Pvt. Darthrafael has attempted to fire a spray of bullets onto Volunteer's legs, but failed to hit anything due to nature's obstacles in the forest.
After his quick motivation speech, Cpl. Mack has reloaded his Carbine for his future attack.
Pvt. Zyngard has start firing at Volunteer #5 with his accurate pistol shots, and thus he did! Two out of eight shots has hit right into Volunteer #5's torso and causing Volunteer #5 to fall down, incapacitated! [+2 PP]
As Pvt. William was stealing borrowing Volunteer #7's Potato Masher Bombs and his Carbine ammo, he'll eventually just realized that ZgR-67 Carbine's ammunition are incompatible to his Carbine ver.1 due to its bullet sizes. Because of that reason, the whole ZgR-67 Carbine ammo are useless to take with him without carry an actual weapon.
Pvt. Adam has quickly reloaded his rifle before the Volunteers could've manage to escape.
However, the Eagle Alpha Squadron has failed to kill their reinforcement group, as one Volunteer has escaped from the forest. But nonetheless, they did manage to shred the AA gun, and all of its operators in the end.
End of Mission 2
With such a heroic fought at the enemy AA emplacement, the Eagle Alpha Squadron has destroyed their first target that causes their heli to go down! However, but not long before they're sigh in relieved, there was another explosion that has been heard from the distance. With the cannon roars like the wind, it was not one, not two, but three conservative explosions coming down at the front of their own current location in the forest. Pvt. Adam has told their team that we're basically not facing a single unexpected AA emplacement at all, but stumble across a battery team of AA guns that are basing in scattered locations within the forest, and thus effectively blocking a group of our own air supports from coming down this way. In some team's minds, this will going to take ages to weed out every alfieq's forward anti air defenses in the forest, and thus doesn't have enough time to stop alfieq's Army from advancing further inland without their fear on any air raids.
However, with some luck after walking and sneaking through the forest's foliage several minutes later, Cpl. Mack has discovers an odd-looking wooden building through his Binoculars at the plains, surrounded by nature's forests. Upon closer inspection of said building, there's a Radar and a Transmitter on top of the building, wireless-ly linked to all other AA batteries via on-screen electronic computers, hinting that this building was some kind of anti air's early warning outpost and somehow ordering their AA crewmen to fire based by their accurate estimations and predictions at the sky. In a small response by Pvt. Adam, "If we can disable that improvised-made radar outpost that instructs their AA gunners to fire somewhere in the air, we could bring a whole AA system down, and saved many flyer-by pilots in our location. So, what are your current thoughts, everyone?".
Options:
[1] I'd say we blow them up sky high! [+25 PP to all]
[2] Capture the outpost, and using them as forward communication post for our allies. [+10 PP to all, +30 SP]
Upgrades:
[Personal]
- Sleight of Hand [50 PP]
Your character will now have an ability to reload and shoot at the same time. Only works on magazine weapons.
- Toughness [50 PP]
Your character endures less pain from injuries and thus improving your survivability in combat.
At Cpl. Mack.
You have granted two promotion points for your efforts on destroying that AA gun. Now, as a pre-Squadron Leader, in which players did you think he/she deserved to have a promotion? Each promotion point you've accommodate them will giving him/her 25 free worth of PPs, and also up-ranked that player, but you cannot use your promotion points on yourself anyway.
((Note: You can take some weapons and things from the enemy, even at the AA emplacement before moving on to Mission 3.))
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
The Meaning of Life, the Universe, and Everything.
Location:
NSW
Join Date:
1/2/2015
Posts:
46
Location:
Australia
Minecraft:
Cyctorn
Member Details
I take both of Regular #1's knives and pistol.
I punch the surviving volunteer until he gives me information about the enemy numbers at the outpost. If he doesn't tell me anything, I agree with the idea of using the outpost as an FOB.
I also give Darth and Zyn 1 promotion point for their valiant efforts.
