Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
R: Hmm. What an odd assortment of people. I might as well join the [AA] since this... Acolyte, has us trapped. The quicker we take him out, the faster I can get back to my... Oh wait, I have no one to get back to.
After awkwardly laughing, R looked around.
R: Hm. What now.
--R has joined the Anti-Acolytes--
(Welp, nice to know that I'm not alone with the Touhou Avatars. Also, Charges get one point per post? Also, I'll just cut out the Charge/Side Quest in my past post.)/null
I also notice that some posts have been made during the update! These will be nulled out, but feel free to repost them if you need to. Also, the Super Hidden Tesla and the Super TNT have combined to give the Anti-Acolyte side an edge in combat, so this round will most likely be very interesting.
Ah, hello. If you didn't notice me, I'm the new person. *Awkwardly waves* So... Yep. Hopefully this fits inside the rules.
/NullAbove
Behind the Anti-Acolyte's Entity forces, a flash of light hit the ground, disappearing as quickly as it came. R stumbled out of it and looked at the current war going on in from of him. It takes a few moment for him to put two and two together and realize what's going on.
[FACTION]
--R has joined the Anti-Acolyte Faction--
R: Oh boy, this isn't good. It's best if I get to work on protecting these, err... Entities I think they're called?
[ACTION]Dimly noting the Acolyte in the far-or-no-so-far distance, he activated a mantra of self duplication to charge while he got to work on the opposing Mooks. R attempts to spawn a two-tipped staff, using it to send a weak lightning bolt that bounces between 2-5 opponents.
[TARGET]The lightning spell would preferably aim for the weakest (health-wise) Mooks first as it's target.
Two Tipped Staff(As in, the tip is split in half. Terribly.): A staff that seems to aim for the complete opposite of normal staffs, dealing weaker randomized damage to multiple targets. It's damage output is usually lower than that of a normal staff.
The Meaning of Life, the Universe, and Everything.
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@Solar_Sans, welcome! A great battle ensues here. Yes, you have to protect those entities yourself(You can also summon some via charging) to continue the push.
Action: I then examine the items. If the Imp decide to come back, I power him off by my Pyrostaff.
Entity Commanding Action:
The Minions engages the lowest-health PA minion on board.
The Magician summon 2+ Minions.
The AFC shoots the lowest-health Spiral on board.
The TNT Cannon fires, shooting the Mooks while they are in groups when in their camp, dealing massive splash damage to all of the Mooks.
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 11/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)14/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 13/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)17/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Cue the appearing of a tiny black dog-shark-ship creature thing. It's admittedly kind of trash in this world...
Destroyer Ro-Class: 3/4
I inquire to my two companions as to where we should head now, and glance over at the Roc's nest as if contemplating heading over there... it depends on what the potential rewards are. We could negotiate with the Roc in some way if we have a translator, but I doubt negotiation would end well if the treasure the nest holds is an opportunity to make a big omelette.
See, that wasn't painful Consumer. I was going to make Cthugha portable but this works even better, now I don't have to bother about Cthugha being in the same universe as us.
Thanks a dozen Blue Text, if you ever need a magic girl driven to the brink of despair call me or one of my many Masks. I'll stay in touch.
Cthugha notices the new visitor isn't hostile to it. It attempts to greet Blue by stitching together memories of Old One's talking to form a greeting in its native tongue and sending it directly to Blue. It's completely incomprehensible.
Well, its the thought that counts.
Nyarlathotep exits the Burning Dimension giving a gentleman's bow to Blue Text and leaving through the Portal that Consumer created.
{WIP will add formatting later, Nyarly's text is in italics}
A Gift for the Acolyte 25/25
The Gift was me, a most gracious gift to even the most indifferent of philistines.
No? Well I personally can't let you butcher them like this, mowing them down with sheer numbers, it's boring.
Nyarlathotep stands infront of the Mook Portal, it appears due to his invunerablity he shall kill and damage mooks as they exit the portal to help give the Anti-Acoyltes an edge. (Kills 1-3 Mooks as they exit, deals varying amounts of damage to the rest.)
