"Another attempt, eh? Let's see how well this goes..."
Escape The Cave: Retry is a Forum RPG where the player characters are trying to escape a cave called “The Cave”. How they got there is unbeknownst to them, but they refuse to just lie down and remain there. Problem is, their memories seem to be hazy, and their powers have somehow been diminished. Will they ever see the light of day again?
Your character(s) start at the average level of the rest of the party.
Each character has a class, species, and personality. These influence how they behave, how they are affected by attacks, what skills they can learn, ETC.
You can’t forget the stats of HP, MP and/or EP, SP, STR, MAG, DEF, EVD, ACC, and LCK! These influence the battle stats of your character.
You can start with a skill, and you can learn more as you level up. ...or you can get up to 5 through other means.
All characters have their affinites, affecting whether they are Weak to, Resist, Nullify, HP/SP Drain, or Repel certain skills.
HP (Health Points): Affects how much of a beating you can take before falling unconscious.
MP (Mana/Magic Points): The main supply of energy for normal magic skills.
EP (Energy Points): The main supply of energy for normal physical skills.
SP (Special Points): The alternate supply of energy for normal skills.
UP (Ultra Points): Built up by dealing and receiving damage, this is used for a character's special skills. Has a cap of 200, but drains rapidly whilst unconscious.
STR (Strength): Affects how much damage your physical attacks do.
MAG (Magic): Affects how much damage your magical attacks do.
DEF (Defense): Reduces the damage you receive.
PDEF (Physical Defense): Reduces the physical damage you take.
MDEF (Magical Defense): Reduces the magic damage you take.
TDEF (True Defense): Reduces damage by a set amount. Ignores True Damage from attacks.
EVD (Evasion): Reduces the odds of you getting hit.
ACC (Accuracy): Increases the odds that your attacks hit others.
LCK (Luck): Increases the odds of dealing critical hits and applying statuses to others, whilst reducing the odds that others do the same to you.
Physical Affinities:
Strike
Slash
Pierce
Basic Affinities:
Fire (Related to Demonic)
Frost (Related to Mirage and Cosmic)
Air (Related to Storm)
Electric (Related to Storm)
Water (Related to Holy and Life)
Earth (Related to Gravity and Life)
Light (Related to Holy)
Dark (Related to Demonic and Cosmos)
Nuclear (Related to Cosmos)
Psychic (Related to Mirage)
Poison (Related to Death)
Heart (Related to Life)
Space (Related to Gravity and Cosmos)
Time (Related to Death and Cosmos)
Void (Related to Cosmos)
Special Affinities:
Demonic
Holy
Life
Death
Mirage
Gravity
Cosmos
Symphonic
Force
Pure
Almighty
Don't powerplay. This includes dealing excessive damage, increasing stats by a large margin, gaining skills above your character's power level, ETC.
You can only have one character in the active party at once. Any other characters you add to the party will be in Support until you switch them out, only able to use Support Skills.
Don't go to areas you have yet to enter normally. This is so you can't go whining to me when LVL 42 enemies immediately one-hit your LVL 13 character just because you wanted to skip ahead.
Don't have your character(s) act on things they can't possibly know. If one of them knows, there's not much stopping you from telling the others.
Don't abuse loopholes to bypass the rules. I have full authority to deny such actions.
Burn: The affected takes True Fire damage equal to 2.5% of their Max HP at the end of every round. Fire attacks can cause this.
Burning: The affected takes True Fire damage equal to 10% of their Max HP at the end of every round. Water and Frost damage may remove this effect, and Air damage also deals a bonus 50% True Fire damage. May harm and/or ignite melee attackers. Fire attacks can cause this.
Incinerating: Actions have a 50% chance to fail, and the affected takes True Fire damage equal to 35% of their Max HP at the end of every round. Water and Frost damage may remove this effect, and Air damage also deals a bonus 100% True Fire damage. Will likely harm and/or ignite others in melee range.
Melting: The worst of Fire-based effects, the affected cannot act and they collapse on the next round. Somehow this doesn't kill them. Anything in melee range will spontaneously burst into flame and suffer major damage.
Freeze: The affected cannot act, but will take less damage.
Shock: The affected cannot act. If an attacker tries a melee attack, they might be Shocked too. Electric attacks can cause this.
Staggered: The next hit the victim takes will be a Critical Hit.
