The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
4/?
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
6/?
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
I reassure myself by telling myself never ever played any call of duty because I prefer Doom(not the new doom) and that I have seen many people disliking call of duty because of its excessive linearity and the fact there is too many scripted events(and I hate those properties).
If I am dead I try to re-spawn else I keep building an Core crab 10/30.
If I am dead I try to re-spawn else I keep doing the ritual of gm update summoning. 5/10
Then I ask the GM: do making an opponent do actions which harm himself in his own post(not in yours because it is godmodding) gives you score or does it make the opponent loose score?
I facepalm at the carnival of idiocy. With nulitor's face and palm. After detaching the arm the palm was attached to.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Plasma canon [Damage: 100| Ammo: ∞| Effects: AOE: deals the damage to two targets but works only on ground stuff]
Buffs: Fire power: can use the missile launcher and the plasma canon simultaneously, Hatred of players/flying:attacks players with his plasma canon and air with its missile launcher
Curses: Slow (easier to hit)
Then I make a remark: "Buffs: Automated (builds tank construction progress every time nulitor posts)" Should be written:
Buffs: Automated (builds tank construction progress every time a turns happens) because it works in the latter way(it increased of one per turn exactly)
Second action
I poison all huffpuff1337 sandwiches
Both weapons will be buffed greatly to warrant the 30-post construction time.
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Kazotsky Kick is best taunt. The source will take 15 posts to build.
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
I eat a sandvich and throw a Black Ops 3 Beta Code at Nulitor. But oh wait! Turns out the service to redeem codes is down! Nulitor suffers so much from not being able to enter his Black Ops 3 Beta Code that he takes damage.
+300 health to Ogre
It fails because nulitor doesn't play Call of Duty!
I reassure myself by telling myself never ever played any call of duty because I prefer Doom(not the new doom) and that I have seen many people disliking call of duty because of its excessive linearity and the fact there is too many scripted events(and I hate those properties).
If I am dead I try to re-spawn else I keep building an Core crab 10/30.
If I am dead I try to re-spawn else I keep doing the ritual of gm update summoning. 5/10
Then I ask the GM: do making an opponent do actions which harm himself in his own post(not in yours because it is godmodding) gives you score or does it make the opponent loose score?
If someone harms themselves because of you, you gain score and XP. They only lose the HP they accidentally took from themselves.
I don't do that thing that ka_doink said, because the 40mm Cannon is attached to the Ogre Titan, which (I think) has pretty much all it's health. I also mention how we are not on a volcano, thus any 40mm Cannon that was not attached onto a Titan would only fall on the ground. This logic confuses ka_doink, because he is so dumb. The level of dumbness causes ka_doink to accidentally stab himself repeatedly. I also mention how ka_doink forgot to use his second move, because he is so dumb.
Anyway, after that drawn-out move, I eat another sandvich. If I'm at max health, do some repairs on the Ogre.
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 2 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 10/30]:
HP: 1,000/ 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Kazotsky Source [UNDER CONSTRUCTION, 6/15]:
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
"Fabricator:
Charges: 2 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members
that use Fabricator), Regenerating (+1 charge every third turn a blue
posts)
Curses: None"
Was made with one charge and create 5 charge every three blue posts it is ridiculously powerful and so I summon the nerf hammer.
Buffs: construction stealing:When opponents try to charge of one charge their own things they have three chance on four to instead put one charge one of the things I build
Curses: None"
(it is less powerful than 3 fabricators since with 3 fabricators every opponent post gives you 5-1 charges while here each post of the opponent team gives you an charge advantage of 3/4 -1/4 charges)
The charge advantage you gain when someone posts is the number of charges your team gains - the number of charges the opponant teams gains and by the mechanics of charge advantage the fabricator is extremely overpowered for its cost of three charge so please BioShock_Rules watch out a little what players create or tell me if it is normal.(because in this case I will create tons of things of this kind because it is extremely ab-usable)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
While huffpuff is upgrading his Ogre, I send a flock of billy goats gruff to attack the Ogre to avenge their fallen two goats who got eaten. The Ogre is invincible while it's upgrading, though, so the goats attack huffpuff instead.
7/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
"Actually Nulitor, I think you'll find that
the Fabricator is owned by RED. Also, the item you are trying to make is
OP. I remark on how completely and utterly idiotic Nulitor is. Get out
of mcforums, you idiot.
Anyway, since Nulitor is allowed to have overpowered things, I get a
Tactical nuke and nuke the entire BLU team, killing all their vehicles,
infantry and base. RED wins, Nulitor is banned forever."
Please do not say harsh words my example was an explanation on how the charge economy worked and it was speaking of the fact that the fabricator(wich is in red team) gave a ridiculously high charge advantage and in fact I compared this 11 charges thing and in charge advantage the 11 charge thing I created was less efficient than 3 fabricators(each one costing 3 charge only to create) and so I simply said to the GM to fix the charge system by reducing the power of charge manipulating buildings because they were just ridiculously powerful compared to the number of charges needed to create them making charging obsolete since with 3 post you create one fabricator which will in three posts of the opponents give you five charges and so have not only an exponential progression but also give way more than one charge per unit in a very short term.
And so I made something less powerful but making the flaw in the system way more obvious for making everybody take consciousness such kind of system must not be allowed because else all the other actions are less efficient than creating fabricators and so it would end in a fabricator spam if I did not made a rhetoric unit being not only less powerful per charge spent in its construction but also making people take more consciousness of the problem.
