Leave. Leave and never come back. As a side note, combine GORILLA FLESH CYLINDERS, COFFINS(WITH PIES ALLOCATED TO ANOTHER INVENTORY SLOT ON ACCOUNT OF POTENTIALLY DISGUSTING CONTENTS), and ICKY SAUSAGES into a hammer, then attempt to wield it. If it's unwieldable, disassemble and rehammerspace it.
Since the majority voted to STAY, your attempt to LEAVE does nothing!
...No. You're not making a weapon out of those things. You leave the GORILLA FLESH CYLINDERS on the ground where they belong.
Also man this is a long dark hallway there is probably a JUMPSCARE in there. Proceed with a comfortable level of CAUTION.
You gently knock on the right MEAT LOCKER. Nothing happens; at least, not at first.
After a few seconds, the low sounds of whirring machinery fill the room and a light flickers to life on the LOCKER. A digital voice speaks to you, as if from a computer terminal. [PLEASE INPUT 4-DIGIT PASSCODE AND/OR PROVIDE SUFFICIENT RETINAL AND/OR FINGERPRINT CLEARANCE TO CONTINUE.]
Think about the PINK spiral mark on your hand, and how all of the lockers were PINK, the crystal construct was PINK, the Grodd's spiral-light things on its hairy chest also were PINK, and hey, that crystal construct with the symbol of HYPERION blocking your exit was PINK too. These things could be connected. PSYCHIC POWERS could be the connection. Alliteration of Pink and Psychic would not be enough alone, but with the spiral shape of the mark, and how the gorilla used multiple pink spirals you can conclude this is likely a connection. This might not be such a clear-cut conclusion to you, however, as you also saw this gorilla pull off feats that didn't seem too similar to a psychic power like Grodd in the comics, like creating black spears out of nowhere. Still, you'll have to keep your eye out for other people with these marks...
As you've decided to INVESTIGATE, getting too lost in thought would be a bad idea, so you focus on ATTENTIVENESS over distant logical thinking about the situation, which you've already decided on. You are in DANGER, after all, having been recently attacked, so there is no time to think too much. A SURPRISE ATTACKER will not wait for you to finish thinking.
I got a little carried away, yeah. I was treating that last post a bit too much like a Second Person RP Post. I'll try to stick to somewhere between 1-4 actions per post from now on.
Interesting... This place does seem to primarily use PINK as its color scheme. But the mark on your hand doesn't seem like the GORILLA's spirals, nor is it PINK. It just looks like a typical fingerprint, only MAGENTA in color. You snap out of this train of thought, remembering to focus yourself against any attacker you might find.
Hug the wall, and examine your shirt. Maybe you know what that symbol stands for, and it could possibly help! Also, note the flesh and hair growing from the grave. The gorilla may be regenerating. However, that doesn't have to be a bad thing. He could appreciate the way you left him to regenerate, and how you honored his death. He definitely wouldn't like it if you disrupted his regeneration, so leave the grave be. For now.
The symbol on your shirt is the logo of HYPERION, a comic book superhero whom you love dearly.
You turn around, noticing the hair and flesh accumulating on the makeshift grave you made. It does indeed look like something's trying to resurrect itself from that pile of rock... You probably shouldn't leave it unattended for long.
ATTACK the Meat Lockers. Release whatever is held prisoner inside them!
You equip THE PIE-SMASHER and ready yourself in your best fighting stance. After a second or two, you use all your weight and send the hammer hurtling against the LOCKER's metal exterior. Fire, light, and pie justice meet the oppressive metal of the MEAT LOCKER with a satisfying whack!
The impact has left a very sizable dent in the LOCKER's surface that sends cracks across it. The lights on it have dimmed, and its computer voice is now making a warbling and screeching noise that, thankfully, isn't too loud. It's still annoying though. Smoke curls from where your hammer hit.
Smash one of the meat lockers with the PIE-SMASHER.
Okay, looks like another try will do. You get back up, equip the PIE-SMASHER, and once again give it all you've got. Even more energy goes into this strike, with your hammerhead being engulfed in orange power and energy. You feel echoes of great PIE WARRIORS you've never known flash around you, filling you with their power... Or maybe that's just you being dizzy. Regardless, your hammer makes contact with the LOCKER in a powerful slam! The warbling noise abruptly stops, and the dent grows even larger. The LOCKER is sustaining serious damage.
nulled/((Ask the wall if the N stands for nonexistanttazz or nulitor or something else.
Then try to see if you can cut the walls by shouting very strongly at it and fail.
If that does not fail try to make the wall shameful.
if the wall does not answers you try running on the wall and jumping onto items you pull from your inventory and then put back into hammer space for getting higher and higher for interrogating more efficiently the wall.
if all that was not interesting I say to the wall I know it is conscious.)) /nulled
Else I try a knowledge goblin comic check to convince the GM to let me cut my evil hand.(the new hand in the dream was similar to the hand who was used to replace the evil hand of the goblin right after it was cut)
in addition the new hand in goblin comic was made with an orb
Try to see where the light is coming from, while you're doing that, can you tell us about you're brother?
It's coming from the end of the hallway, but you have no way of knowing how far that is without walking there yourself.
Your brother was one of the greatest people you've ever known. He really was just a great guy. You both did stuff together, and he always indulged your crazy antics, even though he was the older one and was, by reason, the "serious" one. But he didn't care about labels. He didn't care what others had to say about him. He just wanted to be a good role model, and to help you out.
His death hurt you the most. After the resulting divorce, you moved here. And now you eat pie. Every day. Forever.
Hey, sorry I'm late for the party! And the art's amazing as ever!
I propose that we approach the light cautiously while remaining careful of the meat lockers.
You walk towards the LIGHT, ignoring the other LOCKERS but making sure that nothing inside of them jumps out and gets you. They don't. You forget all about your FLASHLIGHT, walking across the dark hallway and taking in the scenery. Your entire body feels at odds with itself. Anything could be anywhere in this darkness. Creatures could be on all sides of you. You could be floating on air. You could be at the top of a skyscraper. And you'd have no way of knowing.
The only thing you do know is that, slowly but surely, the LIGHT is getting bigger.
Finally, you reach it. The LIGHT appears to be coming from some sort of MECHANISM embedded in the wall in front of you, but you have no idea what to do with it. A soft voice emanates from it, yet still mechanical like the terminal in the LOCKER. [ONLY THE MARKED MAY ENTER.]
The Meaning of Life, the Universe, and Everything.
Hold up your MAGENTA FINGERPRINT as the requisite MARK to enter. If that doesn't work, find an undamaged MEAT LOCKER, attempt to find a fingerprint scanner on it, and scan your fingerprint on the scanner if one is found.
Look back behind you, and see how there were even more eyes than you thought, as seen in the picture. The one above the locker you attacked is glowing PINK, and the eyes above all the other lockers are dormant. If possible, go back to that locker you attacked earlier to finish. These lockers could be how Grodd converts dead bodies into gorilla deli meat. Remember what you deduced earlier about WEAK POINTS and use your PIE SMASHER to give the eye right below where you whacked twice earlier the strongest smack you can muster. If you cannot pull open the probably-busted door after this smash, hit the eye again. Make sure it gets smashed into not glowing anymore.
Check to see what's inside the MEAT LOCKER now that you've busted it.
If the meat locker is not destroyed, give it one last finishing smash! If it is destroyed, very carefully examine whatever is inside! If BOTH are done, go closely examine the mound of dead gorilla flesh.