Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Action:
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)6/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]: Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
You try heading back, but the Snow Bison chases after you and blocks off your escape! Maybe you should have thought twice about angering the beast.
Also, I did make the Electro-Armor Soulbound and Permanent.
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
Your Pyroantistaff is only designed for combat, you never said anything about it being useful for anything else. Enough with your power-playing!
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 25/25!
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 1/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 23/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 5/25 +1 from Blinky
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]: Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
R Charges: [lllll]
P Charges: [llll]
You obtain your shiny new items. The health values are final; I think HP barriers just slow down gameplay.
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
Three of the 4 shots aimed at the Statue hit! You deal 6 damage to it.
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
Charges:
Potion Making Kit - 7/25 (+OldSithRevan)
You heal 2 HP to yourself! Although the rubble isn't exactly unbreakable. You can guess again!
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
Charges
(Assisted by Pricey and sunnyau)
For the Republic 19/25
Eldritch Weaponry 14/25
Assists
Consumer
Nyarlthotep's Barrier applied! However, the barrier can only inflict Insanity 10 times, or until 100 HP of the Fortress is depleted, whichever comes first.
Nothing of use appears in this stairwell, but you two can communicate through the rubble.
The Bone Shrine summons 2 Clash of Clans skeletons!
====[engie_ninja's sidequest]====
bmxer2001 manages to deal 4 damage to the statue, dismantling it due to the damage sustained!
The Martial Statue has been defeated. Do you advance further?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 1 turn left to prepare defenses! You can sense the Acolyte's forces in the distance...
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 14.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 20/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Divides Revan from the rest, riddle solvable to clear it)
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 14/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 4/20. Dazed (40% attack miss chance, 1/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
Revan enters a healing trance, due to IRL activities. I'll be inactive for a week and some change. Thus allow this quest to be about Fanta for a bit and allow her to gain some decent items.
"Come, let us see what else lies in store for us. Hopefully not more animated statues."
I take a moment to heal up the I-Class, and give it a reassuring pet on the head, before wandering onwards with swords at the ready, keeping my flamethrower on standby in case of a flamewar.
I'm seeing a few placeholder posts, and hell, I'd rather not spend a Friday evening updating this thing, as preferable as this is to a lot of other chores. I'll be delaying the post until Saturday, since then you guys can get everything done, especially since time is short to prepare your last defenses.
Feel free to ensure everything, since the Acolyte's attack will land soon.
Hello everyone! From the few comments I've had, there's quite a bit of stuff going on in peoples' real lives, which adds to mine. Nevertheless, the progress will push on! Although it will be a half-update.
Also, there has been a lot of talk about DTG 0rigins moving to the Terraria forum! I'm currently wondering if we should follow suit. The move isn't official for us yet, and it's just an idea yet, but I'd register an account on the Terraria forum just in case.
Revan enters a healing trance, due to IRL activities. I'll be inactive for a week and some change. Thus allow this quest to be about Fanta for a bit and allow her to gain some decent items.
Mortar:5/5 FINISHED (High damage, long ranged splash with little health and limited ammunition)
Trebuchet:5/5 FINISHED (Medium health, very high damage but with a 50% chance of missing its shots. Causes Burning to enemies upon being hit. Damage bonus vs buildings and large enemies (eg, giants)
"Come, let us see what else lies in store for us. Hopefully not more animated statues."
I take a moment to heal up the I-Class, and give it a reassuring pet on the head, before wandering onwards with swords at the ready, keeping my flamethrower on standby in case of a flamewar.
You repair the I-Class Destroyer by 2 HP and move forward.
Action: I add the charged food on the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 2/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 24/25
Sceptre of Health Switching (Progress 0/4) Component A 6/25
OOC: Sorry this is short. Currently going through a family issue IRL.
End of OOC.
"Oh, uh, that won't be necessary Miss Revan... Anyways! Apparently the answer is a coin! What do we win???"
As Fanta waited for something to happen, she decided to heal herself once again.
Charges:
Potion Making Kit - 9/25 (+OldSithRevan)
The Rubble is content with your answer of a coin! The Rubble then spontaneously crumbles down to grains, allowing you to rejoin with Revan and move forward.
