Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Hm, looks like someone went through this way before...
I would advise heavy caution when going further into the forest. With that in mind...
> FOURSQUARED: EXAMINE FOREST
Current Charges:
Unknown Entity: 4/30
You examine the forest and find a duo of Bandits lurking about! They had to steal from other players under the protection of society to get ahead... You might be little better, being a mobster, but show them what you can do!
How does this happen? I thought we all learned our lessons on why the godmodder's not a cool dude. He's under Level X surveillance by the divine pantheon as I speak. But no, now i've got to come over here since Pit's researching his rise to power and bring him to the ground.
I'm not going to hold any punches now. If you want to play this game, i'm going to as well.
You're waging a fight against the gods themselves. Now there is no way to turn back.
Dark Pit immediately opens fire on this Godmodder wannabe's silly little castle.
(why yes, Bomb Man is indeed my narrator, how did you guess?)
"Well then. I suppose y'all know of a good place to find and gather resources from? Any resources'll do, I'm not too picky."
<bmxer2001> We did have an iron mine back in there, but it's been overtaken by monsters. Ross8815 made a primitive rifle we could use to clear them out, but you look like the best for the job. However, it'd be best not to go in there alone, so Ross8815 is going to go in there with his rifle and sword to help you out.
Ross8815 equips his armor and joins you outside.
Also, the Sniper Rifle has been added to the Armory!
A wrecking ball machine comes in suddenly. I jump on it, and it smashes into the Acolyte as I sing "Wrecking Ball." It should work because of the song.
Piercer 1/5
MLG Dood 100/1337
The Acolyte summons Freddie Mercury from the grave to drown the song out!
I find out the small wall is blocking the path of my TNT cannon, and I have no more TNT. I go up with my diamond pickaxe and mine a hole in the wall (using a torch to get rid of gravel if the wall uses falling gravel to block this). If this does not destroy the wall from the damage, the hole in the wall allows players (but not entities) to go through the hole and ignore the wall. If the small wall is destroyed, I do this to the castle wall instead.
You deal 4 damage to the wall! When the wall is at 40% health then it can by bypassed.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20
Pricey12345 [AA] HP: 20/20
PitTheAngel [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 24/20. In Strategy Room (Castle).
nullitor [PA] HP: 18/20
FeatheredDragon [N] HP: 20/20
jondanger23 [N] HP: 20/20
Dispenser [N] HP: 5/5. Heals nearby players.
Sturdy Walls [PA] HP: 62/80. Structural. No form of attack. When at 40% or lower health, Castle can be attacked. Encompasses Caslte.
Fortified Castle [PA]
Walls HP: 116/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer:
Battlements (Allows attack from a high point):
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle).
The Shoreline:
A beach area with a flat grassland behind it. Hosts a settlement.
Metal Atronach [N] HP: 80/80. Heavy Machine Gun (4 base damage)
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to attacks), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
75fires [N] HP: 20/20
bmxer2001 [N] HP: 20/20
Ross8815 [N] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 100/100
The Forest:
A landscape that is relatively flat, but filled with oak trees of various sizes. There are signs of movement around you...
I create a Dark Magic Drain, a mystical device that drains the Alcolyte's Dark Magic level by 1% every round. It can be destroyed, but because it is a spectral form it can only be destroyed by the Alcolyte, and he cannot attack it and hide in his castle at the same time.
Dark Magic Drain: 5/5 HP (can only be attacked by Alcolyte, takes only 1 damage from most attacks)
Sorry your quote wasn't included, It'll be in next round.
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
Bandits. With useless swords. Pfft. Lets just kill them. No, They're not worth killing. I have a better plan. Say, You're a giant diamond, right? You're not gonna- Yes. I only need one of their swords, and the only thing you need to do is be bait. Oh, and paint yourself light blue. Your bland. You're kidding me... Oh come on, this will be fun... It won't work FourSquared.
Adamant, painted light blue to reasemble a diamond, lays on the ground as the bandits Approach his way. As bandits, they Greedily try take the fake diamond for themselves, possibly because for a better sword. FourSquared hides in the bushes with a pool cue.
