Dawn Alter on Hard. I'm quite curious to see what "What" entails...
Edit: If I can, I purchase Heavy Assault Rifle. That counts as an upgrade to my gun, right? Assault, a-salt...salt propulsion technology has advanced greatly.
Dawn Altar on Medium. We are gonna have heavy fire. I buy (if I can) a Black Hole Gun, then FUSE IT INTO MY MISHMASH OF MAIN WEAPONS! It becomes the "Voiding Desolate Circle of Strife".
OOC: I like the look of the interface. I think its clean.
Dawn Alter on Hard. I'm quite curious to see what "What" entails...
Edit: If I can, I purchase Heavy Assault Rifle. That counts as an upgrade to my gun, right? Assault, a-salt...salt propulsion technology has advanced greatly.
+Votes.
You purchase the heavy assault rifle, upgrading all assault rifle-type weapons with +40 damage! This also applies to your weapon!
Dawn Altar on Medium. We are gonna have heavy fire. I buy (if I can) a Black Hole Gun, then FUSE IT INTO MY MISHMASH OF MAIN WEAPONS! It becomes the "Voiding Desolate Circle of Strife".
OOC: I like the look of the interface. I think its clean.
+Votes.
Unfortunately, you can only combine up to three weapons. Do you still want to buy the black hole gun?
I rejoin in an anticlimactic fashion. I decide to buy as many Supercharges as I can.
Welcome back! You return as a level 10 engineer and buy two supercharges.
Since you returned at a higher level, you can pick any two of these abilities:
Enhanced Targeting: Your turrets have +15 aim.
Built to Last: Your buildings have +100 HP and +100 armor.
Watchful Eye: Command your turret to enter overwatch, causing it to fire at the first enemy that moves.
Blast Proof: Your buildings take -33% damage from explosives.
Most players voted for Operation Dawn Altar on hard difficulty.
Marshall: One of our resistance contacts just tipped us off to the location of a Coalition research facility. We're not sure what to expect, but we could get some valuable information. Infiltrate the facility, steal whatever information you can, then blow the place. You'll be supplied with some C4 charges so you can do just that.
Bio: Let's go!
Operation Dawn Altar
Date: May 12th, 2048
Time: 13:44:23
Location: Wilderness of Australia
Marshall: The Coalition facility is just ahead. Get in, grab what you can, then blow the place sky-
Marshall cuts out...
Bio: What the hell?
Gold: Guys, are you seeing this?
You turn to look, and notice everything around you twisting and distorting in strange, unnatural ways.
ka_doink: What's going on...?
You decide you want to finish this mission as fast as possible. You move forward, and run into some strange new enemies. An entirely new voice comes over your comms.
Central Officer Bradford: These guys make up the bulk of the ADVENT forces we've dealt with. They're well equipped, but their obedience makes them predictable.
You're in an open field. There are a few trees scattered around that can be used for cover. In the distance, you see a strange fountain with glowing purple water that may or may not be hazardous.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
"..."
"That 99% dodge chance had better be part of the What modifier. Especially since the homing missile doesn't have the damage output to take it down in one shot if we really need to."
I look for a sneaky path. For some reason, my pathing AI is godawful, so I eventually end up sneaking right on top of the ADVENT trooper. As in, literally climbing up him, walking over his head, and back down the other side. Somehow, this works, because stealthy stupidity.
I join in trying to get past the enemies before getting distracted by the purple fountain and going over to investigate.
I input a C and a K.
You investigate the fountain. The water flows in unnatural ways, seemingly unbound by the laws of physics. If you look at it in certain angles, you can almost see another world through the water. You decide to poke it with a branch, and the tip of it melts on contact.
"..."
"That 99% dodge chance had better be part of the What modifier. Especially since the homing missile doesn't have the damage output to take it down in one shot if we really need to."
I look for a sneaky path. For some reason, my pathing AI is godawful, so I eventually end up sneaking right on top of the ADVENT trooper. As in, literally climbing up him, walking over his head, and back down the other side. Somehow, this works, because stealthy stupidity.