[RP AND ACTIONS]
I continue to exist. And also hope to do something useful.
[CHARGES, ALCHEMIES AND ASSISTS]
+5: +3 from Revan, +1 from sunny, +1 from not updating my charges
Intervention 16/20 ====================
And A Completely Different Type of Witch 14/25 =========================
The Lordling 7/15 ===============
+1 to Revan (next up, Solar_San, Pricey, Blinky, sunnyau)
You exist in anticipation for the new attack.
====[The Conclusion]====
Well, that's it. Expect the next half of the update to come out on Sunday.
The second part of the update is here! This update is going to start off interestingly, so I'll leave it off until there is sufficient posting instead of just updating it Tuesday. Of course, whichever comes last.
====[End-of-Turn Events]====
The Bone Shrine summons 3 Clash of Clans skeletons!
The Acolyte and a large portion of his army emerge from the forest! This portion includes 6 Lightly Armored Hammer Mooks, 4 Powered Assault Rifle Mooks, and 8 Spear Mooks!
THE ACOLYTE: CHAAARGE!!
Ninjatwist_ makes a sidenote offhandedly before heading into the fray.
NINJATWIST_: So this is the guy we're after? This guy shouldn't be too much of a hassle. Let's roll!
How This Works
You guys will have to last 20 turns against ever-growing waves of Mooks until a BOSS arrives! You and your entities will work together to thin their numbers. To up the scale of your feat, I will keep a counter of how many Mooks have been killed by you and the Anti-Acolyte entities under the Attack Clock. Remember, if your entities are doing a good enough job holding the Mooks back, the Acolyte is a perfectly viable target. After you guys knock out the BOSS, no more Mooks will arrive and you may dispatch/imprison the current Mooks at your leisure. You may also target the Acolyte freely during this time! This period will last 3 turns.
So, you guys are ready, right?
NOTE: This time around, contributing to the Mook body count will increase your chances of getting the BOSS's Spoil of War!
====[engie_ninja's sidequest]====
You and your party approach the Aperture, and there is a Manticore cautiously guarding the entrance. However, it seems like it'll only strike if you attack first, so you could find some way to pacify it or move it away.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in Stasis.
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 20 turns left until the BOSS arrives!
Mook Body Count: 0 (Total).
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 17.
Stats
Base Damage = Units
Speed Value: 2
Mortar [AA] HP: 10/10. Ammo: 4/4 [IIII].
Stats
Base Damage: 4
Speed value: 1
Uses Rocket Launcher-style attacks.
Trebuchet [AA] HP: 14/14.
Stats
Base Damage: 10
Speed Value: 1
Passive Effects
50% miss chance to its shots.
This deals Burning (1 damage over time, 2/2) to its targets.
This deals bonus damage to enemies with over 40 HP.
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Uses Sniper Rifle-style attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 20/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Aperture.
Forward To: The Doorway.
Back To: The Road.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Manticore [H] HP: 40/40. Toxic Stab: III. Cautious of your movements.
Stats
Base Damage: 6
Speed Value: 3
Special Actions
Toxic Stab deals 8 damage and results in Poison (2 damage over time, 2/2)
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To: The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Cleared!)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 14/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 4/20. Dazed (40% attack miss chance, 1/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
I thus wander to directly in front of the Manticore, then stare at it for a while.
"Pardon me, random Manticore that I didn't actually expect to be here, mind telling us what it is that you're standing in front of the door for? I don't mean to be rude, or pry, or whatever, it's just that we sort of really might need to go through the door."
She beckons to Fanta and heads over to the Stairwell Balcony.
Nyarly fires a single shot of his massive revolver into a Mook, before putting it down. Huh, it appears that the revolver also doubles as a cane. He taps it onto the ground. A miasma covers the Mook choking it. The suffocating Mook staggers about trying to breathe desperately. Nothing. It eventually collapses writhing on the ground. It stops squirming.
Revan checks the Stairwell Balcony for anything useful. She uses Force Speed in an attempt to evade anything lurking about.
