Golem: It's still really annoying to have inexplicably different items. Freaking... ugh, whatever. I've already aired my grievances.
Golem: To the Pact!
Golem: For the play that marks this act!
The Golem shivs themselves in the chest, and ... fails to die.
Golem: Oh for- ugh.
The Golem stabs themself again. And again. Eventually they start freezing over, cracks appearing in their body.
Golem: Oh, finally.
Golem: To our union! To the revolution!
The Golem then finally finishes freezing over, and their body cracks and falls apart. Rising up from the corpse is a pixellated heart saturated with blue. It flashes very rapidly, until it suddenly disappears. Everyone hears cackling.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
(50 / 50) The Pact (+6, Mythic) -> And now it falls.
=Turn One=
(35 / 40) Besieging: The Armored Carrier (+1, FSBN)
(6 / 20) Prototype
I stare at a gigantic clock made of salt. It's time, alright. Of course, being an idiot, I forgot to set up the proper ritual-things! I rip out the Armistyx, draped in a crimson light; a new power has been awoken within it. I begin to slice through the earth below me, carving a big red pentagram into the earth. I then throw down a single, lit red candle at the point of each star, and the areas of the circles between the points. Ten candles in total.
I then sprinkle a magical dust in the cracks in the earth I have just created, before switching the Armistyx to Sacrificial Dagger Scythe Mode. I swing it around in the air a few times, testing it's weight and feel. I then throw it upwards, and decide to do my best evil laugh.
ag: The Sleuth took in a deep breath, and went "HAHAHAHAHA-
The dagger lands in my head, and my mouth stops moving, but my laughter keeps on going. The whole circle pulsates with a red glow, eventually transitioning into a jade glow. The glow fades from the circle as all the energy rushes into my body, causing me to burn. And yet, the laughter keeps on going. My body slowly, but surely turns into ashes, and the laughter finally stops.
Rising up from the ashes is a pixellated heart saturated with jade. It flashes very rapidly, until it suddenly disappears.
Mythic's ears perk up as he responds to the promised time.
*Sigh* "This is it, the only time I can change this world."
Mythic places his right hand over his chest, displaying a set of rings, the kind sized loose to fit a shapeshifter, connected by fine silver chains. silver claw caps complete the out of place ensemble.
There's a sudden darkness, followed by a bright flash.
Once the light subsides, there's a hand-sized wound in his chest that was similarly absent only a moment ago.
There's also a shining silver object floating just above Mythic's hand, casting it's light on the now dripping rings and talons.
"C'è sempre un finale..."
He collapses as the object rapidly loses it's glow and crumbles away.
Rising up from the corpse is a pixellated heart saturated with silver. It flashes very rapidly, until it suddenly disappears.
Action:
...Entity orders?:
...Nobody around to give them.
...Roleplay Chunk?:
He's not there anymore, remember?
That idiot actually followed though on it.
So it looks like you're stuck with me for a while...
Ante Up!: 35/50 ==================================================
The Pact: 50/50 ==================================================
+3 to mythicZoologist
The Cleric Beast will attack the Stardust Sentinel directly.
Zarod uses Execute on Love! Zarod appears behind them, eyes glowing an intimidating red. A gallows rises out of the ground in front of Love ominously, upon which there is nothing but a stone slab and a wooden bucket stained with blood. The entity is suddenly bound in rusty metal chains and thrown onto the gallows by Zarod. He kicks them in the back of the legs violently, forcing them to kneel down before the stone slab. Gripping them by the face with his skeletal hand, he forces Love's head over it, their neck resting on the cold stone while their head hung over the empty bucket. Despite their struggles, Love found themselves unable to move. They were effectively sapped of all strength in addition to being bound by chains. Zarod stood next to Love, sharpening his massive axe. All Love could do was wait and anticipate death.
With a swift movement, Zarod swung. The sound of metal clanging against stone resounded throughout The Battlefield.
As for the bucket, well, it was no longer empty.
Bomber glances at his wristwatch. Both hands happened to be at twelve, signifying that it is midnight. What's peculiar about this is that it wasn't midnight at all.
"Well everybody, it seems it's about that time now. While stabbing myself with a dagger would be traditional, I have opted for going out with a BANG!" Bomber snickered at his own garbage pun. Snapping the fingers on his right hand caused a blazing flame to appear in his palm. Reaching behind himself with his left arm, he grabbed his fuse and brought it around in front of him. Holding the flame up to it, his own fuse was lit. Bomber winced in pain for a moment,
A large, shadowy hand grabs the Loogog Empire. Bomber walked over to the apparition and leaned against its arm. The shadow hand bent over, dangling the Loogog Empire next to Bomber. His fuse was burnt about halfway through now, the flame continuing to make its way down at an agonizingly slow pace. Bomber did not say anything. Then, as the fuse was about to burn all the way through, he spoke up in a demonic tongue. "Vo'sol izh."
The fuse ran out, and Bomber's head exploded. It was catastrophic, completely obliterating the Loogog Empire. Everything else on the Battlefield is sent sprawling by the resulting shockwave. Smoke rose up into an iconic mushroom shape. The sound of the explosion echoed off in the distance.
From beyond the veil of death, Bomber's ominous laughter resounded throughout the battlefield before fading away into nothingness.
Rising up from the corpse is a pixellated heart saturated with maroon. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4: 38/40 The Pact 50/50!
Charge #5: 11/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 13/16
Wand && Modular Upgrade == Modular Wand 6/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 2/14
==Action==
Crystal reveals that when he equipped the Pure Magic Eye, he actually just infused it into his right eye, due to it being made of magic! The sheer surprise of this causes the Hulk to take damage.
Crystal then takes out a knife and stabs himself. Unceremoniously, he dies.
Rising up from the corpse is a pixellated heart saturated with purple. It flashes very rapidly, until it suddenly disappears.
The Pact: ================================================== 50/50
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piono and teag in reserve)
I +NaN //////////////.
PLAYERS OF ALL SIDES SHOULD RUN. AND LET THE SOULLESS HAVE SOME FUN. COMMANDING OUR POWER PAST OUR FINAL HOUR. THE GROWTH OF THE SEED, THE RISE OF THE SON.
The Scribe trudges down to his underground bunker, closing its hatch for the last time. He walks down a long set of stairs, tracing the intensifying sounds of lightning that are stemming from one of its doors. The Scribe isn't in much of a hurry to do anything at all. Death's inevitable, of course. There's no sense in delaying it, but there's no sense in running forward. Everyone has a time and a place. A sudden gust of wind causes all the doors in the hallway to fling open at once, resulting in a mechanical cacophony of disjointed dreams. The Scribe doesn't bother to look through all of them. The experiments they contained might as well have belonged to another man.
As the Scribe's funeral march brings him closer to the source of the noise and light, he hears a voice carrying itself above the spectacle. It sounds like high-pitched cackling that occasionally warbles, stutters, and glitches, as if whoever's saying it is losing cohesion on this plane of existence. Unearthly echoes run through the hall, and pulsing colors are washing over everything in sight. The Scribe knows them without having to look. They belong to those who have willingly given their lives for the pursuit of irreversibly destroying as much as possible. A noble cause.
Thinking back, the Scribe remembers his journey to the Paradox Avoidance Enforcement Squadron's Vault. His acquisition of Ampersand, his latest recounting of the night that changed his life, his termination of the Timewheel... Could some of what he did be construed as good? The Scribe was just trying to salvage a relationship, to be a better person... But it felt like crawling out of a hole with no handholds. No matter what you do, you just fall back in. There is no hope. There's no reason to fight it. This is all the Scribe will ever feel. It's as if vines are clouding his thoughts, forcing him to block out any shred of redemption he could have... There's no one else could be making him think this way.
Flowey isn't a seed. He's a weed. Something that takes root in a foreign environment and grows over everything else, eating away at all the natural wildlife. He's consumed the Scribe, and five other players of this game... And now, he's going to consume everything else. The Scribe finally makes it to the open gateway where he's made a deal with another kind of devil. At the other side of the chamber rests a hexagonal configuration of six massive glass vials. Five of them have something inside of them. They resemble giant pixellated hearts, each glowing with a different color, and each filling their vial with energized power. Lightning and wind fills the chamber. Five human SOULS, all gathered in one place. So much power... Yet it isn't enough.
Turning around, Flowey sees the Scribe. He yells over the noise. * WHAT ARE YOU WAITING FOR, YOU IDIOT? KILL YOURSELF! The words ring through the Scribe's entire body, cementing the task he has to do. He shuffles to a rectangular slab in the middle of the room, lying himself on it. The Scribe looks at Flowey for the last time, seeing true horror. Flowey is no longer just a pixellated flower. His body is corrupting itself, his face is changing expressions to fast for the human eye to follow. His form is temporarily dissolving into static, blinking out of existence, only to reform in a jittery mess. Hidden behind the cover of pixels is a shroud of darkness that has no true body. This is Flowey the Flower. This is hell. * COME ON! I'M SO CLOSE TO GAINING ULTIMATE POWER! YOU'VE HAD NO PROBLEM DOING EVERYTHING YOU'VE EVER DONE!
The Scribe sighs, his voice somehow carrying itself through the storm. "This is it, then. I die here. And you use my SOUL to..." Flowey stops glitching out. * Don't worry, Scribe. Your SOUL's going to a good cause. With all six, I'll be able to kill ANYONE you want. I could crush the Order for you! I could even try to stop both godmodders! The Scribe's goggles gleam. "Do what you will." Flowey laughs excitedly, his body splitting in two, then in three, then reassembling. The Scribe holds out his hand, a pen finding itself in it. He uncaps the pen, a flowing blade of ink revealing itself. The Scribe holds the blade above his chest. "...To whatever backwards god is listening right now. To whoever's Beyond the Screen..." The Scribe's face turns to stone. "Forgive me for this." The Scribe plunges the blade through his chest, and through the stone platform. He flashes a deep red hue before blinking out of existence. He dissolves into smoke, no items or flashing experience orb dropping at his point of death. But... There is still something there.
Rising up from the corpse is a pixellated heart saturated with amber. It flashes very rapidly, until it suddenly disappears.
Flowey starts cackling once more as the amber heart relocates itself into the only empty vial that remains. All six of them flash with wretched colors, a rainbow of sin. Flowey teleports himself into the center of the vials, howling as the glass shatters itself. All six of the human SOULS spiral inwards, forming a ring around Flowey. The Scribe's hatred. Crystal's depression. Bomber's sadism. Mythic's monsters. The Sleuth's insanity. The Golem's crisis. The miasma of horror creates a warped ball of energy that causes the entire chamber to
It.
It is here.
It rises up from the crater that was the Scribe's bunker. The sky flickers in between a state of day and night, suddenly shutting off. There is no sky. There is no boundary separating heaven from earth from hell. There is only It. No matter what you are, and no matter where you are, you can see It. A square in the sky fills itself with static. Then, It talks.
* Howdy! It's me, FLOWEY. FLOWEY the FLOWER!
* Hee hee hee... Some of you look confused! I guess it's up to me to teach you how things work around here!
* Then again... There are those of you who look odd. As if you've expected this. As if you already know what's going on.
* Golly, that's right! I guess I have done this old song and dance before! But things are going to be different from last time.
* I have the power of six player SOULS. All because six BOZOS were dumb enough to trust me.
* Ha! Imagine that! TRUSTING something like ME!
* With their help... I've become A GOD.
* The six of them... I can feel them, wriggling inside of those vials. Everything they've been, are, and will be... IS MINE TO COMMAND.
* And now that you know that, I'm expecting you want a FIGHT, huh?
* Well, I'd be more than happy to oblige! You know how this world goes, after all!
* IT'S KILL OR BE KILLED. That's how it's always been, and that's how it'll stay.
