I rage at the Common Infected, throwing him into the air with a pogo stick, then teleporting next to him and slamming him back down to earth. He is plunged all the way into the earth's core as a result.
I climb the wreckage and take cover on it.
Then I throw a sharp rainbow paper clip at a weak infected.
I research:
Kaboosken the aggressive chicken
Cost: 105
Has 60% chance to do 3-4 damage. Damages one enemy. Lasts 18 waves. Cannot be hurt.
(Feel free to change stats)
There is no room to cover in the wreckage, but your attack kills a weak infected! +7 XP! Research denied, it's oddly complicated and I'm not sure if it's overpowered or underpowered, but I know it's not balanced.
I rage at the Common Infected, throwing him into the air with a pogo stick, then teleporting next to him and slamming him back down to earth. He is plunged all the way into the earth's core as a result.
If there are any enemies left, I finish them off with my Type 25.
If not, I heal the weakest player.
+11 health to Fear!
WAVE COMPLETE! +125$ and 12 XP! +11 HP as well! +100$ and 10 XP bonus for saving all civilians!
WAVE 3:
The civilians escape through a side-street, and you move on down a different street! As you are moving down the street, you round a corner just in time to find some zombies shamble towards some trapped civilians! You notice a special kind of zombie moving towards the civilian...you may want to take this new one on with caution! You also see a dumpster that could make good cover with a few well-placed attacks...
Team health increase applied!
Current status:
Team XP: Level 3: 92{++++++++++}150
Team Attack: 5-10 damage Team Heal: +12 HP per heal
Wave: 3 of 6:
Location: Beginnart city, medium-sized street
Zombies: Common infected Lv. 1: 15/15 Common infected Lv. 1: 15/15 Common infected Lv. 1: 15/15 Jockey Lv. 1: 25/25 (controller 1)
Tip: Controller 1: The first enemy tag! Controllers take control of players and make them attack other players for the maximum team attack damage. This does not drain a player's turn. Luckily, they can't control players with shop items or make players attack allied NPCs like civilians... at least, the level 1 jockeys can't.
Tip: Upright dumpster: If you attack it enough to drain its HP, it will fall over and make some respectable cover to help in the fight!
Money: 300$
Shop(7/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use. Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses. SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses. First aid kit: $300: Restores 50% of max health to the receiver. 1 use. Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
Unfortunately, my field hospitals are not as effective in zombie apocalypses as the dead are not dead or dying. Rather, the dead are undead, and the living have learned by now not to trust me, ever.
Still, there are some days when one can torture a zombie, but this torture is ultimately meaningless as the poor soul that wants my brain does not respond to the pain inflicted on him. A better use for these undead patients is to use them to push up daisies, which they do remarkably well from six feet under. And when bereft of most life, they rest in a much more peaceful fashion as they are not exposed to the stress of paying taxes. Of course, one must still deal with their insatiable desire for brains.
This is where my story begins, not on a Thursday or even a Friday, but a Tuesday. However, Saturdays make great days for starting stories and Mondays are even better for legends. Come to think of it, Sundays would have been preferable as the beginning of the story does work best when it coincides with the beginning of the week. Anyway, my story begins as I jump into the fray of yet another forum game as I was drawn by others calling my name.
From the rifts of the forum, I emerge into the setting of a zombie outbreak onto a battlefield with silly brain seekers on one side, and somewhat silly brain owners on the other. In the background, Rick Astley is heard making his promises to never give up another individual while Waldo remains in hiding from everyone. As I step out of the rift, dressed in gentlemanly attire, I survey the silly brain seekers.
After what seems like a really long post, I draw my invisible sword of awesomeness and use it to decapitate a weak infected. Now I am left with a bloody invisible sword of awesomeness....where is an invisible sword cleaner when you need one?
I take out a corpse of Lisharon and show it to the zombies. now that the zombie's death has been avenged, the jockey attempts to kill itself. unfortunatly, the corpse was fake.
You're here! I don't know whether to be elated, or terrified. Maybe... both?
