Some say that the end is just a new beginning, a chance to start fresh, to be great again. Welcome to the world of Pokémon, a new journey in a new region. A new foe emerges, one that could be the end of all. Who are you in all of this? Human? Pokemon? Whatever you may so choose, you adventure begins soon so continue reading.
(Yes, i made this in paint, yes it was painful to do so, here is the guide.)
A new evil has arisen in the Pokémon world, the likes of which have never been witnessed before. This villains believe that it is their destiny to "Clean the slate" and give the world a fresh start, a new haven in which they will control. Unlike other organisations you may have fought before, the members fight not in numbers but are selective, allowing only the strongest fighters to join their ranks. Known as Team Havoc, the members prefer to use Pokémon that have been trained to perfection, witnesses state that they are perhaps even using some technology to mega evolve Pokémon even when no true bond is held between trainer and Pokémon, using them only as tools to fuel their fight towards their goals.
Mechanics: (clarification on some things, not necessary to read.)
Battle: Battle is a mix between . You don't have to take turns using moves, but i'd expect you couldn't pull off three moves in the time the opponent does one. (Obvious exceptions.)
Levels: Levels will not be dead set, feel free to lose or gain levels depending on your training and such (Loss of experience would only come from something like long-term memory loss.) I'd ask that you don't explicitly state your level "Hey! I'm level 42!" and instead just put your level somewhere in your posts where you level up (Lv: 42). This prevents meta-gaming and also avoids the cheesy conversation that levels could bring "Hey, i'm Riolu, a level 20, what's your name and level?"
Talking: If you so choose to be a Pokémon rather than a trainer, you can only communicate with other Pokémon unless your species states otherwise (Telepathic pokemon, slowking, Mewtwo, Lots of legendaries, etc.) You can also talk to humans if you have a good back-story explaining how, though i doubt it'd be an interesting skill.
Special Rules: (I'm sorry, it's mostly common sense though.)
Mega-Evolution: Mega-Evolution is strictly limited to 1 per trainer (If you want one) and can only be done via the whole human-pokémon bond that requires a lot of training. (So no solo-Pokémons with mega-evolution.)
Legendary Pokemon: Will be part of the story, and while i'd prefer to not have any trainers with Legendary Pokémon, if you ask and then provide appropriate backstory then i may accept you as having a legendary. (Though you may be limited to only one Pokémon in that case.)
Region: This RP takes place in a custom region of my own creation, the Amynthiar Region, this is to give a sense of exploration and to prevent anyone but myself from knowing all about the region (Where as some people might have had an advantage in one region or another.) This region will have most Pokémon from generations 1 through 6.
Take note that only important towns are listed, there are obviously many other smaller towns and perhaps some other cities that you may want to visit, feel free to run the idea of said village/town here in the OOC before you include them in the story though.
Twisted-Oak Village: A secluded town surrounded by tall oak trees which have trunks that twist and intertwine to create a naturally occurring border around the village. The border protects the town from harsh winds but not from rain or sun as the village makes a perfect clearing among its surroundings.
Acorn Town: Not too far a walk from Twisted-Oak Village, the trees begin to thin and Pokémon can be seen in much more abundance. Acorn town is smaller than Twisted-Oak but commonly has a lot more Pokémon running around. It is commonly used as a rest stop for those travelling to Humble City.
Cinnamell Town: A small site, one must pass through a naturally occurring cavern that has been re-purposed into a tunnel to reach this cozy little town.
Alldon Monestary/ Native Peaks: (Directly above Cinnamell on map, accidentally forgot to rewrite the label.) A monastery high up in the mountain, travelers will often pass through here in order to head to the Forest shrine, spirit lake or head towards the eastern docks to travel to Static city by ferry.
Gate Town: A town filled with worthy competitors, more of a campsite though it does have established shops, a designated marketplace for special battle items and a Pokémon Center of course.
Aluciar Town: A town built by a large lake said to protected by the Legendary Pokémon Suicune.
