Depends on whether or not at least 50% of the players agree with this idea:
Non-Aggression pacts. 2 Players at peace with eachother can sign a non-aggression pact. If one person breaks the non-aggression pact by declaring war on the other, the other person gains +2 on the first 2 dice rolls against the person who broke the pact. (Example: A & B have a non-aggression pact. A breaks it and declares war on B, and B gains +2 on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll))
And what do people think about this idea:
Defensive Pacts: 2 Players at peace with eachother can sign a defensive pact. If someone declares war on someone who has a defensive pact with someone else, that person also declares war on that person. But if someone who has a defensive pact with someone declares war on someone else, the defensive pact is broken. It also counts as a non-aggression pact, giving a +2 bonus if someone declares war on someone with whom they have a defensive pact. Example: A & B have a Defensive Pact. C declares war on B, and thus automatically also goes to war with A. But if A & B have a defensive pact, and A declares war on C, the Defensive Pact is broken and people can declare war on A without risking war with B. If A & B have a defensive pact and A declares war on B, B gains +2 on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
I would like pacts, it would make the game more strategic.
Maybe try using "Diplomacy" board game mechanics? Like sending a secret letter to other competitors via PM about supporting to attack/defend your provinces with his/her troops.
Maybe try using "Diplomacy" board game mechanics? Like sending a secret letter to other competitors via PM about supporting to attack/defend your provinces with his/her troops.
That's not 100% possible since we don't have troops & such in this game, but making secret alliances via PM is certainly possible. (Though it is not possible to make Non-Aggression pacts & such.)
Anyway, since Scorpion remains inactive, his nation will stop expanding until either:
- Someone else steps in to rule the Green Nation (with Scorpion's permission)
- Scorpion becomes active again (Not just saying "I attack the nations around me", instead actually marking which region you attack)
- His land is conquered by someone else
- 4 Turns go by and I remove Spain from the map (By making it black like the UK and such)
That's not 100% possible since we don't have troops & such in this game, but making secret alliances via PM is certainly possible. (Though it is not possible to make Non-Aggression pacts & such.)
Well, despite there isn't have any troops within game, but it's still possible.
Also, I have a suggestion for something that I'd like to know people's opinions about:
Regions that are only accessible by one player are instantly conquered by that player to speed up the game.
I don't really want to draw an arrow so I can kind of support this in the short term but I don't know how it would affect the game in the long term, so I'm kinda on the fence about it.
Rollback Post to RevisionRollBack
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I don't really want to draw an arrow so I can kind of support this in the short term but I don't know how it would affect the game in the long term, so I'm kinda on the fence about it.
It only affects Neutral territories, so it speeds up the early game to force people to attack others earlier to gain more land, since all neutral land would quickly be gone.
It only affects Neutral territories, so it speeds up the early game to force people to attack others earlier to gain more land, since all neutral land would quickly be gone.
That's what I mean, I think it would remove some of the strategy from the game because nearly everything would be conquered, causing it just to be an all out brawl without having any strategy. Of course, I could be wrong, and I'm not against the idea, I'm just not exactly for it.
Rollback Post to RevisionRollBack
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Curse PremiumAll regions conquered were Neutral Regions, so no combat happened.
Next Turn order:
Jerry
Niko
Darth
AJ
Jon
Scorpion
Depends on whether or not at least 50% of the players agree with this idea:
Non-Aggression pacts. 2 Players at peace with eachother can sign a non-aggression pact. If one person breaks the non-aggression pact by declaring war on the other, the other person gains +2 on the first 2 dice rolls against the person who broke the pact. (Example: A & B have a non-aggression pact. A breaks it and declares war on B, and B gains +2 on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll))
And what do people think about this idea:
Defensive Pacts: 2 Players at peace with eachother can sign a defensive pact. If someone declares war on someone who has a defensive pact with someone else, that person also declares war on that person. But if someone who has a defensive pact with someone declares war on someone else, the defensive pact is broken. It also counts as a non-aggression pact, giving a +2 bonus if someone declares war on someone with whom they have a defensive pact. Example: A & B have a Defensive Pact. C declares war on B, and thus automatically also goes to war with A. But if A & B have a defensive pact, and A declares war on C, the Defensive Pact is broken and people can declare war on A without risking war with B. If A & B have a defensive pact and A declares war on B, B gains +2 on the first 2 dice rolls against A (doesn't matter whether it's a defensive or an offensive dice roll)
I draw possibly the worst arrow so far to the area I want to capture
It's High Noon
Going a little farther from people
I'd be fine with pacts, it'd make the game more interesting.
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Curse PremiumSo... Pacts are a thing? Does anyone even have something against the idea?
I kind of like it. Plus this is realistic and would happen in real life.
I would like pacts, it would make the game more strategic.
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Curse PremiumPacts are now a thing.
All regions conquered were Neutral Regions, so no combat happened.
Next Turn order:
Niko
Darth
AJ
Jon
Scorpion
Jerry
It's time to begin filling in the land I trapped.
Maybe try using "Diplomacy" board game mechanics? Like sending a secret letter to other competitors via PM about supporting to attack/defend your provinces with his/her troops.
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Curse PremiumThat's not 100% possible since we don't have troops & such in this game, but making secret alliances via PM is certainly possible. (Though it is not possible to make Non-Aggression pacts & such.)
Anyway, since Scorpion remains inactive, his nation will stop expanding until either:
- Someone else steps in to rule the Green Nation (with Scorpion's permission)
- Scorpion becomes active again (Not just saying "I attack the nations around me", instead actually marking which region you attack)
- His land is conquered by someone else
- 4 Turns go by and I remove Spain from the map (By making it black like the UK and such)
Well, despite there isn't have any troops within game, but it's still possible.
The more land the better
Since I'm too lazy to draw an arrow I just decide to attack a random region that's next to my territory.
It's High Noon
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Curse PremiumAlso, I have a suggestion for something that I'd like to know people's opinions about:
Regions that are only accessible by one player are instantly conquered by that player to speed up the game.
I kind of like the other setup
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Curse PremiumYou mean having to conquer everything? Yeah, I can relate to that, but this speeds up the game. I'll wait and see what others think.
I don't really want to draw an arrow so I can kind of support this in the short term but I don't know how it would affect the game in the long term, so I'm kinda on the fence about it.
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Curse PremiumIt only affects Neutral territories, so it speeds up the early game to force people to attack others earlier to gain more land, since all neutral land would quickly be gone.
That's what I mean, I think it would remove some of the strategy from the game because nearly everything would be conquered, causing it just to be an all out brawl without having any strategy. Of course, I could be wrong, and I'm not against the idea, I'm just not exactly for it.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he