I take a jigsaw puzzle out of a corner, and ask the Jockey to help me solve it, while i guard a civilian in the meanwhile. (They try to control you regardless of whether or not you attack them, right? If attacking them causes the control effect, i ask a random infected, instead.)
Unfortunately, my field hospitals are not as effective in zombie apocalypses as the dead are not dead or dying. Rather, the dead are undead, and the living have learned by now not to trust me, ever.
Still, there are some days when one can torture a zombie, but this torture is ultimately meaningless as the poor soul that wants my brain does not respond to the pain inflicted on him. A better use for these undead patients is to use them to push up daisies, which they do remarkably well from six feet under. And when bereft of most life, they rest in a much more peaceful fashion as they are not exposed to the stress of paying taxes. Of course, one must still deal with their insatiable desire for brains.
This is where my story begins, not on a Thursday or even a Friday, but a Tuesday. However, Saturdays make great days for starting stories and Mondays are even better for legends. Come to think of it, Sundays would have been preferable as the beginning of the story does work best when it coincides with the beginning of the week. Anyway, my story begins as I jump into the fray of yet another forum game as I was drawn by others calling my name.
From the rifts of the forum, I emerge into the setting of a zombie outbreak onto a battlefield with silly brain seekers on one side, and somewhat silly brain owners on the other. In the background, Rick Astley is heard making his promises to never give up another individual while Waldo remains in hiding from everyone. As I step out of the rift, dressed in gentlemanly attire, I survey the silly brain seekers.
After what seems like a really long post, I draw my invisible sword of awesomeness and use it to decapitate a weak infected. Now I am left with a bloody invisible sword of awesomeness....where is an invisible sword cleaner when you need one?
Good to see you here, Lisharon! There are no weak infected, so you hit a common infected instead for 10 damage!
I take out a corpse of Lisharon and show it to the zombies. now that the zombie's death has been avenged, the jockey attempts to kill itself. unfortunatly, the corpse was fake.
You're here! I don't know whether to be elated, or terrified. Maybe... both?
I take a jigsaw puzzle out of a corner, and ask the Jockey to help me solve it, while i guard a civilian in the meanwhile. (They try to control you regardless of whether or not you attack them, right? If attacking them causes the control effect, i ask a random infected, instead.)
Jockey killed! +25 XP! Civilian being guarded!
The common infected attempt to attack the civilian! One attacks a guarded civilian for 10 damage to Bwolf instead, but the other hits the unguarded civilian and kills it!
Current status:
Team XP: Level 3: 127{++++++++++}150
Team Attack: 5-10 damage Team Heal: +12 HP per heal
Wave: 3 of 6:
Location: Beginnart city, medium-sized street
Zombies: Common infected Lv. 1: 15/15 Common infected Lv. 1: 15/15
Other:
Skill: Attack+2 Item: Buff banner Civilian Lv. 1: 10/10(being guarded by fear) Civilian Lv. 1: 10/10(being guarded by Bwolf) Upright dumpster: 15/15(can make cover)
Money: 300$
Shop(7/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use. Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses. SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses. First aid kit: $300: Restores 50% of max health to the receiver. 1 use. Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
I point out to Lisharon that one of his field hospitals in on my Nimitz-class crap carrier. Making him aware of this is risky, but why not? I send in a common infected for the new doctors to practice on. Heheheheheheheheheh... ehehe... ahem.
I grab a Common Infected and teleport it to the bottom of Lake Laogai, where he is placed in a brainwashing chamber where a guard repeatedly repeats to him, "There is no war in Ba Sing Se." After an hour of that, I teleport him back and kick him with my head, which happens to lob explosives at the Infected.
Sorry I wasn't able to post for a bit, I'm on the other side of the world right now. Anyways, I rub soap into the strongest infected's and ask why I'm being listed as Chaoticorn
I point out to Lisharon that one of his field hospitals in on my Nimitz-class crap carrier. Making him aware of this is risky, but why not? I send in a common infected for the new doctors to practice on. Heheheheheheheheheh... ehehe... ahem.