But she finds something she never could have expected.
A highly damaged assassin droid laying down. Its eyes glow a dim orange. A blaster pistol lies at its feet. It moves it's head up and looks up.
For the Republic 25/25
Statement: It has been a long time Master.
Query: How have you been?
"... I remember you..."
A faint memory clicks into place. It had a name... HK-47.
Mockery: Having memory problems again? How typical of you Master.
Statement: It is a pleasure to see you in any state.
Query: Ah, a companion, greetings I am HK-47, who might you be?
HK-47 is a companion entity reserved for sidequests. In exchange for lower health HK-47 has the ability to respawn infinitely. He also carries a basic blaster to deal damage.
Nyarly tosses an incendiary grenade into a cluster of Mooks setting the poor things ablaze. They flail about in pain and agony, making Nyarlathotep just want to pull out a stick and marshmallow to enjoy the occasion. Maybe after they stopped running about.
Sadly, the post count was a measly six, but I must keep progress going! After waiting a day, I've guessed the posts have reached their peak. So here we go, here's some progress! Even if it's a third-update.
[RP AND ACTIONS]
I have no ideas. I really, really, have no ideas as of the moment. The Acolyte and Mooks feel disappointed in this. I am as disappointed, and promptly draw a bored on a Hammer Mook using 3 Ignis Vis, before I get back, and watch it explode in flames.
[CHARGES, ALCHEMIES AND ASSISTS]
Intervention 17/20 ====================
And A Completely Different Type of Witch 15/25 =========================
The Lordling 8/15 ===============
+1 to Revan (next up, Solar_San, Pricey, Blinky, sunnyau)
You scurry back up to the battlefield
Your Ignis vis shot deals 10 damage to the enemy Hammer Mook! The Enemy Mook begins to
I thus wander to directly in front of the Manticore, then stare at it for a while.
"Pardon me, random Manticore that I didn't actually expect to be here, mind telling us what it is that you're standing in front of the door for? I don't mean to be rude, or pry, or whatever, it's just that we sort of really might need to go through the door."
It seems that the Manticore was placed here to guard the area, but see if you can lure it away or otherwise get you around it without fighting.
The Manticore paces around and anticipates your next move.
She beckons to Fanta and heads over to the Stairwell Balcony.
Nyarly fires a single shot of his massive revolver into a Mook, before putting it down. Huh, it appears that the revolver also doubles as a cane. He taps it onto the ground. A miasma covers the Mook choking it. The suffocating Mook staggers about trying to breathe desperately. Nothing. It eventually collapses writhing on the ground. It stops squirming.
Nyarlathotep chuckles.
Charges For the Republic 24/25 (+1 Consumer)
A Symphony 4/25
Eldritch Weaponry 18/25
Assists
Consumer
You go over to the stairwell balcony and see what awaits.
Nyarly will deal 4 damage to a random Hammer Mook!
Revan checks the Stairwell Balcony for anything useful. She uses Force Speed in an attempt to evade anything lurking about.
But she finds something she never could have expected.
A highly damaged assassin droid laying down. Its eyes glow a dim orange. A blaster pistol lies at its feet. It moves it's head up and looks up.
For the Republic 25/25
Statement: It has been a long time Master.
Query: How have you been?
"... I remember you..."
A faint memory clicks into place. It had a name... HK-47.
Mockery: Having memory problems again? How typical of you Master.
Statement: It is a pleasure to see you in any state.
Query: Ah, a companion, greetings I am HK-47, who might you be?
HK-47 is a companion entity reserved for sidequests. In exchange for lower health HK-47 has the ability to respawn infinitely. He also carries a basic blaster to deal damage.
Nyarly tosses an incendiary grenade into a cluster of Mooks setting the poor things ablaze. They flail about in pain and agony, making Nyarlathotep just want to pull out a stick and marshmallow to enjoy the occasion. Maybe after they stopped running about.
Charges
A Symphony 5/25
Eldritch Weaponry 19/25
Assists ArcaneDreamer
You manage to find 64 Copper Coins hidden in a cranny near the balcony! This could come in handy later if you ever want to trade, or they can be used as copper units and perhaps melted down.
