I move as close to the mimic as possible, then look it in the eye.
"...Okay, keep mimicking me."
I proceed to stand there and do nothing in the hope that the mimic will actually do what I requested it to do and mimic my doing nothing. I mean, it's either that or clobber the hell out of it.
Sorry, but I won't be able to update the game today. The forum is glitching for me and every time I start typing, the page scrolls to a random point in the page (usually the ads), and it's making it impossible for me to update. I'll try to get an update out tomorrow.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I quietly get behind the Engie mimic and bribe him to join our side, while also rolling a frag grenade over to the major which explodes when it hits him. (I'm still in Stealth mode, right?)
You sneak over to the mimic and successfully bribe it!
I move as close to the mimic as possible, then look it in the eye.
"...Okay, keep mimicking me."
I proceed to stand there and do nothing in the hope that the mimic will actually do what I requested it to do and mimic my doing nothing. I mean, it's either that or clobber the hell out of it.
You attack the Enforcer major (because the mimic is friendly) and deal 360 damage to him. +20 XP.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Seeing as removing armor is the main priority right now, and that I'm running out of creativity to take advantage of it, I apply armor-melting substances to whichever ally does the most damage to an armored enemy.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I throw my frag grenade at the major, activate my Electrified armor, and fire at the Coalition soldier.
You throw your grenade at the major for 120 damage and armor destruction, then electrocute the standard Coalition soldier for 200 damage. +18 XP. You are unable to fire at the soldier, however.
Seeing as removing armor is the main priority right now, and that I'm running out of creativity to take advantage of it, I apply armor-melting substances to whichever ally does the most damage to an armored enemy.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I irresponsibility put the frag on the end of the bouncy hammer and finish by bouncing on the most powerful enemy! The explosions roll me into cover. How convenient!
Rather than reload this turn, I instead taunt the sword-wielding grunt into attacking me by insulting his favorite anime. Consumed by rage, he rushes to strike me, only to find that I'm not there. I substituted myself ninja-style, except replacing a log with my frag grenade. He hits the frag grenade, and it goes boom right in his face. Ouch.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I move as close to the mimic as possible, then look it in the eye.
"...Okay, keep mimicking me."
I proceed to stand there and do nothing in the hope that the mimic will actually do what I requested it to do and mimic my doing nothing. I mean, it's either that or clobber the hell out of it.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I try to discreetely fire at the Enforcer Major, hopeful that they won't make out who shot because of how many people there are.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Sorry, but I won't be able to update the game today. The forum is glitching for me and every time I start typing, the page scrolls to a random point in the page (usually the ads), and it's making it impossible for me to update. I'll try to get an update out tomorrow.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I shoot at the major again, then use Take Cover if I'm out of stealth mode, and reload.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I reload and throw a bunch of warhammers at the Elite Soldier. Warhammers were built to bust up armor, so they do just that.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I put down a barricade and take cover behind it. If possible, I also put up a turret.
Complipedia
You buy a pogo hammer and attack the elite Coalition soldier and the engie mimic, dealing 235 damage to the soldier and 157 to the mimic. +22 XP.
You sneak over to the mimic and successfully bribe it!
The soldier avoids your attack!
You attack the Enforcer major (because the mimic is friendly) and deal 360 damage to him. +20 XP.
You fire at the major, dealing 230 damage. +13 XP. You manage to stay concealed.
Critical!
322 damage to the major! +18 XP! You get revealed, so you take cover and reload.
You reload and throw the warhammers, destroying 75 of the elite soldier's armor. +9 XP.
You deploy a barricade and take cover.
My action: I throw my grenade at the Enforcer major, dealing 120 damage to him, damaging his armor, and destroying his cover.
[Enemy turn]
The elite Coalition soldier takes a shot at engie, but misses.
The engie mimic runs up to the elite soldier and smacks it in the face with the crab claw, landing a critical hit that deals 594 damage.
The Enforcer major activates the CLAW and fires it at engie, dealing 250 damage to him.
Two enemies from the previous group show up!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 291/650]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 583/750] {Mid cover: +30 evasion}
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: 4 turns] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 515/750]
[HP: 555/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Flamethrower (3/4), Pogo Hammer (2/3), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 9 Juggernaut] [XP: 610/650]
[HP: 500/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 416/650] {Mid cover: +30 evasion}
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 0/3 {reload!}] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 329/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 4/4] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 88/750] {Mid cover: +30 evasion}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1)] [Armor: Electrified Armor]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [
Phantom] [Scope]ka_doink's barricade [Provides mid cover]
[HP: 500/500] [Armor: 50/50]
Enemies:
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,470/1,500] [Armor: 160] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Relay group:
Elite Coalition soldier [Aim: 75] [Evasion: 10+30] [Dodge: 15] {Mid cover: +30 evasion}
[HP: 996/1,500] [Armor: 125] [Coalition Rifle: 3/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0] {Friendly for 4 turns}
[HP: 821/1,300] [Armor: 100] [Giant Crab Claw: 2/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Enforcer major [Aim: 85] [Evasion: 10] [Dodge: 10]
HP: [=======/===] 2,068/3,000 [Armor: 50] [Enforcer DMR: 4/4]
[Mark Target: Ready] [Rally Squad: Ready] [CLAW: 0/1]
Sword wielding grunt [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,000/1,000] [Katana: ∞]
[Nothing Personnel: Ready] [Studied the Blade]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5]
[HP: 700/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map:
/=====N=====\
| . . . . . . I . . . . |
| . . . . . . I . . . . |
| . . . . . . . . . . . |
| . . . . . . . . . . . |
| . . . . . . . . . . . |
\=====S=====/
Map of relay area:
/====N====\
| I . I . . I . . . |
| I . . I . . I I . |
| I I . . . . . . . |
| . . . . I . I . . |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Pesterlog:
GX: BOING! BOING!
