6 project slots, which allow you to run a max of six projects at any one time. You can have less running if you want, but no more.
A. Alliances can be formed between two armies. You can establish these through letters to the desired ally. An alliance can be used to joint attack enemies, pool resources for something big, or protect each other’s bases.
B. You can only have one ally.
C. Remember this: Your commander in-game can not magically now what is happening within another army. This is cheating, and is one of the few things you will be penalized for, accident or not.
A. When you feel like you're ready, you can declare an attack on another army. An elected moderator, another staff member, will volunteer to moderate your battle. Both sides of the battle will send in plans for the battle to the moderator, and the battle will be written out, mostly depending on what the plans of both sides.
B. There are three types of battle, the first, a raid, is an attempt to take things or damage key points. The second one, an attack, is a battle to cause damage and slow down the enemies progress.
C. The third type is an assault. an assault is an attempt to completely destroy or utterly cripple another army. If the attacker wins the battle, they gain intact resources and emeralds, any warmachines and defenses that are still intact, and have the option to break down an enemy base in a project. The length is the mods decision.
D. keep in mind that "Special Events may occur, a mod will start one, and can do it at anytime, without warning. A special event can be anything from a unknown army invading the area to a random gift.
----Some other stuff----
A. Here are some project times to keep in mind
Warmachine: 20+ days
Defense: 20+ days
Emerald mine: 20 days
Factory: 40 days
Factory upgrade: 20 days
troop upgrade: 20+ days
Elite: 50+ days
Ammo type: 20+ days
20 Blue mini-creepers (Small creepers with an explosive, water like blast)
30 Mini-creepers (Smaller creepers)
5 Creepers (Normal creepers)
Natural: Underground mine shaft is like a maze.
TNT mine trap (A mine trap that will explode when stepped on) (20 days) (Iron)
1. Gather 250 Iron 10/10 days -20 emeralds
2. Gather 250 iron 10/10 days -20 emeralds
3. Smelt 125 steel 10/10 days -20 emeralds
4. Smelt 125 steel 10/10 days -20 emeralds
5. Build an emerald mine 20/20 days -40 emeralds -100 iron
6. Hire an enderdragon 50/50 days -100 emeralds
Slither: We have begun our conquest to rule the world! We steal all your things!
C. Here are general sections that you should make to describe all of your stuff in. Your sections will be described in a separate thread, which will be created in your OOC section. You really don't have to describe them, but no one can guarantee they will work right if you don't.
Tech (Warmachines, defenses, ammo, weapons, and anything else)
D. Thats all!
Building Materials: These are the usable resources in game.
Miners handbook (Building materials)
Wood is in no way, a commodity. Wood is the most common material. Wood is light enough to make aircraft, but takes damage easily. Wood also burns, so any sort of spark from guns or shells could catch it on fire.
4 days=300 blocks
Stone is gray, rough material. Stone is decently tough, but is brittle and cracks easily. Stone will also take damage from water and wind, which will wear it away. luckily, it won't burn.
4 days=200 blocks
A shiny to dull grey metal. Iron is decently tough and can hold it's own in battle. It's a good, all purpose material, with no real strengths or weaknesses. It is weak to extreme fire.
4 days=100 Blocks
This is an upgraded form of iron, and is also a general metal. You do a smelting project for the iron to turn it into steel.
50 Blocks of iron/4 days=50 Blocks of steel
This is a much tougher form of steel. Steel can be coated to be upgraded to this. Electricity, fire, and water seem to wash off of this metal. Can also be used to make aircraft.
25 steel/6 days=25 blocks of stainless steel
Aluminum is light and can be used to create aircraft.
4 days=75 Blocks
This yellowish green material always glows slightly. Creeperite is special, when agitated, it explodes. You can refine this to make it blast resistant.
Strength:1 then 3, after refining project
4 days=75 blocks to mine
4 days=25 blocks to refine
Titanium is a shiny grayish-white metal that is completely resistant to acid. It is extremely light and durable! It can be used to make aircraft.
8 days=10 Blocks
This shiny blue gem is durable, but heavy. It can resist most attacks and blasts.
8 days=10 blocks
Obsidian is a blackish-purple block. Obsidian is the hardest material in the game.
10 days=5 Blocks
Tin will impede the conduction of electricity. Troops who wear armor made from this will be safe from electrical attacks. It's also fairly light.
4 days=75 units
This material is typically unstable. And tends to move around randomly when in the open or agitated. It can be compressed to stabilize it. It will be completely resistant to ballistics and crushing. Elemental attacks will damage it though.
Strength: 2, then 5 after compressing project.
4 days=50 units
4 days=25 units to compress
This material looks similar to iron. The main difference is it's ability to attract other metals and blocks.
4 days=25 units
A reddish metal that is completely resistant to all heat and fire.
4 days=75 units
This blue metal can is resistant to all types of ice and water attacks.
4 days=75 units