Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
"... I'm... not sure exactly, I feel something calling out to me"
She beckons to Fanta and heads down the stairs.
Nyarly grins happily and creates some automaton guards armed with rifles to guard the playerfort. They appear to be constructed for infantry combat and are slightly armored, they begin patrolling the ramparts of the fort in search of the Mook Army.
Charges
Query: Where am I? 14/25
For the Republic 8/25
Eldritch Weaponry 2/25
Assists
Consumer
You heal up for 4 HP! You begin to head up the stairwell, but what lies ahead is unclear.
You create some rank-and-file Automaton Guards! They will attack as if they had Sniper Rifles on them.
[RP AND ACTIONS] I teleport to the Interrogation Chamber.
ConsumerOfAll: So, Mook Leader.
ConsumerOfAll: This can be very easy, easy, or hard.
ConsumerOfAll: Believe me when I state that you would prefer the normal easy over very easy or hard.
ConsumerOfAll: I think we have quite a few questions to ask you, and I'm guessing that due to Narrative shenanigans, we can only ask a few at a time.
ConsumerOfAll: So, I ask you these 4 questions.
ConsumerOfAll: First of all, where do Mooks come from, and how similar biologically are they to humans?
ConsumerOfAll: Second, what are the weaknesses of Mooks, if they have any.
ConsumerOfAll: Third, can you tell us about other potential Mook Leaders, and other Mooks that carry a lot of power?
ConsumerOfAll: Finally, what information do you have on the Acolyte and co?
ConsumerOfAll: Thanks for your cooperation.
The Mook Leader is going to react horribly to this, isn't he? Anyway, I have some defenses to be building. Again. I simply do the Descendant summoning thing, with summoning circles and all that jazz, and out pops a Turret designed for AoE, for obvious reasons. More comments on this will come next turn.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness Area of Effect Hell 20/20 ==================== COMPLETE!
Intervention 8/20 ====================
And A Completely Different Type of Witch 7/25 =========================
+1 to sunnyau (next up, Revan, Solar_San, Pricey, Blinky)
[AA] Hell's Turret: HP: 80/80. Incarnate: II. Protection: II. Blitzkrieg: IIII. Stats
Base Damage: 2
Speed Value: 1 Area of Effect: Hell's Turret is designed for AoE damage, and applies its damage onto 3 targets per turn. Focus: Hell's Turret can focus onto a single target, dealling 5 damage to that target.
Incarnate: Hell's Turret uses a cartridge of demonic energy, because that's totally a thing, to blast 3 targets with 2 Base Damage, per usual, and inflict Hatred (1 damage per turn, 10% less attack, 2/2) Protectionr: Hell's Turret uses its hidden support mechanisms, which are also totally a thing, to generate an X HP barrier around a target. Blitzkrieg: Hell's Turret deals 2 damage to 8 targets. Rebellion: Activates one turn after death. Deals 2 damage to 6 targets, before inflicting Lesser Depression (10% less attack and defense, 2/2) to all of them.
buff/nerf as needed
(Time to get back into an Acolyte mood.)
You march down into the Interrogation chamber and coerce the Mook Leader into revealing Mook racial secrets...
MOOK LEADER: Alright, alright, I'll tell you.. Mooks are <the Mook Leader begins violently coughing up blood!>... weapons... of the Acolyte <the Mook Leader coughs again!>... unrelated to humans... <the Mook leader is racked with pain and emits a short yelp!> Oh, please, just kill me!
The Mook Leader loses 6 HP due to blood loss. It seems like the Acolyte has made something so that it pains him to give out racial secrets. I guess all will be revealed with plot? The only legible answer you can get is that Mooks and Humans aren't related.
Hell's turret in-summoning, maybe I can do it Wednesday evening. However it will have to get nerfed.. those special abilities don't come cheap.
"...That's a statue. If my memory is correct, the only thing which could damage those angel statues in that one mod was an iron or greater pickaxe..."
I proceed to punch down a nearby tree while Spear Of Justice plays at 300% volume to everyone on the server at once, roar loudly while using a crafting table to shatter the resultant logs into wooden planks and then wooden planks into sticks, then slam the wooden planks together and put sticks by them to make a pickaxe, then punch the dirt below me aside and smash up the stone below with the pickaxe, clambering back out of the hole with a huge pile of it, using some of the stone to create a stone pickaxe, the rest of it to create a furnace, then dive back down the hole, flames erupting from the hole as I scour a huge segment of the rock in my search for iron ore, soon finding a few nicely sized veins of iron ore, which I smash up with my pickaxe and clamber out of the hole with, then I punch down another tree, slam the logs in the top and some planks in the bottom, flames roaring from the furnace as I use the power of fire to smelt me some charcoal, only to slam that charcoal in the bottom half of the furnace and all the ore I gathered into the top part of the furnace, roaring even louder as the furnace smelts some iron ingots for me, then I smash some more planks into sticks and grab the crafting table again, spreading out the iron ingots on the top section of the table and some sticks nearby to smash together an iron pickaxe. Then, holding the iron pickaxe up to the heavens, the combined power of the Fire Augment and the Lightning Augment surge through my body, igniting me and electrifying the pickaxe, causing both of us to glow a furious red colour and have blue sparks surge from both myself and my weapon, then I face the statue, ridiculous power aura fluctuating heavily, raise my pickaxe even higher, activate the Kinetic Strike Module in my armor, and bring the pickaxe down on the statue again and again and again, smashing into it with the ridiculously overcharged pickaxe, and at this rate I'm probably going to end up mining the statue and adding it to my inventory or something.
