armory located!
Unfortunately the fortress had been long abandoned when you found it, so there is nothing better than leather armor, stone tools, and bows and arrows.
stone sword, bow, 50 arrows, and full leather armor.
Skills:
Power of the Cleric: 10% to healing power
Auto-heal: Regenerates very slowly
Armored: Takes 10% less damage from attacks, but not poisoning or any other status effects
Ability:
Mass Heal: Heals everyone by a good amount
Weakness:
Bad at Combat: -50% to attacks
Skills: Sneaking (Move Quietly), Punching Bag Training (Hand is more efficient tool/weapons), Forever Content (Mastered emotions, not effected by negative moral)
Abilities: Lightning Strike (It...strikes...lightning...)
Weaknesses: Glutton (Food fills half hunger) (or does half effect if there's no hunger)
craft a wood pickaxe and gather 10 cobble. 5 durability used.
no food effect as of right now, try another weakness.
skills accepted though.
Skills:
Archer- Higher chance to hit with a bow.
Arrow spam- At short range, can spam arrows while moving backwards to escape meleè.
On the run- Attacks have a smaller accuracy penalty if done while moving.
Ability:
Born Bowman- Starts with an Infinty I bow with infinite duration, doesn't drop on death and does not take up inventory space.
Weakness:
Armorless- Cannot wear diamond or iron armor.
Skills:
Natural Magician(Magic Does higher Damage and he can learn spells easier)
Chaotic(Hes Hard to predict)
Tamer(Can get animals to join the party easier)
Ability:
Summon Fire Duck(Summons a Giant mountable duck to ride,Can fly and breathes fire)
Weakness:
Chicken(Chickens do double damage to him)
natural magician not applicable since Steves can't cast spells. Other two skills accepted, weakness is pathetic and pointless.
Not having dirt is actually a major problem when I play Minecraft. Since this is fairly Minecraft-y... Actually, let's see what I can come up with.
Ability: Eh, same one as previous. I can't think of much else apart from Giga Drill Breaker.
Weakness: Combatant (preforms non-combat tasks at -20% efficiency), Hungry (hunger bar drains 25% faster, invisible saturation bar drains 20% faster), How do I shot arrow (penalty to ranged damage)
Hold on... hunger is a bad one. Actually, if that combatant is upped to -50%, I think Giga Drill Breaker might be legitimate depending on its strength.
I craft a wooden pickaxe and axe, and punch a little more wood.
10 wood used. 10 durability used on axe, 40 wood gained.
I know that's a huge amount of resources from everything. You'll note later on that the tools are all usable as weapons, with different bonuses to each. Yes, even the hoe.
This isn't exactly accurate.
The snow golems sit there, doing nothing.
area: Spawn Fortress
goal: prepare for quest.
10 snow golems. 10/10 hp [weak short ranged attack (1 damage). Die instantly against fire. Very weak]
quarry [big open pit with lots of stone and some coal], terrain
iron mine [deeper mine with veins of iron and coal], 100/100 hp
watch tower [tall wooden tower, good shooting point], 50/50 hp
moat [keeps out mobs], terrain,
bridge [smooth stone bridge across moat] 1000/1000 hp
walls [large stone walls built to keep out mobs] 5000/5000 hp
arrow battery #1 [large array of automatic arrow dispensers] 500/500 hp
arrow battery #2 [large array of automatic arrow dispensers] 500/500 hp
fortifications [protection against skeleton arrows] 250/250 hp
courtyard [wide open area vulnerable to arrow fire from keep and walls], terrain
armory [small armory with stone tools and leather armor] 1000/1000 hp
keep [large stone tower at center of castle, has obsidian foundation) 25000/25000 hp
kazar14:
hp: 98/100
skills: good climber (better at climbing slopes), good jumper (can jump higher and farther), fast runner (can sprint very fast).
ability: agility (can move much better than most minecraftians)
weakness: weak (deals less damage in combat)
inventory: 52 wood
engie_ninja:
hp: 100/100
skills: Terrain exploitation (skilled at using terrain to advantage), hardened fist (punch is stronger), solid footing (takes less damage from knockback)
ability: empty
weakness: empty
inventory: none
ninjatwist321:
hp: 100/100
skills: Berserk (gains 1 damage attack bonus for every melee kill last round), dark accustomed (can see better in the dark), awareness (can detect enemies far more easily)
ability: Stealth Strike (very powerful sneak attack from behind. Takes 2 posts of prep, potential for critical failure if interrupted)
weakness: Sorrow (50% drop in combat efficiency when an ally dies)
inventory: 78 wood, wood pick (50/50), wood axe (40/50)
sigmatw:
hp: 100/100
skills: technician (good with redstone), builder (good at building quickly), crafter (can craft with great skill and speed)
ability: Craftmart golem (has 5 turn summon, summons an iron golem that lasts 3 rounds)
weakness: Clumsy (not agile at all and very poor at parkour)
inventory: 39 wood, wood pickaxe (50/50)
fseftr:
hp: 100/100
skills: sneaking [can sneak], punch training [fist does more damage], Content [immune to negative morale]
ability: empty
weakness: empty
inventory: wood pickaxe (45/50), stone pick (100/100), stone sword (100/100), stone hoe (100/100), 5 seeds
ka_doink1234o0
hp: 100/100
skills: healer [good at first aid], auto heal [passively regains 2% of max hp every round], tough skinned [takes less damage from attacks]
ability: mass heal [greatly heals all other posters in group]
weakness: support role [50% combat efficiency reduction]
inventory: none
secret_scribe1
hp: 100/100
skills: archer [higher ranged hit chance], arrow spam [can spam arrows at short range], on the run [can fire while moving]
ability: Born Bowman [has free infinity 1 bow that is only useable by him]
weakness: armorless (can’t wear iron or diamond armor]
inventory:
duck55223
hp: 100/100
skills: twitchy [increased dodge chance], charismatic [can get followers more easily]
ability: empty
weakness: empty
inventory: none
Continuing.