Radiation Sickness: The victim will take True Nuclear damage at the end of every round equal to 5-25% of their Max HP and have their actions delayed. Nuclear attacks can cause this.
Poisoned: The victim will take True Poison damage at the end of every round equal to 5-25% of their Max HP, and may fail to act. Poison attacks can cause this.
Confuse: The affected may use unusual actions and will go against orders. Psychic skills can cause this.
Blind: The affected will frequently miss, and may even miss support skills.
Silence: The affected cannot use any magical skills.
Downed: The affected's turn will be skipped and they will take more damage.
Angry: The affected gets two turns, can only use attack skills and can only target the offender.
Sleep: The affected cannot act, but their HP, MP, EP, and SP will slowly regenerate. If hit by an attack, the victim will wake up and take a Critical Hit.
Fear: The affected's actions have a 50% chance to fail, and are even more likely to fail against the offender.
Panic: The affected will act randomly and may hit their allies as well as their enemies.
Despair: The affected will slowly lose MP, EP, and SP, and cannot act. They fall unconscious after 3 rounds.
Brainwash: The affected will either heal a foe, attack an ally, or use a support skill on a foe.
Hungry: The affected will deal 75% less damage. Cured by eating food.
Regenerate: The affected will slowly recover HP.
Invigorate: The affected will slowly gain MP, EP, or SP.
Focused: The affected will passively gain UP.
Weaken: The affected will have their STR and MAG lowered every turn.
Curse: The affected will have their DEF and LCK lowered every turn.
Tired: The affected will have their SPD, EVD, and ACC lowered every turn.
Power Surge: The affected always deals Critical Hits.
Distracted: The affected always takes Critical Hits.
Morale: Allows the affected to survive a fatal blow at 1 HP.
Doom: When the timer expires, the afflicted will instantly die.
Stasis: The affected cannot act or be affected. All effects on them will not do anything, nor will they progress.
G-Up/Down: The affected will experience greater/weaker gravity than normal.
Light: The affected is lighter than normal. They may fly up like a helium-filled balloon if the effect is strong enough.
Heavy: The affected is heavier than normal.
Giant: The affected is larger than normal. Seems nice, until they get trapped by a passage that is now too small or they hit their head on something. Don't ask why their bodies don't break on them.
Tiny: The affected is smaller than normal. Whilst it's bad for combat, there are some things that would normally be too small that they could now use. Don't ask how they don't freeze.
Cripple: Effects are multiplied by the amount of Cripples on the entity. All four on the same entity renders it helpless.
Strength Sprain: Reduces STR by 20%, and gives STR-based attacks a 25% chance to fail.
Magic Seal: Reduces MAG by 20%, and gives MAG-based attacks a 25% chance to fail.
Defense Break: Reduces DEF by 15%, and gives attacks that hit the affected a 25% chance to break a defensive stance.
Agility Snare: Reduces SPD, ACC, and EVD by 15%, and prevents the affected from running on their own.
Status Chance: LCK / TargetLCK * StatusBase [Min: StatusBase/2]
Ultra Point Gain (Offense): (DamageDealt / STR or MAG) * 7 [Min:0,Max:25]
Ultra Point Gain (Defense): (DamageReceived / MaxHP) * 75 [Min:0,Max: (CurrHP/MaxHP) * 75]
Ultra Point Gain (Healing): ((HealBase+MAG)/HealingDealt) * 10 [Min:0,Max:25]
Priority: SPD + RNG(1, SPDDiffMinMax * 1.5)
Crossover Grasslands:
Shrine of Life: As a shrine dedicated to bountiful life, many have journeyed to it seeking to give themselves or their loved ones relief from illnesses or safety from death. There are even tales of ghosts stuck on the mortal plane visiting the shrine looking to be resurrected or reincarnated. So far, there has been no confirmation of the shrine having the power to heal the sick and wounded or bring people back from the dead.
HP Banana Tree: A strange tree that grows HP Bananas. HP Bananas are made in factories, so why is a tree able to just grow them normally?
Crossover Town: A town in The Cave. It’s the first one the group came across.
Sword in the Stone: A sword in a stone. The sword just won’t budge.
Skelebone Crypt: The graveyard for Crossover Town. There has been an incident with a kid being kidnapped and taken there.
