I challenge the deadeye to an honorable quickdraw duel between six-shooters, and throw him a .357 magnum in a holster. As he bends to pick it up, I draw my six-shooting Lower Case r faster than he can pick up and draw the revolver I tossed to him and pull the trigger, giving him a bad case of bullet poisoning. Then he whines online about how I'm dishonorable, which is strange since I don't remember coating my bullets in salt.
I notice some convenient explosive flammable barrels behind the guys. "Seriously guys, you leave blaze everywhere. You are just asking to be blown up." I pull out my flamethrower, which conveniently also has a flare gun feature, and fire a flare at the explosive barrels. They explode, the guys take a lot of shrapnel and flames from the explosions, and while they are doing that, I roll into cover.
I attack the Deadeye's armor with a ball of magma, a monkey wrench, and a trebuchet. Not sure how this works, to be honest, but the armor is left smoldered and dented.
You completely destroy the deadeye soldier's armor! +11 XP!
I challenge the deadeye to an honorable quickdraw duel between six-shooters, and throw him a .357 magnum in a holster. As he bends to pick it up, I draw my six-shooting Lower Case r faster than he can pick up and draw the revolver I tossed to him and pull the trigger, giving him a bad case of bullet poisoning. Then he whines online about how I'm dishonorable, which is strange since I don't remember coating my bullets in salt.
Two of your six shots miss, but the deadeye soldier still takes 440 damage! +24 XP!
Critical!
You deal 334 damage to the captain, then reload! +19 XP!
My action: I send the Enforcer captain to the Iron Banner. He is forever tormented by getting spawnkilled and losing matches 66 to 8, causing him to take a critical hit from me that deals 350 damage.
[Enemy turn]
The Enforcer captain rallies his squad.
The deadeye soldier takes a shot at Gold, landing a critical hit that deals 228 damage to him.
The normal Coalition soldier takes a shot at Gold, landing a critical hit that deals 173 damage.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Rinse and repeat. At this point, any living enemies would be on their last legs of health. I break these legs by throwing a chair at the lowest health enemy.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I use my frighteningly powerful new weapon to delete the Captain. Then if I can, I read Entry 2 in the datapad.
Also, is the old research system where we can suggest an item for the shop still in place?
You kill the captain! +31 XP!
Yes, you can still create new shop items.
You read entry 2:
"Surprisingly, Marshall's little resistance force is putting up a good fight against the aliens. They make up for being behind the tech curve with guerrilla tactics, and they have a surprising amount of soldiers. You'd think with the odds so stacked against them they'd just live with the Coalition.
I've been trying to get into the HLF base, but I haven't had any luck so far. If there's any chance at all that Marshall recognizes me, I have to talk to him. I'm gonna keep trying to find a way to sneak in, so I'm gonna sign off for now."
Rinse and repeat. At this point, any living enemies would be on their last legs of health. I break these legs by throwing a chair at the lowest health enemy.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Vote recommended research, scan distress beacon and I speak to the mysterious man.
+Votes.
You talk to the mysterious man.
Mysterious man: I see you've broken the next layer of encryption on the datapad.
Pricey: We also found out that it belongs to someone named Elias Mercer.
He seems to get nervous for a second.
Mysterious man: Don't concern yourself with that. Just keep doing what you're doing and break the next layer of encryption. If I'm right, there should only be three more layers. Good luck.
Most players voted to research heavy ballistic weapons and scan the distress beacon. Due to a tie, RNG decides you make contact with Australia.
[Status report]
...
May 8th: We investigated a distress beacon coming from a remote region of the United States. We found a scientist trying to escape Enforcer custody, and they offered to join us in exchange for protection.
Scientist acquired! Research speed has increased by 10%!
...
May 9th: Contact has been made with Australia! Our monthly income has increased by 80!
ALERT! Enemy research completed: Specialized Training! Enemies have a higher chance to be specially trained for a month!
...
May 10th: Research on heavy ballistic weapons has been completed. Heavy ballistic weapons are available for manufacture in the upgrades tab of the shop.
...
May 11th: Enemy Accuracy Drills have expired. Enemies no longer have enhanced aim.
...
ALERT! Enemy research completed: Nightfall Strike! Modifiers are in place on all difficulties for a month!
May 12th: New mission(s) available!
Operation Dawn Altar
Objective: Investigate a Coalition facility
Expected opposition: Heavy
Reward: 50 plasteel, 25 prismstone, 60 intel, 140 XP
Operation Cryptic Valley [story mission]
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Reward: 200 credits, 125 XP
Operation Hidden Empire [story mission]
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Reward: 75 credits, 30 plasteel, 20 prismstone, 125 XP
Easy: 0 votes
Expect an easy time.
