I grab the weakest enemy and jump into a cannon. It then backs far away and fires. I go flying into the air with the gunner. I steer us towards the other gunner and slam down on them with the gunner that I’m holding. It does NOT end well for either of them. I then go flying into the distance, before walking up from behind the group for no physicalły logical reason and taking cover.
There's only one gunner, but you deal 14 damage to him. +7 XP. He drops 52 materials.
I stab a gunner, with a knife shaped like a bullet, which has also coincidentally been reduced to the size of a bullet, with a ballistic-knife launcher shaped like a rifle.
I plug in a charging cord into the weakest Gunner, and use his life force to refill some of my Energy. I start charging near him a Galaxy Note 7, and run away from the volatile smartphone before the Gunner can say, "Wait isn't that an Apple charge cor--"
You examine the bodies of the fallen enemies.
Fear: Same uniforms as the last group.
Gold: Who are these guys?
You search the area for the missing soldiers, and find their bodies beside a shipping crate.
Bacon: Commander, we found those MIA soldiers. They're dead.
McKnight: I'm not surprised... Head back to base, I think I've got something that'll help us find out who did this.
Mission completed!
+$100 and 10 XP for mission completion!
KO'd players: 0 | +50
Operations completed: 0/0 | +200
Collectibles found: 0/0 | +150
Turns taken: 5 | +45
Overall performance: Gold | +50
Difficulty level: Soldier | +0
Total score: [==|==|====|====|====] 495
Rank: S
+$1,000 and 75 XP!
Top 3 players:
1. Miner: 100 XP earned
2. Gold: 78 XP earned
3. Bacon and Jam: 74 XP earned
Bacon, Jam, and Miner earn a decoration!
By My Hand Alone
Gold + Miner + Bacon [Memes, Jack] Gunner
Jam + Gold + Miner + Bacon [Sniper Rifle] Gunner
Back at base, you meed up with McKnight to discuss your next move.
McKnight: This isn't the first incident like this. Small squads of armed soldiers keep showing up all across the country, intercepting cargo shipments and disappearing. Anyone we send to investigate either finds nothing or never comes back.
Jam: What should we do?
McKnight brings up camera feeds of another dock. You notice a number of soldiers, similar to the unidentified ones. One of them appears to be their leader.
McKnight: These guys are waiting for a shipment that got delayed. They've got what looks like a field commander with them. The plan is for you to ambush them, take them out, and capture the commander for interrogation. That way, we can find out who they are and what they're up to.
Bio: Sounds like a good plan.
McKnight: You should deploy immediately, or this opportunity might get away from us.
Vote for a difficulty!
Mission 1: Hit and Run
Difficulty: =---------
Reward: $120, 12 XP
Whoever those guys were, squads of them are showing up all round the country, intercepting cargo shipments and vanishing. We've found one of these squads, and they're awaiting a delayed shipment. Take them out, and try to bring one back alive.
Recruit: 0 votes
Weak enemies appear in fewer numbers. You're probably gonna win.
Soldier: 0 votes [chosen last mission]
The default difficulty. With good gear and tactics, you will prevail.
Warrior: 0 votes
Stronger enemies will challenge you. You'll need to work together to triumph.
Outpost Defender: 0 votes
The enemy will brutalize you. Make sure you're ready.
{Requires one modifier}
Blood Anvil: 0 votes
You are not good enough for Blood Anvil!
{Requires two modifiers}
Modifiers (vote for these on higher difficulties):
Prestige
All enemies are higher level.
Curse of the Unknown
Player health bars are hidden.
Small Arms
Physical damage from all sources is increased. Other damage types are weakened.
Searing Flames
Fire damage from all sources is increased. Other damage types are weakened.
Deep Freeze
Ice damage from all sources is increased. Other damage types are weakened.
Arc Burn
Electric damage from all sources is increased. Other damage types are weakened.
Grenade Spam
Explosive damage from all sources is increased. Other damage types are weakened.
Internet Community
Toxic damage from all sources is increased. Other damage types are weakened.
Source Infused
Arcane damage from all sources is increased. Other damage types are weakened.
Purchase Limit
Players can only purchase a limited number of shop items within the mission.