Name: Connor
Class: Mage
Species: Mii
Personality: Cautious
Level: 4
HP: 36
MP: 17
EP: 8
SP: 16
ATK: 5
DEF: 3
MAG: 7
SPD: 5
ACC: 7
EVD: 6
LCK: 5
Skills:
Fire (4 MP): Light Fire damage to one target. Low chance of Burn for 3 turns. (Base Power: 3, Base Chance: 10%)
Frost (4 MP): Light Frost damage to one target. Low chance of SPD-20% for 3 turns. (Base Power: 3, Base Chance: 10%)
Gust (4 MP): Light Air damage to one target. Low chance of Topple. More effective against burning targets. (Base Power: 3, Base Chance: 10%, Technical Bonus: 1.25x)
Lightning (6 MP): Light Electric damage to one target and half damage to the two adjacent enemies. Low chance of Shock. (Base Power: 3, Base Chance: 10%)
Sprinkles (Special): Can be used at any time. Applies a beneficial effect to an ally.
HP Sprinkles (Cap 10, Recovery 1): Restores 1 HP per Sprinkle used.
Ultra Skills:
Arcane Missile (25 UP): Hits 3 times for Pure damage. (Base Power: 1.5, ACC + 1)
Mini Barrier (40 UP): Reduces damage inflicted on the user by 25% for 3 turns.
Affinities:
Weak: Fire
Resist: Water
Name: David
Class: Armamentalist (Was formerly called Magic Knight)
Species: Human
Personality: Brave
Level: 4
HP: 34
MP: 13
EP: 10
SP: 12
ATK: 9
DEF: 5
MAG: 6
SPD: 5
ACC: 5
EVD: 7
LCK: 4
Spells/Skills
Frizz (2 MP): Singes a single enemy with a small fireball. Does 4-7 Fire damage to 1 foe.
Heal (3 MP): Restores 8-10 HP to one ally. Almighty-type.
Crack (3 MP): Pierces a single enemy with sharp icicles. Does 7-9 Frost damage to 1 foe.
Flame Slash (2 EP): Strikes a foe with a flaming sword, dealing Fire damage equal to x1.2 a basic attack's damage, with an extra 5 damage added after most other multipliers.
Sizz (3 MP): Singes an enemy and the two adjacent enemies with a wave of blazing fire. Does 6-10 Fire damage to that group of foes.
Ultra Skills
Psyche Up (20 UP): Boosts David's tension. Goes from 5, 20, 50, then 100. Going to 100 has a 33% success rate, and tension will reset when David attacks/heals. The tension levels multiply the end result of damage/healing by x1.2, x1.5, x2, and x3, respectively.
Evac (6 UP): Immediately warp to the entrance of the dungeon. Cannot be used in combat.
Affinities
Weak: Ice
Resist: Fire
Extra info: When casting a spell, David will ignore the normal formulas. Instead, damage/healing is determined by using the RNG range, which is increased by his ATK/MAG, then decreased by the target's DEF.
1. David casts Frizz. He rolls a 5.
2. Since his MAG stat is 4, the damage is increased to 9.
3. Assuming his target has a DEF stat of 2, the damage will be decreased to 7.
4. Any extra multipliers (If there are any) will be applied afterward.
Name: Sinclair
Class: Guardian
Species: Human
Personality: Grim
Level: 3
HP: 48
EP: 16
MP: 7
SP: 14
ATK: 5
DEF: 9
MAG: 4
SPD: 2
ACC: 6
EVD: 3
LCK: 5
Skills:
Sturdy Bulwark (2 EP): Sinclair pulls an ally into his protection. Any damage an ally under Sinclair's protection takes 25% of the damage, with Sinclair taking the remaining 75%.
Taunt (2 EP): High chance to provoke enemies, making them far more likely to attack the user. (Target Chance: 50%, Base Chance: 90%)
Protective Nature (Passive): When an ally’s HP falls to critical levels, immediately use Bulwark on them if possible. Bulwark still costs the current amount. Can be temporarily disabled.
Brutal Counter (Passive): When taking 1 damage from an attack, perform a basic attack back, using DEF instead of ATK/STR.
Ultra Skills:
Steel Soul (30 UP): Sinclair cleanses himself of all status ailments. For one round, Sinclair resists all damage except Almighty.
Affinities:
Weak: Electric
Resist: Slashing, Piercing
Name: Angela
Class: Mage
Species: Human
Personality: Curious, greedy for more power. Egotistical.