HK-47 summoned! Knowing his personality, he should come in handy during fights.
You deal 2 damage to 2 of the Hammer Mooks! They will suffer Burning (1 damage over time) for 2 turns!
The second part of the update is here. Wow, this is a LOT of EOTE to punch through.
====[End-of-Turn Events]====
Ninjatwist_ takes cover behind a cobblestone piece he quickly places down so that he can shoot his pistol safely!
The Player Archer deals 8 damage to one of the Spear Mooks! They coordinate a strategy that one of them will shoot while the other reloads.
Two of the Red Shirts open fire on the Powered Assault Rifle Mooks with their crossbows, dealing 4 damage to each! They adopt the same strategy as the Player Archers.
Duplicate P awaits Solar_San/R to initialize an attack.
The Mooks begin their assault!
The Hammer Mooks coordinate to deal 18 damage to the Great Wall!
One of the Spear Mooks lodges his spear in a weak point and demolishes a section of the Great Wall, allowing the team to move forward!
The Powered Assault Rifle Mooks open fire on Hell's Turret! 8 shots hit in total, dealing 16 damage to the Turret!
The Clash of Clans skeletons strike, dealing 4 damage to two Powered Assault Rifle Mooks and 2 damage to one of the Spear Mooks!
Both Automaton Guards deal 2 damage to three of the Spear Mooks!
The Mortar decides not to spend its ammo yet.
The Trebuchet hits its target of a Lightly Armored Hammer Mook! This deals 6 damage.
The Hell's Turret deals 2 damage to the three injured Spear Mooks!
The Bone Shrine summons 2 Clash of Clans skeletons! Bone Blitz summons an additional 33?!
The Acolyte decides to go on crowd control. He unleashes a powerful tide of destruction amongst the Clash of Clans skeletons, thinning their numbers by 28!
4 Machine Gun Mooks and 2 Lightly Armored Sword Mooks emerge from the forest.
====[engie_ninja's sidequest]====
The Manticore anticipates your next move but does not attack.
bmxer2001 and 75fires put their hands over their swords. Your entities await your commands.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
There is a tower's outcrop right above that should lead right into the tower.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in Stasis.
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 20 turns left until the BOSS arrives!
Mook Body Count: 0 (Total).
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Cheap Gold Coin (Crafting Ingredient) (x4)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 15/16, 15/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 17.
Stats
Base Damage = Units
Speed Value: 2
Elemental [AA] HP: 30/30.
Stats
Base Damage: 4
Speed Value: 3
Mortar [AA] HP: 10/10. Ammo: 4/4 [IIII].
Stats
Base Damage: 4
Speed value: 1
Uses Rocket Launcher-style attacks.
Trebuchet [AA] HP: 14/14.
Stats
Base Damage: 10
Speed Value: 1
Passive Effects
50% miss chance to its shots.
This deals Burning (1 damage over time, 2/2) to its targets.
This deals bonus damage to enemies with over 40 HP.
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Uses Sniper Rifle-style attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 0/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 98%. Kills: 16.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Aperture.
Forward To: The Doorway.
Back To: The Road.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Manticore [H] HP: 40/40. Toxic Stab: III. Cautious of your movements.
Stats
Base Damage: 6
Speed Value: 3
Special Actions
Toxic Stab deals 8 damage and results in Poison (2 damage over time, 2/2)
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell Balcony.
Forward To: The Tower Outcrop.
Back To: The Stairwell.
Items of Interest:
Item Bag (Looted)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Copper Coin (Token Item, could be useful as currency or copper units) (x64)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 14/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
HK-47 [N] HP: 20/20.
Inventory:
Basic Blaster (Base Damage: 3)
Otherworldly Circuitry (Allows Revan to respawn him on command if killed)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 4/20. Dazed (40% attack miss chance, 1/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
( OOC: Well you might not believe this but I'm back from the dead. sorry for the long wait. had school and band camp. wont be posting 24/7 but ill play a bit. just consider this a fresh start. new character new everything. )
A bolt of lightning crashes down. From it, A man appears.
