"...Am I the only one concerned at the fact that neither the behemoth or the blight are showing up on our map at all? That seems kinda concerning."
With that out of the way, I do my best to walk over to the embodiment of corruption. Too bad he's probably only just a bit too far away for me to get nice and close to... Eh, it'll have to do, EAT FLAMETHROWER FIRE TO THE FACE, EMBODIMENT!
Fixed.
You move up and burn the boss, dealing 376 damage. +24 XP.
I give the anomalous blight a magnifying glass. The blight, being possibly non-sentient and definitely non-terrestrial, has no idea what to do with it, but it holds it up in the air and inspects it carefully. Unfortunately, the blight is holding the magnifying glass up to the sun, causing its eye-analogue to burn. The blight yelps in pain and clutches its eye, but I tied a joy buzzer to its hand, causing it to shock itself. The electrical shock, combined with the powers of the sun inherent in the magnifying glass, concentrate in the blight's burnt eye, giving it an eye laser beam. The blight realizes that it now has a superpower and decides to fight crime as Eye Laser Man. Eye Laser Man sets out on its first mission - clean up the city streets. It hears a woman calling for help, and rushes to investigate. A purse-snatcher has a tight grip on a woman's purse, and brandishes a gun at Eye Laser Man. Eye Laser Man uses its eye laser to disintegrate the purse-snatcher. The woman is traumatized. Suddenly, it's the supervillain Bitetongue, with the power to make people bite their tongue! He's raiding a bank by making people bite their tongues so they can't stop him from making off with the money. Bitetongue notices Eye Laser Man trying to foil his plot and makes him bite his tongue, but Eye Laser Man is an anomalous blight of corruption and has no tongue to bite, or teeth to bite with, or even a mouth for that matter. Eye Laser Man shoots Bitetongue with its eye laser, killing him in a burst of blood and gore. He rushes off to fight more crime. Close to the bank is a large crowd. The mayor is giving a speech to the citizens of the city about the new taxes. He's raising taxes to raise funds for more public works. Eye Laser Man hates taxes and doesn't believe in more public works, so he shoots the mayor. However, the mayor is actually Eye Laser Deflector Man in his secret disguise, and manages to deflect the eye laser back to Eye Laser Man, blowing Eye Laser Man's mask and costume off. The crowd doesn't know what the anomalous blight in front of them is and run away screaming. Eye Laser Deflector Man runs over to the blight and punts the eye laser powers right out of it. The kick is so forceful that a miniature black hole opens and sucks the blight in, then returns it to where I am again.
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Moving 2 places to the right of where I am right now, then as expected, making a series of incoherent questionably-monkey-made noises while incinerating the embodiment of corruption with the flamethrower. And then I lel at him.
"You shall never know peace from the flames! Muahahaha!"
Moving 2 places to the right of where I am right now, then as expected, making a series of incoherent questionably-monkey-made noises while incinerating the embodiment of corruption with the flamethrower. And then I lel at him.
"You shall never know peace from the flames! Muahahaha!"
You move and burn the boss, dealing 519 damage! +33 XP!
My action: I reload and shoot the boss, dealing 195 damage.
[Enemy turn]
The embodiment of corruption regains his shield. Several enemies spawn as this happens.
The embodiment of corruption infects engie.
The behemoth attempts to punch Gold, but misses.
ka_doink's turret shoots the behemoth, but misses.
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
To cure an infected player, heal them. Every heal will slightly reduce their infection progress. It'll be cured once it hits 0%.
Infection basically reduces your max HP. If your HP is reduced to a certain percentage, you'll be downed instantly. This percentage matches the progress of your infection (so 30% infection means you'll get downed when you're at 30% of your max HP).
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
The corrupted behemoth should be infected with MRSA, and the new enemies haven't appeared on the map.
I kick a corrupted entity in the back of the knee, or whatever it has, causing it to fall over. I then hammer its hands and feet into the ground with some railroad spikes and then jump on its back repeatedly. The corrupted entity yelps in pain, releasing a bubble of warm air from a face orifice. This bubble rises quickly in the relatively colder air and starts losing heat at 5.5 degrees Fahrenheit every 1000 feet according to the dry adiabatic lapse rate. Eventually, the bubble comes so cooled down that the air inside can't hold the latent water vapor inside it, and becomes supersaturated, causing water to leak out as a liquid, coalesce around a small airborne particle, and become suspended in a cloud. In turn, the water's natural heat warms the bubble of rising air, slowing its heat loss down to the saturated adiabatic lapse rate. The now-cold bubble eventually falls back to the ground and warms back up, dissipating into the surrounding air.
