Hmm... I choose to get the ability Phantom, as well as increase my MD. I move forward around the far right side, and advance to the relay. Once there, I throw my Frag Grenade at it, hopefully destroying it.
We're not there quite yet, Merry. You gotta learn some restraint.
I bring out another highly-trained, genetically-engineered super-intelligent mouse (the species of which shall now be known as hitgesim because I don't want to type their whole name out and would rather name them a thinly-veiled acronym), this time one whose sole purpose is to be incredibly stealthy. As a result, his fur is not black as one might expect but in fact a woodland camouflage pattern that would turn any special ops soldier green. With envy, not because it would magically camouflage the soldier, too. These are important distinctions to make.
Next, I pull an ancient grimoire from my pocket and cast a powerful spell that allows me to possess the hitgesi (singular of hitgesim), magically hiding my physical form within the rodent in the process because I'm a master mage and I can do that. I move with expert precision at blistering speed, zipping through the shadows and the edges of the map until I'm safely out of range. I then dispossess the rat because I'm a master mage and I can do that.
I catch Merry's frag grenade in mid-air and put the pin back in it, then gift wrap it and give it back to Merry. I then crouch and sneak to the objective, keeping an eye on the...well, eye in the middle of the screen to let me know if I'm detected or not.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I place a special muzzle on auy's gun so that he doesn't give us away. It's a silencer/flash hider combo that's been bent slightly to redirect the bullet into the air. Content that the enemies didn't see or hear or feel the shot, I stealthily drag auy toward the objective.
Hmm... I choose to get the ability Phantom, as well as increase my MD. I move forward around the far right side, and advance to the relay. Once there, I throw my Frag Grenade at it, hopefully destroying it.
Phantom chosen, +15 MD!
You sneak around and manage to get vision on the relay, as well as the enemies guarding it. You throw your grenade at the relay, dealing 120 damage to it. +7 XP.
The enemies near you hear the explosion and begin to investigate.
We're not there quite yet, Merry. You gotta learn some restraint.
I bring out another highly-trained, genetically-engineered super-intelligent mouse (the species of which shall now be known as hitgesim because I don't want to type their whole name out and would rather name them a thinly-veiled acronym), this time one whose sole purpose is to be incredibly stealthy. As a result, his fur is not black as one might expect but in fact a woodland camouflage pattern that would turn any special ops soldier green. With envy, not because it would magically camouflage the soldier, too. These are important distinctions to make.
Next, I pull an ancient grimoire from my pocket and cast a powerful spell that allows me to possess the hitgesi (singular of hitgesim), magically hiding my physical form within the rodent in the process because I'm a master mage and I can do that. I move with expert precision at blistering speed, zipping through the shadows and the edges of the map until I'm safely out of range. I then dispossess the rat because I'm a master mage and I can do that.
Your masterful magic use allows you to sneak to the objective!
I catch Merry's frag grenade in mid-air and put the pin back in it, then gift wrap it and give it back to Merry. I then crouch and sneak to the objective, keeping an eye on the...well, eye in the middle of the screen to let me know if I'm detected or not.
You manage to reverse the frag throw, and sneak toward the objective.
I place a special muzzle on auy's gun so that he doesn't give us away. It's a silencer/flash hider combo that's been bent slightly to redirect the bullet into the air. Content that the enemies didn't see or hear or feel the shot, I stealthily drag auy toward the objective.
You stealthify auy's gun, and pull him toward the objective.
My action: I grab engie by the wrist and move toward the objective.
[Enemy turn]
The sword wielding grunt takes this time to inform his teammates that the flow of time itself is convoluted. They show no interest in his conversation.
Marshall points out the strange new enemy near the relay.
Marshall: We've heard rumors about some kind of drone that replicates our soldiers' combat abilities. I'm guessing this is it.
Players: [in stealth mode]
Pricey12345 [Level 9 Juggernaut] [XP: 312/650] {Next attack is more likely to crit}
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
I re-throw my frag grenade while also shooting at it, and activating my electric armor ability on ALL opponents.
I grumble as the time-traveling meddler ruined my plan, and simply use my electric armor again, while also bashing some important looking pieces with my gun.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I go back in time and tackle Merry before he can take us out of stealth mode. Then I go back in time even further to when the Coalition was making the transmission relay and sneakily drop a spanner in it when they aren't looking. Then I sneak over to where the enemies are getting their assignment to guard the relay, and write down on their assignment that they shouldn't inspect the non-functioning-ness of the relay while they guard it, even if, say, they suspect that there's a spanner in it.
