Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
[b]R: [/b]Okay, Mook Leader has been extracted out of my hands...
[b]R:[/b] So I guess that's a perfect time to escape! Let's go!
After the Mook Leader was taken out of P's and R's snares, both quickly did a wide heel turn and began running out of the battlefield, trying to leg it as far as they could away from the battle before someone told them where the Player Fortress is. After all, this is a battle they couldn't win. Activating the "Go" Charge, it increased their speed slightly.
[b][Stats][/b]
[Charges:][/b]
[Assist:[/b]ConsumerOfAll][/b]
It's Time To Go~: [b]20[/b]/20 [b]Activated Early[/b]
Purest Flames From Sunma: 6/10
The Good Ole Switcheroo: 6/15
+1[/b] from Sunny
[Entity:][/b]
Duplicate P: 18/18 HP? [/b]
[Inventory:][/b]
Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)[/b]
This is going to be a 1/3rd update, since I'm going to my school's awards ceremony. Also, I would like to update to the Anti-Acolyte players that they cannot act once they retreat! Although retreated players will have a chance to act since I didn't tell them earlier.
@Gm, how should I do in order to become a better player in your mind? You have been accusing me of item spamming every once in a while.
Action:Wow. The Update Terminal is banging at me.I need to do quick.
I then spam my keys and let all of the AA Team knows what I will be doing via some generic methods due to needing some of their cooperation, and takes the Pyroantistaff.
I walk to a good place for my casting, but in the middle I found a piece of orange, with some rust colours, stone.
"Well, I might somehow try at this."
It seems to be the ancient Infernomite.
I then goes to my desired place, threw half of the piece of Infernomite into the air, and cast the Fire Lock spell at the Mook Leader. A gigantic fireball then rushes and boomed out of the air, and goes down in a piece of forest. Amazingly, the woods doesn't burn. It seems that the Mook Leader is locked in a sphere of fire.
"BE QUICK! Teleport him into the Player Fort!"
Entity Commanding Action: The TNT Cannon is asking a AA player on the Battlefield(Non-Retreat) to shoot the TNT Cannon to nuiltor or to the Mooks when they are in camp! It also tries to port any AA minds who posted this turn to activate it! N and PA player still cannot shoot the TNT Cannon...
The Empowered Stone Sword(Can be turned into anything, attacks deal +1 Base Damage but is amplified by the creativeness of the attack, up to 5 times the original damage.) 5/7
I snip this part.
You are not currently in the Battlefield and cannot interact with the Mook Leader!
You could modify your items to not be blatantly overpowered and have me nerf them.
I fled, but that doesn't seem to be reflected on my character profile thingy.
Anyway, I use my Hat to summon lightning which, instead of striking the Mook Leader, attracts him in his fireball towards the Player Fort. Why? BECAUSE PHYSICS!
Making the Wither Armour Soulbound:14/15
Underground Base (Part 2/2):4/25
I begin summoning the Lord of the Elements:1/25
You take advantage of my error to post another turn before fleeing!
One of the Hammer Mooks takes the shot instead. You deal 16 damage to him, burning him to a crisp!
Nyarlathotep tosses a small square device upon the Mook Leader teleporting him to the Player Fort.
Nyarlathotep then tips his bowler hat to R before teleporting to the Player Fort as well.
Revan uses the Healing Ring once more, those bandits did quite a number upon her.
She fiddles with the Colt and puts the safety on before examining the Item Bag and any Lootable Loot.
Charges Query: Where am I? 13/25
For the Republic 7/25
Assists
Consumer
Nyarly's eldritch aim is perfect, and he whisks the Mook Leader away to the Player Fort!
You heal 4 HP to yourself and examine the Item Bag, resulting in the finding of an Antiquated Health Potion! This will heal 20 HP to its target, enough to fully heal a player entity, so save it for when the Healing Ring's health over time doesn't cut it.
OOC: Whoops! Forgot to post during the last turn. Oh well! :/
End of OOC:------------------------------------------------------ Fanta took up Revan's advice to look away, having a slight bad feeling about what the other was planning.
... Judging from those really violent-sounding thuds, looking away was a good idea. After a moment, the teen hesitantly looked back towards the area. ...That's a lot of red, incidentally. Suddenly realizing that Revan had asked her a question, Fanta quickly turned towards her.
"Oh, me? I-I'm fine! Well, granted, I'm a bit injured, but eh. I'll heal! Eventually!"
The teen grinned for a moment before realizing she never introduced herself.
"O-Oh yeah! I forgot to tell you my name! Er, I'm Fanta. It's really nice to meet you, miss.... uh... what's your name..?" Charges:Health Potion 3/5
The Empowered Stone Sword(Can be turned into anything, attacks deal +1 Base Damage but is amplified by the creativeness of the attack, up to 5 times the original damage.) 6/7
I snip this part.
You continue along your current path... There don't seem to be any caves right now.
R: Okay, Mook Leader has been extracted out of my hands...
R: So I guess that's a perfect time to escape! Let's go!
After the Mook Leader was taken out of P's and R's snares, both quickly did a wide heel turn and began running out of the battlefield, trying to leg it as far as they could away from the battle before someone told them where the Player Fortress is. After all, this is a battle they couldn't win. Activating the "Go" Charge, it increased their speed slightly.
[Stats]
[Charges:]
[Assist:ConsumerOfAll]
It's Time To Go~: 20/20 Activated Early
Purest Flames From Sunma: 6/10
The Good Ole Switcheroo: 6/15
+1 from Sunny
[Entity:]
Duplicate P: 18/18 HP?
[Inventory:]
Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
You and Duplicate P both flee from the Battlefield!
I put the Super Hidden Tesla back right into the huge box while I take my stuff and I transform into a Nopelspirit (that is often known as the Escape Spirit) while flying back to the Player Fort.
