That's a good point. I'll update the weapon list to include weapon categories.
You reveal all of the Es.
Most players voted for the Prism Chamber on hard.
Marshall gives you a briefing before you depart.
Marshall: Decrypting that transmission gave us a set of coordinates that lead us to this giant underground vault. We've only seen the surface, so we have no idea what you can expect once you actually get inside, but we've seen some powerful Enforcer and Coalition soldiers patrolling outside the vault. We know this isn't going to be easy, but the potential gain from going down there is incredible. Get in and get out with as much as you can carry. Good luck, Epsilon.
With that, you all enter the dropship and prepare.
The Prism Chamber
Date: May 20th
Time: 13:44:31
Location: Wilderness of the United States
As the dropship lands, you take in your surroundings for a moment.
Immediately ahead, you see the massive vault door, a faded Coalition emblem painted on it. Beside the door, and to your left and right, you notice some unusual pressure plates, all glowing a dark red. You see large armed squads patrolling around the perimeter, which is bordered by a few trees.
Gold: That's a lot of guards...
Bio: I'm not even sure how to open the door, but I think it has something to do with the plates.
You all sneak over to the plates, evading several patrols.
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
The BBCode is busted. Normally that wouldn't be too big of a deal, but since it seems the pressure plates' places on the map are important, it's hard to make a decision on what to do.
Also, just to clarify, you need to capture all three plates to open the door. As for positioning (because I don't know how to fix the BBCode), starting from the northwest (top left) corner, the north plate is on the top row, five tiles to the right. The west plate is on the third row, immediately to the right of elite grunt #2. The east plate is on the second row, between the mimic and the captain.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I sneak over to the West Plate like a phantom, inputting [Tttet Ettet] [Ttttt Ttttttttet] [Ettette Ttttetet] as I do so, and then attempt to capture/activate the West Plate.
The BBCode is busted. Normally that wouldn't be too big of a deal, but since it seems the pressure plates' places on the map are important, it's hard to make a decision on what to do.
If we're supposed to sneak past, I do that.
I'm still not sure how to fix it. I think it might be because I have too many acronyms in one post.
I sneak over to the West Plate like a phantom, inputting [Tttet Ettet] [Ttttt Ttttttttet] [Ettette Ttttetet] as I do so, and then attempt to capture/activate the West Plate.
You sneak over to the west plate. There are no Ts.
You step onto the west plate and begin capturing it!
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I hack into the mimic and take control of it. I then have it copy Gold and Rushdown one of the enemies that notice Gold. I have it go after the Trigger Happy Grunt if no enemies notice him. The jumpscare nearly gives some of the enemies a heart attack.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I hack into the mimic and take control of it. I then have it copy Gold and Rushdown one of the enemies that notice Gold. I have it go after the Trigger Happy Grunt if no enemies notice him. The jumpscare nearly gives some of the enemies a heart attack.
You hack the mimic and take control of it! +16 XP! It mimics Gold and rushdowns the trigger happy grunt, dealing 275 damage to him! +15 XP!
I carefully sneak a puddle of sticky tree sap underneath the trigger-happy grunt's shoe, preventing them from moving to defend the plate.
You stick the trigger happy grunt in place! +11 XP!
My action: I finish capturing the west plate.
[Enemy turn]
The first elite grunt fires at Miner, but misses.
The trigger happy grunt takes a shot at the Gold mimic for 140 damage, then fires at me, dealing 140 damage.
The elite grunt retreats, then throws his grenade, hitting Fourteen and Fear for 100 damage each. This destroys Fourteen's cover and damages Fear's armor.
The elite captain rallies the elite grunts and the trigger happy grunt.
You need to capture the east plate before the door will open!
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
I have the Gold mimic yell "LET THE BODIES HIT THE FLOOOOOOOORRRRRR!!!!!!" and on the word "Floor", he fires everywhere. Somehow, every shot finds it's way into the Trigger Happy Grunt's head. Then shoot the Trigger Happy Grunt in the knee to make him no longer an adventurer before I have the Gold mimic hurl some Instant Tree Seeds across the map which land at the Elite Captain's feet, which grow into trees and ensnare him/her.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
Hey! Exploding people is supposed to be my job! I take cover on the plate and plot my vengeance. Hatching a plan sure to result in a decisive victory, I pop my head above cover and target the grunt who hit me with a Rapid Fire burst from my new gun. My incredible ability to execute such a unique and dangerous maneuver that definitely isn't available to any other Grenadier my level is surely a shock to him. That'll teach him a lesson.