Cpl. Mack has bestowed upon Pvt. Zyngard and Pvt. Darthrafael and suddenly they have been promoted to Private First Class! [Zyn & Darth gain 25 PP]
Meanwhile, Cpl. Mack was punching Volunteer #5 for an information about their AA outpost. He replied, "*Coughing*. Enough of those punches already! The radar outpost you have seek are made out of hardened logs, improvised with sandbags and other basic construction materials. The height of the building was two story high and was protected with a machine-gunner, some volunteers and a few regular soldiers.. *Cough* That's all I know, I swear!".
Then once Cpl. Mack was finish gathering his information on Volunteer #5, he grabs Regular #1's pistol and two knives into his own inventory. But as Pfc. Zyngard came along, he'll then punch Volunteer #5 until his face turns bruises, fall off, and dies with impunity. Pfc. Zyngard was then also start taking his rifle and grenade prior to his fist of massacre-ness. On top of that, Pfc. Zyngard has trained himself to reload his clipped weapons much faster now, and thus he can quickly reload his weapon while shooting in one update.
Pvt. William was taking his quick thinking and thus decided to bring Volunteer #7's ZgR-67 Carbine for his personal uses.
Pvt. Adam from another hand goes to Regular #1 and then steal his SM-200 as his backup weapon, and the rest of his grenades.
"Hey guys, who want some of my grenades? I don't really think I could use them for long.", said by Pvt. Adam while searching for more things.
((Going to delay one update for other things to happen while waiting Darthrafael for respond. So, you have your chance to gather anything at those dead corpse's items before moving onto another mission.))
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pfc. Zyngard]
"All right!", said by Pvt. Adam as he's handling out three Potato Masher Bombs for Pfc. Zyngard.
Pfc. Zyngard has took Volunteer #1's Light Fabric Armor and use it for his protection.
Cpl. Mack on another hand has taken both Volunteer #1 and Regular #1 Walkie Talkies for his collection.
Mission 3
The Raid on AA Detection Station
As they're creeps towards to a foliage next to an enemy's AA station, the Eagle Alpha Squadron are now preparing for their next ambush. Pvt. Adam while along the way, has acknowledged the group, that capturing an enemy's AA station would be beneficial for their team and further enlarging their operations within an area instead of denying them for using it by destroying them up. While everyone are setting up for their first strike ambush, Cpl. Mack has used his binoculars for surveying a whole area of an AA station before starting their preemptive attack as ones as followings according to his vision:
- There's a machine gun at the front of an AA station, poking out from a narrow pillbox's hole.
- Regulars are hiding behind those wooden windows.
- Volunteers seems to be patrolling around the perimeter of an AA station.
- Also, there are sandbags, barbed wires and all other improvised defensive works surrounded an AA station, could be use for covers if necessary.
Unfortunately even with imagery information, Cpl. Mack cannot uncover what's inside of an AA station from his outside view, and thus might be more enemy inside for working on their regular duties.
[Picked Decision 2. +10 PP to all, +30 SP]
"Looks like our old enemy won't notice our same ambush tactics.", said by Pvt. Adam while he's on his Walkie Talkie.
((That accursed thunderstorm have shot off the power supply and deleted all my work in the process! Sorry for inconvenience.))
Enemy
Volunteers (5/5) [Outside]
[Volunteer #1] Type: Patrol Squad. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Walkie Talkie
[Volunteer #2] Type: Volunteer. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb
[Volunteer #3] Type: Volunteer. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb
[Volunteer #4] Type: Volunteer. Conditions: Standing, OK
WEP/EQ: ZgR-67 Carbine, Military Knife, Potato Masher Bomb
[Volunteer #5] Type: Volunteer. Conditions: Confident, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Military Knife, Smoke Grenade
Regulars (3/3) [Inside]
[Regular #1] Type: Soldier. Conditions: Lookout, OK
"I think the best course of action is to first take out the Machinegunners. The pillbox is probably too small to throw a grenade into from this distance, but accurate rifle shots should be able to take out both men inside. What do you guys think?"