LVL: 3
HP: 40
MP: 15
EP: 14
SP: 9
ATK: 4
DEF: 2
MAG: 5
SPD: 5
ACC: 4
EVD: 5
LCK: 7
Skills:
Time Stop (2 EP) : Angela prepares herself. The next attack to target her will be immediately countered with light Time damage with no regard for the attacker’s EVD stat. (Base Power: 3)
Radiate: (2 EP) : Angela will fire radioactive flames that are a teal color at her opponents. These deal minuscule Nuclear damage to them each turn for 3 turns and have a small chance to inflict 7.5% Radiation Sickness each time. (Base Power: 1.5, Status Chance: 25%)
Ultra Skills:
Burn Heal (35 UP): Angela heals herself for 40% of her Max. HP, and cures all status effects. Healing reduced to a third against Fire/Water damage. Cannot cure Fire/Water-based status effects.
Affinities:
Null: Time, Nuclear
Weak: Water, Fire
Create your character.
Name: Connor
Class: Mage
Species: Mii
Personality: Cautious
Level: 1
HP: 26
EP: 5
MP: 10
SP: 10
ATK: 3
DEF: 1
MAG: 5
SPD: 3
ACC: 5
EVD: 4
LCK: 3
Skills:
Fire (4 MP): Light Fire damage to one target. (Base Power: 3)
Sprinkles (Special): Can be used at any time. Applies a beneficial effect to an ally.
HP Sprinkles (Cap 10, Recovery 1): Restores 1 HP per Sprinkle used.
Ultra Skills:
Arcane Missile (25 UP): Hits 3 times for Pure damage. (Base Power: 1.5, ACC + 1)
Class: Armamentalist (Was formerly called Magic Knight)
Species: Human
Personality: Brave
Level: 1
HP: 20
MP: 6
EP: 5
SP: 5
ATK: 4
DEF: 1
MAG: 4
SPD: 2
ACC: 4
EVD: 3
LCK: 2
Spells/Skills
Frizz (2 MP): Singes a single enemy with a small fireball. Does 4-7 Fire damage to 1 foe.
Ultra Skills
Psyche Up (20 UP): Boosts David's tension. Goes from 5, 20, 50, then 100. Going to 100 has a 33% success rate, and tension will reset when David attacks/heals. The tension levels multiply the end result of damage/healing by x1.2, x1.5, x2, and x3, respectively.
Affinities
Weak: Ice
Resist: Fire
Extra info: When casting a spell, David will ignore the normal formulas. Instead, damage/healing is determined by using the RNG range, which is increased by his ATK/MAG, then decreased by the target's DEF.
1. David casts Frizz. He rolls a 5.
2. Since his MAG stat is 4, the damage is increased to 9.
3. Assuming his target has a DEF stat of 2, the damage will be decreased to 7.
4. Any extra multipliers (If there are any) will be applied afterward.
David: Woah! Where the heck am I?!
Question: How will SP be used? Just like MP is used for magic and EP is used for physical attacks, what will SP be used for?
Question: How will SP be used? Just like MP is used for magic and EP is used for physical atta, what will SP be used for?
SP is used in place of MP/EP when you don’t have enough. For instance, if Connor were to use Fire, but had only 1 MP, the skill would also cost 3 SP.
OT: Looking around, you see that you’re in a dark room, with statues of trees, flourishing rivers, and babies being cared for by their parents adorning sills all around the room. You also see 4 glowing patches on the floor, with them glowing blue, green, pink, and light yellow, respectively.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
A beam projects across the floor, bouncing at 90° angles until it hits the wall and bursts into pink heart-shaped sparkles.
Connor: "...What just happened?"
Idelac: "I honestly have no clue."
Connor inspects the ground closely, and finds several of these, aligned in a grid formation.
Connor: "Hmm..."
Connor presses the blue button on the one in front of the pink patch, causing the line in the center to change color.
Connor: "Could you activate that laser again?"
David: "Ok."
This time, the beam appears to go right through the blue line, and bounces off the black line behind it before immediately hitting the wall in a different spot.
Connor changes the color to pink, then has David fire the beam again. It bounces this time.
David: "Seems like the lines are mirrors of some sort... the black ones reflect everything, and the colored ones only reflect beams of their color."
Connor: "Now white seems like the odd one out, but since it's the opposite of black, I think it's safe to assume that it'll let every beam through. Though..."
Connor presses down on the inside of the circle. There's an audible click, and when he releases his hand, the circle rotates 90° before moving back up.
