Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
I create a cone of force with my hands, and blast away some of the Castle Wall. I also get inside a cannon after talking to a red/pink Bob-omb, and Blast Away the Wall. If I can, I get inside the Castle Walls after this attack.
6/20 Bowser's Airship
You deal 4 damage to the wall, but the wall is sturdier as of this moment, so you can't get through it!
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
What Lesser Inner Walls?
Also, you smack the wrench, but only one stream of nanobots comes out! If you want all 3 beams to come out, you'll have to make it act that way instead of attacking! It'll heal the least healthy AA entity each turn now. This turn it'll do some healing.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
It wasn't there the previous minute because it was in hammerspace! Also, what's with the explosion logic?
Also, you try to swing at the Monolith, but the Acolyte puts a stop to it! "We're still using this thing as a base, you know."
If I can get inside the walls, I go into the support monolith room in the guise of air. I notice shotgun mooks, and explosives. Simple fix! I tamper with the explosives so that they explode right after I leave the room.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
jondanger23 [AA] HP: 17/20.
Blinky1001 [AA] HP: 17/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
nullitor [PA] HP: 12/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
FeatheredDragon [N] HP: 20/20
Spear-Proof Nano-Commander Machine Gunner Tank [AA] HP: 12/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Machine Gun can target 3 Mooks at once, cannot damage walls. Mods left: 0/3.
Piercer [AA] HP: 20/20.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Rocket Launcher Mook [PA] HP: 16/16 (x2). In Battlements.
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 52/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 16/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Just for reference, 48/120 is 40%. All we need is to hit the walls for four damage or more and we're to looting. I'm gonna say that i'm going for the Suite first.
So I carve out a gate from the bricks to let everyone in. And it falls apart because bricks are not good at being gates.
I send a Rocket Launcher Mook into a virtual reality simulation of TF2, where he is a Soldier. When he inevitably rocket jumps, the simulation cuts out as he realized he accidently rocket jumped himself outside the simulation because he was still holding onto his rocket launcher while in the VR simulation.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 8/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))7/17
Then I create an earthquake to "chase out enemies out of the castle since nobody wants to be in a building when there is an earthquake" (damage the support monolith continuously)
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 9/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))8/17
Just for reference, 48/120 is 40%. All we need is to hit the walls for four damage or more and we're to looting. I'm gonna say that i'm going for the Suite first.
So I carve out a gate from the bricks to let everyone in. And it falls apart because bricks are not good at being gates.
Stop being racist to bricks, Dark Pit.
You deal 4 damage to the Stone Wall, allowing entrance!
I send a Rocket Launcher Mook into a virtual reality simulation of TF2, where he is a Soldier. When he inevitably rocket jumps, the simulation cuts out as he realized he accidently rocket jumped himself outside the simulation because he was still holding onto his rocket launcher while in the VR simulation.
The Rocket Launcher Mook is not holding the controller for the simulation! He picks up the controller and proceeds to rocket jump finely! To add insult to injury, he taunts while dominating you!
However, because he is laughing so much, he becomes inactive for the turn!
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 8/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))7/17
Then I create an earthquake to "chase out enemies out of the castle since nobody wants to be in a building when there is an earthquake" (damage the support monolith continuously)
You are still using the Castle as a base! One wouldn't capture their own control point, would they?
Also, the items people gain from the castle won't be THAT game-changing.
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 9/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))8/17
Attack: I throw an Spear Mook at the Castle Walls.
Pendant of Power 6/20 (Boosts Base Damage by 2 (Doesn't work on the Acolyte))
+1 FBSN +1 Jondanger
You deal 2 damage to the most injured Spear Mook and 2 damage to the Walls! You might have thrown him a bit hard... he's not awake and his head's bleeding pretty badly.
I round up the Mooks with a Lasso near the Deadly Wall. I shoot all of them with a rocket launcher about 20 feet away.
Piercer attacks the inner walls of the Castle with his trusty bow!