"Hello there. you seem to be up to no good Mr. godmodder." He says with a smirk.
"Im not going to just stand by while you have all the fun. you might consider this the beggining of your end. for I am more powerful than you. and you will easily see that soon enough. But i must first prepare some things. have fun with my puppet!"
The Tinkerer Starts summoning a puppet (made of concrete blocks, mesh of iron rods, a big mess of stuff, 20 hp roughly?)
Puppet: 1/5
(Been forever since I've played. let me know if anything is wrong or anything. EDIT: Hes hostile.)
Action:
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/Revan/Solar_Sans(Highlighted counts)
Login Amulet 5/25 +1 Blinky
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)6/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
My games.
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
R Charges: [lllll]
P Charges: [llll]
Add-On Kappa: 3/10
Add-On Omicron: 3/15
"This statue bothers me."
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
GODDAMN IT
STUPID GENDERFLIP VIRUS
".... Aw... Got it wrong...."
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
Charges:
Potion Making Kit - 7/25 (+OldSithRevan)
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
Charges
(Assisted by Pricey and sunnyau)
For the Republic 19/25
Eldritch Weaponry 14/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
My time is being cut short by the time I get home from camp, so these updates may have to wait for a few days, occur later, and generally be slower.
You restore 4 HP to yourself!
The Mook Leader gives Nyarlthotep an anticipatory look and shudders...
You try heading back, but the Snow Bison chases after you and blocks off your escape! Maybe you should have thought twice about angering the beast.
Also, I did make the Electro-Armor Soulbound and Permanent.
2 Food units consumed! +6 HP to your Wither Armor.
Your Pyroantistaff is only designed for combat, you never said anything about it being useful for anything else. Enough with your power-playing!
You restore 2 HP to yourself regardless!
+2 Food units added to the fridge!
You obtain your shiny new items. The health values are final; I think HP barriers just slow down gameplay.
Three of the 4 shots aimed at the Statue hit! You deal 6 damage to it.
You heal 2 HP to yourself! Although the rubble isn't exactly unbreakable. You can guess again!
Nyarlthotep's Barrier applied! However, the barrier can only inflict Insanity 10 times, or until 100 HP of the Fortress is depleted, whichever comes first.
Nothing of use appears in this stairwell, but you two can communicate through the rubble.
+2 to the food in the Rusty Fridge!
====[The Conclusion]====
If all goes well, then this update should finish tomorrow. Until then, this update will be incomplete.
An alternate timeline emerges.
However, we must first start from the beginning...
The second part of the update has come.
====[End-of-Turn Events]====
The Bone Shrine summons 2 Clash of Clans skeletons!
====[engie_ninja's sidequest]====
bmxer2001 manages to deal 4 damage to the statue, dismantling it due to the damage sustained!
The Martial Statue has been defeated. Do you advance further?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 1 turn left to prepare defenses! You can sense the Acolyte's forces in the distance...
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 100/100 HP. Insanity: 10/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 14.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 0/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan enters a healing trance, due to IRL activities. I'll be inactive for a week and some change. Thus allow this quest to be about Fanta for a bit and allow her to gain some decent items.
Charges
For the Republic 20/25
A Symphony 1/25
Eldritch Weaponry 15/25
Assists
Fanta
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Add-On Kappa: 4/10
Add-On Omicron: 4/15
"Come, let us see what else lies in store for us. Hopefully not more animated statues."
I take a moment to heal up the I-Class, and give it a reassuring pet on the head, before wandering onwards with swords at the ready, keeping my flamethrower on standby in case of a flamewar.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I'm seeing a few placeholder posts, and hell, I'd rather not spend a Friday evening updating this thing, as preferable as this is to a lot of other chores. I'll be delaying the post until Saturday, since then you guys can get everything done, especially since time is short to prepare your last defenses.
Feel free to ensure everything, since the Acolyte's attack will land soon.
An alternate timeline emerges.
However, we must first start from the beginning...
OOC: Sorry this is short. Currently going through a family issue IRL.
End of OOC.