The cloud formed from the corrupted entity's yelp bubble continues to grow. Water droplets, containing a cloud condensation nucleus to grip on, mix and combine in the cloud, creating larger and larger droplets. These eventually get big enough to become too large for the air to hold and fall as rain. Additionally, water droplets near the top of the cloud are cooled enough to form ice crystals, which rub together and electrically charge the cloud. Positively charged particles float upwards, and negatively charged ones sink to the bottom of the cloud.
However, I punch the other corrupted entity in the trapinsplooch (the corrupted entity's digestive nervous control center, designed to efficiently perform the requisite actions to release nitroglycerin into the tamalagama in order to break down chyme) and it vomits up a chunk of whatever it ate recently. The corrupted entity's most recent prey happens to be a refrigerator coil with associated machinery, which was positively charged by the corrupted entity's digestive system (which uses the grabosnautice to emit protons and anti-electrons into the boluses of food the entity eats, then uses a superconductor to rip the food into bits, which are then coated with bile and sent to the entity's tamalagama, where the nitroglycerin it received from the trapinsplooch is used to explode the bile and bits into dust, which is ejected from the body and then the entity eats something else that goes through its stomach and intestines). The positively charged refrigerator coil is struck by lightning due to the negatively charged cloud above it, and it becomes powered. Refrigerant fluid flows from the compressor into a series of tubes that cool it down from a hot gas through the relatively colder surrounding air, which is then cooled further by an expander, making the fluid extremely cold, which loops back to the compressor, cooling the air it passes. However, the refrigerator coil is not inside a refrigerator, and since it uses electricity to cool the air which turns into heat thanks to entropy, it creates a net positive heat.
This relatively warm patch of heat rises up like the bubble the corrupted entity exhaled before, as well as releasing condensing water at the rising condensation level. However, the water is so hot because of the refrigerator coil's intense heat that it causes the bubble to keep rising, releasing more water vapor that also makes the bubble rise, until the bubble of hot air has formed a cumulonimbus cloud in its wake due to the amount of water saturated in it. Additionally, the bubble of air creates an area of low air pressure underneath it, which causes surrounding air to rush into it, generating winds. These winds are moved by the Coriolis effect and form a rotating curve. Due to the rising warm air created by the refrigerator coil, the circulating winds rise too, creating walls of fierce winds that move at speeds of up to 200 miles per second. The air pools up at the top of the center of the cloud, and the high altitude cools it, making it sink to the ground and creating a small, high-pressure region. Additionally, the moving winds and low pressure pull up a storm surge of water from the ocean, which moves with the new cyclone and crashes down on everyone. Both of the corrupted entities drown to death, taking roughly as much damage as a shot from a gun.
It's been 2 days, so if I'm right, that means we get at least one more post in.
Still in my cover, I peek out and spray the Behemoth with my assault rifle. And I do mean spray, since I retrofitted my gun with a hose nozzle for this attack(one of the fancy ones with all the spray settings). The water has a lot of diluted lead in it, though, and the Behemoth suffers from lead poisoning(it's still a gun after all). I then change the nozzle settings to JET, and blast the Behemoth away with the intense water pressure. Or blast a hole in it, however the physics work.
Careful, the EoC got it's shield back so you better go off destroying some enemies so it's shield would go off after we destroyed all those enemies
I yell "WHAT ARE YOU DOING IN MY SWAMP?!?!" at the corrupted behemoth before the shade of Shrek appears then he grabs the behemoth, smashing it around before he throws it into the swamp before he pounds the behemoth in submission and he throws it into the different dimension where it landed near Stormwind City however it has been spotted by the knights of Stormwind then they take out their weapons and attacks the behemoth before the behemoth was telepored back to the area where I was and I fired the behemoth a few times before it lies on the floor.
The corrupted behemoth should be infected with MRSA, and the new enemies haven't appeared on the map.