I have the Gold mimic yell "LET THE BODIES HIT THE FLOOOOOOOORRRRRR!!!!!!" and on the word "Floor", he fires everywhere. Somehow, every shot finds it's way into the Trigger Happy Grunt's head. Then shoot the Trigger Happy Grunt in the knee to make him no longer an adventurer before I have the Gold mimic hurl some Instant Tree Seeds across the map which land at the Elite Captain's feet, which grow into trees and ensnare him/her.
The trigger happy grunt takes 300 damage, and the mimic empties its magazine and corrupts the trigger happy grunt! +17 XP! Unfortunately, attacking prevents it from throwing the seeds at the same time.
Hey! Exploding people is supposed to be my job! I take cover on the plate and plot my vengeance. Hatching a plan sure to result in a decisive victory, I pop my head above cover and target the grunt who hit me with a Rapid Fire burst from my new gun. My incredible ability to execute such a unique and dangerous maneuver that definitely isn't available to any other Grenadier my level is surely a shock to him. That'll teach him a lesson.
You take cover and unleash rapid fire, firing a total of 12 shots, 9 of which hit and kill the elite grunt! +85 XP!
He drops a weapon. Do with it what you will.
Heavy Sniper [common]
A deadlier sniper rifle.
Minimum damage: 160
Range: Long
Magazine: 3
Critical chance: 10%
Worse accuracy at close range
Cannot be used after moving
My action: I bone roll into the elite grunt, narrowly missing him and ending up behind him.
[Enemy turn]
The elite grunt moves to a position where he's not flanked, then fires at me, dealing 180 damage.
The trigger happy grunt takes two shots at the Gold mimic, dealing a total of 360 damage.
The master grunt moves to the east plate and enters overwatch.
The elite captain marks Fear in an attempt to get him off the plate, then calls for reinforcements.
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Tip: Units on overwatch will automatically fire at targets that move near them. All players have access to overwatch at all times.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
+Votes.
+Votes. An E is in the right place, but fifty seven is incorrect.
Unbreakable armor equipped and renamed. +Votes.
+Votes.
That's a good point. I'll update the weapon list to include weapon categories.
You reveal all of the Es.
Most players voted for the Prism Chamber on hard.
Marshall gives you a briefing before you depart.
Marshall: Decrypting that transmission gave us a set of coordinates that lead us to this giant underground vault. We've only seen the surface, so we have no idea what you can expect once you actually get inside, but we've seen some powerful Enforcer and Coalition soldiers patrolling outside the vault. We know this isn't going to be easy, but the potential gain from going down there is incredible. Get in and get out with as much as you can carry. Good luck, Epsilon.
With that, you all enter the dropship and prepare.
The Prism Chamber
Date: May 20th
Time: 13:44:31
Location: Wilderness of the United States
As the dropship lands, you take in your surroundings for a moment.
Immediately ahead, you see the massive vault door, a faded Coalition emblem painted on it. Beside the door, and to your left and right, you notice some unusual pressure plates, all glowing a dark red. You see large armed squads patrolling around the perimeter, which is bordered by a few trees.
Gold: That's a lot of guards...
Bio: I'm not even sure how to open the door, but I think it has something to do with the plates.
You all sneak over to the plates, evading several patrols.
Fear: Alright, so what's the plan?