Connor: "Ok, so that works."
The two check the entire area, and see the puzzle laid out like this, with the interior of the boxes containing a circle with a line and colored buttons.
Connor: "Do we need to get the beams to this circle? It seems different from the rest..."
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
Connor: “I was thinking that since the colored mirrors only reflect their color, we could get multiple beams grouped together into one by having one or more go through a colored mirror and another bounce off of it such that it heads in the same direction.”
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
All four quadrants of the circle glow their respective colors, and a portion of the ceiling moves upwards to reveal a passage, and a surge of foliage grows in the shape of a ramp leading into the new gap. The two head through the passage, only to be confronted by some rather angry wolves.
Connor: "N-N-Nice wolves..."
David: "They were probably guarding this place, and them hearing that passage opening must have angered them!"
Connor: "We didn't mean anythi-"
He gets interrupted as one of the wolves tries to bite his leg.
Connor: "AH!"
David: "Seems like we have no choice..." *pulls out a sword*
Connor: "Yea, seems like it..." *pulls out a wand*
Sinclair raises his shield, maneuvering between David and the wolves. He glances over his shoulder, glowering through his helm. "That's a bad bite. Try to keep clear."
Escape The Cave: Retry is a Forum RPG where the player characters are trying to escape a cave called “The Cave”. How they got there is unbeknownst to them, but they refuse to just lie down and remain there. Problem is, their memories seem to be hazy, and their powers have somehow been diminished. Will they ever see the light of day again?
Physical Affinities:
Basic Affinities:
Special Affinities:
Name: Connor
Class: Mage
Species: Mii
Personality: Cautious
Level: 4
HP: 36
MP: 17
EP: 8
SP: 16
ATK: 5
DEF: 3
MAG: 7
SPD: 5
ACC: 7
EVD: 6
LCK: 5
Skills:
Ultra Skills:
Affinities:
Name: David
Class: Armamentalist (Was formerly called Magic Knight)
Species: Human
Personality: Brave
Level: 4
HP: 34
MP: 13
EP: 10
SP: 12
ATK: 9
DEF: 5
MAG: 6
SPD: 5
ACC: 5
EVD: 7
LCK: 4
Spells/Skills
Ultra Skills
Affinities
Extra info: When casting a spell, David will ignore the normal formulas. Instead, damage/healing is determined by using the RNG range, which is increased by his ATK/MAG, then decreased by the target's DEF.
1. David casts Frizz. He rolls a 5.
2. Since his MAG stat is 4, the damage is increased to 9.
3. Assuming his target has a DEF stat of 2, the damage will be decreased to 7.
4. Any extra multipliers (If there are any) will be applied afterward.
Name: Sinclair
Class: Guardian
Species: Human
Personality: Grim
Level: 3
HP: 48
EP: 16
MP: 7
SP: 14
ATK: 5
DEF: 9
MAG: 4
SPD: 2
ACC: 6
EVD: 3
LCK: 5
Skills:
Ultra Skills:
Affinities:
Name: Angela
Class: Mage
Species: Human
Personality: Curious, greedy for more power. Egotistical.
LVL: 3
HP: 40
MP: 15
EP: 14
SP: 9
ATK: 4
DEF: 2
MAG: 5
SPD: 5
ACC: 4
EVD: 5
LCK: 7
Skills:
Ultra Skills:
Affinities:
Name: Connor
Class: Mage
Species: Mii
Personality: Cautious
Level: 1
HP: 26
EP: 5
MP: 10
SP: 10
ATK: 3
DEF: 1
MAG: 5
SPD: 3
ACC: 5
EVD: 4
LCK: 3
Skills:
Ultra Skills:
Affinities:
Awesome, it's back. Now, let's see here...
Name: David
Class: Armamentalist (Was formerly called Magic Knight)
Species: Human
Personality: Brave
Level: 1
HP: 20
MP: 6
EP: 5
SP: 5
ATK: 4
DEF: 1
MAG: 4
SPD: 2
ACC: 4
EVD: 3
LCK: 2
Spells/Skills
Ultra Skills
Affinities
Extra info: When casting a spell, David will ignore the normal formulas. Instead, damage/healing is determined by using the RNG range, which is increased by his ATK/MAG, then decreased by the target's DEF.
