Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
Have fun getting through enough to find which card I found this attack from, especially when the character that uses it isn't an enemy now (He was October 1-7).
I stab Pricey12345 in the stomach and turn to look at Crusher. I raise my hands up in the air and mutter an incantation. The ground beneath Crusher starts bulging and suddenly it explodes open. Crusher is blown back. The lava boiling in there rises up above the hole and hardens. I say another incantation under my breath and the ball of stone falls back down. Using one hand to command the ball of stone to roll through the earth and under the castle, I use the other one to push Crusher on to the ruins of the castle. Making sure Crusher is unconscious from the impact, I jump out from the ruins of the castle and there is a rumbling. The ground caves in and Crusher falls in the deep hole. Out again is the ball of stone, thousands of blocks used in its creation, heats up. I crash it down on Crusher and continue heating the rock. Making sure the castle goes out with a bang, there is a crackling noise. The molten rock explodes to fill up the hole and proceeds to cool, all signs of the castle gone, only smooth stone left.
I help nulitor.
The Dark will do as you say! You deal 1 damage to Pricey and 3 damage to Crusher48! Your stomach stab manages hits a vital spot and downs Pricey12345 quickly!
I keep summoning a simulacrum of the super ultra evil god of intellectual property:
Balzac 11/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)6/11(+2 from TSFHISEPIC)(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)4/11
After all that I jump toward the core of the earth and fall toward Blinky1001 and I strike him viciously from the undreground using my sword.
after that I keep ascending while throwing sword beams at Blinky1001 throwing him further and further into the sky until he reach relativistic velocities and is sent in space toward the sun.
You deal 8 damage to Blinky1001, slicing him in half! Although he does have a dying grace, he loses his Good Potions, which spoil!
I throw an Evil Potion at nulitor (if posible, this will be a blindness potion) and a Good Potion at my feet, giving me the effect as well as all around me. If possible, this potion will be a health potion. The Evil Potion disorientates nulitor and so he is unable to attack, falling to the ground stunned. I therefore use this distraction to slam yet another lightning bolt but this time on nulitor, using its energy to heal me again.
I also begin brewing some highly efficient health potions: 1/5
Angel:2/15
The Light: 2/25
I also help jondanger
With your last ounces of strength, you blind Nullitor with one of your Evil Potions! His accuracy is lowered by 80%, but you're dead yourself!
I keep summoning a simulacrum of the super ultra evil god of intellectual property: Balzac 12/25
Then I start summoning regular zombie horde(It is a perfectly regular zombie horde they are conscious people drugged into obedience)7/11(they will guard the master of technology and attempt to block attacks at him)
And I summon a master of technology(He have a research counter and when it reach the maximum he invents a new technology)5/11
Since I am rather used to be blind in minecraft(it barely disorients me(also I was ready to be blinded since I was going at very high speed toward the sun)) I might succeed through sheer concentration to see blinky in the screen and so to keep doing my combo also since I was going toward the sun I was going into a very straight direction and so I might succeed keeping the same direction(anyway I was going into this direction not through flight but instead reverse gravity) and the lighting bolt strikes me hurting me but I might keep going toward my goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.
Yes, and I once had a 40 killstreak in TF2 as a Medic. All using the Amputator. I wiped a team of 24 Engineers with all Level 3 buildings just with my handy Amputator!
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
</argument>
Thank you for your sense of sense. We have robots that run on dark energy over here and a teenager who also uses dark magic! Who says realism is go-to?
You deal 3 damage to the Skeletons, setting them all aflame! Your Bear Token begins to glow!
========[End of Turn Events]========
All of you guys hear the Voice of the GM calling to you!
"Alright, now I'm frustrated. Since the Pro-Acolyte players are being Munchkins, and I want to progress the story along, I might have to intervene on behalf of the AA players myself, just so I can get the story finally moving! This is why we can't have anything nice as of now, and it's also why I've been giving unfair advantages to the AA players and debilitating the PA players, which I'd really rather not do! The game can be fun too! If the Pro-Acolyte players were to give the Anti-Acolyte players a fighting chance, then we can ALL have some fun around here! If anyone were to object to an intervention (like how both sides are equally matched in your eyes), please let me know. I won't be a jerk just for disagreeing (unlike most of the internet)."
</voice>
A piece of heavy falling rubble falls on the head of TSFHISEPIC from the Castle! This deals out 8 damage!
The Dark and Project Delta deal 11 damage to Dispensersaurus! Dispensersaurus retaliates by dealing 6 damage to the Dark, who is also ganged up on by iliketurtles888 for 4 damage!
As iliketurtles888 heals up, the Airship fires a few shots in his direction, which dishes out some damage!
nullitor's duo stands by and awaits orders! Pit continues to regenerate!
The Metal Atronach tears into one of the zombies with its machine gun for 6 damage, while dealing 2 damage to another! The Scorpion plows into one of the Skeletons for 6 damage! Ross8815 also fires another shot at the Zombies!
The Spiders and one of the Skeletons deal 9 damage in total to engie_ninja and the other skeletons deal 6 damage to the Medic! The Medic regenerates while healing Engie!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 0/20.
PitTheAngel/Dark Pit [AA] HP: 4/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 2/3)
jondanger23 [AA] HP: 5/20.
