I load a minigun with Cubes of White Phosphorous, then empty them all into the strongest enemy.
I also research these items.
Zantankuto Sword
$500
Base Dmg 10
Destroys Armors and Platings.
5 uses.
Crit-A-Cola
$1000
Grants the entire team a 5% chance for a critical hit. Crits deal 200% damage.
Permanent upgrade.
Flare Cannon
$5000
Permanent upgrade.
Fires a beam that deals 80 damage to all enemies.
Takes 10 turns to charge up.
Charge does not carry over between waves.
I empty a Type 25 mag into the statue before pouring acid all over it.
I then research some items.
Razor Launcher
$250
10 damage
Causes bleeding
Does not cause bleeding on armored enemies
Runs out of ammo after 4 uses
Lightning Strike
$350
60 damage
Can hit three enemies at once
Can only be used once per wave
1 use
Pain Pills
$100
Restores 50 health to user
Restored health is temporary
3 damage to the statue! Accepted, denied(it would be too OP at the moment, and I'm planning for returning researches to be included in the after-chapter bonus research), Accepted, although the health will go away much faster here and it has been changed to reflect the new increasing health.
I load a minigun with Cubes of White Phosphorous, then empty them all into the strongest enemy.
I also research these items.
Zantankuto Sword
$500
Base Dmg 10
Destroys Armors and Platings.
5 uses.
Crit-A-Cola
$1000
Grants the entire team a 10% chance for a critical hit. Crits deal 200% damage.
Permanent upgrade.
Flare Cannon
$5000
Permanent upgrade.
Fires a beam that deals 80 damage to all enemies.
Takes 10 turns to charge up.
Charge does not carry over between waves.
3 damage to a weak infected Lv. 2! Denied(I'm not even sure if armor is going to return yet, and if so, it probably won't be for a while), denied(it will return as an end-of-chapter research), denied(it will just take up shop space for most of the game, and even if the players do purchase it, it will be useless due to such long charge times).
2 Lv. 1 infected attack Bwolf for 10 damage! 2 more attack Fseftr and Bioshock for 5 damage to each! The last Lv.1 weak infected and the Lv. 2 infected attack Secretscribe for 11 damage! The other Lv 2. infected attacks stickcrafter for 6 damage!
Health increase won out this time! +5 to max and current HP, +1 to heal value!
Vote on which stat to increase: +5 HP and +1 to heal(3 votes) +2 to minimum and maximum attack(1 votes)
Voting will be closed next post!
Current status:
Team XP: Level 1: 18{++++++++++}75
Team Attack: 1-6 damage Team Heal: +11 HP per heal
Shop(3/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone.
The Cola was suppose to give 5% chance. I made a typo in the desc, so reread the research, please...
I toss an enemy into Outer Space, then I jump up to him and knock him back onto the Earth's surface.
Reentering has got to hurt like hell!
Weak infected killed! +5 XP! The crit-a-cola is going to return later as a bonus research, and it's a bit too expensive for the group right now anyway.
I stick a wrench in a lvl 1 infected's eye socket.
Also, TT, thanks for random.org. It really helps with my game.
Your welcome, but I don't remember reccomending it to you, and I think Bio was the one who originally recommended it to me.
WAVE COMPLETE! +100$, 11 HP to all, and 10 XP for wave completion!
FINAL WAVE:
You walk through the square and down the street, and into the abandoned building. It's very dark inside, so you turn on your flashlights and reveal the inside...which happens to be FULL OF ZOMBIES! You don't see the minecraft monsters anywhere, but the zombies have cut off the exit! There are many more this time... however, you see some old, fallen pieces of furniture that could be used to your advantage...
TEAM LEVEL UP!
Vote on which stat to increase!
Health+5, Heal+1(0 votes)
Minimum and maximum attack+2(0 votes)
Also, three new skills have been added to the list! Choose from these three options for your first skill!
Offensive skill/s:
Attack+2(flat +2 to minimum and maximum attack)(0 votes)
Defensive skill/s:
HP+5(flat+5 to HP)(0 votes)
Other skill/s:
Heal+3(flat+3 to heal)(0 votes)
All voting closes in 2 posts!