Heheheh, don't worry I actually do have a gift for you my dear Acolyte. But you, me and your Chum need to have a chat.
Nyarlathotep also summons something for Consumer as a Spoil of War for beating Cthugha into submission and getting a guardian.
Nyarlathotep's Portable Maxim Gun.
(It takes a turn to warm up and fire when used and 6 turns to cool down. It being a machine gun is aim-able for 50 damage be split up amongst enemies, each of them can only take 10 damage maximum from it. It being Eldritch cannot miss a shot.)
Hope you like it, it's one of my favorites.
Revan shakes her head from the headshot. It didn't kill her. Good. She's going to make him regret that he didn't finish her off.
"You're mine."
Revan lands a punch on Roamer in the face sending him staggering backwards, she continues her assault sending another blow after another into his chest and face. Blood is trickling off of The Pyscho Leader busted lip, bruises start to form underneath the Leather Armor.
"Funny thing is we're pretty much going to take your beloved loot from you and we would have let you pass if you just quit."
She grips him with the Force and tosses him into nulitor's rocket
R: Your welcome. After all, if I wasn't good at magic, I wouldn't be a good magician wouldn't I? Ah, the Mantra is almost done too.
R grins as a medium sized ball of LIGHT in the middle of his split staff ends is created. The ball, when hitting an enemy, would split in two, returning back to R so he could play a deadly game of tennis with the Mooks. He would target the weakest ones, continuously tossing the balls of LIGHY at them. Pleased with this plan, the threw the ball of LIGHT, starting at the Sniper Rifle Mook.
[STATS]
[CHARGES]
4/5 Mantra of Self Duplication *I Think Blinky Assisted Me So...* 2+ From Blinky
[ENTITY]
N/A
[INVENTORY]
Split Staff of Non-Existent Title:A staff split in half, created to perform weaker, but more AOE based spells.
@Solar: You don't have to protect your entities, and basically nobody in the main Battlefield puts themselves at risk, anyway. We usually just let our entities do their own thing.)
(Well...I have my reasons for defending the entities. *Cough Cough, Mantra, Cough Cough*)
/null
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
repost...
[POST: 1/2]
[+ASSIST:-]
[CHARGE:-]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: this mook thing is starting to get out of hand! i start by taking the most heavily armored mook and beating him with huge hammers, denting the heck out of his armor! then i subject the armor to extreme heat, melting the armor all over the mook! the armor cools, but its now in a warped, melted shape, probably not comfortable at all to wear... then more huge hammers, because dents.]
[OTHER: i choose the mook attacking part of my last mook attack over thescratch remover. also i forgot one detail about the medium tank, it deals 60% more damage to structural or mechanical entities, like the basic tank but a little more. i forgot to write that because i was in a hurry to go do something else, thats also why last attack on the acolytewas so short.]
Charges:Reinforced acolyte herald symbol part 3 25/25
Summoning a master of magic 10/12(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Battlefield
action: I tell Psycho_Roamer that now he is clearly in a bad situation
and that he should probably surrender and that we are going to try to be
nice with him if he surrender.
Then if he do not surrender or flee I shoot the bazooka at him.
Charge end description: Magic energies swirl around me and progressively the Reinforced acolyte herald symbol
is embodied under the form of an axe I then tell him to serve the
acolyte he replies "No I do not want to serve a nerd I want to beat him
up and steal his dark magic powers and I also want to have normal
friends and not awful people like you this is why I distrubed the ritual
while I was created now I can be immortal forever because AA players
have tons of stacked defenses"
I activate the autodestruction on
the symbol but it does not works: it used his dark magic powers to
disable his autodestruction system.
Then he goes on the AA side and becomes a boss in this side and reveal his powers:
HP X(have to be chosen by the GM)
Special powers:
Dark link |||(make any target become linked to the symbol(there can only be
one linked entity/player and it does not works on the acolyte))
generally the simbol targets the thing that is the least likely to die
but who can still take damage
Immortality |||(when activated as long as the linked target is alive the symbol is immortal)
Dark magic(when the linked target takes damage the symbol gains dark magic and it can use it to cast spells)
wait a while, although it's AA, nuiltor still controls it.