Blinky1001 [AA] HP: 0/20. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (5/6. Use it on an enemy for a negative effect!), Good Potions (6/6. Use it on your friends for positive effects!) (Lost on Death)
TSFHISEPIC [PA] HP: 4/20
nullitor [PA] HP: 12/20 Blinded (80% chance to miss attacks)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
FeatheredDragon [N] HP: 20/20
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 10/20. Respawn: Used.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 0/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 14/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 24/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 2/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 17/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
Then I start healing him through medicated bandages.
Then I say that the acolyte could do some game changing event like sacrificing all the PA(my mistake) entities if players are unable to understand that entities are entirely futile to fight and are here only to distract them from what they should do
Else I might add the name "futile" in each of my entities to spread the message the only things non futile I did were the two protections for the acolyte everything else were just futile distractions.
Even better I might do a summon called tower of futility: have absolutely no effect at all except being alive and giving a top hat of complete futility to the one killing it showing his futility status so that everyone respects its ultimate futility.
Entities are a problem only when AA believes it is one.
They do it because they see PA reacting like if it was important since PA players only try to show their ultimate futility since they only vaguely delay the death of the acolyte by providing futile distractions but since AA players does not understand attacking players or entities is futile they further slow down the game
The futility speech allows AA players to ignore entities and so corrects the balance(of course I am a futility elemental this is why it is the only word I can use)
Many of my things are put on resume because I am helping my allies to heal(and also because the AA players are having an hard time keeping up because they believe dying is horrible while it only makes loose one action and one item and that anyway items gives no boosts against the acolyte and so that if they wanted to progress they should just ignore people hitting them and rather attack the acolyte with original unpredictable attacks because everyone knows you are going to use one magical hammer if you made it while if you suddenly use a special particular attack using stuff the acolyte did not knew you had you have a much greater chance of being efficient)
(Also one question is: do you put super
ultra max brightness(when you manually change the config files for having higher values) when
playing in PVP?(it allows you to see very well players at less than 4-5
blocks when blind and to still have some tiny chance to see it if he is
in the 5-6 blocks range))
Yes I should not have said that "I throw sword beams at Blinky1001 throwing him further and further into the sky" because that was power-playing since It was controlling the movement of blinky
but the second post
Since I am rather used to be blind in minecraft(it barely disorients
me(also I was ready to be blinded since I was going at very high speed
toward the sun)) I might succeed through sheer concentration to see
blinky in the screen and so to keep doing my combo also since I was
going toward the sun I was going into a very straight direction and so I
might succeed keeping the same direction(anyway I was going into this
direction not through flight but instead reverse gravity) and the
lighting bolt strikes me hurting me but I might keep going toward my
goal ignoring the pain.
I ask epic to help me to counter blinky's counter while making a combo attack.
Was not power playing since I was not controlling the actions of blinky
Power playing is typing a text where you choose the actions of the others so I think you was probably rather making this comment to the first post of the previous turn.(or you could give me your definition of power playing)
(Also I always said might at the second post of the previous turn which meant that all that was only one possibility not that it could work basically this second post meant "I might have one chance in one million to succeed" which was made clear by the chain of "might" basically it is I might do A which might allow me to do B which might allow me to do C which in the end makes Z ridiculously improbable for comparison you could say "and I have a chance on 5357^3246 when I play the medic to have a 40 killstreak in TF2. All using the Amputator")
TL DR of this part: You might have put the comment on power playing on the second post when it would have been better to put it onto the first post.(watch out powerplaying is entirely different from power playing and have nothing in common and are completely unrelated except in the fact they are both bad roleplay)
That is disgusting. No really, you are a horrible person. I know that he's your enemy, but wow. That is a new level of just wrong. You are someone that I legitimately do not want to meet in real life. I thought that was supposed to be PG-13, at most, and this is moving it into NC-17 territory.
[3 PENALTY DAMAGE DEALT]
[8.5 HOURS OF SHAME ADMINISTERED]
((Protip: Penalty Damage is the most rare of damages, only administerable in very severe cases. Fitting, considering there is literally no way to avoid, block, or dodge it.))
Aaaaaaaaaaand it's Henry time! Surprise! Nya ha, it's me! I shoot dark magic at whatever hostile is present! ((I'm probably doing this wrong.))
Rollback Post to RevisionRollBack
Avatar: Anri of Astora and Horace the Hushed.
Anri is the one in blue and Horace is the big one. Horace had his tongue cut out by Rosaria's Fingers, because he's a Blue Sentinel. Anri and Horace are one their way to defeat Aldrich, Devourer of Gods.
I help TSFHISEPIC to drink his potion and I channel light and shadows for making a column of necromancy(heals some HP of TSFHISEPIC)
After that I Invite everyone who wants(and I go to that sidequest) on the most futile side-quest ever: Building the tower of futility(as long as you are on this side-quest you cooperate with players in it even if they are not on your team)
The plan is the following: We start finding the five corner stones of futility and runes of uselessness through the world on five points found with an nihilist radar then we go into a gigantic prison and attack it and grab the most incompetent and futile architect ever and then we attempt to gather a great work force for building the tower(by enlisting, obtaining money to recruit people, summoning workers, taking the control of a city and other stuff of this kind) then we build the tower while we use research for creating the futility counter system.