Just a hint, the armory is there for everyone. Stock up from there instead of wasting time crafting the wooden crap.
Also, passive mobs are your allies, but leather armor is going to start popping up regularly as a drop from enemies.
Don't kill passive mobs, recruit them.
Tamable and utility mobs are included in the possible recruit lineup (unless listed in the enemy list)
Skillz:
Puncher: Extra punch damage, can get as high as iron sword when "trained", can do punching stuff better
Sprinter: Pretty fast at running
Sprinter 2: Can run jump really good, can dodge well if trained
Abilities:
Rally defence! Can rally friends to be good at defending and stuff like that
Weaknesses:
Large fingers: Sucks completely at tools. -50% for all tools, sword damage decreases.
Cravings: Wants random food sometimes, will decrease everything good by 20% if not satisfied
For cravings, it's okay for you to increase that by a little or decrease some Skills.
To start, I punch some wood, and request some crafting help. We should work together a lot to fulfill our own commands, so our weaknesses can be bested.
I look for a saddle, a carrot, and a fishing rod, if i find these things, i craft a carrot on a stick and hunt for a pig, if not, try to make an iron golem.
Skills: Good Crafter: Really good at crafting recipes
Brightness 100%: Can see in the dark slightly better than others.
Fearless: Isn't afraid of attacking mobs with full force! (+10% damage)
Ability: Zanetsuken: Powerful sword attack that can't be seen with the naked eye. Needs to have a sword. Power depends on sword tier.
Weakness: Low stamina: Tires out and cannot attack after using Zanetsuken.
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
Screw it. Going with my original skill (Giga Drill Breaker just lets me ignore all armor, deal massive damage, and collect any resource for a single turn, but whatever my other one was on page 1 lets me do my proper job) and my second set of weaknesses.
Anyway, I punch trees. Since they are a bit tougher than most enemies, it will hopefully let me train myself to kill easier.
48 wood gained.
armory located!
Unfortunately the fortress had been long abandoned when you found it, so there is nothing better than leather armor, stone tools, and bows and arrows.
stone sword, bow, 50 arrows, and full leather armor.
accepted.
craft a wood pickaxe and gather 10 cobble. 5 durability used.
no food effect as of right now, try another weakness.
skills accepted though.
accepted.
natural magician not applicable since Steves can't cast spells. Other two skills accepted, weakness is pathetic and pointless.
Hold on... hunger is a bad one. Actually, if that combatant is upped to -50%, I think Giga Drill Breaker might be legitimate depending on its strength.
wood pick crafted.
52 wood obtained, 2 damage taken when the leaves you're standing on break into air.
stone axe looted, You go on a massive tree murdering spree. 400 wood obtained. The stone axe breaks at the end of said spree though.
stone used up, as well as 6 more wood. only 5 seeds found, due to having spent time crafting.
10 wood used. 10 durability used on axe, 40 wood gained.
I know that's a huge amount of resources from everything. You'll note later on that the tools are all usable as weapons, with different bonuses to each. Yes, even the hoe.
This isn't exactly accurate.
The snow golems sit there, doing nothing.
area: Spawn Fortress
goal: prepare for quest.
10 snow golems. 10/10 hp [weak short ranged attack (1 damage). Die instantly against fire. Very weak]
quarry [big open pit with lots of stone and some coal], terrain
iron mine [deeper mine with veins of iron and coal], 100/100 hp
watch tower [tall wooden tower, good shooting point], 50/50 hp
moat [keeps out mobs], terrain,
bridge [smooth stone bridge across moat] 1000/1000 hp
walls [large stone walls built to keep out mobs] 5000/5000 hp
arrow battery #1 [large array of automatic arrow dispensers] 500/500 hp
arrow battery #2 [large array of automatic arrow dispensers] 500/500 hp
fortifications [protection against skeleton arrows] 250/250 hp
courtyard [wide open area vulnerable to arrow fire from keep and walls], terrain
armory [small armory with stone tools and leather armor] 1000/1000 hp
keep [large stone tower at center of castle, has obsidian foundation) 25000/25000 hp
kazar14:
hp: 98/100
skills: good climber (better at climbing slopes), good jumper (can jump higher and farther), fast runner (can sprint very fast).