"I hope that you see me back soon suckers..."
The Super Hidden Tesla is marked as Retreated due to me putting back in the S.Hidden Telsa in the box.
+1 to Blinky/Solar_San/tc2142/Consumer/Revanchist (Bold is I give one Assist.)
Anti-Mook Charge 22/25
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 19/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 17/25
Super Charge Storage: N/A = 0 Charge Points
You cannot pack up the SUper Hidden Tesla since it was summoned a while ago, although you retreat yourself!
[RP AND ATTACKS]
I sit around in the Player Fort, and while at it, drink a Health Potion. I have no better ideas.
[ENTITY ORDERS]
What a sad world, where I have no entities. Let's change that.
[CHARGES, ALCHEMIES AND ASSISTS]
(+1 from Solar_San, Pricey and Revan) Aspects of Darkness 20/20 ==================== HELD, JUST FOR ONE TURN. Intervention 7/20 ====================
And A Completely Different Type of Witch 6/25 ========================= +1 to Blinky (next up, sunnyau, Revan, Solar_San, Pricey, Arcane_Dreamer)
Railgun
4/20(soulbound permanent that deals 3 damage but can pierce bodyguards(when the
target is defended by bodyguards each bodyguard that try to block take
the damage and if there is less than 4 bodyguards trying to block the
target takes damage(basically bodyguards will automatically not block
unless they are ordered to)))(Ps: it takes a number of turns to reload equal to the number of hit bodyguards)
Wave of shadows(do nothing else than covering the target in shadows and thus
making it be "in the dark" giving no particular malus nor damage)3/3
I help old sith revan.
Action:I use the completely awesome chaingun by placing it directly on the super hidden tesla and shooting all the shots.
The Mook Leader has been captured! Thus, the Mooks are less organized, although they are still numerous and in force! They overhwlemed
The Automatic Flak Cannon has been overwhelmed!
The Magician Minions have been overwhelmed!
The Medium Battle Tank has been overwhelmed!
The Expanding Mook Portal ramps up its production by a long shot!
The Acolyte decides to sniper a powerful enemy! He uses his Dark Magic Meter to overload the Super Hidden Tesla's energy core, thus dealing mcuh structural damage! After it is weakened, the Acolyte unleashes a dark meteor from the sky to demolish the structure!
The Anti-Acolyte players have all retreated!
Episode complete!
The gameplay section of this Episode has been fulfilled due to all the Anti-Acolyte players and their recently-summoned entities fleeing the field!
All I have to complete a story post to further the game. All posts will be nullified during this time, but posts will be open during the next Battlefield post. Updates to sidequests will have to pause during this time as well. I will be providing updates to mark when the story post should be coming up.
====[engie_ninja's sidequest]====
You and the two players encounter a Malevolent Statue awaiting for you on the road to the Structure! You'll have to destroy it to progress. It seems knowledgeable of many different attacks despite being made of stone.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
Do you guys head onwards or continue to chat and heal up?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You encounter a plateau. On the plateau, You discover a Snow Bison! It seems territorial, so if you find a way around it or a way to settle its protective state then you can progress. Or you know, you could just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
I am saving up progress on the Persecles Subplot for when the Episode ends.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
Arena Effects: Forced Loss Scenario. Respawns disabled. Retreats enabled.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20. Has retreated!
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 18/20. Has retreated!
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor (12/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 8/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 14/20. Has Retreated!
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [8 Ignis Vis, 5 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Has retreated!
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
Expanding Mook Portal [PA] HP: ???/???. Summons a large amount of Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 82%. Kills: 16.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Structure.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 0/2), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 0/2), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 16/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Malevolent Statue [N] HP: 50/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents, blocked off by the Rogues.)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
OldSithRevan/The Revanchist [N] HP: 17/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20. Regeneration (1 HP restored per turn, 0/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 33% chance to cause Dazed and a 33% chance inside that to cause Stunned.
Railgun
4/20(soulbound permanent that deals 3 damage but can pierce bodyguards(when the
target is defended by bodyguards each bodyguard that try to block take
the damage and if there is less than 4 bodyguards trying to block the
target takes damage(basically bodyguards will automatically not block
unless they are ordered to)))(Ps: it takes a number of turns to reload equal to the number of hit bodyguards)
Wave of shadows(do nothing else than covering the target in shadows and thus
making it be "in the dark" giving no particular malus nor damage)3/3
I help old sith revan.
Action:I use the completely awesome chaingun by placing it directly on the super hidden tesla and shooting all the shots.
Wow, it's been a while. I just got finished with all the pictures that are CERTAINLY going up, but I feel like I should add in a few more pictures to add to the next story post. This was just a status update just to let you guys know what I'm doing. I'll be done with all the pictures for the story post sometime next week.
Hello people of the internet! I was working on the story post. Suddenly, my web suddenly crashed on me, so my progress on this story post has been delayed from happening today. Although it should pop up on Saturday! I'll try cooking up something to continue this in the mean time. All the pictures are complete, though!
Stay very tuned.
P.S. If someone could commentate on the avatar then it'd be much appreciated.
Hello everyone! This story post has been a little delayed since my web crashed on me, so that’s a long time down the toilet, which resembles much of my Saturday. So here are my best attempts to recreate what I worked on in my story post, although the original was much better. Oh yeah, my pictures around here that I had the time to work on/were done later are much better than the ones before. Just a warning, there’s still some Early Installment Wierdness going on, so there will be some inconsistency here and there. However this should mellow out as the story progresses.
<STORY POST>
The forest campaign did not go well. The Acolyte’s army managed to push through the line of enemy entities, despite the use of Area-Of-Effect and status debuff tactics by your team. The Mooks, due to their use of armor and powered technology (thankfully not both at the same time yet), were able to overwhelm the Anti-Acolyte defenses and push forward, despite taking moderate losses.