Your Undertale reference promptly sparks a massive flame war amongst the inhabitants of the server.
Your strike does 12 damage! It seem that elements alone will not damage the statue.
After letting her wounds to heal for a bit, Fanta suddenly realized that Revan had already begun to move to the next area. The teen quickly began to follow, as she realized that by doing so, she'll be off on another adventure.
How fun~! Plus, she might be able to meet some new people, and subsequentially make new friends!
Speaking of meeting new people, her encounter from earlier made Fanta realize that she really needs some more stuff. Specifically, the hurty-kind.
... Maybe making a potion kit will do the job?
Charges:
Potion Making Kit - 1/50
The current charge cap is 25. Plus, a simple potion-making kit probably wouldn't require that much charge.
Err.... i think the Cap says it is 25 post charge but you can do the Potion Making Kit charge in 2 components like i do sadly.
Action: just call up a random Red Shirt.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta (Bold is I give one Assist.)
Charge that might give the advantage to the AAs 23/25
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 20/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 18/25
Super Charge Storage: N/A = 0 Charge Points
You call up one of the Red Shirts! They seem to have more HP and damage than the regular Red Shirts called up on the fly by new players.
RED SHIRT: Man, this player gear is of a much better grade than the standard issue stuff!
Revan nods to Fanta as catches up. She actives her Evasion. Revan then prepares herself for what lies ahead in the Unknown depths.
Nyarly buffs his automatons. They need to last against his foes.
Charges
Query: Where am I? 15/25
For the Republic 9/25
Eldritch Weaponry 3/25
Assists
ArcaneDreamer
Automaton Guards buffed!
You activate your Evasion in order to dodge any foes inside the castle, when suddenly, rubble falls from above you! Thankfully, no one is instantly killed, but this separates you from Fanta! Evil draws near...
====[End-of-Turn Events]====
The Bone Shrine summons a single Clash of Clans Skeleton!
The Wither Armor has been smacked with the nerfing stick due to its incredible armor ability on the user.
====[engie_ninja's sidequest]====
bmxer2001 and 75fires both can't get a proper impact on the Martial Statue with their swords, only dealing 4 damage each!
Both Destroyers deal 7 damage with their weapons!
The Martial Statue performs a deft hook kick on the I-class Destroyer, dealing 5 damage to it!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
A Swordsbrute guards your path! It has more bulk than a normal human being, but its attacks can be dodged easily with your evasion.
Revan's rage procs, allowing her to get the first strike with ease!
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
There is a Snow Bison ahead. It's capable of causing quite a bit of damage, so you can try to calm it down or just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 4 turns left to prepare defenses!
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300. Red Shirts: 3/4 Available.
Services
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16. Armor (50 HP, blocks 30% of incoming damage), wielding Iron Sword (Base Damage: +3).
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 1.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (12/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [8 Ignis Vis, 5 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 6/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 23/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20. Regeneration (1 HP restored per turn, 0/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 26/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
"Trust me, if you're planning on fighting me you won't win."
If the Brute doesn't back down Revan turns off the safety on the Colt fires two shots into the lumbering Swordbrute's massive frame causing the lout to stagger backwards in pain.
"Trust me, you dying will be an absolutely a possibility if you don't back down now."
Nyarly decides that the Mook Leader is a rather important fellow and heals him by taking out a hypodermic needle injecting blue fluid it him. Oh, it's nanomachines (,son) flavor! The Nanomachines begin repairing the internal damage to the Mook Leader repairing the damage brought upon him by the AGs.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//+2 Crafting, but I cannot use that.//
//I guess I should use more of a teleport and pacify approach, but I am seriously afraid to do so due to the seriously high dmg + different statuses of that thing. So let the swords go.//
//Just got some thoughts from the UpDop + myself. I may then go for a global potion farm for AA players to dump or some Minecraftia Skills supplier for fly-in NPC AAs?//
Action: I strafe the Bison, and swipe off it's head by a fire-mode of the Gunblade that I activated earlier, making it knocked away to a seriously long distance away that it literally flies away from me.
The Empowered Stone Sword(Can be turned into anything, attacks deal +1 Base Damage but is amplified by the creativeness of the attack, up to ? times the original damage.) 7/7 +1 Con
I summon the Altar Commons([AA] BOSS/Elite)(6/7)25/25 +1 Con
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
"Okay, maybe this thing isn't quite the same durability as one of those angel statues. Uh... hmm..."
