Welcome to Destroy the Godmodder 2: Operator, my first major achievement in life. As of September 1st, 2015, two years after the first version of this post was published and this game began, DTG2 has ended. Thanks to everyone who has viewed the game, special thanks to those who played, and immense thanks to those who stuck it out to the very end! Although it's not needed now, this post will still be included for posterity. Feel free to read through it, and the rest of the game, as you wish.
Oh, and when you're done with it, you should check out Destroy the Godmodder 0rigins, the sequel to this game that explores the Godmodder's path to becoming an Omega+ (but quickly turns into something much more complicated) and Meanwhile, In The Future, a series of stories made by me that add to the plot of DTG2 in several ways. More on those at the end of this post. (MITF will make more sense if you've read through Destroy the Godmodder 0rigins. You don't need to in order to understand it, but it will probably help.)
The godmodder FINALLY falls over, red-shaded, his death seeming to take a bit longer than that of a normal player. Also, he drops every single piece of the extreme gear he was carrying, which you promptly all start punching, then you take it as spoils! The sky clears, the grass and trees go back to normal, and then the sun starts coming up!
...But...
You suddenly see the godmodder running up to you! He has respawned, and is running up to you! But then, a message appears in chat, by the godmodder!
"You KILLED me? That's not possible! I DIDN'T die, I actually had an...un-dier, I, I mean, a re-undeader, and it... NO! HOW COULD YOU KILL ME!?!!? I AM INVINCIBLE! I'm...I'm...INFALLIBLE! Your victory was a fluke, because you're OVERPOWERED! ALL THE PLAYERS AND EVERYTHING THEY USE ARE OVERPOWERED! I'M THE ONLY BALANCED THING IN THE ENTIRETY OF MINECRAFT! YOU'RE ALL STUPID NOOBS THAT I AM VASTLY SUPERIOR TOO! YOU ALL SUCK! I'M NEVER PLAYING ON THIS SERVER AGAIN! ...BECAUSE OF ALL THE STUPID NOOBS POPULATING IT!
He promptly ragequits the server.
Or had he?
A true godmodder never gives up in their goal to make everyone rage quit. And this godmodder, who had single-handedly hacked the source code of Minecraft to give himself anything he wanted, was not about to give up! No... He had another plan. A better plan. A plan that would ensure victory for the godmodding cause once and for all...
One day, not long after the end of the Battle of the Godmodder, everyone decided to log back on to Minecraft and play on their favorite servers. But, when they all got on, they instantly saw a message in chat.
Godmodder477 invites you to GodCraft! Do you accept?
There was only a Yes button, and even if it wasn't clicked, everyone automatically clicked it instead. All the millions of people in Minecraft were transported to the Godmodder's very own server, where he could terrorize them and make them rage-quit for good! He also put a virus into everyone's computers, so they couldn't leave! The entire Minecraft population was in panic!
...And of course, that's where you all come in.
Destroy the Godmodder series created by TT2000.
Welcome to the official sequel to the hit thread Destroy the Godmodder! I will be the Game Master. In this game, you have to destroy the Godmodder, a character whose job is to make everyone in the universe ragequit! As defined by Urban Dictionary, a godmodder is someone whose character is for all purposes, invincible. No attacks or any techniques will work against said character. The godmodder can instantly recover from anything that happens to them. Of course, the godmodder can do anything to any other character and the other characters aren't allowed to defend against it.
This Godmodder, the most powerful godmodder in existence, has attacked Minecraft before. But this time, the Godmodder owns his own Minecraft server, so it will be even harder than the last game! However, there are many things that aid you in your fight. Periodically, you can rescue players that can fight for you! You can take down powerful bosses and gain cool new loot! You can use the Alchemiter to create powerful weapons. And you can use some Special Attacks to take out the opposition.
You can choose between fighting against or for the Godmodder! You can also remain neutral. But the end goal of the game is clear. Destroy the Godmodder, destroy his server, and save the entirety of Minecraft from destruction!
Keep reading below for the important tips and rules, and a more in-depth look at a lot of this game's features.
I. TIPS:
1. To beat the Godmodder, you have to use attacks that cannot be godmodded!
2. If an attack successfully damages the Godmodder, he will do something so that it will not work a second time.
3. Counter-godmodding is allowed, but don't let it drag on for too long.
4. You can pick a side in this fight. The default alignment, and the one you should choose, is Anti-Godmodder. However, you can be Neutral or Pro-Godmodder if you wish.
5. You can charge more powerful attacks in addition to base attacks. These charged attacks will deal much more damage, and may one-shot weaker characters! The limit for charging attacks is 50 posts.
6. In addition to attacking, you can summon characters from popular culture (or ones you've made up yourself) known as entities! Depending on how long you summon them for, they will have varied attack power and health. The longer you charge it for, the more powerful it will be! If you just instant summon the character, it may get converted to the Godmodder's side. The limit for charging entities is 50 posts.
7. This game is not a roleplay. You do not need to create your own character/backstory to join.
II. POSTING RULES:
1. Each player can only post 3 times per turn. Any additional posts will not be counted.
2. Do NOT double-post. Your post will not be counted if you do.
3. If you are talking or asking a question, you can make your post a nullpost. These types of posts are discouraged in the main thread. They belong in the Forge Database.
4. The more attacks you use in a post, the less powerful each one will be!
5. You are not allowed to make a placeholder post that you will edit later. If you do this, you can only post 2 times that turn instead of 3.
III. ENTITY + CHARGING RULES:
1. If you try to charge an entity for longer than the maximum limit, your charge will fail.
2. Once an entity is killed, it cannot be resummoned.
3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception.
4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities.
5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge!
6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though!
7. You cannot remove charge points from any player, regardless of faction.
8. At any given time, you can only charge 3 entities/attacks, assist 2 different charges, and make 3 alchemies.
9. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it.
IV. PLAYERS:
Every so often, you can rescue Players and they will fight on your side! They don't have the best HP, though, so make sure to help them out! To make up for that, instead of leaving permanently upon death, players have respawns!
If they die, they can come back, at the cost of a respawn. Once a Player runs out of respawns, they are gone for good! Each Player also has a powerful special attack, and each one is different. If a Player uses his special attack, though, they leave the server for good, so only use them when you're in trouble! If enough people agree to use a special attack, the vote will go through.
V. SPOILS OF WAR:
Periodically, bosses will appear of varying alignments! Upon death, they will drop a small piece of themselves, a Spoil of War. These can be used by the person who dealt the finishing blow to the boss, and they can create very powerful effects! Here is a list of all Spoils of War.
C-Mech: Detonation Core. Wearer: TT2000 [AG] A piece of the C-Mech dropped from its center. It can generate a huge explosion where it stands, dealing heavy damage. Cooldown: III
One-Winged Angel Kirby: Broken Halo. Wearer: K4yne [PG] 1WAK's halo, bringing to mind an angel with none of the glory. When used, it makes the wearer's attacks minicrit for three turns. Cooldown: III
Z-Mech: Contaminated Gear. Wearer: ninjatwist321 [AG] A piece of machinery infected with a virus. It can be electrically charged to infect an enemy, which will infect another entity every turn. The infection stops after four turns. Cooldown: IIII
SJ-Mech: Rapidfire Bow. Wearer: PitTheAngel [AG] A machinegun crossbow dropped from the SJ-Mech. When used, it can deal heavy damage continuously to an entity. Cooldown: III
Horseless Headless Horsemann: Horseless Headless Horsemann's Headtaker. Wearer: ManiacMasteR [N]. A ghostly silver axe from another world, owned by the Horseless Headless Horseman of Dustbowl lore. When used, it deals moderate damage, and can also summon spirits of lost heads to attack. Cooldown: III
TIE-Hivemind: Hivemind CPU. Wearer: 5l1n65h07 [N] A gold sphere that contains the data of the TIE-Hivemind. It can be used in battle to summon an invincible TIE-Sentry for the user. However, it leaves in two turns. Cooldown: III
W-Mech: Potion Supply. Wearer: Talist [AG] A metal cylindrical backpack with tubes running through it. When used, it can brew one of three potions: Crit Potion, which crits an entity's attacks, a Healing Potion, which heals an entity, and a Poison Potion, which poisons an entity. Cooldown: III
EN-Mech: Ender Orb. Wearer: Netpatham [AG] A large Ender Pearl with purple energy flowing around it. When used, it will summon the majyyks of the End, glitching out entities. They will take heavy damage and may not be able to attack that turn. Cooldown: IIIII
SL-Mech: Slime-inator. Wearer: TehEpicNinja9001 [AG] A cannon with a lime-green nozzle, a glass container filled with acidic slime, and tubes leading to a pressure stabilizer at the end. When fired, it spits out acidic slime at an enemy, dealing damage, dealing splash damage at additional entities, and acidizing all of them. Cooldown: III
TwinBuilder's Computer: Molten Processor. Wearer: Pokefan151 [AG] A red-hot circuit board that was ejected from TwinBuilder's Computer after it was cooled down. It can deal moderate damage to three entities, or target fewer entities to strike with double or triple the power. The attack also burns all affected entities. Cooldown: IIII
Raidriar the God King: Infinity Blade. Wearer: The_Nonexistent_Tazz [AG] A powerful sword from another video game. Its recharge time and damage are influenced by the amount of enemies killed by the weapon. It starts out dealing 2,000 damage and gains 1,000 damage for every enemy it kills. For every 4 kills, it will need an extra recharge point. Maximum amount of kills is 8. Cooldown: II
Grandmatriarch Army: Prism. Wearer: TehEpicNinja9001 [AG] A glass prism able to turn light itself into cookies. In any other game, the effects of using such a device would be dubious, but this is not any other game. Instead of a cooldown, this item requires a warmup. When complete, an entity will be massively healed. Warmup: III
Calamity: Lil' Cal. Wearer: insert_generic_username [AG] A bizarre puppet with a backwards hat, a gold tooth, and a creepy smile. When used, it Curses an entity for 2 turns. In that time, all attacks against the entity minicrit. Cooldown: IIII
Demonator/Tripod: Shockwave-Laser Cannon. Wearer: Fseftr [N] A compact white-and green cannon from the weaponry of the Tripod. When used, it will deal heavy damage and stun an entity for 4 turns. Another random entity will also take some splash damage. Cooldown: IIII
The Felt: Sacred Pool Balls. Wearer: insert_generic_username [AG] A set of fifteen pool balls that glow with colored light. Upon use, they explode with light, and a random invincible member of the Felt pops out. However, he leaves in 4 turns. Cooldown: IIII
Doc Scratch: Deudly Magnum. Wearer: TwinBuilder A polished white handgun, shining as brilliantly as Doc Scratch's head. It is one of the most powerful guns ever created. The cueball it has for ammo can instantly obliterate any enemy. This Spoil only has one cueball! Once it is used on an entity, it cannot be used again.
Lrd English: Emerald Nova. Wearer: pionoplayer [AG] A golden staff capped with the surface of Green Sun, capable of turning into a golden assault rifle. Once used by Lord English himself, this Spoil is a force to be reckoned with. It can deal heavy damage to an entity, scare several others into not attacking, and give a small buff to some allies. Cooldown: IIII
Psycho Waluigi: Waluigi Thyme. Wearer: Irecreeper [AG] A small sampling of Waluigi's secret spice. When used, it directly interferes with the Narrative and causes a game-changing event to occur. This Spoil can only be used four times, and then the bottle runs out! In other words, Waluigi Thyme... ...IS OVER.