Destiny 2 Raids
XP earned during the mission is not applied until the end of the mission.
Mayhem
Player abilities use less energy, and their supers charge faster. Enemies gain infinite uses of their abilities.
The Chosen One
Every wave, a random enemy gains a massive stat bonus.
Overwhelming Force
More enemies appear.
Mechanized Infantry
Enemy squads are reinforced with additional robotic units.
Close Air Support
Enemy squads are reinforced with additional airborne units.
Power Conservation
Abilities have a cooldown in addition to their energy cost.
Masterwork
Enemies have a higher chance to be master level enemies.
Deadeye
Enemy attacks are twice as likely to critically hit.
No Escape
An unkillable enemy will pursue the team throughout the mission.
Countdown
A timer counts down to [redacted].
Conventional Warfare
Abilities are weakened and energy regen is reduced, but basic attacks are strengthened.
Prism
Every two turns, a random damage type is focused, increasing that damage type's effectiveness from all sources while reducing the effectiveness of other damage types.
Fading Light
As the mission goes on, players will grow weaker and weaker, eventually dying.
Occult Power
Abilities' energy cost is reduced by 25%. However, that 25% is replaced with an equivalent HP cost.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Fiend Fire: Lose your other cards and deal 7 damage to a single enemy for each lost card (up to 28 damage).
After Image: When played, every other card you play gives you +5 to all resistances for the rest of the turn.
Trip: Cause an enemy to take 30% more damage for 2 turns.
Quick Slash: Deal 8 damage and draw a card.
Neutralize: Deal 3 damage and cause the target's next attack to deal 25% less damage.
There was a tie in votes. RNG decides the difficulty is Soldier.
Soldier only allows one modifier, and there was a tie in votes. RNG decides that Mayhem goes active.
Bio: Alright, let's go.
McKnight: Remember, we need the field commander alive.
Miner: We'll handle it.
You board the transport chopper and head off to the mission area.
Mission 1: Hit and Run
Date: April 7th, 2031
Time: 15:34:44
Location: Miami, Florida
Mission objective: Ambush hostile troops and capture their field commander
You land at the mission area.
Fear: Enemies probably noticed the helicopter. They're probably expecting us.
Bio: So we be careful.
You begin to sweep the area. After a few moments, you encounter a hostile squad patrolling the area.
Gold: Looks like we got the jump on them.
The soldiers seem less interested in patrolling than their conversation, which seems to be about painful-to-watch misplays in video games. You begin to question their competence as you ready your weapon.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Tip: You can learn what an enemy's abilities do by obtaining their data bank entry.
Tip: Storage containers can hold items, money, materials, XP bonuses, and sometimes weapons and armor.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
"Sometimes, I just like watching the world burn." I pull out my trusty Flamethrower and henceforth watch the enemies burn as I WM1 em. Poor guys, they were probably watching Fortnite's many terrible plays.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Infinite Frag Grenades?! How does one hold that many?! Wait, it probably doesn’t matter right now. I sneak up on one of the Gunners and steal 50 Frag Grenades from him/her and put them at the Sniper’s feet, pins pulled. That’s right, 50 of them, going to explode on the Sniper. And that’s terrible (for the Sniper).
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
"Sometimes, I just like watching the world burn." I pull out my trusty Flamethrower and henceforth watch the enemies burn as I WM1 em. Poor guys, they were probably watching Fortnite's many terrible plays.
4 damage to all enemies! The level 2 gunner catches fire! +6 XP!
Infinite Frag Grenades?! How does one hold that many?! Wait, it probably doesn’t matter right now. I sneak up on one of the Gunners and steal 50 Frag Grenades from him/her and put them at the Sniper’s feet, pins pulled. That’s right, 50 of them, going to explode on the Sniper. And that’s terrible (for the Sniper).
Maybe they have really deep pockets.
The grenades explode and deal 10 damage to the sniper. +5 XP.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
I just realized I forgot something important for this mission: Operations!
Operations are basically mission challenges. You'll get four of them per mission, and you can complete them for rewards. Completing operations also has an impact on your rank for the mission.
Here are the operations for this mission:
Normalcy [$150 | 15 XP]: Don't allow the boss to use his super more than once.