I shift into an alternate dimension and vigorously search far and wide to eventually acquire 15 scales and 1 really big rock. The next phase of my plan is to beat up a giant tree until it dies so I can steal its oven. With that task completed, I charge into an ancient city and kill a giant. With my bare fists, so that I can prove how good I am. Then, I put the giant's soul into the oven at 350 degrees for 2 hours and pull out my perfectly-baked giant machete that doesn't really look like a machete. I bring the blade along with my scales and rock to an immortal blacksmith, who hits the machete really hard to make it stronger.
I return to this dimension, cleverly concealing the 8-ish foot long machete under a camouflaged trench coat to prevent it from being spotted. Sneaking around to the objective, I put on a ring with an angry bee on it to make my final move more powerful. So that the enemies won't hear me, I turn off the volume for a little bit. Then, I backstab the relay with my inhumanly long weapon. After doing so, I return the volume to normal so the enemies don't suspect anything and disappear into the darkness to maintain stealth.
If the relay is somehow still functioning, I pull out a grappling hook gun and fire it at the relay. Before retracting the hook, I duct tape the gun to a nearby signpost, and when it retracts, the signpost is ripped out of the ground and impales itself in the relay. The signpost happens to be a STOP sign, so any transmissions that somehow made it are required by law to stop where they are.
If the relay is ded, and we can't get out without killing dudes, I do the same thing but to the Mimic. The STOP sign applies to their vital functions in this case.
Unless we can stealth escape, then I remain still and undetected.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I re-throw my frag grenade while also shooting at it, and activating my electric armor ability on ALL opponents.
I grumble as the time-traveling meddler ruined my plan, and simply use my electric armor again, while also bashing some important looking pieces with my gun.
You deal another 240 damage to the device. +13 XP.
I go back in time and tackle Merry before he can take us out of stealth mode. Then I go back in time even further to when the Coalition was making the transmission relay and sneakily drop a spanner in it when they aren't looking. Then I sneak over to where the enemies are getting their assignment to guard the relay, and write down on their assignment that they shouldn't inspect the non-functioning-ness of the relay while they guard it, even if, say, they suspect that there's a spanner in it.
I shift into an alternate dimension and vigorously search far and wide to eventually acquire 15 scales and 1 really big rock. The next phase of my plan is to beat up a giant tree until it dies so I can steal its oven. With that task completed, I charge into an ancient city and kill a giant. With my bare fists, so that I can prove how good I am. Then, I put the giant's soul into the oven at 350 degrees for 2 hours and pull out my perfectly-baked giant machete that doesn't really look like a machete. I bring the blade along with my scales and rock to an immortal blacksmith, who hits the machete really hard to make it stronger.
I return to this dimension, cleverly concealing the 8-ish foot long machete under a camouflaged trench coat to prevent it from being spotted. Sneaking around to the objective, I put on a ring with an angry bee on it to make my final move more powerful. So that the enemies won't hear me, I turn off the volume for a little bit. Then, I backstab the relay with my inhumanly long weapon. After doing so, I return the volume to normal so the enemies don't suspect anything and disappear into the darkness to maintain stealth.
Your backstab destroys the relay! +11 XP to everyone!
Unfortunately, the enemies notice the relay shut down, and go on alert!
Hmm... Looks like I'm the only one here, The enemies who looks at me is probably a decoy of myself then there's the sign which says "If you are reading this, I don't exist here." while these are distracted, I am crouching to the objective slowly while being invisible.
If the relay is somehow still functioning, I pull out a grappling hook gun and fire it at the relay. Before retracting the hook, I duct tape the gun to a nearby signpost, and when it retracts, the signpost is ripped out of the ground and impales itself in the relay. The signpost happens to be a STOP sign, so any transmissions that somehow made it are required by law to stop where they are.
If the relay is ded, and we can't get out without killing dudes, I do the same thing but to the Mimic. The STOP sign applies to their vital functions in this case.
Unless we can stealth escape, then I remain still and undetected.
The sign crashes into the mimic, landing a critical hit that deals 322 damage! +18 XP!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I quietly get behind the Engie mimic and bribe him to join our side, while also rolling a frag grenade over to the major which explodes when it hits him. (I'm still in Stealth mode, right?)
Hmm... I choose to get the ability Phantom, as well as increase my MD. I move forward around the far right side, and advance to the relay. Once there, I throw my Frag Grenade at it, hopefully destroying it.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Woah Merry, let's play the objective. I shuffle over to the objective like a Pharaoh.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
We're not there quite yet, Merry. You gotta learn some restraint.
I bring out another highly-trained, genetically-engineered super-intelligent mouse (the species of which shall now be known as hitgesim because I don't want to type their whole name out and would rather name them a thinly-veiled acronym), this time one whose sole purpose is to be incredibly stealthy. As a result, his fur is not black as one might expect but in fact a woodland camouflage pattern that would turn any special ops soldier green. With envy, not because it would magically camouflage the soldier, too. These are important distinctions to make.