WS-Mech: Wither Plate. Wearer: TT2000 [AG] A monolith-black plate of armor from the WS-Mech's chassis, with glowing runes covering its surface. A malevolent gray aura surrounds the plate. When used on an entity, that entity becomes Withered. During this time, the entity will take damage each turn and cannot be healed. Cooldown: IIII
ZP-Mech: Auditory Piston. Wearer: The_Idea_Modpack_Mod_Man [N] A stray pink piston from the ZP-Mech's voice mechanisms. When activated, it emits a rally cry that brings a legion of Zombie Pigmen onto the Battlefield. They are invincible, fight on the user's side, and last for 3 turns. Cooldown: III
BZ-Mech: Inferno Servo. Wearer: Netpatham [AG] An orange servo from the BZ-Mech's parts. The top is lit in flames. When used, it summons a gigantic Fire Charge, dealing heavy damage to an entity and Melting it for two turns. During this time, the entity takes constant damage and also cannot attack. Cooldown: III
Highlord Quen-Athar: Silver Eye. Wearer: crystalcat [AG] A magical silver eye with glowing runes all over it. When used, it deals heavy damage to an entity and empowers the user. For the next turn, any magical attacks the user deals will minicrit. However, any physical attacks will be weakened. Cooldown: III
MC-Mech: Magma Multiplier. Wearer: Fseftr [N] A curious dark-brown sphere found deep inside the MC-Mech's chassis. When used, this sphere glows bright green and fires a white beam at any number of entities.. However, the more entities are targeted, the less powerful each individual attack will be. Cooldown: IIII
King Ikea: Table Leg. Wearer: Irecreeper [AG] A sawed-off wooden leg from a table of unknown size, given to the players upon Ikea's retreat from the Battlefield. It can be used to reveal hidden machinery, turning the simple leg into a rocket launcher that can fire upon an entity for heavy damage. Cooldown: III
GH-Mech: Spare Tentacle. Wearer: TheLordErelye [AG] A spare tentacle from the underside of the GH-Mech's undulating form. It is mechanical, and flecks of white paint periodically appear on it. Upon use, its machinery activates, and it finds the nearest enemy entity, wrapping itself around it. This Constricts the entity, stunning them and weakening them. Cooldown: IIII
Bill Cipher: Providence's Topper. Wearer: TheLordErelye [AG] A sleek black top hat worn by the mysterious and enigmatic Bill Cipher. Upon use, the wearer dons the hat and travel inside an entity's own mind. The entity takes heavy damage and is stunned for a few turns. Cooldown: III
Space Gyarados: Red Scale. Wearer: engie_ninja [N] A smooth crimson scale obtained from the hide of the Space Gyarados. Its time up in space caused a few of its scales to become discolored, giving them odd effects. When used, the user gets whipped into a frenzy, causing all of their attacks to minicrit for the next three turns. Cooldown: III
Lord Dome: Twitchy Staff. Wearer: Irecreeper [AG] A polished wooden staff that twitches with crazed energy. Voices emanate from the Pokeball at its top. Upon use, three entities are targeted. The first one takes moderate damage and is Confused for three turns. The other two are Confused for one turn. Cooldown: III
Black Monolith: Monolithium. Wearer: Leonstar0 [AG] A shard of the Black Monolith, dark as a double midnight. Mystical runes are etched onto its surface, imbuing it with an ancient power. This Spoil serves no use in combat, and is purely decorative.
Paradox Dimentio: Chaos Heart. Wearer: K4yne [PG] A black heart that constantly emits waves of energy. It was used by Paradox Dimentio in an attempt to destroy reality, and is said to have the power to complete that very task. Upon use, a massive paradox surge is created, damaging several entities, regardless of alignment. Cooldown: IIIII
One-Winged Angel Kirby Soul: Faceless Eight. Wearer: insert_generic_username [AG] A set of eight grey eight-sided dice. They were used by The Operator to release the Soul from its terrible prison in the Nest. They are used by rolling the complete set of dice. Depending on which side each dice land on, one of over sixteen million possible attacks will be selected and used. Cooldown: II
Strongmann Machine: Necro Smasher. Wearer: engie_ninja [N] A wooden mallet with a detached robot arm hanging from it. It shimmers with the haunted energy of Bumper Car Hell. Upon use, it sends an entity through a portal to Bumper Car Hell, where they are rode over by countless bumper cars. This damages and stuns them. Cooldown: III
Black Ghost: Black Matter Gun. Wearer: crystalcat [AG] A circular gun from another dimension, capable of creating and shooting cubes at will. It can create several different cubes with different effects. Blue cubes deal damage to a target. Green cubes cause the next attack against the targeted entity to minicrit. Yellow cubes cause the target's next attack to be weakened. Red cubes are explosive, dealing splash damage. Black cubes change time and space, Confusing the target and causing them to not attack. Cooldown: IIII
Shard of Guilt: Kitsune Charm. Wearer: Talist [AG] A gold-white bracelet made out of a gold chain. The center stone shows a fox carved out of black opal. When used, the user can select a potion and weapon of choice and combine the two together. When fired, the weapon will have the potion's effects as well. This lasts for two turns, and the spoil will need to cooldown afterwards. Cooldown: II
The Prince: Glitch Wrench. Wearer: gutza1 [AG] A clear wrench made out of a dark-purple crystal. A throbbing, purple gem is lodged inside the wrench's center. When used, it can modify the Source Code of Reality itself. Due to the volatile nature of glitches, the result can be beneficial or harmful to the user. Cooldown: IIII
Ghost of GLaDOS: Hard-Light Gun. Wearer: ProofofconcepT [PG] A sleek and futuristic prototype gun from Aperture Science. It looks like a Portal Gun with a modified nozzle with blue energy circling around it, connected to a pack on the top of the gun. It can fire beams of hard light generated from the pack to damage entities, and can also create a giant hard light wall to protect an entity or player. Cooldown: III
Shattered Bill: Oblivion's Topper. Wearer: The_Nonexistent_Tazz [AG] A smooth grey top hat, being one of the two worn by Bill Cipher in his Shattered state. When used, it allows the user to gain complete mastery of mental manipulation. They can enter an entity's mind and cause them to attack an entity in their own faction. The user can also fire a beam of amethyst fire as a traditional attack. Cooldown: III
Project Binary: Serpent's Fang. Wearer: insert_generic_username [AG] A flickering pink fang chipped off from the dying Hard-Light Projection of Project Binary. It represents the bite of a venomous beast who was almost killed too late. This Spoil serves no use in combat, and is purely decorative.
EG-Mech: Pale Valve. Wearer: The_Serpent [PG] A slightly rusted pale valve found in the EG-Mech, used to control its internal water supply. When used, it forces all water in a nearby radius towards the user, surrounding them in a ball of water. The water will then be forcefully expelled in all directions from the user, dealing armor-piercing damage to targets. Cooldown: IIII
G-Mech: Giant Gear. Wearer: CobaltShade [AG] A slightly rusted clockwork gear found in the G-Mech's chassis, with several smaller gears interlocking around it. When used, it latches onto a weapon of the user's choice, imbuing it with the power of giants and causing it to grow to a massive size. Attacks from that weapon will crit for four turns afterwards, but then it has to cooldown. Cooldown: IIII
WB-Mech: Nether Spire. Wearer: pionoplayer [AG] A long golden spire taken from the body of the WB-Mech, crackling with electricity and burning with fire. When used, it can become supercharged with either flame or lightning, dealing massive damage to its target. The power of electricity causes the next five attacks against the target to minicrit, whereas the power of fire causes the target to become burned for five turns. Cooldown: IIIII
ED-Mech: Amethyst Spike. Wearer: 5l1n65h07 [N] A spike forged from a pure purple crystal, embedded on the metal hide of the ED-Mech. When used, it emits a pulsing shockwave, dealing damage to a target and summoning an army of Elite Enderman to attack other opponents. They will stick around for five turns, and the Spike will need to cooldown afterwards. Cooldown: IIIII
Demonhead Mobster Kingpin II: Brass Knuckles. Wearer: Irecreeper [AG] A set of black brass knuckles that can only be lifted by the most powerful man in the universe. Due to this, their attack power is massive and can incapacitate an enemy in one punch, but they require six turns to lift, meaning they have a warmup time and not a cooldown time. Their innocuous double is the Megaton Key. Cooldown: IIIIII
The Godmodder: The Godarm. Wearer: The_Nonexistent_Tazz [AG] The hollow golden framework of the Godmodder's mechanical left arm, which was used frequently in battle. It can be worn by anyone with an amputated left arm, and can assume the form of any other arm. This Spoil serves no use in combat, and is purely decorative.
VI. SYNOPSIS:
This section serves as a recap for the main story of the game. Due to the game's overarching storylines and plot points planned far in advance, the game is split up into Acts and Intermissions to separate important plot arcs in a way reminiscent of Homestuck's story progression. Yeah, you're gonna be seeing a lot of Homestuck throughout this game.
Be warned: this is a complete recap, full of spoilers! If you'd rather not be spoiled, steer clear.
You can find out all information about the Alchemiter's specifications, upgrades, and created items over here!
If you find regular attacks are not enough, you can head over to the Alchemiter! The Alchemiter is a powerful construct that can take two or more items and combine them together to create a more powerful item! Using alchemy, you can create powerful weapons with special abilities.
Alchemy works by taking two or more items and putting them in the Alchemiter. In this example, they'll be a Hammer and a Green Slime Ghost Pogo Ride. Using the Alchemiter, you can combine them in two different ways: && (AND) and || (OR). The way you combine the items will change the output of both items.
Using the && combination will combine the functions of both items. Hammer && Green Slime Ghost Pogo Ride would create a Pogo Hammer, which combines the offensive capabilities of the hammer with the springing capabilities of the pogo ride into one weapon.
Using the || combination will combine the function of one item with the form of another. Hammer || Green Slime Ghost Pogo Ride would create a Hammerhead Pogo, which combines the pogo ride's function with the shape of a hammerhead.
With this in mind, you can take any two items and alchemize them together into near infinite combinations! Depending on how powerful the items are, it will take longer to create them. Level 1 alchemies will take 2 posts to make, while Level 10 alchemies will take 11 posts to make! Once that's done, you can use the alchemy in combat! Keep in mind you can only make three alchemies at any time.
If the above paragraph didn't clear things up enough, here:
Lv. 1 = 2 posts to make.
Lv. 2 = 3 posts to make.
Lv. 3 = 4 posts to make.
Lv. 4 = 5 posts to make.
Lv. 5 = 6 posts to make.
Lv. 6 = 7 posts to make.
Lv. 7 = 8 posts to make.
Lv. 8 = 9 posts to make.
Lv. 9 = 10 posts to make.
Lv. 10 = 11 posts to make.
Now go out and make some items!
VIII. THE ECHELADDER:
The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of the XP that players gain throughout the game. You can earn XP by attacking entities. If you gain enough XP, you'll level up and gain powerful abilities known as Special Attacks! Every player starts at Lv. 1, and there is no level cap, even though you stop gaining Special Attacks at Lv. 10. Special Attacks come in three types:
Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to new heights. A fully leveled player will have four chains of Battle Techniques. Each chain has four separate versions of the Technique that are progressively more powerful.