Scavenger [$150 | 15 XP]: Open every storage container.
Efficiency [$200 | 20 XP]: Defeat the boss in under 3 turns.
Man Overboard [$150 | 15 XP]: Defeat 2 enemies by pushing them into the water.
I backstab the highest level gunner. "ARGH, WHY DOES EVERYONE STAB ME IN THE BACK?" says the gunner. "Because it's easy. And it does lots of damage." I pull out my knife and run to cover yelling, "WHOOP WHOOP WHOOP WHOOOOP!"
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His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I toss a potion of Instant Poison V at the weakest gunner. The gunner suddenly ceases moving, and falls to the ground with almost no HP left. (I’m trying to enable a Data Card) I then suggest to the others that someone should Data Card the Gunner.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I pull out a Potion Wand. The remaining Gunner looks at it in confusion. I tell him that it “applies potion effects”. He asks me if I tested it. I say no, I haven’t. The Gunner asks me if I’d like to test it on him. I say yes. He lets me test it. Unfortunately for him, I’m testing the Potion Wand with Instant Damage. It doesn’t end well for him.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I backstab the highest level gunner. "ARGH, WHY DOES EVERYONE STAB ME IN THE BACK?" says the gunner. "Because it's easy. And it does lots of damage." I pull out my knife and run to cover yelling, "WHOOP WHOOP WHOOP WHOOOOP!"
I toss a potion of Instant Poison V at the weakest gunner. The gunner suddenly ceases moving, and falls to the ground with almost no HP left. (I’m trying to enable a Data Card) I then suggest to the others that someone should Data Card the Gunner.
I pull out a Potion Wand. The remaining Gunner looks at it in confusion. I tell him that it “applies potion effects”. He asks me if I tested it. I say no, I haven’t. The Gunner asks me if I’d like to test it on him. I say yes. He lets me test it. Unfortunately for him, I’m testing the Potion Wand with Instant Damage. It doesn’t end well for him.
He takes 11 damage. +6 XP.
My action: I punch the gunner, really hard. His spirit leaves his body and wanders the earth for years, before deciding his purpose is to fight us. He returns to his body, and the pain of the punch hits him in full force, causing him to take 9 damage.
==[Enemy turn]==
The gunner burns to death. He drops 91 materials.
Bacon + Gold + Bio + Miner [Data Card] Gunner
Gold + Miner + Bio [Burn] Gunner
Wave cleared!
+5 health and -1 rage to all!
+$100 and 10 XP.
You continue searching for the field commander. After a moment of searching, you encounter him.
Bio: There he is!
Field commander: Damn... Somebody help me!
He runs off as another group of enemies shows up.
Fear: Of course he runs away...
==[Data bank entry obtained: Gunner]==
The gunners are the most basic enemy type around. They shoot, and they don't do much else. Alone, they're hardly a threat, but they can be brutal in large numbers. Higher ranking gunners may also have access to grenades.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Tip: You can use environmental hazards against your enemies to kill them faster. Enemies can also utilize them, however.
Tip: Main missions contain three research schematics. If you find them all, you'll unlock an item in the shop!
I see a grenadier near the dock. I walk on over like in 300 and he yells, "This is madness! Who are you?" I say, "It doesn't matter. THIS. IS. SPARTA!" I kick him off the dock, and grenadier sees his life flash before his eyes, until it is cut short by the residue Plasma Cannon shot from Player_Miner.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I slide tackle the third Gunner. While he's still in mid-air, falling after having his legs knocked from under him, I grab said legs and Mario-throw him off the edge of the dock. For good measure, I spike him down just to secure the kill.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Memes, Jack!
You kill the weakest gunner! +19 XP! He drops 79 materials!
There's only one gunner, but you deal 14 damage to him. +7 XP. He drops 52 materials.
You finish off the last gunner. +18 XP.
You examine the bodies of the fallen enemies.
Fear: Same uniforms as the last group.
Gold: Who are these guys?
You search the area for the missing soldiers, and find their bodies beside a shipping crate.
Bacon: Commander, we found those MIA soldiers. They're dead.
McKnight: I'm not surprised... Head back to base, I think I've got something that'll help us find out who did this.
Mission completed!