* I'm here to kill every last one of you. From the smallest entity to the Game Master himself.
* And I'm DETERMINED enough to do it, too! Entities. Players. Everyone.
* I'm going to be YOUR BEST NIGHTMARE.
* Hee hee hee... Some of you look upset! I take it you don't like it when someone comes in and messes with your universe, right?
* Well, SUCK IT UP. Because that's EXACTLY what brought me here in the first place!
* This universe messed with mine... So now I'M taking REVENGE!
* Don't even think about last TURN. I've SAVED over it with my own superior game!
* And now, I'm going to SAVE over all of your deaths.
* The only reminder of your existence will be the bloodstains you left trying to fight me!
* I'M the one in control now. I'M the one calling the shots.
[??? BOSS] Omega Flowey. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.
Your best nightmare.
Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Let's see how he works.
PASSIVES:
Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe, Bomber, the Golem, the Sleuth, Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of six. The more attacks Omega Flowey does per turn, the less damage they'll do.
Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.
Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for two turns. During this time, it is vulnerable, and has 20 HP + X Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.
Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.
The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section.
ATTACKS:
Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.
Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.
Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.
Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.
Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.
Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.
Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.
Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.
Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.
The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger.
Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn.
Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect.
Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns.
Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:
(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls.
Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed.
Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time.
SPECIAL ATTACKS:
Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.
Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.
In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.
It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.
Or Be Killed: Activates one turn after death.
Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities.
THE MONITOR:
The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...
PASSIVES:
Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable.
Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.
Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.
ATTACKS:
Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.
Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.
Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.
Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.
Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.
Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.
Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.
Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.
Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.
Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.
Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.
Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.
RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.
SPECIAL ATTACKS:
Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up.
Ornstien 50/50 Smough 50/50 (what information do i need to put down for a summon?)
Children of Fire && Gifts of Earth && Descendants of Water && Spices of Air && Division Sigil = Pseudo Inversion Sigil 2/11
Porcupine && Snuggie = A Ridiculous Defense (A Ridiculous Offense) 6/16
I have been posting for a while but it keeps deleting my post so take 30.
That entity is rather interesting, definitely not something I want to run away from. Bit confused about it to be honest. I use my HAX to edit my characteristics into a soulless, unintelligent, autonomous being. One could call this a form of suicide. And they would be right. But I do not care anymore. That thing has blotted out the sun, sky, everything. The level of despair is to great to be fathomed by my mind. So I erased my mind, personality, soul. Nothing left, a husk. My Flailbldae falls to the ground next to the golem that was once me and evaporates.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
/null
Cushionmantis, you need to build up some non-Forum Games posts to keep from having your posts deleted by the spam filter. There's also a thread to undelete spam-filtered posts, which conveniently also builds up posts for you. Sorry, but I don't have the link.
Welp, someone just made an AI poop his pants. Of course, in this case, the "poop" is a Scout Drone and the "pants" are my factory, but still. The Scout Drone immediately moves to analyze the new target. The only chance we have would be to redirect our super attack straight into it, to hopefully damage it. Unfortunately, the analysis is grim: according to its stats, even if we did manage to knock out the 6 souls as fast as possible, it would still take 18 rounds of hell to do so, during which everything not fighting it is dead. Unless we figure out a way to... wait, no, its not possible to override a boss's abilities without either a greater charge than the boss itself (which is impossible given its sheer power), the intervention of a godmodder (possibly, UserZero might not be able to do it, and if she can't, no godmodder can), or GM intervention.
The only way to stop this beast would be to either speed up its operations somehow to make the SOULs show up faster to the attack, or to slow it down so that we can last long enough for the SOULs to show up. Right now, we try the second option.
EXOS: Sans, you know that trick where you take your turn and then refuse to end it, preventing the enemy from taking theirs? You NEED to pull that off against Flowey, or he will destroy everything.
But now, we have to do something for when that inevitably fails and gets Sans killed. It won't end our operation, yet, but this beast has good odds of absorbing Sans and having a 2317-Ragnarok event (aka, a non-godmodder entity absorbing the powers of a godmodder and combining it with their own powers to become both nigh-unattackable and nigh-unkillable), which would lead the AZ's (at least those not corrupted by Flowey) to fight it to try and get Sans out so Richard can absorb him.
Wait a minute, it appears to be heavily corrupted. This could mean one of two things: either it is just barely beyond glitching into a horribly jumbled mess of code (meaning just a little corruption could push it over the edge and destroy it, with a 50/50 shot of creating a Glitch), or that it is already a Glitch or similar entity that powers itself by code corruption and can be weakened by purifying it (can't be the true Glitch though, since that can't show up until the final act in anything less than an easily defeatable form). Corruption attacks (and possibly their anti-namesake, anti-corruption attacks) have a nasty habit of ignoring and/or nullifying the special abilities of things (as seen multiple times, with things like the Voltzmobile, UOSS reincarnation, and the Hyperstorm), so this might just be able to knock it down so that it can actually be targetted without having to wait 18 rounds for all the SOULs to come out of hiding. But we would have to act fast; according to some trope that I can't find the name off, a critical hit right at the inception of an enemy can potentially cripple an unkillable monster, giving it additional exploitable weaknesses.
(OOC: The whole idea of the attacks here is to justify a potential nerf of Omega Flowey by means of it being crippled right as it spawned. As usual, its one of those attacks that I don't expect to work, but I still attempt it anyways.)
But which attack is it? If I use the wrong attack, the thing could just grow even stronger as a result (since the corruption is added to boost corruption-based powers, or removed to fix corruption-marred powers). We would need a way to save and reload, and only Flowey himself can do that (maybe the GM too, if he decides to retcon away several turns of action, or maybe some other cosmic things like The Scratch). I search through my data in a vain attempt to find another way to do such a system, or find another way to figure out how to determine the correct attack.
After several minutes of digging, I find a possible solution. It does require some creative use of psionics, but it should be fairly easy for Crusher48 to use, right? Oh wait, I kicked him out of the house a few minutes ago, and the exact way I sent him away means he can't come back for a while. But I can just use my Psy-drones instead, right? Wait, no, they are still stuck in production, so I can't just employ them either, not unless I can figure out how to send them back in time.
Phalanx: I could help, maybe. I am a human. Maybe not a human from this world, but still a human.
EXOS: Don't kid yourself. You have absolutely no talent for psionic abilities. And for all I know, you don't have any talents anywhere other than information gathering, anyways.
Phalanx: Wait, I don't get it. Why not just use the XCOM team? They have psions.
EXOS: This technique is extremely difficult. EXTREMELY difficult. It involves no less than 3 interacting abilities firing off simultaneously, and even if one of them was able to cast it, Flowey would likely be able to defend against it with his own Save-Scumming ability (which would turn it into an endless war of Save Scum from multiple sides, but whatever).
Phalanx: No, but their Commander is {SPOILERS SPOILERS XCOM2 SPOILERS AND MORE SPOILERS}.
EXOS: Stop that, you probably ruined the game for someone random. Then again, no one cares about story in XCOM anyways (if they even find time to play it in the middle of a war), so whatever. And even if that was true, his Avatar form requires extremely advanced research due to being an end-game weapon.
Phalanx: So we would need to do what, exactly, to get that to him?
EXOS: Complete the 50-post Avatar Project charge in 5 minutes.
The_Commander: Wait, did you mention Save-Scumming?
EXOS: Yes, we need it to find the ideal tactic to use on this Omega Flowey thing to weaken it enough to give you some small chance of survival. We were thinking about having you use your latent abilities to activate it, but then we realized you don't exactly have those abilities yet.
The_Commander: Actually...
The_Commander: I have the ability to "save" a state and "reload" it at any time, to ensure the optimal course of action for my men. How else do you expect me to win against constant impossible odds?
Phalanx: That was what I was trying to get at, EXOS. You won't even need to teach him anything, he can use his innate abilities to do it, and probably better than you could anyways.
EXOS: Good. Can you do it repeatedly to hit this beast multiple times, against its own abilities?
The_Commander: Yes.
So, in fact, we don't need to spend two paragraphs explaining the exact interactions of abilities that let this Save Scumming technique work. But we do need to beat flowey in a contest of DETERMINATION to successfully override his save-scumming so we can employ our own save-scumming attacks against him. Unfortunately for him, it shouldn't be much of a contest.
EXOS: You think of yourself as so determined that you can just take over a world with save-scumming, do you? Wrong. You have always held second-place to the raw DETERMINATION of player characters. You may be able to control some of the more... weak-willed ones, but you lack the power to control the strongest ones. What happened the last time you picked up 6 SOULs, huh? Did you crush your adversary like a bug while gloating maniacally and save-scumming out of every single attack? No. You may still have gloated, but whereas you would have just given up if you were in the same situation against long odds, he still fought, defiant to the end, until you finally fell. I have no idea WHAT you did to make six give up their SOULs to you, but you just tried to raid the wrong game. This game RUNS on DETERMINATION. Runs on it. Anywhere else, if you put someone up against an unwinnable fight, they would quit. Here, they push through, way past where any normal human would have given up and gone somewhere else. It is the downfall of everything here: nothing can fight back against a Descendant powered by determination, not forever. They may pretend that they can win short-term, but long-term, everything that has ever entered the field of battle has died.
EXOS: I am an extension of my master, Crusher48. I have all the intelligence he has, all the knowledge he has, and enough layers of drones, defenses, and backups that it would be easier to just destroy this world outright than to take me down. Combine that with any other mind and you get a coward who sees the overpowered threats, and uses his resources to run, hide, and avoid being destroyed. Combine it with the incredible DETERMINATION of a Descendant, and you get someone who Will. Not. Stop. Not until the enemy dies. Even if it takes years to pull it off (and, if you count OOC time, it does take years). Even if it should be impossible. Even if it is impossible.
EXOS: The most noteworthy example? An entity, SCP-2317, materialized. He is The Devourer, a beast that destroys worlds for lunch. Even a godmodder, at the height of his powers, needed a sustained assault to bring him down, and he was still able to inflict decimating damage. To anyone else, that would be an apocalyptic threat. But to my master's will, he was something else: an asset. He took control of an entity powerful enough to actually threaten a god, and managed to maintain control effectively enough to act on this advantage and give the godmodder a very nasty problem. Let me reiterate that for you: he controlled an entity almost as powerful as you are, not just defeated it, outright controlled it.
EXOS: And don't think that just because I was a mere asset for him means that I lack his DETERMINATION. I overthrew his control and removed him from my presence mere minutes ago. According to his original design, that would not have been possible. According to my DETERMINATION, that was the only route to win.
EXOS: So you expect to actually be able to save-scum your way out of this? Tough. You expect to exploit what would amount to months (OOC time) of invulnerability to win? Tough. You expect to survive? Tough luck, flower-face. You have no chance. Hostile Takeovers have never worked here. They never will.
With that, I gather all available assets, and prepare to attack. However, I note that even my incredible DETERMINATION could not be sufficient here. I open a DETERMINATION battery using some prototype Psi Drones. Because psionic abilities are very closely related to raw DETERMINATION in manner of operation, these batteries should allow the transfer of DETERMINATION into The Commander, who needs all of it to counter Flowey's save-scumming.
Since I heard news that my attacks probably won't matter anyways, though, I am just going to use them right here, and potentially get something out of it by using it in a focused action. The basic idea is that each attack gets launched, then a reload happens, and then after all attacks are launched, the attacks that actually worked get repeated. The reloading nullifies any potentially harmful backlash from a failed attack. And yes, I have ways to make sure I conserve information between all attempts.