Combat Operandi, which are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. A fully leveled player will have three Combat Operandi.
Comb Raves, which are the most powerful attacks in the game. Only when a player reaches Level 10 will they gain access to their Comb Rave, but even then, it can only be used under select circumstances! An Impetus Comb must be filled to the brim with Pang Nectar, which is earned as players deal damage. A global bar keeps track of the current Nectar status, and when an Impetus Comb is full, a selected player can unleash their Rave! Sometimes a Comb can power two players' Raves at once in an unstoppable force known as a Dual Rave!
This is for all the archival readers out there, and people who just want to jump to a certain point in the game quickly. This list splits up all the acts and intermissions into different chapters to denote all the individual events in each act. In addition, every storypost, dialogue, and book read can be accessed from here as well.
Keep in mind that this chapters list is fully interactive! Clicking on any chapter or cutscene will automatically jump you to that exact point in the thread for you to read. However, two things are worth noting. Due to the Minecraft Forum mass-deleting a large series of posts after the creation of this list, the page counts they depict are inaccurate, and some of the links lead to an incorrect post. Still, though, they show the clear progression of the game's story. Enjoy the chapters list, and happy reading.
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X. ALIGNMENT KEY:
Here's a list of alignments. This can help if you're confused about what the colored tags next to entities' names mean.
Undecided [???] These entities have no alignment at all and will attack anything. Sometimes they're extra-special and have interesting mechanics that go beyond generic entity stats... Hostile [H] These entities are wild cards, and can attack many different alignments at once. They can be some of the most powerful entities, but to balance this out, they often have weak spots that need to be discovered. Neutral [N] These entities have chosen to take the middle road and are neither for or against the Godmodder. They attack both factions at random. Players can be Neutral, though they sometimes tend to favor one side over the other. Anti-Godmodder [AG] These entities are the de-facto protagonists of the game. They fight against the Godmodder and whatever he summons. Players start out as AG, though they aren't always the best of people... Player [PL] Helpless Minecraft players that are either rescued or come to help in the fight. Characterized by low HP, respawns, and special attacks. Typically fight for the AGs, but the Godmodder can spawn PG Players... [PL] Pro-Godmodder [PG] These entities are the supporting antagonists of the game. They fight for the Godmodder, but can sometimes be other entities that were brainwashed! Players can be PG, even if it seems to be a lost cause.
Boss [BOSS] Very powerful entities summoned by the Godmodder, players, or the plot. Characterized by high HP and attack power, multiple special attacks, and the ability to drop items on death. Can be in every faction: [PG BOSS]/[AG BOSS]/[N BOSS]/[H BOSS]/[??? BOSS] Also come in the form of waves of Godmodder-spawned Mechs. [MECH] The Godmodder [GM] The main antagonist of the game. Wants to make everyone ragequit, and has a personal hatred towards the players for defeating him before. Characterized by low HP, incredibly high defense, high attack power, and the ability to adapt to anything thrown at him. The goal is to destroy him!
The sequel to DTG: Chaos, this game takes Chaos' mechanics to 11! Can the players defeat WARE? Dubiously canon. Destroy the Godmodder: Destroy the Godmodder.GMed by DCCCV; 9/1/18 - current.
A streamlined, redesigned DTG experience set in the same universe as DTG: Renewal. A noncanon spinoff. Destroy the Godmodder: MSPAradox.GMed by gutza1; 7/4/19 - current.
A remake of MSPA Edition set in an alternate form of canon picking up immediately after DTG2. Same premise, new tricks!
Our own forum! It's been the hub for many noteworthy DTG games, and a discussion board for the series. The DTG Discord.
The central hub for the entire DTG community, and the ideal place to discuss the series (and anything else).
XII. MEANWHILE, IN THE FUTURE:
Since the following section discusses how the Destroy the Godmodder series has continued following the actual end of Destroy the Godmodder 2, I've hidden it in a spoiler. Only click if you've finished Destroy the Godmodder 2 and want to see where the series goes next, or if you're just curious in general - not that I can blame you. MITF should be read after you've read through all of Destroy the Godmodder 2 first. (And Destroy the Godmodder: 0rigins, for that matter.)
Destroy the Godmodder 2 ended on September 1st, 2015. But even before that summer day, forces were brewing behind the scenes. Forces intent on building upon this game's already-rock solid foundations, and telling stories in the past, present, and future. These stories were numerous and varied - some took place entirely as text-based games on IRC chats, and others were told entirely through images. Some were right here in this thread, and others encompassed the end of the Internet itself. And when you have a story being told in such obtuse ways, one compounded by a zeitgeist of mystery and confusion and that feeling of solving some labyrinthine puzzles, how are you supposed to compile it all?
Enter Meanwhile, In The Future: every DTG-centric story I've made since the official end of DTG2. Put together, they all tell a story much greater and grander than the sum of their parts - and one even greater than DTG2 itself. I can't truly recreate what MITF was like from its first story. You'd have to have been there, on the DTG Pesterchum and the Discord, to understand the mystery and how things unfolded, not to mention the various other tidbits not put together here. But I can bring everything that's important together, so that you can read it. So. What is MITF, exactly? What's it all about?
One part of MITF focuses on Destroy the Godmodder: 0rigins, which I joined as a relatively unknown character known only as The Scribe. Another deals with Destroy the Godmodder: Terraria Edition, which I joined as Bill Cipher (carrying special cargo in tow). Yet another reveals the hidden past of Project Binary - the true nature of his creation, and of his creators. And another still discusses what happened after the credits of DTG2 rolled - what happened to the Godmodder, the Operator, Build, Split, and the game's players?
Though it may not seem like it, every piece of this puzzle is connected. Every component is building up to an enigmatic, undeniable truth woven into existence itself. What is it? What lies beyond the grey curtains of reality and in the kaleidoscopic anarchy? To answer that, you'll have to read it for yourself.
I'll see you there.
A pseudo-chronological list of the stories in MITF can be found here, but bear in mind that more often than not, multiple stories were being worked on at the same time - so it was really like one behemoth that was slowly being told. Regardless, if you want a proper order, here you go.
The Scribe's Quest- A mindless dementia, a glaucomic soul, a silent dimension, a fracturing whole...
Every post I made in DTG0 and Terraria while I was still playing DTG: the incomplete stories of the Scribe and Bill Cipher. The Pinary ARG - And the players that stayed to this last fateful day have summoned the nine, and now all must 0bey.
A text adventure I made on the DTG Pesterchum memo involving the prototype to Project Binary, "Probect Pinary."
[7x7] - The recent past is recalled for the benefit of the nonexistent.
A short text adventure I made after Homestuck's end, which asks what would happen if all stories were to suddenly stop. One Year Older - The sun is the same in a relative way but you're older. Shorter of breath, and one year closer to death.
The epilogue to DTG2, discussing what happened with its major characters after the credits rolled. VERY dubiously canon. Ends of the Earth -He dreamt of a series of numerals and phrases.
A text adventure on codebreaking, puzzle-solving, and mind games on the DTG Discord about finding eight journal pages. Infamy - Yesterday, December 7, 1941 - a date which will live in infamy - the United States of America was attacked.
A compilation of stories describing events on December 7, 2012-2016. Made to celebrate DTG1's fourth anniversary. Masonquest - But a Shatter is never really finished. It just stops moving. Daddyquest/ Corporatequest /Ephemeralquest
A set of three image-only pseudo-comics describing the adventures of Build as he is trapped in his mindscape.
A story about Bill Cipher and Flumpty Bumpty making a mess of Fiction. Made to celebrate DTG2's fourth anniversary. Age Of - The vision that they deserved.
A series of letters from TwinBuilder, written to an unknown figure. Made to celebrate DTG2's sixth anniversary. ~ ...Is Recalled.
Confused about MITF? This comprehensive recap will, hopefully, answer your questions. The MITF Discord. The central hub for MITF, and the ideal place to both read and discuss it.
Well, that's about it! Now, do you have what it takes... to destroy the Godmodder again?!
Thankfully, my Extreme Gear made the trip, so this might be kinda easy for me.
I ask the Godmodder why he wants us to ragequit so bad, and if he refuses to answer the question, I hack the server so that I have OP privileges and I can ban and ipban whoever I want and no one can ban or ipban me and my OP privileges cannot be revoked, and I shall ban and ipban the Godmodder, so HAH!
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
I pull out a .44 magnum, which transforms into an enormous railgun that fires full-sized nuclear ICBMs and Lodestar missiles. I fire it at the Godmodder.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Thankfully, my Extreme Gear made the trip, so this might be kinda easy for me.
I ask the Godmodder why he wants us to ragequit so bad, and if he refuses to answer the question, I hack the server so that I have OP privileges and I can ban and ipban whoever I want and no one can ban or ipban me and my OP privileges cannot be revoked, and I shall ban and ipban the Godmodder, so HAH!
The godmodder wants everyone to ragequit because it's in his job description. As for the hacking, the server has plugins that prevent your hacks!
I pull out a .44 magnum, which transforms into an enormous railgun that fires full-sized nuclear ICBMs and Lodestar missiles. I fire it at the Godmodder.
The godmodder holds out his hand, and all the missiles stop! They careen towards you instead! The explosion can be heard for miles...
3/3!
I rescue 1 player and take them to the co-ords of the house I built. I asses their physical and mental condition and give them some weapons.
"Good luck out there buddy."
That isn't how it works. The players show up on their own, and you guys will have to work together to rescue them.
Suddenly, a player appears! He is trapped in an obsidian cage, and you must break him out in two turns, or else the Godmodder will kill him. If you rescue him, he will help you!
Obsidian Cage: HP: 7,500/7,500. Specials: Housing Player #1.
I join the game! I attempt to think of an un-godmoddable attack to use against the godmodder. But no matter how hard I try, I realize that I can't think of one, so I think harder and harder until my head explodes. all the pieces violently hit the obsidian cage, and then I use my hands to pull out a REPLACEMENT HEADTM , which I then put on my neck.
HEY! READ THIS FIRST:
Welcome to Destroy the Godmodder 2: Operator, my first major achievement in life. As of September 1st, 2015, two years after the first version of this post was published and this game began, DTG2 has ended. Thanks to everyone who has viewed the game, special thanks to those who played, and immense thanks to those who stuck it out to the very end! Although it's not needed now, this post will still be included for posterity. Feel free to read through it, and the rest of the game, as you wish.
Oh, and when you're done with it, you should check out Destroy the Godmodder 0rigins, the sequel to this game that explores the Godmodder's path to becoming an Omega+ (but quickly turns into something much more complicated) and Meanwhile, In The Future, a series of stories made by me that add to the plot of DTG2 in several ways. More on those at the end of this post. (MITF will make more sense if you've read through Destroy the Godmodder 0rigins. You don't need to in order to understand it, but it will probably help.)
Or had he?
A true godmodder never gives up in their goal to make everyone rage quit. And this godmodder, who had single-handedly hacked the source code of Minecraft to give himself anything he wanted, was not about to give up! No... He had another plan. A better plan. A plan that would ensure victory for the godmodding cause once and for all...
