Carefully, using the power of the Force or whatever, I telekinetically levitate the beehive closer towards the 3 guards...and closer...and closer...and closer...
"They still haven't noticed? Oh boy. Let's try something else..."
Tapping into magic powers I discovered by reading a gardening magazine, I cause flowers to grow inside the man made of guns's guns. With the bees so close to him, they make a...well, beeline for him and start harvesting nectar from the flowers. All this is sending the gun-man and his fellow gunmen into a bit of a panic, which agitates the bees, which panics the gun-man ever MORE. I hope he doesn't have allergies...
Several extremely large bees swarm out of the hive, furiously stinging all enemies! They all take 200 damage! +33 XP!
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I turn the man of guns inward and fire all of his guns. The bullets enter different gun’s barrels. This creates a paradox. The Paradox Police rush over and beat the snot out of the man of guns. Suddenly, a screen that says “WASTED” appears, giving the man of guns a heart attack because it just suddenly appeared.
I turn the man of guns inward and fire all of his guns. The bullets enter different gun’s barrels. This creates a paradox. The Paradox Police rush over and beat the snot out of the man of guns. Suddenly, a screen that says “WASTED” appears, giving the man of guns a heart attack because it just suddenly appeared.
Since the man of guns is dead, his bullets perform several ricochets before hitting the uncovered psion, killing it! +36 XP!
My action: I fire at the taken psion, but miss.
[Enemy turn]
The taken psion fires at Gold, dealing 175 damage.
Man made of guns was killed by Bacon, Fear, and Gold!
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
If the last enemy is alive, I give him ye olde one tap. Alternatively, I give Bio a dose of the latest and greatest bullet poisoning antidote. Either way, I reload.
If the last enemy is alive, I give him ye olde one tap. Alternatively, I give Bio a dose of the latest and greatest bullet poisoning antidote. Either way, I reload.
You restore 65 health to me. +8 XP.
Because of the way Zen Meteor works, reloading would reset Dynamite with a Laser Beam. You can still reload if you want, but I'd recommend holding off until you can land one more shot.
With the team guarding the door down, you all enter the facility. You immediately start looking for sensitive equipment to sabotage, but you only see TV screens displaying the same error message over and over, followed by a black screen with a logo reading, "Call of Duty: WWII". You'll have to go deeper into the facility.
Unfortunately, a squad of enemies blocks your advance. You identify an enemy you've never seen before, wearing Coalition armor. Marshall's voice fades in from static.
Marshall: Coalition stealth units. These guys have been causing us a lot of problems. Be careful, and watch your flank.
As the enemies notice you, the creature vanishes from sight.
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
If I can sneak past the enemies, I do so. If not, I Rushdown Taken psion #2.
(Also, I choose Phantom, From the Shadows, and Ghost.)
Waiting for more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I sneak past the enemies if possible. If not, I test out my new weapon on the man made of guns.
What are the stats on the Zen Meteor? Also, is the Lower Case r at base now or is it gone?
There's no kill like overkill.
Several extremely large bees swarm out of the hive, furiously stinging all enemies! They all take 200 damage! +33 XP!
You maneuver past the enemies.
Perks chosen!
You rushdown the second taken psion, landing a critical hit that deals 301 damage! +17 XP!
You fire at the man made of guns, dealing 235 damage to him. +13 XP.
The Lower Case r is at base. You can reclaim it any time.
Zen Meteor [legendary]
Complete awareness, complete focus. A mind sharpened by diligence to a single deadly point.
Minimum damage: 140
Range: Long
Magazine: 3
Critical chance: 10%
Deals explosive damage instead of kinetic damage
Landing three shots in a row loads a fourth that creates a massive, powerful explosion
My action: I move into cover and fire at the weakest taken psion, killing it.
[Enemy turn]
The enemies notice you, and scatter into cover! Fourteen and Pippin, however, remain hidden!
The taken psion splits!
The man made of guns moves to flank me, then fires his shotgun at me, landing a critical hit that deals 280 damage.
Taken psion was killed by Bio, Bacon, and Fourteen!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 623/650] {High cover: +40 evasion} {Flanked by man made of guns}
[HP: 470/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 117/800] {Corruption level: 10%} {Leveling up}
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
Gold [Level 11 Assaulter] [XP: 212/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (4/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 164/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 42/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 2/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: ! . .]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 25/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof}
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 59/750] {In stealth mode}
[HP: 525/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: 3 turns] [Phantom] [From the Shadows] [Ghost]
Enemies:
Taken psion [Aim: 75] [Evasion: 10+30] [Dodge: 10] {Mid cover: +30 evasion}
[HP: 400/600] [Arc Slug Rifle: 4/4]
[
Splitter]Taken psion [Aim: 75] [Evasion: 10] [Dodge: 10]
[HP: 600/600] [Arc Slug Rifle: 4/4]
[Splitter]
Man made of guns [Aim: 80] [Evasion: 0+40] [Dodge: 0] {High cover: +40 evasion}
[HP: 465/900] [Assault Rifle: 4/4] [Shotgun: 3/4] [Hand Cannon: 3/3]
[Firing on All Cylinders: Ready]
Environment:
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Objectives:
[ ] Enter the Coalition facility
Map:
/====N=====\
| . . I . I . . . . I |
| . . I . . . . I . . |
| . . . . . . I \ \ \ |
| . . . . . . . \ \ \ |
| . . . . I . . \ \ \ |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I grab my flamethrower, and melt the man made of guns. His screams get weirder as he melts. "What."
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I test the mental prowess of the uncovered Psion against the complete awareness and complete focus of the zen meteor.
If I can, I also open the strange readings.
There's no kill like overkill.
I fire my shotgun at the taken psion directly above me on the map.
