Koro: Pushes south and seizes the land bordering Tetrai near the ocean.
Koro: Builds Kuneer, with thick dual layered walls, with massive ship building yards and ports.
Koro: Builds Fishing fleet, clipper fleet, and cargo fleet.
OH i see, the brown isn't unexplored its ocean... ahh, maybe i have to change my nation location now.. and there's not much room over there, ok, i suppose, the dryads will live in the mountains co existing with the humans in the valleys, becuase as long as their are trees i suppose they can live on the mountains.
okay, spear research done. research on armor beginning, using spongey wood, more resistant to impact. workers on the trade route explain the use of the tree trail is to be used as a trade trail for easy travel.
ok..... how would you trade? I take a -200 population to trade them food so they get +200?
oh yes if we are keeping track of population I got a plus of 1000 from forest expansion
Koro: Pushes south and seizes the land bordering Tetrai near the ocean.
Koro: Builds Kuneer, with thick dual layered walls, with massive ship building yards and ports.
Koro: Builds Fishing fleet, clipper fleet, and cargo fleet.
starting to develop green magic among general population as a skill
oh yes if we are keeping track of population I got a plus of 1000 from forest expansion
and don't do actions till your accepted
it takes place in the middle ages
on a different world
there is no modern tech but steamtech and magitech
welll... am i accepted? and, what time zone are you in?
though i use eastern standard time as my time
and your accepted
now only 2 posts per turn with advances K