I get a army of mad diamond armor players to attack the spawner. I then get the yogbox mod on, and make the pickaxe to the core item, attacking the spawner with it.
With the card dispenser and a couple of turns, i think it right to say Sakuya Patchouli and Suika are at 5 cards each.
we all move to the area with the spawner.
here's where the party starts.
SUIKA UNLEASHES:
PANDEMONIUM! (cost: 5 cards)
skip to 4:30
Patchouli uses Sun Moon Sign: Royal Diamond Ring (cost: 5 cards)
Sakuya activates Sakuya's World (cost:5 cards)
I use my hacking skills to do what is shown in the video (infinite mp hexagons)
Sakuya places knives EVERYWHERE in the spawner room. EVERYWHERE. EVERYWHERE.
Since I still have time because of the frozen time, once Sakuya is done placing knives, I start charging a certain epic summony summon. (turns remaining: 70)
but wait there's more.
I "reabsorb" Patchouli and Suika to fast forward the count to 66. (2 each)
so the damage was done by:
Suika's pandemonium
Patchouli's royal diamond ring
Sakuya's haxed infinite knives
As you attack the spawner with your pickaxe, pirates appear around you singing the pirate song.
You are now a pirate so you can only use pirate related attacks and defenses.
(That's what you get for using an illegal modpack)
I use the power of Aura to locate the self destruct button on the Ultimate Defense Tank. I press it, but it stops before the tank self-destructs. However, the tank looses a turn.
Then, I use a completely boring and unoriginal attack on the spawner.
I use TARDIS to go back when the spawner was a kid an bully it. (2 turns due to time-space travelling physics)
Oooooooh. (Since you go BACK in time, it is -2 turns remaining rather than 2. So you have 2 extra charge points for your bullyment dealing 400 damage to spawner!)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2011
Posts:
238
Location:
In a large pokemon forest
Minecraft:
Evanist
Xbox:
NOPE!
Member Details
I send black mages to cast firaga on the spawner, red mages to multi cast blizzara, white mages to cast holy and get ninjas to throw shurikens and deadly bombs on the spawner. I also send 20 iron golems to attack the spawner
The spawner, in a brilliant flash of light, sprouts rockets from itself and is projected far, far away into the air! Never shall it be seen by anyone. The world is free of its menace! The spawner has fled, never to exist upon the face of this beautiful earth, ever again.
Instead of having a round 2, (yes now before you start posting random complaints, read the rest;)I am going to change the topic! I think that it might get a little boring, just having multiple rounds, so instead of the other "Destroy The..." topics, I am going to have Round 2 be... The Hunt for the Spawner! I will change this topic so that it is The Hunt for the Spawner, rather than Destroy the Spawner, and y'all will have to fend off the evil creatures the spawner leaves behind as it is traveling across the earth! (So, in other words, this forum game might evolve into a series of "_______ the Spawner!")
Note. This account is deprecated due to past bigotry in posts that cannot be deleted.
I gather mats to make a noteblock array that destroys eardrums. Thus making mobs easy to sneak up on.
Note. This account is deprecated due to past bigotry in posts that cannot be deleted.
1 turn left until MCGamer?
Attack dmg multiplied
turns reduced to 100!
600 damage to spawner!
debuff added to spawner
boa takes 300 damage!
Oh my. 2000 Damage!!!
Um... No effect?
200 damage to spawner and 4 turns remaining.
Tank loses turn. Also, 1 damage to spawner!
650 damage!
Experimentations lead to a scientific breakthrough in pumpkin pie! This allows the OFC to regain 500 health!
150 damage.
300 damage.
Oooooooh. (Since you go BACK in time, it is -2 turns remaining rather than 2. So you have 2 extra charge points for your bullyment dealing 400 damage to spawner!)
Summon failed.
+300 hp
200 damage to spawner
All mobs will be clumsy and easy to sneak on for 3 turns.
Wither summoned. Also, 200 spread damage to BOA, Spawner, and UDT.
wither is annoyed. you are moderately injured.
300 damage
D:< UPDATED
you are already charging something, cannot summon another thing.
No effect! Since the spawner ha- wait, what? How does that even make sense...?
Halo Ring: 18 turns remaining
Laser Gun: 3 turns remaining
Red Matter Pick: 3 turns remaining
McGamer: 3 turns remaining.
Moon Crash: 99 turns remaining.
Chuck Norris: 7 turns remaining.
Death ray: COMPLETED
Special contraption: _ turns remaining.
Spawner HP: 263
Spawner Buffs: None
Spawner Debuffs: Zombie Pigmen, Fire
Obstacles: None
Mobs: Wither
OFC: 2000 HP (Boosted)
OFC Shields:
BOA HP: 300
End of Round.
--------------------------------------------------------------------------------------------
Next Round:
WARNING: POTENTIAL DANGER TO SPAWNER RECOGNIZED. ABORT! ABORT!!! (Charging Final Epic Defense)
Spawner HP: 263
Spawner Buffs: None
Spawner Debuffs: Zombie Pigmen, Fire
Obstacles: None
Mobs: Wither
Spawner Status:
1/3 (since the spawner is charging FINAL defense)
THE END ~~~
Epilogue: Or will it?
The Wither is a mob. You didn't put him on the list.ROUND 2!
Spawner Buffs: Slow attacks (Maze)
Spawner Debuffs: None
Obstacles: Bedrock Maze
Mobs: Wither
This okay for round 2?
at the end you see:
THANK YOU FOR PLAYING ROUND 1!
lol
Instead of having a round 2, (yes now before you start posting random complaints, read the rest;) I am going to change the topic! I think that it might get a little boring, just having multiple rounds, so instead of the other "Destroy The..." topics, I am going to have Round 2 be... The Hunt for the Spawner! I will change this topic so that it is The Hunt for the Spawner, rather than Destroy the Spawner, and y'all will have to fend off the evil creatures the spawner leaves behind as it is traveling across the earth! (So, in other words, this forum game might evolve into a series of "_______ the Spawner!")
Round 2 Starter Post will be Posted Soon!
The Spawner has left behind a Wither! Stop the Wither before it kills the innocents!
Innocents left: 100
Wither Health: 100
Wither Shields: None.
Innocents: 85
Wither Health: 80
Wither Shields: (None)