Victory League: Not so much a town, but it may as well be. Here resides this region's equivalent of the "Elite Four". The area consists of a large palace-like structure with a Pokémon Center built into the foyer.
Humble City: A direct translation from an ancient civilization that once lived there, a city has been rebuilt among the ruins. Each building has a unique style, being very rustic with parts of the stone ruin-like structures being integrated into the architecture.
Teal Town: An eerie city, somewhat out of the way, most primarily only approached by strong trainers. Many ghost-type Pokémon can be found in the surrounding forests which have a somewhat blue tinge to the leaves.
Static City: While out of the way, Static City is usually bustling with business. It is on its own island which has some other smaller towns. The theme of the city is very futuristic but eco-friendly.
Brashplains City: (Brash Plains City? I need to decide.) A City built in the open plains by a mountain foot. Herds of Blitzle and Ponyta are commonly seen walking through the city, most of the roads are gravel and dirt as to not disrupt the Pokémon too much.
Silverstar City: The capital of Amynthiar, this is a very large city and a tourism hot-spot.
Coveside City: Almost as large as Silverstar, this city is largely under construction, particularly around the docks area to the north of the city where expansion is happening at a rapid pace.
Alltrue Gardens: A networked series of gardens though there are also apartment complexes on the surrounding perimeter, it is a very nice place to just spend a day taking a walk and meeting new trainers. In the center is a huge hedge-maze and it is said that at the center one of the Region's Gym Leaders spends a lot of their time.
Seaport View: While quite a way out from any major cities or towns, Seaport is a great place to get a breath of fresh air. There is also a Ferry that runs directly between here and Static City. While fun, it is known to also be a place for battle and it is rumored that the captains of the ship are as strong as any Gym Leader.
A shrine built at the end of a deep forest, wanderers often get lost just trying to locate this place, it is often said that the kind of heart will be guided by the Pokémon of the land to the shrine.
Twisting, spiraling caverns. Very dangerous to humans and weaker Pokémon. According to local legend, an ancient guardian rests in the deepest parts of the caves. It is also super cold!
Remains of a village from the previous inhabitants of these lands, while covered in vines and owning a few leaks here and there, the buildings are masterfully crafted. Too many Pokémon live in this location for humans to move in, though a select few do anyways. It is the only town without a Pokémon Center.
Team Havoc Elites:
Havoc Knights: (1-10)
#3 - Havros Truesteel.
A very distant man who cares not for the outcome of battle, he puts all his trust into his partner who is "Perfectly capable of winning this fight. We've seen worse." His true downfall is that he does not allow any form of emotional bonds to form between himself and others, including Pokemon
Partner: Lucario Mega-X
Lucario, while strong, seeks more from his trainer, wishing that a true bond could be formed so it could Mega-evolve without the use of the Team Havoc Keystone.
#4 - Keira Tina
A cold-hearted member who cares for nothing but her "Friends" and hates most people because they remind her of her own family. This is brought about by living in a very regulated household that wouldn't even let her go out and do her own thing when all the other kids her age were allowed.
Partner: Giratina Origin.
While she does not have much control of her partner, a Giratina, its power alone justifies its rank among the Havoc Elites. Will this lack of control be her own downfall?
Havoc Guard: (Members that do not make it into the top 10)
-Blank! Make some characters!-
Remove everything in ().
Appearance: (An image or a description. Nothing too fancy is fine. Help me visualize your character)
Name: (Something fitting of a trainer.)
Age: (Any age! From a preschooler to an elder pokemon master, anything is good.)
Gender: (There's like two of these right?)
Personality: (Just some traits. Trust me, this will help you RP. "to be RP'd" means you are basing it off yourself. Try something new!)
Backstory:(Perhaps how you met your pokemon? Where your hometown is? You probably don't have a father... just saying...*cough*)
Name: (Pokemon's Name)
Species: (Pokemon's species)
Level: ((Current level))
Moves: (4 moves. Nothing out of the ordinary without confirmation through PM.)
