You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I buy a medkit and begin an operation on Bacon. "Everyone! Finish the being off! It only has 700ish health left!" I perform a large scale bullet removal and stitching surgery, alongside filling him back up with blood.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
"Thanks for the spare blood!...I may have to get tested later though."
I choose an HP buff, and All-Seeing. I reload, and rather than attack, I try and recover some more by using my newfound ability to stare into the void and take its power for my own.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I Dive Roll for style and evasion points, and mid-roll, take a shot at the elite RCU. The salt crystals I'd loaded were actually EMP crystals, and damage his shield generator as well as his ego for getting styled on so hard.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I buy a medkit and begin an operation on Bacon. "Everyone! Finish the being off! It only has 700ish health left!" I perform a large scale bullet removal and stitching surgery, alongside filling him back up with blood.
You buy a medkit and replace the blood missing from his body, restoring 130 health to him. +16 XP.
"Thanks for the spare blood!...I may have to get tested later though."
I choose an HP buff, and All-Seeing. I reload, and rather than attack, I try and recover some more by using my newfound ability to stare into the void and take its power for my own.
I Dive Roll for style and evasion points, and mid-roll, take a shot at the elite RCU. The salt crystals I'd loaded were actually EMP crystals, and damage his shield generator as well as his ego for getting styled on so hard.
You dive roll and fire at the RCU, dealing 446 + 100 damage to him and destroying his shields! +28 XP!
My action: I fire at the RCU, finishing him off.
[Enemy turn]
The prismatic being is angered by having its super delayed, and fires at Miner, but misses.
The first captain marks Gold, then rallies his squad.
The second captain fires at Gold, dealing 270 + 100 damage to him.
The cyber soldier hurriedly collects its weapon, rearming itself.
Elite RCU was killed by Bio, Pippin, algot, and Bacon!
You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I pull out my grappling hook and throw it at one of the enemies, grabbing him in my grip. "Ooooh! O type blood! This is good... Very good..." I strap him down and perform a frankly terrifying operation, which takes ALL of his blood that I can. I then take all of his vital organs. Yep. He won't last long now.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I cut the power connection in the Cyber Soldier. I then proceed to dismantle it using tools from my field repair kit, storing the parts in remote storage for analysis.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
I pull out my grappling hook and throw it at one of the enemies, grabbing him in my grip. "Ooooh! O type blood! This is good... Very good..." I strap him down and perform a frankly terrifying operation, which takes ALL of his blood that I can. I then take all of his vital organs. Yep. He won't last long now.
You harvest one of the captains, dealing 460 + 100 damage to him! +29 XP!
I cut the power connection in the Cyber Soldier. I then proceed to dismantle it using tools from my field repair kit, storing the parts in remote storage for analysis.
The cyber soldier begins to malfunction, and will have a chance to lose its turn! +13 XP!
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
The enemy manages to avoid your sabotage!
My action: I reload and fire at the cyber soldier, but miss.
[Enemy turn]
The prismatic being uses Refract, sending Miner, algot, Bacon, and me into psionic gate A.
You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Wait. What. Why did my post say the same thing twice?...
Oh right. Must have been that Double Cherry Soda I drank earlier. Well, for the next few seconds I have a doppelganger, so might as well make the most of it! My double and I attack the ruin core from both sides with a series of punches, kicks, and gunshots, synchronized to cause maximum damage.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I grab the S in “Sunder”, and throw it at the C in “Ruin Core” to knock it out, resulting in Sunder being renamed to “under”, and the Ruin Core being renamed to “Ruin ore”. I then proceed to summon a large drill drone to drill out the “ore”.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I do this (Skip to 0:29)
to the Prismatic Being. This results in an energy buildup in it, followed by an explosion alongside the laser’s blast.
N is incorrect!
You throw the Valkyrie, dealing
You take cover, deal
Through the power of the world's greatest comeback, the prismatic being takes
Level up!
Choose to increase HP, MD, or both!
Choose an ability!
All-Seeing: You have a chance to identify enemies you don't see.
OR
On the Margins: If you miss a shot, it has a 50% chance to graze the target instead of missing completely.
It manages to avoid your attack!
My action: I fire at the prismatic being for
315 +
100 damage.
[Enemy turn]
The prismatic being regains immunity. It then fires at Bacon, downing him.
The RCU fires at Pippin, but misses.
Enemy reinforcements arrive!