Here in this server, greed kills.
I take out a 8-ball. This Ball is actually a knockout gas bomb. I press the 8 on the ball, activating it. I line up the ball at the two bandits and shoot the ball. It rolls onto the ground far enough for the bandits to spot it rolling. As soon as they pick it up, the ball explodes and it knocks them out unconsious, one of them dropping their stone sword. I take that stone sword.
Why would you need a sword if you got like a freakin' stick? There's a ancient machine somewhere near the server portals called the alchemiter. It is said to create any item you would wish for. I been dying to use it for a more lethal weapon. We should get out of here, the bandits might wake up soon. There should be a river up ahead.
If this way is going to kill me, then you're going to die with me.
Look, I'm not going to kill you. We're are going to co-operate so we can get out of this stupid server, Then I'll think about killing you.
My ninja army is dishonored by being ninja'd by the enemy, so they immediately attack the castle. Because of their amazing ninja powers, they scale and bypass the defenses of the sturdy wall and castle to directly attack the Alcolyte, while also planting bombs in several key weak points of the castle. Once the Alcolyte fights off the ninjas trying to assassinate him, they fall back and detonate the bombs, causing severe damage to the castle.
In addition, the Automatic Catapult is created. Every turn, it automatically throws a block of TNT at the castle, inflicting 5 damage to the walls (or the support monolith when the walls go down). Because of how it lobs projectiles high into the air, the Sturdy Wall cannot protect the castle from this. It can be re-aimed at another target by a player's action, but can only attack reasonably stationary targets.
Automatic Catapult: 25/25 HP (targeting castle walls)
I create a Dark Magic Drain, a mystical device that drains the Alcolyte's Dark Magic level by 1% every round. It can be destroyed, but because it is a spectral form it can only be destroyed by the Alcolyte, and he cannot attack it and hide in his castle at the same time.
Dark Magic Drain: 5/5 HP (can only be attacked by Alcolyte, takes only 1 damage from most attacks)
I pin-point a weak spot in the sturdy walls, and throw the dispenser at it.
SSFIMDNDT: 7/25
You deal 2 damage to the wall and 2 damage to the Dispenser! The dispenser gets dislodged, thus making anyone using it have to move to its current location!
Bandits. With useless swords. Pfft. Lets just kill them. No, They're not worth killing. I have a better plan. Say, You're a giant diamond, right? You're not gonna- Yes. I only need one of their swords, and the only thing you need to do is be bait. Oh, and paint yourself light blue. Your bland. You're kidding me... Oh come on, this will be fun... It won't work FourSquared.
Adamant, painted light blue to reasemble a diamond, lays on the ground as the bandits Approach his way. As bandits, they Greedily try take the fake diamond for themselves, possibly because for a better sword. FourSquared hides in the bushes with a pool cue.
Here in this server, greed kills.
I take out a 8-ball. This Ball is actually a knockout gas bomb. I press the 8 on the ball, activating it. I line up the ball at the two bandits and shoot the ball. It rolls onto the ground far enough for the bandits to spot it rolling. As soon as they pick it up, the ball explodes and it knocks them out unconsious, one of them dropping their stone sword. I take that stone sword.
Why would you need a sword if you got like a freakin' stick? There's a ancient machine somewhere near the server portals called the alchemiter. It is said to create any item you would wish for. I been dying to use it for a more lethal weapon. We should get out of here, the bandits might wake up soon. There should be a river up ahead.
If this way is going to kill me, then you're going to die with me.
Look, I'm not going to kill you. We're are going to co-operate so we can get out of this stupid server, Then I'll think about killing you.
I think those bandits might try to follow us...
> FOURSQUARED: GO TO THE RIVER
Current Charges:
Unknown Entity: 6/30
You knock the Bandits out and lose their trail, but the explosion/gas cloud is too cloudy for you to snatch the sword! Regardless, you flee to the River!