Item: (Has to be a real item from the games, You could always leave this blank.)
Appearance: (An image or a description. Do you wear a scarf or a Mega stone or something?)
Species: (You know the drill...)
Name: (A preferred nickname? If you're looking to be with a trainer i'd let them choose something..)
Level: ((Your current level.))
Gender: (There's like two of these right?)
Personality: (Just some traits. Trust me, this will help you RP. "to be RP'd" means you are basing it off yourself. Try something new!)
Backstory:(Where did you come from? Where did you go? Sorry...)
Moveset: (You get four moves from your species' movelist. For special moves, it would have to be realistic. Consult me in OOC [eg. No slowpoke with Mach Punch.])
Held Item: (I will allow you to search for berries whenever you feel like, if you don't want to start holding anything then this can be left blank. If you start in the wild it is highly unlikely you have some sort of competitive item like a life orb. If you can mega-evolve, it might be fun to go on a quest with a trainer later to find your stone.)
Gym Leaders: If you want to be a Gym Leader, please ask in the OOC or PM me, i have a couple of Leaders already planned out. Unlike the games, leaders will be allowed to roam as they so choose, though being at your Gym when a challenger approaches may be a good idea.
Elite 4: If you want to be an Elite 4 member, contact me via PM first to sort out some story things.
Team Havoc Elite: To be a Team Havoc Elite, contact me via PM or express your interest in the OOC.
Story Figure: (Pokemon or Trainer) If you want to be an integral character in the story with pre-established background, please tell me your idea in the OOC or PM me if it is super secret.
Rules: (You should know this stuff... It's all common sense.)
1. All the basics. No meta-gaming (Important especially in a pokemon RP. No Godmodding. No PowerGaming.
2. Ask all questions in the OOC, regardless of how trivial they seem. The main point of separating OOC and IC is so that the IC flows without interruption. If you must use OOC in the IC for an absolute emergency, at least edit it out later or at least spoiler it.
3. Special Snowflake clauses. (For Pokémon)
(They may seem harsh at first, but read them again and understand that i'm trying to help you improve your skills.)
-All Pokémon are Pokémon. You're not a pink Eevee with Garfield ears and Agumon claws, you're an Eevee.
-Don't be shiny for the sake of being shiny, you'll meet all these other shinys and it will be the most unrealistic and unlikely event ever.
-If you still haven't listened, know that i won't accept your shiny application unless it is "Shiny" (haha, see what i did there.) Make it nice.
-If you don't think you can be "Unique" enough without your Gardevoir with orange hair, think again, you can easily give a Pokémon flair by giving it scars, notches, markings, accessories, mega-stones. The recent mega-evolution special this incredibly well.
-I will be allowing special moves but it's a very touchy topic. If you can justify a special move I might be able to let you have it, but something like a Charizard with Water gun or a Samurott with sacred fire just doesn't make sense. There's a reason Pokémon need to be teamed up with other types.
-Unique abilities are another touchy topic. If you're somehow struggling to make an interesting character without resorting to cliches and find yourself making up unique abilities, express your issues in the OOC.
-You can however be an Eevee that prefers its fur to be spiked up or is more rough and wild. You may have a notched ear.
-You can be a shiny if you really want to, this is not a rule against being shiny.
-You could have some sort of necklace or bracer with your mega stone on it. Why not just a default scarf? A choice scarf perhaps? stylish and functional! It would also add another layer to your RPing. (Having to plan out which move you're going to limit yourself to.)
-Alternatives to a mega-stone could be a life orb implemented into your necklace/helmet/etc.
-You could have unique markings, even so much so as the cloned pokemon from the first movie.
-I'll easily allow the stat boosts to pokemon that don't want to evolve but want the increase in power. (Stats are basically nothing, if you're skilled at RPing you could defeat a Dialga with your prized hoppip if you wanted to. (Maybe an exaggeration... But hey, it could be a buff Hoppip or something...)