+$100 and 10 XP for mission completion!
KO'd players: 0 | +50
Operations completed: 0/0 | +200
Collectibles found: 0/0 | +150
Turns taken: 5 | +45
Overall performance: Gold | +50
Difficulty level: Soldier | +0
Total score: [==|==|====|====|====] 495
Rank: S
+$1,000 and 75 XP!
Top 3 players:
1. Miner: 100 XP earned
2. Gold: 78 XP earned
3. Bacon and Jam: 74 XP earned
Bacon, Jam, and Miner earn a decoration!
By My Hand Alone
Gold + Miner + Bacon [Memes, Jack] Gunner
Jam + Gold + Miner + Bacon [Sniper Rifle] Gunner
Back at base, you meed up with McKnight to discuss your next move.
McKnight: This isn't the first incident like this. Small squads of armed soldiers keep showing up all across the country, intercepting cargo shipments and disappearing. Anyone we send to investigate either finds nothing or never comes back.
Jam: What should we do?
McKnight brings up camera feeds of another dock. You notice a number of soldiers, similar to the unidentified ones. One of them appears to be their leader.
McKnight: These guys are waiting for a shipment that got delayed. They've got what looks like a field commander with them. The plan is for you to ambush them, take them out, and capture the commander for interrogation. That way, we can find out who they are and what they're up to.
Bio: Sounds like a good plan.
McKnight: You should deploy immediately, or this opportunity might get away from us.
Vote for a difficulty!
Mission 1: Hit and Run
Difficulty: =---------
Reward: $120, 12 XP
Whoever those guys were, squads of them are showing up all round the country, intercepting cargo shipments and vanishing. We've found one of these squads, and they're awaiting a delayed shipment. Take them out, and try to bring one back alive.
Recruit: 0 votes
Weak enemies appear in fewer numbers. You're probably gonna win.
Soldier: 0 votes [chosen last mission]
The default difficulty. With good gear and tactics, you will prevail.
Warrior: 0 votes
Stronger enemies will challenge you. You'll need to work together to triumph.
Outpost Defender: 0 votes
The enemy will brutalize you. Make sure you're ready.
{Requires one modifier}
Blood Anvil: 0 votes
You are not good enough for Blood Anvil!
{Requires two modifiers}
Modifiers (vote for these on higher difficulties):
Prestige
All enemies are higher level.
Curse of the Unknown
Player health bars are hidden.
Small Arms
Physical damage from all sources is increased. Other damage types are weakened.
Searing Flames
Fire damage from all sources is increased. Other damage types are weakened.
Deep Freeze
Ice damage from all sources is increased. Other damage types are weakened.
Arc Burn
Electric damage from all sources is increased. Other damage types are weakened.
Grenade Spam
Explosive damage from all sources is increased. Other damage types are weakened.
Internet Community
Toxic damage from all sources is increased. Other damage types are weakened.
Source Infused
Arcane damage from all sources is increased. Other damage types are weakened.
Purchase Limit
Players can only purchase a limited number of shop items within the mission.
Destiny 2 Raids
XP earned during the mission is not applied until the end of the mission.
Mayhem
Player abilities use less energy, and their supers charge faster. Enemies gain infinite uses of their abilities.
The Chosen One
Every wave, a random enemy gains a massive stat bonus.
Overwhelming Force
More enemies appear.
Mechanized Infantry
Enemy squads are reinforced with additional robotic units.
Close Air Support
Enemy squads are reinforced with additional airborne units.
Power Conservation
Abilities have a cooldown in addition to their energy cost.
Masterwork
Enemies have a higher chance to be master level enemies.
Deadeye
Enemy attacks are twice as likely to critically hit.
No Escape
An unkillable enemy will pursue the team throughout the mission.
Countdown
A timer counts down to [redacted].
Conventional Warfare
Abilities are weakened and energy regen is reduced, but basic attacks are strengthened.
Prism
Every two turns, a random damage type is focused, increasing that damage type's effectiveness from all sources while reducing the effectiveness of other damage types.
Fading Light
As the mission goes on, players will grow weaker and weaker, eventually dying.
Occult Power
Abilities' energy cost is reduced by 25%. However, that 25% is replaced with an equivalent HP cost.