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 427/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800]
[HP: 675/675] [Armor: 100/100] [Minimum damage: 275] [[acronym='Fever and Remedy~ + The Circle + Desolation']"Desolate Circle of Strife"[/acronym]: 4/4] [Secondary: [acronym='Acid Thrower']"Acid Drain"[/acronym]] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: [acronym='An Insurmountable Skullfort']"Peace"[/acronym]]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 434/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 130] [[acronym='Lower Case r + Zen Meteor']Lower Case Meteor[/acronym]: 15/15] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 365/700]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 0/750]
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [[acronym='End Times + Desolation + Isolation']The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡[/acronym]: 2/2] [Armor: [acronym='Unbreakable armor']Wonderwall[/acronym]] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Unbreakable armor]
Enemies:
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
Trigger happy grunt [Aim: 60] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
Master grunt [Aim: 80] [Evasion: 10] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Enforcer Battle Rifle: 4/4] [Pulse grenade (x1)]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15]
[HP: 1,600/1,600] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Mimic [Aim: ?] [Evasion: ?] [Dodge: ?]
[HP: 750/750]
[Copier]
Environment:
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Objectives:
[ ] Capture the plates to open the door
Map:
/======N======\
| . . . [acronym='Trigger happy grunt']I[/acronym] [acronym='North plate']I[/acronym] [acronym='Master grunt']I[/acronym] . . . . . . . . |
| [acronym='Elite grunt #1']I[/acronym] . . . . . . . . . . [acronym='Mimic']I[/acronym] [acronym='East plate']I[/acronym] [acronym='Elite captain']I[/acronym] |
| acronym='Elite grunt #2']I[/acronym] [acronym='West plate']I[/acronym] . . . . . . . . . . . . |
| . . . . . . . . . . . . . . |
| . . . . . [acronym='Everyone']I[/acronym] . . . . . . . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
East plate: 0% captured
West plate: 0% captured
North plate: 0% captured
[acronym='Higher level enemies appear.']{Heroic}[/acronym]
Encrypted datapad [???e? E??e?: 0%] [????? ????????e?: 0%] [E??e??e ????e?e?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
We are SCREWED if we attract these guys. I roll past like Agent 007.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
The BBCode is busted. Normally that wouldn't be too big of a deal, but since it seems the pressure plates' places on the map are important, it's hard to make a decision on what to do.
If we're supposed to sneak past, I do that.
There's no kill like overkill.
I do some very stealthy ninja rolls to sneak past the enemy, while humming the Mission Impossible theme. Somehow, this makes me harder to detect.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts.
Also, just to clarify, you need to capture all three plates to open the door. As for positioning (because I don't know how to fix the BBCode), starting from the northwest (top left) corner, the north plate is on the top row, five tiles to the right. The west plate is on the third row, immediately to the right of elite grunt #2. The east plate is on the second row, between the mimic and the captain.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I sneak over to the West Plate like a phantom, inputting [Tttet Ettet] [Ttttt Ttttttttet] [Ettette Ttttetet] as I do so, and then attempt to capture/activate the West Plate.
I sneak over to a tree while the guards are distracted humming along to BaconBusterYT's humming.
You sneak your way over to a plate and hide.
I'm still not sure how to fix it. I think it might be because I have too many acronyms in one post.
You move next to a plate.
You stealthily make your way to the north plate.
You sneak over to the west plate. There are no Ts.
You step onto the west plate and begin capturing it!
You move into cover.
My action: I help Fourteen capture the west plate.
[Enemy turn]
The elite grunts and the trigger happy grunt detect me and Fourteen, and move to defend the west plate.
The remaining enemies continue to patrol, not noticing what's happening at the west plate.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 427/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800]
[HP: 675/675] [Armor: 100/100] [Minimum damage: 275] [[acronym='Fever and Remedy~ + The Circle + Desolation']"Desolate Circle of Strife"[/acronym]: 4/4] [Secondary: [acronym='Acid Thrower']"Acid Drain"[/acronym]] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: [acronym='An Insurmountable Skullfort']"Peace"[/acronym]]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 434/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 130] [[acronym='Lower Case r + Zen Meteor']Lower Case Meteor[/acronym]: 15/15] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 365/700] {Low cover: +20 evasion}
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 0/750] {Full cover: +40 evasion}
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [[acronym='End Times + Desolation + Isolation']The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡[/acronym]: 2/2] [Armor: [acronym='Unbreakable armor']Wonderwall[/acronym]] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Unbreakable armor]
Enemies:
Elite grunt [Aim: 70] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion}
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
Trigger happy grunt [Aim: 60] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion}
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)
Elite grunt [Aim: 70] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion}
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
Master grunt [Aim: 80] [Evasion: 10] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Enforcer Battle Rifle: 4/4] [Pulse grenade (x1)]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15]
[HP: 1,600/1,600] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Mimic [Aim: ?] [Evasion: ?] [Dodge: ?]