I look around and keep an eye on the patrols, ready to open fire if we're spotted.
The Meaning of Life, the Universe, and Everything.
Location:
NSW
Join Date:
1/2/2015
Posts:
46
Location:
Australia
Minecraft:
Cyctorn
Member Details
"I dunno... I think I can only see one pillbox. They couldn't possibly set a machine gun up in plain sight. Plus, the back would be a more strategic position to attack from by avoiding the machine gunner entirely, no?"
"So.. Should we flank the pillbox or some other ways to fight into that building? Because I didn't see any doors or hatches connected to an MG pillbox, questioning their ways of getting in, and out from that isolated defensive building.", reply by Pvt. Adam.
"Well, if we can spread out and have someone act as a diversion away from the machine gun, they would have to move it and be vulnerable while doing it" Pfc Zyn says, pulling out a potato masher bomb and looking at it
"Well, if we can spread out and have someone act as a diversion away from the machine gun, they would have to move it and be vulnerable while doing it" Pfc Zyn says, pulling out a potato masher bomb and looking at it
"Well, we can't see what's inside, or even if there's more than one entrance to the place. If the front door is the only way into the compound we'll have to face the machine gun regardless. I say we look around the entire place, or at least as much as possible, before weighing our options," Hickam urgently interjected, nervously looking around as if the enemy was right next to him.
Rollback Post to RevisionRollBack
My avatar is a Nuclear Ender-Creeper in SPAAAAAACE! My RP: An Island
Why 'Fire at Will'? Why not Bob, Joe, or anybody else?
Veni, Vidi, Vici Caelus!
What didya expect, the Spanish Inquisition?
¿Ðïd ♥ ¥ΩÜ ♪ knòw ™ yóu ☺ çæñ ♂ τypε ▲ Ãll † øf ↔ thi§ ± wîτЋ « ÿöüΓ ♫ k€ЏßØα®d?
"Team! Focus your fire on Volunteer #6 and #7! Don't let 'em escape!"
I reload my Carbine.
I shoot Volunteer 5 in the chest with my pistol
I'll just take the Potato Masher bomb and the carbine ammo, before looking for everyone else.
My avatar is a Nuclear Ender-Creeper in SPAAAAAACE!
My RP: An Island
Why 'Fire at Will'? Why not Bob, Joe, or anybody else?
Veni, Vidi, Vici Caelus!
What didya expect, the Spanish Inquisition?
¿Ðïd ♥ ¥ΩÜ ♪ knòw ™ yóu ☺ çæñ ♂ τypε ▲ Ãll † øf ↔ thi§ ± wîτЋ « ÿöüΓ ♫ k€ЏßØα®d?
Pvt. Darthrafael has attempted to fire a spray of bullets onto Volunteer's legs, but failed to hit anything due to nature's obstacles in the forest.
After his quick motivation speech, Cpl. Mack has reloaded his Carbine for his future attack.
Pvt. Zyngard has start firing at Volunteer #5 with his accurate pistol shots, and thus he did! Two out of eight shots has hit right into Volunteer #5's torso and causing Volunteer #5 to fall down, incapacitated! [+2 PP]
As Pvt. William was
stealingborrowing Volunteer #7's Potato Masher Bombs and his Carbine ammo, he'll eventually just realized that ZgR-67 Carbine's ammunition are incompatible to his Carbine ver.1 due to its bullet sizes. Because of that reason, the whole ZgR-67 Carbine ammo are useless to take with him without carry an actual weapon.Pvt. Adam has quickly reloaded his rifle before the Volunteers could've manage to escape.
However, the Eagle Alpha Squadron has failed to kill their reinforcement group, as one Volunteer has escaped from the forest. But nonetheless, they did manage to shred the AA gun, and all of its operators in the end.