With the Mooks gaining ground and with survival chances decreasing the longer they stood there, you packed up any recently-summoned entities and fled for the Player Fort. The Mook Army will take a while to follow, so this is a good time to prepare.
// This involved a lot of Mooks and was one of the first pictures worked on, so this is one of the (if not the) worse pictures I have here.
In the mean time, The Acolyte sits down on a tree stump and types away on his laptop as though none of the carnage happened.
//There was a bug going on with the way I was doing things so I couldn't do typeface I wanted for the pesterlogs and NPC speech, so it'll look funnier than usual.
Show Pesterlog
== godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██:██ ==
GA: Awesome.
CT: ? GA: Your operation was a great success.
CT: awesome! it worked.
GA: Yes, it did.
GA: Oh yeah, how far did the OP scale turn? It must have tilted in some direction since I just overwhelmed the AA forces after a boss battle and I wonder how much I need to restabilize it.
CT: it’s not showing up on your immediate spendings.
GA: I’ve noticed.
CT: it seems to be going to your dark magic “tab”.
GA: Oh, so it’s going to my Offscreen Villain Dark Matter? CT: exactly.
GA: Great. I should stop siphoning so much from it so much, then we don’t run out of it at a crucial moment.
CT: oh yeah where are your troops headed?
GA: I’m thinking of attacking a player fortress outside the forest that the players followed me to.
GA: It’ll definitely be a tough raid. The fortress could have only gotten stronger after my retreat. For instance, they could have turret defenses, for example TNT traps or Dispenser devices.
GA: They could have also recruited more players to add to their forces...
GA: Well, my attack forces are called Mooks for a reason, right? CT: heh... yeah, i guess.
CT: however if you do lose there, your backup has gone dry, so if you want any further Mooks then they’ll have to be summoned yourself.
GA: Alright, I gotta chat with someone else.
GA: I’ll catch up on you to tell you about the outcome.
CT: good luck with the attack...
== godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██:██ ==
In the chat, another crony of the Acolyte’s rises from obscurity.
Show Pesterlog
== godlyAdept [GA] began pestering apocalypseGastula [AG] at ██:██:██ ==
GA: Yo.
GA: Hello?
GA: HELLO!
GA: Oh hey look, [REDACTED]!
// I could release an unredacted copy of this log somewhere, but if you knew around the SCP Foundation, it’s disturbing stuff.
AG: OH WAIT WHAT?! WHERE?! AG: OH HEY!
AG: I HEARD YOU TORE THOSE GUYS WHO FOUGHT YOU A NEW ONE.
GA: Not exactly.
GA: They retreated to a fortified player base in a plain I lost to them in, which is likely going to be trickier to beat this time.
AG: WELL S███.
AG: IF ONLY I WERE THERE…
GA: It’ll be very costly if I lose, and I’ll be very vulnerable, especially in comparison to before.
GA: Thankfully, I’ve got a lot of Mooks around to back me up at the moment.
AG: F███TASTIC!
AG: IF YOU’VE GOT A BIG ENOUGH ARMY THEN YOU SHOULD CLEAR RIGHT THROUGH THEM.
GA: Should, but these guys are very quick to set up defenses.
GA: I’ve gotta go, my army’s moving forward.
AG: OKAY THEN. HEAR YOU LATER!
== godlyAdept [GA] ceased pestering apocalypseGastula [AG] at ██:██:██ ==
With that done with, the Acolyte tucks away his laptop and joins back in with the battle.
</EPISODE 3>
Well, that wraps up Episode 3.
<EPISODE 4>
<title=”Counter”>
Meanwhile, in the city of Spearhead on the ocean floor…
It’s been some time since my lieutenant and I discussed our plan. I sit in my palace steeling myself for a speech. I must appreciate Thucedotus for spreading the word to the city in such short notice. Confiding in myself, I step outside before an excited yet tame crowd of city folk. I clear my throat and step up to the podium commandingly…
“Greetings, citizens of Spearhead! I’m grateful that many of you came on such short notice, as I feel like this matter may threaten us. As I took a respite at the temple today, I noticed a few imposing dark figures come from a star-laden rift in the late morning sky. I feel as if we should investigate the shadowy figures to seek an answer to these mysteries. They were reminiscent of demons, so if we do not act then they are likely to cause havoc and panic elsewhere. Thus, I call for my troops to mobilize as soon as possible and we will leave to investigate these demonic figures. I, as well, suffer from the loss of the second half of our last day of leave, however, this should not be a large issue and we should return later today. That is all.”
The crowd erupts into applause as I take my leave.
As I get my equipment ready, my soldiers gear up by the thousands as well. Calvary units mount their steeds of battle. Spears are inspected. Crossbows are loaded. My loyal army moves and awakes as a single being. I appear at the barracks to guide them and lead them to the outskirts of the city to begin our march.
“Let’s start moving! Onwards to inquiry!”
And just like that, my troops call out in spirit and we move forward on our investigation.
The narrative switches back to you guys, the Anti-Acolyte team.
Having retreated from the forest, you and your team decide to regroup at the Player Fort. After all, you won against the Acolyte there once, but the Acolyte is likely not to hand victory over to you as easily this time around. You take in the newly constructed walls, which have been replaced with much fancier stone bricks instead of crude cobblestone! You move in on the player fort to set up within its walls, but first you encounter a player standing outside one of the towers. His nametag reads “Ninjatwist_”...
// Hey, I can eat my cake too, right? Don’t worry, I’ll try not to make this GMPC terrible.
Ninjatwist_ notices you and strikes up some chat.
Oh, hey!
You must be the guys who fended off that tank rush earlier.
Pretty awesome feat!
I’ve come to this fort because I heard you guys were there and I wanted to meet up with you guys.
