Don't pull out yet - we have to pick up the items of everyone who just got blasted by the OIC. I pick up as many of Pricey's items as possible and send them back to base.
Don't pull out yet - we have to pick up the items of everyone who just got blasted by the OIC. I pick up as many of Pricey's items as possible and send them back to base.
You grab all of Pricey's items and send them back to base.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
I pick up anything that's left over, even though there's likely nothing left. I then shoot at the Cryptarch while waiting for evac.
You fire at the cryptarch, dealing 292 damage to it. +17 XP. You then evac.
My action: I evac.
The rest of the team decides to evac.
Bio: I don't know what happened on that mission, and I kinda don't want to know.
Fear: Are we even sure it really happened?
Gold: Well, the information we stole seems pretty real.
You spend a moment thinking about the events of the last mission, wondering whether they really happened that way, or if they were extremely vivid, unusual hallucinations induced by something in the air.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
I'm going to go Support with Sprinter (for mobility) and Active Control (because hacking).
I vote to decrypt the message and scan the distress beacon.
I merge End͝ ̶T͡i̸m̴e̡s̷ (as the base damage), D̨e͝sola̵t̛i̢ơn, and Ís͟o̸l͜a͢t́io̴n to make The End͝ of D̨e͝sola̵t̛e Ís͟o̸l͜a͢t́io̴n.
I also check the stats of the stashed armor.
You become a level 11 Support with Sprinter and Active Control!
+Votes.
You combine End Times, Desolation, and Isolation into one weapon, and equip it.
Berserker armor: +100 HP, +30% melee damage output, +50 armor for 2 turns after landing a melee attack.
Reinforced armor: +100 HP.
Alien Skin Coat: +100 HP, and all enemies that see you take a composure penalty and have a chance to panic.
Reactive armor: +100 HP, +100 armor for 2 turns after taking damage.
Unbreakable armor: +150 HP, +100 armor, and all armor-piercing damage you take becomes kinetic damage.
Bone Wheel: +100 HP, and allows you to perform a bone roll that deals massive damage.
Skyhook: +150 HP, increases your speed, +15% critical hit chance on melee attacks, and critical melee hits on enemies with 35% HP or less are instant kills.
Volatile plating: +50 HP, +10% damage resistance, and you generate an explosion if you take melee damage, take a critical hit, or get downed.
Electrified armor: +100 HP, and shocks melee attackers for a little damage and galvanizing.
I talk to the Team Rho leader, and also vote to contact East Asia.
+Vote. You talk to the Team Rho leader.
Team Rho leader: Epsilon. I've seen what you can do. I'm impressed.
Bacon: Thank you, sir.
Team Rho leader: Call me Hunter. And I didn't just come here to congratulate you.
Bacon: So what is this about, Hunter?
Hunter: Well, you're doing challenges for team Alpha already, right?
Bacon: Yes.
Hunter: I've got a similar proposition for you. I'll give you some tougher challenges, and if you can complete them, I'll give you some better rewards.
Bacon: That sounds interesting...
Hunter: Great. I'll give you your first one once you head out again. Good luck out there.
You've unlocked Rho challenges! You'll get them in addition to Alpha challenges, and they'll grant a different set of rewards!
Both, talk to mysterious mannnn, decrypt transmission. What does this scope and extended mag upgrade do?
+25 HP and +10 MD! +Vote. The scope gives your attacks +10 accuracy, and the extended mag increases magazine capacity by 1.
Most players voted to decrypt the transmission, scan the distress beacon, and contact east Asia.
[Status report]
...
May 17th: Strange transmission decrypted. We've uncovered a set of coordinates leading to a place called the "Prism Chamber". Scans of the area reveal a heavily guarded underground facility, likely filled with valuable resources.
...
May 18th: We've completed scanning of the distress beacon. We've discovered a scientist on the run from Enforcer troops. He was more than willing to join our cause. Research times have been decreased by 10%.
...
May 20th: Contact has been made with east Asia! Our monthly income has increased by 60! New contacts are available!
May 20th: New mission(s) available!
(RAID) The Prism Chamber
We've discovered a sprawling underground vault controlled by Coalition and Enforcer personnel. We've seen truckloads of alloys and prismstone being transported into and out of the vault. Get down there and see if you can recover any useful salvage.