My ninja army is dishonored by being ninja'd by the enemy, so they immediately attack the castle. Because of their amazing ninja powers, they scale and bypass the defenses of the sturdy wall and castle to directly attack the Alcolyte, while also planting bombs in several key weak points of the castle. Once the Alcolyte fights off the ninjas trying to assassinate him, they fall back and detonate the bombs, causing severe damage to the castle.
In addition, the Automatic Catapult is created. Every turn, it automatically throws a block of TNT at the castle, inflicting 5 damage to the walls (or the support monolith when the walls go down). Because of how it lobs projectiles high into the air, the Sturdy Wall cannot protect the castle from this. It can be re-aimed at another target by a player's action, but can only attack reasonably stationary targets.
Automatic Catapult: 25/25 HP (targeting castle walls)
25/25? It IS only a 4-post charge...
While the bombs your ninja army planted aren't as effective as hoped, dealing onlt 2 damage, you add the Automatic Catapult! However, it being a 4-post charge, it'll need to be tweaked.
Into the iron mine we go, Metal Atronach taking point since it's the tankiest, and the Dragonfly Drone at the back to catch any ambushes.
You and company tread carefully into the iron mine. However, on your way, the Dragonfly Zone alerts you and Ross8815 to a trio of Spiders lurking behind you!
Sturdy Walls [PA] HP: 52/80. Structural. No form of attack. When at 40% or lower health, Castle can be attacked. Encompasses Castle.
Fortified Castle [PA]
Walls HP: 104/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer:
Battlements (Allows attack from a high point): Houses the Acolyte.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Battlements (Castle).
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to attacks), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 20/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 100/100
Spider [H] HP: 0/16 (x1), 14/16 (x1), 16/16 (x1)
The River:
A soothing riverbed nearby the forest. Quite smooth, but its nature as a water source make it much traveled by.
Dark Pit keeps his aim on the castle. If it wasn't clear yet, he's ready to come in there and smash that "poser" in.
I know you can't keep walled up in there. You aren't coming out of this alive.
Dark Pit fires...well, it's an explosive, but it sure doesn't look like any explosion anyone's seen here yet, and it's definitely not some form of TNT.
I start turning the sturdy walls in deadly walls 1/8(some more HP and the ability to attack a little)
I keep building a plasma shield for the acolyte (protects the
acolyte and the POE shield and regenerate 2HP per turn and have 20 hp
but does not have the sudden regeneration when not hit for three turns
the POE shield had) 13/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 12/25
I start turning the sturdy walls in deadly walls 2/8(some more HP and the ability to attack a little)
I keep building a plasma shield for the acolyte (protects the
acolyte and the POE shield and regenerate 2HP per turn and have 20 hp
but does not have the sudden regeneration when not hit for three turns
the POE shield had) 14/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 13/25
You have improved the Walls!
Small Wall changed to Sturdy Wall!
+40 HP!
Restored to full health!
No longer crumbles for splash damage!
There is no gravel in the wall!
You examine the forest and find a duo of Bandits lurking about! They had to steal from other players under the protection of society to get ahead... You might be little better, being a mobster, but show them what you can do!
As of now, the Sturdy Walls encompass the Castle! 4 damage to the Sturdy Walls!
You deal 4 damage to the walls!
Your PC has been added. Welcome to the game!
You repair 2 health to the Sturdy Walls!
Alright.
<bmxer2001> We did have an iron mine back in there, but it's been overtaken by monsters. Ross8815 made a primitive rifle we could use to clear them out, but you look like the best for the job. However, it'd be best not to go in there alone, so Ross8815 is going to go in there with his rifle and sword to help you out.
Ross8815 equips his armor and joins you outside.
Also, the Sniper Rifle has been added to the Armory!
The Acolyte summons Freddie Mercury from the grave to drown the song out!
In that case, I'm afraid it won't be that large. An increase of 2 will work. On the bright side, you can decrease the charge time to 20 posts.
You deal 4 damage to the Sturdy Wall!
You deal 4 damage to the walls!