The power of Reaper concealment allows you to sneak past.
Since I'm a master mage, I possess another of the hitgesi and proceed sneaky-beaky like.
I also use master-level technomancy to remotely input E and V, because I'm a master mage and I can do that.
You sneak past.
E is correct, but V isn't!
My action: I join the team in sneaking past. I also silently curse synaptic for ending too many killstreaks.
The team sneaks past the enemies.
As you move forward, you notice several things that are definitely not normal, including birds that have smaller birds for wings, ponds and lakes suspended in midair, and an extremely creepy baby and his friend Bumbo.
Bio: I'm not crazy, right? You guys see this too?
Pippin: Unfortunately, I do.
Up ahead, you notice a small squad patrolling just outside the facility. Strangely, only one of them seems to be in place here, and it's a modified cryptarch.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I ninja roll past all enemies, nabbing the reinforced armor on my way through. I don't need it, but someone else might, so it'd be helpful to grab it sooner than later.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I inspect the figure and patch, then sneak past the enemies.
You look at the horned figure. He's quite small, wearing a dark gray cloak and what looks like a white mask with horns, large empty eyes, and no mouth. He stares up at you for a moment, then drops a strange charm before walking away. You pick it up, and notice a tag on it that reads, "Shaman Stone". For the rest of the mission, your abilities will have enhanced effects.
Looking at the patch of corruption, you almost see another world through it. As you approach it, your vision distorts and blurs. You touch it, and you feel a terrible power surge through your veins. You have gained two uses of the Taken Centurion's power, allowing you to fire homing axion bolts. However, you have been partially corrupted.
With all that handled, you sneak past the enemies.
I ninja roll past all enemies, nabbing the reinforced armor on my way through. I don't need it, but someone else might, so it'd be helpful to grab it sooner than later.
You grab the armor and ninja your way past the enemies.
I sneak past the enemies along with everyone else.
I also put [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S] into the encrypted datapad.
Welcome to the game! You join as a level 10 Assaulter!
You sneak past the enemies.
Both codes are correct! +25 XP to everyone!
Since you joined at level 10, you can select any three of these abilities to start with:
Deep Impact: +10% critical hit damage to enemies in cover.
Phantom: When the team loses stealth mode, you remain in stealth.
Stick and Move: You can take a free movement action after killing an enemy.
From the Shadows: When in stealth mode, +30 aim and +30% critical hit chance.
CQC: Take a free shot on an enemy that moves close to you.
Ghost: You are harder to detect in stealth mode.
My action: I sneak past the enemies.
The team stealthily maneuvers around the patrolling enemies, and makes their way to the facility entrance.
Fear: Three guards by the entrance.
Engie: Hang on. What is that?
Engie points to a giant bee hive hanging from the guardrail on the roof of the facility. A loud buzzing sound can be heard from within.
ka_doink: I don't know, but I don't want to go near it.
Bacon: We need to get in here somehow.
The next layer of the datapad's encryption has been broken, but no new files are being displayed. Maybe you should take it to that mysterious guy when you have the chance.
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Reminder: Areas marked on the map with backslashes (\) are not accessible.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Carefully, using the power of the Force or whatever, I telekinetically levitate the beehive closer towards the 3 guards...and closer...and closer...and closer...
"They still haven't noticed? Oh boy. Let's try something else..."
Tapping into magic powers I discovered by reading a gardening magazine, I cause flowers to grow inside the man made of guns's guns. With the bees so close to him, they make a...well, beeline for him and start harvesting nectar from the flowers. All this is sending the gun-man and his fellow gunmen into a bit of a panic, which agitates the bees, which panics the gun-man ever MORE. I hope he doesn't have allergies...
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Dawn Alter on Hard. I'm quite curious to see what "What" entails...