I kick a corrupted entity in the back of the knee, or whatever it has, causing it to fall over. I then hammer its hands and feet into the ground with some railroad spikes and then jump on its back repeatedly. The corrupted entity yelps in pain, releasing a bubble of warm air from a face orifice. This bubble rises quickly in the relatively colder air and starts losing heat at 5.5 degrees Fahrenheit every 1000 feet according to the dry adiabatic lapse rate. Eventually, the bubble comes so cooled down that the air inside can't hold the latent water vapor inside it, and becomes supersaturated, causing water to leak out as a liquid, coalesce around a small airborne particle, and become suspended in a cloud. In turn, the water's natural heat warms the bubble of rising air, slowing its heat loss down to the saturated adiabatic lapse rate. The now-cold bubble eventually falls back to the ground and warms back up, dissipating into the surrounding air.
The cloud formed from the corrupted entity's yelp bubble continues to grow. Water droplets, containing a cloud condensation nucleus to grip on, mix and combine in the cloud, creating larger and larger droplets. These eventually get big enough to become too large for the air to hold and fall as rain. Additionally, water droplets near the top of the cloud are cooled enough to form ice crystals, which rub together and electrically charge the cloud. Positively charged particles float upwards, and negatively charged ones sink to the bottom of the cloud.
However, I punch the other corrupted entity in the trapinsplooch (the corrupted entity's digestive nervous control center, designed to efficiently perform the requisite actions to release nitroglycerin into the tamalagama in order to break down chyme) and it vomits up a chunk of whatever it ate recently. The corrupted entity's most recent prey happens to be a refrigerator coil with associated machinery, which was positively charged by the corrupted entity's digestive system (which uses the grabosnautice to emit protons and anti-electrons into the boluses of food the entity eats, then uses a superconductor to rip the food into bits, which are then coated with bile and sent to the entity's tamalagama, where the nitroglycerin it received from the trapinsplooch is used to explode the bile and bits into dust, which is ejected from the body and then the entity eats something else that goes through its stomach and intestines). The positively charged refrigerator coil is struck by lightning due to the negatively charged cloud above it, and it becomes powered. Refrigerant fluid flows from the compressor into a series of tubes that cool it down from a hot gas through the relatively colder surrounding air, which is then cooled further by an expander, making the fluid extremely cold, which loops back to the compressor, cooling the air it passes. However, the refrigerator coil is not inside a refrigerator, and since it uses electricity to cool the air which turns into heat thanks to entropy, it creates a net positive heat.
This relatively warm patch of heat rises up like the bubble the corrupted entity exhaled before, as well as releasing condensing water at the rising condensation level. However, the water is so hot because of the refrigerator coil's intense heat that it causes the bubble to keep rising, releasing more water vapor that also makes the bubble rise, until the bubble of hot air has formed a cumulonimbus cloud in its wake due to the amount of water saturated in it. Additionally, the bubble of air creates an area of low air pressure underneath it, which causes surrounding air to rush into it, generating winds. These winds are moved by the Coriolis effect and form a rotating curve. Due to the rising warm air created by the refrigerator coil, the circulating winds rise too, creating walls of fierce winds that move at speeds of up to 200 miles per second. The air pools up at the top of the center of the cloud, and the high altitude cools it, making it sink to the ground and creating a small, high-pressure region. Additionally, the moving winds and low pressure pull up a storm surge of water from the ocean, which moves with the new cyclone and crashes down on everyone. Both of the corrupted entities drown to death, taking roughly as much damage as a shot from a gun.
The map has been fixed, but the behemoth was too far away from the boss to be infected.
MASSIVE DAMAGE! Both corrupted entities destroyed! +148 XP!
It's been 2 days, so if I'm right, that means we get at least one more post in.
Still in my cover, I peek out and spray the Behemoth with my assault rifle. And I do mean spray, since I retrofitted my gun with a hose nozzle for this attack(one of the fancy ones with all the spray settings). The water has a lot of diluted lead in it, though, and the Behemoth suffers from lead poisoning(it's still a gun after all). I then change the nozzle settings to JET, and blast the Behemoth away with the intense water pressure. Or blast a hole in it, however the physics work.
200 damage to behemoth. +13 XP.
My action: I gaze in awe at ka_doink's power, then shoot the behemoth and miss.
[Enemy turn]
The embodiment of corruption fires a darkness bolt at ka_doink, but misses.
The behemoth moves up to Gold and punches him, dealing 170 damage.
The blighted entity lets out a loud shriek, releasing corrupted energies from itself.
