(this game was not made by the other guy so do not think i am ripping him off)
i thought i would host my own game (we had like 10 risk games going on at once so i think it would be okay)
So this game is about survival whether you are town mafia or just a neutral.
So its town vs mafia mafia knows who the other mafia members are but the town doesnt know who is who everyone gets a role to play this game the game moves from day to night at the day you have a public discussion on who could be mafia or town or neutral or whatever you want to talk about you also vote for who you want to kill (one person can die per day) after someone dies or the day is spent it is night mafia can talk to each other at night through pms masons and cultists can also talk to each other at night jailors can talk to the person he/she jailed at night if no one is killed through voting at day at night mafia vote (or the godfather picks) who dies (they cant kill a mafia member) the game goes on like this with voting to kill during the day and mafia (and other people) take people out at night
the town roles are Body Guard The Bodyguard is a role intended for keeping Town aligned roles alive. If a player the Bodyguard selected at night is attacked, theBodyguard and the attacker die instead of the person being protected Bus driver The Bus Driver is one of the most chaotic yet influential roles in the game, capable of drastically turning the tide both for and against the town. The role has the ability to swap the positions of two players each night; night actions that target one of the swapped players will be redirected to the other one Citizen The Citizen is the bread-and-butter role of Mafia (when played traditionally) and often tend to make up much of the Town. The role has an optional bulletproof vest to protect them from all nighttime attacks for a single night. Coroner The Coroner is a rather limited role in the fact that its uses stretch from critical in setups with Janitors or Clue Variant to rather underwhelming in other setups. The role has the ability to view the roles of dead players and see their last target depending on the settings. Detective This role has the ability to track one person's activity each night. The Detective can be considered the opposite of the Lookout. Doctor The Doctor is one of the most critical roles to the Town and has the potential to nullify the attempts of killing roles. Every night the Doctor can target a player to heal, and that player will survive if attacked by only one killing role. Escort The role has the ability to role-block a target at night, preventing them from using their night ability. Investigator The role can investigate a player at night, revealing a clue pertaining to their role or their role itself depending on the settings Jailor This role has the ability to jail and role-block one player each night. The Jailor can speak anonymously with the jailed person at night, and optionally execute them. Lookout The Lookout has the ability to observe a player and see who "visited" them. The Lookout can be considered the opposite of theDetective. Mason The role knows the identity of the Mason Leader and other Masons and is able to communicate with them at night. Mason Leader The Mason Leader attempts to recruit members of the Town to be come a Mason. This ability only works on Citizens. Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment. Mayor The Mayor is a role that gets huge power late in the game as he can choose to almost single-handedly lynch someone when there are few people left to vote. A Mayor can reveal their role to the entire town during the day . This will send a global message revealing their role Sheriff The role has the ability to check the innocence of a player at night. The Godfather always comes up innocent Spy The role has the ability to view anonymous Mafia chat as well as anonymous Mason chat and Private Messages and has the ability to see the Mafia's target depending on the settings. The Spy is the ultimate mind-game role. The more intelligent or experienced the Spyplayer is, the more powerful the role is. The Spy can be one of the weakest or most powerful roles in the game depending on the player. Veteran This role automatically kills any player who targets him if the Veteran goes on alert. The Veteran is a high-risk high-reward role. Vigilante The roles has the ability to kill a target at night.
Mafia Roles BlackMailer can stop one person from talking during the day once per day. Consigliere The role can investigate a target every night to determine clues pertaining to the target's role Consort they have the ability to block one player every night, preventing them from using their night ability. Framer A Framer is capable of framing a player at night. If a Sheriff investigates your target, he will appear as "a member of the Mafia" Godfather The role has the final say on the Mafia's kill options at night and depending on the settings may also kill like a Mafioso. Immune to being killed at night, immune to being detected, can kill without mafioso Janitor The Janitor has the ability to Sanitize a player at night; if the player dies that night then their role will not be displayed. Mafioso The role has the ability to suggest to kill people at night; the player that receives the highest number of suggestions will be killed by a random Mafioso that night.