No I do not have any control of it.
But You should understanding the underlying scheme: a boss is a disadvantage for the side who have it because it makes its opponents have an extra spoil.
So since the GM said I would not be able to make an item with this charge I instead made a boss on the opponent side.
Meanwhile all my opponents are allowed to make items 500 times more powerful than the item I wanted to make(For example the bone amulet(overpowered entity spam: do nothing and have one billion entities I through to a potential 101 charge gen 2 item which would have been much less powerful and I through it was OP) and the electro armor and the hierophant hat(for 15 charge have an item who store 4 damage per turn and can unleash it whenever you want)).
nuli, the GM hasn't stopped us from making items yet. I made an item
last turn, and Blinky made one this turn. And also, I think you can't
get a spoil out of that as the Tesla is this Episode's boss.
You simply do not understand: an entity who have a boss title makes a spoil.
What happens is that AA players are not allowed to make multiple bosses.
However I am not an AA player
Anti-Acolyte Boss [AA-BOSS].
A powerful summon, generated in multiple chunks by the players. While
powerful and (hopefully) unique, these will drop a Spoil of War for the
enemies! Only one of these can spawn in per Episode and will only
activate when the other side has an obvious upper hand.
What is forbidden is to have multiple AA bosses who spawn.
However nothing forbids a PA boss to join the AA side.
Pro-Acolyte Boss [PA-BOSS].
This is a large summon generated on the side of the Acolyte! While
powerful entities, only a few appear per Episode
What is important for being a PA boss is to be spawned on the side of the acolyte not to be of the side of the acolyte.
The GM allowed this summon to be a boss and did not forbid it to betray.(else he would have answered my PM when I told him I through of making him betray the PA side and join the AA side)
Exactly you are proving yourself wrong: I made as a pa boss who then joined the AA side which means that it is not spawing nor activating on the PA side.
There is no rule about bosses changing sides: there is only rules about bosses being created on a side.
This boss still have the title of PA boss(since it was made on the PA side and that he started as a PA boss) but it is on the AA side because it betrayed the PA side it after being created(you clearly are not understanding what I am doing)
It is not a boss with the title of AA boss since it was not made on the AA side but it is a boss who joined AA and since it was made on the PA side it have the title of PA boss and he is on the AA side.
In fact it have two factions simultaneously: PA boss(faction which is defined by being a boss created on the PA side and it never said that people on this faction work for the acolyte only that they start on the acolyte side) and the AA faction(side defined by fighting the acolyte)
The Meaning of Life, the Universe, and Everything.
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Anyway, here I copied the whole AA-BOSS rule:
Entities made of multiple charges will be considered AA-Bosses if they are the first in their Episode. However, these will drop Spoils of War for the Acolyte and other Pro-Acolyte players to use, and will also be Dormant (unable to take damage or recieve it) until the Anti-Acolyte team is at a significant disadvantage. In addition, any multi-charge entities made after the AA-Boss's summoning will be worth less than the sum of their parts.
Implies that anyentities made of multiple chargesif they are the first in their Episode are AA-BOSS.
nuiltor, your Symbol satisfy rule 1:any entities made of multiple charges, but not rule 2:if they are the first in their Episode.
Entities made of multiple charges will be considered AA-Bosses if they are the first in their Episode. However, these will drop Spoils of War for the Acolyte and other Pro-Acolyte players to use, and will also be Dormant (unable to take damage or recieve it) until the Anti-Acolyte team is at a significant disadvantage. In addition, any multi-charge entities made after the AA-Boss's summoning will be worth less than the sum of their parts.
Implies that anyentities made of multiple chargesif they are the first in their Episode are AA-BOSS.
nuiltor, your Symbol satisfy rule 1:any entities made of multiple charges, but not rule 2:if they are the first in their Episode.