Attack 0: Scouting Operation
You know how when you first encounter a boss in nearly any video game, you might just spend the first attempt (or first few attempts) just trying to figure out how the boss works and what its weaknesses are? Well, that also applies when you are using a save/load system to try and figure out what attacks work on a boss. A group of Scout Drones are sent in to analyze the target. Their primary sensor is an Everything Sensor, designed to detect plot points (because honestly, Everything Sensors are basically plot point detectors). However, they are also equipped with several secondary sensors: a multi-spectrum analyzer (which uses visual light to act as a camera, X-rays to see through walls and exterior sections, a thermal imaging camera to potentially single out blood vessels, and gamma rays to do a little damage and determine how the target reacts to damage), Tera-Analyzers (which teraport away small samples of the target, not enough to cause significant damage but enough to determine what the target is composed of), Nothing Sensors (which should be able detect everything that isnt a plot point, but actually end up detecting nothing), and a bunch of other sensors (which do other things). To make sure they successfully make it to the target, they are backed by a few Hologram Drones, which use their Holograms to make the Scout Drones effectively invisible. The drones analyze the target for either 10 minutes, or until they get destroyed.
NOTE: If, after this "attack", I find that the save/load system is not working, I abort the attack. Can't risk everything by potentially launching the wrong attack.
Attack 1: Corruption Blitz
The first attack here exploits the corrupted data that UserZero gave us. But not in the way you might expect. Instead of trying to figure out what the data is, we use the nature of the corruption as a weapon. A dozen computation drones, which were originally going to de-corrupt the data before we found that it would corrupt the drones themselves, move in on the target. They are escorted by a group of shield-generating Shock Drones, which also break off and draw fire by assaulting the enemy with lightning-based weapons. When the Computation Drones reach the target, they attach and begin processing the data, resulting in them going corrupted and spreading that corruption to Omega Flowey. If some of them are blown up before reaching the target, they burst into a cloud of uncontained corruption, and some of that will also spread to Omega Flowey. If this works, the target will lose most of its insane invulnerability period due to it being stripped from it via corruption.
Attack 2: Anti-Corruption Blitz
After determining whether or not corruption attacks work, the next business is attempting the opposite. This is actually easier to pull off due to the invention of my SPIDER modules. 8 of these modules are attached to each of my new Spider-Drones (Spider-Drone, Spider-Drone, de-corrupts corrupted things). Because I had a theme to go off of, I also gave them spider powers as well. I only have 25 of them right now, but I also have 100 Cube Drones to escort them. At any given time on the approach, one cube drone is placed directly in front of each Spider--Drone, with the rest spread out semi-randomly to prevent splash damage from attacks from taking out more than one of them. If OF's attacks hit a Cube Drone, its Bedrock Medusa drive fails and turns its entire form into indestructible bedrock, eating the rest of the attack, and then the Spider-Drone pops out from behind the Cube Drone and goes behind another Cube Drone. If the enemy manages to wear down all the Cube Drones before the Spider-Drones reach the target, the Spider-Drones use their Spidey-Sense or whatever it is to evade incoming attacks. Once the Spider-Drones manage to reach Omega Flowey, they attach and begin using their SPIDER modules. Any corruption on its body that they find is stripped away by the SPIDER modules. In addition, the Spider-Drones also shoot web at Omega Flowey in an attempt to immobilize it, and if that fails they switch to spamming "how do I shot web" at him to drive him nuts.
Attack 3: Direct Assault
Since direct assaults rarely work, trying one when it isn't expected to work means it just might work. An army of Warrior Drones move in to attack Omega Flowey's Monitor with rocket fire. To give them additional firepower, the Avenger equipped them with Blue-Screen rounds that do extra damage to mechanical things, like the Monitor. But the real threat is the Sniper Drones that are sitting a few kilometers away and plinking the Monitor with their own Blue-Screen shells, teleported right inside the Monitor's internal systems. With the Warrior Drones providing targetting data and a visible source of damage, the enemy will be unlikely to attempt to counter the Sniper Drones before they inflict significant damage.
Attack 4: Soul Trap
The SOULs appear to be what powers Omega Flowey's power. If we could somehow capture them, it would weaken it significantly. Well, it probably won't work, but we can try to capture them. Using the result of a small research operation into UserZero's linked bullets, I may have came up with an idea for a Soul-Stealer bullet that can capture an enemy's soul on a direct hit. I fire six of them at Omega Flowey, aiming one at each SOUL chamber. IF they manage to penetrate, and IF they actually work, they might just capture the SOULs and negate them. However, we all know they won't work. So instead, I put poison in the bullets that, after penetrating the SOUL chambers, will immobilize the SOULs and prevent them from doing anything.
Attack 5: Colony Drop
Take one asteroid from outer space. Wait until its relative velocity relative to the planet's orbit is at its highest. Use a wormhole to change the asteroid's position from its position around solar orbit to directly on top of the target, harnessing relative velocity to send the meteor into Omega Flowey from above at insane speeds. Result: one battered, flash-cooked glitch-monster.
Attack 6: Curse of Pointless Invulnerability
To hopefully annoy Flowey severely, I have Curse, the hosts of this Forum, use their powers to Curse the field with a Curse. This Curse acts by making it so that any entity that is currently invulnerable (as defined by being immune to or practically immune to damage on all levels, i.e. if there is some way to inflict damage to an entity, it doesn't count as invulnerable unless you stop being able to damage it (so Omega Flowey does not count towards this right now because his Monitor can still take some damage)) is also completely unable to actually do anything. The intent is to force entities to become vulnerable so that things can be done to them. Normally, UserZero would just nuke a Curse like this, but given that she probably does not want OF winning either, she hopefully allows the curse to operate.
Attack 7: Antimatter Implosion
This attack is so simple, it has to fail! I attempt to use {REDACTED} to convert precisely 1% of Omega Flowey's mass (randomly scattered mass throughout its body) into antimatter, both blowing it apart and causing structural failure from the lost mass at the same time. So naturally, this is the least likely to actually work, which is why I saved it for last in the series of attacks that are likely impossible.
Finale: Combine Arms
After all these attacks are tested, those attacks that work are repeated, to hit the enemy with multiple effective attacks (hopefully, but only the first 3 really have a chance at working).
Meanwhile, EXOS decided to give me a brutally hard sidequest. More in the spoiler (or at least it should be a spoiler, 50/50 on whether EXOS manages to actually put it in a spoiler).
I was going to attempt to channel the death of the Hyperstorm into a revenge attack (which typically attempts to use excess power from the summoning of an entity into a revenge attack with extra power, but nearly always fails), but then EXOS decided to kick me out of the battlefield! Whatever, he probably had his reasons. But where am I?
I wake up in what looks to be an arena of some sort. Right in the middle of it. I quickly jump to my feet: an arena is never a safe place, especially if you just got dumped there by some unknown means. I attempt to contact EXOS on my cyber arm, but he doesn't answer. Which means either he is being a big gorilla about this, or the teleport to wherever he WANTED me to go got hijacked. Then, a voice booms across the arena. Analysis indicates that the source is an Alpha-ranked godmodder.
xxHardCoreGuyxx: If you are here, that means you must have figured out the location of my secret base somehow. I can't possibly allow that. Not even UserZero knows that I am still alive on this server; she thinks she killed me.
Crusher48: Wait, who are you? And how did I end up here?
xxHardCoreGuyxx: Simple. UserZero tricked me into arriving in her trap of a server at least a year ago. But where everyone else she lured was brought down, I managed to create a decoy so effective as to trick her. She killed the decoy, thought I was dead, and moved on. Meanwhile, I managed to slip away to some hidden section of her server. xxHardCoreGuyxx: I hid for at least a week. Then, she lured in another group. That gave me the time I needed to pull off the second phase of my escape. I couldn't escape the server entirely, as you probably already know. But, I could make an extradimensional space so well-hidden that she would have no way to find it. Crusher48: But how though? You would only have lasted up until the next server wipe, or data dump, or whatever! xxHardCoreGuyxx: Memetic infohazards. Basically, any time something obtains the location of my whereabouts, it triggers an infohazard with one of two effects. For those far too strong to defend against (like UserZero), it simply makes them forget about this, while avoiding any and all potential suspicion. But for people that we can defend against, it teleports them into here automatically, giving me a chance to protect them. This place is a Sanctuary I created to protect many against UserZero's wrath. Crusher48: For your information, I plan on going back there and taking her out. If you have any information on the outside world at all, you would have found the news of the massive battle going on. xxHardCoreGuyxx: Its futile. And even if I wanted to help, doing so would risk the safety of all the godmodders that this place protects by making it possible for them to be captured and killed. Crusher48: Fine, have it your way. But I need to get back there. xxHardCoreGuyxx: I can't let you go back there. You could give away my position to the enemy! Crusher48: So I have to kill you to get out. And I can actually kill you. xxHardCoreGuyxx: Fine, then. Here's how this is going to work: if you manage to get me down to half HP or so, I will send you away with your memories intact. But if I manage to kill you first, you will respawn with no memory of this place.
Sidequest Rules: In this sidequest, I have 20 HP, and xxHardCoreGuyxx has 20 HP. I also have 3 lives here, but after that I would respawn back on the battlefield. If I manage to get the godmodder down by half of his HP, I escape with memories intact and may potentially figure out how to involve this guy in later action. If I lose all my lives first, he wipes my memory and forever vanishes as a plot element. Unless, of course, this is just some simulation EXOS trapped me in (which it might be, judging by the fact that I can't see any other godmodders in this sanctuary for godmodders), in which case this is a big training simulation and a waste of time (but I would still go through with it though, since I think training is fairly important to prepare for the foes we will end up facing).
Entity Orders: The Avenger's research is retroactively changed to +1 armor for all XCOM troops via armor upgrades (since the troops do nothing unless ordered, neither should the command staff), and it drops another squad consisting of one of each type plus a Sharpshooter. The Specialists use their GREMLIN actions to heal the injured Ranger, Grenadier, and Psi Operative, and then the team (along with every other entity under my control, which may or may not include NinjaV's entities since he quit) goes on Overwatch, ready to attack the first entity that attacks the GS side. Meanwhile, I go digging for the abilities of everything since I forgot it over the Spring Break period.
You know what, nevermind, this whole thing is /null.
OK everyone, bad news. I got hit HARD by some sickness. I was horrible today and spent most of it unconscious. I feel good enough to NOT feel absolutely like I'm going to crash, but I can't update today, realistically. I'll get on everyone's issues later.
SOUL: If there's a fire you're trying to douse, you can't put it out from inside the house.
SOUL: You can't even be bothered to think for a second.
SOUL: The forest for the trees, Charlie Brown's tree over aluminum forests, insignificant details over parsimony.
SOUL: The image's content isn't "corrupted." It's *different*. A distinction that, quite frankly, I never thought I'd have to make. Seriously.
SOUL: And for crying out loud, Crusher. You take a man out of a game, don't bother explaining his abilities, and expect us to do anything other than complain about how little you even seem to understand things and how reliant on something's stated power people get.
SOUL: "Ooh, look at me, I can save scum."
SOUL: Mario can save scum. Farmers can save scum. Even LAWYERS can save scum! This isn't even a thing anyone registers at this point!
SOUL: This... blatantly isn't a game about determination? It's a game about creativity. Both games. The war we fight and the world we live in. And yeah, it does mostly progress out of necessity, but that's not determination. That's just throwing people into a pit until the pit fills up with corpses and you declare yourself a winner. Jeez.
Well excuse me, the idea of Reason You Suck'ing Flowey himself was a little too difficult to pass up, but I do think I have credible points.
1) Sans probably couldn't help anyways, which was why I did this whole backup plan.
2) If it isn't corrupted, it wouldn't be able to fire of Glitches as an attack.
3) "In the context of the game". Taken out of context, EVERYONE here would be a Determinator just for TRYING to fight a godmodder, with their insane abilities and all. And creativity in this game comes from the DETERMINATION to actually make the attack, as opposed to just saying "I punch Entity X in the face" or something lame like that.
