Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
The Meaning of Life, the Universe, and Everything.
Over The Garden Wall
I usually play more low-intensity games nowadays, so it's not particularly common for me anymore. As for how I deal with it, I either close literally everything else that is open, or I just stop playing it.
How much do you listen to the American rock band The Eagles (besides Hotel California)?
I have played it, and I am thinking of having another character “join” after we get off the Great Plateau, and you will determine when and if they can actually help the party later down the road. That’s all I’m going to say about the character as of right now, but as for my thoughts, I do like the game, besides the climbing section. For me, it’s appearing to take too long.
If you were to make a game with a unique mechanic, what would that mechanic be?