I then proceed to turn into an enormously oversized and ridiculously buff... mecha? Well okay then... point is, I then pick up the Martial Statue, suplex it over top of me onto the ground, perform a fancy forward flip, then turn around and punt the statue off-screen, leaping off after it. Loud explosions can be heard as I beat the hell out of the statue off-screen, then another explosion as the statue is punched back to the starting position, following by mecha-me rocketing back in and clotheslining the statue from behind, then slapping it aside into the Dwarf Planet known as Pluto.
Wait, when'd that get here?
I-Class destroyer, get behind me naouw. I'm tankier and the statue seems to hit hard enough for it to become a problem if it isn't killed this round, don't really want ya dyin on me.
OOC: Oh, okay! I wasn't sure how much I could/should charge it.
End of OOC.
Fanta jumped back in surprise as the rubble fell and separated the teen from Revan. After spending second processing what just happened, the teen immediately began to call out to her new friend.
"A-AH! Miss Revan?! Can you hear me?!"
While she waited for some sort of response, Fanta decided to take a better look at the rubble, trying to see if there's any way she could just move it without using her magic.
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)2/25 +1 Con
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
//After the Electro-Armor SP I'll make a Login Amulet.//
Revan delivers a flurry of punches to the Brute if the fellow didn't surrender. Her rage focused upon this another foe. Another fool who wants to do harm for no good reason, She snarls and hears the crunch of bone mingled with the sound of flesh being hit with intensity. A blow to the face splatters blood across her mask. She presses on smashing her knee into his chest, why won't anyone just realize she doesn't want to this. She's not looking for a fight. They just stumble onto her lap, she did... What's the point anymore, nobody listened to reason. They never listen, the the thugs she deals with on a regular basis don't, Mandos didn't, the Jedi Council didn't even listen to reason. All they understood was force. So all she ever did was give them a show of force. Revan arms herself with the lighting rod pierces him cleanly through impaling Brute upon it. She kicks him off of her weapon seething with rage.
If he decides not to fight Revan offers for him to join her party delighted by the fact that the Brute wasn't just there for a quick chance a loot from her corpse.
"I'm fine, don't worry, this is a minor setback."
Nyarly summons a mortar that deals heavy damage to one entity and deals light splash to its fellows. It for its power must be reloaded every two turns.
"Trust me, if you're planning on fighting me you won't win."
If the Brute doesn't back down Revan turns off the safety on the Colt fires two shots into the lumbering Swordbrute's massive frame causing the lout to stagger backwards in pain.
"Trust me, you dying will be an absolutely a possibility if you don't back down now."
Nyarly decides that the Mook Leader is a rather important fellow and heals him by taking out a hypodermic needle injecting blue fluid it him. Oh, it's nanomachines (,son) flavor! The Nanomachines begin repairing the internal damage to the Mook Leader repairing the damage brought upon him by the AGs.
Charges
Query: Where am I? 16/25
For the Republic 10/25
Eldritch Weaponry 4/25
Assists
Consumer
Both shots strike into the Swordsbrute, dealing 6 damage! The Swordsbrute is still fully intent on fighting you, the name should make its intentions clear.
//I guess I should use more of a teleport and pacify approach, but I am seriously afraid to do so due to the seriously high dmg + different statuses of that thing. So let the swords go.//
//Just got some thoughts from the UpDop + myself. I may then go for a global potion farm for AA players to dump or some Minecraftia Skills supplier for fly-in NPC AAs?//
Action: I strafe the Bison, and swipe off it's head by a fire-mode of the Gunblade that I activated earlier, making it knocked away to a seriously long distance away that it literally flies away from me.
The Empowered Stone Sword(Can be turned into anything, attacks deal +1 Base Damage but is amplified by the creativeness of the attack, up to ? times the original damage.) 7/7 +1 Con
The Bison has not charged yet, although you have decided that you will go the warrior's path instead of the sage's path.
You take a stance for the turn that allows you to dodge and counterattack with ease! You taunt the Bison and infuriate it aenough to charge at you.
"Okay, maybe this thing isn't quite the same durability as one of those angel statues. Uh... hmm..."
I then proceed to turn into an enormously oversized and ridiculously buff... mecha? Well okay then... point is, I then pick up the Martial Statue, suplex it over top of me onto the ground, perform a fancy forward flip, then turn around and punt the statue off-screen, leaping off after it. Loud explosions can be heard as I beat the hell out of the statue off-screen, then another explosion as the statue is punched back to the starting position, following by mecha-me rocketing back in and clotheslining the statue from behind, then slapping it aside into the Dwarf Planet known as Pluto.
Wait, when'd that get here?
I-Class destroyer, get behind me naouw. I'm tankier and the statue seems to hit hard enough for it to become a problem if it isn't killed this round, don't really want ya dyin on me.
True that, I really thought this fight would be much more interesting.
Wow, that was a flashy attack! You deal 6 damage to the Martial Statue instead of the normal 4 to reward its flash.
The I-Class Destroyer follows your orders and gets covered by you.
OOC: Oh, okay! I wasn't sure how much I could/should charge it.
End of OOC.
Fanta jumped back in surprise as the rubble fell and separated the teen from Revan. After spending second processing what just happened, the teen immediately began to call out to her new friend.