"Oh, uh, that won't be necessary Miss Revan... Anyways! Apparently the answer is a coin! What do we win???"
As Fanta waited for something to happen, she decided to heal herself once again.
Charges:
Potion Making Kit - 9/25 (+OldSithRevan)
Hello everyone! From the few comments I've had, there's quite a bit of stuff going on in peoples' real lives, which adds to mine. Nevertheless, the progress will push on! Although it will be a half-update.
Also, there has been a lot of talk about DTG 0rigins moving to the Terraria forum! I'm currently wondering if we should follow suit. The move isn't official for us yet, and it's just an idea yet, but I'd register an account on the Terraria forum just in case.
You top off your HP and heal for 2 health.
You will complete your defensive structures!
You repair the I-Class Destroyer by 2 HP and move forward.
The Rusty Fridge is already full, I think.
The Rubble is content with your answer of a coin! The Rubble then spontaneously crumbles down to grains, allowing you to rejoin with Revan and move forward.
You exist in anticipation for the new attack.
====[The Conclusion]====
Well, that's it. Expect the next half of the update to come out on Sunday.
An alternate timeline emerges.
However, we must first start from the beginning...
The second part of the update is here! This update is going to start off interestingly, so I'll leave it off until there is sufficient posting instead of just updating it Tuesday. Of course, whichever comes last.
====[End-of-Turn Events]====
The Bone Shrine summons 3 Clash of Clans skeletons!
The Acolyte and a large portion of his army emerge from the forest! This portion includes 6 Lightly Armored Hammer Mooks, 4 Powered Assault Rifle Mooks, and 8 Spear Mooks!
THE ACOLYTE: CHAAARGE!!
Ninjatwist_ makes a sidenote offhandedly before heading into the fray.
NINJATWIST_: So this is the guy we're after? This guy shouldn't be too much of a hassle. Let's roll!
How This Works
You guys will have to last 20 turns against ever-growing waves of Mooks until a BOSS arrives! You and your entities will work together to thin their numbers. To up the scale of your feat, I will keep a counter of how many Mooks have been killed by you and the Anti-Acolyte entities under the Attack Clock. Remember, if your entities are doing a good enough job holding the Mooks back, the Acolyte is a perfectly viable target. After you guys knock out the BOSS, no more Mooks will arrive and you may dispatch/imprison the current Mooks at your leisure. You may also target the Acolyte freely during this time! This period will last 3 turns.
So, you guys are ready, right?
NOTE: This time around, contributing to the Mook body count will increase your chances of getting the BOSS's Spoil of War!
====[engie_ninja's sidequest]====
You and your party approach the Aperture, and there is a Manticore cautiously guarding the entrance. However, it seems like it'll only strike if you attack first, so you could find some way to pacify it or move it away.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in Stasis.
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 20 turns left until the BOSS arrives!
Mook Body Count: 0 (Total).
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 100/100 HP. Insanity: 10/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 17.
Stats
Base Damage = Units
Speed Value: 2
Stats
Base Damage: 4
Speed value: 1
Uses Rocket Launcher-style attacks.
Trebuchet [AA] HP: 14/14.
Stats
Base Damage: 10
Speed Value: 1
Passive Effects
50% miss chance to its shots.
This deals Burning (1 damage over time, 2/2) to its targets.
This deals bonus damage to enemies with over 40 HP.
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Uses Sniper Rifle-style attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Aperture.
Forward To: The Doorway.
Back To: The Road.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Manticore [H] HP: 40/40. Toxic Stab: III. Cautious of your movements.
Stats
Base Damage: 6
Speed Value: 3
Special Actions
Toxic Stab deals 8 damage and results in Poison (2 damage over time, 2/2)
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To: The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Add-On Kappa: 5/10
Add-On Omicron: 5/15
"I got this."
I thus wander to directly in front of the Manticore, then stare at it for a while.
"Pardon me, random Manticore that I didn't actually expect to be here, mind telling us what it is that you're standing in front of the door for? I don't mean to be rude, or pry, or whatever, it's just that we sort of really might need to go through the door."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Revan nods at Fanta, "Welcome back."