Neutral roles Arsonist The role has the ability to douse a target in gasoline or ignite all previously doused players at night. The Arsonist wins by being the last player left standing. Mass Murderer Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. Serial Killer The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night. Cultist A Cultist is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. TheCultist's main strength is its ability to neutralize powerful Town members and use its greatest advantage - its numbers - against them. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections. Jester The Jester is a Neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day. The Jester is a mind games role, as a person acting like a Jester won't be lynched, but then some players will purposefully act as aJester to avoid being lynched, so a Jester has to act like he's only pretending to be a Jester in order to be lynched - the circularity can be endless. Executor
The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner may become a Jester depending on the settings. Witch The Witch is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the Town loses and theWitch is still alive.
other notes
when the disguiser uses their ability they kill themselves and take control of the player that they chose to kill, the role of the person that was killed is not revealed
last wills can now be written just pm me a last will and it will be displayed on your death
you can commit suicide if you are desperate or quit
if there are no killing roles (godfather/mafioso) then other roles are promoted to either mafioso or if the other member is a Consigliere they turn into the new godfather
must be active if you are afk longer than 48 hours
you will DIE
sign ups start now the game mode is still to be decided Players: tjokm12345 Bbqpizza 444timothy
psycodragons
captain awesome
Xenophobia_Lord
kazar14 (maybe)
One thing: Mafia members SHOULD know who their other fellow mafia members are. When the OP PMs someone his role, he should also tell the mafia member the role and the people who are also in the mafia.
oh yeah that was actually directly taken from the sc2 mafia wiki page
in the sc2 game you can actually send people private pms that only they can see and the spy (not like or on a forum)
one that i just thought about and might not work is the disguiser since the person they kill would have to still play the game instead of the person that killed that person
still looking for more people
i also updated the OP with a few other notes
Another thing: People should PM the OP for their night power to take effect. One mafia member should choose to PM the OP the person they choose to kill, though I recommend the godfather does that.
oh yeah that was actually directly taken from the sc2 mafia wiki page
in the sc2 game you can actually send people private pms that only they can see and the spy (not like or on a forum)
one that i just thought about and might not work is the disguiser since the person they kill would have to still play the game instead of the person that killed that person
still looking for more people
i also updated the OP with a few other notes
Which means the disguiser might have to be removed. They can't switch names, so it can't work.
so this is a famous game about deception
(this game was not made by the other guy so do not think i am ripping him off)
i thought i would host my own game
(we had like 10 risk games going on at once so i think it would be okay)
So this game is about survival whether you are town mafia or just a neutral.
So its town vs mafia
mafia knows who the other mafia members are but the town doesnt know who is who
everyone gets a role to play this game
the game moves from day to night
at the day you have a public discussion on who could be mafia or town or neutral or whatever you want to talk about
you also vote for who you want to kill (one person can die per day)
after someone dies or the day is spent it is night
mafia can talk to each other at night through pms
masons and cultists can also talk to each other at night
jailors can talk to the person he/she jailed at night if no one is killed through voting at day
at night mafia vote (or the godfather picks) who dies (they cant kill a mafia member)
the game goes on like this with voting to kill during the day and mafia (and other people) take people out at night
the town roles are
Body Guard
The Bodyguard is a role intended for keeping Town aligned roles alive. If a player the Bodyguard selected at night is attacked, theBodyguard and the attacker die instead of the person being protected
Bus driver
The Bus Driver is one of the most chaotic yet influential roles in the game, capable of drastically turning the tide both for and against the town. The role has the ability to swap the positions of two players each night; night actions that target one of the swapped players will be redirected to the other one
Citizen
The Citizen is the bread-and-butter role of Mafia (when played traditionally) and often tend to make up much of the Town. The role has an optional bulletproof vest to protect them from all nighttime attacks for a single night.
Coroner
The Coroner is a rather limited role in the fact that its uses stretch from critical in setups with Janitors or Clue Variant to rather underwhelming in other setups. The role has the ability to view the roles of dead players and see their last target depending on the settings.
Detective
This role has the ability to track one person's activity each night. The Detective can be considered the opposite of the Lookout.
Doctor
The Doctor is one of the most critical roles to the Town and has the potential to nullify the attempts of killing roles. Every night the Doctor can target a player to heal, and that player will survive if attacked by only one killing role.