Your rocket launcher's warhead doesn't arm at such a distance, but the blunt damage alone deals 4 damage to the laughing Mook! He then sobers up and gets down to serious business.
I enter the castle, and toss bombs into the Support Monolith room (from outside).
There is a small boom, followed by a much larger boom.
"Thank you, status updates, for letting us know about supposedly hidden explosives."
8/20 Bowser's Airship
Hidden? The explosives are obviously placed around the Monolith as to not be tampered with.
However, they are more stable than you expected. You only hear the small booms, which deal 2 damage each to 2 Shotgun Mooks!
========[End of Turn Events]========
Piercer deals 4 damage to the Walls and the Tank heals itself, as well as dealing 4 damage to the healthiest Spear Mooks!
The Spear Mooks deal 6 damage to Piercer, and 3 damage to jondanger! Crusher48 dodges the attack of the last Spear Mook, expending some of the power of his Enderdodge Token! Two of the Shotgun Mooks go out to investigate the attempted demolition of the castle! The Rocket Launcher Mooks deal 7 total damage to the Tank!
Crusher48's Enderdodge Token regenerates a small percentage of its power!
The Atronach deals 4 damage each to 2 zombies! The Scorpion deals 5 damage and rips one of the zombies in half with its claws! Ross8815 attacks the other 2 zombies and slices them in vital areas while the Medic heals him!
The Zombies zerg rush the Scorpion and deal 8 damage to it!
The Zombies continue to burn!
5l1n65h07's sidequest remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
The ground has begun to crumble and is unsuitable for building (Newer walls have 50% less max health).
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 10/20.
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
jondanger23 [AA] HP: 17/20.
Blinky1001 [AA] HP: 17/20
TSFHISEPIC [PA] HP: 20/20. In Strategy Room (Castle).
nullitor [PA] HP: 12/20
Inventory: Very Enchanted Shield (80/80 HP) When activated with a readying action, has a 80% chance to block attacks. Will reflect magic-based attacks back to their source.
FeatheredDragon [N] HP: 20/20
Spear-Proof Nano-Commander Machine Gunner Tank [AA] HP: 4/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Summons Nanobots to repair/heal allies for 3 HP/target. Machine Gun can target 3 Mooks at once, cannot damage walls. Mods left: 0/3.
Piercer [AA] HP: 14/20.
Deadly Walls [PA] HP: 22/80. Structural. Deals 2 damage to melee attackers when at more than 20% health. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Shotgun (Single-Barreled) Mook [PA] HP: 14/16 (x2), 16/16 (x2). Near Support Monolith, on high alert.
Fortified Castle [PA]
Walls HP: 46/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte. (Unlooted)
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 14/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 18/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 18/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 84/100
Zombie [H] HP: 0/20 (x4), 8/20 (x1), 3/20 (x1)
The River:
A soothing riverbed nearby the forest. Quite smooth, but its nature as a water source make it much traveled by.
5l1n65h07 [N] HP: 20/20. On same side as Stalkers.
4/4 Teleport system complete! I pick up the exit and toss it like a frisbee deep into the castle! While both teleporters are "alive" then AA players and entities will be able to seamlessly travel deep into the castle, but they won't be able to go back! You decide the health.
I find a box full of grenades in the Generic Tank, open the hatch, and throw them all over the Lesser Inner Walls, blowing them apart so much that the walls cease to exist as an entity and cannot be repaired at all. I then realize that the nanobot dispersal system did not activate for the Generic Tank, so I hit it with a wrench so nanobots come out (unless I say otherwise, assume the tank repairs itself and the 2 AA things with the lowest HP each round).
Alright.
I FINISH the Sniper Rifle Mook.
Grabbing more metal... 2/4
Avatar: The generic Steve avatar
It's High Noon
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 5/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))5/17
Creating a high tier sword 3/20.
Then I help engie_ninja and I help TSFHISEPIC.
After that try to I strike the support monolith with an giant axe which was not there previous minute then it might quickly explode because it should not exist.
then putting them into a sword 6/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))6/17
Creating a high tier sword 4/20.
