Suddenly, at the Battlefield, everyone sees a new cave spring up out of nowhere! It is decorated with obsidian, and inside rests an Alchemiter, thousands of captchalogue cards, and some supplies! You can now alchemize anything at any time. I will post more info on this later, and it will be added into the OP.
Alchemiter: [A] STATUS: Free to use.
Supplies: HAMMER, KNITTING NEEDLES, CHEAP SWORD, RIFLE, COMPUTER, XBOX 360, BACKPACK, IRON ORE, FURNACE, CRAFTING TABLE.
And so began the Forge. No one knew what strange things would come from it when they were given the chance. But the playerbase soon began to let their imaginations run wild, creating powerful weapons used in even more powerful attacks. As their numbers grew, and the enemies grew with them, the players realized they would need to start using this Alchemiter more and more often.
Before long, dozens of things were created. However, there was one big problem: Where would they store them?
And that's where this thread comes in.
Destroy the Godmodder 2 created by TwinBuilder.
Destroy the Godmodder created by TT2000.
Welcome one, welcome all, to the DTG2 Forge Database (Alchemiter and Discussion Thread)! Or, you can just call it the DTG2 Forge Database, or the DTG2 Alchemiter and Discussion Thread. You know what? It doesn't matter what you call it. What matters is that this is the place that stores all of the bizarre weapons the the DTG2 players' minds can conjure up. Instead of this info being stored in every one of my posts, or a post in the middle of nowhere, it will instead be on display in this thread for all to see! If you want to see most of the things that have been alchemized, this is the place.
This thread also doubles as a discussion thread for DTG2, or really anything in general. I used to have rules about how everything said here had to be DTG-related, but I never enforced that rule. If there's an argument going on on the main thread between others (which has happened plenty of times), it should really be argued over here, since this place was made for discussion! If you are new to DTG2, I highly suggest coming here to ask any questions you may have! The other players and I will be happy to answer them.
1. Don't spam.
2. Don't troll or be mean to others.
3. Bring any conversations you have in the main thread that don't really flow with the game normally here.
4. Feel free to post any questions you have about the main thread here.
With that in mind, here is the entire Forge Database for you to explore! Good luck, and destroy that Godmodder!
Alchemiter: [A] Maximum Level Supported: 5. Max Upgrades: 5.
Be warned: this is a complete recap, full of spoilers! If you'd rather not be spoiled, steer clear.
Alchemiter: [A] HP: None.
Maximum Level Supported: 10.
A list of modifications that have been applied to the Alchemiter.
SCP-914. (A machine that can upgrade, change, or downgrade an alchemy. It has 5 settings: Very Fine, Fine, 1/1, Rough, and Coarse. Coarse turns an alchemy into its basic components. Rough downgrades an alchemy, lowering its level by 1 and making it less powerful. 1/1 turns an alchemy into a similar alchemy with the same level, but with a different appearance and slightly different powers. Fine upgrades an alchemy, raising its level by 1 and making it more powerful. Very Fine raises an alchemy's level by 2 and imbues it with special powers. It has a 50% chance of hitting both sides, a 16% chance of hitting your side, a 16% chance to hitting the opposing side, and a 16% chance of hitting the opposing side and causing a random status effect to occur.)
Jumper Block Extension + Punch Card Shunt. (Allows upgrades to the Alchemiter to be made easily.)
Iron Furnace. (Items can now be smelted in the Alchemiter.)
Duplicator. (Items can be multiplied. Duplicating the item will require one post, but duplicating the item 3 times would require 3 posts, and so on.)
Loom. (Allows any item to be made into a piece of clothing instantly.)
Divider. (Allows basic items and alchemies to be turned into their base components, like turning iron ingots into iron nuggets.)
Garage. (Enables alchemies with vehicles to be made more easily. Also acts as a place to store vehicles.)
Enlarger. (Can change an alchemy's size, making it bigger or smaller.)
Dune Rotary Potion Mixer. (Can combine two potions together, making a new potion. If both Potion effects are of the same alignment, the Dune combines the effect. If the Potions are of differing alignments, the Dune chooses a dominant effect and boosts it.)