"A-AH! Miss Revan?! Can you hear me?!"
While she waited for some sort of response, Fanta decided to take a better look at the rubble, trying to see if there's any way she could just move it without using her magic.
Charges:
Potion Making Kit - 3/25 (+ OldSithRevan)
It seems that the rubble is enchanted with a magic spell! A riddle appears on the rubble, and it can be answered correctly to clear it! Yes, I'm trying to appeal to your nonviolent exploring style. The riddle reads...
"I have a head and a tail but no legs or arms. What am I?"
However, you can hear violence on the other side of it, and wonder if the rubble is truly a bad thing for now.
You deal 2 damage to the Snow Bison. It seems like it has adapted well to the environment... However, your firing stance will make returning to your dodge more difficult!
I begin summoning a ballista:5/5 +1 sunnyau (Basically just a massive crossbow with 10-15 bolts dealing relatively high damage to anything in its path when said bolts are fired)
Revan delivers a flurry of punches to the Brute if the fellow didn't surrender. Her rage focused upon this another foe. Another fool who wants to do harm for no good reason, She snarls and hears the crunch of bone mingled with the sound of flesh being hit with intensity. A blow to the face splatters blood across her mask. She presses on smashing her knee into his chest, why won't anyone just realize she doesn't want to this. She's not looking for a fight. They just stumble onto her lap, she did... What's the point anymore, nobody listened to reason. They never listen, the the thugs she deals with on a regular basis don't, Mandos didn't, the Jedi Council didn't even listen to reason. All they understood was force. So all she ever did was give them a show of force. Revan arms herself with the lighting rod pierces him cleanly through impaling Brute upon it. She kicks him off of her weapon seething with rage.
If he decides not to fight Revan offers for him to join her party delighted by the fact that the Brute wasn't just there for a quick chance a loot from her corpse.
Nyarly summons a mortar that deals heavy damage to one entity and deals light splash to its fellows. It for its power must be reloaded every two turns.
Charges
Query: Where am I? 17/25
For the Republic 11/25
Eldritch Weaponry 5/25
Assists
ArcaneDreamer
The Swordsbrute stays concerned with fighting you as a strong opponent.
Welp. I'm not really an expert in magical surgery or surgery in general, so I guess this will have to do. I take out the Cobalt Wand, before investing 3 Ordo Vis. A burst of raw, untamed healling magic starts to fill the Mook Leader, before forcing out weak portions of magic put into them by the Acolyte, and healling their wounds, before applying Regeneration due to Ordo Vis.
[CHARGES, ALCHEMIES AND ASSISTS]
Intervention 9/20 ====================
And A Completely Different Type of Witch 8/25 =========================
The Lordling 1/15 ===============
+1 to Revan (next up, Solar_San, Pricey, Blinky, sunnyau)
The Mook Leader is already at full health, so no Vis has been expended. The Mook Leader gives out some harmless lesser coughs.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta (Bold is I give one Assist.)
Charge that might give the advantage to the AAs 25/25! +1 from Solar_San/R
Here's a nice little advantage for you guys but this is the rusted version of the fridge from the camp and how it works?
Can store up to 10 Food bars while it generates 1 Food bar per turn
Restores 3 HP to eat and gives +1 to every charge you have (Thanks to the older Charge Attendant that i see long ago), spends 3 food bars of the Food Level
Tweak this if needed.
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 21/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 19/25
NEW! Sceptre of Health Switching (Progress 0/4) 1/25
Super Charge Storage: N/A = 0 Charge Points
You restore 4 HP to Blinky's armor!
The Rusty Fridge will be added to the Player Fort's services, but food will have to be stocked manually.
====[The Conclusion]====
I'll have to continue this post tomorrow because of the amount of content inside them. Feel free to stay tuned! As always, any posts made will be nulled out during this, but feel free to discuss the recent story post on Page 105 or anything else.
Anyways, the second part of the update has arrived!
====[End-of-Turn Events]====
The Bone Shrine summons two Clash of Clans Skeletons!
====[engie_ninja's sidequest]====
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Swordsbrute sideswipes at Revan, dealng 5 damage to her!
Revan tires out, subsiding her rage and her evasion.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison rams into you, dealing 6 damage due to your dodge failing! You awkwardly strike it with the HPLGBlade for 6 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 3 turns left to prepare defenses!
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 3/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 0/10 [IIIIIIIIII] Food.
Services
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16. Armor (50 HP, blocks 30% of incoming damage), wielding Iron Sword (Base Damage: +3).
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 3.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Divides Revan from the rest, riddle solvable to clear it)
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20. Regeneration (1 HP restored per turn, 0/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 14/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 14/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//Where is my Empowered Stone Sword?//
Action: Next to me? I then activate the Fire mode of the HPLGB, and jumped up. The Snow Bison then lost track of me as I jumped, and I landed on it's head, and strikes it's head before jumping down and knockback the Bison greatly.