This counter system will give to each player a futility bar which increase when they heal or damage the tower or entities or players but reduce when they attack the acolyte it does nothing except showing how futile you are.
The tower will do nothing at all except have five life bars and giving on death a top hat of futility status to the one with the highest futility.
The top hat only shows how respectable in futility you are and when you are killed the one who killed you gains the top hat.
I ask my summons if they are interested in the side-quest.
(There is twelve fighters in AA team and only 8 on PA team(including summons) so I through I was not unbalancing by summoning massively but since the voice of the GM finds PA team is too much powerful I stopped summoning entities)
I've calmed down now and I'll be significantly less hostile. Sorry for the rant last turn.
I've also decided not to perform a super-drastic Deus Ex Machina, thankfully! Although I might consider summoning another player to give the AAs a helping hand once all their entities die off. A BOSS BATTLE is coming soon, after all!
Though, thanks for listening to my laments, PA players. Now that player death has come around and been tested, I've realized it isn't really much of a huge deal unless you work off items!
Then I start healing him through medicated bandages.
Then I say that the acolyte could do some game changing event like sacrificing all the PA(my mistake) entities if players are unable to understand that entities are entirely futile to fight and are here only to distract them from what they should do
Else I might add the name "futile" in each of my entities to spread the message the only things non futile I did were the two protections for the acolyte everything else were just futile distractions.
Even better I might do a summon called tower of futility: have absolutely no effect at all except being alive and giving a top hat of complete futility to the one killing it showing his futility status so that everyone respects its ultimate futility.
Entities are a problem only when AA believes it is one.
They do it because they see PA reacting like if it was important since PA players only try to show their ultimate futility since they only vaguely delay the death of the acolyte by providing futile distractions but since AA players does not understand attacking players or entities is futile they further slow down the game
The futility speech allows AA players to ignore entities and so corrects the balance(of course I am a futility elemental this is why it is the only word I can use)
Many of my things are put on resume because I am helping my allies to heal(and also because the AA players are having an hard time keeping up because they believe dying is horrible while it only makes loose one action and one item and that anyway items gives no boosts against the acolyte and so that if they wanted to progress they should just ignore people hitting them and rather attack the acolyte with original unpredictable attacks because everyone knows you are going to use one magical hammer if you made it while if you suddenly use a special particular attack using stuff the acolyte did not knew you had you have a much greater chance of being efficient)
(Also one question is: do you put super
ultra max brightness(when you manually change the config files for having higher values) when
playing in PVP?(it allows you to see very well players at less than 4-5
blocks when blind and to still have some tiny chance to see it if he is
in the 5-6 blocks range))
Yes I should not have said that "I throw sword beams at Blinky1001 throwing him further and further into the sky" because that was power-playing since It was controlling the movement of blinky
but the second post
Was not power playing since I was not controlling the actions of blinky
Power playing is typing a text where you choose the actions of the others so I think you was probably rather making this comment to the first post of the previous turn.(or you could give me your definition of power playing)
(Also I always said might at the second post of the previous turn which meant that all that was only one possibility not that it could work basically this second post meant "I might have one chance in one million to succeed" which was made clear by the chain of "might" basically it is I might do A which might allow me to do B which might allow me to do C which in the end makes Z ridiculously improbable for comparison you could say "and I have a chance on 5357^3246 when I play the medic to have a 40 killstreak in TF2. All using the Amputator")
TL DR of this part: You might have put the comment on power playing on the second post when it would have been better to put it onto the first post.(watch out powerplaying is entirely different from power playing and have nothing in common and are completely unrelated except in the fact they are both bad roleplay)
I'm accusing you of power playing because at the precise moment Blinky hit you with the Blindness Potion, you said you ran in the direction of the sun quite quickly. Since you don't have foresight, I'd assume that you'd always be running in the direction of the sun?
I also never got that 40x killstreak. I can't even circle-strafe a sentry properly, let alone 24!
You give your Healing Potion to Epic and heal him by 2 HP! Although you've gotta watch out... with 4 health on the line, you've got your good sword to lose!
FourSquared: Ok. Is there a cactus quarry near this house?
Current Charges:
Unknown Entity: 14/25
<teenaegisalt_87> I'm afraid not, but the desert nearby has plentiful supplies of cactus. Near the outskirts, the bandits don't travel as much, so I've been getting my cactus from there, and thus I've had time to design a Cactus Juicer.
teenaegisalt_87 goes to the Cactus Juicer in his hut and begins to juice a cactus! The cactus pours into a couple of glasses.
That is disgusting. No really, you are a horrible person. I know that he's your enemy, but wow. That is a new level of just wrong. You are someone that I legitimately do not want to meet in real life. I thought that was supposed to be PG-13, at most, and this is moving it into NC-17 territory.
[3 PENALTY DAMAGE DEALT]
[8.5 HOURS OF SHAME ADMINISTERED]
((Protip: Penalty Damage is the most rare of damages, only administerable in very severe cases. Fitting, considering there is literally no way to avoid, block, or dodge it.))
Alright, I'll keep the summons down after this one.
Conflagratius 10/18.
((I am sorry about the nature of my previous attack. It will never happen again.))
I summon some undead that go and bandage me further.