Objective: Raid the prism chamber
Expected opposition: Very heavy
Minimum difficulty: Hard
Operation Cryptic Valley
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Operation Hidden Empire
Objective: Investigate a set of cryptarch coordinates
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Don't pull out yet - we have to pick up the items of everyone who just got blasted by the OIC. I pick up as many of Pricey's items as possible and send them back to base.
There's no kill like overkill.
I fire my shotgun at the Spectral Zombie, and back away from it.
I reload and scan the area for remaining loot. If an enemy has it, I attack them.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You fire at the thin man and kill it, then grab the scope, the extended mag, and the Dagaz rune. +37 XP.
You grab all of Pricey's items and send them back to base.
You back up and fire at the spectral zombie, dealing 215 damage to it. +12 XP.
You reload and search for loot. The only things of note that you see are the absent players' items.
My action: I fire at the cryptarch, but miss.
[Enemy turn]
The cryptarch fires at me, dealing 160 damage and extending Bone Roll's cooldown.
The spectral zombie runs up to Gold and explodes, dealing 180 damage to him and damaging his armor.
Thin man was killed by Gold and Bio!
Fourteen assisted in the spectral zombie's death!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 69/750] {Gravely wounded}
[HP: 136/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: 2 turns]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 287/800] {Corruption level: 10%} {Mid cover: +30 evasion}
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x0), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
Gold [Level 11 Assaulter] [XP: 616/750] {Low cover: +20 evasion}
[HP: 430/650] [Armor: 60/100] [Minimum damage: 265] ["Desolate Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
BaconBusterYT [Level 10 Runner] [XP: 292/700] {Mid cover: +30 evasion}
[HP: 600/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 294/700] {Low cover: +20 evasion}
[HP: 210/600] [Armor: 50/50] [Minimum damage: 220] [MIDA Multi-Tool: 6/6] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge]
O5Fourteen [Level 10 Assaulter] [XP: 225/750]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 1/4 {low ammo}] [Frag grenade (x1)]
[Rushdown: 1 turn] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Enemies:
Cryptarch [Aim: 75] [Evasion: 15] [Dodge: 20]
[HP: 1,017/1,600] [Glitch Rifle: 2/4]
[Neural Overload: 2 turns] [Cryptic]
Environment:
You're outside the facility. There's a fair amount of cover on both sides, but it's too dangerous to evacuate while the warlock still stands.
Objectives:
[X] Enter the Coalition facility
[X] Venture deeper into the facility
[X] Defeat the warlock
[ ] Clear all enemies or evacuate
Map:
/====N=====\
| . . . . . . . I . . |
| . I . . . . . . . . |
| I . . . . . . . . . |
| . . . . . . . . . . |
| . . I I I . I . . . |
\====S=====/
Other:
Engie's items (Heavy rounds)
Dooby's items (Present, Supercharge)
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
0100111101110101011101000111000001101111011100110111010000100000010001000110010101100110011001010110111001100100011001010111001001110011001110100010000001010010011001010111010001110010011010010110001001110101011101000110100101101111011011100010000001110111011010010110110001101100001000000110100001100001011101100110010100100000011100110110010101110110011001010110111000100000011001000110100101100110011001100110010101110010011001010110111001110100001000000111010001111001011100000110010101110011001000000110111101100110001000000110010001100001011011010110000101100111011001010011101000100000011100000110100001111001011100110110100101100011011000010110110000101100001000000110011001101001011100100110010100101100001000000110100101100011011001010010110000100000011001010110110001100101011000110111010001110010011010010110001100101100001000000110010101111000011100000110110001101111011100110110100101110110011001010010110000100000011101000110111101111000011010010110001100101100001000000110000101101110011001000010000001100001011100100110001101100001011011100110010100101110
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
New binary.
Outpost Defenders: Retribution will have seven different types of damage: physical, fire, ice, electric, explosive, toxic, and arcane.
I grab Dooby's items and Engie's too if I can.
There's no kill like overkill.
I add the scope and extended mag to my gun, while picking up the present and something else.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I pick up anything that's left to pick up and evacuate.
There's no kill like overkill.
I have some item ideas.
Arcane Wii Remote [???$]: Move a character to another tile. Cannot be used on self.