I’ve been pretty well supplied, even though I started recently on my journey. I don’t have any physical armor yet, but I’m well-stocked on supplies.
Oh yeah, this server looks heavily modified... there’s a lot of new content I haven’t seen before. I’ve encountered some new animals I’ve never seen before!
For some reason, I’ve spawned with really good starting weapons.
I have this Shortsaber in my inventory that deals as much damage as an iron sword and swings quickly.
For some reason, I’ve also spawned with a gun! It’s a combat pistol that looks really cool and can also fire a three-round burst. It comes with unlimited ammunition, even though I need to reload it after successive shots, maybe to “recharge” the pistol.
With all this, I bet I’ll carry my weight in combat, and I’d be honored to help you guys out! I’ll lend my hand to your cause.
After Ninjatwist_ joins your party, you head for the door, where you encounter another player. A Mook stands at his side (maybe one of the captive ones?), but he sports unusual markings unlike the Mooks you’ve seen before. He immediately makes his intentions known to you.
MOOK: Greetings, players! During our imprisonment here, we’ve heard news of the Acolyte’s tyranny. Since we’re out of his grasp, and we’ve lost our faith in him, we have decided to don a red color pattern and help you guys in your cause. The Red Shirts serve with pride!
// Well, you guys wanted to see more of the Red Shirts. Ask and you shall receive!... as long as it doesn’t tip the OP scale too much.
With newfound allies, you and the rest of the Player Fort had better get ready. An epic battle is imminent.
</STORY POST>
Well, that’s the story post for you guys! Sorry I got it out so late. The next battle post should be coming along soon! But that doesn’t mean you can start posting. Please hold on until the battle post comes so that you can assess the situation.
Well the battle post is finally here! I should be doing some changes to the EotE as things go forward to tidy things up. I'll explain everything to you guys as this goes.
I should also get the big OP update done soon. If you guys want you can chat about the recent story post while you guys do actions.
====[End-of-Turn Events]====
You guys beat the Acolyte to the Player Fort by about 5 turns. You guys can use these turns to prepare defenses quickly or call in defenses. Ninjatwist_ is out on the battlefield with you guys and some archers can cover you from the walls. You guys can call in up to 4 Red Shirts from the fortress if you guys need backup.
Or you guys could just chat with the Mook Leader you guys captured last turn.
Also, access to the Sea Base has been closed off due to idleness.
====[engie_ninja's sidequest]====
A combat-honed Martial Statue blocks your path to the Monastery.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rogues are all defeated. You guys can progress to different paths or you can continue staying here for a bit!
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
There is a Snow Bison ahead. It's capable of causing quite a bit of damage, so you can try to calm it down or just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 5 turns left to prepare defenses!
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor (12/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 8/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 14/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [8 Ignis Vis, 5 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300. Red Shirts: 4/4 Available.
Services
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Mook Leader [PA] HP: 12/16. Inactive, bound by ropes and cannot attack.
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 16/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 50/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Right To: The Stairwell.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
OldSithRevan/The Revanchist [N] HP: 17/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20. Regeneration (1 HP restored per turn, 0/2)
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
"... I'm... not sure exactly, I feel something calling out to me"
She beckons to Fanta and heads down the stairs.
Nyarly grins happily and creates some automaton guards armed with rifles to guard the playerfort. They appear to be constructed for infantry combat and are slightly armored, they begin patrolling the ramparts of the fort in search of the Mook Army.
Fanta took a look at the next area. Having a slightly bad feeling that there was more fighting up ahead, the teen decided to stay put for the time being and heal up.
As she concentrated on the energy around her to her wounds, she began to strike up a conversation.
"So... Miss Revan... Are you looking for something, or are you just adventuring for the sake of adventuring?"
The OP update is finally up and running! It's also nice to see everyone posting again, so that I know I haven't stagnated into obscurity. I'll also be taking a break for Independence Day but I hopefully will be back at it on Tuesday!
"...That's a statue. If my memory is correct, the only thing which could damage those angel statues in that one mod was an iron or greater pickaxe..."
I proceed to punch down a nearby tree while Spear Of Justice plays at 300% volume to everyone on the server at once, roar loudly while using a crafting table to shatter the resultant logs into wooden planks and then wooden planks into sticks, then slam the wooden planks together and put sticks by them to make a pickaxe, then punch the dirt below me aside and smash up the stone below with the pickaxe, clambering back out of the hole with a huge pile of it, using some of the stone to create a stone pickaxe, the rest of it to create a furnace, then dive back down the hole, flames erupting from the hole as I scour a huge segment of the rock in my search for iron ore, soon finding a few nicely sized veins of iron ore, which I smash up with my pickaxe and clamber out of the hole with, then I punch down another tree, slam the logs in the top and some planks in the bottom, flames roaring from the furnace as I use the power of fire to smelt me some charcoal, only to slam that charcoal in the bottom half of the furnace and all the ore I gathered into the top part of the furnace, roaring even louder as the furnace smelts some iron ingots for me, then I smash some more planks into sticks and grab the crafting table again, spreading out the iron ingots on the top section of the table and some sticks nearby to smash together an iron pickaxe. Then, holding the iron pickaxe up to the heavens, the combined power of the Fire Augment and the Lightning Augment surge through my body, igniting me and electrifying the pickaxe, causing both of us to glow a furious red colour and have blue sparks surge from both myself and my weapon, then I face the statue, ridiculous power aura fluctuating heavily, raise my pickaxe even higher, activate the Kinetic Strike Module in my armor, and bring the pickaxe down on the statue again and again and again, smashing into it with the ridiculously overcharged pickaxe, and at this rate I'm probably going to end up mining the statue and adding it to my inventory or something.
After letting her wounds to heal for a bit, Fanta suddenly realized that Revan had already begun to move to the next area. The teen quickly began to follow, as she realized that by doing so, she'll be off on another adventure.
