Rules:
You get one post. Use it wisely. Herobrine will kill you after that one post.
And of course basic other rules that I won't take time to list.
For all of you who didn't see the "Destroy the Spawner," this is it; but instead a continuation of it as part two!
As the Spawner fled, it has left many mobs in its wake while traveling across the earth; it is now up to you forumgame'rs to stop it before it kills the "innocents" each round. Find part two either here or on page 12, after Part 1.
Round 1:
The Spawner has left behind a Wither! You must use your forum games imagination to stop it from killing all of the innocents!
The beginning of part 1, for reference:
At first glance, this looks like a destroy the tower or fortress or whatever else. However, I have decided to put a little twist on it, that I think hasn't been done before. This is like a destroy the ___, only in the center of the place is a spawner. This spawner generates mobs and defenses at a rate which increases each round. For instance, round three might spawn a stone wall and 15 zombies, whilst round 15 could spawn a bottomless pit and an ender dragon or so. All of the players are attackers.
Your goal is to destroy the spawner, and to decimate the obstacles and mobs in your way. For larger, more effective or elaborate attacks, It would take multiple of turns to charge/build/research the attack. I will decide how much damage each attack does. Well, enough talk. Let's destroy the spawner!
GLaCB fills the moat with dirt. The moat is now destroyed.
FireHazard begins building Orbital Friendship Cannon (17 turns remaining)
St33 pours lava, which kills 2 zombies and deals 200 damage to the spawner.
Nightwatcher kills 5 zombies and suffers a light wound.
Spongeblock begins to dig towards the spawner (1 round remaining)
Spawner HP: 9,800
Spawner Buffs: None
Spawner Debuffs: -200 HP each turn [lava]
Obstacles: None
Mobs: Zombie [3]
Mulan places a second lava bucket dealing 200 damage to the spawner.
NightWatcher hires a griefer, which deals 750 damage to the brick wall before getting killed by zombies.
Spongeblock reaches the spawner area. 5 zombies attack sponge.
I snipe the endermen but they blink away before it hits, however they blink into an abandoned mineshaft underneath the ocean and die (Because endermen die from water)
I snipe the endermen but they blink away before it hits, however they blink into an abandoned mineshaft underneath the ocean and die (Because endermen die from water)
Endermen, For Once, Dont Die From Water. They Simply Teleport Away, Still Getting Damaged.
Second, They Dont Teleport Into Water.
Rollback Post to RevisionRollBack
I'm (sorta) back, and with better grammar and more maturity.
Tjokm uses a diamond pick to destroy the rest of the brick wall (since it is blocking getting to the spawner)
TheCyberTronn kills the endermen with a piston trap
Nightwatcher bulds iron golem army (4 turns remaining)
Firehazard deals 250 damage to spawner
Ryik casts spell
Epicositys bulds deathray (15 turns remaining)
Spongeblock kills 5 zombies, suffering a medium wound
Rules:You get one post. Use it wisely. Herobrine will kill you after that one post.
And of course basic other rules that I won't take time to list.
For all of you who didn't see the "Destroy the Spawner," this is it; but instead a continuation of it as part two!
As the Spawner fled, it has left many mobs in its wake while traveling across the earth; it is now up to you forumgame'rs to stop it before it kills the "innocents" each round. Find part two either here or on page 12, after Part 1.
Round 1:
The Spawner has left behind a Wither! You must use your forum games imagination to stop it from killing all of the innocents!
The beginning of part 1, for reference:
At first glance, this looks like a destroy the tower or fortress or whatever else. However, I have decided to put a little twist on it, that I think hasn't been done before. This is like a destroy the ___, only in the center of the place is a spawner. This spawner generates mobs and defenses at a rate which increases each round. For instance, round three might spawn a stone wall and 15 zombies, whilst round 15 could spawn a bottomless pit and an ender dragon or so. All of the players are attackers.
Your goal is to destroy the spawner, and to decimate the obstacles and mobs in your way. For larger, more effective or elaborate attacks, It would take multiple of turns to charge/build/research the attack. I will decide how much damage each attack does. Well, enough talk. Let's destroy the spawner!