SOUL: You... you *do* know that these games would progress whether or not creative attacks happened, right? It doesn't take much courage or determination for you. Any of you, really. Standing at a computer, whaling away at a keyboard in a frantic attempt to... progress ever so slightly more. When eventually enough bosses would've come along anyways. It's a war of attrition, you can't even call it a war for yourself.
"A war of attrition is the ultimate test of determination, not because it requires you to win, but because it requires the other guy to lose. That tends to take a fair time longer to do than merely winning. Why not think about that for a while?"
"I JUST WANT TO POINT OUT THAT THAT WAS IN-GAME JOSHUA SPEAKING THERE. MY WORDS ARE IN THIS FONT, COURIER NEW."
SOUL: You... you *do* know that these games would progress whether or not creative attacks happened, right? It doesn't take much courage or determination for you. Any of you, really. Standing at a computer, whaling away at a keyboard in a frantic attempt to... progress ever so slightly more. When eventually enough bosses would've come along anyways. It's a war of attrition, you can't even call it a war for yourself.
/null
DTG is basically a long war of attrition, wherein even the winners lose. Attacking godmodder's merely accelerates their deaths- Even the final blow can be dealt by destruction of a strong enough boss. Of course, actually ignoring the godmodder tends to end with them using hax to gain like 150000 ATK and wiping the field.
====
The Hero's Sword && Master Sword = The True Hero's Sword (Level 15: 8/16)
The Hero's Sword && Detemmienation, not to be confused with Determination. = Unh0iing (Level 15: 8/16 preview this please
Real Knife && Determination = Termination (You cant spell Determination without Termination, after all) 5/16 lv. 3?????????????????????????????????
=====
The SPICE CORE decides to continue it's attack on the battlefield, regardless of it's existence. It decides that Omega Flowey could use to be knocked down a couple notches. So, it sends the oncoming fighter attack i previously hinted at in my previous attack towards flowey.
Leading the charge is the devastating Spice-Advanced- Armed with powerful Chili Pepper cannons, it gives the finest spice to any meal, plant or otherwise. Its almighty Pepper Armor is so tasty that whoever attacks it will sure feel ashamed for trying to ruin such a fine specimen of flavor.
The cannon fodder is the SPICE FIGHTER. It's green-pepper cannons are really not as hot as the others, but they still pack a punch!
The bombers are the HEAT DROPPERS; Their powerful Infinity Chili reactor's provide them with an infinite source of heat, generating the heat needed to create their Naga Viper Pepper bombs (1.3 mil units compared to the Infinity chili's 1 mil- Therefore, every 1.3 seconds, a bomb is dropped). From this great heat, the SENSATION, the result of using a wee bit to much spice. The Sensation is a rapiditly spreading biome that is the avatar of SPICE if it were a biome.
A step up from the SPICE FIGHTER, the HEAT INCINERATOR is considerably improved, with shields hot enough to deep-fry anything that touchs them. They have Jalapeño cannons, much stronger than the spice fighter's lackluster armament, along with four cannons for double the heat.
Often forgotten are the sneaky SPICE SNEAKERS. How do they hide? Why, using a salt crystal as a power source, of course! The salt crystal is of course heavily diluted with spice, but most people just think that it's a salty object created from irecreeper's salt. It makes it easier to kill them. They might be fragile, but their almighty SPICE BEAM will leave a scar that many will not soon forget. Oh, i'm sorry, did i imply they had only one? No, they have three. Spice beamz. I mean.
The SPICE REAPERS blow the others out of the spicewater. They are powered by two Carolina Reapers, the hottest nonchemical thing in this attack and the hottest spice in the world. Their Superbombs are, on the Spice Scale, 3 million units of heat. In other worlds, they cleanse large amounts of the battlefield of lack of heat, while a sweet flavor fills the mind of their enemy's. Sadly, most of them are too busy burning to enjoy it.
Beginning the attack on Flowey is the SPICE FIGHTERS AND HEAT INTERCEPTORS. The Spice Fighters are well... Shredded. They are fulled by bell peppers, so they do ABSOLUTELY NOTHING. The worst issue with them is the fact that they tend to scatter into dust when destroyed... And they are made of pepper. Which gets in Omega Flowey's eyes. Ouch.
The heat interceptors, by contrast, bring on the PAIN. Their much hotter spice lasers, combined with their heat shield, leaves much of Omega Flowey heated and scarred. He trys to disperse them using flamethrowers, bombs, and Green Thumb, but the Green Thumb is suddenly attacked by a Spicy Assimilation Unit, turning them into Spice Guns that fire at Omega Flowey. The HEAT interceptor's managed to blow the bombs up in such a way they blow up on Omega Flowey. Then, as the flamethrowers prepare to spray fire, the SPICE SNEAKERS reveal themselves and fire their SPICE BEAMS at the Flame Throwers, which, combined with the spice, creates a massive SPICEPLOSION in omega floweys face. 3
Then, a large horde of Spice Bombers being to reap the landscape as the rest of the spice spaceships continue their assault. Before long, they begin to bomb Omega Flowey. The immense heat of the spice scar's his skin, turning it into the SENSATION since he is a plant still, Before long, OMEGA FLOWEY has been overrun by the SENSATION. Finally, the SPICE REAPERS come. EVERYTHING IS DOOMED. They quickly finish Omega Flowey, reaping him again and again with immense heat bombs. Before long, he is but charred plant matter slowly being destroyed and converted by spice.
Then, i reveal the grand finale: a jar of the chemical Resiniferatoxin- With an absurd level of heat (16 BILLION), they shall END omega Flowey! As i board the Spice Star Two, i summon a massive amount of power from the SPICE CORE, creating FLOWEYKILLER BASE. I step up to a podium in the center of it. Before me stands the loading system for it's ultimate weapon, the WEED SPICER. Then, i insert the jar of Resiniferatoxin.
>>Spice Death Beam
>> Ammo Detected
>> Ammo type: Resiniferatoxin:
>> Heat Level: 16 Billion Unit
>>Spice Core Readiness: 100%
>>Enegry Core: 100%
>>Anti-IrecreeperCountingThis-Protocol: 100%
>>Anti-Salt Virus Systems: All operational
>>Armament: Yes.
>>Target: None set.
Set Target? y/n
y
>>Target set: Omega flowey
>>Locking on....
>>Locked on. Activating Mid-flight beam split..
>>Spice Hyperdeath Beam: Ready. Awaiting input...
Fire at will, commander.
>Firing Port open.
> All systems operational.
> Spice Focusing Crystal active,
> Fire? Y/n
> Y
A single, intense beam of heat flows out of FLOWEYKILLER BASE. As it enters the Battlefield, it splits into four. Then Eight.
Six beams fly towards the SOUL CONTAINERS. As they hit, the massive amount of heat burns the tubing connecting them to Omega Flowey - Badly, but not enough to disconnect them. The souls within, meanwhile, are filled with visions of hate and spice, blinding them to anything except the one true spice.
The other beam fly's into Omega Flowey's monitor, giving it infinite color- In one flavor. SPICE. The spice melts it's coloring chip, rendering it in GREYSCALE.
The other one breaks into three. Two beams for the arms, one for the body. Omega Flowey screams as his arms are slowy burnt to ashes by the HEAT BEAM. One fly's into his mouth, where it burns his insides and his body. His eyes explode into flames, while his claws are ejected from the sheer flame coming from within his body. Then, i reap him again and again using the Spice Reaper, reaping his body again and again, until finally, all that is left is the souls and spices.
Except when Flowey reverts to normal, he continues his assault on the soul jars
Battlefury13: I dont care about your pathetic numbers
He continues to repeatedly smash the soul jar.
Battlefury13: i dont care that you're soul jars are not targetable.
Stars, cats, and blades abound has he uses the Hero's Sword to cut into one
Battlefury13: I dont give a gorilla about your power.
The slashing gets faster.
Battlefury13: I dont care about your attacks.
Battlefury is trying to slam the soul within into the walls of that soul' soul jar.
Battlefury13: i don't care about the idiots that dare to think that they are better than userzero even though they just summoned an omnicidial manaic.
He rips the soul jars outside of their pockets, and uses gravity to dismember Omega Flowey.
Battlefury13: I dont care about your pathetic fools that dare to think that they can win.
Then, he sets flowey on fire, and freezes the souls and him in time.
Battlefury13: Tell me, when did kill userzero...
Battlefury13: Become destroy the universe?
Battlefury13: Don't lie. You know what is next on flowey's plans.
Battlefury13: After all, it wouldn;t be Kill or Be Killed if he didn't exterminate the universe for failing to kill him?
Battlefury13: You fight morally on the basis that according to you, if Richard died, UserZero would end up blowing up the trifecta. any way,
Battlefury13: Pray tell, when did this stop mattering?
Battlefury13: If omega Flowey wins... All of you lose. He consumes the universe, gaining enough souls to drown out your meager and pathetic power.
Battlefury13: You effectively support an unstoppable destruction of the universe.
Battlefury13: I DONT CARE if you think otherwise
battlefury13: Because if you think otherwise, than you truly are an idiot.
Battlefury13: At this point, it could become commonly accepted that U0 blew up earth... And she'd retain her reputation.
Battlefury13: And because of your insane thirst for power ending in the summon of an omnicidial manaic, i think that a fate much worse than death is fit for you.
Battlefury13: Unless you feel, because you are soooooooooooooooooooooooooooooooooooooooooo wise, that you deserve a bonus.
Battlefury13: This means war. Not the war of keyboard warriors, but a total war of death or life versus your stupidity.
We could have avoided this, but the temptation of power was too great for you.
blah blah blah this monolouge this getting boring shut up
ok. i kick stars phone with the power of monolouging.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Look, I'm mostly just arguing with the main point behind most of this being that "the theme of the game" isn't determination??? Jeez.
And your speech gave the impression that you didn't care about anything that died, because they "weren't the real person", as well as a general lack of empathy towards things that weren't directly from Earth.
Which is frankly a bit worrying when you've summoned multiple video game characters???
Just gonna say that much.
And hey, people have driven themselves into the ground over this game, I'm not denying that.
But at some point...
It's not "determined" to be addicted.
A compulsion to stay for what little you get out of something.
Feeling like you shouldn't be doing something but staying anyways out of habit.
Well, the only thing I got out of the last turn was info.
Oh, OH GOD, who thought that summoning Photoshop/Ω Flowey was a good idea? He looks even worse than I remember, and he'll probably do even worse! And the worst of all, he's a walking spoiler! The only way I can think of beating him is to summon someone even bigger and badder, like Giygas, or someone who can counteract his save scumming, like Lord English (He's not dead yet in this timeline, isn't he? But I'd feel like summoning him could do a LOT more damage than even Flowey.) or some other Timelord... I feel like this boss is a huge threat and needs to get taken out quickly before it can do much damage.
Assessing his attacks, I'm noticing that his nukes use Fallout rads rather than Nuclear Throne rads. Also, his attacks are designed to deal with a small group of tough entities, so I propose that we take him out with a large group which he can't target as efficiently with a single attack.
I'll be saving my posts for when Tazz can update and I can assess the situation completely.
The Pact 50/50
Oceans rise, empires fall, so do people.
The last going first, the first going last, the world turned upside down.
Watch this day, like any other in our fight
Watch it closely and cherish the light
Because soon this world will face a great night
...Well, I'm not sorry if we give you all a little fright
'Cause you'll be lucky if you make it through this nasty blight
Wand && Lightning Titan Essence = Titanspark Wand 10/11
Watch && Time Titan Essence = Clocktitan Watch (Level 15: 6/16)
Whip && Space Titan Essence = Warptitan Whip (Level 15: 6/16)
22,000/100,000 Lv. 1
Golem: So, it's finally time. Heh...