{Bottomless Mags}
Normal: 0 votes
Expect a challenge.
{Life Leech}
Hard: 0 votes [chosen last mission]
Expect stiff competition.
{What}
XCOM: 0 votes
That's XCOM RotC, baby!
{Run for your Life} {Serial Escalation}
Unforgiving: 0 votes
Expect the worst.
{Corrupted} {XCOM Rules {Skilled}
Available reinforcements:
($100) Omicron Commandos (2)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy assault rifle [$100]: A more powerful version of the assault rifle. Upgrades all assault rifle-type weapons.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Reminder: Mouse over modifiers to see what they do.
I'm trying to decide how to display players and information about them for Outpost Defenders: Retribution. Here's what I'm thinking so far. I'd appreciate any feedback.
I challenge the deadeye to an honorable quickdraw duel between six-shooters, and throw him a .357 magnum in a holster. As he bends to pick it up, I draw my six-shooting Lower Case r faster than he can pick up and draw the revolver I tossed to him and pull the trigger, giving him a bad case of bullet poisoning. Then he whines online about how I'm dishonorable, which is strange since I don't remember coating my bullets in salt.
There's no kill like overkill.
I shoot at the enforcer captain and reload.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
125 damage to all enemies + burning! +21 XP!
Level up!
Choose to increase HP, MD, or both!
You fire at both enemies, dealing 115 damage to both. +13 XP.
If you do research projects for improved armor, you can upgrade any armor in the game. The same is true for weapons.
You completely destroy the deadeye soldier's armor! +11 XP!
Two of your six shots miss, but the deadeye soldier still takes 440 damage! +24 XP!
Critical!
You deal 334 damage to the captain, then reload! +19 XP!
My action: I send the Enforcer captain to the Iron Banner. He is forever tormented by getting spawnkilled and losing matches 66 to 8, causing him to take a critical hit from me that deals 350 damage.
[Enemy turn]
The Enforcer captain rallies his squad.
The deadeye soldier takes a shot at Gold, landing a critical hit that deals 228 damage to him.
The normal Coalition soldier takes a shot at Gold, landing a critical hit that deals 173 damage.
ka_doink's turret reloads itself.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 433/650]
[HP: 525/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 690/750] {Mid cover: +30 evasion} {Next attack deals extra damage}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! !]
Gold [Level 11 Assaulter] [XP: 16/750] {Gravely wounded} {Leveling up}
[HP: 74/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (1/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 377/650]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 4/5] [Frag grenade (x0), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 122/750]
[HP: 185/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 554/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 3/3] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 486/650]
[HP: 465/575] [Armor: 50/50] [Minimum damage: 95] [Lower Case r: 18/30] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 437/750] {Mid cover: +30 evasion}
[HP: 375/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 3/3]
Enemies:
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10] {Burning, 3 turns remaining}
[HP: 276/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
[Mark Target: Ready] [Rally Squad: 4 turns]
Deadeye soldier [Aim: 70] [Evasion: 5] [Dodge: 5] {Burning, 3 turns remaining} {Rallied for 2 turns}
[HP: 220/700] [Coalition Carbine: 3/4] [Focusing visor]
[Plasma Bolt: Ready]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5] {Burning, 3 turns remaining} {Rallied for 2 turns}
[HP: 675/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I I I I . I . . I |
| I I . . . . . . . |
| . . . . . . . . . |
| . . I . I . . . I |
\====S====/
Enemy squads remaining: 1
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Both. I consume another Sandvich.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I shoot at the Dead-eye soldier, contemplating whether or not to spend tons of money upgrading my armor when we get back to base.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I use my frighteningly powerful new weapon to delete the Captain. Then if I can, I read Entry 2 in the datapad.
Also, is the old research system where we can suggest an item for the shop still in place?
There's no kill like overkill.
I shoot at any remaining enemies with the force of one thousand salt crystals.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I attack an enemy.
Complipedia
Rinse and repeat. At this point, any living enemies would be on their last legs of health. I break these legs by throwing a chair at the lowest health enemy.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I shoot at the enemy with the most health, and activate(If possible) Take Cover again.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
+25 HP and +10 MD!
You restore 60 health to yourself. +7 XP.
Critical!
The deadeye soldier dies! +28 XP!
You kill the captain! +31 XP!
Yes, you can still create new shop items.