I appreciate you knowing when your bounds have been reached (e.g. that elaborate attack Crusher48 for some reason only took 3 damage from), but this game is a bit more mature and darker than the rest of the series (e.g. I elaborate the entity deaths). Spoiler alert: The plotline deaths are also going to be quite terrible! I've never revealed who's going to die yet, though (and I'd hate to release the suspense now or ever until their demise). There aren't even any NPCs in the main plot yet!
</argument>
You gain 2 HP! Also, much appreciated for keeping the summons down and keeping the game on an even keel.
I respawn in a blaze of fire; damaging EVERYTHING near my corpse
Do I get to charge my things or not now?
You respawn, but your corpse is in two pieces, thus confusing the internal server!
You don't have to restart your charges from scratch. That would be just outlandish!
The other good news is that you still have your Fighter's Falcata and your Evil Potions.
I help TSFHISEPIC to drink his potion and I channel light and shadows for making a column of necromancy(heals some HP of TSFHISEPIC)
After that I Invite everyone who wants(and I go to that sidequest) on the most futile side-quest ever: Building the tower of futility(as long as you are on this side-quest you cooperate with players in it even if they are not on your team)
The plan is the following: We start finding the five corner stones of futility and runes of uselessness through the world on five points found with an nihilist radar then we go into a gigantic prison and attack it and grab the most incompetent and futile architect ever and then we attempt to gather a great work force for building the tower(by enlisting, obtaining money to recruit people, summoning workers, taking the control of a city and other stuff of this kind) then we build the tower while we use research for creating the futility counter system.
This counter system will give to each player a futility bar which increase when they heal or damage the tower or entities or players but reduce when they attack the acolyte it does nothing except showing how futile you are.
The tower will do nothing at all except have five life bars and giving on death a top hat of futility status to the one with the highest futility.
The top hat only shows how respectable in futility you are and when you are killed the one who killed you gains the top hat.
I ask my summons if they are interested in the side-quest.
(There is twelve fighters in AA team and only 8 on PA team(including summons) so I through I was not unbalancing by summoning massively but since the voice of the GM finds PA team is too much powerful I stopped summoning entities)
You don't necessarily need to build this sort of tower. By the way, you can keep charging up your things, but don't go overboard.
You can't force-feed him the potion, but you do use your necromancy to heal him by 4 HP.
I assume I'm alive by now... I begin to enact a series of unfortunate events upon nulitor. First, I arise using the power of air. I then fly towards him gathering speed and slam into him so hard he is shot into the air 50 foot. Upon landing, dazed and battered; I whack him in the face using my Fighter's Falcuta. This causes a small earthquake which sends him into a newly opened sinkhole upon which I send a ball of fire and a ball of water into into it. This hardens into stone/obsidian; turning him into a stone sculpture.
The only one you can do is slashing at him with the Fighter's Falcata, which you deal a devastating 8 damage to him for! However, you take 3 damage to sacrifice for the higher power.
I perform emergency repairs on the Dispenseradon, and also stand next to it for it to heal me.
Sentrysaurus: 4/25 +1 from Blinky.
Your smacking the Dispsenseradon with your wrench is slightly less effective than normal buildings, but indeed you heal it by 2 HP! You also sidle up next to it to restore your health.
========[End of Turn Events]========
I should turn attention to the entities! When the entities run out of other enemy entities to attack, they'll start targeting players instead of other entities on instinct! I'm making entities more crucial in this game through board control!
The Dispenseradon and Project Delta deal 6 damage to each other in their brutal exchange of claw strikes! The Dark also punches it in the gut, dealing a further 5 damage! The Enemy Airship also uses precision shots to deal 4 damage to the AA player, which is supplemented by Khepri for an additional 2! The AA player retaliates with his sword for 8 damage!
Every entity near the Dispenseradon heals up! PitTheAngel continues to regenerate!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 5/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 1/3)
jondanger23 [AA] HP: 8/20.
Blinky1001 [AA] HP: 20/20. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (5/6. Use it on an enemy for a negative effect!)
TSFHISEPIC [PA] HP: 4/20
Inventory: Invigorating Healing Potion (Heals 10 HP when used)
nullitor [PA] HP: 4/20 Blinded (60% chance to miss attacks, 0/1)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn),
FeatheredDragon [N] HP: 20/20
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 7/20. Respawn: Used.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 12/12. Exit HP: 0/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 5/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Enemy Airship [PA] HP: 60/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 18/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 8/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 2/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N-P] HP: 17/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 78/100
Iron Supply: 8% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways: More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
I blow up the Dispenseradon, and use the metal to construct a shield for myself.
Sentrysaurus: 5/25
You decide to euthanize the Dispenseradon, mercy-killing it! It disintegrates with a large rumble!
Your remaining metal now acts as the shield/cover that your friends need! If you were referring to a shield for your own personal use, then I can manage that as well.
I will finish nulitor off with my Fighter's Falcata by stabbing him in the eye repeatedly. Oh, and I hit him with a poison potion just in case he somehow avoids my attack/heals beyond 8 health. I then cancel my entity summons, and instead begin building a tank and summoning a lightning storm.
Highly efficient health potions: 2/5
(Moddable) Tank:2/20 +1 from Pricey from a while back
Lightning Storm:1/25
Ouch! Your eye wounds kill nullitor quickly with 8 damage!