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)3/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
//After the Electro-Armor SP I'll make a Login Amulet.//
A large microphone speaker appeared in R's hand as the charge of the "Great Veridian Wall!" *Patent Pending* finished.
R: Huh. Alrighty then. Let's get started. *Ahem* BUILD A WALL!
R brought the microphone speaker to his mouth as his voice boomed across the fortress, a whipping sound being made when he pointed towards the walls of the fortress. Loud helicopter sounds could be heard as the multiple helicopters airdropped fully made walls in front of the actual wall of the fortress, made of shiny gold. The helicopters left soon after.
The Great Veridian Wall:
HP: 100
When enemies hit The Great Veridian Wall, there is a 50% chance for the all Anti-Acolyte forces to receive a Pure Gold Coin.
Pure Gold Coins: Useless pieces of pure, shiny gold. Perhaps giving one to an Entity will boost it's Moral or something? May also be used to distract enemy Entities, although probably not guaranteed.
(Change If Needed)
The two noticed the random rusty fridge sitting in the fortress. After an attempt to raid the fridge, that failed mainly because it was empty, the two decided to spend the turn adding food to it.
[STATS]
[Charges]:
[Assist: Consumer]
I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall! Mark My Words.": 4/4 [ACTIVATED]
Pain Stick: 3/4
Orb of Reflection: 3/5
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Action: Next to me? I then activate the Fire mode of the HPLGB, and jumped up. The Snow Bison then lost track of me as I jumped, and I landed on it's head, and strikes it's head before jumping down and knockback the Bison greatly.
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
You get your Empowered Stone Sword!
You're kind of power playing here. You enter a state where you can easily leap on top of the Snow Bison and counter, although your recent agile actions and the Snow Bison's charge will hurt your chances.
A large microphone speaker appeared in R's hand as the charge of the "Great Veridian Wall!" *Patent Pending* finished.
R: Huh. Alrighty then. Let's get started. *Ahem* BUILD A WALL!
R brought the microphone speaker to his mouth as his voice boomed across the fortress, a whipping sound being made when he pointed towards the walls of the fortress. Loud helicopter sounds could be heard as the multiple helicopters airdropped fully made walls in front of the actual wall of the fortress, made of shiny gold. The helicopters left soon after.
The Great Veridian Wall:
HP: 100
When enemies hit The Great Veridian Wall, there is a 50% chance for the all Anti-Acolyte forces to receive a Pure Gold Coin.
Pure Gold Coins: Useless pieces of pure, shiny gold. Perhaps giving one to an Entity will boost it's Moral or something? May also be used to distract enemy Entities, although probably not guaranteed.
(Change If Needed)
The two noticed the random rusty fridge sitting in the fortress. After an attempt to raid the fridge, that failed mainly because it was empty, the two decided to spend the turn adding food to it.
[STATS]
[Charges]:
[Assist: Consumer]
I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall! Mark My Words.": 4/4 [ACTIVATED]
Pain Stick: 3/4
Orb of Reflection: 3/5
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
Wow, 100 HP for a 4-post charge? I am definitely micro-sizing this summon.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 22/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 20/25
Sceptre of Health Switching (Progress 0/4) Component A 2/25
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
Charges
(+by Consumer and sunnnyau)
Query: Where am I? 20/25
For the Republic 14/25
Eldritch Weaponry 9/25
Assists
Consumer
Three of the 4 shots hit! This deals 9 damage to the Swordsbrute.
+2 Food for the Rusty Fridge! Mmm, tasty rations of SPAM, American Cheese, and Johnnycakes.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Charges:
Potion Making Kit - 5/25 (+OldSithRevan)
The Rubble emits an irritating buzz! You seem to have guessed incorrectly, however, you suffer no penalty for your error.
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Charges
Query: Where am I? 21/25
For the Republic 15/25
Eldritch Weaponry 10/25
Assists
ArcaneDreamer
You unleash a brutal smackdown on the Swordsbrute, dealing 5 damage and ending him before he can attack again! You have won your encounter.
The Mook answers... MOOK: He's attacking with his troops from the forest, but I can't tell you much more or else terrible things will happen to me.
Action: I add another Food bar to the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 24/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 22/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 4/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
+2 Food to the Rusty Fridge!
====[End-of-Turn Events]====
The Bone Shrine summons two more Clash of Clans Skeletons! It also unleashes Bone Blitz, summoning an additional 9 Skeletons.
====[engie_ninja's sidequest]====
Currently in Stasis.
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rubble continues to separate Revan and Fanta, but the battle has ended.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You try to jump onto the Snow Bison, but its recent charge and your injury has taken its toll. The Snow Bison flattens you again, dealing 6 damage to you and leaving you Dazed! You may as well just straight-up attack this thing.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 2 turns left to prepare defenses!
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 8/10 [IIIIIIIIII] Food.
Services
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 12.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 20/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Divides Revan from the rest, riddle solvable to clear it)
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 0/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 8/20. Dazed (40% attack miss chance, 2/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)4/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Revan nods to Fanta as catches up. She actives her Evasion. Revan then prepares herself for what lies ahead in the Unknown depths.