Players:
[HP: 495/775] [Minimum damage: 315] [X12 Prism: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
[HP: 735/1,075] [Armor: 40/100] [Minimum damage: 415] "Desolate Circle of Strife": 1/4 {low ammo}] [X21 Javelin: 4/4] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Incendiary grenade (2/2), X12 Prism, Power Armor] [Armor: Unbreakable Armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
[HP: -83/900] [Minimum damage: 405] ["The Salt Snake": 0/3 {reload!}] [Frag grenade (x0), Dry Baby (4/4), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
[HP: 460/850] [Minimum damage: 295] [X12 Prism (arcane): 1/4 {low ammo}] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
[HP: 480/650] [Minimum damage: 330] [X12 Prism: 1/4 {low ammo}] [Frag grenade (x1), Null cannon+ (2/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
[HP: 800/800] [Minimum damage: 365] [Heavy Assault Rifle: 1/4 {low ammo}] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
[HP: 390/700] [Minimum damage: 230] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Prismatic being [Aim: 85] [Evasion: 10] [Dodge: 0] [Position: A20]
HP [==/==================] 608/7,000 [Prism Beam: ∞]
[Immune] [Prism Lance: 3 turns] [Ethereal Rain: Ready] [Refract: Ready] [Prism Storm: Ready]
{SUPER} Sunder [|||||||||||||||||||||||||] 21/25
Psionic gate A [objective] {Harder to capture}
Enemy capture progress: 0%
Psionic gate B [objective]
Enemy capture progress: 0%
Elite RCU [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: D9]
[HP: 1,200/1,200] [Shields: 230] [Armor: 180] [Hand Cannon] [Tear gas (x1)]
[Deploy Shield: Ready] [Energy Shield]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: A5]
[HP: 1,250/1,250] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: B17]
[HP: 1,250/1,250] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] [Position: B9]
[HP: 1,600/1,600] [Armor: 200] [Demolisher Autocannon: 4/4] [Grenade launcher (x2)]
[Cybernetic]
Environment:
You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Map (width: 20):
/==========N==========\
A| . . . . I . . . . I . . . . . . . . . . |
B| . I . . . . . . I . . . . . . . I . . . |
C| . . . . . . . . . . . . . . . . . . . . |
D| . . . . . . . . I . . . . . . . . I . . |
E| . . I . . . . . . . . . . . . . I I I . |
F| . I . I . . . . . . . . . . . . . . . . |
G| . . . . . . . . . I . . . . . . . . . . |
H| . . . . . . . . . . . . . . . . . . . . |
\==========S==========/
Objectives:
[X] Find a way through the labyrinth
[ ] Destroy the prismatic being
Other:
Difficulty:
XCOM
Modifiers: {Total Mayhem}
ka_doink's items [Glue gun]
Encrypted datapad [?i??i??? ?????????: 0%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 845 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I buy a medkit and begin an operation on Bacon. "Everyone! Finish the being off! It only has 700ish health left!" I perform a large scale bullet removal and stitching surgery, alongside filling him back up with blood.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
It’s immune ATM.
OT:
I use Ultimate Drain to drain the Prismatic Being’s Sunder Super. Hopefully it isn’t immune to that.
"Thanks for the spare blood!...I may have to get tested later though."
I choose an HP buff, and All-Seeing. I reload, and rather than attack, I try and recover some more by using my newfound ability to stare into the void and take its power for my own.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I Null Cannon the cyber soldier, and that knocks his gun out of his hand, temporarily disarming him!
I turn the RCU’s Armor and Shields into Anti-Armor and Anti-Shields, respectively.
I once again shoot the RCU, hoping my gun will do it's special effect on it with a James Bond explosion. I also input 'N'.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I Dive Roll for style and evasion points, and mid-roll, take a shot at the elite RCU. The salt crystals I'd loaded were actually EMP crystals, and damage his shield generator as well as his ego for getting styled on so hard.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You buy a medkit and replace the blood missing from his body, restoring 130 health to him. +16 XP.
You change your damage type. Since the boss is immune, you attack the RCU instead, dealing
You drain the prismatic being's super, delaying its activation! +6 XP!
+50 HP! All-Seeing chosen!
You reload and heal yourself for 50 HP. +6 XP.
You hit the cyber soldier with a null cannon shot, dealing
You temporarily disable the RCU's armor and shields, while also creating a
You dive roll and fire at the RCU, dealing
446 +
100 damage to him and destroying his shields! +28 XP!