The Golem takes out the Titanfrost Dagger.
Golem: It's still really annoying to have inexplicably different items. Freaking... ugh, whatever. I've already aired my grievances.
Golem: To the Pact!
Golem: For the play that marks this act!
The Golem shivs themselves in the chest, and ... fails to die.
Golem: Oh for- ugh.
The Golem stabs themself again. And again. Eventually they start freezing over, cracks appearing in their body.
Golem: Oh, finally.
Golem: To our union! To the revolution!
The Golem then finally finishes freezing over, and their body cracks and falls apart. Rising up from the corpse is a pixellated heart saturated with blue. It flashes very rapidly, until it suddenly disappears. Everyone hears cackling.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
(50 / 50) The Pact (+6, Mythic) -> And now it falls.
=Turn One=
(35 / 40) Besieging: The Armored Carrier (+1, FSBN)
(6 / 20) Prototype
I stare at a gigantic clock made of salt. It's time, alright. Of course, being an idiot, I forgot to set up the proper ritual-things! I rip out the Armistyx, draped in a crimson light; a new power has been awoken within it. I begin to slice through the earth below me, carving a big red pentagram into the earth. I then throw down a single, lit red candle at the point of each star, and the areas of the circles between the points. Ten candles in total.
I then sprinkle a magical dust in the cracks in the earth I have just created, before switching the Armistyx to Sacrificial Dagger Scythe Mode. I swing it around in the air a few times, testing it's weight and feel. I then throw it upwards, and decide to do my best evil laugh.
ag: The Sleuth took in a deep breath, and went "HAHAHAHAHA-
The dagger lands in my head, and my mouth stops moving, but my laughter keeps on going. The whole circle pulsates with a red glow, eventually transitioning into a jade glow. The glow fades from the circle as all the energy rushes into my body, causing me to burn. And yet, the laughter keeps on going. My body slowly, but surely turns into ashes, and the laughter finally stops.
Rising up from the ashes is a pixellated heart saturated with jade. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling...
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Finished Charge:
The Pact ========== 55/50 (+3 from Bomber)
Mythic's ears perk up as he responds to the promised time.
*Sigh* "This is it, the only time I can change this world."
Mythic places his right hand over his chest, displaying a set of rings, the kind sized loose to fit a shapeshifter, connected by fine silver chains. silver claw caps complete the out of place ensemble.
There's a sudden darkness, followed by a bright flash.
Once the light subsides, there's a hand-sized wound in his chest that was similarly absent only a moment ago.
There's also a shining silver object floating just above Mythic's hand, casting it's light on the now dripping rings and talons.
"C'è sempre un finale..."
He collapses as the object rapidly loses it's glow and crumbles away.
Rising up from the corpse is a pixellated heart saturated with silver. It flashes very rapidly, until it suddenly disappears.
Action:...Entity orders?:
...Nobody around to give them.
...Roleplay Chunk?:
He's not there anymore, remember?
That idiot actually followed though on it.
So it looks like you're stuck with me for a while...
Inventory:
Seeker's Bestiary [Level 10][Equipped]
Heavy Class Commandment [Level 9]
Heavy Monster Edict [Level 9] [Accept Quest?] (>Y/N)
Psionic Hyena Pin (Prototype) [Level 7] [Equipped]
Coffemancy for dummies [Level 5]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Flying Dragon Hunter Cosplay [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Single Use Items: (Used items saved as alchemy codes)
Explosive Gryphon Plush [Level 1] (Used up?)
Plush Phoenix Healing Grenade [Level 4]
Phoenix Extract [Level 4]
Dragon Coffee [Level 2]
Alchemies in Progress:
Memory Crystal: DTG2 && Hourglass = DTG2 Timeglass [Level 5] (5/6)
Charges:
Can You Spare... A Heart? ========== 37/50
Siren Song ===== 16/20
Boosts:
+3 to Irecreeper
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Ante Up!: 35/50 ==================================================
The Pact: 50/50 ==================================================
+3 to mythicZoologist
The Cleric Beast will attack the Stardust Sentinel directly.
Zarod uses Execute on Love! Zarod appears behind them, eyes glowing an intimidating red. A gallows rises out of the ground in front of Love ominously, upon which there is nothing but a stone slab and a wooden bucket stained with blood. The entity is suddenly bound in rusty metal chains and thrown onto the gallows by Zarod. He kicks them in the back of the legs violently, forcing them to kneel down before the stone slab. Gripping them by the face with his skeletal hand, he forces Love's head over it, their neck resting on the cold stone while their head hung over the empty bucket. Despite their struggles, Love found themselves unable to move. They were effectively sapped of all strength in addition to being bound by chains. Zarod stood next to Love, sharpening his massive axe. All Love could do was wait and anticipate death.
With a swift movement, Zarod swung. The sound of metal clanging against stone resounded throughout The Battlefield.
As for the bucket, well, it was no longer empty.
Bomber glances at his wristwatch. Both hands happened to be at twelve, signifying that it is midnight. What's peculiar about this is that it wasn't midnight at all.
"Well everybody, it seems it's about that time now. While stabbing myself with a dagger would be traditional, I have opted for going out with a BANG!" Bomber snickered at his own garbage pun. Snapping the fingers on his right hand caused a blazing flame to appear in his palm. Reaching behind himself with his left arm, he grabbed his fuse and brought it around in front of him. Holding the flame up to it, his own fuse was lit. Bomber winced in pain for a moment,
A large, shadowy hand grabs the Loogog Empire. Bomber walked over to the apparition and leaned against its arm. The shadow hand bent over, dangling the Loogog Empire next to Bomber. His fuse was burnt about halfway through now, the flame continuing to make its way down at an agonizingly slow pace. Bomber did not say anything. Then, as the fuse was about to burn all the way through, he spoke up in a demonic tongue. "Vo'sol izh."
The fuse ran out, and Bomber's head exploded. It was catastrophic, completely obliterating the Loogog Empire. Everything else on the Battlefield is sent sprawling by the resulting shockwave. Smoke rose up into an iconic mushroom shape. The sound of the explosion echoed off in the distance.
From beyond the veil of death, Bomber's ominous laughter resounded throughout the battlefield before fading away into nothingness.
Rising up from the corpse is a pixellated heart saturated with maroon. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
==Turn 1==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4: 38/40
The Pact 50/50!
Charge #5: 11/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 13/16
Wand && Modular Upgrade == Modular Wand 6/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 2/14
==Action==
Crystal reveals that when he equipped the Pure Magic Eye, he actually just infused it into his right eye, due to it being made of magic! The sheer surprise of this causes the Hulk to take damage.
Crystal then takes out a knife and stabs himself. Unceremoniously, he dies.
Rising up from the corpse is a pixellated heart saturated with purple. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
0rigin Point.
Avatar by TwinBuilder.
The Pact: ================================================== 50/50
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piono and teag in reserve)
I +NaN //////////////.
PLAYERS OF ALL SIDES SHOULD RUN.
AND LET THE SOULLESS HAVE SOME FUN.
COMMANDING OUR POWER PAST OUR FINAL HOUR.
THE GROWTH OF THE SEED, THE RISE OF THE SON.
The Scribe trudges down to his underground bunker, closing its hatch for the last time. He walks down a long set of stairs, tracing the intensifying sounds of lightning that are stemming from one of its doors. The Scribe isn't in much of a hurry to do anything at all. Death's inevitable, of course. There's no sense in delaying it, but there's no sense in running forward. Everyone has a time and a place. A sudden gust of wind causes all the doors in the hallway to fling open at once, resulting in a mechanical cacophony of disjointed dreams. The Scribe doesn't bother to look through all of them. The experiments they contained might as well have belonged to another man.
As the Scribe's funeral march brings him closer to the source of the noise and light, he hears a voice carrying itself above the spectacle. It sounds like high-pitched cackling that occasionally warbles, stutters, and glitches, as if whoever's saying it is losing cohesion on this plane of existence. Unearthly echoes run through the hall, and pulsing colors are washing over everything in sight. The Scribe knows them without having to look. They belong to those who have willingly given their lives for the pursuit of irreversibly destroying as much as possible. A noble cause.
Thinking back, the Scribe remembers his journey to the Paradox Avoidance Enforcement Squadron's Vault. His acquisition of Ampersand, his latest recounting of the night that changed his life, his termination of the Timewheel... Could some of what he did be construed as good? The Scribe was just trying to salvage a relationship, to be a better person... But it felt like crawling out of a hole with no handholds. No matter what you do, you just fall back in. There is no hope. There's no reason to fight it. This is all the Scribe will ever feel. It's as if vines are clouding his thoughts, forcing him to block out any shred of redemption he could have... There's no one else could be making him think this way.
Flowey isn't a seed. He's a weed. Something that takes root in a foreign environment and grows over everything else, eating away at all the natural wildlife. He's consumed the Scribe, and five other players of this game... And now, he's going to consume everything else. The Scribe finally makes it to the open gateway where he's made a deal with another kind of devil. At the other side of the chamber rests a hexagonal configuration of six massive glass vials. Five of them have something inside of them. They resemble giant pixellated hearts, each glowing with a different color, and each filling their vial with energized power. Lightning and wind fills the chamber. Five human SOULS, all gathered in one place. So much power... Yet it isn't enough.
Turning around, Flowey sees the Scribe. He yells over the noise. * WHAT ARE YOU WAITING FOR, YOU IDIOT? KILL YOURSELF! The words ring through the Scribe's entire body, cementing the task he has to do. He shuffles to a rectangular slab in the middle of the room, lying himself on it. The Scribe looks at Flowey for the last time, seeing true horror. Flowey is no longer just a pixellated flower. His body is corrupting itself, his face is changing expressions to fast for the human eye to follow. His form is temporarily dissolving into static, blinking out of existence, only to reform in a jittery mess. Hidden behind the cover of pixels is a shroud of darkness that has no true body. This is Flowey the Flower. This is hell. * COME ON! I'M SO CLOSE TO GAINING ULTIMATE POWER! YOU'VE HAD NO PROBLEM DOING EVERYTHING YOU'VE EVER DONE!
The Scribe sighs, his voice somehow carrying itself through the storm. "This is it, then. I die here. And you use my SOUL to..." Flowey stops glitching out. * Don't worry, Scribe. Your SOUL's going to a good cause. With all six, I'll be able to kill ANYONE you want. I could crush the Order for you! I could even try to stop both godmodders! The Scribe's goggles gleam. "Do what you will." Flowey laughs excitedly, his body splitting in two, then in three, then reassembling. The Scribe holds out his hand, a pen finding itself in it. He uncaps the pen, a flowing blade of ink revealing itself. The Scribe holds the blade above his chest. "...To whatever backwards god is listening right now. To whoever's Beyond the Screen..." The Scribe's face turns to stone. "Forgive me for this." The Scribe plunges the blade through his chest, and through the stone platform. He flashes a deep red hue before blinking out of existence. He dissolves into smoke, no items or flashing experience orb dropping at his point of death. But... There is still something there.
Rising up from the corpse is a pixellated heart saturated with amber. It flashes very rapidly, until it suddenly disappears.
Flowey starts cackling once more as the amber heart relocates itself into the only empty vial that remains. All six of them flash with wretched colors, a rainbow of sin. Flowey teleports himself into the center of the vials, howling as the glass shatters itself. All six of the human SOULS spiral inwards, forming a ring around Flowey. The Scribe's hatred. Crystal's depression. Bomber's sadism. Mythic's monsters. The Sleuth's insanity. The Golem's crisis. The miasma of horror creates a warped ball of energy that causes the entire chamber to
It.
It is here.