How fun~! Plus, she might be able to meet some new people, and subsequentially make new friends!
Speaking of meeting new people, her encounter from earlier made Fanta realize that she really needs some more stuff. Specifically, the hurty-kind.
[b]R: [/b]Okay, Mook Leader has been extracted out of my hands...
[b]R:[/b] So I guess that's a perfect time to escape! Let's go!
After the Mook Leader was taken out of P's and R's snares, both quickly did a wide heel turn and began running out of the battlefield, trying to leg it as far as they could away from the battle before someone told them where the Player Fortress is. After all, this is a battle they couldn't win. Activating the "Go" Charge, it increased their speed slightly.
[b][Stats][/b]
[Charges:][/b]
[Assist:[/b]ConsumerOfAll][/b]
It's Time To Go~: [b]20[/b]/20 [b]Activated Early[/b]
Purest Flames From Sunma: 6/10
The Good Ole Switcheroo: 6/15
+1[/b] from Sunny
[Entity:][/b]
Duplicate P: 18/18 HP? [/b]
[Inventory:][/b]
Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)[/b]
Revan extends her hand, "Revan." She then remembers that she has quite a bit of gore on that hand and puts it down.
She then grabs a corpse and tears up the clothing into strips before tossing them at Fanta.
"I suggest you put these on your wounds unless if you'd rather end up like them."
She jerks her thumb to the Psychos.
She also gratefully notes her crystal healing her.
Nyarly arrives at the Player Fort with the Captured Mook Leader.
Now the fun starts, good ol' fashioned family friendly fun.
Cthugha's flames change rather subtly, it appears it is trying to kindle itself.
Charges
Query: Where am I? 13/25
For the Republic 7/25
Eldritch Weaponry 1/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Charge Complete: Health Potion 5/5 (Assisted by Blinky)
"Well, then... As I was saying, hi miss Revan!"
As Fanta finished her greeting, she felt a sudden weight in her messenger bag. Apparently, the Health Potion she was trying to summon finally arrived.
As she noted this, the teen was suddenly bombarded by a bunch of make-shift bandages from Revan.
"Oh! Uh, thanks! Er, just to make sure, are referring to the bandits being dead, or are you threatening to kill me..?"
Ro-Class Destroyer: 4/4 (I think)
Cue the I-class Destroyer suddenly having a companion.
Now, let's go explore that building off in the distance, for glory and loot!
GODDAMN IT
STUPID GENDERFLIP VIRUS
This is going to be a 1/3rd update, since I'm going to my school's awards ceremony. Also, I would like to update to the Anti-Acolyte players that they cannot act once they retreat! Although retreated players will have a chance to act since I didn't tell them earlier.
You are not currently in the Battlefield and cannot interact with the Mook Leader!
You could modify your items to not be blatantly overpowered and have me nerf them.
Your entities will do as you say.
You take advantage of my error to post another turn before fleeing!
One of the Hammer Mooks takes the shot instead. You deal 16 damage to him, burning him to a crisp!
Nyarly's eldritch aim is perfect, and he whisks the Mook Leader away to the Player Fort!
You heal 4 HP to yourself and examine the Item Bag, resulting in the finding of an Antiquated Health Potion! This will heal 20 HP to its target, enough to fully heal a player entity, so save it for when the Healing Ring's health over time doesn't cut it.
Well, that's a bit of roleplay.
You retreat to the Player Fort! And hopefully actually, this time.
Your +Assists on Fanta will fail since you guys aren't in the same
You continue along your current path... There don't seem to be any caves right now.
You and Duplicate P both flee from the Battlefield!
You heal up 2 HP to Arcane Dreamer.
Nyarly will have retreated!
You cannot pack up the SUper Hidden Tesla since it was summoned a while ago, although you retreat yourself!
You will heal up 2 HP!
You gain a high-tier Health Potion that will heal you for 10 HP! I'm not sure about it's adjective though.
Both Destroyers will be completed now that I've paid attention to it!
You walk over to the far-off structure, but you encounter something... I'll have to reveal it in the EOTE.
====[The Conclusion]====
Well, that's it until tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
Railgun
4/20(soulbound permanent that deals 3 damage but can pierce bodyguards(when the
target is defended by bodyguards each bodyguard that try to block take
the damage and if there is less than 4 bodyguards trying to block the
target takes damage(basically bodyguards will automatically not block
unless they are ordered to)))(Ps: it takes a number of turns to reload equal to the number of hit bodyguards)
Wave of shadows(do nothing else than covering the target in shadows and thus
making it be "in the dark" giving no particular malus nor damage)3/3
I help old sith revan.
Action:I use the completely awesome chaingun by placing it directly on the super hidden tesla and shooting all the shots.
/null
The second part of the update is here!
====[End-of-Turn Events]====
The Super Hidden Tesla fries one of the incoming
The Mook Leader has been captured! Thus, the Mooks are less organized, although they are still numerous and in force! They overhwlemed
The Automatic Flak Cannon has been overwhelmed!
The Magician Minions have been overwhelmed!
The Medium Battle Tank has been overwhelmed!
The Expanding Mook Portal ramps up its production by a long shot!
The Acolyte decides to sniper a powerful enemy! He uses his Dark Magic Meter to overload the Super Hidden Tesla's energy core, thus dealing mcuh structural damage! After it is weakened, the Acolyte unleashes a dark meteor from the sky to demolish the structure!
The Anti-Acolyte players have all retreated!
Episode complete!
The gameplay section of this Episode has been fulfilled due to all the Anti-Acolyte players and their recently-summoned entities fleeing the field!
All I have to complete a story post to further the game. All posts will be nullified during this time, but posts will be open during the next Battlefield post. Updates to sidequests will have to pause during this time as well. I will be providing updates to mark when the story post should be coming up.