[HP: 750/750]
[Copier]
Environment:
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Objectives:
[ ] Capture the plates to open the door
Map:
/======N======\
| . . . . [acronym='North plate']I[/acronym] [acronym='Master grunt']I[/acronym] . . . . . . . . |
| [acronym='Elite grunt #1']I[/acronym] . [acronym='Trigger happy grunt']I[/acronym] . [acronym='Bacon']I[/acronym] . . . . . . [acronym='Mimic']I[/acronym] [acronym='East plate']I[/acronym] [acronym='Elite captain']I[/acronym] |
| acronym='Elite grunt #2']I[/acronym] [acronym='West plate']I[/acronym] [acronym='Gold']I[/acronym] . . . . . . . . . . . |
| [acronym='Fourteen']I[/acronym] [acronym='Fear']I[/acronym] . [acronym='Miner']I[/acronym] . . . . . . . . . . |
| . . . . . [acronym='Bio and ka_doink']I[/acronym] . . . . . . . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
East plate: 0% captured
West plate: 67% captured
North plate: 0% captured
[acronym='Higher level enemies appear.']{Heroic}[/acronym]
Encrypted datapad [???e? E??e?: 0%] [????? ????????e?: 0%] [E??e??e ????e?e?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I'll sneak into the nearest not being captured plate.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I fire my shotgun at elite grunt #2, and then input [Aaaea Eaaea] [Aaaaa Aaaaaaaaea] [Eaaeaae Aaaaeaea] into the datapad.
(If anyone has any better ideas about what to do, let's hear them.)
I hack into the mimic and take control of it. I then have it copy Gold and Rushdown one of the enemies that notice Gold. I have it go after the Trigger Happy Grunt if no enemies notice him. The jumpscare nearly gives some of the enemies a heart attack.
I input "i" into all the remaining slots of the passwords and creep onto a plate with Gold.
There's no kill like overkill.
Can I stealthily cap the North plate? If so I do that. If not...I cap it anyway and Take Cover.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I carefully sneak a puddle of sticky tree sap underneath the trigger-happy grunt's shoe, preventing them from moving to defend the plate.
Complipedia
Sorry about no update yesterday. I had to handle something in real life.
You sneak over to the north plate and begin to capture.
You deal 215 damage to the elite grunt. +12 XP.
You reveal all of the As.
You hack the mimic and take control of it! +16 XP! It mimics Gold and rushdowns the trigger happy grunt, dealing 275 damage to him! +15 XP!
You reveal the Is. You also help capture the north plate.
You manage to stealthily capture the north plate!
You stick the trigger happy grunt in place! +11 XP!
My action: I finish capturing the west plate.
[Enemy turn]
The first elite grunt fires at Miner, but misses.
The trigger happy grunt takes a shot at the Gold mimic for 140 damage, then fires at me, dealing 140 damage.
The elite grunt retreats, then throws his grenade, hitting Fourteen and Fear for 100 damage each. This destroys Fourteen's cover and damages Fear's armor.
The elite captain rallies the elite grunts and the trigger happy grunt.
You need to capture the east plate before the door will open!
North plate has been captured!