She beckons to Fanta and heads over to the Stairwell Balcony.
Nyarly fires a single shot of his massive revolver into a Mook, before putting it down. Huh, it appears that the revolver also doubles as a cane. He taps it onto the ground. A miasma covers the Mook choking it. The suffocating Mook staggers about trying to breathe desperately. Nothing. It eventually collapses writhing on the ground. It stops squirming.
Nyarlathotep chuckles.
Charges
For the Republic 24/25 (+1 Consumer)
A Symphony 4/25
Eldritch Weaponry 18/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Revan checks the Stairwell Balcony for anything useful. She uses Force Speed in an attempt to evade anything lurking about.
But she finds something she never could have expected.
A highly damaged assassin droid laying down. Its eyes glow a dim orange. A blaster pistol lies at its feet. It moves it's head up and looks up.
For the Republic 25/25
Statement: It has been a long time Master.
Query: How have you been?
"... I remember you..."
A faint memory clicks into place. It had a name... HK-47.
Mockery: Having memory problems again? How typical of you Master.
Statement: It is a pleasure to see you in any state.
Query: Ah, a companion, greetings I am HK-47, who might you be?
HK-47 is a companion entity reserved for sidequests. In exchange for lower health HK-47 has the ability to respawn infinitely. He also carries a basic blaster to deal damage.
Nyarly tosses an incendiary grenade into a cluster of Mooks setting the poor things ablaze. They flail about in pain and agony, making Nyarlathotep just want to pull out a stick and marshmallow to enjoy the occasion. Maybe after they stopped running about.
Charges
A Symphony 5/25
Eldritch Weaponry 19/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
"Yay, it worked! So, Miss Revan, what's ne---"
It was at that moment Fanta realized that her friend had already gone ahead to the Stairwell Balcony.
"... Okay! We're moving forward, then~!"
The teen quickly caught up to Revan and, upon being greeted by HK-47, waved at him (it? It's hard to tell) with a big grin on her face.
"Hi there, HK! I'm Fanta! Are you and Miss Revan friends? OOH WAIT THAT MEANS WE'RE FRIENDS TOO IF THAT'S THE CASE! YAY NEW FRIEND!"
Charges:
Potion Making Kit - 11/25 (+OldSithRevan)
Assists:
OldSithRevan
Sadly, the post count was a measly six, but I must keep progress going! After waiting a day, I've guessed the posts have reached their peak. So here we go, here's some progress! Even if it's a third-update.
You scurry back up to the battlefield
Your Ignis vis shot deals 10 damage to the enemy Hammer Mook! The Enemy Mook begins to
It seems that the Manticore was placed here to guard the area, but see if you can lure it away or otherwise get you around it without fighting.
The Manticore paces around and anticipates your next move.
You go over to the stairwell balcony and see what awaits.
Nyarly will deal 4 damage to a random Hammer Mook!
Your Djinni will be summoned.
You manage to find 64 Copper Coins hidden in a cranny near the balcony! This could come in handy later if you ever want to trade, or they can be used as copper units and perhaps melted down.
HK-47 summoned! Knowing his personality, he should come in handy during fights.
Knowing HK, I'd stay a little far from him...
You catch up to Revan in the stairwell balcony. What's next up on your adventure will be revealed when the update completes.
====[The Conclusion]====
Hang tight, the next part of the update should come out by the end of the week.
An alternate timeline emerges.
However, we must first start from the beginning...
The second part of the update is here. Wow, this is a LOT of EOTE to punch through.
====[End-of-Turn Events]====
Ninjatwist_ takes cover behind a cobblestone piece he quickly places down so that he can shoot his pistol safely!
The Player Archer deals 8 damage to one of the Spear Mooks! They coordinate a strategy that one of them will shoot while the other reloads.
Two of the Red Shirts open fire on the Powered Assault Rifle Mooks with their crossbows, dealing 4 damage to each! They adopt the same strategy as the Player Archers.
Duplicate P awaits Solar_San/R to initialize an attack.
The Mooks begin their assault!
The Hammer Mooks coordinate to deal 18 damage to the Great Wall!