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I flip the bird at the blighted entity. As in, the "throwing a bird at him" sense, not the "giving him the middle-finger salute" sense. The blighted entity, distracted by my AVGN reference, is hit by the bird. It is conveniently Dave Strider's Sprite (as in, his crow kernelsprite), and while it's being accosted by the brainless feathery bumhole, I cave its skull in with a spiral sucker.
I also research this:
Pogo Hammer
3 uses. When you attack one enemy while you have this equipped, it bounces to another random enemy. This effect is not in use if there's only one enemy left, and using the pogo hammer during that time doesn't expend any uses.
I come back later. I need some time irl.
My games.
I pull out my MRSA Powder and toss it like pocket sand into the EOC's face. I've been waiting to do that since 1st grade!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Fixed.
You move up and burn the boss, dealing
376 damage. +24 XP.
Welcome! You join as a level 8 runner!
Currently, everyone is fighting a secret boss. If you defeat it, you'll all gain some powerful weapons and armor.
Since you joined at level 8, you can select any two of the following abilities:
Take Cover!: Run to the nearest piece of cover. 3 turn cooldown.
Over Here!: Force all enemies to attack you without ending your turn. Also gives you +15 dodge. 3 turn cooldown.
Speed Up: Increase your speed for your next move. 3 turn cooldown.
Lightning Reflexes: You have +10 dodge until the first time you're shot at in a turn.
You destroy the blight! +23 XP!
I'm assuming you're saying you'll come back later. I look forward to your return!
You infect the boss with MRSA!
My action: I fire at the boss for
[Enemy turn]
The embodiment of corruption fires a darkness bolt at engie, dealing
170 damage.
The behemoth shoulder charges Pricey, dealing
350 damage.
ka_doink's turret shoots the embodiment of corruption, dealing
173 damage.
Anomalous blight was killed by Dooby and ka_doink!
Players:
[HP: 565/625] [Armor: 100] [Minimum damage: 195] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 425/425] [Minimum damage: 205] [Steel Medulla~: 2/4] [Frag grenade (x1), Necronomicon (1/2), Glue gun (1/1), Black hole projector (2/2)] [Armor: Reinforced armor]
[Built Turret: 4 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Subdue: Ready] [Sign of Four: ! .]
[HP: 600/600] [Armor: 100] [Minimum damage: 210] ["Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Handful of MRSA (1/1), Flamethrower (3/4)] [Armor: "Peace"]
[Rushdown: 2 turns] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 0/1]
[HP: 650/800] [Armor: 200] [Minimum damage: 155] ["Chaos Thunder": 0/5 {reload!}] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4), Juggernaut armor, Reinforced armor] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 460/650] [Armor: 100] [Minimum damage: 235] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Flamethrower (2/4), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
[HP: 550/550] [Minimum damage: 170] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Agile]
[HP: 250/250] [Armor: 50] [Ammo: 1/3]
Enemies:
Embodiment of corruption [Aim: 75] [Evasion: 100-100] [Dodge: 10] {Boss} {Vulnerable for 1 turn} {Infected by MRSA for 2 turns}
HP [==================/==] 8,327/9,360 [Darkness Bolt: ∞]
[
Inhuman Form] [Consuming Touch] [Summon Blight: 2 turns] [Infect: Ready]{Super} Terminal Corruption [|||||||||||||||||||||||||||||||||||] 17/35
Corrupted behemoth [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 845/1,000] [Fists]
[Dimensional Shifting] [Shoulder Charge: 3 turns]
Environment:
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
[X] (optional) Find the source of the corruption
[ ] Defeat the embodiment of corruption
Map:
/=====N=====\
| . . I . . I . . . . . . |
| . . . . . . . . . . . . |
| . . . . . . I . . . . . |
| . . I . . . I . . . . . |
| . . I I I I . . . . . . |
\=====S=====/
Other:
Corruption level: 20
Zen Meteor [available for pickup]
Deader Than Dead
Encrypted datapad [T|?|E| |?|U|?|?|N|?| |H|?|U|?|E] [0|0|?|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I will return, but I need to work on the school's english debate and the drama show... #extremelytired
I should be well returning on 12 th of Jul..
(Also, can I reserve back my special weapon, Zen Meteor? I will be coming back on 12th Jul to claim it.)
My games.