Current status:
Team XP: Level 2: 0{++++++++++}115
Team Attack: 1-6 damage Team Heal: +11 HP per heal
Other: Knocked over desk: 20/20(cover, capacity 0/2) Sideways half-table: 15/15(cover, capacity 0/1) Fallen large wardrobe: 35/35(cover, capacity 0/3)
Tip: Cover: Cover is not something you destroy-you can use it for protection! If you get behind cover(and make sure to specify what you get behind!) then all attacks directed towards you will only deal 10% damage! The catch is that the other 90% damages the cover, and you are exposed if it breaks! And, capacity is how many players can be behind a specific piece of cover at one time. Is it okay if I use the cover system, Bio?
Money: 300$
Shop(4/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. Phazer pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
Hey, man. I've already thought of the Bonk as the upgrade of Crit-A-Cola.
How was I supposed to know that?
And I don't really see how Bonk! could be an upgrade for critical hits. All Bonk! does is make Scout immune to getting hit for a while.
TT, i think the name is supposed to be 'Phaser pistol', not 'Phazer pistol'. Like in Star Trek. Thanks for giving it uses, by the way. I realized that i hadn't earlier today, but i was busy.. XD.
Anyway, i hop behind the wardrobe after throwing a science book at a lvl 3 infected.
I vote for Damage Increase, since I voted for Health Increase last time. For my attack, I throw a stick at a Lv. 3 Infected. It explodes on contact, and the shrapnel damages the Lv. 3 Infected as well.
I take cover behind the wardrobe and pump a Type 25 mag into the weakest enemy, before planting a combat axe into its face.
And yes, it's ok if you use the cover system.
I vote for the attack increase and the +5 HP skill.
How was I supposed to know that?
And I don't really see how Bonk! could be an upgrade for critical hits. All Bonk! does is make Scout immune to getting hit for a while.
Weak infected killed! +5 XP! +1 vote for attack increase and +HP skill! You are behind the wardrobe!
TT, i think the name is supposed to be 'Phaser pistol', not 'Phazer pistol'. Like in Star Trek. Thanks for giving it uses, by the way. I realized that i hadn't earlier today, but i was busy.. XD.
Anyway, i hop behind the wardrobe after throwing a science book at a lvl 3 infected.
Corrected! You are behind the wardrobe! 2 damage to a Lv. 3 infected!
I vote for Damage Increase, since I voted for Health Increase last time. For my attack, I throw a stick at a Lv. 3 Infected. It explodes on contact, and the shrapnel damages the Lv. 3 Infected as well.
4 damage to the Lv. 3 infected! +1 vote for damage increase!
I vote damage increase and cover behind something as I throw 10 wild dogs at an infected.
You are behind the half-table! Lv. 2 infected killed! +6 XP! +1 vote for damage increase!
Both weak infected attack fearthekumquat for 11 damage, but 10 of it is blocked by his cover!
Vote on which stat to increase!
Health+5, Heal+1(3 votes)
Minimum and maximum attack+2(5 votes)
Also, three new skills have been added to the list! Choose from these three options for your first skill!
Offensive skill/s:
Attack+2(flat +2 to minimum and maximum attack)(2 votes)
Defensive skill/s:
HP+5(flat+5 to HP)(2 votes)
Other skill/s:
Heal+3(flat+3 to heal)(0 votes)
All voting closes in 1 post!
Current status:
Team XP: Level 2: 30{++++++++++}115
Team Attack: 1-6 damage Team Heal: +11 HP per heal
Other: Knocked over desk: 20/20(cover, capacity 1/2) Sideways half-table: 15/15(cover, capacity 1/1) Fallen large wardrobe: 25/35(cover, capacity 3/3)
Money: 300$
Shop(4/20): Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use. Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses. Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone. Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
I also research these items.
Zantankuto Sword
$500
Base Dmg 10
Destroys Armors and Platings.
5 uses.
Crit-A-Cola
$1000
Grants the entire team a 5% chance for a critical hit. Crits deal 200% damage.
Permanent upgrade.
Flare Cannon
$5000
Permanent upgrade.
Fires a beam that deals 80 damage to all enemies.
Takes 10 turns to charge up.
Charge does not carry over between waves.
4 damage to the statue!
3 damage to the statue! Accepted, denied(it would be too OP at the moment, and I'm planning for returning researches to be included in the after-chapter bonus research), Accepted, although the health will go away much faster here and it has been changed to reflect the new increasing health.
3 damage to the statue!
+1 vote for the health upgrade! 2 damage to the statue!