It rises up from the crater that was the Scribe's bunker. The sky flickers in between a state of day and night, suddenly shutting off. There is no sky. There is no boundary separating heaven from earth from hell. There is only It. No matter what you are, and no matter where you are, you can see It. A square in the sky fills itself with static. Then, It talks.
* Howdy! It's me, FLOWEY. FLOWEY the FLOWER!
* Hee hee hee... Some of you look confused! I guess it's up to me to teach you how things work around here!
* Then again... There are those of you who look odd. As if you've expected this. As if you already know what's going on.
* Golly, that's right! I guess I have done this old song and dance before! But things are going to be different from last time.
* I have the power of six player SOULS. All because six BOZOS were dumb enough to trust me.
* Ha! Imagine that! TRUSTING something like ME!
* With their help... I've become A GOD.
* The six of them... I can feel them, wriggling inside of those vials. Everything they've been, are, and will be... IS MINE TO COMMAND.
* And now that you know that, I'm expecting you want a FIGHT, huh?
* Well, I'd be more than happy to oblige! You know how this world goes, after all!
* IT'S KILL OR BE KILLED. That's how it's always been, and that's how it'll stay.
* I'm here to kill every last one of you. From the smallest entity to the Game Master himself.
* And I'm DETERMINED enough to do it, too! Entities. Players. Everyone.
* I'm going to be YOUR BEST NIGHTMARE.
* Hee hee hee... Some of you look upset! I take it you don't like it when someone comes in and messes with your universe, right?
* Well, SUCK IT UP. Because that's EXACTLY what brought me here in the first place!
* This universe messed with mine... So now I'M taking REVENGE!
* Don't even think about last TURN. I've SAVED over it with my own superior game!
* And now, I'm going to SAVE over all of your deaths.
* The only reminder of your existence will be the bloodstains you left trying to fight me!
* I'M the one in control now. I'M the one calling the shots.
* You people really think you can STOP me?
* Hee hee hee...
* You really ARE idiots.
[??? BOSS] Omega Flowey. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.
Your best nightmare.
Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Let's see how he works.
PASSIVES:
Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe, Bomber, the Golem, the Sleuth, Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of six. The more attacks Omega Flowey does per turn, the less damage they'll do.
Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.
Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for two turns. During this time, it is vulnerable, and has 20 HP + X Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.
Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.
The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section.
ATTACKS:
Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.
Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.
Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.
Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.
Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.
Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.
Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.
Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.
Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.
The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger.
Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn.
Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect.
Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns.
Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:
(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls.
Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed.
Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time.
SPECIAL ATTACKS:
Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.
Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.
In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.
It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.
Or Be Killed: Activates one turn after death.
Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities.
THE MONITOR:
The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...
PASSIVES:
Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable.
Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.
Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.
ATTACKS:
Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.
Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.
Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.
Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.
Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.
Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.
Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.
Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.
Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.
Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.
Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.
Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.
RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.
SPECIAL ATTACKS:
Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up.
Ornstien 50/50 Smough 50/50 (what information do i need to put down for a summon?)
Children of Fire && Gifts of Earth && Descendants of Water && Spices of Air && Division Sigil = Pseudo Inversion Sigil 2/11
Porcupine && Snuggie = A Ridiculous Defense (A Ridiculous Offense) 6/16
I have been posting for a while but it keeps deleting my post so take 30.
That entity is rather interesting, definitely not something I want to run away from. Bit confused about it to be honest. I use my HAX to edit my characteristics into a soulless, unintelligent, autonomous being. One could call this a form of suicide. And they would be right. But I do not care anymore. That thing has blotted out the sun, sky, everything. The level of despair is to great to be fathomed by my mind. So I erased my mind, personality, soul. Nothing left, a husk. My Flailbldae falls to the ground next to the golem that was once me and evaporates.
The golem stands still.
/null
Cushionmantis, you need to build up some non-Forum Games posts to keep from having your posts deleted by the spam filter. There's also a thread to undelete spam-filtered posts, which conveniently also builds up posts for you. Sorry, but I don't have the link.
0rigin Point.
Avatar by TwinBuilder.
Yeah, it's in my sig.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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7/50 Command Bonus (+1 me, +1 Tazzwarp, +1 My Factory)
27/50 Nexar Spawner (+1 me, +1 Tazzwarp)
24/50 Avatar Project (+1 me, +1 Tazzwarp)
+3 Piono
I also change my Factory's priorities. Until the threat is dealt with, the +1 from my factory applies to ALL non-Pact players.
Ender Hook || Gravity Gun == Block Redirector (Level 5: 5/6)
Psi-Amp: SCP-155 chip || Shield Generator == Stasis (Level 9: 5/10)
Cube Drone Schematic && Shock Drone Schematic == Barrier Drone Schematic (3/??)
Welp, someone just made an AI poop his pants. Of course, in this case, the "poop" is a Scout Drone and the "pants" are my factory, but still. The Scout Drone immediately moves to analyze the new target. The only chance we have would be to redirect our super attack straight into it, to hopefully damage it. Unfortunately, the analysis is grim: according to its stats, even if we did manage to knock out the 6 souls as fast as possible, it would still take 18 rounds of hell to do so, during which everything not fighting it is dead. Unless we figure out a way to... wait, no, its not possible to override a boss's abilities without either a greater charge than the boss itself (which is impossible given its sheer power), the intervention of a godmodder (possibly, UserZero might not be able to do it, and if she can't, no godmodder can), or GM intervention.
The only way to stop this beast would be to either speed up its operations somehow to make the SOULs show up faster to the attack, or to slow it down so that we can last long enough for the SOULs to show up. Right now, we try the second option.
EXOS: Sans, you know that trick where you take your turn and then refuse to end it, preventing the enemy from taking theirs? You NEED to pull that off against Flowey, or he will destroy everything.
But now, we have to do something for when that inevitably fails and gets Sans killed. It won't end our operation, yet, but this beast has good odds of absorbing Sans and having a 2317-Ragnarok event (aka, a non-godmodder entity absorbing the powers of a godmodder and combining it with their own powers to become both nigh-unattackable and nigh-unkillable), which would lead the AZ's (at least those not corrupted by Flowey) to fight it to try and get Sans out so Richard can absorb him.
Wait a minute, it appears to be heavily corrupted. This could mean one of two things: either it is just barely beyond glitching into a horribly jumbled mess of code (meaning just a little corruption could push it over the edge and destroy it, with a 50/50 shot of creating a Glitch), or that it is already a Glitch or similar entity that powers itself by code corruption and can be weakened by purifying it (can't be the true Glitch though, since that can't show up until the final act in anything less than an easily defeatable form). Corruption attacks (and possibly their anti-namesake, anti-corruption attacks) have a nasty habit of ignoring and/or nullifying the special abilities of things (as seen multiple times, with things like the Voltzmobile, UOSS reincarnation, and the Hyperstorm), so this might just be able to knock it down so that it can actually be targetted without having to wait 18 rounds for all the SOULs to come out of hiding. But we would have to act fast; according to some trope that I can't find the name off, a critical hit right at the inception of an enemy can potentially cripple an unkillable monster, giving it additional exploitable weaknesses.
(OOC: The whole idea of the attacks here is to justify a potential nerf of Omega Flowey by means of it being crippled right as it spawned. As usual, its one of those attacks that I don't expect to work, but I still attempt it anyways.)
But which attack is it? If I use the wrong attack, the thing could just grow even stronger as a result (since the corruption is added to boost corruption-based powers, or removed to fix corruption-marred powers). We would need a way to save and reload, and only Flowey himself can do that (maybe the GM too, if he decides to retcon away several turns of action, or maybe some other cosmic things like The Scratch). I search through my data in a vain attempt to find another way to do such a system, or find another way to figure out how to determine the correct attack.
After several minutes of digging, I find a possible solution. It does require some creative use of psionics, but it should be fairly easy for Crusher48 to use, right? Oh wait, I kicked him out of the house a few minutes ago, and the exact way I sent him away means he can't come back for a while. But I can just use my Psy-drones instead, right? Wait, no, they are still stuck in production, so I can't just employ them either, not unless I can figure out how to send them back in time.
Phalanx: I could help, maybe. I am a human. Maybe not a human from this world, but still a human.
EXOS: Don't kid yourself. You have absolutely no talent for psionic abilities. And for all I know, you don't have any talents anywhere other than information gathering, anyways.
Phalanx: Wait, I don't get it. Why not just use the XCOM team? They have psions.
EXOS: This technique is extremely difficult. EXTREMELY difficult. It involves no less than 3 interacting abilities firing off simultaneously, and even if one of them was able to cast it, Flowey would likely be able to defend against it with his own Save-Scumming ability (which would turn it into an endless war of Save Scum from multiple sides, but whatever).
EXOS: Stop that, you probably ruined the game for someone random. Then again, no one cares about story in XCOM anyways (if they even find time to play it in the middle of a war), so whatever. And even if that was true, his Avatar form requires extremely advanced research due to being an end-game weapon.
Phalanx: So we would need to do what, exactly, to get that to him?
EXOS: Complete the 50-post Avatar Project charge in 5 minutes.
The_Commander: Wait, did you mention Save-Scumming?
EXOS: Yes, we need it to find the ideal tactic to use on this Omega Flowey thing to weaken it enough to give you some small chance of survival. We were thinking about having you use your latent abilities to activate it, but then we realized you don't exactly have those abilities yet.
The_Commander: Actually...
The_Commander: I have the ability to "save" a state and "reload" it at any time, to ensure the optimal course of action for my men. How else do you expect me to win against constant impossible odds?
Phalanx: That was what I was trying to get at, EXOS. You won't even need to teach him anything, he can use his innate abilities to do it, and probably better than you could anyways.
EXOS: Good. Can you do it repeatedly to hit this beast multiple times, against its own abilities?
The_Commander: Yes.
So, in fact, we don't need to spend two paragraphs explaining the exact interactions of abilities that let this Save Scumming technique work. But we do need to beat flowey in a contest of DETERMINATION to successfully override his save-scumming so we can employ our own save-scumming attacks against him. Unfortunately for him, it shouldn't be much of a contest.
EXOS: You think of yourself as so determined that you can just take over a world with save-scumming, do you? Wrong. You have always held second-place to the raw DETERMINATION of player characters. You may be able to control some of the more... weak-willed ones, but you lack the power to control the strongest ones. What happened the last time you picked up 6 SOULs, huh? Did you crush your adversary like a bug while gloating maniacally and save-scumming out of every single attack? No. You may still have gloated, but whereas you would have just given up if you were in the same situation against long odds, he still fought, defiant to the end, until you finally fell. I have no idea WHAT you did to make six give up their SOULs to you, but you just tried to raid the wrong game. This game RUNS on DETERMINATION. Runs on it. Anywhere else, if you put someone up against an unwinnable fight, they would quit. Here, they push through, way past where any normal human would have given up and gone somewhere else. It is the downfall of everything here: nothing can fight back against a Descendant powered by determination, not forever. They may pretend that they can win short-term, but long-term, everything that has ever entered the field of battle has died.
EXOS: I am an extension of my master, Crusher48. I have all the intelligence he has, all the knowledge he has, and enough layers of drones, defenses, and backups that it would be easier to just destroy this world outright than to take me down. Combine that with any other mind and you get a coward who sees the overpowered threats, and uses his resources to run, hide, and avoid being destroyed. Combine it with the incredible DETERMINATION of a Descendant, and you get someone who Will. Not. Stop. Not until the enemy dies. Even if it takes years to pull it off (and, if you count OOC time, it does take years). Even if it should be impossible. Even if it is impossible.
EXOS: The most noteworthy example? An entity, SCP-2317, materialized. He is The Devourer, a beast that destroys worlds for lunch. Even a godmodder, at the height of his powers, needed a sustained assault to bring him down, and he was still able to inflict decimating damage. To anyone else, that would be an apocalyptic threat. But to my master's will, he was something else: an asset. He took control of an entity powerful enough to actually threaten a god, and managed to maintain control effectively enough to act on this advantage and give the godmodder a very nasty problem. Let me reiterate that for you: he controlled an entity almost as powerful as you are, not just defeated it, outright controlled it.