Holopad. (A device that allows an alchemy to be previewed in two different ways. It has two parts: The Codex Holopad and the Alchemic Holopad. The Codex allows an alchemy to be made by punching an 8-character code into it. Characters in a code can be numbers, uppercase letters, lowercase letters, and ! and ?. Once the code is punched in, the resulting alchemy is displayed on the Holopad. From there, it can be created if you desire, thanks to the Punch Designix. The Alchemic allows one to preview an alchemy by inputting the objects like you would in the Alchemiter. The Holopad then shows the result without having to make the alchemy. However, you still have to make it if you want to use it.)
Perfectly Generic Alchemiter. (Can make a Perfectly Generic version of any alchemy.)
Punch Designix. (Allows the Holopad to make alchemies instead of just viewing them.) alCHEMISTRY-inator. (Makes a SBaHJ version of any alchemy.)
Zillymiter. (Makes a Trickster version of any alchemy.)
Scratcher. (Make a Magic Cueball-esque version of any alchemy.)
Altar of Infusion. (Converts any object, even abstract concepts, into a corresponding Elemental Orb.)
The Fusion's Falcon (European Explorer -c Fusion Torpedo Array) [4/4] Amperz4nd
The Bold Goer (The Fusion's Falcon -c Void Navigation Fins) [4/4] Amperz4nd
Monochrome's Magneto (The Bold Goer -c V.A.S.M.I.R.) [4/4] Amperz4nd
The Iron Web -O Enlarge [5/5] The_Idea_Modpack_Mod_Man
006 -O Enlarge [5/5] The_Idea_Modpack_Mod_Man
Fire -O Enlarge [1/5] nulitor
Skeleton Key -O Enlarge [5/5] Leonstar0
Dune Rotary Potion Mixer:
Splash Potion of Blackblood (Splash Potion of Bleeding O0O Potion of Decay) [3/3] Talist
Potion of Lucid Dreaming (Potion of Dreams O0O Potion of Longevity) [3/3] Talist
Potion of Imagination (Potion of Lucid Dreaming O0O Potion of Rejuvenation) [3/3] Talist
Potion of Odormist (Potion of Smells O0O Potion of Ink) [3/3] Talist
Potion of Smellspells (Potion of Magic O0O Potion of Acid) [3/3] Talist
Potion of Zeus (Potion of Godliness O0O Potion on Steroids) [3/3] Aegis-A095
Splash Potion of Nightshade (Splash Potion of Blackblood O0O Potion of Odormist) [3/3] Talist
Potion of Frostbite (Potion of Ice O0O Potion of Rejuvenation) [3/3] Talist
Potion of Cuts (Potion of Instant Harm O0O Potion of Saltiness) [3/3] Talist
Potion of Heaven (Potion of Nothing O0O Potion of Jubilee) [3/3] Talist
Potion of Holy Magic (Potion of Magic O0O Potion of Heaven) [3/3] Talist
Potion of Wrath (Potion of Angelics O0O Potion of Rejuvenation) [3/3] Talist
Potion of Critmist (Potion of Smellspells O0O Potion of Rejuvenation) [3/3] Talist
Awkward Potion (Potion of Regeneration O0O Potion of Wither) [3/3] NinjaV2403
Potion of Ambrosia (Potion of Godliness O0O Potion of Healing) [3/3] Talist
Potion of Nectar (Potion of Ambrosia O0O Potion of Rejuvenation) [3/3] Talist
Splash Potion of Venom (Potion of Gravity O0O Splash Potion of Poison) [3/3] Talist
Splash Potion of Chilling (Splash Potion of Venom O0O Splash Potion of Frostbite) [3/3] Talist
what in the world?
Okay, I get what this thread is for, and that's amazing, but... what the heck are you doing twin?
Basically, it's a thread to store everything that has been alchemized. I was going to run into some problems with where to put this info sooner or later, so ninja gave me this idea!
It is also basically a thread to talk about the game. Share your opinions on stuff that has happened in the thread, say if I forgot to do anything last turn, and just /nullpost. If you or any newcomers also have questions about the thread, I will answer them here.
Well, Twin, good job creating this thread! You know, if I had to say, if this game had gotten as popular as it is now, I probably wouldn't have gone to this much trouble to keep everything calculated and orchestrated! In this way, I believe you have grown to become perhaps a better game master than I would have been if I had continued the topic. Good job.