-Abilities are different from skills and tactics, If you're appropriately trained in something or have practiced something enough, you don't need a magical power for that skill or tactic.
Distant, cold; Keira is all for herself. While she will happily play along with Team Havoc's plans, she normally runs by her own agenda while she prefers not to have to battle, she will happily wipe the floor with anyone or anything that stands in her way. She believes that she has absolute freedom and does what she wants when she wants. Backstory:
Up until she was about 9, Keira was always quite a happy person, but as her 10th birthday approached she began to doubt her own family's trust of her. Sure enough, on her 10th birthday her parents would not allow her to go out on adventures or become a Pokemon trainer. Keira resented her family for this and over the next year her hatred grew and grew until it was no longer bearable and she ran away from her home in Static City. Keira caught a ferry from her home city to Seaport view and has been running ever since. For the first couple of months things were difficult, she couldn't trust anyone so she slept in the cold and stole food or would look around for berries. She promised that no matter what she wouldn't give in and return to her family.
By the third month she had made a place for herself in a cave. While she missed civilization, she now had made some real friends, a Phanpy, a Shuppet and a Gastrodon, she had also found a large shiny gem that she planned on selling for a heap of money, then she would build a house for her new family and they all would live happily ever after. It was a perfect plan or so she thought but that was when Keira would meet her fourth friend and things would change.
On the eighth day of the third month of her adventures, a low pitched echo could be heard from deeper within the caves, the ominous sound was almost other-worldly sound had Keira stricken with fear. She wanted to pack up her things and run away but couldn't bring herself to do it again, so instead she chose the illogical option and headed deeper into the caves to find the source of the sound. After around an hour of travelling with her friends, Keira found the source of the sound, it was a giant red and grey Gastrodon.
After trying to push Gastrodon up to the big Pokemon with no success Keira began yelling "Gastrodon!" to the giant, though with no response aside from the creature letting out a bellowing screech which hurt her ears. Her final attempt was to tie some rope from her bag around the creature's leg, though as soon as she did so, by getting too close the gem in her bag reacted to the creature which shifted forme, the now levitating Pokemon let out a satisfied shriek and flew out of the cave with great haste, Keira of course dangling by a rope tied to a now "Spike thingy".
Climbing onto her new friend's back, Keira felt the exhilaration of flying high above the region, she could see very far out in every direction, though this was also when her and her Pokemon were first noticed by Team Havoc. Once team Havoc approached her, she was happy to work for them; In exchange for her battling a few trainers they offered her an apartment for her friends and herself plus plenty of spending money.
Personality: He’s quite mischievous yet kind and caring towards people close to him. Edge is a strange young boy. Of course, that sounds vague, but you’ll understand what I mean. He’s a highly intelligent and calculating child. He’s mostly shy when he’s being sincere to someone he isn’t close to, however he can act as if he knew the person for years, speaking comfortably when he’s lying or trying to impress someone.
Backstory: Ed lived most of his life in Acorn Town. He spent his childhood living among pokémon, getting close to them. Among the dozens of pokémon, he had a special bond with two of them. One was a rather strange Beldum and a Togepi. Togepi was always playful, hanging around Ed ever since he was a little boy. One day when Ed was following a Keckleon that had stolen one of his pokémon toys (don’t judge, he was just a little kid). He lost the Keckleon when it disappeared. Trying to find the pokemon in the woods, he found a small hole in the ground just big enough that it could’ve sneaked in and hid. He reached his hand in and felt a hard skin. He clutched it and tried to pull it back out. Finally winning the tug of war, he fell back as the silver Beldum flew out. It was clutching onto a small stone with a strange symbol inside it. Dropping it by accident, the pokemon fled. The little boy picked it up, and looked around, yelling out to the Beldum to return the stone but when there was no response, Ed returned home.