MRSA powder should be no more. I summon Doomfist who punches the EOC into infinium with his mass combos.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
(I select Take Cover! and Lightning Reflexes)
I smack the Behemoth with my rifle.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I move up, put down a barricade, take cover behind it, and heal engie if possible.
Complipedia
Moving 2 places to the right of where I am right now, then as expected, making a series of incoherent questionably-monkey-made noises while incinerating the embodiment of corruption with the flamethrower. And then I lel at him.
"You shall never know peace from the flames! Muahahaha!"
GODDAMN IT
STUPID GENDERFLIP VIRUS
I'll see you then. Your weapon is reserved.
Take Cover and Lightning Reflexes chosen!
You deploy a barricade and take cover behind it. However, this ends your turn.
You reload and deal
You move and burn the boss, dealing
My action: I reload and shoot the boss, dealing
[Enemy turn]
The embodiment of corruption regains his shield. Several enemies spawn as this happens.
The embodiment of corruption infects engie.
The behemoth attempts to punch Gold, but misses.
ka_doink's turret shoots the behemoth, but misses.
Bio levels up!
+15 MD!
Players:
[HP: 565/625] [Armor: 100] [Minimum damage: 210] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 425/425] [Minimum damage: 205] [Steel Medulla~: 2/4] [Frag grenade (x1), Necronomicon (1/2), Glue gun (1/1), Black hole projector (2/2)] [Armor: Reinforced armor]
[Built Turret: 3 turns] [Build Barricade: 4 turns] [Turret Suppress] [Built to Last] [Subdue: Ready] [Sign of Four: ! .]
[HP: 600/600] [Armor: 100] [Minimum damage: 210] ["Circle of Strife": 1/3 {low ammo}] [Secondary: "Acid Drain"] [Frag grenade (x1), Handful of MRSA (1/1), Flamethrower (3/4)] [Armor: "Peace"]
[Rushdown: 1 turn] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 0/1]
[HP: 650/800] [Armor: 200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4), Juggernaut armor, Reinforced armor] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 460/650] [Armor: 100] [Minimum damage: 235] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Flamethrower (1/4), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
[HP: 550/550] [Minimum damage: 170] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
[HP: 250/250] [Armor: 50] [Ammo: 0/3]
[HP: 500/500] [Armor: 50]
Enemies:
Embodiment of corruption [Aim: 75] [Evasion: 100] [Dodge: 10] {Boss} {Infected by MRSA for 1 turn}
HP [================/====] 7,371/9,360 [Darkness Bolt: ∞]
[Inhuman Form] [Consuming Touch] [Summon Blight: 1 turn] [Infect: 4 turns]
{Super} Terminal Corruption [|||||||||||||||||||||||||||||||||||] 23/35
Corrupted behemoth [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 480/1,000] [Fists]
[Dimensional Shifting] [Shoulder Charge: 2 turns]
Corrupted entity [Aim: 75] [Evasion: 0] [Dodge: 10]
[HP: 700/700] [Scything Claws]
[Dimensional Shifting] [Twitching]
Corrupted entity [Aim: 75] [Evasion: 0] [Dodge: 10]
[HP: 700/700] [Scything Claws]
[Dimensional Shifting] [Twitching]
Blighted entity [Aim: 50] [Evasion: 0] [Dodge: 10]
[HP: 500/500] [Scything Claws]
[Corrupting Presence]
Environment:
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
[X] (optional) Find the source of the corruption
[ ] Defeat the embodiment of corruption
Map:
/=====N=====\
| . . . . I I . . . . . . |
| . . . . . . . . . . . . |
| . . . I . . . . . . . . |
| . . I . I . I . . . . . |
| . . I I . I . . . . . . |
\=====S=====/
Other:
Corruption level: 20
Zen Meteor [reserved by auyeungyat]
Deader Than Dead
Encrypted datapad [T|?|E| |?|U|?|?|N|?| |H|?|U|?|E] [0|0|?|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
To cure an infected player, heal them. Every heal will slightly reduce their infection progress. It'll be cured once it hits 0%.
Infection basically reduces your max HP. If your HP is reduced to a certain percentage, you'll be downed instantly. This percentage matches the progress of your infection (so 30% infection means you'll get downed when you're at 30% of your max HP).
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I roll into cover and heal engie with a Full Restore. I also reload.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I do a sick kick flip attack to the Blighted Entity. The attack is so sick it gives the Entity the flu, and it sneezes away its health bar.