I attempt to give(or sacrifice for helping the plot event) my sword to the acolyte in my death throes.
Also I still want to do my side-quest since what I am doing is futile anyway.
Who wants to participate?
You make sure no one else gets your admittedly really cool sword!
Also, your actions aren't futile. It's just that I'm favoring the other side as of now, and you'll be getting a MAJOR reinforcement soon! In the time I've regarded you as a munchkin, I've forgotten how your entities aren't "generic attack yada yada". In fact, because people are disregarding the entity fight on the side, you guys are rather outnumbered!
I throw a nausea potion at EPIC so that he slops half his health potion down his front and reduces its effectiveness; before uppercutting him with my Fighter's Falcuta, sending him soaring into the sky.
Highly efficient health potions: 3/5
(Moddable) Tank:3/20
Lightning Storm:2/25
The Health Potion has already gone into effect, but you send your Nausea potion at him anyhow! He has a miss chance of 30% and recovers half health for the next turn!
I go KS Module into punching the strongest nearby enemy hard in the face.
You rev up the KS Module and strike one of the healthy skeletons for a devastating 12 damage!
========[End of Turn Events]========
iliketurtles888 makes a valiant last stand and fires at the Airship for 4 damage, which is probably increased due to some previous attack I left out!
The Airship blasts away at iliketurtles888 and critically wounds him, allowing Project Delta to follow up and messily devour him! The rest of the Pro-Acolyte entities destroy the Teleporter Entrance!
PittheAngel stops regenerating! The Acolyte's Dark Magic meter is completely restored!
Ross8815 uses the interlude to mine some of the iron! The Metal Atronach fires three shots at one of the Zombies for 6 damage! The Scorpion follows up on one of the Zombies for 5 damage!
The Skeletons fire at engie_ninja for 7 damage to him and 2 to his suit! The Spiders crawl all over the Scorpion ferociously for 4 damage! The Zombies strike Ross8815 for 3 damage to him and 5 to his armor! They also attack the Medic for 4 damage, who heals engie_ninja!
The Skeletons continue to burn!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 6/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 0/3)
jondanger23 [AA] HP: 8/20.
Blinky1001 [AA] HP: 16/20. Next to Dispenseradon.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-3 HP when you attack with it), Evil Potions (4/6. Use it on an enemy for a negative effect!)
TSFHISEPIC [PA] HP: 14/20 Nausea (Attacks have 30% miss chance, heals are 50% less effective, 1/1)
Inventory: Invigorating Healing Potion (Heals 10 HP when used) (Used)
nullitor [PA] HP: 0/20
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn) (Lost on Death)
FeatheredDragon [N] HP: 20/20
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
iliketurtles888 [AA-P] HP: 0/20. Respawn: Used.
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Teleporter System [AA]: Entrance HP: 0/12. Exit HP: 0/12. Leads to Foyer. One teammate can enter at a time.
Dispenseradon [AA] HP: 0/70.
Stats
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Metallic Barrier [AA] HP: 12/12.
Enemy Airship [PA] HP: 52/60.
Stats
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Project Delta [PA] HP: 18/50. In Foyer.
Stats
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 8/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1.
Anonymous Medic [N] HP: 12/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 10/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 14/20. Outfitted with weaponry., Enraged (Deals 50% more melee damage, 1/2)
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 14/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 73/100
Iron Supply [N] : 12%/100% mined. Upon mining 70%, sufficient supplies will be harvested. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way. Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. It is a brighter morning...
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
5l1n65h07 [N] HP: 20/20.
Inventory: Bottle of Stalker Secretion (If it enters the body, it makes the victim weaker), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti)
Mr Yes: 20/25
Mr No: 20/25
I use my flamethrower to light up the skeletons. All of the skeletons.
Also, guys, just shut up about what blades could legitimately be made of. We could all go around whacking each other with giant bananas if we wanted to. Why is it that when just a hint of realism is present, suddenly everything that would've been just fine before is suddenly unrealistic, as if that's even a problem?
GODDAMN IT
STUPID GENDERFLIP VIRUS
http://www.kongregate.com/games/poppace/star-era
Have fun getting through enough to find which card I found this attack from, especially when the character that uses it isn't an enemy now (He was October 1-7).
/null
You heal yourself up for 2 HP!
The Dark will do as you say! You deal 1 damage to Pricey and 3 damage to Crusher48! Your stomach stab manages hits a vital spot and downs Pricey12345 quickly!
You deal 8 damage to Blinky1001, slicing him in half! Although he does have a dying grace, he loses his Good Potions, which spoil!
With your last ounces of strength, you blind Nullitor with one of your Evil Potions! His accuracy is lowered by 80%, but you're dead yourself!
Yes, and I once had a 40 killstreak in TF2 as a Medic. All using the Amputator. I wiped a team of 24 Engineers with all Level 3 buildings just with my handy Amputator!
</sarc, but stop power playing.>
Your attack misses! Blinky's dead anyhow!
You can't heal yourself! You're already dead. You can respawn, though.
Blinky is already dead!
You deal 6 damage to TSFHISEPIC!
<argument="swords">
</argument>
Thank you for your sense of sense. We have robots that run on dark energy over here and a teenager who also uses dark magic! Who says realism is go-to?