I grab a Common Infected and teleport it to the bottom of Lake Laogai, where he is placed in a brainwashing chamber where a guard repeatedly repeats to him, "There is no war in Ba Sing Se." After an hour of that, I teleport him back and kick him with my head, which happens to lob explosives at the Infected.
Sorry I wasn't able to post for a bit, I'm on the other side of the world right now. Anyways, I rub soap into the strongest infected's and ask why I'm being listed as Chaoticorn
I don't see why not! Just read the main post properly and don't be afraid to ask questions.
WAVE COMPLETE! +150$, 15 XP, and 12 health for wave completion! 100$ and 10 XP bonus for civilian rescue!
WAVE 4:
The remaining civilians escape down a side-street, and you continue on towards the center of the city! As you move forward, the street widens and you can tell you are getting close to the center of the city! Then, you see more zombies ahead, shuffling along towards the city square! You also see some downed military missile turrets...maybe they could be repaired and help in the fight!
TEAM LEVEL UP!
You get to choose a stat bonus AND a skill! Choose wisely!
Stat increase:
Health+5 and heal+1(0 votes)
Attack+2(0 votes)
Skill:
Here are the currently available skills:
Offensive skill/s:
None right now.
Defensive skill/s:
HP+5(flat +5 to maximum HP)(0 votes)
Other skill/s:
Heal+3(flat+3 to team heal)(0 votes)
Current status:
Team XP: Level 4: 22{++++++++++}200
Team Attack: 5-10 damage Team Heal: +12 HP per heal
Wave: 4 of 6:
Location: Beginnart city, medium-sized street
Zombies: Common infected Lv. 1: 15/15 Common infected Lv. 2: 20/15 Common infected Lv. 2: 20/15 Common infected Lv. 1: 15/15 Smoker Lv. 1: 20/20(double-attack)
Tip: Double Attack: The enemy gets to attack twice on their turn instead of once.
Other:
Skill: Attack+2 Item: Buff banner
Missile turret: 15/20(in need of repair) Missile turret: 10/20(in need of repair)
Tip: Missile turrets: The cities defenses, but they seem to be damaged and disabled... if you repair one, it will gain +5 HP. When its HP is full, it will re-activate and help in the fight!
Money: 550$
Shop(7/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use. Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses. SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses. First aid kit: $300: Restores 50% of max health to the receiver. 1 use. Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
I repair the Turret with 15 HP with a Wrench. After that, I throw said Wrench at the Smoker, which hits him but then shocks him repeatedly, because I pressed a secret button that made it do so.
Anyways, I vote for the Health Increase and the Defensive Skill.
If not, I heal the weakest player.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
6 damage to a weak infected!
It explodes! +10 XP!
There is no room to cover in the wreckage, but your attack kills a weak infected! +7 XP! Research denied, it's oddly complicated and I'm not sure if it's overpowered or underpowered, but I know it's not balanced.
Infected don't have feelings, but your sound waves somehow causes a reaction in its body, causing it to explode! +7 XP!
Common infected killed! +10 XP!
+11 health to Fear!
WAVE COMPLETE! +125$ and 12 XP! +11 HP as well! +100$ and 10 XP bonus for saving all civilians!
WAVE 3:
The civilians escape through a side-street, and you move on down a different street! As you are moving down the street, you round a corner just in time to find some zombies shamble towards some trapped civilians! You notice a special kind of zombie moving towards the civilian...you may want to take this new one on with caution! You also see a dumpster that could make good cover with a few well-placed attacks...
Team health increase applied!
Current status:
Team XP: Level 3: 92{++++++++++}150
Team Attack: 5-10 damage
Team Heal: +12 HP per heal
Wave: 3 of 6:
Location: Beginnart city, medium-sized street
Zombies:
Common infected Lv. 1: 15/15
Common infected Lv. 1: 15/15
Common infected Lv. 1: 15/15
Jockey Lv. 1: 25/25 (controller 1)
Tip: Controller 1: The first enemy tag! Controllers take control of players and make them attack other players for the maximum team attack damage. This does not drain a player's turn. Luckily, they can't control players with shop items or make players attack allied NPCs like civilians... at least, the level 1 jockeys can't.