1. David casts Frizz. He rolls a 5.
2. Since his MAG stat is 4, the damage is increased to 9.
3. Assuming his target has a DEF stat of 2, the damage will be decreased to 7.
4. Any extra multipliers (If there are any) will be applied afterward.
David: Woah! Where the heck am I?!
Question: How will SP be used? Just like MP is used for magic and EP is used for physical attacks, what will SP be used for?
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
SP is used in place of MP/EP when you don’t have enough. For instance, if Connor were to use Fire, but had only 1 MP, the skill would also cost 3 SP.
OT: Looking around, you see that you’re in a dark room, with statues of trees, flourishing rivers, and babies being cared for by their parents adorning sills all around the room. You also see 4 glowing patches on the floor, with them glowing blue, green, pink, and light yellow, respectively.
David: Hm. Patches, huh? Let's see...
David steps on the pink patch.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
A beam projects across the floor, bouncing at 90° angles until it hits the wall and bursts into pink heart-shaped sparkles.
Connor: "...What just happened?"
Idelac: "I honestly have no clue."
Connor inspects the ground closely, and finds several of these, aligned in a grid formation.
Connor: "Hmm..."
Connor presses the blue button on the one in front of the pink patch, causing the line in the center to change color.
Connor: "Could you activate that laser again?"
David: "Ok."
This time, the beam appears to go right through the blue line, and bounces off the black line behind it before immediately hitting the wall in a different spot.
Connor changes the color to pink, then has David fire the beam again. It bounces this time.
David: "Seems like the lines are mirrors of some sort... the black ones reflect everything, and the colored ones only reflect beams of their color."
Connor: "Now white seems like the odd one out, but since it's the opposite of black, I think it's safe to assume that it'll let every beam through. Though..."
Connor presses down on the inside of the circle. There's an audible click, and when he releases his hand, the circle rotates 90° before moving back up.
Connor: "Ok, so that works."
The two check the entire area, and see the puzzle laid out like this, with the interior of the boxes containing a circle with a line and colored buttons.
Connor: "Do we need to get the beams to this circle? It seems different from the rest..."
David tries to do something like this. (See attachment)
I'm not entirely sure how this puzzle is supposed to work...
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
The upper-left corner of the circle glows blue, but that’s all that happens.
Connor: “What if we combine the beams using the colored mirrors?”
David: What do you mean?
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor: “I was thinking that since the colored mirrors only reflect their color, we could get multiple beams grouped together into one by having one or more go through a colored mirror and another bounce off of it such that it heads in the same direction.”
At Connor's suggestion, David tries this (See attachment still):
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
All four quadrants of the circle glow their respective colors, and a portion of the ceiling moves upwards to reveal a passage, and a surge of foliage grows in the shape of a ramp leading into the new gap. The two head through the passage, only to be confronted by some rather angry wolves.
Connor: "N-N-Nice wolves..."
David: "They were probably guarding this place, and them hearing that passage opening must have angered them!"
Connor: "We didn't mean anythi-"
He gets interrupted as one of the wolves tries to bite his leg.
Connor: "AH!"
David: "Seems like we have no choice..." *pulls out a sword*
Connor: "Yea, seems like it..." *pulls out a wand*
BATTLE START
Connor prepares to use Fire on Wolf Alpha.
Wolf Alpha: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Beta: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Centauri: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Connor (LVL 1: 0/20): 26/26 HP, 10/10 MP, 5/5 EP, 10/10 SP, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK {Using Fire on Wolf Alpha}
David (LVL 1: 0/20): 20/20 HP, 6/6 MP, 5/5 EP, 5/5 SP, 4 ATK, 1 DEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK
Turn Order: Wolf Centauri [7], Wolf Beta[6+1], David[6], Connor[4+1], Wolf Alpha[4]
David: Alright! A fight! Let's see...
David casts Frizz on Wolf A!
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Name: Sinclair
Class: Guardian
Species: Human
Personality: Grim
Level: 1
HP: 35
EP: 10
MP: 5
SP: 10
ATK: 3
DEF: 7
MAG: 2
SPD: 1
ACC: 3
EVD: 2
LCK: 3
Skills:
Ultra Skills:
Affinities:
A man clad in heavy armor joins the fray, rushing up the foliage ramp and smashing his mace into Wolf Alpha's skull!
Accepted, though I dropped the DEF to 4.
TURN 1:
Wolf Centauri attacks David, dealing 5 damage!
Wolf Beta attacks Sinclair, dealing 1 damage.