Portal Pistol [???$]: Put two interconnected portals on the map, allowing movement and between the two as if they were directly adjacent.
Blue Shell [???$]: Goes after the enemy with the highest health and explodes. Never misses.
Teleport [???$]: Swap positions with another character.
(You decide the prices, of course.)
I pick up anything that's left over, even though there's likely nothing left. I then shoot at the Cryptarch while waiting for evac.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You grab all of the items.
You equip the scope and extended mag.
You evacuate.
All items accepted. Welcome to the game!
You will need to pick a class before you can start doing anything else, though.
You fire at the cryptarch, dealing 292 damage to it. +17 XP. You then evac.
My action: I evac.
The rest of the team decides to evac.
Bio: I don't know what happened on that mission, and I kinda don't want to know.
Fear: Are we even sure it really happened?
Gold: Well, the information we stole seems pretty real.
You spend a moment thinking about the events of the last mission, wondering whether they really happened that way, or if they were extremely vivid, unusual hallucinations induced by something in the air.
Mission complete!
Downs/KOs: 0
Enemies killed: 10/16
Turns taken: 14
Difficulty: Hard
Grade: Gold
Top 3 players:
Gold: 382 XP earned
Fear: 242 XP earned
Fourteen: 202 XP earned
Reward: 50 plasteel, 25 prismstone, 60 intel, +140 XP!
Marshall speaks to you as you exit the dropship.
Marshall: Epsilon, I couldn't reach you for the entire mission. What happened down there?
You all look at each other.
ka_doink: I couldn't explain it if I tried.
Marshall decides not to press the issue further and leaves, congratulating you on your superb work.
You notice that mysterious man again...
Vote for a scanning site and research project!
Your communications officer picks up a strange transmission. It'll take some time to decrypt, but it could lead to something useful.
Reminder: You have weapon upgrades available in the shop. These are permanent, and apply to every weapon of that category.
Current research project: None
Decrypt strange transmission: 5 days
Decrypt the unusual transmission.
Gauss weapons: 11 days
High powered weapons that utilize kinetic force.
Reinforced armor: 8 days
Stronger armor that provides increased protection.
Enforcer grunt autopsy: 3 days
Perform an autopsy on an Enforcer grunt.
Enforcer lieutenant autopsy: 4 days
Perform an autopsy on an Enforcer lieutenant.
Enforcer scout autopsy: 5 days
Perform an autopsy on an Enforcer scout.
Enforcer RCU autopsy: 5 days
Perform an autopsy on an Enforcer RCU.
Enforcer captain autopsy: 5 days
Perform an autopsy on an Enforcer captain.
Enforcer cyber soldier autopsy: 6 days
Perform an autopsy on an Enforcer cyber soldier.
Coalition soldier autopsy: 4 days
Perform an autopsy on a Coalition soldier.
Coalitipn sniper autopsy: 4 days
Perform an autopsy on a Coalition sniper.
Enforcer lieutenant interrogation: 4 days
Interrogate the Enforcer lieutenant.
Enforcer RCU interrogation: 4 days
Interrogate the Enforcer riot control unit.
Enforcer cyber soldier interrogation: 4 days
Interrogate the Enforcer cyber soldier.