One day, not long after the end of the Battle of the Godmodder, everyone decided to log back on to Minecraft and play on their favorite servers. But, when they all got on, they instantly saw a message in chat.
There was only a Yes button, and even if it wasn't clicked, everyone automatically clicked it instead. All the millions of people in Minecraft were transported to the Godmodder's very own server, where he could terrorize them and make them rage-quit for good! He also put a virus into everyone's computers, so they couldn't leave! The entire Minecraft population was in panic!
...And of course, that's where you all come in.
Welcome to the official sequel to the hit thread Destroy the Godmodder! I will be the Game Master. In this game, you have to destroy the Godmodder, a character whose job is to make everyone in the universe ragequit! As defined by Urban Dictionary, a godmodder is someone whose character is for all purposes, invincible. No attacks or any techniques will work against said character. The godmodder can instantly recover from anything that happens to them. Of course, the godmodder can do anything to any other character and the other characters aren't allowed to defend against it.
This Godmodder, the most powerful godmodder in existence, has attacked Minecraft before. But this time, the Godmodder owns his own Minecraft server, so it will be even harder than the last game! However, there are many things that aid you in your fight. Periodically, you can rescue players that can fight for you! You can take down powerful bosses and gain cool new loot! You can use the Alchemiter to create powerful weapons. And you can use some Special Attacks to take out the opposition.
You can choose between fighting against or for the Godmodder! You can also remain neutral. But the end goal of the game is clear. Destroy the Godmodder, destroy his server, and save the entirety of Minecraft from destruction!
Keep reading below for the important tips and rules, and a more in-depth look at a lot of this game's features.
I. TIPS:
1. To beat the Godmodder, you have to use attacks that cannot be godmodded!
2. If an attack successfully damages the Godmodder, he will do something so that it will not work a second time.
3. Counter-godmodding is allowed, but don't let it drag on for too long.
4. You can pick a side in this fight. The default alignment, and the one you should choose, is Anti-Godmodder. However, you can be Neutral or Pro-Godmodder if you wish.
5. You can charge more powerful attacks in addition to base attacks. These charged attacks will deal much more damage, and may one-shot weaker characters! The limit for charging attacks is 50 posts.
6. In addition to attacking, you can summon characters from popular culture (or ones you've made up yourself) known as entities! Depending on how long you summon them for, they will have varied attack power and health. The longer you charge it for, the more powerful it will be! If you just instant summon the character, it may get converted to the Godmodder's side. The limit for charging entities is 50 posts.
7. This game is not a roleplay. You do not need to create your own character/backstory to join.
II. POSTING RULES:
1. Each player can only post 3 times per turn. Any additional posts will not be counted.
2. Do NOT double-post. Your post will not be counted if you do.
3. If you are talking or asking a question, you can make your post a nullpost. These types of posts are discouraged in the main thread. They belong in the Forge Database.
4. The more attacks you use in a post, the less powerful each one will be!
5. You are not allowed to make a placeholder post that you will edit later. If you do this, you can only post 2 times that turn instead of 3.
III. ENTITY + CHARGING RULES:
1. If you try to charge an entity for longer than the maximum limit, your charge will fail.
2. Once an entity is killed, it cannot be resummoned.
3. Any entities from the first thread cannot be resummoned. Something as broad as a Sentry Gun, though, is an exception.
4. If you summon entities one after the other, their overall power will be slightly weaker than normal. Counteract this by not spamming entities.
5. The maximum amount you can boost your charge by each post is 1 point. If you have a 20-post charge and boost the meter by 2 each post, that will act as a 10-post charge!
6. You can assist fellow players' charges by boosting them by one point each one of your posts. They have to be in the same faction as you, though!
7. You cannot remove charge points from any player, regardless of faction.
8. At any given time, you can only charge 3 entities/attacks, assist 2 different charges, and make 3 alchemies.
9. You cannot create a charge with no express purpose in mind, just to save it up. If you are charging, it should to be to summon an entity from the moment you start charging it.
IV. PLAYERS:
Every so often, you can rescue Players and they will fight on your side! They don't have the best HP, though, so make sure to help them out! To make up for that, instead of leaving permanently upon death, players have respawns!
If they die, they can come back, at the cost of a respawn. Once a Player runs out of respawns, they are gone for good! Each Player also has a powerful special attack, and each one is different. If a Player uses his special attack, though, they leave the server for good, so only use them when you're in trouble! If enough people agree to use a special attack, the vote will go through.
V. SPOILS OF WAR:
Periodically, bosses will appear of varying alignments! Upon death, they will drop a small piece of themselves, a Spoil of War. These can be used by the person who dealt the finishing blow to the boss, and they can create very powerful effects! Here is a list of all Spoils of War.
One-Winged Angel Kirby: Broken Halo. Wearer: K4yne [PG] 1WAK's halo, bringing to mind an angel with none of the glory. When used, it makes the wearer's attacks minicrit for three turns. Cooldown: III
Z-Mech: Contaminated Gear. Wearer: ninjatwist321 [AG] A piece of machinery infected with a virus. It can be electrically charged to infect an enemy, which will infect another entity every turn. The infection stops after four turns. Cooldown: IIII
SJ-Mech: Rapidfire Bow. Wearer: PitTheAngel [AG] A machinegun crossbow dropped from the SJ-Mech. When used, it can deal heavy damage continuously to an entity. Cooldown: III
Horseless Headless Horsemann: Horseless Headless Horsemann's Headtaker. Wearer: ManiacMasteR [N]. A ghostly silver axe from another world, owned by the Horseless Headless Horseman of Dustbowl lore. When used, it deals moderate damage, and can also summon spirits of lost heads to attack. Cooldown: III
TIE-Hivemind: Hivemind CPU. Wearer: 5l1n65h07 [N] A gold sphere that contains the data of the TIE-Hivemind. It can be used in battle to summon an invincible TIE-Sentry for the user. However, it leaves in two turns. Cooldown: III
W-Mech: Potion Supply. Wearer: Talist [AG] A metal cylindrical backpack with tubes running through it. When used, it can brew one of three potions: Crit Potion, which crits an entity's attacks, a Healing Potion, which heals an entity, and a Poison Potion, which poisons an entity. Cooldown: III
EN-Mech: Ender Orb. Wearer: Netpatham [AG] A large Ender Pearl with purple energy flowing around it. When used, it will summon the majyyks of the End, glitching out entities. They will take heavy damage and may not be able to attack that turn. Cooldown: IIIII
SL-Mech: Slime-inator. Wearer: TehEpicNinja9001 [AG] A cannon with a lime-green nozzle, a glass container filled with acidic slime, and tubes leading to a pressure stabilizer at the end. When fired, it spits out acidic slime at an enemy, dealing damage, dealing splash damage at additional entities, and acidizing all of them. Cooldown: III
TwinBuilder's Computer: Molten Processor. Wearer: Pokefan151 [AG] A red-hot circuit board that was ejected from TwinBuilder's Computer after it was cooled down. It can deal moderate damage to three entities, or target fewer entities to strike with double or triple the power. The attack also burns all affected entities. Cooldown: IIII
Raidriar the God King: Infinity Blade. Wearer: The_Nonexistent_Tazz [AG] A powerful sword from another video game. Its recharge time and damage are influenced by the amount of enemies killed by the weapon. It starts out dealing 2,000 damage and gains 1,000 damage for every enemy it kills. For every 4 kills, it will need an extra recharge point. Maximum amount of kills is 8. Cooldown: II
Grandmatriarch Army: Prism. Wearer: TehEpicNinja9001 [AG] A glass prism able to turn light itself into cookies. In any other game, the effects of using such a device would be dubious, but this is not any other game. Instead of a cooldown, this item requires a warmup. When complete, an entity will be massively healed. Warmup: III
Calamity: Lil' Cal. Wearer: insert_generic_username [AG] A bizarre puppet with a backwards hat, a gold tooth, and a creepy smile. When used, it Curses an entity for 2 turns. In that time, all attacks against the entity minicrit. Cooldown: IIII
Demonator/Tripod: Shockwave-Laser Cannon. Wearer: Fseftr [N] A compact white-and green cannon from the weaponry of the Tripod. When used, it will deal heavy damage and stun an entity for 4 turns. Another random entity will also take some splash damage. Cooldown: IIII
The Felt: Sacred Pool Balls. Wearer: insert_generic_username [AG] A set of fifteen pool balls that glow with colored light. Upon use, they explode with light, and a random invincible member of the Felt pops out. However, he leaves in 4 turns. Cooldown: IIII
Doc Scratch: Deudly Magnum. Wearer: TwinBuilder A polished white handgun, shining as brilliantly as Doc Scratch's head. It is one of the most powerful guns ever created. The cueball it has for ammo can instantly obliterate any enemy. This Spoil only has one cueball! Once it is used on an entity, it cannot be used again.
Lrd English: Emerald Nova. Wearer: pionoplayer [AG] A golden staff capped with the surface of Green Sun, capable of turning into a golden assault rifle. Once used by Lord English himself, this Spoil is a force to be reckoned with. It can deal heavy damage to an entity, scare several others into not attacking, and give a small buff to some allies. Cooldown: IIII
Psycho Waluigi: Waluigi Thyme. Wearer: Irecreeper [AG] A small sampling of Waluigi's secret spice. When used, it directly interferes with the Narrative and causes a game-changing event to occur. This Spoil can only be used four times, and then the bottle runs out! In other words, Waluigi Thyme... ...IS OVER.
WS-Mech: Wither Plate. Wearer: TT2000 [AG] A monolith-black plate of armor from the WS-Mech's chassis, with glowing runes covering its surface. A malevolent gray aura surrounds the plate. When used on an entity, that entity becomes Withered. During this time, the entity will take damage each turn and cannot be healed. Cooldown: IIII
ZP-Mech: Auditory Piston. Wearer: The_Idea_Modpack_Mod_Man [N] A stray pink piston from the ZP-Mech's voice mechanisms. When activated, it emits a rally cry that brings a legion of Zombie Pigmen onto the Battlefield. They are invincible, fight on the user's side, and last for 3 turns. Cooldown: III
BZ-Mech: Inferno Servo. Wearer: Netpatham [AG] An orange servo from the BZ-Mech's parts. The top is lit in flames. When used, it summons a gigantic Fire Charge, dealing heavy damage to an entity and Melting it for two turns. During this time, the entity takes constant damage and also cannot attack. Cooldown: III
Highlord Quen-Athar: Silver Eye. Wearer: crystalcat [AG] A magical silver eye with glowing runes all over it. When used, it deals heavy damage to an entity and empowers the user. For the next turn, any magical attacks the user deals will minicrit. However, any physical attacks will be weakened. Cooldown: III
MC-Mech: Magma Multiplier. Wearer: Fseftr [N] A curious dark-brown sphere found deep inside the MC-Mech's chassis. When used, this sphere glows bright green and fires a white beam at any number of entities.. However, the more entities are targeted, the less powerful each individual attack will be. Cooldown: IIII
King Ikea: Table Leg. Wearer: Irecreeper [AG] A sawed-off wooden leg from a table of unknown size, given to the players upon Ikea's retreat from the Battlefield. It can be used to reveal hidden machinery, turning the simple leg into a rocket launcher that can fire upon an entity for heavy damage. Cooldown: III
GH-Mech: Spare Tentacle. Wearer: TheLordErelye [AG] A spare tentacle from the underside of the GH-Mech's undulating form. It is mechanical, and flecks of white paint periodically appear on it. Upon use, its machinery activates, and it finds the nearest enemy entity, wrapping itself around it. This Constricts the entity, stunning them and weakening them. Cooldown: IIII
Bill Cipher: Providence's Topper. Wearer: TheLordErelye [AG] A sleek black top hat worn by the mysterious and enigmatic Bill Cipher. Upon use, the wearer dons the hat and travel inside an entity's own mind. The entity takes heavy damage and is stunned for a few turns. Cooldown: III
Space Gyarados: Red Scale. Wearer: engie_ninja [N] A smooth crimson scale obtained from the hide of the Space Gyarados. Its time up in space caused a few of its scales to become discolored, giving them odd effects. When used, the user gets whipped into a frenzy, causing all of their attacks to minicrit for the next three turns. Cooldown: III
Lord Dome: Twitchy Staff. Wearer: Irecreeper [AG] A polished wooden staff that twitches with crazed energy. Voices emanate from the Pokeball at its top. Upon use, three entities are targeted. The first one takes moderate damage and is Confused for three turns. The other two are Confused for one turn. Cooldown: III
Black Monolith: Monolithium. Wearer: Leonstar0 [AG] A shard of the Black Monolith, dark as a double midnight. Mystical runes are etched onto its surface, imbuing it with an ancient power. This Spoil serves no use in combat, and is purely decorative.