You deal 3 damage to the Skeletons, setting them all aflame! Your Bear Token begins to glow!
========[End of Turn Events]========
All of you guys hear the Voice of the GM calling to you!
"Alright, now I'm frustrated. Since the Pro-Acolyte players are being Munchkins, and I want to progress the story along, I might have to intervene on behalf of the AA players myself, just so I can get the story finally moving! This is why we can't have anything nice as of now, and it's also why I've been giving unfair advantages to the AA players and debilitating the PA players, which I'd really rather not do! The game can be fun too! If the Pro-Acolyte players were to give the Anti-Acolyte players a fighting chance, then we can ALL have some fun around here! If anyone were to object to an intervention (like how both sides are equally matched in your eyes), please let me know. I won't be a jerk just for disagreeing (unlike most of the internet)."
</voice>
A piece of heavy falling rubble falls on the head of TSFHISEPIC from the Castle! This deals out 8 damage!
The Dark and Project Delta deal 11 damage to Dispensersaurus! Dispensersaurus retaliates by dealing 6 damage to the Dark, who is also ganged up on by iliketurtles888 for 4 damage!
As iliketurtles888 heals up, the Airship fires a few shots in his direction, which dishes out some damage!
nullitor's duo stands by and awaits orders! Pit continues to regenerate!
The Metal Atronach tears into one of the zombies with its machine gun for 6 damage, while dealing 2 damage to another! The Scorpion plows into one of the Skeletons for 6 damage! Ross8815 also fires another shot at the Zombies!
The Spiders and one of the Skeletons deal 9 damage in total to engie_ninja and the other skeletons deal 6 damage to the Medic! The Medic regenerates while healing Engie!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 0/20.
PitTheAngel/Dark Pit [AA] HP: 4/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 2/3)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn), Invigorating Healing Potion (Heals 10 HP when used)
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 12/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I give my efficient healing potion to TSFHISEPIC
Then I start healing him through medicated bandages.
Then I say that the acolyte could do some game changing event like sacrificing all the PA(my mistake) entities if players are unable to understand that entities are entirely futile to fight and are here only to distract them from what they should do
Else I might add the name "futile" in each of my entities to spread the message the only things non futile I did were the two protections for the acolyte everything else were just futile distractions.
Even better I might do a summon called tower of futility: have absolutely no effect at all except being alive and giving a top hat of complete futility to the one killing it showing his futility status so that everyone respects its ultimate futility.
Entities are a problem only when AA believes it is one.
They do it because they see PA reacting like if it was important since PA players only try to show their ultimate futility since they only vaguely delay the death of the acolyte by providing futile distractions but since AA players does not understand attacking players or entities is futile they further slow down the game
The futility speech allows AA players to ignore entities and so corrects the balance(of course I am a futility elemental this is why it is the only word I can use)
Many of my things are put on resume because I am helping my allies to heal(and also because the AA players are having an hard time keeping up because they believe dying is horrible while it only makes loose one action and one item and that anyway items gives no boosts against the acolyte and so that if they wanted to progress they should just ignore people hitting them and rather attack the acolyte with original unpredictable attacks because everyone knows you are going to use one magical hammer if you made it while if you suddenly use a special particular attack using stuff the acolyte did not knew you had you have a much greater chance of being efficient)
(Also one question is: do you put super
ultra max brightness(when you manually change the config files for having higher values) when
playing in PVP?(it allows you to see very well players at less than 4-5
blocks when blind and to still have some tiny chance to see it if he is
in the 5-6 blocks range))
Yes I should not have said that "I throw sword beams at Blinky1001 throwing him further and further into the sky" because that was power-playing since It was controlling the movement of blinky
but the second post
Was not power playing since I was not controlling the actions of blinky
Power playing is typing a text where you choose the actions of the others so I think you was probably rather making this comment to the first post of the previous turn.(or you could give me your definition of power playing)
(Also I always said might at the second post of the previous turn which meant that all that was only one possibility not that it could work basically this second post meant "I might have one chance in one million to succeed" which was made clear by the chain of "might" basically it is I might do A which might allow me to do B which might allow me to do C which in the end makes Z ridiculously improbable for comparison you could say "and I have a chance on 5357^3246 when I play the medic to have a 40 killstreak in TF2. All using the Amputator")
TL DR of this part: You might have put the comment on power playing on the second post when it would have been better to put it onto the first post.(watch out powerplaying is entirely different from power playing and have nothing in common and are completely unrelated except in the fact they are both bad roleplay)
FourSquared: Ok. Is there a cactus quarry near this house?
Current Charges:
Unknown Entity: 14/25
Alright, I'll keep the summons down after this one.
Conflagratius 10/18.
((I am sorry about the nature of my previous attack. It will never happen again.))
I summon some undead that go and bandage me further.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Cards? CARDS? CARDS?!: 4/25
That is disgusting. No really, you are a horrible person. I know that he's your enemy, but wow. That is a new level of just wrong. You are someone that I legitimately do not want to meet in real life. I thought that was supposed to be PG-13, at most, and this is moving it into NC-17 territory.
[3 PENALTY DAMAGE DEALT]
[8.5 HOURS OF SHAME ADMINISTERED]
((Protip: Penalty Damage is the most rare of damages, only administerable in very severe cases. Fitting, considering there is literally no way to avoid, block, or dodge it.))