With such a heroic fought at the enemy AA emplacement, the Eagle Alpha Squadron has destroyed their first target that causes their heli to go down! However, but not long before they're sigh in relieved, there was another explosion that has been heard from the distance. With the cannon roars like the wind, it was not one, not two, but three conservative explosions coming down at the front of their own current location in the forest. Pvt. Adam has told their team that we're basically not facing a single unexpected AA emplacement at all, but stumble across a battery team of AA guns that are basing in scattered locations within the forest, and thus effectively blocking a group of our own air supports from coming down this way. In some team's minds, this will going to take ages to weed out every alfieq's forward anti air defenses in the forest, and thus doesn't have enough time to stop alfieq's Army from advancing further inland without their fear on any air raids.
However, with some luck after walking and sneaking through the forest's foliage several minutes later, Cpl. Mack has discovers an odd-looking wooden building through his Binoculars at the plains, surrounded by nature's forests. Upon closer inspection of said building, there's a Radar and a Transmitter on top of the building, wireless-ly linked to all other AA batteries via on-screen electronic computers, hinting that this building was some kind of anti air's early warning outpost and somehow ordering their AA crewmen to fire based by their accurate estimations and predictions at the sky. In a small response by Pvt. Adam, "If we can disable that improvised-made radar outpost that instructs their AA gunners to fire somewhere in the air, we could bring a whole AA system down, and saved many flyer-by pilots in our location. So, what are your current thoughts, everyone?".
Options:
[1] I'd say we blow them up sky high! [+25 PP to all]
[2] Capture the outpost, and using them as forward communication post for our allies. [+10 PP to all, +30 SP]
Upgrades:
[Personal]
- Sleight of Hand [50 PP]
Your character will now have an ability to reload and shoot at the same time. Only works on magazine weapons.
- Toughness [50 PP]
Your character endures less pain from injuries and thus improving your survivability in combat.
At Cpl. Mack.
You have granted two promotion points for your efforts on destroying that AA gun. Now, as a pre-Squadron Leader, in which players did you think he/she deserved to have a promotion? Each promotion point you've accommodate them will giving him/her 25 free worth of PPs, and also up-ranked that player, but you cannot use your promotion points on yourself anyway.
((Note: You can take some weapons and things from the enemy, even at the AA emplacement before moving on to Mission 3.))
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: KIA [Torso Shot by Pvt. Adam]
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: KIA [Torso Shot by Pvt. Zyngard]
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: KIA [Exploded by Cpl. Mack]
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Destroyed by Pvt. Zyngard
WEP/EQ: 9cm Multi-Purposed Cannon.
1. [Crewman #1] Type: Flak Gunner. Conditions: KIA [Exploded by Pvt. Zyngard]
WEP/EQ: Larm Pistol, Flak Jacket
2. [Crewman #2] Type: Flak Loader. Conditions: KIA [Exploded by Pvt. Zyngard]
WEP/EQ: Larm Pistol
[Regular #1] Type: Soldier. Conditions: KIA [Face Melee'd by Cpl. Mack]
WEP/EQ: SM-200, Larm Pistol, Walkie Talkie, Potato Masher Bomb, Military Knife, Cpl. Mack's Military Knife.
[Volunteer #5] Type: Volunteer. Conditions: Incapacitated, Injured Left Shoulder, Injured Torso
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #6] Type: Volunteer. Conditions: Escaped, Injured Torso
WEP/EQ: ZgR-67 Carbine, Potato Masher Bomb.
[Volunteer #7] Type: Volunteer. Conditions: KIA [Headshot by Pvt. Adam]
WEP/EQ: ZgR-67 Carbine, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (40)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 70
Conditions: Wounded Torso, Injured Right Leg.
WEP/EQ: Carbine ver.1 (15/210), Walkie Talkie, Binoculars
Pvt. Adam (alfieq)
Role: Regular
PP: 48
Conditions: Patched Right Arm, Wounded Right Leg
WEP/EQ: B.HagL-44 Bolt Rifle (0/37), Potato Masher Bomb (2), Mills Bomb (2), Walkie Talkie
Pvt. Zyngard (Zyngard)
Role: Regular
PP: 58
Conditions: Wounded Left Shoulder, Patched Right Arm
WEP/EQ: Carbine ver.1 (15/180), Pistolete ver.1 (0/40), Military Knife.
