Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I charge the sword with +1 charge, making it 1/25 till its best (level, upgrade?), while adding a +1 to my searching efforts, leaving me with two turns before I find the potion progress meter 3/6 , then add +2 charges to arcane dreamers potion making kit, and I declare my faction change [ive switched to first person]
I hoped that I wouldn't get as much homework for when I have to update this game, but alas, I get no such reprieve! Regardless, here is the second part of the update for all of you.
Also, to new players, anything posted during the update will become nulled out. Anything after the update is complete is fair game, though.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 12 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
The Rusty Key finds its door and unlocks! No foes are present... do you peek inside?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
The_Topazian [PA] HP: 20/20. Long since idle.
ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10, 2/10, 5/10, 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.
Every single Mook on the board has been killed.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 96%. Kills: 19. Acolyte Effect: Meditation (Doubled Dark Magic Meter regeneration rate)
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Unusual Pedestal (Currently holds the Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns))
Rusty Doorway (Unlocked with the Rusty Key, leads to the Forge)
Stairs (Use this to ascend to the Atrium)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 14/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I have to use a short form of reply.....
+1 to next poster
I frost-bolt the giant and activated the shield.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 1/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 1/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage(since at night), and Fly: 50% to dodge any attack.) - 1/? Plx Gm give a number or nerf it, you are welcomed.
Is this still the same round since its part two of a update? If it isn't] I continue searching for the potion, giving a +1 charge to myself [5/6 progress], and give my other charge to Frostflame sword 2/25 [if it is, /null this post]
No, you aren't.After the EOTE a new turn starts.
/null
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I have to use a short form of reply.....
+1 to next poster
I frost-bolt the giant and activated the shield.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 2/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 2/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 2/? Plx Gm give a number or nerf it, you are welcomed.
Alright everyone! It's the weekend and I'm sure to be able to get an update in, but for now this will have to be a half-update. To any newer players, this means that the EOTE will have logged all the players' actions but no EOTEs will occur. This will also nullify any posts made before the update is complete, just the same as a third-update.
Nyarly greets an unfortunate Pinata into the afterlife with a poke upon it annihilating its HP.
Charges Counter 12/25
Flesh and Bone 7/25
The Force 1/25
Assist
Fanta
You step into the Forge and come across no enemies, but you do come across a complex machine. It seems like you need some access keys to spur it to life...
You deal 4 damage to the Pinata you injured earlier!
Also, sorry about missing the portable workshop. I'll note it down now.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 1/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 1/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage(since at night), and Fly: 50% to dodge any attack.) - 1/? Plx Gm give a number or nerf it, you are welcomed.
You can only do one or the other! Since I don't know where a giant is, I'll partly-activate your shield.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 2/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 2/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 2/? Plx Gm give a number or nerf it, you are welcomed.
There is no giant, so you become fully shielded and gain the full benefits of the shield's protection!
There are no entities that the Altar Commons can target.
As Fanta attempted to find the hidden puzzle that was definitely in the area, she noticed that Revan and HK had proceeded into the dark unknown.
Well, the teen definitely doesn't want to miss out on this!
With that, Fanta temporarily abandoned her search for the puzzle and followed after her two companions.
Charges:
Potion-Making Kit - 24/25 (+OldSithRevan)
Assists:
OldSithRevan
You follow Revan and HK-47 into the Forge.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 8 damage to the Altar Commons! Their numbers are thinning...
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte is still meditating.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
Inside the Forge, there is a complex machine present... it seems to have a hopper for input and a dropper for omitted items. You are unsure of what it does with the items it takes... regardless of what it does, it requires a Circle-Engraved Key, a Triangle-Engraved Key, and a Hexagon-Engraved Key to work.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
The_Topazian [PA] HP: 20/20. Long since idle.
ashkantsr/TheSilverRocket [PA] HP: 14/20. Long since idle.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10 (x2), 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.
Every single Mook on the board has been killed.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 98%. Kills: 19. Acolyte Effect: Meditation (Doubled Dark Magic Meter regeneration rate)
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 0/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Forge.
Back To: The Depth.
Items of Interest:
Rusty Doorway (Unlocked with the Rusty Key, leads to the Depths)
The Machine (Requires a Circle-Engraved Chip, a Triangle-Engraved Chip, and a Hexagon-Engraved Chip, can take in items for an unknown motive, rejects anything unused for its processes)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 14/20. Full-shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
Everyone can post now! Also, the Monster Pinatas are going down fast, go for loot quickly! Also, please define your targets, or I'll assign you to an uninjured Pinata.