West plate has been captured!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 435/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 438/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800]
[HP: 675/675] [Armor: 100/100] [Minimum damage: 275] ["Desolate Circle of Strife": 4/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 434/700]
[HP: 550/600] [Armor: 10/50] [Minimum damage: 130] [Lower Case Meteor: 15/15] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 365/700]
[HP: 425/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 31/750] {Full cover: +40 evasion}
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: 4 turns] [Unbreakable armor]
Enemies:
Elite grunt [Aim: 70] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion} {Rallied for 2 turns}
[HP: 1,000/1,000] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
Trigger happy grunt [Aim: 60] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion} {Stuck for 3 turns} {Rallied for 2 turns}
[HP: 775/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
Elite grunt [Aim: 70] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion} {Rallied for 2 turns}
[HP: 785/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x0)]
Master grunt [Aim: 80] [Evasion: 10] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Enforcer Battle Rifle: 4/4] [Pulse grenade (x1)]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15]
[HP: 1,600/1,600] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: 3 turns] [Mark Target: Ready]
Gold mimic [Aim: 90+10] [Evasion: 0] [Dodge: 0] {Friendly for 3 turns}
[HP: 1,135/1,175] [Armor: 100] [Desolate Circle of Strife: 3/4] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1)]
[Rushdown: 3 turns] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Extract: 1/1] [Scope] [Extended Mag]
Environment:
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Objectives:
[ ] Capture the plates to open the door
Map:
/======N======\
| I . . I I I . . . . . . . . |
| I I I I . . . . . . . . I I |
| . I . . . . . . . . . . . . |
| I I . I . . . . . . . . . . |
| . . . . . I . . . . . . . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
East plate: 0% captured
West plate: 100% captured (defend!)
North plate: 100% captured (defend!)
{Heroic}
Encrypted datapad [?i?e? E??e?: 0%] [????? ?a??i?i?e?: 0%] [E??e??e ?a??e?e?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
010011110111010101110100011100000110111101110011011101000010000001000100011001010110011001100101011011100110010001100101011100100111001100111010001000000101001001100101011101000111001001101001011000100111010101110100011010010110111101101110001000000110100101110011001000000110000101101100011011010110111101110011011101000010000001100100011011110110111001100101001011100010000001001001001001110110110100100000011000110110111101101110011100110110100101100100011001010111001001101001011011100110011100100000011100100110010101101100011001010110000101110011011010010110111001100111001000000110100101110100001000000110111101101110001000000100101001100001011011100111010101100001011100100111100100100000001100010011011101110100011010000010110000100000011101000110100001100101001000000111001101100101011100100110100101100101011100110010011100100000011000010110111001101110011010010111011001100101011100100111001101100001011100100111100100101110
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I katamari myself over to the east plate. Somehow, I avoid suspicion. Huh.
OOC: Exciting new binary!
Outpost Defenders: Retribution is almost done. I'm considering releasing it on January 17th, the series' anniversary.
That would be a great date.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I have the Gold mimic yell "LET THE BODIES HIT THE FLOOOOOOOORRRRRR!!!!!!" and on the word "Floor", he fires everywhere. Somehow, every shot finds it's way into the Trigger Happy Grunt's head. Then shoot the Trigger Happy Grunt in the knee to make him no longer an adventurer before I have the Gold mimic hurl some Instant Tree Seeds across the map which land at the Elite Captain's feet, which grow into trees and ensnare him/her.
I Rushdown the Elite Captain and then move onto the East Plate.
Hey! Exploding people is supposed to be my job! I take cover on the plate and plot my vengeance. Hatching a plan sure to result in a decisive victory, I pop my head above cover and target the grunt who hit me with a Rapid Fire burst from my new gun. My incredible ability to execute such a unique and dangerous maneuver that definitely isn't available to any other Grenadier my level is surely a shock to him. That'll teach him a lesson.
There's no kill like overkill.
You make your way over to the east plate, managing to avoid detection.
The trigger happy grunt takes 300 damage, and the mimic empties its magazine and corrupts the trigger happy grunt! +17 XP! Unfortunately, attacking prevents it from throwing the seeds at the same time.
You rushdown the captain, dealing 215 damage to him and moving yourself closer to the plate. +12 XP.
You take cover and unleash rapid fire, firing a total of 12 shots, 9 of which hit and kill the elite grunt! +85 XP!
He drops a weapon. Do with it what you will.
Heavy Sniper [common]
A deadlier sniper rifle.
Minimum damage: 160
Range: Long
Magazine: 3
Critical chance: 10%
Worse accuracy at close range
Cannot be used after moving
My action: I bone roll into the elite grunt, narrowly missing him and ending up behind him.
[Enemy turn]
The elite grunt moves to a position where he's not flanked, then fires at me, dealing 180 damage.
The trigger happy grunt takes two shots at the Gold mimic, dealing a total of 360 damage.
The master grunt moves to the east plate and enters overwatch.