Paradox Dimentio: Chaos Heart. Wearer: K4yne [PG] A black heart that constantly emits waves of energy. It was used by Paradox Dimentio in an attempt to destroy reality, and is said to have the power to complete that very task. Upon use, a massive paradox surge is created, damaging several entities, regardless of alignment. Cooldown: IIIII
One-Winged Angel Kirby Soul: Faceless Eight. Wearer: insert_generic_username [AG] A set of eight grey eight-sided dice. They were used by The Operator to release the Soul from its terrible prison in the Nest. They are used by rolling the complete set of dice. Depending on which side each dice land on, one of over sixteen million possible attacks will be selected and used. Cooldown: II
Strongmann Machine: Necro Smasher. Wearer: engie_ninja [N] A wooden mallet with a detached robot arm hanging from it. It shimmers with the haunted energy of Bumper Car Hell. Upon use, it sends an entity through a portal to Bumper Car Hell, where they are rode over by countless bumper cars. This damages and stuns them. Cooldown: III
Black Ghost: Black Matter Gun. Wearer: crystalcat [AG] A circular gun from another dimension, capable of creating and shooting cubes at will. It can create several different cubes with different effects. Blue cubes deal damage to a target. Green cubes cause the next attack against the targeted entity to minicrit. Yellow cubes cause the target's next attack to be weakened. Red cubes are explosive, dealing splash damage. Black cubes change time and space, Confusing the target and causing them to not attack. Cooldown: IIII
Shard of Guilt: Kitsune Charm. Wearer: Talist [AG] A gold-white bracelet made out of a gold chain. The center stone shows a fox carved out of black opal. When used, the user can select a potion and weapon of choice and combine the two together. When fired, the weapon will have the potion's effects as well. This lasts for two turns, and the spoil will need to cooldown afterwards. Cooldown: II
The Prince: Glitch Wrench. Wearer: gutza1 [AG] A clear wrench made out of a dark-purple crystal. A throbbing, purple gem is lodged inside the wrench's center. When used, it can modify the Source Code of Reality itself. Due to the volatile nature of glitches, the result can be beneficial or harmful to the user. Cooldown: IIII
Ghost of GLaDOS: Hard-Light Gun. Wearer: ProofofconcepT [PG] A sleek and futuristic prototype gun from Aperture Science. It looks like a Portal Gun with a modified nozzle with blue energy circling around it, connected to a pack on the top of the gun. It can fire beams of hard light generated from the pack to damage entities, and can also create a giant hard light wall to protect an entity or player. Cooldown: III
Shattered Bill: Oblivion's Topper. Wearer: The_Nonexistent_Tazz [AG] A smooth grey top hat, being one of the two worn by Bill Cipher in his Shattered state. When used, it allows the user to gain complete mastery of mental manipulation. They can enter an entity's mind and cause them to attack an entity in their own faction. The user can also fire a beam of amethyst fire as a traditional attack. Cooldown: III
Project Binary: Serpent's Fang. Wearer: insert_generic_username [AG] A flickering pink fang chipped off from the dying Hard-Light Projection of Project Binary. It represents the bite of a venomous beast who was almost killed too late. This Spoil serves no use in combat, and is purely decorative.
EG-Mech: Pale Valve. Wearer: The_Serpent [PG] A slightly rusted pale valve found in the EG-Mech, used to control its internal water supply. When used, it forces all water in a nearby radius towards the user, surrounding them in a ball of water. The water will then be forcefully expelled in all directions from the user, dealing armor-piercing damage to targets. Cooldown: IIII
G-Mech: Giant Gear. Wearer: CobaltShade [AG] A slightly rusted clockwork gear found in the G-Mech's chassis, with several smaller gears interlocking around it. When used, it latches onto a weapon of the user's choice, imbuing it with the power of giants and causing it to grow to a massive size. Attacks from that weapon will crit for four turns afterwards, but then it has to cooldown. Cooldown: IIII
WB-Mech: Nether Spire. Wearer: pionoplayer [AG] A long golden spire taken from the body of the WB-Mech, crackling with electricity and burning with fire. When used, it can become supercharged with either flame or lightning, dealing massive damage to its target. The power of electricity causes the next five attacks against the target to minicrit, whereas the power of fire causes the target to become burned for five turns. Cooldown: IIIII
ED-Mech: Amethyst Spike. Wearer: 5l1n65h07 [N] A spike forged from a pure purple crystal, embedded on the metal hide of the ED-Mech. When used, it emits a pulsing shockwave, dealing damage to a target and summoning an army of Elite Enderman to attack other opponents. They will stick around for five turns, and the Spike will need to cooldown afterwards. Cooldown: IIIII
Demonhead Mobster Kingpin II: Brass Knuckles. Wearer: Irecreeper [AG] A set of black brass knuckles that can only be lifted by the most powerful man in the universe. Due to this, their attack power is massive and can incapacitate an enemy in one punch, but they require six turns to lift, meaning they have a warmup time and not a cooldown time. Their innocuous double is the Megaton Key. Cooldown: IIIIII
The Godmodder: The Godarm. Wearer: The_Nonexistent_Tazz [AG] The hollow golden framework of the Godmodder's mechanical left arm, which was used frequently in battle. It can be worn by anyone with an amputated left arm, and can assume the form of any other arm. This Spoil serves no use in combat, and is purely decorative.
VI. SYNOPSIS:
This section serves as a recap for the main story of the game. Due to the game's overarching storylines and plot points planned far in advance, the game is split up into Acts and Intermissions to separate important plot arcs in a way reminiscent of Homestuck's story progression. Yeah, you're gonna be seeing a lot of Homestuck throughout this game.
Be warned: this is a complete recap, full of spoilers! If you'd rather not be spoiled, steer clear.
ACT 1 - REGENESIS
INTERMISSION - BINARY
ACT 2 - INVASION
INTERMISSION 2 - PARABLES
ACT 3 - DESCENT
INTERMISSION 3 - SIDELINES
ACT 4 - TRIALS (ONE THROUGH FIVE)
TRIAL SIX - ███████
█████ █████ - █████████
END OF ACT 4 - EXECUTION
ACT 5 - REVELATIONS
VII. ALCHEMY:
You can find out all information about the Alchemiter's specifications, upgrades, and created items over here!
If you find regular attacks are not enough, you can head over to the Alchemiter! The Alchemiter is a powerful construct that can take two or more items and combine them together to create a more powerful item! Using alchemy, you can create powerful weapons with special abilities.
Alchemy works by taking two or more items and putting them in the Alchemiter. In this example, they'll be a Hammer and a Green Slime Ghost Pogo Ride. Using the Alchemiter, you can combine them in two different ways: && (AND) and || (OR). The way you combine the items will change the output of both items.
Using the && combination will combine the functions of both items. Hammer && Green Slime Ghost Pogo Ride would create a Pogo Hammer, which combines the offensive capabilities of the hammer with the springing capabilities of the pogo ride into one weapon.
Using the || combination will combine the function of one item with the form of another. Hammer || Green Slime Ghost Pogo Ride would create a Hammerhead Pogo, which combines the pogo ride's function with the shape of a hammerhead.
With this in mind, you can take any two items and alchemize them together into near infinite combinations! Depending on how powerful the items are, it will take longer to create them. Level 1 alchemies will take 2 posts to make, while Level 10 alchemies will take 11 posts to make! Once that's done, you can use the alchemy in combat! Keep in mind you can only make three alchemies at any time.
If the above paragraph didn't clear things up enough, here:
Lv. 1 = 2 posts to make.
Lv. 2 = 3 posts to make.
Lv. 3 = 4 posts to make.
Lv. 4 = 5 posts to make.
Lv. 5 = 6 posts to make.
Lv. 6 = 7 posts to make.
Lv. 7 = 8 posts to make.
Lv. 8 = 9 posts to make.
Lv. 9 = 10 posts to make.
Lv. 10 = 11 posts to make.
Now go out and make some items!
VIII. THE ECHELADDER:
The Echeladder keeps track of every player in their game and what faction they reside in. Keep in mind that what faction you say you are should be what you stay as for the whole game, barring stunning betrayals! It also keeps track of the XP that players gain throughout the game. You can earn XP by attacking entities. If you gain enough XP, you'll level up and gain powerful abilities known as Special Attacks! Every player starts at Lv. 1, and there is no level cap, even though you stop gaining Special Attacks at Lv. 10. Special Attacks come in three types:
Battle Techniques, which are pretty much standard attacks with flavor text. They use players' alchemies and abilities and push them to new heights. A fully leveled player will have four chains of Battle Techniques. Each chain has four separate versions of the Technique that are progressively more powerful.
Combat Operandi, which are much more powerful attacks that utilize a player's powers to their fullest potential. They require a set amount of Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop and Pie Filling. Upon use, a devastating attack is unleashed that can either deal massive damage or grant a boon to the player. A fully leveled player will have three Combat Operandi.
Comb Raves, which are the most powerful attacks in the game. Only when a player reaches Level 10 will they gain access to their Comb Rave, but even then, it can only be used under select circumstances! An Impetus Comb must be filled to the brim with Pang Nectar, which is earned as players deal damage. A global bar keeps track of the current Nectar status, and when an Impetus Comb is full, a selected player can unleash their Rave! Sometimes a Comb can power two players' Raves at once in an unstoppable force known as a Dual Rave!
Here is a list of all Echeladder stats.
BATTLE TECHNIQUE =>
THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
COMBAT OPERANDI => ROLLOUT / WOEGOTHICS / THE BLOT
COMB RAVE => OVERSEER (Unused.)
insert_generic_username: [AG] Lv. 13: Aquamarine Lord. XP: 450,600/2,000,000.