Pvt. Darthrafael (Darthrafael)
Role: Regular
PP: 1
Conditions: OK
WEP/EQ: Light SMG ver.1 (10/420) , Light Fabric Armor
Pvt. William Hickam (Nucleep)
Role: Regular
PP: 1
Conditions: OK
WEP/EQ: Carbine ver.1 (15/225), Light Fabric Armor, Potato Masher Bomb (1), Walkie Talkie.
I buy SoH, and walk over to V5 silently, knock him out with my pistol and steal his stuff. I vote we use the base as forward communication
I decide to take the gun. Joining the others, I input "We should capture the outpost, it'd be useful for our allies."
My avatar is a Nuclear Ender-Creeper in SPAAAAAACE!
My RP: An Island
Why 'Fire at Will'? Why not Bob, Joe, or anybody else?
Veni, Vidi, Vici Caelus!
What didya expect, the Spanish Inquisition?
¿Ðïd ♥ ¥ΩÜ ♪ knòw ™ yóu ☺ çæñ ♂ τypε ▲ Ãll † øf ↔ thi§ ± wîτЋ « ÿöüΓ ♫ k€ЏßØα®d?
I take both of Regular #1's knives and pistol.
I punch the surviving volunteer until he gives me information about the enemy numbers at the outpost. If he doesn't tell me anything, I agree with the idea of using the outpost as an FOB.
I also give Darth and Zyn 1 promotion point for their valiant efforts.
Cpl. Mack has bestowed upon Pvt. Zyngard and Pvt. Darthrafael and suddenly they have been promoted to Private First Class! [Zyn & Darth gain 25 PP]
Meanwhile, Cpl. Mack was punching Volunteer #5 for an information about their AA outpost. He replied, "*Coughing*. Enough of those punches already! The radar outpost you have seek are made out of hardened logs, improvised with sandbags and other basic construction materials. The height of the building was two story high and was protected with a machine-gunner, some volunteers and a few regular soldiers.. *Cough* That's all I know, I swear!".
Then once Cpl. Mack was finish gathering his information on Volunteer #5, he grabs Regular #1's pistol and two knives into his own inventory. But as Pfc. Zyngard came along, he'll then punch Volunteer #5 until his face turns bruises, fall off, and dies with impunity. Pfc. Zyngard was then also start taking his rifle and grenade prior to his fist of massacre-ness. On top of that, Pfc. Zyngard has trained himself to reload his clipped weapons much faster now, and thus he can quickly reload his weapon while shooting in one update.
Pvt. William was taking his quick thinking and thus decided to bring Volunteer #7's ZgR-67 Carbine for his personal uses.
Pvt. Adam from another hand goes to Regular #1 and then steal his SM-200 as his backup weapon, and the rest of his grenades.
"Hey guys, who want some of my grenades? I don't really think I could use them for long.", said by Pvt. Adam while searching for more things.
((Going to delay one update for other things to happen while waiting Darthrafael for respond. So, you have your chance to gather anything at those dead corpse's items before moving onto another mission.))
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pfc. Zyngard]
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: KIA [Torso Shot by Pfc. Adam]
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: KIA [Torso Shot by Pfc. Zyngard]
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: KIA [Exploded by Cpl. Mack]
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Destroyed by Pfc. Zyngard
WEP/EQ: 9cm Multi-Purposed Cannon.