David uses Frizzle on Wolf Alpha, dealing 6 damage!
Connor uses Fire on Wolf Alpha, landing a critical hit and dealing 16 damage!
Sinclair attacks Wolf Beta, but it dodges!
Connor prepares to use Fire on Wolf Centauri.
Wolf Alpha: -7/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Beta: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Centauri: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Connor (LVL 1: 0/20): 26/26 HP, 6/10 MP, 5/5 EP, 10/10 SP, 22/200 UP, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK {Using Fire on Wolf Centauri}
David (LVL 1: 0/20): 15/20 HP, 4/6 MP, 5/5 EP, 5/5 SP, 30/200 UP, 4 ATK, 1 DEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK
Sinclair (LVL 1: 0/20): 34/35 HP, 5/5 MP, 10/10 EP, 10/10 SP, 2/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK
Turn Order: David [11], Wolf Beta [10+1], Connor [10], Wolf Centauri [6], Sinclair [5]
Next Turn Order: Wolf Beta [11+2], Wolf Centauri [11+1], David [11], Connor [10], Sinclair [6]
It's Frizz, not Frizzle!
OT
David thinks that wiping his foes out in one shot will be better, and uses Psyche Up.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Sinclair raises his shield, maneuvering between David and the wolves. He glances over his shoulder, glowering through his helm. "That's a bad bite. Try to keep clear."
Sinclair uses Bulwark on David.
TURN 2:
Sinclair uses Bulwark on David! Their damage will be split for 2 turns!
David uses Psych Up! His next action will be 20% more powerful!
Wolf Beta attacks David and Sinclair! 2 damage to David, 1 to Sinclair!
Connor uses Fire on Wolf Centauri, but Wolf Centauri moves out of the way!
Wolf Centauri attacks Connor, dealing 5 damage!
Connor prepares to use Arcane Missile on Wolf Beta.
Wolf Alpha: -7/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Beta: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Centauri: 15/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Connor (LVL 1: 0/20): 21/26 HP, 2/10 MP, 5/5 EP, 10/10 SP, 36/200 UP, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK
David (LVL 1: 0/20): 13/20 HP, 4/6 MP, 5/5 EP, 5/5 SP, 18/200 UP, 4 ATK, 1 DEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK (Bulwark {Sinclair} [1]) (Tension: 5/100 {1.2x Power})
Sinclair (LVL 1: 0/20): 33/35 HP, 5/5 MP, 10/10 EP, 10/10 SP, 4/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK (Bulwark {David} [1])
Turn Order: Wolf Beta [11+2], Wolf Centauri [11+1], David [11], Connor [10], Sinclair [6]
Next Turn Order: Wolf Beta [11], Sinclair [7], David [5+1], Connor [5], Wolf Centauri [4]
Sinclair sweeps his mace forward, attacking Wolf Centauri.
David takes advantage of his slightly-increased tension and attacks Wolf C.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
TURN 3:
Wolf Beta attacks David and Sinclair! 2 damage to David, 1 to Sinclair!
Wolf Centauri attacks Connor! 5 damage!
David attacks Wolf Centauri! 3 damage.
15/100 Tension wears off.
Connor uses Arcane Missile on Wolf Beta! Hit 2 times, crit once! 8 + 4 damage!
Sinclair attacks Wolf Centauri, dealing 4 damage with a critical hit!
Bulwark wears off.
Connor prepares to use Arcane Missile on Wolf Centauri.
Wolf Alpha: -7/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Beta: 3/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Wolf Centauri: 8/15 HP, 7/7 EP, 5/5 SP, 4 ATK, 2 DEF, 3 SPD, 4 ACC, 5 EVD, 2 LCK, 3 EXP, 2 G
Connor (LVL 1: 0/20): 16/26 HP, 2/10 MP, 5/5 EP, 10/10 SP, 42/200 UP, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK
David (LVL 1: 0/20): 11/20 HP, 4/6 MP, 5/5 EP, 5/5 SP, 31/200 UP, 4 ATK, 1 DEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK
Sinclair (LVL 1: 0/20): 32/35 HP, 5/5 MP, 10/10 EP, 10/10 SP, 15/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK
Turn Order: Wolf Beta [11], Sinclair [7], David [5+1], Connor [5], Wolf Centauri [4]
Next Turn Order: Connor [9], Wolf Beta [7], Wolf Centauri [5+2], David [5+1], Sinclair [5]