BATTLE TECHNIQUE =>
.JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME] CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
GENERIC STORM [LV. 1/LV. 2 - GENERIC FORT/LV. 5 - GENERIGORG/LV. 10 - DRILLGENERIGORG]
COMBAT OPERANDI => SUNRISE / DOUBLE MIDNIGHT / SANTA'S SWEETS
COMB RAVE => OCTET HELL
The_Nonexistent_Tazz: [AG] Lv. 12: Olive Bard. XP: 1,382,000/1,500,000.
BATTLE TECHNIQUE =>
SUPER SMASH [LV. 1/LV. 2 - MIGHTY MELEE/LV. 5 - BIZNASTY BRAWL/LV. 10 - FOR GLORY]
LOCKPICK [LV. 1/LV. 2 - GRAND ENTRANCE/LV. 5 - THE RELEASE/LV. 10 - UNCLOSEABLE]
FORGE STOKER [LV. 1/LV. 2 - DROP IT/LV. 5 - IGNITION/LV. 10 - ERUPTION]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => ARMED AND DANGEROUS / OVERTORGUED / CALEDCRASH
COMB RAVE => FINAL SMASH
pionoplayer: [AG] Lv. 12: Amber Avenger. XP: 1,111,600/1,500,000.
BATTLE TECHNIQUE =>
PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
RUNEMARKINGS [LV. 1/LV. 2 - VOCABULARIZED/LV. 5 - THOUSAND WORDS/LV. 10 - MONOLOGUE]
LOST MEMORIES [LV. 1/LV. 2 - OLD HISTORY/LV. 5 - FORGOTTEN RUINS/LV. 10 - ANCIENT'S GIFT]FANTASIES [LV. 1/LV. 2 - WRITER'S BLOCK/LV. 5 - BIG BAD/LV. 10 - DEUS EX MACHINA]
COMBAT OPERANDI => FORCE / FAMILY / FATE
COMB RAVE => APOTHEISM
CobaltShade: [AG] Lv. 12: Steel Chemist. XP: 1,140,000/1,500,000.
BATTLE TECHNIQUE =>
UNICODE [LV. 1/LV. 2 - EMOTE WAR/LV. 5 - HOUR OF CODE/LV. 10 - UNITED]
CHEMODROP [LV. 1/LV. 2 - CHEMOBLAST/LV. 5 - CHEMONUKE/LV. 10 - CHEMOPOCALYPSE]
HEADSHOT TIMES ZERO [LV. 1/LV. 2 - HEAD-ROLLER/LV. 5 - MACHINA/LV. 10 - TWITCH SHOT]CONTAINMENT BREACH [LV. 1/LV. 2 - EUCLID/LV. 5 - KETER/LV. 10 - REDACTED]
COMBAT OPERANDI => TOTAL RANDOMNESS / HOLY SMITE / XK-CLASS
COMB RAVE => ALL FOR ONE
gutza1: [AG] Lv. 11: Orange Knight. XP: 877,500/1,000,000.
BATTLE TECHNIQUE =>
ANTIBLAST [LV. 1/LV. 2 - iANTIBLAST/LV. 5 - ANTINUKE/LV. 10 - ANTICHAMBER
TESLA'S IMPROV [LV. 1/LV. 2 - STATIC SHOCK/LV. 5 - LIGHTNING QUICK/LV. 10 - SUPERCELL]
GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE/LV. 5 - HEAVY METAL/LV. 10 - MAXIMALIST]
UNIVERSAL [LV. 1/LV. 2 - FIRST AID/LV. 5 - SUPERPOWER/LV. 10 - MEGAVERSAL]
COMBAT OPERANDI => ANTIMATTER RIP / UU ULTIMATUM / EXISTENCE NOW
COMB RAVE => ANTIBENT
Netpatham: [AG] Lv. 11: Gold Techie. XP: 817,000/1,000,000.
BATTLE TECHNIQUE =>
CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION]
TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
DRAW [LV. 1/LV. 2 - ACES SUITED/LV. 5 - ROYAL FLUSH/LV. 10 - SLICK SPADES]
COMBAT OPERANDI => SNOWSTORM / AVATAR STATE / CASTING CROWNS
COMB RAVE => HEXAGONAL
Irecreeper: [AG] Lv. 11: Chalk Heir. XP: 717,300/1,000,000.
BATTLE TECHNIQUE =>
CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE]
CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE/LV. 10 - CHAIRNOVA]
TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => ONE FLIP / ARMISTYX / THE BITE
COMB RAVE => SEPULCHRITUDE
TT2000: [AG] Lv. 10: Slate Leader. XP: 718,400/750,000.
BATTLE TECHNIQUE =>
LONG DIVISION [LV. 1/LV. 2 - SQUARE ROOT/LV. 5 - CUBE ROOT/LV. 10 - EXPONENTIAL]
HEADSHOT TIMES ZERO [LV. 1/LV. 2 - HEAD-ROLLER/LV. 5 - MACHINA/LV. 10 - TWITCH SHOT]
GREEN ECHO [LV. 1/LV. 2 - FORESIGHT/LV. 5 - QUARTER/LV. 10 - SOL]
WORLD WAR [LV. 1/LV. 2 - CROSSOVER/LV. 5 - MELTING POT/LV. 10 - MULTIVERSAL]
COMBAT OPERANDI => MILES SAGITTAS / FROM DUST / NOOBS TO HEROES
COMB RAVE => NEW HORIZONS
NinjaV2403: [AG] Lv. 10: Purple Sniper. XP: 485,500/750,000.
BATTLE TECHNIQUE =>
FISHTECH [LV. 1/LV. 2 - TIMESKIP/LV. 5 - FILLET HOUR/LV. 10 - SALMIAK SLICE]
BLACK INCHES [LV. 1/LV. 2 - EIGHT/LV. 5 - SCRATCH/LV. 10 - REVERSE SCRATCH]
CLOCKWORK ROD [LV. 1/LV. 2 - HANDMAIDEN/LV. 5 - BIG CRUNCH/LV. 10 - BIG RIP]
ENDER CALL [LV. 1/LV. 2 - BINDING OF SCYTHES/LV. 5 - DRAGONEYE/LV. 10 - DRAGONBORN]
COMBAT OPERANDI => ENDER'S END / HIGH OCTAVE / SWEET SUITE
COMB RAVE => FROM THE SHADOWS
Amperz4nd: [AG] Lv. 10: Gunmetal Warlord. XP: 421,500/750,000.
BATTLE TECHNIQUE =>
NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE/LV. 5 - VAULT BOY/LV. 10 - MELTDOWN]
ATOMIC BLITZ [LV. 1/LV. 2 - PLUTO'S VENGEANCE/LV. 5 - MANHATTAN PROJECT/LV. 10 - BLITZKRIEG] REDGLARE [LV. 1/LV. 2 - SILENT STARE/LV. 5 - REDEYES/LV. 10 - DISQUIETING LEER]
SEED OF DEATH [LV. 1/LV. 2 - THANATIC/LV. 5 - HELBRINGER/LV. 10 - RUINATION]
COMBAT OPERANDI => DYNAMIC DUO / CHERNOBYL II / HEL ON EARTH
COMB RAVE => FUSION DANCE
Crusher48: [AG] Lv. 10: Magenta Crusher. XP: 305,500/500,000.
BATTLE TECHNIQUE =>
TERAJUMP [LV. 1/LV. 2 - NOW YOU'RE THINKING/LV. 5 - TERASPLODE/LV. 10 - TERAHOLE]
CONTAINMENT BREACH [LV. 1/LV. 2 - EUCLID/LV. 5 - KETER/LV. 10 - REDACTED]
SHLOCKED [LV. 1/LV. 2 - TOUGHENED/LV. 5 - WARP SPEED/LV. 10 - DESTROYER]
FLEET ATTACK [LV. 1/LV. 2 - SEEING STARS/LV. 5 - FLUX/LV. 10 - EXECUTIVE ORDER]
COMBAT OPERANDI => CONCENTRIC / 1ST ESFB / ORBITOTALED
COMB RAVE => APOLLYON
Talist: [AG] Lv. 10: Bronze Tamer. XP: 320,401/500,000.
BATTLE TECHNIQUE =>
EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED/LV. 10 - GREEN NOVA]
KILL COMMAND [LV. 1/LV. 2 - TAG TEAM/LV. 5 - NIGHTSHADE/LV. 10 - ENTITY ENDING]
SILICON SNIPE [LV. 1/LV. 2 - LONGSHOT/LV. 5 - FAR SHOT/LV. 10 - SCRAPYARD STRIFE]
FOX'S CALL [LV. 1/LV. 2 - DREAM ON/LV. 5 - NINETAILED/LV. 10 - FULL CIRCLE]
COMBAT OPERANDI => RENEWAL / RELIC'S POWER / BOOKENDS
COMB RAVE => BOOK OF DAYS (Retroactive; unused.)
crystalcat: [AG] Lv. 10: Violet Magus. XP: 150,250/500,000.
BATTLE TECHNIQUE =>
TIPPING SCALES [LV. 1/LV. 2 - JURY DUTY/LV. 5 - FINAL VERDICT/LV. 10 - JUDGEMENT DAY]
THAUMIC MIGHT [LV. 1/LV. 2 - THAUMIC TOME/LV. 5 - THAUMIC PROCESSOR/LV. 10 - THAUMIC EYE]
LUMINESCENCE [LV. 1/LV. 2 - ANTHEMUM/LV. 5 - ANTHOLOGY/LV. 10 - ANTHOCORE]
CRYSTAL DRIVE [LV. 1/LV. 2 - OCTOHEDRACITY/LV. 5 - CRUCIFICATION/LV. 10 - THE NEW FORMATION]
COMBAT OPERANDI => ABSTRACTED THOUGHT / BAD STONE / DAWN OF MAN
COMB RAVE => PLOT HOLE (Retroactive; unused.)
Nimbleguy: [AG] Lv. 9: Coding Gadget. XP: 110,487/500,000.
BATTLE TECHNIQUE =>
JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME]
BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS/LV. 10 - DOOMCHESTRA]
NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE/LV. 5 - OVERLOAD/LV. 10 - WHITE OBLIVION]
BLIND EYE [LV. 1/LV. 2 - ENCRYPTED/LV. 5 - FORMALITY/LV. 10 - PYRAMIDION]
COMBAT OPERANDI => FATAL ERROR / ENSEMBLE / SKYSCRAPER
ninjatwist321: [AG] Lv. 8: Lord of the Sword. XP: 107,000/200,000.
BATTLE TECHNIQUE =>
CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE/LV. 5 - UBER UPPERCUT/LV. 10 - TERRIFIC TIRADE]
BATTLE CRY [LV. 1/LV. 2 - WAR CHANT/LV. 5 - JUGGERNAUT'S ROAR/LV. 10 - VICTOR'S OUTCRY]
CONSTRUCTION ZONE [LV. 1/LV. 2 - PITFALL/LV. 5 - IN THE SHADOWS/LV. 10 - SCRATCH CONSTRUCT]
COMBAT OPERANDI => ARCHANGEL'S STRIKE / MONSTROUS MAUL
PitTheAngel: [AG] Lv. 8: One-Winged Angel. XP: 127,000/200,000.