I then use Take Cover! and do a sick roll behind an altar. Sick.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I buy a Supercharge and use it on Ka-Doink. A random enemy is so shocked at my uncreativity that he goes into cardiac arrest.
*the cheat noises*
The corrupted behemoth should be infected with MRSA, and the new enemies haven't appeared on the map.
I kick a corrupted entity in the back of the knee, or whatever it has, causing it to fall over. I then hammer its hands and feet into the ground with some railroad spikes and then jump on its back repeatedly. The corrupted entity yelps in pain, releasing a bubble of warm air from a face orifice. This bubble rises quickly in the relatively colder air and starts losing heat at 5.5 degrees Fahrenheit every 1000 feet according to the dry adiabatic lapse rate. Eventually, the bubble comes so cooled down that the air inside can't hold the latent water vapor inside it, and becomes supersaturated, causing water to leak out as a liquid, coalesce around a small airborne particle, and become suspended in a cloud. In turn, the water's natural heat warms the bubble of rising air, slowing its heat loss down to the saturated adiabatic lapse rate. The now-cold bubble eventually falls back to the ground and warms back up, dissipating into the surrounding air.
The cloud formed from the corrupted entity's yelp bubble continues to grow. Water droplets, containing a cloud condensation nucleus to grip on, mix and combine in the cloud, creating larger and larger droplets. These eventually get big enough to become too large for the air to hold and fall as rain. Additionally, water droplets near the top of the cloud are cooled enough to form ice crystals, which rub together and electrically charge the cloud. Positively charged particles float upwards, and negatively charged ones sink to the bottom of the cloud.
However, I punch the other corrupted entity in the trapinsplooch (the corrupted entity's digestive nervous control center, designed to efficiently perform the requisite actions to release nitroglycerin into the tamalagama in order to break down chyme) and it vomits up a chunk of whatever it ate recently. The corrupted entity's most recent prey happens to be a refrigerator coil with associated machinery, which was positively charged by the corrupted entity's digestive system (which uses the grabosnautice to emit protons and anti-electrons into the boluses of food the entity eats, then uses a superconductor to rip the food into bits, which are then coated with bile and sent to the entity's tamalagama, where the nitroglycerin it received from the trapinsplooch is used to explode the bile and bits into dust, which is ejected from the body and then the entity eats something else that goes through its stomach and intestines). The positively charged refrigerator coil is struck by lightning due to the negatively charged cloud above it, and it becomes powered. Refrigerant fluid flows from the compressor into a series of tubes that cool it down from a hot gas through the relatively colder surrounding air, which is then cooled further by an expander, making the fluid extremely cold, which loops back to the compressor, cooling the air it passes. However, the refrigerator coil is not inside a refrigerator, and since it uses electricity to cool the air which turns into heat thanks to entropy, it creates a net positive heat.
This relatively warm patch of heat rises up like the bubble the corrupted entity exhaled before, as well as releasing condensing water at the rising condensation level. However, the water is so hot because of the refrigerator coil's intense heat that it causes the bubble to keep rising, releasing more water vapor that also makes the bubble rise, until the bubble of hot air has formed a cumulonimbus cloud in its wake due to the amount of water saturated in it. Additionally, the bubble of air creates an area of low air pressure underneath it, which causes surrounding air to rush into it, generating winds. These winds are moved by the Coriolis effect and form a rotating curve. Due to the rising warm air created by the refrigerator coil, the circulating winds rise too, creating walls of fierce winds that move at speeds of up to 200 miles per second. The air pools up at the top of the center of the cloud, and the high altitude cools it, making it sink to the ground and creating a small, high-pressure region. Additionally, the moving winds and low pressure pull up a storm surge of water from the ocean, which moves with the new cyclone and crashes down on everyone. Both of the corrupted entities drown to death, taking roughly as much damage as a shot from a gun.
Complipedia
It's been 2 days, so if I'm right, that means we get at least one more post in.
Still in my cover, I peek out and spray the Behemoth with my assault rifle. And I do mean spray, since I retrofitted my gun with a hose nozzle for this attack(one of the fancy ones with all the spray settings). The water has a lot of diluted lead in it, though, and the Behemoth suffers from lead poisoning(it's still a gun after all). I then change the nozzle settings to JET, and blast the Behemoth away with the intense water pressure. Or blast a hole in it, however the physics work.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You take cover, reload, and restore 60 health to engie. +8 XP.