Nyarly buffs his automatons. They need to last against his foes.
Charges
Query: Where am I? 15/25
For the Republic 9/25
Eldritch Weaponry 3/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
You heal up for 4 HP! You begin to head up the stairwell, but what lies ahead is unclear.
You create some rank-and-file Automaton Guards! They will attack as if they had Sniper Rifles on them.
You march down into the Interrogation chamber and coerce the Mook Leader into revealing Mook racial secrets...
MOOK LEADER: Alright, alright, I'll tell you.. Mooks are <the Mook Leader begins violently coughing up blood!>... weapons... of the Acolyte <the Mook Leader coughs again!>... unrelated to humans... <the Mook leader is racked with pain and emits a short yelp!> Oh, please, just kill me!
The Mook Leader loses 6 HP due to blood loss. It seems like the Acolyte has made something so that it pains him to give out racial secrets. I guess all will be revealed with plot? The only legible answer you can get is that Mooks and Humans aren't related.
Hell's turret in-summoning, maybe I can do it Wednesday evening. However it will have to get nerfed.. those special abilities don't come cheap.
You begin your charge of the Great Veridian Wall!
"I have had a great relationship with the Mooks. I have always had a great relationship with the Mooks."
Your Undertale reference promptly sparks a massive flame war amongst the inhabitants of the server.
Your strike does 12 damage! It seem that elements alone will not damage the statue.
Frost ammo refilled!
Wither Armor soulbound!
The current charge cap is 25. Plus, a simple potion-making kit probably wouldn't require that much charge.
You follow Revan into the Stairwell...
You call up one of the Red Shirts! They seem to have more HP and damage than the regular Red Shirts called up on the fly by new players.
RED SHIRT: Man, this player gear is of a much better grade than the standard issue stuff!
Automaton Guards buffed!
You activate your Evasion in order to dodge any foes inside the castle, when suddenly, rubble falls from above you! Thankfully, no one is instantly killed, but this separates you from Fanta! Evil draws near...
====[End-of-Turn Events]====
The Bone Shrine summons a single Clash of Clans Skeleton!
The Wither Armor has been smacked with the nerfing stick due to its incredible armor ability on the user.
====[engie_ninja's sidequest]====
bmxer2001 and 75fires both can't get a proper impact on the Martial Statue with their swords, only dealing 4 damage each!
Both Destroyers deal 7 damage with their weapons!
The Martial Statue performs a deft hook kick on the I-class Destroyer, dealing 5 damage to it!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
A Swordsbrute guards your path! It has more bulk than a normal human being, but its attacks can be dodged easily with your evasion.
Revan's rage procs, allowing her to get the first strike with ease!
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
There is a Snow Bison ahead. It's capable of causing quite a bit of damage, so you can try to calm it down or just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 4 turns left to prepare defenses!
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300. Red Shirts: 3/4 Available.
Services
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16. Armor (50 HP, blocks 30% of incoming damage), wielding Iron Sword (Base Damage: +3).
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 1.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 23/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 26/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
"Trust me, if you're planning on fighting me you won't win."
If the Brute doesn't back down Revan turns off the safety on the Colt fires two shots into the lumbering Swordbrute's massive frame causing the lout to stagger backwards in pain.
"Trust me, you dying will be an absolutely a possibility if you don't back down now."
Nyarly decides that the Mook Leader is a rather important fellow and heals him by taking out a hypodermic needle injecting blue fluid it him. Oh, it's nanomachines (,son) flavor! The Nanomachines begin repairing the internal damage to the Mook Leader repairing the damage brought upon him by the AGs.
Charges
Query: Where am I? 16/25
For the Republic 10/25
Eldritch Weaponry 4/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
R: Perhaps it would be a better idea to stack up on a few weapons before the battle.
P: I agree, that would be wise. All we can do is wait for the onslaught to come.
R begin charging two new weapons for him to use. R's duplicate will most likely receive a weaker version of these items as well.
[STATS]
[Charges]:
[Assist: Pricey]
I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall! Mark My Words.": 3/4
Pain Stick: 2/4
Orb of Reflection: 2/5
+1 by Pricey
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
//+2 Crafting, but I cannot use that.//
//I guess I should use more of a teleport and pacify approach, but I am seriously afraid to do so due to the seriously high dmg + different statuses of that thing. So let the swords go.//
//Just got some thoughts from the UpDop + myself. I may then go for a global potion farm for AA players to dump or some Minecraftia Skills supplier for fly-in NPC AAs?//
Action: I strafe the Bison, and swipe off it's head by a fire-mode of the Gunblade that I activated earlier, making it knocked away to a seriously long distance away that it literally flies away from me.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/tc2142/Solar_Sans(Highlighted counts)
Electro-Armor SP 22/25 +1 Con
The Empowered Stone Sword(Can be turned into anything, attacks deal +1 Base Damage but is amplified by the creativeness of the attack, up to ? times the original damage.) 7/7 +1 Con
I summon the Altar Commons([AA] BOSS/Elite)(6/7)25/25 +1 Con
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
My games.