My action: I fire at the RCU, finishing him off.
[Enemy turn]
The prismatic being is angered by having its super delayed, and fires at Miner, but misses.
The first captain marks Gold, then rallies his squad.
The second captain fires at Gold, dealing
270 +
100 damage to him.
The cyber soldier hurriedly collects its weapon, rearming itself.
Elite RCU was killed by Bio, Pippin, algot, and Bacon!
Players:
[HP: 495/775] [Minimum damage: 315] [X12 Prism: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
[HP: 455/1,075] [Armor: 20/100] [Minimum damage: 415] "Desolate Circle of Strife": 1/4 {low ammo}] [X21 Javelin: 4/4] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Incendiary grenade (2/2), X12 Prism, Power Armor] [Armor: Unbreakable Armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
[HP: 147/950] [Minimum damage: 405] ["The Salt Snake": 2/3] [Frag grenade (x0), Dry Baby (4/4), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
[HP: 460/850] [Minimum damage: 295] [X12 Prism (kinetic): 1/4 {low ammo}] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
[HP: 480/650] [Minimum damage: 330] [X12 Prism: 1/4 {low ammo}] [Frag grenade (x1), Null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
[HP: 800/800] [Minimum damage: 365] [Heavy Assault Rifle: 1/4 {low ammo}] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
[HP: 390/700] [Minimum damage: 230] [VMP: 1/3 {low ammo}] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Prismatic being [Aim: 85] [Evasion: 10] [Dodge: 0] [Position: A20] {Rallied for 2 turns}
HP [==/==================] 608/7,000 [Prism Beam: ∞]
[Immune] [Prism Lance: 2 turns] [Ethereal Rain: Ready] [Refract: Ready] [Prism Storm: Ready]
{SUPER} Sunder [|||||||||||||||||||||||||] 20/25
Psionic gate A [objective] {Harder to capture}
Enemy capture progress: 0%
Psionic gate B [objective]
Enemy capture progress: 0%
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: A5]
[HP: 1,250/1,250] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: 3 turns] [Mark Target: 2 turns]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: B17] {Rallied for 2 turns}
[HP: 1,250/1,250] [Armor: 100] [Enforcer Auto Shotgun: 3/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] [Position: B9] {Rallied for 2 turns}
[HP: 1,460/1,600] [Armor: 180] [Demolisher Autocannon: 4/4] [Grenade launcher (x2)]
[Cybernetic]
Environment:
You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Map (width: 20):
/==========N==========\
A| . . . . I . . . . I . . . . . . . . . . |
B| . I . . . . . . I . . . . . . . I . . . |
C| . . . . . . . . . . . . . . . . . . . . |
D| . . . . . . . . . I . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . I I I . |
F| . I . I . . . . . . . . . . . . . . . . |
G| . . . . . . . . . I . . . . . . . . . . |
H| . . . . . . . . . . . . . . . . . . . . |
\==========S==========/
Objectives:
[X] Find a way through the labyrinth
[ ] Destroy the prismatic being
Other:
Difficulty:
XCOM
Modifiers: {Total Mayhem}
ka_doink's items [Glue gun]
Encrypted datapad [?i??i??? ?????????: 0%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 795 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I pull out my grappling hook and throw it at one of the enemies, grabbing him in my grip. "Ooooh! O type blood! This is good... Very good..." I strap him down and perform a frankly terrifying operation, which takes ALL of his blood that I can. I then take all of his vital organs. Yep. He won't last long now.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I tear the RCU down piece by piece
I continue to patch myself up.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I cut the power connection in the Cyber Soldier. I then proceed to dismantle it using tools from my field repair kit, storing the parts in remote storage for analysis.
I shoot the nearer Elite Captain and input Z.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
We can't do much until those weak points present themselves, so instead, I play defensively...by going on the offensive! Targeting the strongest enemy I see, I fire a huge salt-crystal spike at their weapon. The resulting discharge from the damaged weapon hurts them a little, but the main goal here was to cripple their attack power!
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You harvest one of the captains, dealing
There is no RCU, so you attack the cyber soldier for
You restore 50 HP to yourself. +6 XP.
You move and punch the captain, dealing
The cyber soldier begins to malfunction, and will have a chance to lose its turn! +13 XP!
The captain avoids your attack! Z is incorrect!
The enemy manages to avoid your sabotage!
My action: I reload and fire at the cyber soldier, but miss.