Escort
The role has the ability to role-block a target at night, preventing them from using their night ability.
Investigator
The role can investigate a player at night, revealing a clue pertaining to their role or their role itself depending on the settings
Jailor
This role has the ability to jail and role-block one player each night. The Jailor can speak anonymously with the jailed person at night, and optionally execute them.
Lookout
The Lookout has the ability to observe a player and see who "visited" them. The Lookout can be considered the opposite of theDetective.
Mason
The role knows the identity of the Mason Leader and other Masons and is able to communicate with them at night.
Mason Leader
The Mason Leader attempts to recruit members of the Town to be come a Mason. This ability only works on Citizens.
Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment.
Mayor
The Mayor is a role that gets huge power late in the game as he can choose to almost single-handedly lynch someone when there are few people left to vote. A Mayor can reveal their role to the entire town during the day . This will send a global message revealing their role
Sheriff
The role has the ability to check the innocence of a player at night. The Godfather always comes up innocent
Spy
The role has the ability to view anonymous Mafia chat as well as anonymous Mason chat and Private Messages and has the ability to see the Mafia's target depending on the settings. The Spy is the ultimate mind-game role. The more intelligent or experienced the Spyplayer is, the more powerful the role is. The Spy can be one of the weakest or most powerful roles in the game depending on the player.
Veteran
This role automatically kills any player who targets him if the Veteran goes on alert. The Veteran is a high-risk high-reward role.
Vigilante
The roles has the ability to kill a target at night.
Mafia Roles
BlackMailer
can stop one person from talking during the day once per day.
Consigliere
The role can investigate a target every night to determine clues pertaining to the target's role
Consort
they have the ability to block one player every night, preventing them from using their night ability.
Framer
A Framer is capable of framing a player at night. If a Sheriff investigates your target, he will appear as "a member of the Mafia"
Godfather
The role has the final say on the Mafia's kill options at night and depending on the settings may also kill like a Mafioso. Immune to being killed at night, immune to being detected, can kill without mafioso
Janitor
The Janitor has the ability to Sanitize a player at night; if the player dies that night then their role will not be displayed.
Mafioso
The role has the ability to suggest to kill people at night; the player that receives the highest number of suggestions will be killed by a random Mafioso that night.
Neutral roles
Arsonist
The role has the ability to douse a target in gasoline or ignite all previously doused players at night. The Arsonist wins by being the last player left standing.
Mass Murderer
Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability.
Serial Killer
The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night.
Cultist
A Cultist is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. TheCultist's main strength is its ability to neutralize powerful Town members and use its greatest advantage - its numbers - against them. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.
Jester
The Jester is a Neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day. The Jester is a mind games role, as a person acting like a Jester won't be lynched, but then some players will purposefully act as aJester to avoid being lynched, so a Jester has to act like he's only pretending to be a Jester in order to be lynched - the circularity can be endless.
Executor
The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner may become a Jester depending on the settings.
Witch
The Witch is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the Town loses and theWitch is still alive.
other notes
when the disguiser uses their ability they kill themselves and take control of the player that they chose to kill, the role of the person that was killed is not revealed
last wills can now be written just pm me a last will and it will be displayed on your death
you can commit suicide if you are desperate or quit
if there are no killing roles (godfather/mafioso) then other roles are promoted to either mafioso or if the other member is a Consigliere they turn into the new godfather
must be active
if you are afk longer than 48 hours
you
will
DIE
sign ups start now
the game mode is still to be decided
Players:
tjokm12345
Bbqpizza
444timothy
psycodragons
captain awesome
Xenophobia_Lord
kazar14 (maybe)
I'm in.
Note: Spy probably won't work at all, since the spy can't see PMs.
btw, I'm in
in the sc2 game you can actually send people private pms that only they can see and the spy (not like or on a forum)
one that i just thought about and might not work is the disguiser since the person they kill would have to still play the game instead of the person that killed that person
still looking for more people
i also updated the OP with a few other notes
Which means the disguiser might have to be removed. They can't switch names, so it can't work.
Just give me a random roll.
No. A Jester MUST be lynched. If he suicides or is killed during the night, he does not win.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2244263-the-sawmill
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2244263-the-sawmill