Edit: If I can, I purchase Heavy Assault Rifle. That counts as an upgrade to my gun, right? Assault, a-salt...salt propulsion technology has advanced greatly.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Dawn Altar on Medium. We are gonna have heavy fire. I buy (if I can) a Black Hole Gun, then FUSE IT INTO MY MISHMASH OF MAIN WEAPONS! It becomes the "Voiding Desolate Circle of Strife".
OOC: I like the look of the interface. I think its clean.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I rejoin in an anticlimactic fashion. I decide to buy as many Supercharges as I can.
*the cheat noises*
+Votes. Right now, there are only combat knives.
N is already in, and G is correct!
+Votes. D is correct!
+Votes.
You purchase the heavy assault rifle, upgrading all assault rifle-type weapons with +40 damage! This also applies to your weapon!
+Votes.
+Votes.
Unfortunately, you can only combine up to three weapons. Do you still want to buy the black hole gun?
Welcome back! You return as a level 10 engineer and buy two supercharges.
Since you returned at a higher level, you can pick any two of these abilities:
Enhanced Targeting: Your turrets have +15 aim.
Built to Last: Your buildings have +100 HP and +100 armor.
Watchful Eye: Command your turret to enter overwatch, causing it to fire at the first enemy that moves.
Blast Proof: Your buildings take -33% damage from explosives.
Most players voted for Operation Dawn Altar on hard difficulty.
Marshall: One of our resistance contacts just tipped us off to the location of a Coalition research facility. We're not sure what to expect, but we could get some valuable information. Infiltrate the facility, steal whatever information you can, then blow the place. You'll be supplied with some C4 charges so you can do just that.
Bio: Let's go!
Operation Dawn Altar
Date: May 12th, 2048
Time: 13:44:23
Location: Wilderness of Australia
Marshall: The Coalition facility is just ahead. Get in, grab what you can, then blow the place sky-
Marshall cuts out...
Bio: What the hell?
Gold: Guys, are you seeing this?
You turn to look, and notice everything around you twisting and distorting in strange, unnatural ways.
ka_doink: What's going on...?
You decide you want to finish this mission as fast as possible. You move forward, and run into some strange new enemies. An entirely new voice comes over your comms.
Central Officer Bradford: These guys make up the bulk of the ADVENT forces we've dealt with. They're well equipped, but their obedience makes them predictable.
Squad concealed!
Orbital ion cannon strike inbound.
Cannon charged. Firing...
Players: [in stealth mode]
[HP: 650/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (4/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 3/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: . . .] [Subdue: Ready]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 105] [Lower Case r: 30/30] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
[HP: 400/400] [Minimum damage: 220] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready] [Subdue: Ready]
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
Enemies:
Advanced ADVENT Trooper [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [ADVENT Mag Rifle: 4/4] [Frag grenade (x1)]
Synaptic [Aim: 75] [Evasion: 30] [Dodge: 99]
[HP: 500/500] [KBAR-32: 4/4]
[Propulsion: Ready] [Rewind: Ready]
Environment:
You're in an open field. There are a few trees scattered around that can be used for cover. In the distance, you see a strange fountain with glowing purple water that may or may not be hazardous.
Objectives:
[ ] Enter the Coalition facility
Other:
Difficulty:
Hard
Modifiers: What
Encrypted datapad [L|O|?|?| |A|N|D| |A|?|A|N|D|O|N|?|D] [H|?|W|?|I|N|G| |W|?|?|I|T|H|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
99% DODGE CHANCE? BULLCRAP! I check the stats on the blackhole gun, then sneak past the enemies with extreme procedures.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Yeah, no, not dealing with 99 freakin' dodge. I pop a stealth generator up and join Gold in sneaking past.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I join in trying to get past the enemies before getting distracted by the purple fountain and going over to investigate.
I input a C and a K.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Supercharge ka doink, then turn advanced ADVENT trooper into arcade machine and toss at synaptic.
*the cheat noises*
"..."
"..."
"..."