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
FireHazard begins building Orbital Friendship Cannon (17 turns remaining)
St33 pours lava, which kills 2 zombies and deals 200 damage to the spawner.
Nightwatcher kills 5 zombies and suffers a light wound.
Spongeblock begins to dig towards the spawner (1 round remaining)
Spawner HP: 9,800
Spawner Buffs: None
Spawner Debuffs: -200 HP each turn [lava]
Obstacles: None
Mobs: Zombie [3]
Round 1 Completed
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Round 2:
5 Builders and 10 Zombies spawn.
Brick wall spawns.
[Builders will attempt to disable debuffs and will buff the spawner's defenses.]
Spawner HP: 9,800
Spawner Buffs: None
Spawner Debuffs: -200 HP each turn [lava]
Obstacles: Brick Wall [1000 HP]
Mobs: Zombie [13] Builder [5]
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
NightWatcher hires a griefer, which deals 750 damage to the brick wall before getting killed by zombies.
Spongeblock reaches the spawner area. 5 zombies attack sponge.
Orbital Friendship Cannon: 16 turns remaining.
The builders disable one of the lava buckets.
Spawner HP: 9,600
Spawner Buffs: None
Spawner Debuffs: -200 HP each turn [lava]
Obstacles: Brick Wall [250 HP]
Mobs: Zombie [13] Builder [5]
Round 2 Completed
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Round 3:
5 Skeletons and 2 Endermen spawn.
Medical Post spawns.
[Medical Post heals the spawner 250 HP each turn]
Spawner HP: 9,850
Spawner Buffs: Medical Post [500 HP]
Spawner Debuffs: -200 HP each turn [lava]
Obstacles: Brick Wall [250 HP]
Mobs: Zombie [13] Builder [5] Skeleton [5] Enderman [2]
Endermen, For Once, Dont Die From Water. They Simply Teleport Away, Still Getting Damaged.
Second, They Dont Teleport Into Water.
So I set a piston trap for them, so there is nowhere to blink to (32 blocks).
My attack will come from her later...
Death ray progress: 15 turns remaining
RIP: Politics, Philosophy, News, and Science
You were a good section.
TheCyberTronn kills the endermen with a piston trap
Nightwatcher bulds iron golem army (4 turns remaining)
Firehazard deals 250 damage to spawner
Ryik casts spell
Epicositys bulds deathray (15 turns remaining)
Spongeblock kills 5 zombies, suffering a medium wound
Orbital Friendship Cannon: 15 turns remaining.
The builders disable one of the lava buckets.
Spawner HP: 9,150
Spawner Buffs: Medical Post (500 HP)
Spawner Debuffs: None
Obstacles: None
Mobs: Zombie [13] Builder [5] Skeleton [5]
Round 3 Completed
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Round 4:
Bottemless Pit spawns.
Defense Cannon spawns.
Spawner HP: 9,400
Spawner Buffs: Medical Post [500 HP] Defense Cannon [1000 HP]
Spawner Debuffs: None
Obstacles: Bottemless Pit
Mobs: Zombie [13] Builder [5] Skeleton [5]
I place lava by the spawner.Oops, the bridge that I thought was built wasn't.
Oh well, I guess I bridge over the pit.
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
Mulan, you cannot get to the spawner since the bottomless pit is blocking your way.Mmckay
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
Mulan begins to build bridge: 1 turn remaining.
GLaCB deals 250 damage to Medical Post.
Orbital Friendship Cannon: 14 turns remaining.
Death Ray: 14 turns remaining.
Iron Golem Army: 3 turns remaining.
Spawner HP: 8,900
Spawner Buffs: Medical Post [250 HP] Defense Cannon [1000 HP]
Spawner Debuffs: None
Obstacles: Bottemless Pit
Mobs: Zombie [13] Builder [4] Skeleton [5]
Round 3 Completed
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Round 4:
Defense Cannon Upgrades.
Defense Cannon activates. Shoots last poster [GLaCB] who is killed and cannot attack for another 2 Rounds.
Spawner HP: 9,150
Spawner Buffs: Medical Post [250 HP] Defense Cannon [1000 HP]
Spawner Debuffs: None
Obstacles: Bottemless Pit
Mobs: Zombie [13] Builder [4] Skeleton [5]