You deal 4 damage to the wall! When the wall is at 40% health then it can by bypassed.
You deal 4 damage to the Sturdy Wall!
========[End of Turn Events]========
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20
Pricey12345 [AA] HP: 20/20
PitTheAngel [AA] HP: 20/20.
Walls HP: 116/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer:
Battlements (Allows attack from a high point):
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Strategy Room (Castle).
The Shoreline:
A beach area with a flat grassland behind it. Hosts a settlement.
Metal Atronach [N] HP: 80/80. Heavy Machine Gun (4 base damage)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I make a big ball of dark magic and shoot it at FSBN.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I pin-point a weak spot in the sturdy walls, and throw the dispenser at it.
SSFIMDNDT: 7/25
It's High Noon
Sorry your quote wasn't included, It'll be in next round.
An alternate timeline emerges.
However, we must first start from the beginning...
Bandits.
With useless swords. Pfft. Lets just kill them.
No, They're not worth killing. I have a better plan. Say, You're a giant diamond, right?
You're not gonna-
Yes. I only need one of their swords, and the only thing you need to do is be bait. Oh, and paint yourself light blue. Your bland.
You're kidding me...
Oh come on, this will be fun...
It won't work FourSquared.
Adamant, painted light blue to reasemble a diamond, lays on the ground as the bandits Approach his way. As bandits, they Greedily try take the fake diamond for themselves, possibly because for a better sword. FourSquared hides in the bushes with a pool cue.
Here in this server, greed kills.
I take out a 8-ball. This Ball is actually a knockout gas bomb. I press the 8 on the ball, activating it. I line up the ball at the two bandits and shoot the ball. It rolls onto the ground far enough for the bandits to spot it rolling. As soon as they pick it up, the ball explodes and it knocks them out unconsious, one of them dropping their stone sword. I take that stone sword.
Why would you need a sword if you got like a freakin' stick?
There's a ancient machine somewhere near the server portals called the alchemiter. It is said to create any item you would wish for. I been dying to use it for a more lethal weapon. We should get out of here, the bandits might wake up soon. There should be a river up ahead.
If this way is going to kill me, then you're going to die with me.
Look, I'm not going to kill you. We're are going to co-operate so we can get out of this stupid server, Then I'll think about killing you.
I think those bandits might try to follow us...
> FOURSQUARED: GO TO THE RIVER
Current Charges:
Unknown Entity: 6/30
I'll be making my great escape now!
6/10 Generic Tank
4/4 Automatic Catapult
My ninja army is dishonored by being ninja'd by the enemy, so they immediately attack the castle. Because of their amazing ninja powers, they scale and bypass the defenses of the sturdy wall and castle to directly attack the Alcolyte, while also planting bombs in several key weak points of the castle. Once the Alcolyte fights off the ninjas trying to assassinate him, they fall back and detonate the bombs, causing severe damage to the castle.
In addition, the Automatic Catapult is created. Every turn, it automatically throws a block of TNT at the castle, inflicting 5 damage to the walls (or the support monolith when the walls go down). Because of how it lobs projectiles high into the air, the Sturdy Wall cannot protect the castle from this. It can be re-aimed at another target by a player's action, but can only attack reasonably stationary targets.
Automatic Catapult: 25/25 HP (targeting castle walls)
Anonymous Medic: 4/12
Mecha Scorpion: 4/15
"Well then."
Into the iron mine we go, Metal Atronach taking point since it's the tankiest, and the Dragonfly Drone at the back to catch any ambushes.
GODDAMN IT
STUPID GENDERFLIP VIRUS
"We're going to play that game then?"
I duck and the dark magic is absorbed into the acolyte.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
3/10 (B-1 Battledroids)
3/20 (Battledroid factory)
I begain, by tossing wall eating nano-machines at the Sturdy wall that also self replicates using the materials it consumes.
Hey, that game looks fun! Let me try!
*Dark Pit smashes the ball with a Home Run Bat into the castle anyway*
7/10 Automatic Tank
I add more TNT to the Automatic Catapult, doubling its damage this round.