LS: God... dang it.
I continue bouncing around with the pogo hammer.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I throw my frag grenade at the major, activate my Electrified armor, and fire at the Coalition soldier.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I take cover and throw a grenade in between the sword-wielding grunt and the coalition soldier.
There's no kill like overkill.
Seeing as removing armor is the main priority right now, and that I'm running out of creativity to take advantage of it, I apply armor-melting substances to whichever ally does the most damage to an armored enemy.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I shoot at the Elite Soldier and reload.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
You hit the elite soldier, dealing 235 damage to him. He gets knocked into the Enforcer major, dealing 157 damage to him. +22 XP.
You throw your grenade at the major for 120 damage and armor destruction, then electrocute the standard Coalition soldier for 200 damage. +18 XP. You are unable to fire at the soldier, however.
You take cover and throw your grenade, dealing 120 damage to both enemies and damaging the soldier's armor. +13 XP.
You apply it to Pippin.
You fire at the elite soldier, but miss! You then reload.
My action: I move into cover and fire at the major for 220 damage.
[Enemy turn]
The elite soldier takes a shot at Gold, but misses.
The mimic attacks the elite soldier, landing a critical hit that deals 504 damage!
The Enforcer major marks Gold, then rallies his squad.
The sword wielding grunt teleports behind Gold, whispers, "Nothing personnel, kid," then stabs him in the back for 240 damage.
The Coalition soldier fires at Gold, dealing 180 damage.
The remaining enemies arrive!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 303/650] {Mid cover: +30 evasion}
[HP: 650/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 583/750] {Mid cover: +30 evasion}
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: 3 turns] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 537/750] {Marked: -20 evasion for 2 turns}
[HP: 335/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Flamethrower (3/4), Pogo Hammer (1/3), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 9 Juggernaut] [XP: 610/650]
[HP: 500/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 416/650] {Mid cover: +30 evasion}
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 0/3 {reload!}] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 342/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 4/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 204/750] {Mid cover: +30 evasion} {Next attack damages armor}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x0)] [Armor: Electrified Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [
Phantom] [Scope]ka_doink's barricade [Provides mid cover]
[HP: 500/500] [Armor: 50/50]
Enemies:
Elite Coalition soldier [Aim: 75+10] [Evasion: 10+30] [Dodge: 15] {Mid cover: +30 evasion} {Rallied for 2 turns}
[HP: 617/1,500] [Armor: 125] [Coalition Rifle: 2/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0] {Friendly for 3 turns}
[HP: 821/1,300] [Armor: 100] [Giant Crab Claw: 1/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Enforcer major [Aim: 85] [Evasion: 10] [Dodge: 10]
HP: [=====/=====] 1,681/3,000 [Enforcer DMR: 4/4]
[Mark Target: 2 turns] [Rally Squad: 4 turns] [CLAW: 0/1]
Sword wielding grunt [Aim: 70] [Evasion: 10] [Dodge: 0] {Rallied for 2 turns}
[HP: 880/1,000] [Katana: ∞]
[Nothing Personnel: 3 turns] [Studied the Blade]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5] {Rallied for 2 turns}
[HP: 580/700] [Armor: 50] [Coalition Carbine: 3/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,395/1,500] [Armor: 160] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I . I I . I . . . |
| I . . I . . I I . |
| I I . . . . . . . |
| . . I . I I I . . |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Pesterlog:
GX: ANDDDDD A FRAG ON THE END TO END IT!
LS: OOOOOOOOH NOOOOOOOOOOOO-
I irresponsibility put the frag on the end of the bouncy hammer and finish by bouncing on the most powerful enemy! The explosions roll me into cover. How convenient!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I shoot at the Elite Coalition Soldier and activate my Electric armor yet again.(I really like that armor! )
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Rather than reload this turn, I instead taunt the sword-wielding grunt into attacking me by insulting his favorite anime. Consumed by rage, he rushes to strike me, only to find that I'm not there. I substituted myself ninja-style, except replacing a log with my frag grenade. He hits the frag grenade, and it goes boom right in his face. Ouch.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I build a turret and frag grenade the elite Coalition soldier if possible.
Complipedia
While you were at parties, the grunt studied the blade. While the grunt studied the blade, I studied the hook.
I 360 no-scope the sword-wielding grunt with my grappling hook, screaming "GET OVER HERE!"
There's no kill like overkill.
I shoot at the sword wielding grunt.
#FOXESFORMINECRAFT Foxes for Minecraft forum.