Aaaaaaaaaaand it's Henry time! Surprise! Nya ha, it's me! I shoot dark magic at whatever hostile is present! ((I'm probably doing this wrong.))
Avatar: Anri of Astora and Horace the Hushed.
Anri is the one in blue and Horace is the big one. Horace had his tongue cut out by Rosaria's Fingers, because he's a Blue Sentinel. Anri and Horace are one their way to defeat Aldrich, Devourer of Gods.
"Those who stand for nothing fall for anything."
I help TSFHISEPIC to drink his potion and I channel light and shadows for making a column of necromancy(heals some HP of TSFHISEPIC)
After that I Invite everyone who wants(and I go to that sidequest) on the most futile side-quest ever: Building the tower of futility(as long as you are on this side-quest you cooperate with players in it even if they are not on your team)
The plan is the following: We start finding the five corner stones of futility and runes of uselessness through the world on five points found with an nihilist radar then we go into a gigantic prison and attack it and grab the most incompetent and futile architect ever and then we attempt to gather a great work force for building the tower(by enlisting, obtaining money to recruit people, summoning workers, taking the control of a city and other stuff of this kind) then we build the tower while we use research for creating the futility counter system.
This counter system will give to each player a futility bar which increase when they heal or damage the tower or entities or players but reduce when they attack the acolyte it does nothing except showing how futile you are.
The tower will do nothing at all except have five life bars and giving on death a top hat of futility status to the one with the highest futility.
The top hat only shows how respectable in futility you are and when you are killed the one who killed you gains the top hat.
I ask my summons if they are interested in the side-quest.
(There is twelve fighters in AA team and only 8 on PA team(including summons) so I through I was not unbalancing by summoning massively but since the voice of the GM finds PA team is too much powerful I stopped summoning entities)
Ok, I went overboard with that attack. I will take the penalty damage and change the attack.
/null
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I perform emergency repairs on the Dispenseradon, and also stand next to it for it to heal me.
Sentrysaurus: 4/25 +1 from Blinky.
Avatar: The generic Steve avatar
It's High Noon
I've calmed down now and I'll be significantly less hostile. Sorry for the rant last turn.
I've also decided not to perform a super-drastic Deus Ex Machina, thankfully! Although I might consider summoning another player to give the AAs a helping hand once all their entities die off. A BOSS BATTLE is coming soon, after all!
Though, thanks for listening to my laments, PA players. Now that player death has come around and been tested, I've realized it isn't really much of a huge deal unless you work off items!
I'm accusing you of power playing because at the precise moment Blinky hit you with the Blindness Potion, you said you ran in the direction of the sun quite quickly. Since you don't have foresight, I'd assume that you'd always be running in the direction of the sun?
I also never got that 40x killstreak. I can't even circle-strafe a sentry properly, let alone 24!
You give your Healing Potion to Epic and heal him by 2 HP! Although you've gotta watch out... with 4 health on the line, you've got your good sword to lose!
<teenaegisalt_87> I'm afraid not, but the desert nearby has plentiful supplies of cactus. Near the outskirts, the bandits don't travel as much, so I've been getting my cactus from there, and thus I've had time to design a Cactus Juicer.
teenaegisalt_87 goes to the Cactus Juicer in his hut and begins to juice a cactus! The cactus pours into a couple of glasses.
<teenaegisalt_87> Want a try?
You deal the Penalty Shame Damage to EPIC!
<argument="violence">
I appreciate you knowing when your bounds have been reached (e.g. that elaborate attack Crusher48 for some reason only took 3 damage from), but this game is a bit more mature and darker than the rest of the series (e.g. I elaborate the entity deaths). Spoiler alert: The plotline deaths are also going to be quite terrible! I've never revealed who's going to die yet, though (and I'd hate to release the suspense now or ever until their demise). There aren't even any NPCs in the main plot yet!
</argument>
You gain 2 HP! Also, much appreciated for keeping the summons down and keeping the game on an even keel.
Well, I appreciate your vigor, but there's no necessarily "hostile" entities as of yet!
To start, you should pick up a faction to side yourself with. Then I'll add your PC and then your attacks will work!
You respawn! By the way, you can continue your charges now that you're alive, and you don't have to pick up from scratch.
You respawn, but your corpse is in two pieces, thus confusing the internal server!
You don't have to restart your charges from scratch. That would be just outlandish!
The other good news is that you still have your Fighter's Falcata and your Evil Potions.
You don't necessarily need to build this sort of tower. By the way, you can keep charging up your things, but don't go overboard.
You can't force-feed him the potion, but you do use your necromancy to heal him by 4 HP.
No need, actually. You've already taken the penalty damage.
The only one you can do is slashing at him with the Fighter's Falcata, which you deal a devastating 8 damage to him for! However, you take 3 damage to sacrifice for the higher power.
Your smacking the Dispsenseradon with your wrench is slightly less effective than normal buildings, but indeed you heal it by 2 HP! You also sidle up next to it to restore your health.
========[End of Turn Events]========
I should turn attention to the entities! When the entities run out of other enemy entities to attack, they'll start targeting players instead of other entities on instinct! I'm making entities more crucial in this game through board control!