1. [Crewman #1] Type: Flak Gunner. Conditions: KIA [Exploded by Pfc. Zyngard]
WEP/EQ: Larm Pistol, Flak Jacket
2. [Crewman #2] Type: Flak Loader. Conditions: KIA [Exploded by Pfc. Zyngard]
WEP/EQ: Larm Pistol
[Regular #1] Type: Soldier. Conditions: KIA [Face Melee'd by Cpl. Mack]
WEP/EQ: Walkie Talkie
[Volunteer #5] Type: Volunteer. Conditions: KIA [Punched by Pfc. Zyngard]
WEP/EQ: None
[Volunteer #7] Type: Volunteer. Conditions: KIA [Headshot by Pvt. Adam]
WEP/EQ: None
[Eagle Alpha Squadron 3 (40)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 70
Conditions: OK
WEP/EQ: Carbine ver.1 (15/210), Larm Pistol (12/48), Walkie Talkie, Binoculars, Military Knife x2.
Pfc. Zyngard [SoH] (Zyngard)
Role: Regular
PP: 83 (-50)
Conditions: OK
WEP/EQ: Carbine ver.1 (15/180), B.HagL-44 Bolt Rifle (5/40), Pistolete ver.1 (0/40), Potato Masher Bomb (1), Military Knife.
Pfc. Darthrafael (Darthrafael)
Role: Regular
PP: 26
Conditions: OK
WEP/EQ: Light SMG ver.1 (10/420) , Light Fabric Armor.
Pvt. Adam (alfieq)
Role: Regular
PP: 48
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (5/32), SM-200 (20/120), Potato Masher Bomb (4), Mills Bomb (2), Walkie Talkie.
Pvt. William Hickam (Nucleep)
Role: Regular
PP: 1
Conditions: OK
WEP/EQ: Carbine ver.1 (15/225), ZgR-67 Carbine (15/90), Light Fabric Armor, Potato Masher Bomb (1), Walkie Talkie.
I take Volunteer #1's armor and put it on, also taking his stuff
"I'll take a few" I call out to Pfc Adam
I add Regular #1 and Volunteer #1's walkie-talkies to my collection.
"All right!", said by Pvt. Adam as he's handling out three Potato Masher Bombs for Pfc. Zyngard.
Pfc. Zyngard has took Volunteer #1's Light Fabric Armor and use it for his protection.
Cpl. Mack on another hand has taken both Volunteer #1 and Regular #1 Walkie Talkies for his collection.
As they're creeps towards to a foliage next to an enemy's AA station, the Eagle Alpha Squadron are now preparing for their next ambush. Pvt. Adam while along the way, has acknowledged the group, that capturing an enemy's AA station would be beneficial for their team and further enlarging their operations within an area instead of denying them for using it by destroying them up. While everyone are setting up for their first strike ambush, Cpl. Mack has used his binoculars for surveying a whole area of an AA station before starting their preemptive attack as ones as followings according to his vision:
- There's a machine gun at the front of an AA station, poking out from a narrow pillbox's hole.
- Regulars are hiding behind those wooden windows.
- Volunteers seems to be patrolling around the perimeter of an AA station.
- Also, there are sandbags, barbed wires and all other improvised defensive works surrounded an AA station, could be use for covers if necessary.
Unfortunately even with imagery information, Cpl. Mack cannot uncover what's inside of an AA station from his outside view, and thus might be more enemy inside for working on their regular duties.
[Picked Decision 2. +10 PP to all, +30 SP]
"Looks like our old enemy won't notice our same ambush tactics.", said by Pvt. Adam while he's on his Walkie Talkie.
((That accursed thunderstorm have shot off the power supply and deleted all my work in the process! Sorry for inconvenience.))
Enemy
Volunteers (5/5) [Outside]
[Volunteer #1] Type: Patrol Squad. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Walkie Talkie
[Volunteer #2] Type: Volunteer. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb
[Volunteer #3] Type: Volunteer. Conditions: Patrolling, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb
[Volunteer #4] Type: Volunteer. Conditions: Standing, OK
WEP/EQ: ZgR-67 Carbine, Military Knife, Potato Masher Bomb
[Volunteer #5] Type: Volunteer. Conditions: Confident, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Military Knife, Smoke Grenade
Regulars (3/3) [Inside]
[Regular #1] Type: Soldier. Conditions: Lookout, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb, Military Knife, Walkie Talkie
[Regular #2] Type: Soldier. Conditions: Standing, OK
WEP/EQ: SM-200, Larm Pistol, Potato Masher Bomb, Military Knife, Light Fabric Armor.