North America
Canada: contacted [+250 income]
Eastern United States: contacted [+150 income] {radio tower cost: 150 credits}
Western United States: contacted [+125 income] {radio tower cost: 150 credits}
South America
Brazil: contacted [+75 income] {radio tower cost: 150 credits}
Argentina: not contacted [intel cost: 50]
Europe
Western Europe: contacted [+100 income] {radio tower cost: 150 credits}
Eastern Europe: not contacted [intel cost: 75]
Africa
No available contacts
Asia
East Asia: not contacted [intel cost: 50]
Oceania
Australia: contacted [+80 income] {radio tower cost: 150 credits}
Philippines: not contacted [intel cost: 75]
Resistance base: infinite
Reward: intel (rewarded every day)
Convoy: 5 days
Reward: credits
Distress beacon: 6 days
Reward: scientist
Heavy assault rifle (∞)
Submachine gun (∞)
Shotgun (∞)
Sniper rifle (∞)
Light machine gun (∞)
Designated marksman rifle (∞)
Battle rifle (∞)
Pistol (∞)
Combat knife (∞)
Crossbow (1)
Scattergun (1)
Steel Medulla~ (0)Flash Cannon (1)
A Salt Rifle (1)
"Pew Pew Gun" (Genesis Chain~) (1)
"High Noon" (Revolver) (1)
Ex Machina~ (1)
D̨e͝sola̵t̛i̢ơn (1)
Ís͟o̸l͜a͢t́io̴n (2)
End͝ ̶T͡i̸m̴e̡s̷ (2)
Heavy Machine Gun (1)
Lower Case r (1)
Zen Meteor (1)
"Chaos Thunder" (1)
Giant Crab Pincer (1)
VMP (1)
Standard armor (∞)
Berserker armor (1)Reinforced armor (2)
Alien Skin Coat (0)
Reactive armor (1)
Unbreakable Armor (1)
Bone Wheel (1)
Skyhook (1)
Volatile Plating (1)
Electrified armor (1)
Frag grenade (∞)
Shrapnel grenade (1)
Lifelink (1)Nano shot (1)
Shovel (1)
Date:
May 12th, 2048
Upcoming events:
Monthly supply cache: May 31st
Specialized Training expires: June 8th
Nightfall Strike expires: June 10th
Credits: 120 (+555 monthly)
Intel: 205
Plasteel alloys: 205
Prismstone: 85
Available reinforcements:
($100) Omicron Commandos (2)
($0) Alpha Operatives (2) [2 available]
($0) Resistance fighters (2) [1 available]
Gold levels up!
Choose to increase HP, MD, or both!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 427/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800] {Leveling up}
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 4/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 434/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 220] [MIDA Multi-Tool: 6/6] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge]
O5Fourteen [Level 10 Assaulter] [XP: 365/750]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready][?] Player_Miner [Needs to choose a class]
Enemies:
None
Environment:
You're in the command center.
Objectives:
[ ] Complete Operation Cryptic Valley
[ ] Complete Operation Hidden Empire
Other:
Mysterious man: !
Team Rho leader: ! !
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I'm going to go Support with Sprinter (for mobility) and Active Control (because hacking).
I vote to decrypt the message and scan the distress beacon.
I merge End͝ ̶T͡i̸m̴e̡s̷ (as the base damage), D̨e͝sola̵t̛i̢ơn, and Ís͟o̸l͜a͢t́io̴n to make The End͝ of D̨e͝sola̵t̛e Ís͟o̸l͜a͢t́io̴n.
I also check the stats of the stashed armor.
I talk to the Team Rho leader, and also vote to contact East Asia.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I vote to decrypt the strange transmission, contact East Asia, scan the distress beacon and talk to the mysterious man.
Also, I combine the Lower Case r and the Zen Meteor.
There's no kill like overkill.
Both, talk to mysterious mannnn, decrypt transmission. What does this scope and extended mag upgrade do?
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
You become a level 11 Support with Sprinter and Active Control!
+Votes.
You combine End Times, Desolation, and Isolation into one weapon, and equip it.
Berserker armor: +100 HP, +30% melee damage output, +50 armor for 2 turns after landing a melee attack.
Reinforced armor: +100 HP.
Alien Skin Coat: +100 HP, and all enemies that see you take a composure penalty and have a chance to panic.
Reactive armor: +100 HP, +100 armor for 2 turns after taking damage.
Unbreakable armor: +150 HP, +100 armor, and all armor-piercing damage you take becomes kinetic damage.
Bone Wheel: +100 HP, and allows you to perform a bone roll that deals massive damage.
Skyhook: +150 HP, increases your speed, +15% critical hit chance on melee attacks, and critical melee hits on enemies with 35% HP or less are instant kills.
Volatile plating: +50 HP, +10% damage resistance, and you generate an explosion if you take melee damage, take a critical hit, or get downed.
Electrified armor: +100 HP, and shocks melee attackers for a little damage and galvanizing.
+Vote. You talk to the Team Rho leader.
Team Rho leader: Epsilon. I've seen what you can do. I'm impressed.
Bacon: Thank you, sir.
Team Rho leader: Call me Hunter. And I didn't just come here to congratulate you.
Bacon: So what is this about, Hunter?
Hunter: Well, you're doing challenges for team Alpha already, right?
Bacon: Yes.