Callback
Enemies from previous games appear.
Everyone levels up!
Choose a stat increase!
HP/Heal up: +5 max HP, +2 heal.
ATK up: +2 ATK
Balanced: +2 max HP, +1 heal, +1 ATK
Bio gains +2 ATK!
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 30/150] [90 accuracy | 0 evasion]
[+|==========] 40/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 0/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 53/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 75/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
LCpl BaconBusterYT [Specialist, Level 2] [XP: 49/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 40/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 0/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 15/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Damage Sponge: 0/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 49/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 0/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 8/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
Enemies:
None
Allies:
None
Other:
None
Money: $1,200
Materials: 426
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Soldier, Balanced.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Warrior and Balanced. I equip the new title.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Warrior difficulty. For my level up, I choose ATK up.
Callback, Mayhem, Soldier, Balanced, Card Pack.
+Vote. +2 HP, +1 heal, +1 ATK.
+Vote. +2 HP, +1 heal, +1 ATK. Title equipped.
+Vote. +2 ATK.
+Votes. +2 HP, +1 heal, +1 ATK.
You buy a card pack and get five cards:
Fiend Fire: Lose your other cards and deal 7 damage to a single enemy for each lost card (up to 28 damage).
After Image: When played, every other card you play gives you +5 to all resistances for the rest of the turn.
Trip: Cause an enemy to take 30% more damage for 2 turns.
Quick Slash: Deal 8 damage and draw a card.
Neutralize: Deal 3 damage and cause the target's next attack to deal 25% less damage.
There was a tie in votes. RNG decides the difficulty is Soldier.
Soldier only allows one modifier, and there was a tie in votes. RNG decides that Mayhem goes active.
Bio: Alright, let's go.
McKnight: Remember, we need the field commander alive.
Miner: We'll handle it.
You board the transport chopper and head off to the mission area.
Mission 1: Hit and Run
Date: April 7th, 2031
Time: 15:34:44
Location: Miami, Florida
Mission objective: Ambush hostile troops and capture their field commander
You land at the mission area.
Fear: Enemies probably noticed the helicopter. They're probably expecting us.
Bio: So we be careful.
You begin to sweep the area. After a few moments, you encounter a hostile squad patrolling the area.
Gold: Looks like we got the jump on them.
The soldiers seem less interested in patrolling than their conversation, which seems to be about painful-to-watch misplays in video games. You begin to question their competence as you ready your weapon.
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 30/150] [90 accuracy | 0 evasion]
[+|==========] 40/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 0/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 53/150] [90 accuracy | 0 evasion]
[+|==========] 52/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 0/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 75/150] [90 accuracy | 0 evasion]
[+|==========] 52/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 0/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 49/150] [90 accuracy | 0 evasion]
[+|==========] 42/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 0/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 15/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Damage Sponge: 0/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 49/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 0/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 8/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 0/150]
[Lock and Load]
Enemies:
Gunner [Level 2 | 80 accuracy | 0 evasion]
[HP: 33/33] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: ∞]
Gunner [Level 3| 81 accuracy | 1 evasion]
[HP: 36/36] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: ∞]
Sniper [Level 1| 90 accuracy | -5 evasion]
[HP: 20/20] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Deadeye 1]
Allies:
None
Other:
Storage crate
Modifiers: Mayhem
Money: $1,075
Materials: 426
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Tip: You can learn what an enemy's abilities do by obtaining their data bank entry.
Tip: Storage containers can hold items, money, materials, XP bonuses, and sometimes weapons and armor.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Sometimes, I just like watching the world burn." I pull out my trusty Flamethrower and henceforth watch the enemies burn as I WM1 em. Poor guys, they were probably watching Fortnite's many terrible plays.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Infinite Frag Grenades?! How does one hold that many?! Wait, it probably doesn’t matter right now. I sneak up on one of the Gunners and steal 50 Frag Grenades from him/her and put them at the Sniper’s feet, pins pulled. That’s right, 50 of them, going to explode on the Sniper. And that’s terrible (for the Sniper).
I choose ATK up, crack open the storage crate, and check the stats on the Shotgun.
There's no kill like overkill.