[Regular #3] Type: Soldier. Conditions: Watching the Scenery, OK
WEP/EQ: SM-200, Larm Pistol, Potato Masher Bomb, Military Knife
Machine Gunner Team (2/2) [Inside]
[Regular #4] Type: Machine Gunner. Conditions: Watching the Scenery, OK
WEP/EQ: Barisio-AutoGun F131, Larm Pistol ver. F.
[Crewman #1] Type: Machine Gun's Support. Conditions: Reading Book, OK
WEP/EQ: B.HagL-50 Bolt Rifle, Larm Pistol ver. F, F131's Ammo Pack.
Info
Location: Forest & Plains, Near AA station.
[Eagle Alpha Squadron 3 (70)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 80
Conditions: OK
WEP/EQ: Carbine ver.1 (15/210), Larm Pistol (12/48), Walkie Talkie x3, Binoculars, Military Knife x2.
Pfc. Zyngard [SoH] (Zyngard)
Role: Regular
PP: 93 (-50)
Conditions: OK
WEP/EQ: Carbine ver.1 (15/180), B.HagL-44 Bolt Rifle (5/40), Pistolete ver.1 (0/40), Potato Masher Bomb (4), Military Knife, Light Fabric Armor.
Pfc. Darthrafael (Darthrafael)
Role: Regular
PP: 36
Conditions: OK
WEP/EQ: Light SMG ver.1 (10/420) , Light Fabric Armor.
Pvt. Adam (alfieq)
Role: Regular
PP: 58
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (5/32), SM-200 (20/120), Potato Masher Bomb (1), Mills Bomb (2), Walkie Talkie.
Pvt. William Hickam (Nucleep)
Role: Regular
PP: 11
Conditions: OK
WEP/EQ: Carbine ver.1 (15/225), ZgR-67 Carbine (15/90), Light Fabric Armor, Potato Masher Bomb (1), Walkie Talkie.
"I think the best course of action is to first take out the Machinegunners. The pillbox is probably too small to throw a grenade into from this distance, but accurate rifle shots should be able to take out both men inside. What do you guys think?"
I look around and keep an eye on the patrols, ready to open fire if we're spotted.
"Shouldn't we just go around the back and avoid the machine gun entirely?
"They could move the MG, couldn't they?"
"I dunno... I think I can only see one pillbox. They couldn't possibly set a machine gun up in plain sight. Plus, the back would be a more strategic position to attack from by avoiding the machine gunner entirely, no?"
"So.. Should we flank the pillbox or some other ways to fight into that building? Because I didn't see any doors or hatches connected to an MG pillbox, questioning their ways of getting in, and out from that isolated defensive building.", reply by Pvt. Adam.
"Well, if we can spread out and have someone act as a diversion away from the machine gun, they would have to move it and be vulnerable while doing it" Pfc Zyn says, pulling out a potato masher bomb and looking at it
"Well, if we can spread out and have someone act as a diversion away from the machine gun, they would have to move it and be vulnerable while doing it" Pfc Zyn says, pulling out a potato masher bomb and looking at it
"Well, we can't see what's inside, or even if there's more than one entrance to the place. If the front door is the only way into the compound we'll have to face the machine gun regardless. I say we look around the entire place, or at least as much as possible, before weighing our options," Hickam urgently interjected, nervously looking around as if the enemy was right next to him.
My avatar is a Nuclear Ender-Creeper in SPAAAAAACE!
My RP: An Island
Why 'Fire at Will'? Why not Bob, Joe, or anybody else?
Veni, Vidi, Vici Caelus!
What didya expect, the Spanish Inquisition?
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"What do you think of our battle plans, Corporal Mack? The fate of this battle is yours.", quickly replied by Pvt. Adam to Cpl. Mack.