Next, I pull an ancient grimoire from my pocket and cast a powerful spell that allows me to possess the hitgesi (singular of hitgesim), magically hiding my physical form within the rodent in the process because I'm a master mage and I can do that. I move with expert precision at blistering speed, zipping through the shadows and the edges of the map until I'm safely out of range. I then dispossess the rat because I'm a master mage and I can do that.
There's no kill like overkill.
I move to the objective.
Complipedia
I shoot a thing using holo bullet that can't be detected by the enemy. except teammates.
Sorry, busy IRL.
My games.
I catch Merry's frag grenade in mid-air and put the pin back in it, then gift wrap it and give it back to Merry. I then crouch and sneak to the objective, keeping an eye on the...well, eye in the middle of the screen to let me know if I'm detected or not.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I try to disable the transmitter by activating my electric armor function, and overloading it's circuits.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I place a special muzzle on auy's gun so that he doesn't give us away. It's a silencer/flash hider combo that's been bent slightly to redirect the bullet into the air. Content that the enemies didn't see or hear or feel the shot, I stealthily drag auy toward the objective.
There's no kill like overkill.
Phantom chosen, +15 MD!
You sneak around and manage to get vision on the relay, as well as the enemies guarding it. You throw your grenade at the relay, dealing 120 damage to it. +7 XP.
The enemies near you hear the explosion and begin to investigate.
You sneak to the objective.
Your masterful magic use allows you to sneak to the objective!
You move toward the objective.
You fire at the elite soldier, dealing 230 damage to him and damaging his armor. +13 XP.
Due to Fear's assistance, the enemies don't hear the shot.
You manage to reverse the frag throw, and sneak toward the objective.
You move closer and unleash an electrical discharge, dealing 200 damage to the relay. +11 XP.
You stealthify auy's gun, and pull him toward the objective.
My action: I grab engie by the wrist and move toward the objective.
[Enemy turn]
The sword wielding grunt takes this time to inform his teammates that the flow of time itself is convoluted. They show no interest in his conversation.
Marshall points out the strange new enemy near the relay.
Marshall: We've heard rumors about some kind of drone that replicates our soldiers' combat abilities. I'm guessing this is it.
Players: [in stealth mode]
Pricey12345 [Level 9 Juggernaut] [XP: 312/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
Relay group: [in stealth mode]
BioShock_Rules [Level 9 Assaulter] [XP: 264/650]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 558/750]
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 482/750]
[HP: 555/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Flamethrower (3/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
engie_ninja [Level 9 Juggernaut] [XP: 579/650]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 2/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 376/650]
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 3/3] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 287/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 318/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 4/4] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 22/750]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1)] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Scope]
Enemies:
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5]
[HP: 700/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,470/1,500] [Armor: 160] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Sword wielding grunt [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,000/1,000] [Katana: ∞]
[Nothing Personnel: Ready] [Studied the Blade]
Relay group:
Transmission relay [Objective]
HP: [========/==] 800/1,000
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Mimic [Aim: ?] [Evasion: ?] [Dodge: ?]
[HP: 1,200/1,200]
[Copier: Ready]
Enforcer major [Aim: 85] [Evasion: 10] [Dodge: 10]
HP: [==========] 3,000/3,000 [Armor: 100] [Enforcer DMR: 4/4]
[Mark Target: Ready] [Rally Squad: Ready] [CLAW: 1/1]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[ ] Destroy the transmission relay
[4 turns] Time until enemy transmission completes
[ ] (Alpha challenge) Destroy the relay with at least 4 turns remaining
Map:
/=====N=====\
| . . . . . . I . . . . |
| . . . I . . I . . . . |
| . . I . . . . . . . . |
| . . . . . . . . . . . |
| . . . . . I . . . . . |
\=====S=====/
Map of relay area:
/====N====\
| . . . I . I . . . |
| . . I . I . I . . |
| . . . . . . . . . |
| . . . . I . . . . |
\====S====/
Enemy squads remaining: 3
Distance from objective: Close
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 580 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I stealthily use Take Cover and do this to the relay power core. (skip to 0:05)
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I re-throw my frag grenade while also shooting at it, and activating my electric armor ability on ALL opponents.I grumble as the time-traveling meddler ruined my plan, and simply use my electric armor again, while also bashing some important looking pieces with my gun.#FOXESFORMINECRAFT Foxes for Minecraft forum.
I go back in time and tackle Merry before he can take us out of stealth mode. Then I go back in time even further to when the Coalition was making the transmission relay and sneakily drop a spanner in it when they aren't looking. Then I sneak over to where the enemies are getting their assignment to guard the relay, and write down on their assignment that they shouldn't inspect the non-functioning-ness of the relay while they guard it, even if, say, they suspect that there's a spanner in it.