The next day, Ed and Darwin the Togepi went back to the forest to return the stone. The Keckleon from the day before ambushed them, attacking Darwin, who had never been in a battle before. After Darwin was knocked back, Ed panicked, not knowing what to do. The Keckleon went after the stone but this time the Beldum showed itself, slamming into the thief with immense speed and power. After the first time it’d shown itself to a human, the Beldum started to follow Ed around, somewhat discretely.
At the age of 10, he was granted his trainer license. He’d already gotten used to battling with Darwin since the incident with Keckleon and Beldum, named Glide by Ed. Just as he was leaving the village to start travelling, Glide "subtly" entered one of Ed’s pokéballs. During his travels, he met a Heracross and a Ralts. During his time travelling, Glide was the first to fully evolve, growing extremely quickly. Next was Flo the Ralts, who evolved into Kirlia.
Moves: Megahorn, Swords Dance, Close Combat, Stone Edge
Item: Black Belt
Moves: Dazzling Gleam, Psychic, Flamethrower, Encore
Well, I finally found this place. I'll work on making my app when I have the time, however...
I think I'll be making three. One's just a normal character (though, he will be one of the earlier bio-engineered pokemon, and be capable of speech), another will be a trainer who may or may not be the current or a soon-to-be champ (going to have to PM you that one), and the third will be, just for the sake of keeping the story going while you're gone, a Team Havoc admin (again, I'll PM). The other two will only be used when I need to use them, and I will post as the pokemon about 90~99% of the time.
Appearance: He is an Infernape with smoky, almost black fur from ashes filling his fur.
Name: (Trainer's decision)
Personality: Calm, serious, and aggressive
Backstory: He was a normal Infernape at first, but he encountered a very strong trainer who could Mega-Evolve his Charizard. Infernape was quite nervous when he found out the trainer could Mega-Evolve, but he is never afraid and always fights. Attacking the Charizard head on, with Close Combat, the trainer Mega-Evolved, his Charizard. Right then, Infernape threw a punch at Charizard. It seemed like the Mega-Charizard infused it's look with Infernape when they got really close together. It resulted in Infernape, having his fur filled with ashes. It was very hot, causing him to scream in agony. He didn't know what to do, so he fled from the battle, wondering why he'd turned into a dark smoky color. Infernape was afraid, the only time in his life was he afraid, that he would not be accepted by anyone.
Appearance: Almost Identical to a regular Emolga, although he wears a Yellow scarf (Part of it appears to be cut off, making it short enough to fit him without dragging on the ground) which covers his mouth.
Personality: Rather mischievous and will steal from humans or other Pokemon if he feels it will benefit him. However, he has a decent sense of right and wrong. despises humans, as he feels that they all just use Pokemon to their own advantage.
Backstory: Born at a Pokemon daycare, Emoli was released into the wild soon after birth by the trainer of his parents, and had to fend for himself, causing him to resent humans. In order to stay alive, he trained himself hiding techniques to avoid being captured or attacked by trainers, and eventually started stealing from humans, resulting in him getting his scarf and current held item.
Appearance: He is simply a normal charmander... save for the fact that he usually wears baby-sized human clothes. His usual 'outfit' is a blue t-shirt with a drawing of a red Gyrados on it, and a pair of normal denim jeans. He also has a small brown bag that he carries around, and can carry items in, though, he can't hold many items in the bag, and none of the items in his bag count as held items in battle.
Personality: Robert is, oddly enough for a fire type, usually very calm and level-headed. It takes a lot to enrage him, however... be warned, he can and will hold a grudge.
Backstory: It was twelve years ago, mega stones weren't even known about, and Team Havoc was just beginning a project... one that would allow a pokemon to think and act for itself in battle. After months of research, breeding, and other forms of genetic manipulation, they finally created a pokemon that was intelligent enough to think for itself in battle, instead of having the trainer pick out the pokemon's moves. The scientists who were researching the egg eventually came to theorize that the individual may be capable of speech, which was what the rest of Team Havoc was afraid of. If the pokemon could speak, then it would rebel, and if it rebelled, then it would expose the entire team to the rest of the world. One of the scientists was ordered to 'get rid of this thing', and the scientist misinterpreted it, and took the egg far away, more specifically, to Twisted-Oak Village. The scientist drove there by truck, and tossed the egg in some random family's back yard, not entirely caring what happened to the thing. Their job completed, they drove back to their base, got the miniscule payment from the job, and watched as a file labeled '#004' was thrown in the shredder, and the project was abandoned. The next thing these scientists would work on would have to do with the newly-discovered mega stones.