Then I help engie_ninja and I help TSFHISEPIC.
I curse the support monolith with a curse which might make it share the weaknesses of the walls.Mook airship 12/20.
I use dark magic to pull together all the debris of previous walls. When I am done I launch the ball of dark magic and rubble at the tank.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
You deal 4 damage to the wall, but the wall is sturdier as of this moment, so you can't get through it!
What Lesser Inner Walls?
Also, you smack the wrench, but only one stream of nanobots comes out! If you want all 3 beams to come out, you'll have to make it act that way instead of attacking! It'll heal the least healthy AA entity each turn now. This turn it'll do some healing.
You deal 4 damage to the Sniper Rifle Mook! FATALITY!
It wasn't there the previous minute because it was in hammerspace! Also, what's with the explosion logic?
Also, you try to swing at the Monolith, but the Acolyte puts a stop to it! "We're still using this thing as a base, you know."
You couldn't enter the walls before!
What walls and what weakness?
You deal 2 damage to one of the Spear Mooks and enter a state where you can easily dodge for this turn!
You deal 4 damage to the Tank!
========[End of Turn Events]========
The Tank heals up Crusher48, itself, and Pit! 3 HP restored to each! Piercer deals 4 damage to a Spear Mook!
The Spear Mooks try to attack Blinky1001 but miss! Two of them charge at Crusher48, and one hits for 3 damage while he is able to dodge the other one!
The Acolyte summons 2 Rocket Launcher Mooks, who perch on the battlements and will act the next turn!
Crusher48's Enderdodge Token regenerates a small percentage of its power!
The sidequests remain in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
Walls HP: 52/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte.
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 36/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 56/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Chicken [N] HP: 4/4.
An alternate timeline emerges.
However, we must first start from the beginning...
What's in the Box: 7/20
Just for reference, 48/120 is 40%. All we need is to hit the walls for four damage or more and we're to looting. I'm gonna say that i'm going for the Suite first.
So I carve out a gate from the bricks to let everyone in. And it falls apart because bricks are not good at being gates.
Stop being racist to bricks, Dark Pit.
I tell one of the Rocket Launcher Mooks to explode.
16/25
Working on the exit...: 3/4
Avatar: The generic Steve avatar
It's High Noon
I send a Rocket Launcher Mook into a virtual reality simulation of TF2, where he is a Soldier. When he inevitably rocket jumps, the simulation cuts out as he realized he accidently rocket jumped himself outside the simulation because he was still holding onto his rocket launcher while in the VR simulation.
then putting them into a sword 8/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))7/17
Creating a high tier sword 5/20.
Then I help engie_ninja and I help TSFHISEPIC.
Then I create an earthquake to "chase out enemies out of the castle since nobody wants to be in a building when there is an earthquake" (damage the support monolith continuously)
I keep preparing the dissolution of the shield into enchantments for
then putting them into a sword 9/25(bestow 10 random enchantments to
the sword)
Then I keep creating project delta(Entity able to deal damage and who
dislikes being killed and so will retreat when on low health(he can
never come back after that))8/17
Creating a high tier sword 6/20.
Then I help engie_ninja and I help TSFHISEPIC.
After the charge feast I try to strengthen the earthquake: it goes up by one magnitude.
Mr Yes: 6/25 (+2 from Nulitor)
Mr No: 6/25 (+2 from Nulitor)
I punch the 3 health zombie in the face, thus killing it to redeath.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Mook airship 15/20.
((Nulitor just let them loot the castle))
I take a staff and call a giant boulder from the sky. The boulder crushes the tank and covers it with smaller rocks.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
MLG Dood 600/1337
Illuminoodles 1/5
I round up the Mooks with a Lasso near the Deadly Wall. I shoot all of them with a rocket launcher about 20 feet away.
Piercer attacks the inner walls of the Castle with his trusty bow!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I use dark magic to pull both boulders together and hit the tank.
Mook airship 16/20.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I repair the Generic Tank.