Thus, by the logic gate AND,
rule1 AND rule2 = true AND false = FALSE.
/null
Except It Is not a AA boss it is a PA boss who joined the AA faction(and not the AA boss faction)
You should have read the previous post I made where I said it was PA boss on the AA faction.
There is 6 factions: AA boss(they are not in the AA faction by opposition to the boss I made) ,AA(one of the two factions in which my boss is),PA(the faction in which my boss never have been),PA boss(The faction in which my boss was created and it never says that you have to serve PA to be in the PA boss faction: you only need to be spawned by PA faction)
Thus my entity is in PA boss faction and in the AA faction unlike the electrostuff you made which is in the AA boss faction and not in the AA faction nor any other faction.
My entity give a spoil to his killer because he is in the PA boss faction and not because he is a AA boss.
Read posts before answering them.
Except It Is not a AA boss it is a PA boss on the AA faction
You should have read the previous post I made where I said it was PA boss on the AA faction.
Read posts before answering them.
There's no rule for you to even create a PA BOSS, any!!!any!!!any!!! entities made from multiple charges as in the rule is AA-Bosses.
Consider Case: nuiltor must spawn a boss in AA or PA
For Case PA: No rule says that you can spawn a PA Boss
For Case AA: There is a AA-BOSS summoned and is on the field(Tesla)
Both cannot satisfy, thus creating contradiction.
By the laws of Contradiction,
nuiltor cannot spawn a boss in AA or PA
The one who should read post is you(I mentioned it last time), not me(I have considered your post and not saying PA person spawn PA thing).
Charges: 2/5 Self Duplication Mantra
R: Hmm. What an odd assortment of people. I might as well join the [AA] since this... Acolyte, has us trapped. The quicker we take him out, the faster I can get back to my... Oh wait, I have no one to get back to.
The update is complete!
I also notice that some posts have been made during the update! These will be nulled out, but feel free to repost them if you need to. Also, the Super Hidden Tesla and the Super TNT have combined to give the Anti-Acolyte side an edge in combat, so this round will most likely be very interesting.
An alternate timeline emerges.
However, we must first start from the beginning...
Ah, hello. If you didn't notice me, I'm the new person. *Awkwardly waves* So... Yep. Hopefully this fits inside the rules.
/NullAbove
Behind the Anti-Acolyte's Entity forces, a flash of light hit the ground, disappearing as quickly as it came. R stumbled out of it and looked at the current war going on in from of him. It takes a few moment for him to put two and two together and realize what's going on.
R: Oh boy, this isn't good. It's best if I get to work on protecting these, err... Entities I think they're called?
[ACTION]Dimly noting the Acolyte in the far-or-no-so-far distance, he activated a mantra of self duplication to charge while he got to work on the opposing Mooks. R attempts to spawn a two-tipped staff, using it to send a weak lightning bolt that bounces between 2-5 opponents.
[TARGET]The lightning spell would preferably aim for the weakest (health-wise) Mooks first as it's target.
Two Tipped Staff(As in, the tip is split in half. Terribly.): A staff that seems to aim for the complete opposite of normal staffs, dealing weaker randomized damage to multiple targets. It's damage output is usually lower than that of a normal staff.
[CHARGES]: Mantra Of Self Duplication: 1/5
@Solar_Sans, welcome! A great battle ensues here. Yes, you have to protect those entities yourself(You can also summon some via charging) to continue the push.
Action: I then examine the items. If the Imp decide to come back, I power him off by my Pyrostaff.
Entity Commanding Action:
The Minions engages the lowest-health PA minion on board.
The Magician summon 2+ Minions.
The AFC shoots the lowest-health Spiral on board.
The TNT Cannon fires, shooting the Mooks while they are in groups when in their camp, dealing massive splash damage to all of the Mooks.