Complipedia
I shift into an alternate dimension and vigorously search far and wide to eventually acquire 15 scales and 1 really big rock. The next phase of my plan is to beat up a giant tree until it dies so I can steal its oven. With that task completed, I charge into an ancient city and kill a giant. With my bare fists, so that I can prove how good I am. Then, I put the giant's soul into the oven at 350 degrees for 2 hours and pull out my perfectly-baked giant machete that doesn't really look like a machete. I bring the blade along with my scales and rock to an immortal blacksmith, who hits the machete really hard to make it stronger.
I return to this dimension, cleverly concealing the 8-ish foot long machete under a camouflaged trench coat to prevent it from being spotted. Sneaking around to the objective, I put on a ring with an angry bee on it to make my final move more powerful. So that the enemies won't hear me, I turn off the volume for a little bit. Then, I backstab the relay with my inhumanly long weapon. After doing so, I return the volume to normal so the enemies don't suspect anything and disappear into the darkness to maintain stealth.
There's no kill like overkill.
If the relay is somehow still functioning, I pull out a grappling hook gun and fire it at the relay. Before retracting the hook, I duct tape the gun to a nearby signpost, and when it retracts, the signpost is ripped out of the ground and impales itself in the relay. The signpost happens to be a STOP sign, so any transmissions that somehow made it are required by law to stop where they are.
If the relay is ded, and we can't get out without killing dudes, I do the same thing but to the Mimic. The STOP sign applies to their vital functions in this case.
Unless we can stealth escape, then I remain still and undetected.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I continue hitting the important looking pieces while also grumbling about cantancerous time travelers.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
You take cover and deal 210 damage to the relay. +12 XP.
You deal another 240 damage to the device. +13 XP.
260 damage to relay. +14 XP.
Your backstab destroys the relay! +11 XP to everyone!
Unfortunately, the enemies notice the relay shut down, and go on alert!
You move over to the objective.
The sign crashes into the mimic, landing a critical hit that deals 322 damage! +18 XP!
You hit the Enforcer major instead, dealing 230 damage to him. +13 XP.
My action: I fire at the Enforcer major, dealing 220 damage.
[Enemy turn]
The enemies by the relay scatter into cover. The mimic, however, mimics engie_ninja.
The enemies from the previous area start moving after the team. Slowly...
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 286/650]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 583/750]
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 493/750]
[HP: 555/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x1), Flamethrower (3/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 9 Juggernaut] [XP: 590/650]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 2/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 407/650] {Mid cover: +30 evasion}
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1)] [Armor: Berserker Armor]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 329/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 4/4] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 59/750]
[HP: 600/600] [Minimum damage: 230] [VMP: 2/3] [Frag grenade (x1)] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Scope]
Enemies:
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5]
[HP: 700/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,470/1,500] [Armor: 160] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Sword wielding grunt [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,000/1,000] [Katana: ∞]
[Nothing Personnel: Ready] [Studied the Blade]
Relay group:
Elite Coalition soldier [Aim: 75] [Evasion: 10+30] [Dodge: 15] {Mid cover: +30 evasion}
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 4/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
engie_ninja mimic [Aim: 90] [Evasion: 0+30] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 978/1,300] [Armor: 100] [Giant Crab Claw: 3/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Enforcer major [Aim: 85] [Evasion: 10+30] [Dodge: 10] {Mid cover: +30 evasion}
HP: [==========] 2,750/3,000 [Armor: 100] [Enforcer DMR: 4/4]
[Mark Target: Ready] [Rally Squad: Ready] [CLAW: 1/1]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map:
/=====N=====\
| . . . . . . I . . . . |
| . . . I . . I . . . . |
| . . I . . . . . . . . |
| . . . . . . . . . . . |
| . . . . . . . . . . . |
\=====S=====/
Map of relay area:
/====N====\
| . . I . . I . . . |
| I . . . I . . I . |
| I . . . . . . . . |
| . . . . I . I . . |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 580 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I buy a Pogo Hammer.
Pesterchat:
LS: Did you-
GX: yes I did, thanks for noticing
LS: Goodness me, we are gonna be talking Homestuck, aren't we?
GX: yes.
GX: might as well accept it
With all that being said, I pogo hammer the two weakest enemies
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I quietly get behind the Engie mimic and bribe him to join our side, while also rolling a frag grenade over to the major which explodes when it hits him. (I'm still in Stealth mode, right?)
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I modify the salt crystals in my gun to melt armor using a super secret formula, then fire at the
engie mimicelite Coalition soldier.If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Hold up! I just bribed him, remember?
/nullpost
#FOXESFORMINECRAFT Foxes for Minecraft forum.