Hypthothesis: I highly suspect somebody will have to die in order for use to acquire at least one.
"Most likely."
They head back up to the Depths first waiting for Fanta to catch up.
Nyarlathotep seems to realize the true threat here and tosses down a flash bang into the midst of the Monster Pinatas, covering his own eye from the flash. A hideous white light consumes the Pinatas blinding them for this turn.
I suggest you finish this lot off soon, otherwise we will be running out of entities.
I find the potion, drink it, sending my to a random plot specific location, which I'll leave up to ninja to find where I'm needed, and give both charges to my sword 6/25
Nyarlathotep decides to introduced Pinata to a Plague Doctor's stick breaking its skin. Congratulations Pinata, you've contracted the Plague. The Pestilence infects the wounds of the cardboard and paper mache flesh, festering them with ghastly, yellow ribbons. With the sickness set in it wilts in pain feeling the inevitable coming for it.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
I set a pinata on fire. And then pour acid on it. Before taking the Pinata to a birthday party, wherein a bunch of super hardcore mercenary fill it with bullets from their machine guns before breaking it open with a baseball-bat-with-multiple-nails-made-of-diamond.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Hypthothesis: I highly suspect somebody will have to die in order for use to acquire at least one.
"Most likely."
They head back up to the Depths first waiting for Fanta to catch up.
Nyarlathotep seems to realize the true threat here and tosses down a flash bang into the midst of the Monster Pinatas, covering his own eye from the flash. A hideous white light consumes the Pinatas blinding them for this turn.
I suggest you finish this lot off soon, otherwise we will be running out of entities.
Charges Counter 17/25
Flesh and Bone 11/25
The Force 5/25
Assist
Fanta
You place the Circle-Engraved Key into the machine, and it whirrs to life for a moment! It promptly settles back down again.
One out of three keys retrieved!
The Monster Pinatas are all Blinded! This gives them only a 50% chance to successfully strike.
I find the potion, drink it, sending my to a random plot specific location, which I'll leave up to ninja to find where I'm needed, and give both charges to my sword 6/25
Eh, if you want to go on a sidequest, then you can choose your own adventure. However, if you want to join in the main plot, feel free to declare a faction switch and join the Anti-Acolyte or Pro-Aolyte side.
Nyarlathotep decides to introduced Pinata to a Plague Doctor's stick breaking its skin. Congratulations Pinata, you've contracted the Plague. The Pestilence infects the wounds of the cardboard and paper mache flesh, festering them with ghastly, yellow ribbons. With the sickness set in it wilts in pain feeling the inevitable coming for it.
Charges Counter 19/25
Flesh and Bone 12/25
The Force 6/25
Assist
Pricey
You attempt to go back up the stairs, but you are approached by two Minoreapers that seem to have followed you down the stairs. You will have to defeat them to progress. This area seems plagued by the spirits of the dead...
I set a pinata on fire. And then pour acid on it. Before taking the Pinata to a birthday party, wherein a bunch of super hardcore mercenary fill it with bullets from their machine guns before breaking it open with a baseball-bat-with-multiple-nails-made-of-diamond.
1/5
1/5
You deal 4 damage to another Monster Pinatas!
Also, welcome back!
====[The Conclusion]====
Well, today will have to be a third-update, but you can expect the update to be complete Thursday. Until then, stay tuned!
It has. So, you guys can post now! If you already have posted, then feel free to re-post it.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
Only one of the Monster Pinatas gets to attack, dealing 2 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte meditates to a full Dark Magic Meter!
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The two Minoreapers appear on the staircase to challenge you in getting back up.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Bundle of Fireworks [Bundles: 3/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
robby214tv [AA] HP: 20/20.
nullitor [PA] HP: 9/20. Long since idle.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
battlefury13 [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Nyarly's Cane (Has a 50% chance to inflict Insanity (25% chance to attack an ally instead of an enemy) for 2 turns)
Flute of the Outer Gods' Servitors [Contact: IIIII] (Upon reaching full Contact, has a 25% (stacking) chance per turn to summon one of three creatures of the users' choice:
Polyps (Summoned 3 at once, low-HP, high Speed Value, 80% evasion chance, causes one-turn Insanity to victims)
Dimensional Shambler (Moderate HP, Damage, and Speed value, causes a random effect upon striking an enemy)
Shoggoth (High HP and Damage, low Speed Value, recovers HP whenever it scores a kill and has a 50% chance to cause Fear (40% chance to refuse to attack) among enemy groups on kill)
Party Foul [Hits: IIIIII] (Base Damage: +2, removes all positive effects from the target when hit)
Nyarly's Portable Workshop [Progress: IIIIIIII] (When activated, temporarily increases the HP, Speed Value, or Base Damage of a friendly entity, or Soulbinds/Permifies an item belonging to the holder)
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 6/10 (x2), 10/10 Poisoned (2 damage over time, 2/2), 10./10. Cannot be attacked by entities! Drop loot when killed. Blinded (50% chance to miss attacks, 0/1)
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Mines: Every Mook summoned for backup when the next wave arrives has a 1/2 chance to suffer 4 damage.