+Assists: Blinky/Consumer/tc2142/Solar_Sans(Highlighted counts)
Electro-Armor SP 11/25 +1 Blinky +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 11/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)14/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
Entity's List:
Automatic Flak Cannon HP: 12/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
Magician HP:9/16 (Battlefield)
Magician Minions (Battlefield)
My games.
Action: I then examine the remaining items.
Entity Commanding Action:Sees 1st post
+Assists: Blinky/Consumer/tc2142/Solar_Sans(Highlighted counts)
Electro-Armor SP 14/25 +1 Blinky +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 13/13 +1 Blinky +1 Consumer Add the anti verse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)17/25 +1 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
Entity's List:
Automatic Flak Cannon HP: 22/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 1/3 (Battlefield)
Magician HP:9/16 (Battlefield)
Magician Minions (Battlefield)
Will-be Entity, upgrades and Items(ideas that I have)
death-ray Archimedes
electricity
creative attack boost
My games.
Destroyer I-class: 3/3
Cue the appearing of a tiny black dog-shark-ship creature thing. It's admittedly kind of trash in this world...
Destroyer Ro-Class: 3/4
I inquire to my two companions as to where we should head now, and glance over at the Roc's nest as if contemplating heading over there... it depends on what the potential rewards are. We could negotiate with the Roc in some way if we have a translator, but I doubt negotiation would end well if the treasure the nest holds is an opportunity to make a big omelette.
GODDAMN IT
STUPID GENDERFLIP VIRUS
See, that wasn't painful Consumer. I was going to make Cthugha portable but this works even better, now I don't have to bother about Cthugha being in the same universe as us.
Thanks a dozen Blue Text, if you ever need a magic girl driven to the brink of despair call me or one of my many Masks. I'll stay in touch.
Cthugha notices the new visitor isn't hostile to it. It attempts to greet Blue by stitching together memories of Old One's talking to form a greeting in its native tongue and sending it directly to Blue. It's completely incomprehensible.
Well, its the thought that counts.
Nyarlathotep exits the Burning Dimension giving a gentleman's bow to Blue Text and leaving through the Portal that Consumer created.
{WIP will add formatting later, Nyarly's text is in italics}
A Gift for the Acolyte 25/25
The Gift was me, a most gracious gift to even the most indifferent of philistines.
No? Well I personally can't let you butcher them like this, mowing them down with sheer numbers, it's boring.
Nyarlathotep stands infront of the Mook Portal, it appears due to his invunerablity he shall kill and damage mooks as they exit the portal to help give the Anti-Acoyltes an edge. (Kills 1-3 Mooks as they exit, deals varying amounts of damage to the rest.)
Heheheh, don't worry I actually do have a gift for you my dear Acolyte. But you, me and your Chum need to have a chat.
Nyarlathotep also summons something for Consumer as a Spoil of War for beating Cthugha into submission and getting a guardian.
Nyarlathotep's Portable Maxim Gun.
(It takes a turn to warm up and fire when used and 6 turns to cool down. It being a machine gun is aim-able for 50 damage be split up amongst enemies, each of them can only take 10 damage maximum from it. It being Eldritch cannot miss a shot.)
Hope you like it, it's one of my favorites.
Revan shakes her head from the headshot. It didn't kill her. Good. She's going to make him regret that he didn't finish her off.
"You're mine."
Revan lands a punch on Roamer in the face sending him staggering backwards, she continues her assault sending another blow after another into his chest and face. Blood is trickling off of The Pyscho Leader busted lip, bruises start to form underneath the Leather Armor.
"Funny thing is we're pretty much going to take your beloved loot from you and we would have let you pass if you just quit."
She grips him with the Force and tosses him into nulitor's rocket
Charges
(Assisted by Consumer)
Query: Where am I? 7/25
Evasive 5/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[POST]: 2/2
R: Your welcome. After all, if I wasn't good at magic, I wouldn't be a good magician wouldn't I? Ah, the Mantra is almost done too.