====[engie_ninja's sidequest]====
You and the two players encounter a Malevolent Statue awaiting for you on the road to the Structure! You'll have to destroy it to progress. It seems knowledgeable of many different attacks despite being made of stone.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
Do you guys head onwards or continue to chat and heal up?
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You encounter a plateau. On the plateau, You discover a Snow Bison! It seems territorial, so if you find a way around it or a way to settle its protective state then you can progress. Or you know, you could just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
I am saving up progress on the Persecles Subplot for when the Episode ends.
Arena Effects: Forced Loss Scenario. Respawns disabled. Retreats enabled.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20. Has retreated!
Inventory:
Blinky1001 [AA] HP: 18/20. Has retreated!
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 14/20. Has Retreated!
Inventory:
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20. Has retreated!
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20. Has retreated! Light Shield (50% damage reduction, 0/2)
Itinerary Objectives:
None yet.
Pro-Acolyte:
None yet.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Duplicate P [AA] HP: 16/16. Has retreated!
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Medium Battle Tank [AA] HP: 0/40.
Stats
Base Damage: 5
Speed Value: 2
Attacks twice:
1st attack is with a Base Damage shot that deals extra damage to structures, vehicles, or mechs.
2nd attack deals 2 damage to 3 Mooks.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 0/180. Electro-Buster: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Automatic Flak Cannon [AA] HP: 0/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Magician Minions [AA] HP: 0/4 (x2).
Stats
Base Damage: 2
Speed Value: 2
Spirals [PA] HP: 0/16 (x2)
Sword Mook [PA] HP: 12/16, 9/16.
Powered Sword Mook [PA] HP: 16/16. (x2)
Lightly Armored Sword Mook [PA] HP: 6/16 Depression (25% damage penalty, 25% damage vulnerability, 0/2), 12/16.
Lightly Armored Spear Mook [PA] HP: 0/16, 12/16 (x2), 16/16.
Hammer Mook [PA] HP: 0/16, 12/16. (x3)
Pistol Mook [PA] HP: 16/16. (x3)
Powered Pistol Mook [PA] HP: 16/16. (x2)
Assault Rifle Mook [PA] HP: 14/16 (x2), 16/16 (x3)
Machine Gun Mook [PA] HP: 16/16.
Rocket Launcher Mook [PA] HP: 13/16, 14/16.
Mook Leader [PA] HP: 13/16. Captured.
Expanding Mook Portal [PA] HP: ???/???. Summons a large amount of Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 0/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Structure.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 16/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Malevolent Statue [N] HP: 50/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 33% chance to cause Dazed and a 33% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Railgun
4/20(soulbound permanent that deals 3 damage but can pierce bodyguards(when the
target is defended by bodyguards each bodyguard that try to block take
the damage and if there is less than 4 bodyguards trying to block the
target takes damage(basically bodyguards will automatically not block
unless they are ordered to)))(Ps: it takes a number of turns to reload equal to the number of hit bodyguards)
Wave of shadows(do nothing else than covering the target in shadows and thus
making it be "in the dark" giving no particular malus nor damage)3/3
I help old sith revan.
Action:I use the completely awesome chaingun by placing it directly on the super hidden tesla and shooting all the shots.
/null
I'm here too.
/null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Me too... Wait.
My games.
Status update!
Wow, it's been a while. I just got finished with all the pictures that are CERTAINLY going up, but I feel like I should add in a few more pictures to add to the next story post. This was just a status update just to let you guys know what I'm doing. I'll be done with all the pictures for the story post sometime next week.
The wait shortens.
An alternate timeline emerges.
However, we must first start from the beginning...
Hello people of the internet! I was working on the story post. Suddenly, my web suddenly crashed on me, so my progress on this story post has been delayed from happening today. Although it should pop up on Saturday! I'll try cooking up something to continue this in the mean time. All the pictures are complete, though!
Stay very tuned.
P.S. If someone could commentate on the avatar then it'd be much appreciated.
An alternate timeline emerges.
However, we must first start from the beginning...
Ha. Ha. Ha.
Hello everyone! This story post has been a little delayed since my web crashed on me, so that’s a long time down the toilet, which resembles much of my Saturday. So here are my best attempts to recreate what I worked on in my story post, although the original was much better. Oh yeah, my pictures around here that I had the time to work on/were done later are much better than the ones before. Just a warning, there’s still some Early Installment Wierdness going on, so there will be some inconsistency here and there. However this should mellow out as the story progresses.
<STORY POST>
The forest campaign did not go well. The Acolyte’s army managed to push through the line of enemy entities, despite the use of Area-Of-Effect and status debuff tactics by your team. The Mooks, due to their use of armor and powered technology (thankfully not both at the same time yet), were able to overwhelm the Anti-Acolyte defenses and push forward, despite taking moderate losses.
With the Mooks gaining ground and with survival chances decreasing the longer they stood there, you packed up any recently-summoned entities and fled for the Player Fort. The Mook Army will take a while to follow, so this is a good time to prepare.
// This involved a lot of Mooks and was one of the first pictures worked on, so this is one of the (if not the) worse pictures I have here.
In the mean time, The Acolyte sits down on a tree stump and types away on his laptop as though none of the carnage happened.
//There was a bug going on with the way I was doing things so I couldn't do typeface I wanted for the pesterlogs and NPC speech, so it'll look funnier than usual.
Show Pesterlog
== godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██:██ ==
GA: Awesome.
CT: ?
GA: Your operation was a great success.
CT: awesome! it worked.
GA: Yes, it did.
GA: Oh yeah, how far did the OP scale turn? It must have tilted in some direction since I just overwhelmed the AA forces after a boss battle and I wonder how much I need to restabilize it.
CT: it’s not showing up on your immediate spendings.
GA: I’ve noticed.
CT: it seems to be going to your dark magic “tab”.