Every single Mook on the board has been killed.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 19.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Unusual Pedestal (Currently holds the Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns))
Rusty Doorway (Unlocked with the Rusty Key, leads to the Forge)
Stairs (Use this to ascend to the Atrium)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Pouch of Metallic Knobs (Crafting Ingredient)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 18/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Otherworldly Circuitry (Allows Revan to respawn the bearer on command if killed)
Self-Repair Node (Heals 4 HP to the user when used)
Advanced Blaster (Base Damage: 3, 90% base accuracy, can use a variety of attacks)
Flurry: Fires 4 bullets randomly into the group of enemies.
Sniper Shot: Takes a turn to line up, but will always hit with the power of 2 shots.
Power Shot: Rolls for 4 shots, but if two or more of those miss, the shot as a whole misses.
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Minoreaper [H] HP: 24/24 (x2)
Stats
Base Damage: 3
Speed Value: 4
Has a 50% chance to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
auyeungyat/sunnyau [AA] HP: 14/20. Full-shielded.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
I charge the sword with +1 charge, making it 1/25 till its best (level, upgrade?), while adding a +1 to my searching efforts, leaving me with two turns before I find the potion progress meter 3/6 , then add +2 charges to arcane dreamers potion making kit, and I declare my faction change [ive switched to first person]
The second part of the update has come!
I hoped that I wouldn't get as much homework for when I have to update this game, but alas, I get no such reprieve! Regardless, here is the second part of the update for all of you.
Also, to new players, anything posted during the update will become nulled out. Anything after the update is complete is fair game, though.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 12 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte takes advantage of this lull to Meditate! He will now regenerate 4% of his Dark Magic Meter until he is stopped.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
The Rusty Key finds its door and unlocks! No foes are present... do you peek inside?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison rams through your hasty shielding stance, dealing 6 damage to you! Thankfully, the shield blocks the stunning that would have ensued should you have remained unprotected.
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 51/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10, 2/10, 5/10, 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 35/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 26/40. Burning (2 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan steps forward into the Unknown.
Nyarly greets an unfortunate Pinata into the afterlife with a poke upon it annihilating its HP.
Charges
Counter 12/25
Flesh and Bone 7/25
The Force 1/25
Assist
Fanta
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I attack the lowest HP pinatia with my stick.
i do it so quickly i go back in time and do it again.
Wait? isn't that a paradox?
Uhh.....
i don't think this is good.
My favorite color is pink
GENERATION 9005: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Battletag: poni64 #1861 PC
feel free to add me.
I continue searching for the potion, giving a +1 charge to myself [5/6 progress], and give my other charge to Frostflame sword 2/25 [thx auyengyat]
I have to use a short form of reply.....
+1 to next poster
I frost-bolt the giant and activated the shield.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 1/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 1/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage(since at night), and Fly: 50% to dodge any attack.) - 1/? Plx Gm give a number or nerf it, you are welcomed.
My games.
No, you aren't.After the EOTE a new turn starts.
/null
My games.
Revan and HK-47 boost the Tech Master's HP to it's max.
Nyarlathotep decides to do the only thing he can to interrupt the Acolyte's Mediation by playing nothing but DOOM's soundtrack in Death Metal form.
Charges
Counter 15/25
Flesh and Bone 9/25
The Force 3/25
Assist
Fanta
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I have to use a short form of reply.....
+1 to next poster
I frost-bolt the giant and activated the shield.
I then command the Altar commons by the last attack priority.
Charges:
Quick healing potion. That will help. - 2/5
TNT*3. I wish I'd have something explosive when I meet another heavy. - 2/3
Nocturne Owl. (Entity,1/1 HP, BA:1 Passive: Nocturne: Attack any enemy entity on board, precedes any attack. Scary: Any victim gets Scared(???) Nocturne call: Allied entity have one more attack per round, but with 1/4 damage multiplier(since at night), and Fly: 50% to dodge any attack.) - 2/? Plx Gm give a number or nerf it, you are welcomed.
