A variation on Turn-Based World-Domination with more complex rules, more strategy, and a bit less luck based!
(I am not discontinuing the old TBWD)
Everyone starts at peace with eachother, unless someone declares war on someone else, then those two nations are at war. A war can only be ended if both nations agree, and the new peace can't be broken for 2 turns.
Here is how the game works:
To join, edit the latest version of the map that I posted (it will most likely be my newest post), and change the colour of a WHITE region to the colour of your choice (as long as the colour has not been used anywhere else, and it can be distinguished from other colours).
To attack another region, simply edit the latest version of the map and draw a line from the region you use to attack to the nation you want to attack. You can only attack neighbouring nations (water blocks attacks). White (Neutral) regions are conquered instantly, attacking a region belonging to another player causes a dice roll (using Random.org). The highest roller wins. If it's the attacker, they take the region. If it's the defender, nothing happens. If it's a tie, nothing happens.
Each Nation starts with 3 'Light Divisions'. Each extra region provides one additional Division.
When you attack, you have to say how many Divisions you will use in that attack. You can do as many attacks as you want in a turn.
Neutral regions only need 1 Division at most to conquer, as they don't fight back.
You also have to say how many Divisions you put aside for defense against attacks from certain Nations.*
You obviously can't deploy more Divisions than you have.**
In combat, each Division you have gives you one extra die. All rolled die are added up, and the person with the highest number wins.
The loser loses half of the Divisions involved, the attacker loses nothing.
Lost divisions are replaced at the start of the turn AFTER the new turn.***
Winning 5 battles (a tie when defending is also considered winning) gives your Nation a bonus 'Elite Division'. Elite Divisions are not replaced when destroyed, and count as 2 Divisions when rolling die (but not when calculating losses)
Divisions can be split into two Light Divisions. These can only roll a 1, 2, or 3 (Aka: the result is halved) <- Useful for taking Neutral Land
2 Divisions can also be merged into one Heavy Division, which is the same as an Elite Division. <- Useful for powerful, concentrated against players.
Light Divisions & Heavy Divisions can be merged & split back into Normal Divisions.
*Example: 2 For attacks against Nation A, 1 for Nation B, 0 for Nation C, etc.
**Example: You can't deploy 8 for attacking and 4 for defense if you have a total of 9 divisions.
***Example: A has 8 regions = 10 Divisions. He loses 4 on turn 10, and he gets new ones on turn 12, as long as he still is below his
limit. The starting divisions are not replaced (the 2 bonus ones).
Regions belonging to Players that have been inactive for 2 turns or more are counted as NEUTRAL regions, meaning they're free to take!
Navigable Sea Zones
Regions adjacent to the same NSZ are treated as Adjacent, and can thus attack eachother. (No penalty applied)
(NSZs are green like the English Channel on the map)
Pacts: Non-Aggression pacts:
2 Players at peace with eachother can sign a non-aggression pact.
If one person breaks the non-aggression pact by declaring war on the other, the other person gains +1 Division on the first 2 dice rolls against
the person who broke the pact.
Example: A & B have a non-aggression pact. A breaks it and declares war on B, and B gains +1 Division on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
Defensive Pacts:
2 Players at peace with eachother can sign a defensive pact. If someone declares war on someone who has a defensive pact with someone else, that person also declares war on that person. But if someone who has a defensive pact with someone declares war on someone else, the defensive pact is broken. It also counts as a non-aggression pact, giving a +1 Division bonus if someone declares war on someone with whom they have a defensive pact.
Example: A & B have a Defensive Pact. C declares war on B, and thus automatically also goes to war with A. But if A & B have a defensive pact, and A declares war on C, the Defensive Pact is broken and people can declare war on A without risking war with B. If A & B have a defensive pact and A declares war on B, B gains +1 Division on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
Region Transfer:
You can transfer a region under your control to ally's control as long as they own a region adjacent to it.
World Map:
Mark your starting region on this map!
Do note: The river near the eastern border of the map is actually a NSZ for the biggest part.
Can somebody tell me what they used to edit the image? My standard editor doesn't have any coloring options.
If someone could put me at the top of the Nile, that'd be great.