The elite captain marks Fear in an attempt to get him off the plate, then calls for reinforcements.
Elite grunt was killed by Fear and Fourteen!
Enemy reinforcements inbound!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 209/750]
[HP: 255/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: 3 turns]
ka_doink1234o0 [Level 12 Engineer] [XP: 438/800]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 6/800]
[HP: 675/675] [Armor: 100/100] [Minimum damage: 275] ["Desolate Circle of Strife": 4/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 449/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 519/700] {Marked: -20 evasion for 2 turns}
[HP: 550/600] [Armor: 10/50] [Minimum damage: 130] [Lower Case Meteor: 3/15 {low ammo}] [Frag grenade (x2), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds, Heavy Sniper] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 396/700]
[HP: 425/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x1)]
[Rushdown: 3 turns] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 48/750] {Full cover: +40 evasion}
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: 3 turns] [Unbreakable armor]
Enemies:
Elite grunt [Aim: 70] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion} {Rallied for 1 turn}
[HP: 1,000/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
T̩r͖̬͔̫͎̰͔̀i̹g̖̳̲̦͘g͕͖̗e͈̟͕͔͇ͅͅr̡͈ ̤̣͓̪͉͎͜h̸̹á̪͇͔p͏͖p̩̻̝̹̠y̺͚͟ ̦̗̙̘̦̟g̴̬̙̦ru̱̹̱͈̥͙̜n̛̫̭͍̜̞t̡͎ [̣͔̯͜Ą̭̠͉̱͓i̴̩̠̘̪͇͉m̧̱̜:͇̤͙͢ ҉͍͔̻̙̞̼6̳̠̩̝͇͘0̯̤̙̜̞̳͟]̶̜̳̼̻̗ ͉͖̥̗͢[E͉v̼͔̣asion: 0+20] [Dodge: 0] {Low cover: +20 evasion} {Stuck for 2 turns} {Rallied for 1 turn} {Corruption: 45%}
[HP: 475/1,000] [Enforcer Rifle: 0/̓̇͂͌͋ͭ̏4̷ͣ̑̊̂ͨ̚]̆̍̈́͛̐́̚ ͭ̈́̒[ͣ̔̓ͬ͋́F̾ra̓̾̒̒̆͞gͭ̈ͤͧͬ҉ ́̋̽͊̚gͮ̐͛͒̈́ȓ̏̈́̓͆͘è̇ͫnade (x1)]
Master grunt [Aim: 80] [Evasion: 10] [Dodge: 0] {On overwatch}
[HP: 1,085/1,200] [Armor: 100] [Enforcer Battle Rifle: 4/4] [Pulse grenade (x1)]
Elite captain [Aim: 80] [Evasion: 20] [Dodge: 15]
[HP: 1,600/1,600] [Armor: 100] [Enforcer Auto Shotgun: 4/4] [HE grenade (x1)]
[Rally Squad: 2 turns] [Mark Target: 2 turns]
Gold mimic [Aim: 90+10] [Evasion: 0] [Dodge: 0] {Friendly for 2 turns}
[HP: 875/1,175] [Armor: 100] [Desolate Circle of Strife: 0/4] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1)]
[Rushdown: 2 turns] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Extract: 1/1] [Scope] [Extended Mag]
Environment:
You're outside the prism chamber. The west plate lies at the top of a slight incline, while the east plate is at the edge of a cliff. The north plate lies between the two. There are several vehicles scattered around which could be used as cover. The plates themselves are surrounded by Coalition barricades, which can also be used as cover.
Objectives:
[ ] Capture the plates to open the door
Map:
/======N======\
| I . I . I . . . . . . . I . |
| . I I I . . I . . . . I I I |
| . I . . . . . . . . . . . . |
| . I . I . . . . . . . . . . |
| . . . . . I . . . . . . . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
East plate: 0% captured
West plate: 100% captured (defend!)
North plate: 100% captured (defend!)
{Heroic}
Encrypted datapad [?i?e? E??e?: 0%] [????? ?a??i?i?e?: 0%] [E??e??e ?a??e?e?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Tip: Units on overwatch will automatically fire at targets that move near them. All players have access to overwatch at all times.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
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