ability: agility (can move much better than most minecraftians)
weakness: weak (deals less damage in combat)
inventory: 52 wood
engie_ninja:
hp: 100/100
skills: Terrain exploitation (skilled at using terrain to advantage), hardened fist (punch is stronger), solid footing (takes less damage from knockback)
ability: empty
weakness: empty
inventory: none
ninjatwist321:
hp: 100/100
skills: Berserk (gains 1 damage attack bonus for every melee kill last round), dark accustomed (can see better in the dark), awareness (can detect enemies far more easily)
ability: Stealth Strike (very powerful sneak attack from behind. Takes 2 posts of prep, potential for critical failure if interrupted)
weakness: Sorrow (50% drop in combat efficiency when an ally dies)
inventory: 78 wood, wood pick (50/50), wood axe (40/50)
sigmatw:
hp: 100/100
skills: technician (good with redstone), builder (good at building quickly), crafter (can craft with great skill and speed)
ability: Craftmart golem (has 5 turn summon, summons an iron golem that lasts 3 rounds)
weakness: Clumsy (not agile at all and very poor at parkour)
inventory: 39 wood, wood pickaxe (50/50)
fseftr:
hp: 100/100
skills: sneaking [can sneak], punch training [fist does more damage], Content [immune to negative morale]
ability: empty
weakness: empty
inventory: wood pickaxe (45/50), stone pick (100/100), stone sword (100/100), stone hoe (100/100), 5 seeds
coolcat702:
hp: 100/100
skills: empty
ability: empty
weakness: empty
inventory: stone sword (100/100), bow (200/200), 50 arrows, leather helm (100/100), leather tunic (100/100), leather pants (100/100), leather boots (100/100), 400 wood
ka_doink1234o0
hp: 100/100
skills: healer [good at first aid], auto heal [passively regains 2% of max hp every round], tough skinned [takes less damage from attacks]
ability: mass heal [greatly heals all other posters in group]
weakness: support role [50% combat efficiency reduction]
inventory: none
secret_scribe1
hp: 100/100
skills: archer [higher ranged hit chance], arrow spam [can spam arrows at short range], on the run [can fire while moving]
ability: Born Bowman [has free infinity 1 bow that is only useable by him]
weakness: armorless (can’t wear iron or diamond armor]
inventory:
duck55223
hp: 100/100
skills: twitchy [increased dodge chance], charismatic [can get followers more easily]
ability: empty
weakness: empty
inventory: none
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I mine more stone, and throw my wood pick to duck.
Ability: Lightning Strike (It...strikes...lightning...)
Weakness: Un-coordinated (Cannot dodge)
Complipedia
An alternate timeline emerges.
However, we must first start from the beginning...
Complipedia
An alternate timeline emerges.
However, we must first start from the beginning...
Just a hint, the armory is there for everyone. Stock up from there instead of wasting time crafting the wooden crap.
Also, passive mobs are your allies, but leather armor is going to start popping up regularly as a drop from enemies.
Don't kill passive mobs, recruit them.
Tamable and utility mobs are included in the possible recruit lineup (unless listed in the enemy list)
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Puncher: Extra punch damage, can get as high as iron sword when "trained", can do punching stuff better
Sprinter: Pretty fast at running
Sprinter 2: Can run jump really good, can dodge well if trained
Abilities:
Rally defence! Can rally friends to be good at defending and stuff like that
Weaknesses:
Large fingers: Sucks completely at tools. -50% for all tools, sword damage decreases.
Cravings: Wants random food sometimes, will decrease everything good by 20% if not satisfied
For cravings, it's okay for you to increase that by a little or decrease some Skills.
To start, I punch some wood, and request some crafting help. We should work together a lot to fulfill our own commands, so our weaknesses can be bested.
Play minecraft.
NOW
Complipedia
An alternate timeline emerges.
However, we must first start from the beginning...
Name: Minor (Mine-OR)
Skills: Good Crafter: Really good at crafting recipes
Brightness 100%: Can see in the dark slightly better than others.
Fearless: Isn't afraid of attacking mobs with full force! (+10% damage)
Ability: Zanetsuken: Powerful sword attack that can't be seen with the naked eye. Needs to have a sword. Power depends on sword tier.
Weakness: Low stamina: Tires out and cannot attack after using Zanetsuken.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Screw it. Going with my original skill (Giga Drill Breaker just lets me ignore all armor, deal massive damage, and collect any resource for a single turn, but whatever my other one was on page 1 lets me do my proper job) and my second set of weaknesses.
Anyway, I punch trees. Since they are a bit tougher than most enemies, it will hopefully let me train myself to kill easier.
GODDAMN IT
STUPID GENDERFLIP VIRUS
While that is smelting, I mine more coal for the armory.
An alternate timeline emerges.
However, we must first start from the beginning...