I toss an Electric Burst at the level 3 Gunner, then follow up with a slicc spin kick on the Sniper.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I set the Pulled NBT tags of all of the Frag Grenades one of the Gunners are holding to 1, then warp all of them into the Sniper's Hammerspace Bag.
4 damage to all enemies! The level 2 gunner catches fire! +6 XP!
Maybe they have really deep pockets.
The grenades explode and deal 10 damage to the sniper. +5 XP.
+2 ATK! You open the crate and find a deployable shield! You can set it down to create a piece of cover.
Shotgun [common]
Standard issue shotgun.
+0 ATK
90 accuracy
The gunner dodges the attack, but the sniper takes 5 damage. +3 XP.
The sniper is killed by the explosions! +17 XP! He drops 32 materials!
My action: I hit a gunner with an electric burst, dealing 6 damage.
==[Enemy turn]==
The first gunner takes 5 burn damage, then takes a shot at Miner, dealing 11 damage.
The second gunner throws a grenade at Gold, dealing 20 damage to him, along with 15 to me and Miner.
Miner + Bacon + Gold [Grenades] Sniper
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 33/150] [90 accuracy | 0 evasion]
[+|==========] 25/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 1/10]
[E|==========] 37/50 [Items| None] [SUPER| Power Surge: 9/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 64/150] [90 accuracy | 0 evasion]
[+|==========] 32/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 1/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 12/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 97/150] [90 accuracy | 0 evasion]
[+|==========] 26/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 3/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 28/150]
[Lock and Load]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 57/150] [90 accuracy | 0 evasion]
[+|==========] 42/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 1/10]
[E|==========] 37/50 [Items| None] [SUPER| Power Surge: 9/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 15/150] [90 accuracy | 0 evasion]
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| Deployable shield (1/1)] [SUPER| Damage Sponge: 6/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 49/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 6/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 8/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 6/150]
[Lock and Load]
Enemies:
Gunner [Level 2 | 80 accuracy | 0 evasion] {Burning for 2 turns}
[HP: 24/33] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: ∞]
Gunner [Level 3| 81 accuracy | 1 evasion]
[HP: 26/36] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: ∞]
Allies:
None
Other:
Modifiers: Mayhem
Objectives:
[ ] Locate the field commander
Operations:
Normalcy: 0/1
Scavenger: Valid
Efficiency: 0/3 turns
Man Overboard: 0/2 hazard kills
Money: $1,075
Materials: 458
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
I just realized I forgot something important for this mission: Operations!
Operations are basically mission challenges. You'll get four of them per mission, and you can complete them for rewards. Completing operations also has an impact on your rank for the mission.
Here are the operations for this mission:
Normalcy [$150 | 15 XP]: Don't allow the boss to use his super more than once.
Scavenger [$150 | 15 XP]: Open every storage container.
Efficiency [$200 | 20 XP]: Defeat the boss in under 3 turns.
Man Overboard [$150 | 15 XP]: Defeat 2 enemies by pushing them into the water.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I backstab the highest level gunner. "ARGH, WHY DOES EVERYONE STAB ME IN THE BACK?" says the gunner. "Because it's easy. And it does lots of damage." I pull out my knife and run to cover yelling, "WHOOP WHOOP WHOOP WHOOOOP!"
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I toss a potion of Instant Poison V at the weakest gunner. The gunner suddenly ceases moving, and falls to the ground with almost no HP left. (I’m trying to enable a Data Card) I then suggest to the others that someone should Data Card the Gunner.
"Smart idea, Miner. This is basically just that trophy stand thing from Brawl, right?"
I purchase and throw a Data Card at the weak Gunner, Yu-Gi-Oh style.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I pull out a Potion Wand. The remaining Gunner looks at it in confusion. I tell him that it “applies potion effects”. He asks me if I tested it. I say no, I haven’t. The Gunner asks me if I’d like to test it on him. I say yes. He lets me test it. Unfortunately for him, I’m testing the Potion Wand with Instant Damage. It doesn’t end well for him.
12 damage to the level 3 gunner. +6 XP.
The potion deals 8 damage. +4 XP.
You buy a data card and use it on the gunner, securing his data bank entry! +16 XP to you, and +15 XP to all! The gunner drops 28 materials!