You read entry 2:
"Surprisingly, Marshall's little resistance force is putting up a good fight against the aliens. They make up for being behind the tech curve with guerrilla tactics, and they have a surprising amount of soldiers. You'd think with the odds so stacked against them they'd just live with the Coalition.
I've been trying to get into the HLF base, but I haven't had any luck so far. If there's any chance at all that Marshall recognizes me, I have to talk to him. I'm gonna keep trying to find a way to sneak in, so I'm gonna sign off for now."
Critical!
323 damage to the Coalition soldier! +18 XP!
275 damage to the Coalition soldier. +15 XP.
You restore 65 health to Gold. +8 XP.
242 damage to the Coalition soldier. +13 XP.
You finish off the last enemy! +23 XP!
You restore 50 health to Gold. +6 XP.
Deadeye soldier was killed by Pippin, Gold, Bacon, and Fear!
Enforcer captain was killed by Fear, Gold, Pippin, and Bio!
Coalition soldier was killed by Pippin, Gold, Bacon, and ka_doink!
Marshall: Status confirmed. All hostiles are down and the area is secure.
Engie: Can we go now?
Marshall: Yes you can.
Mission complete!
Downs/KOs: 0
Enemies killed: 13/13
Turns taken: 14
Difficulty: Hard
Grade: Gold
Top 3 players:
Gold: 529 XP earned
Pippin: 453 XP earned
Bacon: 283 XP earned
Reward: 50 plasteel, 50 intel, Overwhelming Force enemy research countered, +120 XP!
Back at the base, Marshall congratulates you.
Marshall: Another job well done, Epsilon. Keep up the good work.
Out of the corner of your eye, you notice that mysterious man again...
Vote for a scanning site and research project!
Current research project: None
Heavy ballistic weapons: 9 days (recommended)
Ballistic weapons with enhanced firepower.
Reinforced armor: 9 days
Stronger armor that provides increased protection.
Enforcer grunt autopsy: 3 days
Perform an autopsy on an Enforcer grunt.
Enforcer lieutenant autopsy: 4 days
Perform an autopsy on an Enforcer lieutenant.
Enforcer scout autopsy: 6 days
Perform an autopsy on an Enforcer scout.
Enforcer RCU autopsy: 6 days
Perform an autopsy on an Enforcer RCU.
Enforcer captain autopsy: 6 days
Perform an autopsy on an Enforcer captain.
Enforcer cyber soldier autopsy: 7 days
Perform an autopsy on an Enforcer cyber soldier.
Coalition soldier autopsy: 4 days
Perform an autopsy on a Coalition soldier.
Coalitipn sniper autopsy: 5 days
Perform an autopsy on a Coalition sniper.
Enforcer lieutenant interrogation: 4 days
Interrogate the Enforcer lieutenant.
Enforcer RCU interrogation: 4 days
Interrogate the Enforcer riot control unit.
Enforcer cyber soldier interrogation: 5 days
Interrogate the Enforcer cyber soldier.
North America
Canada: contacted [+250 income]
Eastern United States: contacted [+150 income] {radio tower cost: 150 credits}
Western United States: contacted [+125 income] {radio tower cost: 150 credits}
South America
Brazil: contacted [+75 income] {radio tower cost: 150 credits}
Argentina: not contacted [intel cost: 50]
Europe
Western Europe: contacted [+100 income] {radio tower cost: 150 credits}
Africa
No available contacts
Asia
East Asia: not contacted [intel cost: 50]
Oceania
Australia: not contacted [intel cost: 50]
Resistance base: infinite
Reward: intel (rewarded every day)
Convoy: 5 days
Reward: credits
Distress beacon: 6 days
Reward: scientist
Assault rifle (∞)
Submachine gun (∞)
Shotgun (∞)
Sniper rifle (∞)
Light machine gun (∞)
Designated marksman rifle (∞)
Battle rifle (∞)
Pistol (∞)
Combat knife (∞)
Crossbow (1)
Scattergun (1)
Steel Medulla~ (0)Flash Cannon (1)
A Salt Rifle (1)
"Pew Pew Gun" (Genesis Chain~) (1)
"High Noon" (Revolver) (1)
Ex Machina~ (1)
D̨e͝sola̵t̛i̢ơn (1)
Ís͟o̸l͜a͢t́io̴n (2)
End͝ ̶T͡i̸m̴e̡s̷ (2)
Heavy Machine Gun (1)
Standard armor (∞)
Berserker armor (1)Reinforced armor (2)
Alien Skin Coat (0)
Reactive armor (1)
Frag grenade (∞)
Shrapnel grenade (1)
Date:
May 2nd, 2048
Upcoming events:
Accuracy Drills expires: May 11th
Monthly supply cache: May 31st
Credits: 395 (+475 monthly)
Intel: 195
Plasteel alloys: 155
Prismstone: 60
Available reinforcements:
($100) Omicron Commandos (2)
($0) Alpha Operatives (2) [1 available]
($0) Resistance fighters (2) [1 available]
ka_doink levels up!