Back at the house, however, the egg which was clearly meant to be destroyed hatched right there, with two rather tall humans standing over the small, newborn, and somewhat afraid Charmander. The two humans didn't attack, and instead brought him into their house, which, of course was absolutely huge to the newborn pokemon. The first thing the pokemon noticed was a picture of some other human, apparently a trainer, who wasn't at the house for some reason. He picked up the picture, and looked at it with a curious look in his eyes. Somehow, the two others who he'd start calling 'Mom and Dad' got the idea that this Charmander somehow used to be their son, they also assumed that he had gotten amnesia, and they started treating him as such, starting off by calling him Robert, naming him after their missing son, whom they lost contact with the day before 'Robert' was found in their backyard. As he was treated as a son rather than a pokemon, he didn't get much training in during his time out of the egg, though he'd sneak in a battle or two while his parents weren't watching, or, on occasion to protect his parents. They also taught him how to speak English, and thanks to his higher intelligence, Robert was more than capable of learning, however, as a result, he was never really able to learn how to actually speak pokespeak, which might just make him the only pokemon that can't talk to pokemon. Since he was being treated as an amnesiac son, he was put in school, just like and alongside the rest of the children, and for some reason, Robert seemed to learn at an astounding pace. It wasn't long before he was given his own trainer ID, and it wasn't long before he'd leave the house in an effort to go an collect badges, and possibly have a shot at challenging the elite four.
Robert's parents were worried that they'd lose him again, so they tried to keep him here, saying things like 'it's too dangerous out there!' and 'I don't want to lose you again!' before eventually caving, and giving Robert his bag, filled with a lunch, a potion, and an oran berry. They said their goodbyes, and Robert headed out to the professor, who was visiting the area for some reason, and was given the usual choice of a trio of pokemon, all of which had a different type associated with them. After a bit of thought, Robert went with the grass type, however... for some reason, something in him just wouldn't let him touch the ball, let alone pick it up and carry it around. He tried, yet, he could never take it, meaning that he had to start his journey without a single pokemon... well... other than himself. This was just about the time that Robert wished he fought more often, because at his mediocre amount of training, he wasn't prepared at all for what the world had to offer... but, he had to try, at least. Robert headed out on his own, trying to avoid as many battles as possible, eventually making it to Acorn Town and then Humble City, though, there were a bunch of possibly tough wild pokemon chasing him down by then, though, after a while of running through Humble City without too much difficulty, though, this was only due to how lucky he was with running away from some of the tougher fights. He was finally able to catch his breath once he got to Humble City, however, that didn't last too long, as a young trainer noticed Robert, and tossed out his own Chespin, though, the look in the kid's eyes said that he wasn't going to simply knock out Robert, he was going to try to catch him.
Held Item: None
((Well, that's all the time I have right now, I will edit it if necessary, Sol. I will also try to get the other two at least worked on when I get back.))
Things like slightly darker fur, markings or brighter/dimmer flames are acceptable, but outright changing a colour to something it can't be (even when shiny) is something i have to protest against else i may as well allow original species.
I could suggest charred fur from fire that is too strong for you to control, that's about as close to "Black fur" as i can think of right now. It would also mean your fire attacks would be stronger but you'd have to RP not being able to control them some of the time.
Smash, denied again, I said it would have to be a physical trait, like your fur being filled with ashes giving it an almost black look. No custom Pokemon colours that aren't natural, shiny or brought on by the environment. Read "Special Snowflake Clauses" under Rules.