One of the Spear Mooks lodges his spear in a weak point and demolishes a section of the Great Wall, allowing the team to move forward!
The Powered Assault Rifle Mooks open fire on Hell's Turret! 8 shots hit in total, dealing 16 damage to the Turret!
The Clash of Clans skeletons strike, dealing 4 damage to two Powered Assault Rifle Mooks and 2 damage to one of the Spear Mooks!
Both Automaton Guards deal 2 damage to three of the Spear Mooks!
The Mortar decides not to spend its ammo yet.
The Trebuchet hits its target of a Lightly Armored Hammer Mook! This deals 6 damage.
The Hell's Turret deals 2 damage to the three injured Spear Mooks!
The Bone Shrine summons 2 Clash of Clans skeletons! Bone Blitz summons an additional 33?!
The Acolyte decides to go on crowd control. He unleashes a powerful tide of destruction amongst the Clash of Clans skeletons, thinning their numbers by 28!
4 Machine Gun Mooks and 2 Lightly Armored Sword Mooks emerge from the forest.
====[engie_ninja's sidequest]====
The Manticore anticipates your next move but does not attack.
bmxer2001 and 75fires put their hands over their swords. Your entities await your commands.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
There is a tower's outcrop right above that should lead right into the tower.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
Currently in Stasis.
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 20 turns left until the BOSS arrives!
Mook Body Count: 0 (Total).
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 20/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
ConsumerOfAll [AA] HP: 20/20.
Inventory:
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Hold out against the Acolyte and his forces until the BOSS arrives!
Damage the Acolyte if your defenses have a spare moment!
Build up defensive entities!
Pro-Acolyte:
Open up the Anti-Acolyte defenses so that the Mooks can push through!
Destroy any walls or HP barriers that you see!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 100/100 HP. Insanity: 10/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 15/16, 15/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 17.
Stats
Base Damage = Units
Speed Value: 2
Base Damage: 4
Speed Value: 3
Stats
Base Damage: 4
Speed value: 1
Uses Rocket Launcher-style attacks.
Trebuchet [AA] HP: 14/14.
Stats
Base Damage: 10
Speed Value: 1
Passive Effects
50% miss chance to its shots.
This deals Burning (1 damage over time, 2/2) to its targets.
This deals bonus damage to enemies with over 40 HP.
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Uses Sniper Rifle-style attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Mooks:
Lightly Armored Sword Mook [PA] HP: 16/16, 16/16.
Spear Mook [PA] HP: 6/16, 10/16, 12/16 (x3), 16/16. (x3)
Lightly Armored Hammer Mook [PA] HP: 6/16, 12/16, 14/16 Burning (1 damage over time, 2/2), 16/16, 16/16, 16/16.
Powered Assault Rifle Mook [PA] HP: 12/16, 12/16, 12/16, 12/16.
Machine Gun Mook [PA] HP: 16/16. (x4)
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Aperture.
Forward To: The Doorway.
Back To: The Road.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Manticore [H] HP: 40/40. Toxic Stab: III. Cautious of your movements.
Stats
Base Damage: 6
Speed Value: 3
Special Actions
Toxic Stab deals 8 damage and results in Poison (2 damage over time, 2/2)
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell Balcony.
Forward To: The Tower Outcrop.
Back To: The Stairwell.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
HK-47 [N] HP: 20/20.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
( OOC: Well you might not believe this but I'm back from the dead. sorry for the long wait. had school and band camp. wont be posting 24/7 but ill play a bit. just consider this a fresh start. new character new everything. )
A bolt of lightning crashes down. From it, A man appears.
"Hello there. you seem to be up to no good Mr. godmodder." He says with a smirk.
"Im not going to just stand by while you have all the fun. you might consider this the beggining of your end. for I am more powerful than you. and you will easily see that soon enough. But i must first prepare some things. have fun with my puppet!"
The Tinkerer Starts summoning a puppet (made of concrete blocks, mesh of iron rods, a big mess of stuff, 20 hp roughly?)
Puppet: 1/5
(Been forever since I've played. let me know if anything is wrong or anything. EDIT: Hes hostile.)