Also, if I get a move upon first joining I move my divisions to the tiles to the east and west and one down to the next Nile tile. If I don't get a starting turn then disregard it and I'll make it my next move.
Rollback Post to RevisionRollBack
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
Can somebody tell me what they used to edit the image? My standard editor doesn't have any coloring options.
If someone could put me at the top of the Nile, that'd be great.
Also, if I get a move upon first joining I move my divisions to the tiles to the east and west and one down to the next Nile tile. If I don't get a starting turn then disregard it and I'll make it my next move.
Paint.net
It's a really good program.
And what colour would you want to be? Your move does count for this turn, no worries.
Also, where at the top of the Nile? One of those islands?
I join as the color of sand down on the flood plains of the Nile! My troops move to occupy the areas East, West, and South of me.
(Notice the pro arrow drawing there)
You only get the areas you already marked though since you only start with one region, just like everybody else. You only get the 3 tiles at the end of this turn. Also, could you maybe choose another colour? There's another nation on the map with a colour that looks quite similar to yours.
You only get the areas you already marked though since you only start with one region, just like everybody else. You only get the 3 tiles at the end of this turn. Also, could you maybe choose another colour? There's another nation on the map with a colour that looks quite similar to yours.
Whoops! I tried to make an effort to not choose a similar color, but I guess I missed Alfieq. Also, by the three tiles you mean the three that I marked with arrows as my first turn? I know you can only make one move per division per turn.
I made a map that I think solves everything (it includes BlueJerry's, Niko's, and Alt's moves). I'm now a pinkish color too.
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Curse PremiumTurn-Based World-Domination+
A variation on Turn-Based World-Domination with more complex rules, more strategy, and a bit less luck based!
(I am not discontinuing the old TBWD)
Everyone starts at peace with eachother, unless someone declares war on someone else, then those two nations are at war. A war can only be ended if both nations agree, and the new peace can't be broken for 2 turns.
Here is how the game works:
To join, edit the latest version of the map that I posted (it will most likely be my newest post), and change the colour of a WHITE region to the colour of your choice (as long as the colour has not been used anywhere else, and it can be distinguished from other colours).
To attack another region, simply edit the latest version of the map and draw a line from the region you use to attack to the nation you want to attack. You can only attack neighbouring nations (water blocks attacks). White (Neutral) regions are conquered instantly, attacking a region belonging to another player causes a dice roll (using Random.org). The highest roller wins. If it's the attacker, they take the region. If it's the defender, nothing happens. If it's a tie, nothing happens.
Each Nation starts with 3 'Light Divisions'. Each extra region provides one additional Division.
When you attack, you have to say how many Divisions you will use in that attack. You can do as many attacks as you want in a turn.
Neutral regions only need 1 Division at most to conquer, as they don't fight back.
You also have to say how many Divisions you put aside for defense against attacks from certain Nations.*
You obviously can't deploy more Divisions than you have.**
In combat, each Division you have gives you one extra die. All rolled die are added up, and the person with the highest number wins.
The loser loses half of the Divisions involved, the attacker loses nothing.
Lost divisions are replaced at the start of the turn AFTER the new turn.***
Winning 5 battles (a tie when defending is also considered winning) gives your Nation a bonus 'Elite Division'. Elite Divisions are not replaced when destroyed, and count as 2 Divisions when rolling die (but not when calculating losses)
Divisions can be split into two Light Divisions. These can only roll a 1, 2, or 3 (Aka: the result is halved) <- Useful for taking Neutral Land
2 Divisions can also be merged into one Heavy Division, which is the same as an Elite Division. <- Useful for powerful, concentrated against players.
Light Divisions & Heavy Divisions can be merged & split back into Normal Divisions.
*Example: 2 For attacks against Nation A, 1 for Nation B, 0 for Nation C, etc.
**Example: You can't deploy 8 for attacking and 4 for defense if you have a total of 9 divisions.
***Example: A has 8 regions = 10 Divisions. He loses 4 on turn 10, and he gets new ones on turn 12, as long as he still is below his
limit. The starting divisions are not replaced (the 2 bonus ones).
Regions belonging to Players that have been inactive for 2 turns or more are counted as NEUTRAL regions, meaning they're free to take!