5 damage to the statue!
3 damage to a weak infected Lv. 2! Denied(I'm not even sure if armor is going to return yet, and if so, it probably won't be for a while), denied(it will return as an end-of-chapter research), denied(it will just take up shop space for most of the game, and even if the players do purchase it, it will be useless due to such long charge times).
2 Lv. 1 infected attack Bwolf for 10 damage! 2 more attack Fseftr and Bioshock for 5 damage to each! The last Lv.1 weak infected and the Lv. 2 infected attack Secretscribe for 11 damage! The other Lv 2. infected attacks stickcrafter for 6 damage!
Health increase won out this time! +5 to max and current HP, +1 to heal value!
Vote on which stat to increase:
+5 HP and +1 to heal(3 votes)
+2 to minimum and maximum attack(1 votes)
Voting will be closed next post!
Current status:
Team XP: Level 1: 18{++++++++++}75
Team Attack: 1-6 damage
Team Heal: +11 HP per heal
Wave: 3 of 4:
Location: Abandoned Town Square
Zombies:
Weak infected Lv 1: 3/3
Weak infected Lv 1: 3/3
Weak infected Lv 1: 3/3
Weak infected Lv 1: 3/3
Weak infected Lv 1: 3/3
Weak infected Lv 2: 2/5
Weak infected Lv 2: 5/5
Players:
Bioshockrules: 40/45
Stickcrafter: 39/45
Twinbuilder: 45/45
Secretscribe: 34/45
Fearthekumquat: 45/45
Bwolf: 35/45
Fseftr: 40/45
Kazar: 45/45
Other:
Old Statue: 3/20
Money: 200$
Shop(3/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone.
Check out my bad CTM map reviews here.
I toss an enemy into Outer Space, then I jump up to him and knock him back onto the Earth's surface.
Reentering has got to hurt like hell!
Then i research
Phaser Pistol
Deals 2-4 (maybe more, not sure) damage
33% chance to stun target for 1-3 turns (you decide)
Costs money
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
If not, I pump toxic gasses into the weakest infected.
I also research Bonk! Atomic Punch.
$300
Grants user a 60% chance to dodge an attack for one turn
1 use
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Weak infected killed! +5 XP! The crit-a-cola is going to return later as a bonus research, and it's a bit too expensive for the group right now anyway.
Statue destroyed! 4 weak infected killed, 2 of them being the Lv. 2 ones! +32 XP! Research accepted, it will be a weak-but-cheap kind of research.
Weak infected killed! +5 XP! Research denied, due to being useless.
The statue is gone, so you hit and kill the last weak infected instead! +5 XP!
Every zombie is gone!
Your welcome, but I don't remember reccomending it to you, and I think Bio was the one who originally recommended it to me.
WAVE COMPLETE! +100$, 11 HP to all, and 10 XP for wave completion!
FINAL WAVE:
You walk through the square and down the street, and into the abandoned building. It's very dark inside, so you turn on your flashlights and reveal the inside...which happens to be FULL OF ZOMBIES! You don't see the minecraft monsters anywhere, but the zombies have cut off the exit! There are many more this time... however, you see some old, fallen pieces of furniture that could be used to your advantage...
TEAM LEVEL UP!
Vote on which stat to increase!
Health+5, Heal+1(0 votes)
Minimum and maximum attack+2(0 votes)
Also, three new skills have been added to the list! Choose from these three options for your first skill!
Offensive skill/s:
Attack+2(flat +2 to minimum and maximum attack)(0 votes)
Defensive skill/s:
HP+5(flat+5 to HP)(0 votes)
Other skill/s:
Heal+3(flat+3 to heal)(0 votes)
All voting closes in 2 posts!