My games.
As Fanta attempted to find the hidden puzzle that was definitely in the area, she noticed that Revan and HK had proceeded into the dark unknown.
Well, the teen definitely doesn't want to miss out on this!
With that, Fanta temporarily abandoned her search for the puzzle and followed after her two companions.
Charges:
Potion-Making Kit - 24/25 (+OldSithRevan)
Assists:
OldSithRevan
Alright everyone! It's the weekend and I'm sure to be able to get an update in, but for now this will have to be a half-update. To any newer players, this means that the EOTE will have logged all the players' actions but no EOTEs will occur. This will also nullify any posts made before the update is complete, just the same as a third-update.
You step into the Forge and come across no enemies, but you do come across a complex machine. It seems like you need some access keys to spur it to life...
You deal 4 damage to the Pinata you injured earlier!
Also, sorry about missing the portable workshop. I'll note it down now.
You come out of nowhere and slay the 2-HP Pinata with a 4-damage strike!
You obtain the Party Beach Ball! When it attacks, it has an 80% chance to hit another enemy in the same group as the current enemy. This can stack!
You charge your charges.
You can only do one or the other! Since I don't know where a giant is, I'll partly-activate your shield.
Tech Master fully healed!
The Acolyte is slightly out of his trance. Meditation paused, which means that he'll only generate 2% of his Dark Magic Meter this turn!
You finish off the 1-health Monster Pinata with a 4-damage strike! You obtain a Plastic Party Cone Helm.
There is no giant, so you become fully shielded and gain the full benefits of the shield's protection!
There are no entities that the Altar Commons can target.
You follow Revan and HK-47 into the Forge.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
The Monster Pinatas gang up on and deal 8 damage to the Altar Commons! Their numbers are thinning...
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte is still meditating.
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
Currently in stasis.
====[Revan's Sidequest]====
Inside the Forge, there is a complex machine present... it seems to have a hopper for input and a dropper for omitted items. You are unsure of what it does with the items it takes... regardless of what it does, it requires a Circle-Engraved Key, a Triangle-Engraved Key, and a Hexagon-Engraved Key to work.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 43/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 0/10 (x2), 10/10 (x4). Cannot be attacked by entities! Drop loot when killed.
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 20/20. (x2)
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Forge.
Back To: The Depth.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
The update is complete!
Everyone can post now! Also, the Monster Pinatas are going down fast, go for loot quickly! Also, please define your targets, or I'll assign you to an uninjured Pinata.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan inserts the Circular Key into its lock.
"Well, looks like we have to find two more keys."
Hypthothesis: I highly suspect somebody will have to die in order for use to acquire at least one.
"Most likely."
They head back up to the Depths first waiting for Fanta to catch up.
Nyarlathotep seems to realize the true threat here and tosses down a flash bang into the midst of the Monster Pinatas, covering his own eye from the flash. A hideous white light consumes the Pinatas blinding them for this turn.
I suggest you finish this lot off soon, otherwise we will be running out of entities.
Charges
Counter 17/25
Flesh and Bone 11/25
The Force 5/25
Assist
Fanta
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I find the potion, drink it, sending my to a random plot specific location, which I'll leave up to ninja to find where I'm needed, and give both charges to my sword 6/25
Add-On Kappa: 9/10
Add-On Omicron: 9/15
"Both hostile. No diplomacy... Focus fire on THAT one!"
I promptly spray one of the Trickster Sprite presences down with flames.
GODDAMN IT
STUPID GENDERFLIP VIRUS
"And back up we go."
The Party ascends.
Nyarlathotep decides to introduced Pinata to a Plague Doctor's stick breaking its skin. Congratulations Pinata, you've contracted the Plague. The Pestilence infects the wounds of the cardboard and paper mache flesh, festering them with ghastly, yellow ribbons. With the sickness set in it wilts in pain feeling the inevitable coming for it.
Charges
Counter 19/25
Flesh and Bone 12/25
The Force 6/25
Assist
Pricey
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I set a pinata on fire. And then pour acid on it. Before taking the Pinata to a birthday party, wherein a bunch of super hardcore mercenary fill it with bullets from their machine guns before breaking it open with a baseball-bat-with-multiple-nails-made-of-diamond.
1/5
1/5
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
You place the Circle-Engraved Key into the machine, and it whirrs to life for a moment! It promptly settles back down again.
One out of three keys retrieved!