"That 99% dodge chance had better be part of the What modifier. Especially since the homing missile doesn't have the damage output to take it down in one shot if we really need to."
I look for a sneaky path. For some reason, my pathing AI is godawful, so I eventually end up sneaking right on top of the ADVENT trooper. As in, literally climbing up him, walking over his head, and back down the other side. Somehow, this works, because stealthy stupidity.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Since I'm a master mage, I possess another of the hitgesi and proceed sneaky-beaky like.
I also use master-level technomancy to remotely input E and V, because I'm a master mage and I can do that.
There's no kill like overkill.
The dodge stat just determines the chance of grazing the enemy instead of hitting them normally. Grazing shots only deal 33% of normal damage.
Black Hole Gun [mythical]
An endless vacuum of nothingness.
Minimum damage: 100
Range: Medium
Magazine: 1
Can be targeted at the ground
Creates a vortex that sucks enemies into itself, lasting for 2 turns and damaging enemies three times
You cannot reload and take another action at the same time
You sneak past the enemies.
You sneak past.
You investigate the fountain. The water flows in unnatural ways, seemingly unbound by the laws of physics. If you look at it in certain angles, you can almost see another world through the water. You decide to poke it with a branch, and the tip of it melts on contact.
C and K are incorrect!
Most of the team decides to sneak past the enemies, so you hold onto your supercharge.
The power of Reaper concealment allows you to sneak past.
You sneak past.
E is correct, but V isn't!
My action: I join the team in sneaking past. I also silently curse synaptic for ending too many killstreaks.
The team sneaks past the enemies.
As you move forward, you notice several things that are definitely not normal, including birds that have smaller birds for wings, ponds and lakes suspended in midair, and an extremely creepy baby and his friend Bumbo.
Bio: I'm not crazy, right? You guys see this too?
Pippin: Unfortunately, I do.
Up ahead, you notice a small squad patrolling just outside the facility. Strangely, only one of them seems to be in place here, and it's a modified cryptarch.
Orbital ion cannon fired.
Targets destroyed.
Players: [in stealth mode]
[HP: 650/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (4/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 105] [Lower Case r: 30/30] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
Enemies:
Vex minotaur [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,200/1,200] [Shield: 400/400] [Torch Hammer: 4/4]
[Teleport: Ready] [Teleport Spam: Ready] [Berserk Mode]
Giant winged spider [Aim: 80] [Evasion: 15] [Dodge: 10]
[HP: 800/800] [Mandibles: ∞]
[Airborne] [Venomous]
Codex [Aim: 75] [Evasion: 15] [Dodge: 20]
[HP: 1,500/1,500] [Glitch Rifle: 4/4]
[Psionic Bomb: Ready] [Cryptic]
Environment:
You're just outside the facility. There are a few delivery vehicles scattered around, along with some trees.
Objectives:
[ ] Enter the Coalition facility
Map:
/====N=====\
| . . . . . . . . . . |
| . . . I . . . . . . |
| . I . . . . . I . . |
| . . . . . . . . . . |
| . . . . I . . . . . |
\====S=====/
Other:
Strange horned figure
Storage crate
Patch of Taken corruption
Zen Meteor {available to claim}
Reinforced armor {available to claim}
Difficulty:
Hard
Modifiers: What
Encrypted datapad [L|O|?|?| |A|N|D| |A|?|A|N|D|O|N|E|D] [H|?|W|?|I|N|G| |W|?|?|I|T|H|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I'll hold off. I sneak past them with a 007 stealth theme going in the background, and grab the storage crate on my way out.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I'm intrigued by the Zen Meteor. I grab it as I make my way across the field under a camouflaged cardboard box.
I also put an R into the datapad.
There's no kill like overkill.
I inspect the figure and patch, then sneak past the enemies.
Complipedia
I ninja roll past all enemies, nabbing the reinforced armor on my way through. I don't need it, but someone else might, so it'd be helpful to grab it sooner than later.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I'll join as an Assaulter.