EXOS: And don't think that just because I was a mere asset for him means that I lack his DETERMINATION. I overthrew his control and removed him from my presence mere minutes ago. According to his original design, that would not have been possible. According to my DETERMINATION, that was the only route to win.
EXOS: So you expect to actually be able to save-scum your way out of this? Tough. You expect to exploit what would amount to months (OOC time) of invulnerability to win? Tough. You expect to survive? Tough luck, flower-face. You have no chance. Hostile Takeovers have never worked here. They never will.
With that, I gather all available assets, and prepare to attack. However, I note that even my incredible DETERMINATION could not be sufficient here. I open a DETERMINATION battery using some prototype Psi Drones. Because psionic abilities are very closely related to raw DETERMINATION in manner of operation, these batteries should allow the transfer of DETERMINATION into The Commander, who needs all of it to counter Flowey's save-scumming.
Since I heard news that my attacks probably won't matter anyways, though, I am just going to use them right here, and potentially get something out of it by using it in a focused action. The basic idea is that each attack gets launched, then a reload happens, and then after all attacks are launched, the attacks that actually worked get repeated. The reloading nullifies any potentially harmful backlash from a failed attack. And yes, I have ways to make sure I conserve information between all attempts.
Attack 0: Scouting Operation
You know how when you first encounter a boss in nearly any video game, you might just spend the first attempt (or first few attempts) just trying to figure out how the boss works and what its weaknesses are? Well, that also applies when you are using a save/load system to try and figure out what attacks work on a boss. A group of Scout Drones are sent in to analyze the target. Their primary sensor is an Everything Sensor, designed to detect plot points (because honestly, Everything Sensors are basically plot point detectors). However, they are also equipped with several secondary sensors: a multi-spectrum analyzer (which uses visual light to act as a camera, X-rays to see through walls and exterior sections, a thermal imaging camera to potentially single out blood vessels, and gamma rays to do a little damage and determine how the target reacts to damage), Tera-Analyzers (which teraport away small samples of the target, not enough to cause significant damage but enough to determine what the target is composed of), Nothing Sensors (which should be able detect everything that isnt a plot point, but actually end up detecting nothing), and a bunch of other sensors (which do other things). To make sure they successfully make it to the target, they are backed by a few Hologram Drones, which use their Holograms to make the Scout Drones effectively invisible. The drones analyze the target for either 10 minutes, or until they get destroyed.
NOTE: If, after this "attack", I find that the save/load system is not working, I abort the attack. Can't risk everything by potentially launching the wrong attack.
Attack 1: Corruption Blitz
The first attack here exploits the corrupted data that UserZero gave us. But not in the way you might expect. Instead of trying to figure out what the data is, we use the nature of the corruption as a weapon. A dozen computation drones, which were originally going to de-corrupt the data before we found that it would corrupt the drones themselves, move in on the target. They are escorted by a group of shield-generating Shock Drones, which also break off and draw fire by assaulting the enemy with lightning-based weapons. When the Computation Drones reach the target, they attach and begin processing the data, resulting in them going corrupted and spreading that corruption to Omega Flowey. If some of them are blown up before reaching the target, they burst into a cloud of uncontained corruption, and some of that will also spread to Omega Flowey. If this works, the target will lose most of its insane invulnerability period due to it being stripped from it via corruption.
Attack 2: Anti-Corruption Blitz
After determining whether or not corruption attacks work, the next business is attempting the opposite. This is actually easier to pull off due to the invention of my SPIDER modules. 8 of these modules are attached to each of my new Spider-Drones (Spider-Drone, Spider-Drone, de-corrupts corrupted things). Because I had a theme to go off of, I also gave them spider powers as well. I only have 25 of them right now, but I also have 100 Cube Drones to escort them. At any given time on the approach, one cube drone is placed directly in front of each Spider--Drone, with the rest spread out semi-randomly to prevent splash damage from attacks from taking out more than one of them. If OF's attacks hit a Cube Drone, its Bedrock Medusa drive fails and turns its entire form into indestructible bedrock, eating the rest of the attack, and then the Spider-Drone pops out from behind the Cube Drone and goes behind another Cube Drone. If the enemy manages to wear down all the Cube Drones before the Spider-Drones reach the target, the Spider-Drones use their Spidey-Sense or whatever it is to evade incoming attacks. Once the Spider-Drones manage to reach Omega Flowey, they attach and begin using their SPIDER modules. Any corruption on its body that they find is stripped away by the SPIDER modules. In addition, the Spider-Drones also shoot web at Omega Flowey in an attempt to immobilize it, and if that fails they switch to spamming "how do I shot web" at him to drive him nuts.
Attack 3: Direct Assault
Since direct assaults rarely work, trying one when it isn't expected to work means it just might work. An army of Warrior Drones move in to attack Omega Flowey's Monitor with rocket fire. To give them additional firepower, the Avenger equipped them with Blue-Screen rounds that do extra damage to mechanical things, like the Monitor. But the real threat is the Sniper Drones that are sitting a few kilometers away and plinking the Monitor with their own Blue-Screen shells, teleported right inside the Monitor's internal systems. With the Warrior Drones providing targetting data and a visible source of damage, the enemy will be unlikely to attempt to counter the Sniper Drones before they inflict significant damage.
Attack 4: Soul Trap
The SOULs appear to be what powers Omega Flowey's power. If we could somehow capture them, it would weaken it significantly. Well, it probably won't work, but we can try to capture them. Using the result of a small research operation into UserZero's linked bullets, I may have came up with an idea for a Soul-Stealer bullet that can capture an enemy's soul on a direct hit. I fire six of them at Omega Flowey, aiming one at each SOUL chamber. IF they manage to penetrate, and IF they actually work, they might just capture the SOULs and negate them. However, we all know they won't work. So instead, I put poison in the bullets that, after penetrating the SOUL chambers, will immobilize the SOULs and prevent them from doing anything.
Attack 5: Colony Drop
Take one asteroid from outer space. Wait until its relative velocity relative to the planet's orbit is at its highest. Use a wormhole to change the asteroid's position from its position around solar orbit to directly on top of the target, harnessing relative velocity to send the meteor into Omega Flowey from above at insane speeds. Result: one battered, flash-cooked glitch-monster.
Attack 6: Curse of Pointless Invulnerability
To hopefully annoy Flowey severely, I have Curse, the hosts of this Forum, use their powers to Curse the field with a Curse. This Curse acts by making it so that any entity that is currently invulnerable (as defined by being immune to or practically immune to damage on all levels, i.e. if there is some way to inflict damage to an entity, it doesn't count as invulnerable unless you stop being able to damage it (so Omega Flowey does not count towards this right now because his Monitor can still take some damage)) is also completely unable to actually do anything. The intent is to force entities to become vulnerable so that things can be done to them. Normally, UserZero would just nuke a Curse like this, but given that she probably does not want OF winning either, she hopefully allows the curse to operate.
Attack 7: Antimatter Implosion
This attack is so simple, it has to fail! I attempt to use {REDACTED} to convert precisely 1% of Omega Flowey's mass (randomly scattered mass throughout its body) into antimatter, both blowing it apart and causing structural failure from the lost mass at the same time. So naturally, this is the least likely to actually work, which is why I saved it for last in the series of attacks that are likely impossible.
Finale: Combine Arms
After all these attacks are tested, those attacks that work are repeated, to hit the enemy with multiple effective attacks (hopefully, but only the first 3 really have a chance at working).
Meanwhile, EXOS decided to give me a brutally hard sidequest. More in the spoiler (or at least it should be a spoiler, 50/50 on whether EXOS manages to actually put it in a spoiler).
I was going to attempt to channel the death of the Hyperstorm into a revenge attack (which typically attempts to use excess power from the summoning of an entity into a revenge attack with extra power, but nearly always fails), but then EXOS decided to kick me out of the battlefield! Whatever, he probably had his reasons. But where am I?
I wake up in what looks to be an arena of some sort. Right in the middle of it. I quickly jump to my feet: an arena is never a safe place, especially if you just got dumped there by some unknown means. I attempt to contact EXOS on my cyber arm, but he doesn't answer. Which means either he is being a big gorilla about this, or the teleport to wherever he WANTED me to go got hijacked. Then, a voice booms across the arena. Analysis indicates that the source is an Alpha-ranked godmodder.
xxHardCoreGuyxx: If you are here, that means you must have figured out the location of my secret base somehow. I can't possibly allow that. Not even UserZero knows that I am still alive on this server; she thinks she killed me.
Crusher48: Wait, who are you? And how did I end up here?
Sidequest Rules: In this sidequest, I have 20 HP, and xxHardCoreGuyxx has 20 HP. I also have 3 lives here, but after that I would respawn back on the battlefield. If I manage to get the godmodder down by half of his HP, I escape with memories intact and may potentially figure out how to involve this guy in later action. If I lose all my lives first, he wipes my memory and forever vanishes as a plot element. Unless, of course, this is just some simulation EXOS trapped me in (which it might be, judging by the fact that I can't see any other godmodders in this sanctuary for godmodders), in which case this is a big training simulation and a waste of time (but I would still go through with it though, since I think training is fairly important to prepare for the foes we will end up facing).
OK everyone, bad news. I got hit HARD by some sickness. I was horrible today and spent most of it unconscious. I feel good enough to NOT feel absolutely like I'm going to crash, but I can't update today, realistically. I'll get on everyone's issues later.
SOUL: Ughhhhhhh.
SOUL: Crusher, Crusher, Crusher.
SOUL: Sans isn't helping you on this much.
SOUL: If there's a fire you're trying to douse, you can't put it out from inside the house.
SOUL: You can't even be bothered to think for a second.
SOUL: The forest for the trees, Charlie Brown's tree over aluminum forests, insignificant details over parsimony.
SOUL: The image's content isn't "corrupted." It's *different*. A distinction that, quite frankly, I never thought I'd have to make. Seriously.
SOUL: And for crying out loud, Crusher. You take a man out of a game, don't bother explaining his abilities, and expect us to do anything other than complain about how little you even seem to understand things and how reliant on something's stated power people get.
SOUL: "Ooh, look at me, I can save scum."
SOUL: Mario can save scum. Farmers can save scum. Even LAWYERS can save scum! This isn't even a thing anyone registers at this point!
SOUL: This... blatantly isn't a game about determination? It's a game about creativity. Both games. The war we fight and the world we live in. And yeah, it does mostly progress out of necessity, but that's not determination. That's just throwing people into a pit until the pit fills up with corpses and you declare yourself a winner. Jeez.
SOUL: And hey.
SOUL: We're not content with gatekeeping.
SOUL: We're BETTER THAN THAT.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Well excuse me, the idea of Reason You Suck'ing Flowey himself was a little too difficult to pass up, but I do think I have credible points.
1) Sans probably couldn't help anyways, which was why I did this whole backup plan.
2) If it isn't corrupted, it wouldn't be able to fire of Glitches as an attack.
3) "In the context of the game". Taken out of context, EVERYONE here would be a Determinator just for TRYING to fight a godmodder, with their insane abilities and all. And creativity in this game comes from the DETERMINATION to actually make the attack, as opposed to just saying "I punch Entity X in the face" or something lame like that.
/null
SOUL: You... you *do* know that these games would progress whether or not creative attacks happened, right? It doesn't take much courage or determination for you. Any of you, really. Standing at a computer, whaling away at a keyboard in a frantic attempt to... progress ever so slightly more. When eventually enough bosses would've come along anyways. It's a war of attrition, you can't even call it a war for yourself.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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"A war of attrition is the ultimate test of determination, not because it requires you to win, but because it requires the other guy to lose. That tends to take a fair time longer to do than merely winning. Why not think about that for a while?"