The Monster Pinatas are all Blinded! This gives them only a 50% chance to successfully strike.
Eh, if you want to go on a sidequest, then you can choose your own adventure. However, if you want to join in the main plot, feel free to declare a faction switch and join the Anti-Acolyte or Pro-Aolyte side.
You deal 8 damage to the Trickster Sprite while also inflicting Burning on it for 2 turns!
You attempt to go back up the stairs, but you are approached by two Minoreapers that seem to have followed you down the stairs. You will have to defeat them to progress. This area seems plagued by the spirits of the dead...
Currently, all the Pinatas are at full health, but you do deal 4 damage to one of the healthy ones!
You deal 4 damage to another Monster Pinatas!
Also, welcome back!
====[The Conclusion]====
Well, today will have to be a third-update, but you can expect the update to be complete Thursday. Until then, stay tuned!
An alternate timeline emerges.
However, we must first start from the beginning...
/null
The second part of the update has arrived!
It has. So, you guys can post now! If you already have posted, then feel free to re-post it.
====[End-of-Turn Events]====
The Altar Commons keeps a vigil on the forest.
Only one of the Monster Pinatas gets to attack, dealing 2 damage to the Altar Commons!
Ninjatwist_ keeps an eye on the new guy in case he decides to make himself a problem.
The Player Archers keep a look out for the forest.
The Red Shirts continue their advisory.
The Templar Knights are bored.
The Altar Commons has reached the cap of his Knight count.
The Acolyte meditates to a full Dark Magic Meter!
The forest, strangely enough, produces no enemy Mooks.
====[engie_ninja's sidequest]====
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Revan's Sidequest]====
The two Minoreapers appear on the staircase to challenge you in getting back up.
====[sunnyau's sidequest]====
Currently in stasis.
The Snow Bison is stopped by your sturdy shielding stance, thus stopping its charge in its tracks!
Your Empowered Stone Sword and your Cave Detector are still on the ground.
The Snow Bison takes some more Burning damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Attack Clock: 12 turns left until the BOSS arrives!
Mook Body Count: 34 (Total).
NPCs: 3.
Blinky1001: 3.
Nyarlthotep: 4.
Pricey12345: 2.
ConsumerOfAll: 9.
sunnyau: 13.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 10/10] (Blocks 25% of damage meant for the wearer)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
robby214tv [AA] HP: 20/20.
Zyngard [N] HP: 20/20
Nyarlthotep [AA-N?] Presence: 20/20.
Inventory:
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
All dropped items have been looted currently.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 70/100 HP. Insanity: 6/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 10/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50, 50, 50, 50 HP, blocks 30% of incoming damage), wielding Crossbows. Covered by Fortress Walls.
Hand To Hand?: 2/3 Votes necessary.
Stats
Base Damage: 2
Speed Value: 3
Altar Commons [AA-BOSS] HP: 41/200. Support: IIIII.
Defender [AA] HP: None.
Templar Knight [AA] HP: 12/12 (x15)
Stats
Base Damage: 8
Speed Value: 5
Special Actions
Support summons a Defender (20 HP, 5 Base Damage, 2 Speed Value) for every 20 HP the Altar has lost.
Passive Effects
This entity's laser-based attacks have a 50% chance to pierce meat shields, and pierces 50% of any armor's effect.
This entity, despite being a boss, was nerfed so hard that it lost the ability to drop a Spoil of War (Besides, I don't think there's an active Pro-Acolyte player anyhow).
This entity will summon a Templar Knight (12 HP, 4 Base Damage, 2 Speed Value) for every 5 enemy entities on the field. There is a maximum of 6 summons in a turn, and a maximum of 15 on the field at once.
micbs's Campfire [N/A] HP: 10/10. Useful for a variety of things.
Monster Pinatas [H] HP: 6/10 (x2), 10/10 Poisoned (2 damage over time, 2/2), 10./10. Cannot be attacked by entities! Drop loot when killed. Blinded (50% chance to miss attacks, 0/1)
Stats
Base Damage: 2
Speed Value: 5
Drop 1 out of a pool of 20 loot items when killed.
Mooks:
Every single Mook on the board has been killed.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Depth.
Up To: The Atrium.
Forward To: The Forge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20. Critprimed (The first shot from the Advanced Blaster deals double damage if it hits)
Inventory:
Technology Master [PA] HP: 40/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 14/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Minoreaper [H] HP: 24/24 (x2)
Stats
Base Damage: 3
Speed Value: 4
Has a 50% chance to attack twice.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 24/40. Burning (2 damage over time, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...