Current status:
Team XP: Level 2: 0{++++++++++}115
Team Attack: 1-6 damage
Team Heal: +11 HP per heal
Wave: FINAL:
Location: Abandoned Town Square
Zombies:
Weak infected Lv 1: 3/3
Weak infected Lv 2: 5/5
Weak infected Lv 2: 5/5
Weak infected Lv 1: 3/3
Weak infected Lv 2: 3/3
Weak infected Lv 3: 7/7
Weak infected Lv 3: 7/7
Players:
Bioshockrules: 45/45
Stickcrafter: 45/45
Twinbuilder: 45/45
Secretscribe: 45/45
Fearthekumquat: 45/45
Bwolf: 45/45
Fseftr: 45/45
Kazar: 45/45
Chaoticorn: 45/45
Other:
Knocked over desk: 20/20(cover, capacity 0/2)
Sideways half-table: 15/15(cover, capacity 0/1)
Fallen large wardrobe: 35/35(cover, capacity 0/3)
Tip: Cover: Cover is not something you destroy-you can use it for protection! If you get behind cover(and make sure to specify what you get behind!) then all attacks directed towards you will only deal 10% damage! The catch is that the other 90% damages the cover, and you are exposed if it breaks! And, capacity is how many players can be behind a specific piece of cover at one time. Is it okay if I use the cover system, Bio?
Money: 300$
Shop(4/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone.
Phazer pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
Check out my bad CTM map reviews here.
I vote for health and heal stats as well as the attack skill.
There's no kill like overkill.
Hey, man. I've already thought of the Bonk as the upgrade of Crit-A-Cola.
I vote for Damage Increase, then I got get the weakest enemy CAVED by
And yes, it's ok if you use the cover system.
I vote for the attack increase and the +5 HP skill.
How was I supposed to know that?
And I don't really see how Bonk! could be an upgrade for critical hits. All Bonk! does is make Scout immune to getting hit for a while.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Then I dive to the desk while throwing a rock at the weakest zombie.
Anyway, i hop behind the wardrobe after throwing a science book at a lvl 3 infected.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
You are taking cover behind the wardrobe! 3 damage to a Lv. 3 infected! +1 vote for the things you voted for!
+1 vote for damage increase! Weak infected Lv. 1 killed! +5 XP!
Weak infected killed! +5 XP! +1 vote for attack increase and +HP skill! You are behind the wardrobe!
+1 vote for health increase and +damage skill! You are behind the desk! 2 damage to a Lv. 2 infected!
Lv. 3 infected killed! +7 XP!
Corrected! You are behind the wardrobe! 2 damage to a Lv. 3 infected!
4 damage to the Lv. 3 infected! +1 vote for damage increase!
+1 vote for attack increase(what skill do you want?), Lv. 3 infected killed! +7 XP!
+1 vote for damage increase! 4 damage to the Lv. 2 infected!
You are behind the half-table! Lv. 2 infected killed! +6 XP! +1 vote for damage increase!
Both weak infected attack fearthekumquat for 11 damage, but 10 of it is blocked by his cover!
Vote on which stat to increase!
Health+5, Heal+1(3 votes)
Minimum and maximum attack+2(5 votes)
Also, three new skills have been added to the list! Choose from these three options for your first skill!
Offensive skill/s:
Attack+2(flat +2 to minimum and maximum attack)(2 votes)
Defensive skill/s:
HP+5(flat+5 to HP)(2 votes)
Other skill/s:
Heal+3(flat+3 to heal)(0 votes)
All voting closes in 1 post!
Current status:
Team XP: Level 2: 30{++++++++++}115
Team Attack: 1-6 damage
Team Heal: +11 HP per heal
Wave: FINAL:
Location: Abandoned Town Square
Zombies:
Weak infected Lv 2: 3/5
Weak infected Lv 1: 3/3
Players:
Bioshockrules: 45/45(hiding behind wardrobe)
Stickcrafter: 45/45
Twinbuilder: 45/45
Secretscribe: 45/45
Fearthekumquat: 44/45(hiding behind wardrobe)
Bwolf: 45/45(hiding behind wardrobe)
Fseftr: 45/45(hiding behind desk)
Kazar: 45/45(hiding behind half-table)
Chaoticorn: 45/45
Other:
Knocked over desk: 20/20(cover, capacity 1/2)
Sideways half-table: 15/15(cover, capacity 1/1)
Fallen large wardrobe: 25/35(cover, capacity 3/3)
Money: 300$
Shop(4/20):
Defibrillator: $300: Revives a fallen teammate with 25 health. Breaks on the first use.
Razor launcher: $250: 10 damage, causes bleeding in enemies, breaks after 4 uses.
Pain pills: $100: Restores 40% of team max health, but 20% of the health restored goes away each turn until it's all gone.
Phaser pistol: $150: Deals 4-6 damage, and has a 1/3 chance to stun a target for 3 turns. 3 uses.
Check out my bad CTM map reviews here.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
There's no kill like overkill.