GA: Oh, so it’s going to my Offscreen Villain Dark Matter?
CT: exactly.
GA: Great. I should stop siphoning so much from it so much, then we don’t run out of it at a crucial moment.
CT: oh yeah where are your troops headed?
GA: I’m thinking of attacking a player fortress outside the forest that the players followed me to.
GA: It’ll definitely be a tough raid. The fortress could have only gotten stronger after my retreat. For instance, they could have turret defenses, for example TNT traps or Dispenser devices.
GA: They could have also recruited more players to add to their forces...
GA: Well, my attack forces are called Mooks for a reason, right?
CT: heh... yeah, i guess.
CT: however if you do lose there, your backup has gone dry, so if you want any further Mooks then they’ll have to be summoned yourself.
GA: Alright, I gotta chat with someone else.
GA: I’ll catch up on you to tell you about the outcome.
CT: good luck with the attack...
== godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██:██ ==
In the chat, another crony of the Acolyte’s rises from obscurity.
Show Pesterlog
== godlyAdept [GA] began pestering apocalypseGastula [AG] at ██:██:██ ==
GA: Yo.
GA: Hello?
GA: HELLO!
GA: Oh hey look, [REDACTED]!
// I could release an unredacted copy of this log somewhere, but if you knew around the SCP Foundation, it’s disturbing stuff.
AG: OH WAIT WHAT?! WHERE?!
AG: OH HEY!
AG: I HEARD YOU TORE THOSE GUYS WHO FOUGHT YOU A NEW ONE.
GA: Not exactly.
GA: They retreated to a fortified player base in a plain I lost to them in, which is likely going to be trickier to beat this time.
AG: WELL S███.
AG: IF ONLY I WERE THERE…
GA: It’ll be very costly if I lose, and I’ll be very vulnerable, especially in comparison to before.
GA: Thankfully, I’ve got a lot of Mooks around to back me up at the moment.
AG: F███TASTIC!
AG: IF YOU’VE GOT A BIG ENOUGH ARMY THEN YOU SHOULD CLEAR RIGHT THROUGH THEM.
GA: Should, but these guys are very quick to set up defenses.
GA: I’ve gotta go, my army’s moving forward.
AG: OKAY THEN. HEAR YOU LATER!
== godlyAdept [GA] ceased pestering apocalypseGastula [AG] at ██:██:██ ==
With that done with, the Acolyte tucks away his laptop and joins back in with the battle.
</EPISODE 3>
Well, that wraps up Episode 3.
<EPISODE 4>
<title=”Counter”>
Meanwhile, in the city of Spearhead on the ocean floor…
It’s been some time since my lieutenant and I discussed our plan. I sit in my palace steeling myself for a speech. I must appreciate Thucedotus for spreading the word to the city in such short notice. Confiding in myself, I step outside before an excited yet tame crowd of city folk. I clear my throat and step up to the podium commandingly…
“Greetings, citizens of Spearhead! I’m grateful that many of you came on such short notice, as I feel like this matter may threaten us. As I took a respite at the temple today, I noticed a few imposing dark figures come from a star-laden rift in the late morning sky. I feel as if we should investigate the shadowy figures to seek an answer to these mysteries. They were reminiscent of demons, so if we do not act then they are likely to cause havoc and panic elsewhere. Thus, I call for my troops to mobilize as soon as possible and we will leave to investigate these demonic figures. I, as well, suffer from the loss of the second half of our last day of leave, however, this should not be a large issue and we should return later today. That is all.”
The crowd erupts into applause as I take my leave.
As I get my equipment ready, my soldiers gear up by the thousands as well. Calvary units mount their steeds of battle. Spears are inspected. Crossbows are loaded. My loyal army moves and awakes as a single being. I appear at the barracks to guide them and lead them to the outskirts of the city to begin our march.
“Let’s start moving! Onwards to inquiry!”
And just like that, my troops call out in spirit and we move forward on our investigation.
The narrative switches back to you guys, the Anti-Acolyte team.
Having retreated from the forest, you and your team decide to regroup at the Player Fort. After all, you won against the Acolyte there once, but the Acolyte is likely not to hand victory over to you as easily this time around. You take in the newly constructed walls, which have been replaced with much fancier stone bricks instead of crude cobblestone! You move in on the player fort to set up within its walls, but first you encounter a player standing outside one of the towers. His nametag reads “Ninjatwist_”...
// Hey, I can eat my cake too, right? Don’t worry, I’ll try not to make this GMPC terrible.
Ninjatwist_ notices you and strikes up some chat.
Oh, hey!
You must be the guys who fended off that tank rush earlier.
Pretty awesome feat!
I’ve come to this fort because I heard you guys were there and I wanted to meet up with you guys.
I’ve been pretty well supplied, even though I started recently on my journey. I don’t have any physical armor yet, but I’m well-stocked on supplies.
Oh yeah, this server looks heavily modified... there’s a lot of new content I haven’t seen before. I’ve encountered some new animals I’ve never seen before!
For some reason, I’ve spawned with really good starting weapons.
I have this Shortsaber in my inventory that deals as much damage as an iron sword and swings quickly.
For some reason, I’ve also spawned with a gun! It’s a combat pistol that looks really cool and can also fire a three-round burst. It comes with unlimited ammunition, even though I need to reload it after successive shots, maybe to “recharge” the pistol.
With all this, I bet I’ll carry my weight in combat, and I’d be honored to help you guys out! I’ll lend my hand to your cause.
After Ninjatwist_ joins your party, you head for the door, where you encounter another player. A Mook stands at his side (maybe one of the captive ones?), but he sports unusual markings unlike the Mooks you’ve seen before. He immediately makes his intentions known to you.
MOOK: Greetings, players! During our imprisonment here, we’ve heard news of the Acolyte’s tyranny. Since we’re out of his grasp, and we’ve lost our faith in him, we have decided to don a red color pattern and help you guys in your cause. The Red Shirts serve with pride!