Add-on Kappa: 2/10
Add-on Omicron: 2/15
"Okay, maybe this thing isn't quite the same durability as one of those angel statues. Uh... hmm..."
I then proceed to turn into an enormously oversized and ridiculously buff... mecha? Well okay then... point is, I then pick up the Martial Statue, suplex it over top of me onto the ground, perform a fancy forward flip, then turn around and punt the statue off-screen, leaping off after it. Loud explosions can be heard as I beat the hell out of the statue off-screen, then another explosion as the statue is punched back to the starting position, following by mecha-me rocketing back in and clotheslining the statue from behind, then slapping it aside into the Dwarf Planet known as Pluto.
Wait, when'd that get here?
I-Class destroyer, get behind me naouw. I'm tankier and the statue seems to hit hard enough for it to become a problem if it isn't killed this round, don't really want ya dyin on me.
GODDAMN IT
STUPID GENDERFLIP VIRUS
OOC: Oh, okay! I wasn't sure how much I could/should charge it.
End of OOC.
Fanta jumped back in surprise as the rubble fell and separated the teen from Revan. After spending second processing what just happened, the teen immediately began to call out to her new friend.
"A-AH! Miss Revan?! Can you hear me?!"
While she waited for some sort of response, Fanta decided to take a better look at the rubble, trying to see if there's any way she could just move it without using her magic.
Charges:
Potion Making Kit - 3/25 (+ OldSithRevan)
Action: I aim the Bison who cannot get near me, and shoot a bolt of energy made from ice from my Unobtainium Pyroantistaff into its heated body.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/tc2142/Solar_Sans(Highlighted counts)
Electro-Armor SP 24/25 +1 Con
Potion Amulet SP (1/2.5) 2/25 +1 Con
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)2/25 +1 Con
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
//After the Electro-Armor SP I'll make a Login Amulet.//
My games.
Revan delivers a flurry of punches to the Brute if the fellow didn't surrender. Her rage focused upon this another foe. Another fool who wants to do harm for no good reason, She snarls and hears the crunch of bone mingled with the sound of flesh being hit with intensity. A blow to the face splatters blood across her mask. She presses on smashing her knee into his chest, why won't anyone just realize she doesn't want to this. She's not looking for a fight. They just stumble onto her lap, she did... What's the point anymore, nobody listened to reason. They never listen, the the thugs she deals with on a regular basis don't, Mandos didn't, the Jedi Council didn't even listen to reason. All they understood was force. So all she ever did was give them a show of force. Revan arms herself with the lighting rod pierces him cleanly through impaling Brute upon it. She kicks him off of her weapon seething with rage.
If he decides not to fight Revan offers for him to join her party delighted by the fact that the Brute wasn't just there for a quick chance a loot from her corpse.
"I'm fine, don't worry, this is a minor setback."
Nyarly summons a mortar that deals heavy damage to one entity and deals light splash to its fellows. It for its power must be reloaded every two turns.
Charges
Query: Where am I? 17/25
For the Republic 11/25
Eldritch Weaponry 5/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Both shots strike into the Swordsbrute, dealing 6 damage! The Swordsbrute is still fully intent on fighting you, the name should make its intentions clear.
2 HP restored to the captive Mook Leader.
You charge your charges.
The energy heals up the Mook Leader to full HP!
The Bison has not charged yet, although you have decided that you will go the warrior's path instead of the sage's path.
You take a stance for the turn that allows you to dodge and counterattack with ease! You taunt the Bison and infuriate it aenough to charge at you.
True that, I really thought this fight would be much more interesting.
Wow, that was a flashy attack! You deal 6 damage to the Martial Statue instead of the normal 4 to reward its flash.
The I-Class Destroyer follows your orders and gets covered by you.
It seems that the rubble is enchanted with a magic spell! A riddle appears on the rubble, and it can be answered correctly to clear it! Yes, I'm trying to appeal to your nonviolent exploring style. The riddle reads...
"I have a head and a tail but no legs or arms. What am I?"
However, you can hear violence on the other side of it, and wonder if the rubble is truly a bad thing for now.
You deal 2 damage to the Snow Bison. It seems like it has adapted well to the environment... However, your firing stance will make returning to your dodge more difficult!
You mount a Ballista on the fortress wall!
The Swordsbrute stays concerned with fighting you as a strong opponent.
You deal 6 more damage to the Swordsbrute!
The Mook Leader is already at full health, so no Vis has been expended. The Mook Leader gives out some harmless lesser coughs.
You restore 4 HP to Blinky's armor!
The Rusty Fridge will be added to the Player Fort's services, but food will have to be stocked manually.
====[The Conclusion]====
I'll have to continue this post tomorrow because of the amount of content inside them. Feel free to stay tuned! As always, any posts made will be nulled out during this, but feel free to discuss the recent story post on Page 105 or anything else.
An alternate timeline emerges.
However, we must first start from the beginning...
Hmm... the Bison's on my side? maybe I can use my empowered stone sword + teleportation + high snow to clear it.
/null
My games.
Good try, but that's not the answer.
Anyways, the second part of the update has arrived!