BATTLE TECHNIQUE =>
SKY QUIVER [LV. 1/LV. 2 - HEAVENLY GIFT/LV. 5 - GODDESS'S LIGHT/LV. 10 - SKY HIGH]
AURUM RAID [LV. 1/LV. 2 - HIVE MIND/LV. 5 - CORE SWARM/LV. 10 - PYRRHIC VICTORY]
NATURE'S WRATH [LV. 1/LV. 2 - TIMBER/LV. 5 - OVERGROWTH/LV. 10 - RESET BOMB]
COMBAT OPERANDI => PEGASUS'S HOPE / MIRROR, MIRROR
omglolsguy22: [AG] Lv. 7: Barbarian. XP: 96,500/125,000.
BATTLE TECHNIQUE =>
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE]
POGO PARTY [LV. 1/LV. 2 - MAD HOPS/LV. 5 - WHERE EAGLES DARE]
TRICKSTER TIME [LV. 1/LV. 2 - ALCHEMIZILLY]
COMBAT OPERANDI => ZILLYHOO'S LEGACY / DOWN TO THE WIRE
OverlordXcano: [AG] Lv. 7: Timehopper. XP: 72,500/125,000.
BATTLE TECHNIQUE =>
CHAOS WARP [LV. 1/LV. 2 - UNSTABLE/LV. 5 - ENTROPY ENDING/LV. 10 - EON]
TIME-SHIFT [LV. 1/LV. 2 - TIME-SPLIT/LV. 5 - TIME-CHANGE]
NANOSTRIKE [LV. 1/LV. 2 - NANOSSEMBLE]
COMBAT OPERANDI => DISPLACEMENT / DISRUPTION
FINALBATTLESTARTSNOW: [AG] Lv. 6: Superstar. XP: 48,000/60,000.
BATTLE TECHNIQUE =>
ARTISTRY [LV. 1/LV. 2 - SIGHT BEYOND/LV. 5 - BACKSLASH]
POWER CHORD
BOSS BATTLE [LV. 1/LV. 2 - BOSS BLOAT]
COMBAT OPERANDI => STARSCREAM
jondanger23: [AG] Lv. 5: Flatlander. XP: 25,500/60,000.
BATTLE TECHNIQUE =>
SYSTEM BUG [LV. 1/LV. 2 - SOFTWARE ERROR/LV. 5 - ILLOGIC GATE]
TERRAFORM
COMBAT OPERANDI => TWINFOLD
TehEpicNinja9001: [AG] Lv. 3: The Dark Night. XP: 20,500/35,000.
BATTLE TECHNIQUE =>
REKT
SNEAK ATTACK
TSFHISEPIC: [AG] Lv. 4: Dragonflyer. XP: 24,000/40,000.
BATTLE TECHNIQUE =>
BACKSTAB [LV. 1/LV. 2 - CUT AND RUN]
PARADOXIFY
mythicZoologist: [AG] Lv. 3: Adamant. XP: 18,500/35,000.
BATTLE TECHNIQUE =>
MYTHICALITY
BESTIARY
nulitor: [AG] Lv. 1: Veteran. XP: 19,000/25,000.
sigmatw: [AG] Lv. 1: Veteran. XP: 13,000/25,000.
babysphee: [AG] Lv. 1: Newcomer. XP: 0/25,000.
The_Serpent: [PG] Lv. 9: Augmented Unagi. XP: 251,000/500,000.
BATTLE TECHNIQUE =>
THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE/LV. 10 - CHARON'S WRATH]
UNAGI STORM [LV. 1/LV. 2 - UNAGI SQUADRON/LV. 5 - UNAGI DROP/LV. 10 - UNAGI RUSH]
MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE/LV. 5 - WEAPONIZED/LV. 10 - EJECTION]
CALEDSLICE [LV. 1/LV. 2 - GUARDING STAND/LV. 5 - EIGHT'S POCKET/LV. 10 - BLACKEST NIGHT]
COMBAT OPERANDI => SNAKE EYES / GRIST ABSORPTION / UROBOROS
ProofofconcepT: [PG] Lv. 4: That Comedian. XP: 38,000/40,000.
BATTLE TECHNIQUE =>
WORDPLAY [LV. 1/LV. 2 - PUN-CTUATION]
FAIRY TALE
Fseftr: [N] Lv. 13: Blue Rogue. XP: 6,250/2,000,000.
BATTLE TECHNIQUE =>
BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE]
COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
COMBAT OPERANDI => PAX AZURITE / BLUE SKIES / REACHAROUND
COMB RAVE => INTERSTELLAR
ManiacMasteR: [N] Lv. 12: Maroon King. XP: 432,000/1,500,000.
BATTLE TECHNIQUE =>
KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY]
MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
COMBAT OPERANDI => LADDER TO HELL / CROSSROADS / IUBEOQUE
COMB RAVE => RED SEA
XDGrangerDX: [N] Lv. 10: Cyan Forger. XP: 537,000/750,000.
BATTLE TECHNIQUE =>
THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
FREEZER BURN [LV. 1/LV. 2 - ICE-HOT/LV. 5 - BLIZZARD SUN/LV. 10 - SOLARFROST
COMBAT OPERANDI => CHAOS CONTROL / OBJECTION / SHOWSTOPPER
COMB RAVE => SWAN SONG
engie_ninja: [N] Lv. 10: Grey Devourer. XP: 505,500/750,000.
BATTLE TECHNIQUE =>
DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER/LV. 10 - TROLLDIER]
NINJANEER [LV. 1/LV. 2 - SHUTOUT/LV. 5 - GUNSLINGER/LV. 10 - MINIMALIST]
GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE/LV. 5 - HEAVY METAL/LV. 10 - MAXIMALIST]
ENGIETECH [LV. 1/LV. 2 - 7777/LV. 5 - CONTROL CORE/LV. 10 - MAINFRAME]
COMBAT OPERANDI => DECIMATION / NUKED / CONSUME
COMB RAVE => THE BIG CRUNCH
K4yne: [N] Lv. 10: Crimson Surgeon. XP: 93,850/750,000.
BATTLE TECHNIQUE =>
THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING/LV. 10 - MELTDOWN]
CUESTICK GENIUS [LV. 1/LV. 2 - GOLDEN GLOBE/LV. 5 - BAROQUEBACK/LV. 10 - ENGLISH]
GHASTLY [LV. 1/LV. 2 - GHASTLIER/LV. 10 - GHASTLIEREST/LV. 10 - GHOSTLY]
SLEUTH DIPLOMACY [LV. 1/LV. 2 - CASE CLOSED/LV. 5 - IMPROMPTU CAUCUS/LV. 10 - CEASEFIRE]
COMBAT OPERANDI => FULLY CHARGED / ROBOCALYPSE / HELLBENT
COMB RAVE => HYPOCRITICAL OATH (Retroactive; unused.)
The_Idea_Modpack_Mod_Man: [N] Lv. 9: Allogeneous Aboulomaniac. XP: 451,075/500,000.
BATTLE TECHNIQUE =>
MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE]
DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK/LV. 10 - END TIMES]
ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN/LV. 5 - BILLIONAIRE/LV. 10 - MONOPOLIZER]
MEME DREAM [LV. 1/LV. 2 - UNSNOP/LV. 5 - BALLCUE/LV. 10 - 2DANK4YOU]
COMBAT OPERANDI => DOOM RISING / QUANTUM VORTEX / TERMNOPPED
5l1n65h07: [N] Lv. 8: He Comes. XP: 148,500/200,000.
BATTLE TECHNIQUE =>
OVERKILLED [LV. 1/LV. 2 - RAILROADER/LV. 5 - NO MERCY/LV. 10 - CARNAGE]
SLINGSHOT [LV. 1/LV. 2 - BOOMERANG/LV. 5 - RETURN TO FORM/LV. 10 - RETURN TO SENDER]
BLADERUNNER [LV. 1/LV. 2 - KACHING/LV. 5 - TWO KINGS/LV. 10 - RAZOR SHARP]
COMBAT OPERANDI => PARANOIA / LAMBDA-SIGMA / BLACK WHOLE
(I LEFT OFF AT PAGE 1,299)
IX. CHAPTERS LIST:
This is for all the archival readers out there, and people who just want to jump to a certain point in the game quickly. This list splits up all the acts and intermissions into different chapters to denote all the individual events in each act. In addition, every storypost, dialogue, and book read can be accessed from here as well.
Keep in mind that this chapters list is fully interactive! Clicking on any chapter or cutscene will automatically jump you to that exact point in the thread for you to read. However, two things are worth noting. Due to the Minecraft Forum mass-deleting a large series of posts after the creation of this list, the page counts they depict are inaccurate, and some of the links lead to an incorrect post. Still, though, they show the clear progression of the game's story. Enjoy the chapters list, and happy reading.
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X. ALIGNMENT KEY:
Here's a list of alignments. This can help if you're confused about what the colored tags next to entities' names mean.
Undecided [???] These entities have no alignment at all and will attack anything. Sometimes they're extra-special and have interesting mechanics that go beyond generic entity stats...
Hostile [H] These entities are wild cards, and can attack many different alignments at once. They can be some of the most powerful entities, but to balance this out, they often have weak spots that need to be discovered.
Neutral [N] These entities have chosen to take the middle road and are neither for or against the Godmodder. They attack both factions at random. Players can be Neutral, though they sometimes tend to favor one side over the other.
Anti-Godmodder [AG] These entities are the de-facto protagonists of the game. They fight against the Godmodder and whatever he summons. Players start out as AG, though they aren't always the best of people...
Player [PL] Helpless Minecraft players that are either rescued or come to help in the fight. Characterized by low HP, respawns, and special attacks. Typically fight for the AGs, but the Godmodder can spawn PG Players... [PL]
Pro-Godmodder [PG] These entities are the supporting antagonists of the game. They fight for the Godmodder, but can sometimes be other entities that were brainwashed! Players can be PG, even if it seems to be a lost cause.
The Godmodder [GM] The main antagonist of the game. Wants to make everyone ragequit, and has a personal hatred towards the players for defeating him before. Characterized by low HP, incredibly high defense, high attack power, and the ability to adapt to anything thrown at him. The goal is to destroy him!
XI. EXTERNAL LINKS:
Destroy the Godmodder. GMed by TT2000; 12/7/12 - 9/1/13.
A powerful godmodder attacks a generic server, but can the players stop him? The thread that started it all.
Destroy the Godmodder 2: Operator! GMed by TwinBuilder; 9/1/13 - 9/1/15.
The Godmodder takes over all of Minecraft to get revenge! The codifier of the DTG series as we know it. (You are here!)
The Forge: the DTG Discussion Thread.
A thread to discuss the DTG series and keep track of the Alchemiter. Not used now in favor of the DTG Discord.
Destroy the Godmodder 0rigins. GMed by The_Nonexistent_Tazz; 9/9/15 - 5/25/17.
In 2011, the Godmodder sought to gain his power by defeating UserZero! A "prequel" set in an alternate timeline.
~
Be the Godmodders: Defeat Notch? GMed by Fseftr; 2/15/14 - 7/20/14.
In an odd reversal, the players are the godmodders, and are attacking Mojang's palace! A noncanon spinoff.
Destroy the Godmodder: TV Tropes Edition. GMed by pionoplayer; 4/7/14 - 7/18/15.
Someone claiming to be the Godmodder attacks the TV Tropes Pantheon! A canon spinoff that ties into DTG2...