DM Drain added!
FINALBATTLESTARTSNOW has a counter!
You deal 2 damage to the wall and 2 damage to the Dispenser! The dispenser gets dislodged, thus making anyone using it have to move to its current location!
You knock the Bandits out and lose their trail, but the explosion/gas cloud is too cloudy for you to snatch the sword! Regardless, you flee to the River!
25/25? It IS only a 4-post charge...
While the bombs your ninja army planted aren't as effective as hoped, dealing onlt 2 damage, you add the Automatic Catapult! However, it being a 4-post charge, it'll need to be tweaked.
You deflect the dark magic ball!
You and company tread carefully into the iron mine. However, on your way, the Dragonfly Zone alerts you and Ross8815 to a trio of Spiders lurking behind you!
The Acolyte's Dark Magic Meter would be restored by 2%, but FBSN has another counter!
You deal 4 damage to the wall!
You deal 4 damage to the wall!
The Automatic Catapult's damage has been doubled for this round!
========[End of Turn Events]========
The Automatic Catapult deals 12 damage to the Castle Walls! The Dark Magic Drain does its work!
The Acolyte is prompted to stand atop the Battlements and deals 4 damage to the Dark Magic Drain!
Ross8815 fires his Primitive Rifle at 1 of the Spiders, dealing 10 damage to it!
The Spiders deal 6 damage to the metal Atronach!
The Metal Atronach fires 4 shots with its machine gun at the injured spider to kill it, and deals 2 damage to another spider with its missed shot!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20
Pricey12345 [AA] HP: 20/20
PitTheAngel [AA] HP: 20/20.
Dark Magic Drain [AA] HP: 1/5. Drains 3 of the Dark Magic Meter each turn. Only attackable by the Acolyte.
Automatic Catapult [AA] HP: 20/20. Always targets Castle. Bypasses Sturdy Walls.
Walls HP: 104/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer:
Battlements (Allows attack from a high point): Houses the Acolyte.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 90%. In Battlements (Castle).
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I use fire magic to explode the automatic catapult.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
What's in the Box: 1/20
Dark Pit keeps his aim on the castle. If it wasn't clear yet, he's ready to come in there and smash that "poser" in.
I know you can't keep walled up in there. You aren't coming out of this alive.
Dark Pit fires...well, it's an explosive, but it sure doesn't look like any explosion anyone's seen here yet, and it's definitely not some form of TNT.
8/10
Suddenly, the alcolyte gets headshotted by a sniper monkey, who finds a shot through the battlements to score the hit.
I shoot the dispenser a few times with my Rescue Ranger.
SSFIMDNDT: 8/25
It's High Noon
I start turning the sturdy walls in deadly walls 1/8(some more HP and the ability to attack a little)
I keep building a plasma shield for the acolyte (protects the
acolyte and the POE shield and regenerate 2HP per turn and have 20 hp
but does not have the sudden regeneration when not hit for three turns
the POE shield had) 13/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 12/25
Then I help engie_ninja and I help TSFHISEPIC.
Then I make a list of the things in the treasury of the castle.
Anonymous Medic: 5/12
Mecha Scorpion: 6/15 (+1 from Nulitor)
"!"
I flamethrower at the spiders with the intent to kill it with fire.
GODDAMN IT
STUPID GENDERFLIP VIRUS
9/10 Generic Tank
1/5 Sappers
I begin a tunnelling operation to plant TNT directly under the castle.
I start turning the sturdy walls in deadly walls 2/8(some more HP and the ability to attack a little)
I keep building a plasma shield for the acolyte (protects the
acolyte and the POE shield and regenerate 2HP per turn and have 20 hp
but does not have the sudden regeneration when not hit for three turns
the POE shield had) 14/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 13/25
Then I help engie_ninja and I help TSFHISEPIC.
Then I ask why there is loot in the castle we are not using for equipping soldiers or for sacrificing them for reloading the acolyte in dark magic.