Navigable Sea Zones
Regions adjacent to the same NSZ are treated as Adjacent, and can thus attack eachother. (No penalty applied)
(NSZs are green like the English Channel on the map)
Pacts:
Non-Aggression pacts:
2 Players at peace with eachother can sign a non-aggression pact.
If one person breaks the non-aggression pact by declaring war on the other, the other person gains +1 Division on the first 2 dice rolls against
the person who broke the pact.
Example: A & B have a non-aggression pact. A breaks it and declares war on B, and B gains +1 Division on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
Defensive Pacts:
2 Players at peace with eachother can sign a defensive pact. If someone declares war on someone who has a defensive pact with someone else, that person also declares war on that person. But if someone who has a defensive pact with someone declares war on someone else, the defensive pact is broken. It also counts as a non-aggression pact, giving a +1 Division bonus if someone declares war on someone with whom they have a defensive pact.
Example: A & B have a Defensive Pact. C declares war on B, and thus automatically also goes to war with A. But if A & B have a defensive pact, and A declares war on C, the Defensive Pact is broken and people can declare war on A without risking war with B. If A & B have a defensive pact and A declares war on B, B gains +1 Division on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
Region Transfer:
You can transfer a region under your control to ally's control as long as they own a region adjacent to it.
World Map:
Mark your starting region on this map!
Do note: The river near the eastern border of the map is actually a NSZ for the biggest part.
I, once again, join as Dark Red!
I'll be green once more.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Orange, between Spain and France.
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Curse PremiumWe'll start tomorrow, round the same I update the other TBWD. You can still join after we started tho.
Also, I had some thoughts about the Division System, and I have some ideas I'd like people's opinions on:
Heavy Division is renamed to Elite Division, no other changes.
Divisions can be split into two Light Divisions. These can only roll a 1, 2, or 3 (Aka: the result is halved) <- Useful for taking Neutral Land
2 Divisions can also be merged into one Heavy Division, which is the same as an Elite Division. <- Useful for powerful, concentrated against players.
Light Divisions & Heavy Divisions can be merged & split back into Normal Divisions.
I feel like this game will gather more attention then the last one! Anyways GERMANY!
Joining as the Dark Blue nation. Also I'd like that Division set up.
Joining as purple in the UK area
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
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Curse PremiumAlright, the game has now started! You can still join, but other nations are likely to have an advantage.
Next Turn Order:
Darth
AJ
Alfieq
Niko
Jerry
1AFR (Had to shorten your name because it was way too long)
Divisions:
Darth: 3x Light Division
AJ: 3x Light Division
Alfieq: 3x Light Division
Niko: 3x Light Division
Jerry: 3x Light Divison
1AFR: 3x Light Division
I send 1 Division each to expand North, South, And West
EDIT: Whoops, forgot to add image.
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
Lets open fast and furious.
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Curse PremiumJust to keep it a bit fair, I will also be posting my actions. So you can see mine too
Can somebody tell me what they used to edit the image? My standard editor doesn't have any coloring options.
If someone could put me at the top of the Nile, that'd be great.
Also, if I get a move upon first joining I move my divisions to the tiles to the east and west and one down to the next Nile tile. If I don't get a starting turn then disregard it and I'll make it my next move.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
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Curse PremiumPaint.net
It's a really good program.
And what colour would you want to be? Your move does count for this turn, no worries.
Also, where at the top of the Nile? One of those islands?
Ah, thank you very much. I can do it myself now.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
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Curse PremiumNo problem
I join as the color of sand down on the flood plains of the Nile! My troops move to occupy the areas East, West, and South of me.
(Notice the pro arrow drawing there)
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
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Curse PremiumYou only get the areas you already marked though since you only start with one region, just like everybody else. You only get the 3 tiles at the end of this turn. Also, could you maybe choose another colour? There's another nation on the map with a colour that looks quite similar to yours.
LAND LAND!!!
Whoops! I tried to make an effort to not choose a similar color, but I guess I missed Alfieq. Also, by the three tiles you mean the three that I marked with arrows as my first turn? I know you can only make one move per division per turn.
I made a map that I think solves everything (it includes BlueJerry's, Niko's, and Alt's moves). I'm now a pinkish color too.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king