Supercharge purchased and used on ka_doink.
The map has been fixed, but the behemoth was too far away from the boss to be infected.
MASSIVE DAMAGE! Both corrupted entities destroyed! +148 XP!
My action: I gaze in awe at ka_doink's power, then shoot the behemoth and miss.
[Enemy turn]
The embodiment of corruption fires a darkness bolt at ka_doink, but misses.
The behemoth moves up to Gold and punches him, dealing
170 damage.
The blighted entity lets out a loud shriek, releasing corrupted energies from itself.
ka_doink's turret reloads.
Corrupted entity was killed by ka_doink!
Corrupted entity was killed by ka_doink!
Players:
[HP: 565/625] [Armor: 100] [Minimum damage: 210] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
[HP: 425/425] [Minimum damage: 205] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Necronomicon (1/2), Glue gun (1/1), Black hole projector (2/2)] [Armor: Reinforced armor]
[Built Turret: 2 turns] [Build Barricade: 3 turns] [Turret Suppress] [Built to Last] [Subdue: Ready] [Sign of Four: ! !]
[HP: 530/600] [Armor: 100] [Minimum damage: 210] ["Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Handful of MRSA (1/1), Flamethrower (3/4)] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 0/1]
[HP: 650/800] [Armor: 200] [Minimum damage: 155] ["Chaos Thunder": 4/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4), Juggernaut armor, Reinforced armor] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
[HP: 520/650] [Armor: 100] [Minimum damage: 235] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Flamethrower (1/4), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
[HP: 550/550] [Minimum damage: 170] [Assault Rifle: 2/4] [Frag grenade (x1)]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes]
[HP: 250/250] [Armor: 50] [Ammo: 3/3]
[HP: 500/500] [Armor: 50]
Enemies:
Embodiment of corruption [Aim: 75] [Evasion: 100] [Dodge: 10] {Boss}
HP [================/====] 7,371/9,360 [Darkness Bolt: ∞]
[Inhuman Form] [Consuming Touch] [Summon Blight: Ready] [Infect: 3 turns]
{Super} Terminal Corruption [|||||||||||||||||||||||||||||||||||] 29/35
Corrupted behemoth [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 70/1,000] [Fists]
[Dimensional Shifting] [Shoulder Charge: 1 turn]
Blighted entity [Aim: 50] [Evasion: 0] [Dodge: 10]
[HP: 320/500] [Scything Claws]
[Corrupting Presence]
Environment:
You're on a stone platform. There's a decent amount of cover in the form of several occult altars. Beyond the platform, there is nothing but endless darkness.
Objectives:
[X] Destroy the monument
[X] (story) Use the extraction probe on a Coalition officer
[X] (optional) Find the source of the corruption
[ ] Defeat the embodiment of corruption
Map:
/=====N=====\
| . I . . I I . . . . . . |
| . . . . . . . . . . . . |
| . . I . . . . . . . . . |
| I . I . I . I . . . . . |
| . . I . . I . . . . . . |
\=====S=====/
Other:
Corruption level: 45
Zen Meteor [reserved by auyeungyat]
Deader Than Dead
Encrypted datapad [T|?|E| |?|U|?|?|N|?| |H|?|U|?|E] [0|0|?|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Uh oh, terminal corruption is nearly here. BRACEEE! Here's a new item to help with that!
Reinheart's Shield (cost is your choice)
This giant shield protects any party members within 2 spaces of you. This shield can take 1000 damage before breaking.
Nerf/buff as needed.
I buy the shield and pull it out to protect us.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I heal engie.
Complipedia
I punch the Behemoth for MINIMUM DAMAGE!!! It dies because it has barely any health left.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I take back the weapon and continue my adventure.
My games.
I flip the bird at the blighted entity. As in, the "throwing a bird at him" sense, not the "giving him the middle-finger salute" sense. The blighted entity, distracted by my AVGN reference, is hit by the bird. It is conveniently Dave Strider's Sprite (as in, his crow kernelsprite), and while it's being accosted by the brainless feathery bumhole, I cave its skull in with a spiral sucker.
I also research this:
Pogo Hammer
3 uses. When you attack one enemy while you have this equipped, it bounces to another random enemy. This effect is not in use if there's only one enemy left, and using the pogo hammer during that time doesn't expend any uses.
*the cheat noises*