// Well, you guys wanted to see more of the Red Shirts. Ask and you shall receive!... as long as it doesn’t tip the OP scale too much.
With newfound allies, you and the rest of the Player Fort had better get ready. An epic battle is imminent.
</STORY POST>
Well, that’s the story post for you guys! Sorry I got it out so late. The next battle post should be coming along soon! But that doesn’t mean you can start posting. Please hold on until the battle post comes so that you can assess the situation.
Stay tuned!
An alternate timeline emerges.
However, we must first start from the beginning...
Battle post inbound!
Well the battle post is finally here! I should be doing some changes to the EotE as things go forward to tidy things up. I'll explain everything to you guys as this goes.
I should also get the big OP update done soon. If you guys want you can chat about the recent story post while you guys do actions.
====[End-of-Turn Events]====
You guys beat the Acolyte to the Player Fort by about 5 turns. You guys can use these turns to prepare defenses quickly or call in defenses. Ninjatwist_ is out on the battlefield with you guys and some archers can cover you from the walls. You guys can call in up to 4 Red Shirts from the fortress if you guys need backup.
Or you guys could just chat with the Mook Leader you guys captured last turn.
Also, access to the Sea Base has been closed off due to idleness.
====[engie_ninja's sidequest]====
A combat-honed Martial Statue blocks your path to the Monastery.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rogues are all defeated. You guys can progress to different paths or you can continue staying here for a bit!
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
There is a Snow Bison ahead. It's capable of causing quite a bit of damage, so you can try to calm it down or just fight it.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 5 turns left to prepare defenses!
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
Blinky1001 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
ConsumerOfAll [AA] HP: 14/20.
Inventory:
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300. Red Shirts: 4/4 Available.
Services
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 16/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 50/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Right To: The Stairwell.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 40/40. Fiercely territorial...
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan uses her healing ring .
"... I'm... not sure exactly, I feel something calling out to me"
She beckons to Fanta and heads down the stairs.
Nyarly grins happily and creates some automaton guards armed with rifles to guard the playerfort. They appear to be constructed for infantry combat and are slightly armored, they begin patrolling the ramparts of the fort in search of the Mook Army.
Charges
Query: Where am I? 14/25
For the Republic 8/25
Eldritch Weaponry 2/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Fanta took a look at the next area. Having a slightly bad feeling that there was more fighting up ahead, the teen decided to stay put for the time being and heal up.
As she concentrated on the energy around her to her wounds, she began to strike up a conversation.
"So... Miss Revan... Are you looking for something, or are you just adventuring for the sake of adventuring?"
The OP update is finally up and running! It's also nice to see everyone posting again, so that I know I haven't stagnated into obscurity. I'll also be taking a break for Independence Day but I hopefully will be back at it on Tuesday!
Happy Independence Day to any American players!
An alternate timeline emerges.
However, we must first start from the beginning...
R somehow made it to the fortress. To be honest, he's sure that he fell off a cliff somewhere.
"Er, Kronk? How did we get here?"
"By all accounts it doesn't make sense."
After talking about some inside jokes with P, they decided to help increase the defenses by calling in a charge.
(So, Happy Independence Day!)
STATS:
[Charges:]
"I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall. Mark My Words.": 1/4
[Entity:]
Duplicate P: 16/16
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
[Inventory:]
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
Add-on Kappa: 1/10
Add-on Omicron: 1/15
"...That's a statue. If my memory is correct, the only thing which could damage those angel statues in that one mod was an iron or greater pickaxe..."
I proceed to punch down a nearby tree while Spear Of Justice plays at 300% volume to everyone on the server at once, roar loudly while using a crafting table to shatter the resultant logs into wooden planks and then wooden planks into sticks, then slam the wooden planks together and put sticks by them to make a pickaxe, then punch the dirt below me aside and smash up the stone below with the pickaxe, clambering back out of the hole with a huge pile of it, using some of the stone to create a stone pickaxe, the rest of it to create a furnace, then dive back down the hole, flames erupting from the hole as I scour a huge segment of the rock in my search for iron ore, soon finding a few nicely sized veins of iron ore, which I smash up with my pickaxe and clamber out of the hole with, then I punch down another tree, slam the logs in the top and some planks in the bottom, flames roaring from the furnace as I use the power of fire to smelt me some charcoal, only to slam that charcoal in the bottom half of the furnace and all the ore I gathered into the top part of the furnace, roaring even louder as the furnace smelts some iron ingots for me, then I smash some more planks into sticks and grab the crafting table again, spreading out the iron ingots on the top section of the table and some sticks nearby to smash together an iron pickaxe. Then, holding the iron pickaxe up to the heavens, the combined power of the Fire Augment and the Lightning Augment surge through my body, igniting me and electrifying the pickaxe, causing both of us to glow a furious red colour and have blue sparks surge from both myself and my weapon, then I face the statue, ridiculous power aura fluctuating heavily, raise my pickaxe even higher, activate the Kinetic Strike Module in my armor, and bring the pickaxe down on the statue again and again and again, smashing into it with the ridiculously overcharged pickaxe, and at this rate I'm probably going to end up mining the statue and adding it to my inventory or something.
GODDAMN IT
STUPID GENDERFLIP VIRUS
After letting her wounds to heal for a bit, Fanta suddenly realized that Revan had already begun to move to the next area. The teen quickly began to follow, as she realized that by doing so, she'll be off on another adventure.
How fun~! Plus, she might be able to meet some new people, and subsequentially make new friends!
Speaking of meeting new people, her encounter from earlier made Fanta realize that she really needs some more stuff. Specifically, the hurty-kind.
... Maybe making a potion kit will do the job?
Charges:
Potion Making Kit - 1/50