The Dispenseradon and Project Delta deal 6 damage to each other in their brutal exchange of claw strikes! The Dark also punches it in the gut, dealing a further 5 damage! The Enemy Airship also uses precision shots to deal 4 damage to the AA player, which is supplemented by Khepri for an additional 2! The AA player retaliates with his sword for 8 damage!
Every entity near the Dispenseradon heals up! PitTheAngel continues to regenerate!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 5/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 1/3)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn),
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Dispenseradon [AA] HP: 5/70.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 8/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 98%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 15/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
Conflagratius 11/18.
I drink the health potion and bandage nulitor up.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
5/10 {REDACTED}
I heal myself with a healing aura that also damages things that attack me.
I blow up the Dispenseradon, and use the metal to construct a shield for myself.
Sentrysaurus: 5/25
Avatar: The generic Steve avatar
It's High Noon
I attempt to give(or sacrifice for helping the plot event) my sword to the acolyte in my death throes.
Also I still want to do my side-quest since what I am doing is futile anyway.
Who wants to participate?
6/10 {REDACTED}
I go find a Shotgun lying on the ground from a dead Mook a while ago. I then drink a healing potion.
Mr Yes: 21/25
Mr No: 21/25
I go KS Module into punching the strongest nearby enemy hard in the face.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I like your cooperation. You heal up immensely with the Health Potion, and bandage nullitor up as well for 2 health!
You gain 2 health and whoever attacks you will also take 2 damage! You also still have your Chandelier Flail, you know,
You decide to euthanize the Dispenseradon, mercy-killing it! It disintegrates with a large rumble!
Your remaining metal now acts as the shield/cover that your friends need! If you were referring to a shield for your own personal use, then I can manage that as well.
Ouch! Your eye wounds kill nullitor quickly with 8 damage!
You suffer a single point of damage!
You make sure no one else gets your admittedly really cool sword!
Also, your actions aren't futile. It's just that I'm favoring the other side as of now, and you'll be getting a MAJOR reinforcement soon! In the time I've regarded you as a munchkin, I've forgotten how your entities aren't "generic attack yada yada". In fact, because people are disregarding the entity fight on the side, you guys are rather outnumbered!
The Health Potion has already gone into effect, but you send your Nausea potion at him anyhow! He has a miss chance of 30% and recovers half health for the next turn!
The Shotgun Mooks have decayed and are unlootable, but you restore 2 HP!
You rev up the KS Module and strike one of the healthy skeletons for a devastating 12 damage!
========[End of Turn Events]========
iliketurtles888 makes a valiant last stand and fires at the Airship for 4 damage, which is probably increased due to some previous attack I left out!
The Airship blasts away at iliketurtles888 and critically wounds him, allowing Project Delta to follow up and messily devour him! The rest of the Pro-Acolyte entities destroy the Teleporter Entrance!
PittheAngel stops regenerating! The Acolyte's Dark Magic meter is completely restored!
Ross8815 uses the interlude to mine some of the iron! The Metal Atronach fires three shots at one of the Zombies for 6 damage! The Scorpion follows up on one of the Zombies for 5 damage!
The Skeletons fire at engie_ninja for 7 damage to him and 2 to his suit! The Spiders crawl all over the Scorpion ferociously for 4 damage! The Zombies strike Ross8815 for 3 damage to him and 5 to his armor! They also attack the Medic for 4 damage, who heals engie_ninja!
The Skeletons continue to burn!
Crusher48 [AA] HP: 8/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (3/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 6/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (76/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source. Regenerative (1 health over time, 0/3)
Inventory: High-Tier Enchanted Sword (Base Damage: +4, Has 60% chance to Stumble targets, targets suffer a 2-turn Burn) (Lost on Death)
Packages [N]: 2/4. Contain various items which may or may not be useful. Anyone sans nullitor is able to loot them...
Special: Throws turtles at a group of enemies. Stuns them for the turn. Requires 50% of AA vote. Used.
Dispenseradon [AA] HP: 0/70.
Base Damage: 6
Heals nearby allies for 3 HP/turn.
Metallic Barrier [AA] HP: 12/12.
Base Damage: 4
Airborne: Cannot be targeted with melee attacks & ranged attacks have only a 60% chance to hit. Upon reaching 40% health, all ranged attacks can target this.
Base Damage: 6
The Dark [PA] HP: 38/70
Stats
Base Damage: 5
Takes 1/2x damage from Darkness-based attacks.
Takes 2x from Light-based attacks.
Wraith of Doom [PA] HP: 15/15
Stats
Base Damage: 2
Khepri [PA] HP: 8/12
Stats
Base Damage: 2
Special Attacks:
Weakening Spell: Renders an enemy Weakened for the following turn, making them take more damage.
Lethargy Spell: Renders an enemy Lethargic for the following turn, making them deal less damage.
Can attack twice a turn. Damage can stack on the same entity.
Attacks targeting this have a 40% chance to miss.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 72/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 52/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 12/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
An alternate timeline emerges.
However, we must first start from the beginning...
7/10 {REDACTED}
I summon a God Of Balance, who attempts to balance things out by killing entities on whichever side has more entities.
God Of Balance [N/H]: 50/50 HP (attacks strongest side)(5 damage)