It's Autumn in the year 2023. You and your Minecraft fam have just been strolling around the outskirts of fantasy post-apocalyptic medieval Knoxville, Tennessee up in the Great Smoky Mountains National Park looking for those precious herbs which are said to be growing on a secret farm outside of town.
You have been warned by some wandereres passing by, that there have been people disappearing in the ouskirts as of late and that you should be careful. Whilest searching around and going deeper into some kind of forest the ground beneath you started crumbling. And you fell. Everything went dark.
As you open your eyes you find yourself in a cavern, above you you can still see the hole you fell through, the sunlight dimly shining through it.
You remember the warning. As you look around you spot an upturned wagon to your side and a heavy wooden door at the end of the room.
What do you do?
Players in so far:
Idelac as Idelac
Stats: Health Points: 20 Armor Class: 12
Spell Casting Modifier: +1
Inventory:
-
Backpack
Various Items: -
Skills: -
-----------------------------------------------
Idelac as Idelac
Stats: Health Points: 25 Armor Class: 12
Spell Casting Modifier: +0
Inventory:
Light Weight Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Bludgeoning damage (Can be Thrown up to 20ft/60ft with disadvantage).
A brand-new Glock 34, 9mm Ammo, +4 to Hit Roll and 1d6 Dmg per Shot
Ammo:
34x 9mm Shots
Backpack
Various Items: -
Skills: -
---------------------------------
Players Missing in Action
None
Players Graveyard
None
Story Summary
-
Game Rules
Additional Info will be added over time as players join, the rules will be explained while players make their moves.
This is a Board Game played in an interactive World which spans over several forums, all playing simultaneously.
You write what you want to do and it will be resolved by dice rolls.
Just as you want to push down the door handle, there's a muffled voice shouting under the cart next to it: "Anyone there? Help me out!"
If you want to pick up the cart and turn it around you need to do a strength check. Roll a D20 (Use Google 'Roll d20', a Diceroller or a real d20 dice)
You manage to lift the car up and move it to the side.
Beneath it is an elderly man cowering and a burlap sack next to him.
"Oh thank you! Thank you! My name is Olly, I'm a merchant, these guys have kidnapped me and my load!"
Question him about the kidnappers. Are they armed? How many are there?
AstralMagic drops through the hole also. Olly is a bit confused at first, but assumes that AstralMagic is a friend of Idelac.
He answers the question.
"You know they are your average everyday burglar I suppose. Shh we must be quiet, otherwise they'll hear us, they don't know that you're here yet. Yes they are armed very well, I don't know many many they are exactly, but probably several dozen people, this seems like some sort of base fort them, they are all dressed in red hoodies and cloaks. I was supposed to carry these medical herbs (he point to the bag lying next to the car) from the farm to the city. We were brought here two days ago, they separated me from my comerades, I heard them scream next door, so I suppose they're dead.
I cant say who these guys are, they just kept repeating the phrase 'Hail Twoooooo Chaaaiiiinz!' and throwing around hand signs. "
Np alright, sorry that I didn't respond the last two days, I was traveling. Don't worry about it, we'll introduce the rules along the way.
AstralMagic checks the rubble in the corners of the room, he sees something shiny beneath the rocks and finds a simple Light Weight Hammer, probably used to construct the cave, someone must've forgotten it there. Olly points to the bag "I came prepared, but I havent eaten in 2 days, so I'm really fragile, but maybe you guys could get us out of here... Dig in there, the second sack, I taped it to the bottom."
AstralMagic opens the sack and a good smelling odor flies through the air, there's some funky smelling herbs in the sac.
He digs deeper and deeper and then touches something cold on the bottom.
As he drags it out a deadly weapon is revealead:
It's a brand new Glock 34. It's filled with a 17 Bullet Magazine, you also find another 17 Bullet Magazine on the bottom.
Added to AstralMagic's Inventory
Light Weight Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Bludgeoning damage (Can be Thrown).
A brand-new Glock 34, 9mm Ammo, +4 to Hit Roll and 1d6 Dmg per Shot
The MC adventure gathering!
So,
It's Autumn in the year 2023. You and your Minecraft fam have just been strolling around the outskirts of fantasy post-apocalyptic medieval Knoxville, Tennessee up in the Great Smoky Mountains National Park looking for those precious herbs which are said to be growing on a secret farm outside of town.