[Enemy turn]
The prismatic being uses Refract, sending Miner, algot, Bacon, and me into psionic gate A.
The enemies move to capture the psionic gate.
Players:
[HP: 495/775] [Minimum damage: 315] [X12 Prism: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
[HP: 455/1,075] [Armor: 20/100] [Minimum damage: 415] "Desolate Circle of Strife": 0/4 {reload!}] [X21 Javelin: 4/4] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Incendiary grenade (2/2), X12 Prism, Power Armor] [Armor: Unbreakable Armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
[HP: 197/950] [Minimum damage: 405] ["The Salt Snake": 1/3 {low ammo}] [Frag grenade (x0), Dry Baby (4/4), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
[HP: 460/850] [Minimum damage: 295] [X12 Prism (kinetic): 1/4 {low ammo}] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
[HP: 480/650] [Minimum damage: 330] [X12 Prism: 0/4 {reload!}] [Frag grenade (x1), Null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
[HP: 800/800] [Minimum damage: 365] [Heavy Assault Rifle: 1/4 {low ammo}] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
[HP: 390/700] [Minimum damage: 230] [VMP: 0/3 {reload!}] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Prismatic being [Aim: 85] [Evasion: 10] [Dodge: 0] [Position: A20] {Rallied for 1 turn}
HP [==/==================] 608/7,000 [Prism Beam: ∞]
[Immune] [Prism Lance: 1 turn] [Ethereal Rain: Ready] [Refract: 2 turns] [Prism Storm: Ready]
{SUPER} Sunder [|||||||||||||||||||||||||] 25/25 {READY}
Psionic gate A [objective] {Harder to capture}
Enemy capture progress: 0%
Psionic gate B [objective]
Enemy capture progress: 0%
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: D3]
[HP: 625/1,250] [Armor: 60] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: 2 turns] [Mark Target: 1 turn]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15] [Position: C11] {Rallied for 1 turn}
[HP: 1,250/1,250] [Armor: 100] [Enforcer Auto Shotgun: 3/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] [Position: C5] {Rallied for 1 turn} {Malfunctioning}
[HP: 1,300/1,600] [Armor: 160] [Demolisher Autocannon: 4/4] [Grenade launcher (x2)]
[Cybernetic]
Psionic gate A:
Ruin core [objective]
[HP: 3,000/3,000]
Prismatic wraith [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: Gate A]
[HP: 700/700] [Prism Burst: ∞]
Prismatic wraith [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: Gate A]
[HP: 700/700] [Prism Burst: ∞]
Prismatic wraith [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: Gate A]
[HP: 700/700] [Prism Burst: ∞]
Prismatic wraith [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: Gate A]
[HP: 700/700] [Prism Burst: ∞]
Prismatic wraith [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: Gate A]
[HP: 700/700] [Prism Burst: ∞]
Environment:
You're in a massive chamber. Directly across from you stands the prismatic being. To the sides, you see two psionic gateways leading to unknown destinations. The unusual architecture of the area can be used as effective cover.
Map (width: 20):
/==========N==========\
A| . . . . . . . . . I . . . . . . . . . . |
B| . I . . . . . . . . . . . . . . . . . . |
C| . . . . I . . . . . I . . . . . . . . . |
D| . . I . . . . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . I I . |
F| . I . . . . . . . . . . . . . . . . . . |
G| . . . . . . . . . . . . . . . . . . . . |
H| . . . . . . . . . . . . . . . . . . . . |
\==========S==========/
Objectives:
[X] Find a way through the labyrinth
[ ] Destroy the prismatic being
Other:
Difficulty:
XCOM
Modifiers: {Total Mayhem}
ka_doink's items [Glue gun]
Encrypted datapad [?i??i??? ?????????: 0%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 795 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I buy another Reinheart's Shield and deploy it. "EN GARDE! GET BEHIND ME!"
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Wait. What. Why did my post say the same thing twice?...
Oh right. Must have been that Double Cherry Soda I drank earlier. Well, for the next few seconds I have a doppelganger, so might as well make the most of it! My double and I attack the ruin core from both sides with a series of punches, kicks, and gunshots, synchronized to cause maximum damage.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I grab the S in “Sunder”, and throw it at the C in “Ruin Core” to knock it out, resulting in Sunder being renamed to “under”, and the Ruin Core being renamed to “Ruin ore”. I then proceed to summon a large drill drone to drill out the “ore”.