Choose to increase HP, MD, or both!
Bacon levels up!
New rank obtained: Sergeant!
Choose to increase HP, MD, or both!
Choose an ability!
Phantom: When the team loses stealth mode, you remain in stealth.
OR
Dive Roll: Perform a dodge roll that makes you immune to the next attack directed at you. 5 turn cooldown.
Fear levels up!
New rank obtained: Sergeant!
Choose to increase HP, MD, or both!
Choose an ability!
Mad Bomber: Your grenades get an extra use.
OR
Rapid Fire: Fire two shots at an enemy, with each shot having -20% chance to hit.
Orbital ion cannon strike inbound.
Targets marked.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 570/650]
[HP: 650/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 92/800] {Leveling up}
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 11 Assaulter] [XP: 187/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 245] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (1/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 511/650]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 242/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 89/700] {Leveling up}
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 3/3] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 418/650] [TARGET]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 3/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: . . .] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 4/700] {Leveling up}
[HP: 575/575] [Armor: 50/50] [Minimum damage: 95] [Lower Case r: 30/30] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 625/750]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Scope]
Jervur [Level 9 Support] [XP: 137/650] [TARGET]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
Enemies:
None
Environment:
You're in the command center.
Objectives:
[ ] (story) Complete Operation Cryptic Valley
[ ] (story) Complete Operation Hidden Empire
Other:
Orion, Alpha leader: ! !
Mysterious man: !
Strange arms dealer: ! !
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I talk to the Strange Arms Dealer. I drop my old flamethrower and buy a new one. Enforcer cyber soldier interrogation, Australia, Distress Beacon.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I vote for the recommended research and the scanning sit for scientists. I also pay to put a radio tower in Western Europe.
I walk over to the weapon supply, and take out a combat knife to add to my regular weapons(Hey, why not have a melee weapon and a gun?)
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I mosey over and talk to Orion. I also vote to research Heavy Ballistics and contact East Asia.
As for my level up (hey, first Runner Sergeant, lez go), I increase MD and learn Dive Roll.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Vote for heavy ballistics, I kinda want to contact Argentina if possible. Just to see what's up there.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I vote for the same stuff as last time.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Let's go with Both and Rapid Fire. Gotta make the most out of my new gun.
I vote for the recommended research, scan the distress beacon and talk to the Arms Dealer.
There's no kill like overkill.
You buy a new flamethrower for 105 credits, submit your votes, and talk to the arms dealer.
Arms dealer: Greetings.
Gold: Who are you?
Arms dealer: Who I am is not important. I see you have prismstone. A rare, valuable resource, it is...
Gold: Yeah...?
Arms dealer: I will offer you powerful equipment in exchange for prismstone. Here's my inventory.
He shows you a few different weapons you can buy with prismstone.
Black Hole Gun [mythical]: An endless vacuum of nothingness. Costs 23 prismstone.
Touch of Malice [mythical]: "Let them feel every lash, every curse, every touch of malice that they dealt to me." - Eris Morn. Costs 23 prismstone.
LDR 5001 [legendary]: Ballistic heartbreak. Costs 17 prismstone.
+Votes.
Everyone has a combat knife equipped. It's what you use to perform melee attacks.
+Votes, +15 MD, Dive Roll chosen!
You talk to Orion.
Orion: You and your team have been doing incredible work out there.
Bacon: Thank you.
Orion: Here, take these as a reward. Keep up the good work.
You receive another set of reinforcements, and 150 credits!
+Votes.
+Votes.
You talk to the mysterious man.
Mysterious man: I see you've broken the next layer of encryption on the datapad.
Pricey: We also found out that it belongs to someone named Elias Mercer.
He seems to get nervous for a second.
Mysterious man: Don't concern yourself with that. Just keep doing what you're doing and break the next layer of encryption. If I'm right, there should only be three more layers. Good luck.
He disappears again...
+25 HP, +10 MD, Rapid Fire chosen!
+Votes. You view the arms dealer's inventory.
Black Hole Gun [mythical]: An endless vacuum of nothingness. Costs 23 prismstone.