I sneak past the enemies along with everyone else.
I also put [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S] into the encrypted datapad.
You grab the crate and sneak past. In the crate, you find some Instant Tree Seeds! You can use them to instantly grow a tree that provides high cover!
You take the Zen Meteor, equip it, and sneak past.
R is correct!
You look at the horned figure. He's quite small, wearing a dark gray cloak and what looks like a white mask with horns, large empty eyes, and no mouth. He stares up at you for a moment, then drops a strange charm before walking away. You pick it up, and notice a tag on it that reads, "Shaman Stone". For the rest of the mission, your abilities will have enhanced effects.
Looking at the patch of corruption, you almost see another world through it. As you approach it, your vision distorts and blurs. You touch it, and you feel a terrible power surge through your veins. You have gained two uses of the Taken Centurion's power, allowing you to fire homing axion bolts. However, you have been partially corrupted.
With all that handled, you sneak past the enemies.
You grab the armor and ninja your way past the enemies.
Welcome to the game! You join as a level 10 Assaulter!
You sneak past the enemies.
Both codes are correct! +25 XP to everyone!
Since you joined at level 10, you can select any three of these abilities to start with:
Deep Impact: +10% critical hit damage to enemies in cover.
Phantom: When the team loses stealth mode, you remain in stealth.
Stick and Move: You can take a free movement action after killing an enemy.
From the Shadows: When in stealth mode, +30 aim and +30% critical hit chance.
CQC: Take a free shot on an enemy that moves close to you.
Ghost: You are harder to detect in stealth mode.
My action: I sneak past the enemies.
The team stealthily maneuvers around the patrolling enemies, and makes their way to the facility entrance.
Fear: Three guards by the entrance.
Engie: Hang on. What is that?
Engie points to a giant bee hive hanging from the guardrail on the roof of the facility. A loud buzzing sound can be heard from within.
ka_doink: I don't know, but I don't want to go near it.
Bacon: We need to get in here somehow.
The next layer of the datapad's encryption has been broken, but no new files are being displayed. Maybe you should take it to that mysterious guy when you have the chance.
Players: [in stealth mode]
[HP: 650/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (4/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 105] [Zen Meteor: 3/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: . . .]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown]
Enemies:
Taken psion [Aim: 75] [Evasion: 10] [Dodge: 10]
[HP: 600/600] [Arc Slug Rifle: 4/4]
[Splitter]
Taken psion [Aim: 75] [Evasion: 10] [Dodge: 10]
[HP: 600/600] [Arc Slug Rifle: 4/4]
[Splitter]
Man made of guns [Aim: 80] [Evasion: 0] [Dodge: 0]
[HP: 900/900] [Assault Rifle: 4/4] [Shotgun: 4/4] [Hand Cannon: 3/3]
[Firing on All Cylinders: Ready]
Environment:
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Objectives:
[ ] Enter the Coalition facility
Map:
/====N=====\
| . . . I . . . I . . |
| . . . . . . . I . . |
| . . . . . . . \ \ \ |
| . . . . . . . \ \ \ |
| . . . . I . . \ \ \ |
\====S=====/
Other:
Difficulty:
Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Reminder: Areas marked on the map with backslashes (\) are not accessible.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Hmmmm....I have an idea."
Carefully, using the power of the Force or whatever, I telekinetically levitate the beehive closer towards the 3 guards...and closer...and closer...and closer...
"They still haven't noticed? Oh boy. Let's try something else..."
Tapping into magic powers I discovered by reading a gardening magazine, I cause flowers to grow inside the man made of guns's guns. With the bees so close to him, they make a...well, beeline for him and start harvesting nectar from the flowers. All this is sending the gun-man and his fellow gunmen into a bit of a panic, which agitates the bees, which panics the gun-man ever MORE. I hope he doesn't have allergies...
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I sneak into the facility with extreme procedures. And by that, I mean rolling around like a idiot inside the place.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101