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Meanwhile, in the fortress of 1AFR, they send a tauning video of his army to Darthrafael's base.
I Counterattack Darthrafael.
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
I attack the area that I had attacked last turn. I'm not giving up!
Avatar: The generic Steve avatar
It's High Noon
More land for me.
COMBAT: Jon attacks Niko 5 VS 1 Jon wins.
1AFR attacks
Darth 5 VS 4 1AFR wins.
Darth gets to go twice next turn.
Pacts & Wars:
Darth & Niko - Non-Aggression Pact Jerry & Darth - Non-Aggression Pact Niko & Jon - WAR 1AFR & Darth - WAR
Next Turn order:
Jon 1AFR
Jerry
Niko
Darth
AJ - AFK, Land is now counted as Neutral for 2 Turns.
I keep attack Darth.
COMBAT:
Darth attacks 1AFR 4 VS 1
Darth wins.
1AFR gets to go twice next turn.
1AFR
AJ - AFK, Land is now counted as Neutral for 1 Turns.
Jon
I discontinue this version. I am now active on the other one.
So, since this version is no longer popular, I have a new idea. Read the OP for more info.
So I kinda realized a problem with my idea:
The map I plan on using has 200 regions (Regions with the same number are linked)
I don't really want to give all 200 regions different stats, so that means that my options are:
- Smaller Map/Self-Made map
- Standardization (Each region has the same stats as each other, the only way to change this is by building improvements)
- Text Based (Aka No map or just a map that shows what our nations look like without showing region borders)
Quote from Darthrafael» So I kinda realized a problem with my idea: The map I plan on using has 200 regions (Regions with the same number are linked) I don't really want to give all 200 regions different stats, so that means that my options are: - Smaller Map/Self-Made map - Standardization (Each region has the same stats as each other, the only way to change this is by building improvements) - Text Based (Aka No map or just a map that shows what our nations look like without showing region borders)
Quote from Blue_Jerry3» Standardization would be the best way, IMO.
Yeah, I'm also leaning towards Standardization atm. Text-Based is rather dull, making my own map is more difficult than I thought, and a smaller map will bring problems with accommodating more players.
Make it Country- based.
Some ideas for Units:
Peasant - Hardworking worker. Boosts a Region's GP by +2.
- 1 PP, 1 CP, 0 AR, 1 GP
Footmen - Most basic of units. armed with a rifle.
-3 PP, 4 CP, 1 AR 1 GP
Heavy Footmen - A stronger version of a footman. armed with rifles + body armor
- 5 PP 6 CP, 1 AR, 2 GP
Scientist - Does research. Boosts a Region's SP by +2
- 3 PP 1 CP, 0 AR, 4 GP
Elite - The best of the best. (MUST BE RESEARCHED)
- 8 PP, 8 CP, 1 AR, 6 GP
Terrorist - Born to Die. Armed with bombs strapped to his waist. Attacks only once then automatically dies.
- 5 PP, 9 CP, 1 AR, 2 GP
Tanks: (MUST BE RESEARCHED)
Light Tank - Basic Siege unit. armed with a cannon and an MG.
- 5 PP, 5 CP, 1 AR, 5 GP
Heavy Tank - Stronger tank. Armed with 2 cannons and better shells.
- 10 PP, 8 CP, 1 AR, 7 GP
Bomb Car - Civilian car wired with explosives, dies after one attack.
- 5 PP, 10 CP, 1 AR, 1 GP.
Region Improvements:
Guard tower - Basic defense building.
-3 PP, 4 CP, 0 AR 1 GP
Wall - adds defense to a column of regions (+?)
- 4 PP, 0 CP, 0 AR, 4 GP
Meanwhile, in the fortress of 1AFR, they send a tauning video of his army to Darthrafael's base.
I Counterattack Darthrafael.
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
I attack the area that I had attacked last turn. I'm not giving up!
It's High Noon
More land for me.
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Curse PremiumCOMBAT:
Jon attacks Niko
5 VS 1
Jon wins.
1AFR attacks
Darth
5 VS 4
1AFR wins.
Darth gets to go twice next turn.
Pacts & Wars:
Darth & Niko - Non-Aggression Pact
Jerry & Darth - Non-Aggression Pact
Niko & Jon - WAR
1AFR & Darth - WAR
Next Turn order:
Jon
1AFR
Jerry
Niko
Darth
AJ - AFK, Land is now counted as Neutral for 2 Turns.

I keep attack Darth.
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
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Curse PremiumCOMBAT:
Darth attacks 1AFR
4 VS 1
Darth wins.
1AFR gets to go twice next turn.
Pacts & Wars:
Darth & Niko - Non-Aggression Pact
Jerry & Darth - Non-Aggression Pact
Niko & Jon - WAR
1AFR & Darth - WAR
Next Turn order:
1AFR
Jerry
Niko
Darth
AJ - AFK, Land is now counted as Neutral for 1 Turns.
Jon

I discontinue this version. I am now active on the other one.
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Curse PremiumSo, since this version is no longer popular, I have a new idea. Read the OP for more info.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumSo I kinda realized a problem with my idea:
The map I plan on using has 200 regions (Regions with the same number are linked)
I don't really want to give all 200 regions different stats, so that means that my options are:
- Smaller Map/Self-Made map
- Standardization (Each region has the same stats as each other, the only way to change this is by building improvements)
- Text Based (Aka No map or just a map that shows what our nations look like without showing region borders)
Standardization would be the best way, IMO.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYeah, I'm also leaning towards Standardization atm. Text-Based is rather dull, making my own map is more difficult than I thought, and a smaller map will bring problems with accommodating more players.
Make it Country- based.
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\
Some ideas for Units:
Peasant - Hardworking worker. Boosts a Region's GP by +2.
- 1 PP, 1 CP, 0 AR, 1 GP
Footmen - Most basic of units. armed with a rifle.
-3 PP, 4 CP, 1 AR 1 GP
Heavy Footmen - A stronger version of a footman. armed with rifles + body armor
- 5 PP 6 CP, 1 AR, 2 GP
Scientist - Does research. Boosts a Region's SP by +2
- 3 PP 1 CP, 0 AR, 4 GP
Elite - The best of the best. (MUST BE RESEARCHED)
- 8 PP, 8 CP, 1 AR, 6 GP
Terrorist - Born to Die. Armed with bombs strapped to his waist. Attacks only once then automatically dies.
- 5 PP, 9 CP, 1 AR, 2 GP
Tanks: (MUST BE RESEARCHED)
Light Tank - Basic Siege unit. armed with a cannon and an MG.
- 5 PP, 5 CP, 1 AR, 5 GP
Heavy Tank - Stronger tank. Armed with 2 cannons and better shells.
- 10 PP, 8 CP, 1 AR, 7 GP
Bomb Car - Civilian car wired with explosives, dies after one attack.
- 5 PP, 10 CP, 1 AR, 1 GP.
Region Improvements:
Guard tower - Basic defense building.
-3 PP, 4 CP, 0 AR 1 GP
Wall - adds defense to a column of regions (+?)
- 4 PP, 0 CP, 0 AR, 4 GP
i forgot my main account and i should probably contact support for it but i'm a lazy bum so i did nothing instead :\