Touch of Malice [mythical]: "Let them feel every lash, every curse, every touch of malice that they dealt to me." - Eris Morn. Costs 23 prismstone.
LDR 5001 [legendary]: Ballistic heartbreak. Costs 17 prismstone.
You prepare, increasing your crit chance.
Most players voted to research heavy ballistic weapons and scan the distress beacon. Due to a tie, RNG decides you make contact with Australia.
[Status report]
...
May 8th: We investigated a distress beacon coming from a remote region of the United States. We found a scientist trying to escape Enforcer custody, and they offered to join us in exchange for protection.
Scientist acquired! Research speed has increased by 10%!
...
May 9th: Contact has been made with Australia! Our monthly income has increased by 80!
ALERT! Enemy research completed: Specialized Training! Enemies have a higher chance to be specially trained for a month!
...
May 10th: Research on heavy ballistic weapons has been completed. Heavy ballistic weapons are available for manufacture in the upgrades tab of the shop.
...
May 11th: Enemy Accuracy Drills have expired. Enemies no longer have enhanced aim.
...
ALERT! Enemy research completed: Nightfall Strike! Modifiers are in place on all difficulties for a month!
May 12th: New mission(s) available!
Operation Dawn Altar
Objective: Investigate a Coalition facility
Expected opposition: Heavy
Reward: 50 plasteel, 25 prismstone, 60 intel, 140 XP
Operation Cryptic Valley [story mission]
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Reward: 200 credits, 125 XP
Operation Hidden Empire [story mission]
Objective: Investigate a set of cryptarch coordinates
Expected opposition: Unknown
Reward: 75 credits, 30 plasteel, 20 prismstone, 125 XP
Easy: 0 votes
Expect an easy time.
{Bottomless Mags}
Normal: 0 votes
Expect a challenge.
{Life Leech}
Hard: 0 votes [chosen last mission]
Expect stiff competition.
{What}
XCOM: 0 votes
That's
XCOMRotC, baby!{Run for your Life} {Serial Escalation}
Unforgiving: 0 votes
Expect the worst.
{Corrupted} {XCOM Rules {Skilled}
Available reinforcements:
($100) Omicron Commandos (2)
($0) Alpha Operatives (2) [2 available]
($0) Resistance fighters (2) [1 available]
Orbital ion cannon strike inbound.
Charging cannon...
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 570/650]
[HP: 650/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 92/800] {Leveling up}
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 11 Assaulter] [XP: 187/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 245] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (4/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 511/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 242/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 89/700]
[HP: 650/650] [Minimum damage: 225] [A Salt Rifle: 3/3] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready]
auyeungyat [Level 8 Sharpshooter] [XP: 418/650] [TARGET]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 3/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: . . .] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 4/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 105] [Lower Case r: 30/30] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 625/750]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Scope]
Jervur [Level 9 Support] [XP: 137/650] [TARGET]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
Enemies:
None
Environment:
You're in the command center.
Objectives:
[ ] (story) Complete Operation Cryptic Valley
[ ] (story) Complete Operation Hidden Empire
Other:
Encrypted datapad [L|O|?|?| |A|N|?| |A|?|A|N|?|O|N|?|?] [H|?|W|?|I|N|?| |W|?|?|I|T|H|?]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 440 credits
Heavy assault rifle [$100]: A more powerful version of the assault rifle. Upgrades all assault rifle-type weapons.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Reminder: Mouse over modifiers to see what they do.
John [Assault Gunner, level 1] [XP: 0/100]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK: 6] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Hell: 0/150]
[Lock and Load]
Bob [Space Magician, level 25] [XP: 0] {Enraged for 3 attacks} {Vengeful}
[+|===/=======|=====] 48/190 50/50 [Weapon: The Gathering Swarm] [Armor: Armor of Boundless Light] [Trinket: Bowl of Nails] [ATK: 59] [Rage: 10/10]
[E|==========] 205/205 [Items| Combat Armor] [SUPER| Power Surge: READY]
[Immolate] [Intensity] [Grapple] [Psychosis] [Reusable Energy] [Flay] [Doppelganger] [Mind Control] [Radiant Energy]
[Perk: Energetic] [Perk: Vengeful] [Perk: Sustain] [Perk: Overclock] [Perk: Jack of all Trades]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I vote for operation hidden empire on hard, and I also wonder what melee weapons are available at base. I input an N and G into the datapad.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I vote Operation Dawn Alter on Hard, and put a D into the datapad.
There's no kill like overkill.