Destroy the Godmodder TV Tropes 2: Salvation. GMed by Lord_Herobrine (original); now Sp33d0n; 7/20/15 - 9/27/16.
After joining the Pantheon, the Godmodder returns to TV Tropes! A direct continuation of DTG: TV Tropes Edition.
Destroy the Godmodder: MSPA Edition. GMed by pionoplayer (original); now Fseftr; 8/5/15 - 12/11/15.
After attacking TV Tropes, the Godmodder combines every SBURB session into a massive battlefield!
Destroy the Godmodder: Terraria Edition. GMed by jondanger23 (original); now TrickleJest; 6/9/15 - 12/22/17.
After attacking SBURB, the Godmodder heads to Terraria for one final fight. The last game in the canon series.
Destroy the Godmodder S: Acolyte. GMed by ninjatwist321; 8/28/15 - 8/28/19.
An acolyte looking up to the Godmodder terrorizes a server of his own. A noncanon spinoff.
Destroy the Godmodder: Chaos. GMed by Irecreeper; 9/15/15 - 10/9/17.
After DTG2, the players are taken inside the mind of Chaoscreeper to fight in a grid-based RPG! Dubiously canon.
Destroy the Godmodder: Pain and Suffering. GMed by ConsumerOfAll; 2/3/16 - 4/28/17.
Inspired by a hypothetical "DTG: Hard Mode", this game is designed to be the hardest yet! A noncanon spinoff.
Destroy the Simumodder. GMed by pionoplayer (original); now jondanger23; 12/20/16 - 8/23/17.
A simulated DTG game made to test out ideas for future games, and just to have fun. A noncanon spinoff.
Destroy the Godmodder: Renewal. GMed by pionoplayer; 6/6/17 - 1/16/18.
An idea for a fresh, rebooted take on the Destroy the Godmodder series that goes back to the basics. A noncanon spinoff.
Destroy the Godmodder 2: Operatorrrrrrr. GMed by "dungkaka1801;" 6/17/17 - 9/19/17.
A DTG2 boss rush run by a demented clone of TwinBuilder, with events and faces changed for the worse! A noncanon spinoff.
Defeat the Godmodder. GMed by TT2000; 9/16/17 - 11/25/19.
A reboot from the man himself! The players are in a hexagonal arena with a godmodder, and it's all downhill from there.
Project Thymium. GMed by Irecreeper; 11/19/17 - current.
The sequel to DTG: Chaos, this game takes Chaos' mechanics to 11! Can the players defeat WARE? Dubiously canon.
Destroy the Godmodder: Destroy the Godmodder. GMed by DCCCV; 9/1/18 - current.
A streamlined, redesigned DTG experience set in the same universe as DTG: Renewal. A noncanon spinoff.
Destroy the Godmodder: MSPAradox. GMed by gutza1; 7/4/19 - current.
A remake of MSPA Edition set in an alternate form of canon picking up immediately after DTG2. Same premise, new tricks!
~
TVTropes's Page on DTG.
A page listing all the tropes that apply to the DTG series. It's drawn quite a lot of attention to the series over the years.
The DTG Wiki.
A wiki with information all about the DTG series. It's served as quite the comprehensive resource over the years.
The DTG Forums.
Our own forum! It's been the hub for many noteworthy DTG games, and a discussion board for the series.
The DTG Discord.
The central hub for the entire DTG community, and the ideal place to discuss the series (and anything else).
XII. MEANWHILE, IN THE FUTURE:
Since the following section discusses how the Destroy the Godmodder series has continued following the actual end of Destroy the Godmodder 2, I've hidden it in a spoiler. Only click if you've finished Destroy the Godmodder 2 and want to see where the series goes next, or if you're just curious in general - not that I can blame you. MITF should be read after you've read through all of Destroy the Godmodder 2 first. (And Destroy the Godmodder: 0rigins, for that matter.)
Destroy the Godmodder 2 ended on September 1st, 2015. But even before that summer day, forces were brewing behind the scenes. Forces intent on building upon this game's already-rock solid foundations, and telling stories in the past, present, and future. These stories were numerous and varied - some took place entirely as text-based games on IRC chats, and others were told entirely through images. Some were right here in this thread, and others encompassed the end of the Internet itself. And when you have a story being told in such obtuse ways, one compounded by a zeitgeist of mystery and confusion and that feeling of solving some labyrinthine puzzles, how are you supposed to compile it all?
Enter Meanwhile, In The Future: every DTG-centric story I've made since the official end of DTG2. Put together, they all tell a story much greater and grander than the sum of their parts - and one even greater than DTG2 itself. I can't truly recreate what MITF was like from its first story. You'd have to have been there, on the DTG Pesterchum and the Discord, to understand the mystery and how things unfolded, not to mention the various other tidbits not put together here. But I can bring everything that's important together, so that you can read it. So. What is MITF, exactly? What's it all about?
One part of MITF focuses on Destroy the Godmodder: 0rigins, which I joined as a relatively unknown character known only as The Scribe. Another deals with Destroy the Godmodder: Terraria Edition, which I joined as Bill Cipher (carrying special cargo in tow). Yet another reveals the hidden past of Project Binary - the true nature of his creation, and of his creators. And another still discusses what happened after the credits of DTG2 rolled - what happened to the Godmodder, the Operator, Build, Split, and the game's players?
Though it may not seem like it, every piece of this puzzle is connected. Every component is building up to an enigmatic, undeniable truth woven into existence itself. What is it? What lies beyond the grey curtains of reality and in the kaleidoscopic anarchy? To answer that, you'll have to read it for yourself.
I'll see you there.
A pseudo-chronological list of the stories in MITF can be found here, but bear in mind that more often than not, multiple stories were being worked on at the same time - so it was really like one behemoth that was slowly being told. Regardless, if you want a proper order, here you go.
The Scribe's Quest - A mindless dementia, a glaucomic soul, a silent dimension, a fracturing whole...
Every post I made in DTG0 and Terraria while I was still playing DTG: the incomplete stories of the Scribe and Bill Cipher.
The Pinary ARG - And the players that stayed to this last fateful day have summoned the nine, and now all must 0bey.
A text adventure I made on the DTG Pesterchum memo involving the prototype to Project Binary, "Probect Pinary."
[7x7] - The recent past is recalled for the benefit of the nonexistent.
A short text adventure I made after Homestuck's end, which asks what would happen if all stories were to suddenly stop.
One Year Older - The sun is the same in a relative way but you're older. Shorter of breath, and one year closer to death.
The epilogue to DTG2, discussing what happened with its major characters after the credits rolled. VERY dubiously canon.
Ends of the Earth - He dreamt of a series of numerals and phrases.
A text adventure on codebreaking, puzzle-solving, and mind games on the DTG Discord about finding eight journal pages.
Infamy - Yesterday, December 7, 1941 - a date which will live in infamy - the United States of America was attacked.
A compilation of stories describing events on December 7, 2012-2016. Made to celebrate DTG1's fourth anniversary.
Masonquest - But a Shatter is never really finished. It just stops moving.
Daddyquest / Corporatequest / Ephemeralquest
A set of three image-only pseudo-comics describing the adventures of Build as he is trapped in his mindscape.
Destroy Godmodder - Spell my name with a bang.
A short forum game by someone that really likes DTG, but is really bad at using a keyboard. Apparently.
[EGGxEGG] - Ancient scribe trumps egg trumps modern scribe.
A short text adventure I made on the anniversary of Homestuck's end that describes Flumpty Bumpty's [7x7]-adventures.
Bill and Flumpty's Eggcellent Oddventure - Entire earths interred themselves across open tombs.
A story about Bill Cipher and Flumpty Bumpty making a mess of Fiction. Made to celebrate DTG2's fourth anniversary.
Age Of - The vision that they deserved.
A series of letters from TwinBuilder, written to an unknown figure. Made to celebrate DTG2's sixth anniversary.
~
...Is Recalled.
Confused about MITF? This comprehensive recap will, hopefully, answer your questions.
The MITF Discord.
The central hub for MITF, and the ideal place to both read and discuss it.
Well, that's about it! Now, do you have what it takes... to destroy the Godmodder again?!
Godmodder HP: 125/125.
Destroy the Godmodder 2 OP Version 6.2.2
I ask the Godmodder why he wants us to ragequit so bad, and if he refuses to answer the question, I hack the server so that I have OP privileges and I can ban and ipban whoever I want and no one can ban or ipban me and my OP privileges cannot be revoked, and I shall ban and ipban the Godmodder, so HAH!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I pull out a .44 magnum, which transforms into an enormous railgun that fires full-sized nuclear ICBMs and Lodestar missiles. I fire it at the Godmodder.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Days until arrival: 14
I summon space ponies. They sublimate the godmodder with rainbows.
TT2000, you are genius.
Welcome back! Saxton Hale summoned! The godmodder takes no offense at your remark, and instead YOU turn into a hippie!
The godmodder wants everyone to ragequit because it's in his job description. As for the hacking, the server has plugins that prevent your hacks!
Once a player is rescued, the base will be added!
There is no hole leading to bedrock within a 10,000 block radius of the battleground, so the godmodder doesn't even need to block this attack!
The godmodder INSTA-KILLS Saxton Hale!
Godmodder HP: 125/125.
I begin building a low-orbital ion cannon.
Progress: 1/10
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I know, you guys ninja'd me.
The godmodder holds out his hand, and all the missiles stop! They careen towards you instead! The explosion can be heard for miles...
The godmodder eats them all as you watch!
That isn't how it works. The players show up on their own, and you guys will have to work together to rescue them.
Godmodder HP: 125/125.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
The weapon backfires and explodes!
The godmodder has arms of STEEL! You only end up hurting yourself!
Does nothing!
Except they CAN, because this is the godmodder's server we're talking about here.
The godmodder blasts freeze breath over the arena, making a random attack fail next turn!
Godmodder HP: 125/125.
Now before you make it like "OH UR MISSPELLING MADE IT SO THE ATTACK FAILS!" I edited my post, okay?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
.............
And how exactly do you want to do that? I have a big patience with these kind of things.
EDIT: Holy Firetruck, what happened with the posts??? So many...
Blurb.
TT2000, you are genius.
There's no kill like overkill.
Ok.
That still isn't how it works, huffpuff. It's up to me to judge when the players appear, not you guys. But when they do, you can rescue them!
Do I find what funny? Also, the Godmodder is going to make you all rage-quit by tormenting you and killing you. Repeatedly. Forever.
Stopped by the freeze breath!
Minor's attack failed, so neither huffpuff or you can boost it!
Godmodder HP: 125/125.
Progress: 3/10
I also send a Pikachu after the Godmodder. Said Pikachu is level 100, with Attack and Defense stats of 999,999,999,999.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
There's no kill like overkill.
This was right after I posted, so I'm guessing you know how the Civilian thing works now.
Level 100 Godmodder used Earthquake. It's super effective! Level 100 Pikachu killed.
The FBI has no proof it was actually the Godmodder, and they have much more important things to worry about.
You do not know how to!
Suddenly, a player appears! He is trapped in an obsidian cage, and you must break him out in two turns, or else the Godmodder will kill him. If you rescue him, he will help you!
Obsidian Cage: HP: 7,500/7,500. Specials: Housing Player #1.
Godmodder: HP: 125/125.
There's no kill like overkill.
Check out my bad CTM map reviews here.