R grins as a medium sized ball of LIGHT in the middle of his split staff ends is created. The ball, when hitting an enemy, would split in two, returning back to R so he could play a deadly game of tennis with the Mooks. He would target the weakest ones, continuously tossing the balls of LIGHY at them. Pleased with this plan, the threw the ball of LIGHT, starting at the Sniper Rifle Mook.
[STATS]
[CHARGES]
4/5 Mantra of Self Duplication *I Think Blinky Assisted Me So...* 2+ From Blinky
[ENTITY]
N/A
[INVENTORY]
Split Staff of Non-Existent Title:A staff split in half, created to perform weaker, but more AOE based spells.
Hmm... YAY!!!I may spawn in new items again!!! (Consumer) /little laugh
Aiming for
1 AoE Rate Gamma Item(near to the High-Powered Laser Gunblade(weaker)/ Pyrostaff(better))
1 Charge Rate Gamma Item
And upgrade the Pyroantistaff into a Rate Delta Item, High-Powered Laser Gunblade into Rate Delta/Epsilon Item
(Item Rating:
Alpha- the item which a newcomer gets, or better items. Highest should be Technan Blade/Arcus Machina
Beta- Need some charge to do. Highest: Completely Awesome Chaingun
Gamma- Better Charging. Highest:Accumulator Annihilator/Pyrostaff/Ad Astra
Delta- Should appear in these posts.
Epsilon- An 50+ post charge, may appear in Ep.5
Zeta- Upgrades done to an Gamma Weapon. May appear in Ep.6
Zeta and Beyond- Used in Act 2 or later)
(Due to be finished before end of Act 1)
/nullpost
My games.
(Well...I have my reasons for defending the entities. *Cough Cough, Mantra, Cough Cough*)
/null
repost...
[POST: 1/2]
[+ASSIST:-]
[CHARGE:-]
[THIS POSTS MAIN TARGET: the mooks]
[ACTIONS: this mook thing is starting to get out of hand! i start by taking the most heavily armored mook and beating him with huge hammers, denting the heck out of his armor! then i subject the armor to extreme heat, melting the armor all over the mook! the armor cools, but its now in a warped, melted shape, probably not comfortable at all to wear... then more huge hammers, because dents.]
[OTHER: i choose the mook attacking part of my last mook attack over thescratch remover. also i forgot one detail about the medium tank, it deals 60% more damage to structural or mechanical entities, like the basic tank but a little more. i forgot to write that because i was in a hurry to go do something else, thats also why last attack on the acolytewas so short.]
Charges:Reinforced acolyte herald symbol part 3 25/25
Summoning a master of magic 10/12(This summon have continuous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
I help old sith revan.
Battlefield
action: I tell Psycho_Roamer that now he is clearly in a bad situation
and that he should probably surrender and that we are going to try to be
nice with him if he surrender.
Then if he do not surrender or flee I shoot the bazooka at him.
Charge end description: Magic energies swirl around me and progressively the Reinforced acolyte herald symbol
is embodied under the form of an axe I then tell him to serve the
acolyte he replies "No I do not want to serve a nerd I want to beat him
up and steal his dark magic powers and I also want to have normal
friends and not awful people like you this is why I distrubed the ritual
while I was created now I can be immortal forever because AA players
have tons of stacked defenses"
I activate the autodestruction on
the symbol but it does not works: it used his dark magic powers to
disable his autodestruction system.
Then he goes on the AA side and becomes a boss in this side and reveal his powers:
HP X(have to be chosen by the GM)
Special powers:
Dark link |||(make any target become linked to the symbol(there can only be
one linked entity/player and it does not works on the acolyte))
generally the simbol targets the thing that is the least likely to die
but who can still take damage
Immortality |||(when activated as long as the linked target is alive the symbol is immortal)
Dark magic(when the linked target takes damage the symbol gains dark magic and it can use it to cast spells)
(A linked target stops being linked if it dies)
wait a while, although it's AA, nuiltor still controls it.
betraying?
/null
My games.
No I do not have any control of it.
But You should understanding the underlying scheme: a boss is a disadvantage for the side who have it because it makes its opponents have an extra spoil.