====[End-of-Turn Events]====
The Bone Shrine summons two Clash of Clans Skeletons!
====[engie_ninja's sidequest]====
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Swordsbrute sideswipes at Revan, dealng 5 damage to her!
Revan tires out, subsiding her rage and her evasion.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison rams into you, dealing 6 damage due to your dodge failing! You awkwardly strike it with the HPLGBlade for 6 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 3 turns left to prepare defenses!
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 3/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 0/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16. Armor (50 HP, blocks 30% of incoming damage), wielding Iron Sword (Base Damage: +3).
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 3.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 9/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 14/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
//Where is my Empowered Stone Sword?//
Action: Next to me? I then activate the Fire mode of the HPLGB, and jumped up. The Snow Bison then lost track of me as I jumped, and I landed on it's head, and strikes it's head before jumping down and knockback the Bison greatly.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/Revan/Solar_Sans(Highlighted counts)
Electro-Armor SP 25/25
Potion Amulet SP (1/2.5) 2/25
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)3/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
//After the Electro-Armor SP I'll make a Login Amulet.//
//I guess that's snake.//
My games.
A large microphone speaker appeared in R's hand as the charge of the "Great Veridian Wall!" *Patent Pending* finished.
R: Huh. Alrighty then. Let's get started. *Ahem* BUILD A WALL!
R brought the microphone speaker to his mouth as his voice boomed across the fortress, a whipping sound being made when he pointed towards the walls of the fortress. Loud helicopter sounds could be heard as the multiple helicopters airdropped fully made walls in front of the actual wall of the fortress, made of shiny gold. The helicopters left soon after.
The Great Veridian Wall:
HP: 100
When enemies hit The Great Veridian Wall, there is a 50% chance for the all Anti-Acolyte forces to receive a Pure Gold Coin.
Pure Gold Coins: Useless pieces of pure, shiny gold. Perhaps giving one to an Entity will boost it's Moral or something? May also be used to distract enemy Entities, although probably not guaranteed.
(Change If Needed)
The two noticed the random rusty fridge sitting in the fortress. After an attempt to raid the fridge, that failed mainly because it was empty, the two decided to spend the turn adding food to it.
[STATS]
[Charges]:
[Assist: Consumer]
I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall! Mark My Words.": 4/4 [ACTIVATED]
Pain Stick: 3/4
Orb of Reflection: 3/5
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
Charges
(+by Consumer and sunnnyau)
Query: Where am I? 20/25
For the Republic 14/25
Eldritch Weaponry 9/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Charges:
Potion Making Kit - 5/25 (+OldSithRevan)
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Charges
Query: Where am I? 21/25
For the Republic 15/25
Eldritch Weaponry 10/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Alongside a glorious wallpaper I made for myself earlier, I'll be checking this off for the list of projects I completed today.
You get your Empowered Stone Sword!
You're kind of power playing here. You enter a state where you can easily leap on top of the Snow Bison and counter, although your recent agile actions and the Snow Bison's charge will hurt your chances.
Wow, 100 HP for a 4-post charge? I am definitely micro-sizing this summon.
You add 2 Food to the Rusty Fridge!
The Red Shirt gives you a salute and grabs a bow, heading up to the wall for ranged attacks!
+2 Food in the Rusty Fridge!
Three of the 4 shots hit! This deals 9 damage to the Swordsbrute.
+2 Food for the Rusty Fridge! Mmm, tasty rations of SPAM, American Cheese, and Johnnycakes.
The Rubble emits an irritating buzz! You seem to have guessed incorrectly, however, you suffer no penalty for your error.
You unleash a brutal smackdown on the Swordsbrute, dealing 5 damage and ending him before he can attack again! You have won your encounter.
The Mook answers...
MOOK: He's attacking with his troops from the forest, but I can't tell you much more or else terrible things will happen to me.
The Red Shirts have been armed with crossbows! The current Red Shirt at the wall beckons over to his buddies and they arrive at the wall as well.
+2 Food to the Rusty Fridge!
====[End-of-Turn Events]====
The Bone Shrine summons two more Clash of Clans Skeletons! It also unleashes Bone Blitz, summoning an additional 9 Skeletons.
====[engie_ninja's sidequest]====
Currently in Stasis.
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rubble continues to separate Revan and Fanta, but the battle has ended.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You try to jump onto the Snow Bison, but its recent charge and your injury has taken its toll. The Snow Bison flattens you again, dealing 6 damage to you and leaving you Dazed! You may as well just straight-up attack this thing.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 2 turns left to prepare defenses!
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 8/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 12.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 9/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 0/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan uses her healing ring before checking the staircase balacony.
She speaks again to Fanta.
"I'm fine by the way."
Nyarlathotep chuckles happily.
Trust me dear friend. There are far worse fates than the Acolyte's pains. Heheheh.
Charges
Nyarlathotep's Game 22/25
For the Republic 16/25
Eldritch Weaponry 11/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/Revan/Solar_Sans(Highlighted counts)
Login Amulet 3/25 +1 Blinky
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)4/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
My games.