Waiting for more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I shoot at the man made of guns, using my gun, which I adapted to shoot at other guns, proving itself the superior gun.
Gun.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I turn the man of guns inward and fire all of his guns. The bullets enter different gun’s barrels. This creates a paradox. The Paradox Police rush over and beat the snot out of the man of guns. Suddenly, a screen that says “WASTED” appears, giving the man of guns a heart attack because it just suddenly appeared.
You deal 424 damage to the man made of guns and light him on fire! +23 XP!
Critical!
336 damage to the psion! +19 XP!
You examine the strange readings.
"Initiating scan. Target: The Capital, home of the Humanity Liberation Force.
Scanning... 33%
Scanning... 67%
Scan completed. Displaying results...
Notice: unusually high amounts of psionic energy detected. Possible causes unknown.
Notice: small amounts of dimensional distortion detected. Possible causes unknown.
Key personnel identified: Elias Marshall. Occupation: leader of the HLF."
Dimensional distortion? That can't be right...
You fire at the psion, dealing 215 damage. +12 XP. However, this causes the psion to take notice of you and break your concealment!
Your Enter the Gungeon strats prevail, causing the man made of guns to die! +24 XP!
Since the man of guns is dead, his bullets perform several ricochets before hitting the uncovered psion, killing it! +36 XP!
My action: I fire at the taken psion, but miss.
[Enemy turn]
The taken psion fires at Gold, dealing 175 damage.
Man made of guns was killed by Bacon, Fear, and Gold!
Taken psion was killed by Dooby and Fear!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 623/650] {High cover: +40 evasion}
[HP: 470/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 117/800] {Corruption level: 10%} {Leveling up}
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
Gold [Level 11 Assaulter] [XP: 252/750]
[HP: 575/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (3/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 188/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 95/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 1/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: ! ! .]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 61/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof}
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 71/750]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x1)]
[Rushdown: 2 turns] [
Phantom] [From the Shadows] [Ghost]Enemies:
Taken psion [Aim: 75] [Evasion: 10+30] [Dodge: 10] {Mid cover: +30 evasion}
[HP: 185/600] [Arc Slug Rifle: 3/4]
[
Splitter]Environment:
You're near the facility entrance. There is no foliage here, only stone walkways and the walls of the facility. There are a few shipping vehicles scattered around that you could use for cover. The enormous bee hive hanging from the roof's guardrail slightly unnerves you.
Objectives:
[ ] Enter the Coalition facility
Map:
/====N=====\
| . . I . . . . . . . |
| . . I . . . . . I . |
| . . . . . . I \ \ \ |
| . . . . . . . \ \ \ |
| . . . . I . . \ \ \ |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I give the psion a limp-wristed slap, as my MD alone would kill it. It explodes.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
If BaconBuster's attack failed to kill the Taken psion, I fire my shotgun at it.
Otherwise, I preemptively reload my shotgun. (Is that a thing?)
I stab the last baddie in the heart, but if hes dead, I reload, or if full clip, I heal the lowest health ally.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
If the last enemy is alive, I give him ye olde one tap. Alternatively, I give Bio a dose of the latest and greatest bullet poisoning antidote. Either way, I reload.
There's no kill like overkill.
I heal someone.
Complipedia
The psion dies! +33 XP!
You reload.
You heal me, restoring 60 HP. +7 XP.
You restore 65 health to me. +8 XP.
Because of the way Zen Meteor works, reloading would reset Dynamite with a Laser Beam. You can still reload if you want, but I'd recommend holding off until you can land one more shot.
You heal Gold for 50 HP. +6 XP.
My action: I reload and move up.
With the team guarding the door down, you all enter the facility. You immediately start looking for sensitive equipment to sabotage, but you only see TV screens displaying the same error message over and over, followed by a black screen with a logo reading, "Call of Duty: WWII". You'll have to go deeper into the facility.
Unfortunately, a squad of enemies blocks your advance. You identify an enemy you've never seen before, wearing Coalition armor. Marshall's voice fades in from static.
Marshall: Coalition stealth units. These guys have been causing us a lot of problems. Be careful, and watch your flank.
As the enemies notice you, the creature vanishes from sight.
Taken psion was killed by Bacon and Fourteen!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 623/650]
[HP: 595/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 123/800] {Corruption level: 10%} {Leveling up}
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
Gold [Level 11 Assaulter] [XP: 259/750]
[HP: 625/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (3/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 221/700]
[HP: 650/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 103/700]
[HP: 600/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 1/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: ! ! .]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 61/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof}
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 88/750]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 4/4] [Frag grenade (x1)]
[Rushdown: 1 turn] [
Phantom] [From the Shadows] [Ghost]Enemies:
Coalition darkstalker [Aim: 80] [Evasion: 0] [Dodge: 0] {Cloaked}
[HP: 2,000/2,000] [Nightshade: 3/3] [Ripper (x2)]
[Cloak: 3 turns] [Flash Step: Ready]
Enforcer assault drone [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,400/1,400] [Armor: 150] [Light Machine Gun: 3/3]
[Suppress] [Cybernetic] [Protective Plating]
Mr. Greenman [Aim: 80] [Evasion: 10+20] [Dodge: 5] {Low cover: +20 evasion}
[HP: 1,200/1,200] [Glitch Rifle: 4/4] [Jammer grenade (x1)]
[Consume: Ready] [The Greenening]
Environment:
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Objectives:
[X] Enter the Coalition facility
[ ] Venture deeper into the facility
Map:
/====N=====\
| . . . . . . . . . . |
| . I . . . . . . . . |
| . . . I . . . . . . |
| . . . . . . . . . . |
| \ \ \ . I . . . . . |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I take out a SplatterShot and fill the room with paint, hopefully uncovering any stealthed enemies.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I sneak past em all.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101