So since the GM said I would not be able to make an item with this charge I instead made a boss on the opponent side.
Meanwhile all my opponents are allowed to make items 500 times more powerful than the item I wanted to make(For example the bone amulet(overpowered entity spam: do nothing and have one billion entities I through to a potential 101 charge gen 2 item which would have been much less powerful and I through it was OP) and the electro armor and the hierophant hat(for 15 charge have an item who store 4 damage per turn and can unleash it whenever you want)).
/null
You simply do not understand: an entity who have a boss title makes a spoil.
What happens is that AA players are not allowed to make multiple bosses.
However I am not an AA player
What is forbidden is to have multiple AA bosses who spawn.
However nothing forbids a PA boss to join the AA side.
What is important for being a PA boss is to be spawned on the side of the acolyte not to be of the side of the acolyte.
The GM allowed this summon to be a boss and did not forbid it to betray.(else he would have answered my PM when I told him I through of making him betray the PA side and join the AA side)
/null
Self-destructing points:
Clip for [AA-Boss]
"Only one of these can spawn in per Episode".
Spawning = activate.
ONE!!! ok???? the Tesla is that.
/null
My games.
Exactly you are proving yourself wrong: I made as a pa boss who then joined the AA side which means that it is not spawing nor activating on the PA side.
There is no rule about bosses changing sides: there is only rules about bosses being created on a side.
This boss still have the title of PA boss(since it was made on the PA side and that he started as a PA boss) but it is on the AA side because it betrayed the PA side it after being created(you clearly are not understanding what I am doing)
It is not a boss with the title of AA boss since it was not made on the AA side but it is a boss who joined AA and since it was made on the PA side it have the title of PA boss and he is on the AA side.
In fact it have two factions simultaneously: PA boss(faction which is defined by being a boss created on the PA side and it never said that people on this faction work for the acolyte only that they start on the acolyte side) and the AA faction(side defined by fighting the acolyte)
/null
Anyway, here I copied the whole AA-BOSS rule:
Entities made of multiple charges will be considered AA-Bosses if they are the first in their Episode. However, these will drop Spoils of War for the Acolyte and other Pro-Acolyte players to use, and will also be Dormant (unable to take damage or recieve it) until the Anti-Acolyte team is at a significant disadvantage. In addition, any multi-charge entities made after the AA-Boss's summoning will be worth less than the sum of their parts.
Implies that any entities made of multiple charges if they are the first in their Episode are AA-BOSS.
nuiltor, your Symbol satisfy rule 1:any entities made of multiple charges, but not rule 2:if they are the first in their Episode.
Thus, by the logic gate AND,
rule1 AND rule2 = true AND false = FALSE.
/null
My games.
Except It Is not a AA boss it is a PA boss who joined the AA faction(and not the AA boss faction)
You should have read the previous post I made where I said it was PA boss on the AA faction.
There is 6 factions: AA boss(they are not in the AA faction by opposition to the boss I made) ,AA(one of the two factions in which my boss is),PA(the faction in which my boss never have been),PA boss(The faction in which my boss was created and it never says that you have to serve PA to be in the PA boss faction: you only need to be spawned by PA faction)
Thus my entity is in PA boss faction and in the AA faction unlike the electrostuff you made which is in the AA boss faction and not in the AA faction nor any other faction.
My entity give a spoil to his killer because he is in the PA boss faction and not because he is a AA boss.
Read posts before answering them.
/null
There's no rule for you to even create a PA BOSS, any!!!any!!!any!!! entities made from multiple charges as in the rule is AA-Bosses.
Consider Case: nuiltor must spawn a boss in AA or PA
For Case PA: No rule says that you can spawn a PA Boss
For Case AA: There is a AA-BOSS summoned and is on the field(Tesla)
Both cannot satisfy, thus creating contradiction.
By the laws of Contradiction,
nuiltor cannot spawn a boss in AA or PA
The one who should read post is you(I mentioned it last time), not me(I have considered your post and not saying PA person spawn PA thing).
My games.