He takes 11 damage. +6 XP.
My action: I punch the gunner, really hard. His spirit leaves his body and wanders the earth for years, before deciding his purpose is to fight us. He returns to his body, and the pain of the punch hits him in full force, causing him to take 9 damage.
==[Enemy turn]==
The gunner burns to death. He drops 91 materials.
Bacon + Gold + Bio + Miner [Data Card] Gunner
Gold + Miner + Bio [Burn] Gunner
Wave cleared!
+5 health and -1 rage to all!
+$100 and 10 XP.
You continue searching for the field commander. After a moment of searching, you encounter him.
Bio: There he is!
Field commander: Damn... Somebody help me!
He runs off as another group of enemies shows up.
Fear: Of course he runs away...
==[Data bank entry obtained: Gunner]==
The gunners are the most basic enemy type around. They shoot, and they don't do much else. Alone, they're hardly a threat, but they can be brutal in large numbers. Higher ranking gunners may also have access to grenades.
>Base stats: 30 HP, 10 damage, 80 accuracy, 0 evasion
Resistances: 0 physical, 0 fire, 0 ice, 0 electric, 0 explosive, 0 toxic, 0 arcane
Stat gain per level: +3 HP, +1 damage, +.5 accuracy, +.5 evasion
>Elite stats: 50 HP, 25 armor, 15 damage, 85 accuracy, 5 evasion
Elite resistances: 5 physical, 0 fire, 0 ice, 0 electric, 0 explosive, 0 toxic, 0 arcane
Elite stat gain per level: +4 HP, +1 armor, +2 damage, +.5 accuracy, +.5 evasion
>Master stats: 300 HP, 75 armor, 50 damage, 95 accuracy, 10 evasion
Master resistances: 10 physical, 0 fire, 0 ice, 0 electric, 10 explosive, 0, toxic, 0 arcane
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 69/150] [90 accuracy | 0 evasion]
[+|==========] 30/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 44/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 107/150] [90 accuracy | 0 evasion]
[+|==========] 37/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 2/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 48/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 138/150] [90 accuracy | 0 evasion]
[+|==========] 31/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 4/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 53/150]
[Lock and Load]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 93/150] [90 accuracy | 0 evasion]
[+|==========] 42/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 55/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 40/150] [90 accuracy | 0 evasion]
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| Deployable shield (1/1)] [SUPER| Damage Sponge: 36/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 74/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 36/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 43/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 36/150]
[Lock and Load]
Enemies:
Gunner [Level 4 | 81 accuracy | 1 evasion]
[HP: 39/39] [Resistances| 0| 0| 0| 0| 0| 0| 0]
[Frag Grenade: ∞]
Gunner [Level 5 | 82 accuracy | 2 evasion]
[HP: 42/42] [Resistances| 0| 0| 0| 0| 0| 0| 0]
[Frag Grenade: ∞]
Grenadier [Level 1 | 75 accuracy | 0 evasion]
[HP: 35/35] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Explosive Payload 1]
Allies:
None
Other:
Storage crate
Research schematic
Edge of dock {Hazard}
Modifiers: Mayhem
Objectives:
[ ] Locate the field commander
Operations:
Normalcy: 0/1
Scavenger: Valid
Efficiency: 0/3 turns
Man Overboard: 0/2 hazard kills
Money: $1,075
Materials: 577
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Tip: You can use environmental hazards against your enemies to kill them faster. Enemies can also utilize them, however.
Tip: Main missions contain three research schematics. If you find them all, you'll unlock an item in the shop!
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Edge of Dock? *uses Rival Rebels Plasma Cannon to knock LVL 5 Gunner off the dock*
I see a grenadier near the dock. I walk on over like in 300 and he yells, "This is madness! Who are you?" I say, "It doesn't matter. THIS. IS. SPARTA!" I kick him off the dock, and grenadier sees his life flash before his eyes, until it is cut short by the residue Plasma Cannon shot from Player_Miner.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I slide tackle the third Gunner. While he's still in mid-air, falling after having his legs knocked from under him, I grab said legs and Mario-throw him off the edge of the dock. For good measure, I spike him down just to secure the kill.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!