Hunter: I've got a similar proposition for you. I'll give you some tougher challenges, and if you can complete them, I'll give you some better rewards.
Bacon: That sounds interesting...
Hunter: Great. I'll give you your first one once you head out again. Good luck out there.
You've unlocked Rho challenges! You'll get them in addition to Alpha challenges, and they'll grant a different set of rewards!
+Votes. You combine Lower Case r and Zen Meteor to create the Lower Case Meteor. You then equip it.
You talk to the mysterious man.
Fear: We've decrypted the next layer on that data pad. We didn't find anything.
He takes the datapad from you and hits a few buttons.
Mysterious man: These files are behind another layer of encryption... Whoever this belongs to must really want to keep these secured.
Fear: About that. Do you know who this belongs to?
He seems slightly taken aback.
Mysterious man: No.
Fear: Then why do you want this decrypted so much?
Mysterious man: It's a... personal matter. I can't explain it to anyone. But if you'll help me, I promise you a reward that will make this worth it.
Fear: Okay.
He returns the datapad to you.
Mysterious man: Good. Now break the next layer of encryption.
You notice three different types of "passwords", but you've never seen anything like these before. They almost look like progress meters...
+25 HP and +10 MD! +Vote. The scope gives your attacks +10 accuracy, and the extended mag increases magazine capacity by 1.
Most players voted to decrypt the transmission, scan the distress beacon, and contact east Asia.
[Status report]
...
May 17th: Strange transmission decrypted. We've uncovered a set of coordinates leading to a place called the "Prism Chamber". Scans of the area reveal a heavily guarded underground facility, likely filled with valuable resources.
...
May 18th: We've completed scanning of the distress beacon. We've discovered a scientist on the run from Enforcer troops. He was more than willing to join our cause. Research times have been decreased by 10%.
...
May 20th: Contact has been made with east Asia! Our monthly income has increased by 60! New contacts are available!
May 20th: New mission(s) available!
(RAID) The Prism Chamber
We've discovered a sprawling underground vault controlled by Coalition and Enforcer personnel. We've seen truckloads of alloys and prismstone being transported into and out of the vault. Get down there and see if you can recover any useful salvage.
Objective: Raid the prism chamber
Expected opposition: Very heavy
Minimum difficulty: Hard
Operation Cryptic Valley
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Operation Hidden Empire
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Easy: 0 votes
Expect an easy time.
{Supernova}
Normal: 0 votes
Expect a challenge.
{Buildup}
Hard: 0 votes [chosen last mission]
Expect stiff competition.
{Heroic}
XCOM: 0 votes
That's
XCOMRotC, baby!{Serial Escalation} {Marathon}
Unforgiving: 0 votes
Expect the worst.
{Ultra Hard} {Mass Effect Rules} {For Massive Damage}
Available reinforcements:
($100) Omicron Commandos (2)
($0) Alpha Operatives (2) [2 available]
($0) Resistance fighters (2) [1 available]
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 427/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800]
[HP: 675/675] [Armor: 100/100] [Minimum damage: 275] ["Desolate Circle of Strife": 4/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 434/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 130] [Lower Case Meteor: 15/15] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 365/700]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 0/750]
[HP: 450/450] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready]
Enemies:
None
Environment:
You're in the command center.
Objectives:
[ ] Complete Operation Cryptic Valley
[ ] Complete Operation Hidden Empire
Other:
Encrypted datapad [????? ?????: 0%] [????? ??????????: 0%] [??????? ????????: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Prism Chamber seems risky. Let's do it, but only on hard.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I vote Prism Chamber on Hard.
I also try to guess fifty seven for the first progress bar thing.
(Also, sorry for disappearing. I kind of forgot about the game.)
Might as well go all in on the all-rounder setup and equip the Unbreakable Armor, nicknaming it “Wonderwall”.
I’m going to go for Prism Chamber on the minimum difficulty (Hard). Might as well.
Prism Chamber on Hard.
It'd be easier to decide on a weapon class upgrade to buy if we knew what weapon types everybody had.
Not sure how these new passwords work, so we better figure it out. Let's give this a shot:
[EEEEE EEEEEEE] [EEEEE EEEEEEEEEEE] [EEEEEEE EEEEEEEE]
There's no kill like overkill.