You have been warned by some wandereres passing by, that there have been people disappearing in the ouskirts as of late and that you should be careful. Whilest searching around and going deeper into some kind of forest the ground beneath you started crumbling. And you fell. Everything went dark.
As you open your eyes you find yourself in a cavern, above you you can still see the hole you fell through, the sunlight dimly shining through it.
You remember the warning. As you look around you spot an upturned wagon to your side and a heavy wooden door at the end of the room.
What do you do?
Players in so far:
Idelac as Idelac
Stats: Health Points: 20 Armor Class: 12
Spell Casting Modifier: +1
Inventory:
-
Backpack
Various Items: -
Skills: -
-----------------------------------------------
Idelac as Idelac
Stats: Health Points: 25 Armor Class: 12
Spell Casting Modifier: +0
Inventory:
Light Weight Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Bludgeoning damage (Can be Thrown up to 20ft/60ft with disadvantage).
A brand-new Glock 34, 9mm Ammo, +4 to Hit Roll and 1d6 Dmg per Shot
Ammo:
34x 9mm Shots
Backpack
Various Items: -
Skills: -
---------------------------------
Players Missing in Action
None
Players Graveyard
None
Story Summary
-
Game Rules
Additional Info will be added over time as players join, the rules will be explained while players make their moves.
This is a Board Game played in an interactive World which spans over several forums, all playing simultaneously.
You write what you want to do and it will be resolved by dice rolls.
I go over to the door and force it open.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Just as you want to push down the door handle, there's a muffled voice shouting under the cart next to it: "Anyone there? Help me out!"
If you want to pick up the cart and turn it around you need to do a strength check. Roll a D20 (Use Google 'Roll d20', a Diceroller or a real d20 dice)
Else tell me if you want to open the door.
Current Map:
Idelac added to Players in Opening Post
I try to pick up the cart and turn it around...
I rolled an 11.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
You manage to lift the car up and move it to the side.
Beneath it is an elderly man cowering and a burlap sack next to him.
"Oh thank you! Thank you! My name is Olly, I'm a merchant, these guys have kidnapped me and my load!"
Question him about the kidnappers. Are they armed? How many are there?
AstralMagic drops through the hole also. Olly is a bit confused at first, but assumes that AstralMagic is a friend of Idelac.
He answers the question.
"You know they are your average everyday burglar I suppose. Shh we must be quiet, otherwise they'll hear us, they don't know that you're here yet. Yes they are armed very well, I don't know many many they are exactly, but probably several dozen people, this seems like some sort of base fort them, they are all dressed in red hoodies and cloaks. I was supposed to carry these medical herbs (he point to the bag lying next to the car) from the farm to the city. We were brought here two days ago, they separated me from my comerades, I heard them scream next door, so I suppose they're dead.
I cant say who these guys are, they just kept repeating the phrase 'Hail Twoooooo Chaaaiiiinz!' and throwing around hand signs. "
Current Map:
I'll search the room for something useful.
The whole room?
Make an Investigation (Intelligence) Roll (d20) (Roll a 20 sided dice)
Oops. I'm not a D&D player so I don't really have much of a clue as to how these games work. Sorry
I rolled a 12.
Np alright, sorry that I didn't respond the last two days, I was traveling. Don't worry about it, we'll introduce the rules along the way.
AstralMagic checks the rubble in the corners of the room, he sees something shiny beneath the rocks and finds a simple Light Weight Hammer, probably used to construct the cave, someone must've forgotten it there. Olly points to the bag "I came prepared, but I havent eaten in 2 days, so I'm really fragile, but maybe you guys could get us out of here... Dig in there, the second sack, I taped it to the bottom."
AstralMagic opens the sack and a good smelling odor flies through the air, there's some funky smelling herbs in the sac.
He digs deeper and deeper and then touches something cold on the bottom.
As he drags it out a deadly weapon is revealead:
It's a brand new Glock 34. It's filled with a 17 Bullet Magazine, you also find another 17 Bullet Magazine on the bottom.
Added to AstralMagic's Inventory
Light Weight Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Bludgeoning damage (Can be Thrown).
A brand-new Glock 34, 9mm Ammo, +4 to Hit Roll and 1d6 Dmg per Shot
34x 9mm Shots