"I JUST WANT TO POINT OUT THAT THAT WAS IN-GAME JOSHUA SPEAKING THERE. MY WORDS ARE IN THIS FONT, COURIER NEW."
/Null
GODDAMN IT
STUPID GENDERFLIP VIRUS
DTG is basically a long war of attrition, wherein even the winners lose. Attacking godmodder's merely accelerates their deaths- Even the final blow can be dealt by destruction of a strong enough boss. Of course, actually ignoring the godmodder tends to end with them using hax to gain like 150000 ATK and wiping the field.
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The Hero's Sword && Master Sword = The True Hero's Sword (Level 15: 8/16)
The Hero's Sword && Detemmienation, not to be confused with Determination. = Unh0iing (Level 15: 8/16 preview this please
Real Knife && Determination = Termination (You cant spell Determination without Termination, after all) 5/16 lv. 3?????????????????????????????????
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The SPICE CORE decides to continue it's attack on the battlefield, regardless of it's existence. It decides that Omega Flowey could use to be knocked down a couple notches. So, it sends the oncoming fighter attack i previously hinted at in my previous attack towards flowey.
Leading the charge is the devastating Spice-Advanced- Armed with powerful Chili Pepper cannons, it gives the finest spice to any meal, plant or otherwise. Its almighty Pepper Armor is so tasty that whoever attacks it will sure feel ashamed for trying to ruin such a fine specimen of flavor.
The cannon fodder is the SPICE FIGHTER. It's green-pepper cannons are really not as hot as the others, but they still pack a punch!
The bombers are the HEAT DROPPERS; Their powerful Infinity Chili reactor's provide them with an infinite source of heat, generating the heat needed to create their Naga Viper Pepper bombs (1.3 mil units compared to the Infinity chili's 1 mil- Therefore, every 1.3 seconds, a bomb is dropped). From this great heat, the SENSATION, the result of using a wee bit to much spice. The Sensation is a rapiditly spreading biome that is the avatar of SPICE if it were a biome.
A step up from the SPICE FIGHTER, the HEAT INCINERATOR is considerably improved, with shields hot enough to deep-fry anything that touchs them. They have Jalapeño cannons, much stronger than the spice fighter's lackluster armament, along with four cannons for double the heat.
Often forgotten are the sneaky SPICE SNEAKERS. How do they hide? Why, using a salt crystal as a power source, of course! The salt crystal is of course heavily diluted with spice, but most people just think that it's a salty object created from irecreeper's salt. It makes it easier to kill them. They might be fragile, but their almighty SPICE BEAM will leave a scar that many will not soon forget. Oh, i'm sorry, did i imply they had only one? No, they have three. Spice beamz. I mean.
The SPICE REAPERS blow the others out of the spicewater. They are powered by two Carolina Reapers, the hottest nonchemical thing in this attack and the hottest spice in the world. Their Superbombs are, on the Spice Scale, 3 million units of heat. In other worlds, they cleanse large amounts of the battlefield of lack of heat, while a sweet flavor fills the mind of their enemy's. Sadly, most of them are too busy burning to enjoy it.
Beginning the attack on Flowey is the SPICE FIGHTERS AND HEAT INTERCEPTORS. The Spice Fighters are well... Shredded. They are fulled by bell peppers, so they do ABSOLUTELY NOTHING. The worst issue with them is the fact that they tend to scatter into dust when destroyed... And they are made of pepper. Which gets in Omega Flowey's eyes. Ouch.
The heat interceptors, by contrast, bring on the PAIN. Their much hotter spice lasers, combined with their heat shield, leaves much of Omega Flowey heated and scarred. He trys to disperse them using flamethrowers, bombs, and Green Thumb, but the Green Thumb is suddenly attacked by a Spicy Assimilation Unit, turning them into Spice Guns that fire at Omega Flowey. The HEAT interceptor's managed to blow the bombs up in such a way they blow up on Omega Flowey. Then, as the flamethrowers prepare to spray fire, the SPICE SNEAKERS reveal themselves and fire their SPICE BEAMS at the Flame Throwers, which, combined with the spice, creates a massive SPICEPLOSION in omega floweys face. 3
Then, a large horde of Spice Bombers being to reap the landscape as the rest of the spice spaceships continue their assault. Before long, they begin to bomb Omega Flowey. The immense heat of the spice scar's his skin, turning it into the SENSATION since he is a plant still, Before long, OMEGA FLOWEY has been overrun by the SENSATION. Finally, the SPICE REAPERS come. EVERYTHING IS DOOMED. They quickly finish Omega Flowey, reaping him again and again with immense heat bombs. Before long, he is but charred plant matter slowly being destroyed and converted by spice.
Then, i reveal the grand finale: a jar of the chemical Resiniferatoxin- With an absurd level of heat (16 BILLION), they shall END omega Flowey! As i board the Spice Star Two, i summon a massive amount of power from the SPICE CORE, creating FLOWEYKILLER BASE. I step up to a podium in the center of it. Before me stands the loading system for it's ultimate weapon, the WEED SPICER. Then, i insert the jar of Resiniferatoxin.
>>Spice Death Beam
>> Ammo Detected
>> Ammo type: Resiniferatoxin:
>> Heat Level: 16 Billion Unit
>>Spice Core Readiness: 100%
>>Enegry Core: 100%
>>Anti-IrecreeperCountingThis-Protocol: 100%
>>Anti-Salt Virus Systems: All operational
>>Armament: Yes.
>>Target: None set.
Set Target? y/n
y
>>Target set: Omega flowey
>>Locking on....
>>Locked on. Activating Mid-flight beam split..
>>Spice Hyperdeath Beam: Ready. Awaiting input...
Fire at will, commander.
>Firing Port open.
> All systems operational.
> Spice Focusing Crystal active,
> Fire? Y/n
> Y
A single, intense beam of heat flows out of FLOWEYKILLER BASE. As it enters the Battlefield, it splits into four. Then Eight.
Six beams fly towards the SOUL CONTAINERS. As they hit, the massive amount of heat burns the tubing connecting them to Omega Flowey - Badly, but not enough to disconnect them. The souls within, meanwhile, are filled with visions of hate and spice, blinding them to anything except the one true spice.
The other beam fly's into Omega Flowey's monitor, giving it infinite color- In one flavor. SPICE. The spice melts it's coloring chip, rendering it in GREYSCALE.
The other one breaks into three. Two beams for the arms, one for the body. Omega Flowey screams as his arms are slowy burnt to ashes by the HEAT BEAM. One fly's into his mouth, where it burns his insides and his body. His eyes explode into flames, while his claws are ejected from the sheer flame coming from within his body. Then, i reap him again and again using the Spice Reaper, reaping his body again and again, until finally, all that is left is the souls and spices.
Except when Flowey reverts to normal, he continues his assault on the soul jars
Battlefury13: I dont care about your pathetic numbers
He continues to repeatedly smash the soul jar.
Battlefury13: i dont care that you're soul jars are not targetable.
Stars, cats, and blades abound has he uses the Hero's Sword to cut into one
Battlefury13: I dont give a gorilla about your power.
The slashing gets faster.
Battlefury13: I dont care about your attacks.
Battlefury is trying to slam the soul within into the walls of that soul' soul jar.
Battlefury13: i don't care about the idiots that dare to think that they are better than userzero even though they just summoned an omnicidial manaic.
He rips the soul jars outside of their pockets, and uses gravity to dismember Omega Flowey.
Battlefury13: I dont care about your pathetic fools that dare to think that they can win.
Then, he sets flowey on fire, and freezes the souls and him in time.
Battlefury13: Tell me, when did kill userzero...
Battlefury13: Become destroy the universe?
Battlefury13: Don't lie. You know what is next on flowey's plans.
Battlefury13: After all, it wouldn;t be Kill or Be Killed if he didn't exterminate the universe for failing to kill him?
Battlefury13: You fight morally on the basis that according to you, if Richard died, UserZero would end up blowing up the trifecta. any way,
Battlefury13: Pray tell, when did this stop mattering?
Battlefury13: If omega Flowey wins... All of you lose. He consumes the universe, gaining enough souls to drown out your meager and pathetic power.
Battlefury13: You effectively support an unstoppable destruction of the universe.
Battlefury13: I DONT CARE if you think otherwise
battlefury13: Because if you think otherwise, than you truly are an idiot.
Battlefury13: At this point, it could become commonly accepted that U0 blew up earth... And she'd retain her reputation.
Battlefury13: And because of your insane thirst for power ending in the summon of an omnicidial manaic, i think that a fate much worse than death is fit for you.
Battlefury13: Unless you feel, because you are soooooooooooooooooooooooooooooooooooooooooo wise, that you deserve a bonus.
Battlefury13: This means war. Not the war of keyboard warriors, but a total war of death or life versus your stupidity.
We could have avoided this, but the temptation of power was too great for you.
blah blah blah this monolouge this getting boring shut up
ok. i kick stars phone with the power of monolouging.
===== Plot Relevent items to be crafted
The Hero's Sword && Villains Edge = Storylines Edge lv. 25
The Hero's sword && Undyne's Spear && Determination = Undying Lv. 25
useful stuff goes here=====================
The Saints row [7] Gemblade [8?] Life-Drain spellbook [5] Gravity Gauntlet [7] Brutal Boss Buster Breaker Basher or BBBBB 9/9 lvl 8
bATTLEFURYS tEMMIE aRMOR?!!?!?111 11/11 lvl 10
Falls [9]
Wright [7]
Gambler's Gredideir [5]
Rule Breaker [0]
The Hero's Sword [10]
Temmie Helm [10]
Charges========
28/50 Elemental Ascension: Oblivion Eternal
3/50 Tob Dog Revengence
1/5 dEATH2salt
charges altered due to backroom deal altering. when g8 effort is finished will resume normal charge
2+ to ELEMENTAL ASCENSION: NINJA TWIST
1+ to engie
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Look, I'm mostly just arguing with the main point behind most of this being that "the theme of the game" isn't determination??? Jeez.
And your speech gave the impression that you didn't care about anything that died, because they "weren't the real person", as well as a general lack of empathy towards things that weren't directly from Earth.
Which is frankly a bit worrying when you've summoned multiple video game characters???
Just gonna say that much.
And hey, people have driven themselves into the ground over this game, I'm not denying that.
But at some point...
It's not "determined" to be addicted.
A compulsion to stay for what little you get out of something.
Feeling like you shouldn't be doing something but staying anyways out of habit.
Staying because "you have to finish."
heh... what an excuse.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I don't need to counter what ultimately won't hurt Flowey.
/null
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
hello guys? got any weed killer?
/null
Well, the only thing I got out of the last turn was info.
Oh, OH GOD, who thought that summoning Photoshop/Ω Flowey was a good idea? He looks even worse than I remember, and he'll probably do even worse! And the worst of all, he's a walking spoiler! The only way I can think of beating him is to summon someone even bigger and badder, like Giygas, or someone who can counteract his save scumming, like Lord English (He's not dead yet in this timeline, isn't he? But I'd feel like summoning him could do a LOT more damage than even Flowey.) or some other Timelord... I feel like this boss is a huge threat and needs to get taken out quickly before it can do much damage.
Assessing his attacks, I'm noticing that his nukes use Fallout rads rather than Nuclear Throne rads. Also, his attacks are designed to deal with a small group of tough entities, so I propose that we take him out with a large group which he can't target as efficiently with a single attack.
I'll be saving my posts for when Tazz can update and I can assess the situation completely.
An alternate timeline emerges.
However, we must first start from the beginning...