You deal 4 damage to the Stone Wall, allowing entrance!
You deal 4 damage to a Rocket Launcher Mook!
The Rocket Launcher Mook is not holding the controller for the simulation! He picks up the controller and proceeds to rocket jump finely! To add insult to injury, he taunts while dominating you!
However, because he is laughing so much, he becomes inactive for the turn!
You are still using the Castle as a base! One wouldn't capture their own control point, would they?
Also, the items people gain from the castle won't be THAT game-changing.
You deal 4 damage to the Spear Mook!
What earthquake?
I'd do some combat if I were you. You seem to be preparing a lot of combat items, and you may as well go down with a fight...
You deal 2 damage to the most injured Spear Mook and 2 damage to the Walls! You might have thrown him a bit hard... he's not awake and his head's bleeding pretty badly.
Zombie punched! You strike a solid blow which produces a satisfying crunch upon hitting the Zombie. Undeath must always end...
Blinky1001 has a counter!
TSHISEPIC has prepared another counter!
Your rocket launcher's warhead doesn't arm at such a distance, but the blunt damage alone deals 4 damage to the laughing Mook! He then sobers up and gets down to serious business.
Piercer will do as you say!
You deal 8 damage to the tank with both boulders!
You heal 2 damage to the Tank!
The tank recovers 2 health!
Hidden? The explosives are obviously placed around the Monolith as to not be tampered with.
However, they are more stable than you expected. You only hear the small booms, which deal 2 damage each to 2 Shotgun Mooks!
========[End of Turn Events]========
Piercer deals 4 damage to the Walls and the Tank heals itself, as well as dealing 4 damage to the healthiest Spear Mooks!
The Spear Mooks deal 6 damage to Piercer, and 3 damage to jondanger! Crusher48 dodges the attack of the last Spear Mook, expending some of the power of his Enderdodge Token! Two of the Shotgun Mooks go out to investigate the attempted demolition of the castle! The Rocket Launcher Mooks deal 7 total damage to the Tank!
Crusher48's Enderdodge Token regenerates a small percentage of its power!
The Atronach deals 4 damage each to 2 zombies! The Scorpion deals 5 damage and rips one of the zombies in half with its claws! Ross8815 attacks the other 2 zombies and slices them in vital areas while the Medic heals him!
The Zombies zerg rush the Scorpion and deal 8 damage to it!
The Zombies continue to burn!
5l1n65h07's sidequest remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20
PitTheAngel/Dark Pit [AA] HP: 15/20.
Walls HP: 46/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 36/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby. Explosive Charges (activates at 40% health, deals 6 damage to attacking entities) primed.
Strategy Room: Houses TSFHISEPIC's PC and the Acolyte. (Unlooted)
Foyer: (Unlooted)
Battlements (Allows attack from a high point): Houses Rocket Launcher Mooks. Upon the Castle Walls reaching 20% or less health, any entities here will suffer 8 damage, and upon reaching 40% or less health, entities here will have double the miss chance for guns and have a 20% miss chance for other attacks.
Royal Suite: (Unlooted)
Library Tower: Houses a small archive of dark magic. Houses the Acolyte. (Unlooted)
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 88%. In Strategy Room (Castle). Kills: 1.
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 36/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 48/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 16/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Chicken [N] HP: 4/4.
An alternate timeline emerges.
However, we must first start from the beginning...
Fix that typo please.
Anyways, No colored text today. I'm feeling lazy
> FOURSQUARED: PROCEED TO DESERT JUST NEAR THE RIVER.
Unknown Entity: 9/30
4/4 Teleport system complete! I pick up the exit and toss it like a frisbee deep into the castle! While both teleporters are "alive" then AA players and entities will be able to seamlessly travel deep into the castle, but they won't be able to go back! You decide the health.
19/25 +2 from pricy
Avatar: The generic Steve avatar
It's High Noon
What's in the Box: 8/20
Finally. Time to see just what he's prepared here.
>GOTO Royal Suite
>LOOK