Players:
Bioshockrules: 50/50 0/5
Stickcrafter: 50/50 0/5
Twinbuilder: 50/50 1/5
Secretscribe: 50/50 0/5 (2 pages to post)
Fearthekumquat: 50/50 1/5
Bwolf: 50/50 0/5 (2 pages to post)
Fseftr: 50/50 1/5
Kazar: 50/50 1/5
Chaoticorn: 50/50 0/5 (2 pages to post)
Styleflow: 50/50 1/5
Other:
Skill: Attack+2
Item: Buff banner
Civilian Lv. 1: 10/10
Civilian Lv. 1: 10/10
Civilian Lv. 1: 10/10
Upright dumpster: 15/15(can make cover)
Tip: Upright dumpster: If you attack it enough to drain its HP, it will fall over and make some respectable cover to help in the fight!
Money: 300$
Shop(7/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use.
Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses.
First aid kit: $300: Restores 50% of max health to the receiver. 1 use.
Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
Check out my bad CTM map reviews here.
Still, there are some days when one can torture a zombie, but this torture is ultimately meaningless as the poor soul that wants my brain does not respond to the pain inflicted on him. A better use for these undead patients is to use them to push up daisies, which they do remarkably well from six feet under. And when bereft of most life, they rest in a much more peaceful fashion as they are not exposed to the stress of paying taxes. Of course, one must still deal with their insatiable desire for brains.
This is where my story begins, not on a Thursday or even a Friday, but a Tuesday. However, Saturdays make great days for starting stories and Mondays are even better for legends. Come to think of it, Sundays would have been preferable as the beginning of the story does work best when it coincides with the beginning of the week. Anyway, my story begins as I jump into the fray of yet another forum game as I was drawn by others calling my name.
From the rifts of the forum, I emerge into the setting of a zombie outbreak onto a battlefield with silly brain seekers on one side, and somewhat silly brain owners on the other. In the background, Rick Astley is heard making his promises to never give up another individual while Waldo remains in hiding from everyone. As I step out of the rift, dressed in gentlemanly attire, I survey the silly brain seekers.
After what seems like a really long post, I draw my invisible sword of awesomeness and use it to decapitate a weak infected. Now I am left with a bloody invisible sword of awesomeness....where is an invisible sword cleaner when you need one?
There's no kill like overkill.
You're here! I don't know whether to be elated, or terrified. Maybe... both?
I take a jigsaw puzzle out of a corner, and ask the Jockey to help me solve it, while i guard a civilian in the meanwhile. (They try to control you regardless of whether or not you attack them, right? If attacking them causes the control effect, i ask a random infected, instead.)
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Good to see you here, Lisharon! There are no weak infected, so you hit a common infected instead for 10 damage!
Civilian being guarded! 7 damage to the jockey!
7 damage to the jockey!
8 damage to the jockey!
Common infected killed! +10 XP! You must destroy the dumpster before you can use it for cover...
Jockey killed! +25 XP! Civilian being guarded!
The common infected attempt to attack the civilian! One attacks a guarded civilian for 10 damage to Bwolf instead, but the other hits the unguarded civilian and kills it!
Current status:
Team XP: Level 3: 127{++++++++++}150
Team Attack: 5-10 damage
Team Heal: +12 HP per heal
Wave: 3 of 6:
Location: Beginnart city, medium-sized street
Zombies:
Common infected Lv. 1: 15/15
Common infected Lv. 1: 15/15
Players:
Bioshockrules: 50/50 0/5
Stickcrafter: 50/50 0/5
Twinbuilder: 50/50 1/5
Secretscribe: 50/50 0/5 (2 pages to post)
Fearthekumquat: 50/50 2/5 (guarding civilian)
Bwolf: 40/50 0/5 (guarding civilian)
Fseftr: 50/50 2/5
Kazar: 50/50 1/5
Chaoticorn: 50/50 0/5 (2 pages to post)
Styleflow: 50/50 2/5
Lisharon: 50/50 1/5
Crusher: 50/50 1/5
Other:
Skill: Attack+2
Item: Buff banner
Civilian Lv. 1: 10/10(being guarded by fear)
Civilian Lv. 1: 10/10(being guarded by Bwolf)
Upright dumpster: 15/15(can make cover)
Money: 300$
Shop(7/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use.
Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses.
First aid kit: $300: Restores 50% of max health to the receiver. 1 use.
Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
Check out my bad CTM map reviews here.
I use a rusty tree branch to rip the jockey's jugular out.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
There's no kill like overkill.
I then borrow one of Lisharon's BFS (Big Freaking Syringe) and jab it down from a CI's head to his groin.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
This is a lie.
It is dead, so you hit the common infected instead for 7 damage!
8 damage to a common infected!
Common infected killed! +10 XP!
Common infected killed! +10 XP!
I don't see why not! Just read the main post properly and don't be afraid to ask questions.
WAVE COMPLETE! +150$, 15 XP, and 12 health for wave completion! 100$ and 10 XP bonus for civilian rescue!
WAVE 4:
The remaining civilians escape down a side-street, and you continue on towards the center of the city! As you move forward, the street widens and you can tell you are getting close to the center of the city! Then, you see more zombies ahead, shuffling along towards the city square! You also see some downed military missile turrets...maybe they could be repaired and help in the fight!
TEAM LEVEL UP!
You get to choose a stat bonus AND a skill! Choose wisely!
Stat increase:
Health+5 and heal+1(0 votes)
Attack+2(0 votes)
Skill:
Here are the currently available skills:
Offensive skill/s:
None right now.
Defensive skill/s:
HP+5(flat +5 to maximum HP)(0 votes)
Other skill/s:
Heal+3(flat+3 to team heal)(0 votes)
Current status:
Team XP: Level 4: 22{++++++++++}200
Team Attack: 5-10 damage
Team Heal: +12 HP per heal
Wave: 4 of 6:
Location: Beginnart city, medium-sized street
Zombies:
Common infected Lv. 1: 15/15
Common infected Lv. 2: 20/15
Common infected Lv. 2: 20/15
Common infected Lv. 1: 15/15
Smoker Lv. 1: 20/20(double-attack)
Tip: Double Attack: The enemy gets to attack twice on their turn instead of once.
Players:
Bioshockrules: 50/50 1/5
Stickcrafter: 50/50 0/5
Twinbuilder: 50/50 2/5
Secretscribe: 50/50 0/5 (2 pages to post)
Fearthekumquat: 50/50 3/5 (guarding civilian)
Bwolf: 50/50 0/5 (guarding civilian)
Fseftr: 50/50 2/5
Kazar: 50/50 1/5
Chaoticorn: 50/50 0/5 (2 pages to post)
Styleflow: 50/50 2/5
Lisharon: 50/50 2/5
Crusher: 50/50 1/5
Other:
Skill: Attack+2
Item: Buff banner
Missile turret: 15/20(in need of repair)
Missile turret: 10/20(in need of repair)
Tip: Missile turrets: The cities defenses, but they seem to be damaged and disabled... if you repair one, it will gain +5 HP. When its HP is full, it will re-activate and help in the fight!
Money: 550$
Shop(7/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. 1 use.
Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
SVU-AS: $350: Deals 10 damage, has a 5% chance for a 1-hit kill headshot(does not work on bosses) and a 10% chance to penetrate and hit the next enemy. 5 uses.
First aid kit: $300: Restores 50% of max health to the receiver. 1 use.
Riot shield: $250: Grants the user a riot shield with 50 health that takes 40% of most damage directed at the user.
Check out my bad CTM map reviews here.
Anyways, I vote for the Health Increase and the Defensive Skill.
There's no kill like overkill.