So simply is was not because I wanted to unbalance the game it was because I wanted people to take consciousness of the unbalance in the game and so then remove the possibility to make things giving charge economy advantage and I believe that everyone will simply get their charge economy modifiers removed from the game because the GM will understand the problem if it is made more obvious.
So what I say is that the gm should remove all the charge changing buildings on both side.
If you did not understood what meant my first post in this turn then re read it and you will understand that it was just a post trying to show how wrong it is to do building manipulating charges.
So my intent was not to own an op building it was just to say "With the charge economy granted by 3 fabricators which costs each three charge you have a better effect than making the opponents directly work in your team the 3 quarters of the time" by doing a charge advantage calculation.
So please stop saying that I am trying to cheat.
It was only communication with the GM about what was charge advantage with is one important concept in forum games and why some things which looks harmless(like the fabricator) are in eight exemplar way more abusive and powerful than something which is cheated and looks cheated.
And I did this by using the concept of charge advantage.
So If I made you angry by not explaining well I am sorry.
But what I say is that I ask the GM to remove the concept of buildings granting charges and to remove the fabricator and my thing and my factory so that the game is again balanced.(and so clearly you can not say it is in my advantage since I loose a total of 11+6+3+1 charges while your team loose only one thing which costed only 3 charge but this way I hope I convinced the GM there was a problem with charges granting buildings)
TL DR: Building interacting with charges can very fast create unbalance and so should be removed from the game(mine and the one of the red team too)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
10/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Why I continue to subject myself to nulitor, I don't know.
I proceed to tape his mouth shut.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
12/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
4/?
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Complipedia
I keep building an Core crab 8/30.
then I try to strike with one bucket of lava huffpuff1337.
This is what happens when you don't play.
If alive I throw a bunch of grenades at bioshock rules.
If dead I respawn.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
6/?
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Complipedia
If I am dead I try to re-spawn else I keep building an Core crab 9/30.
Then I do a revelation to huffpuff1337 and it is so much shocking I do not write it and the shock electrocute him.
I reassure myself by telling myself never ever played any call of duty because I prefer Doom(not the new doom) and that I have seen many people disliking call of duty because of its excessive linearity and the fact there is too many scripted events(and I hate those properties).
If I am dead I try to re-spawn else I keep building an Core crab 10/30.
I continue the construction of the armored tricycle
2/2
HP: 3000/3000
Owner: Qwantyrioem
Weapons: a really small autocannon (Damage: 400)
If I am dead I try to re-spawn else I keep doing the ritual of gm update summoning. 5/10
Then I ask the GM: do making an opponent do actions which harm himself in his own post(not in yours because it is godmodding) gives you score or does it make the opponent loose score?
I knock the 40mm cannon out of huffpuff1337's hands. It falls into Mt. Doom, and huffpuff cries, "My precious!" and leaps after it into the lava.
Complipedia
I facepalm at the carnival of idiocy. With nulitor's face and palm. After detaching the arm the palm was attached to.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
TSF killed! +50!
LEVEL UP! New level: 3!
Fabricator spawned!
You craft an EM Pulse Gun! 400 damage to blue gunship + shield disabling!
+400 health to me
500 damage to blue gunship!
Both weapons will be buffed greatly to warrant the 30-post construction time.
750 damage to nulitor!
LEVEL UP! New level: 4!
Huffpuff's next heal will harm its target!
Your Ogre take 600 damage!
Welcome to blue!
750 damage to nulitor!
LEVEL UP! New level: 6!
Huffpuff's next heal will fail!
LEVEL UP! New level: 8!
Your Ogre takes 800 damage!
"AM I LOUD?!"
500 damage to Ogre!
+600 health to Ogre
LEVEL UP! New level: 7!
Kazotsky Kick is best taunt. The source will take 15 posts to build.
500 damage to Ogre!
LEVEL UP! New level: 9!
+300 health to Ogre, 500 damage to nulitor!
LEVEL UP! New level: 8!
You respawn!
Nulitor killed! +50!
LEVEL UP! New level: 9!
You respawn!
+300 health to Ogre
It fails because nulitor doesn't play Call of Duty!
I miss the beta... pls hury novembur
They cause nulitor's next action to fail!
500 damage to ka_doink!
Armored tricycle added!
If someone harms themselves because of you, you gain score and XP. They only lose the HP they accidentally took from themselves.
600 damage to Ogre!
800 damage to ka_doink!
+300 health to Ogre
LEVEL UP! New level: 11!
400 damage to nulitor
Me: I quickly craft myself an ARK-7.
The blue gunship fires at the Ogre.
The flamethrower turret fires at the Ogre, but misses.
Red base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 8,500 / 10,000
Buffs: None
Curses: None
Red gunship [base guardian]:
HP: 6,500 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
Blue base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 9,050 / 10,000
Buffs: None
Curses: None
Blue gunship [base guardian]:
HP: 5,400 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
HP: 1,300 / 3,000
Armor: 0 / 0
Weapons:ARK-7 [Damage: 200| Ammo: 5/5| Effects: Rapid Fire (hits 3-5 times)]
Buffs: None
Curses: None
TSFHISEPIC:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
nulitor:
HP: 2,600 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
huffpuff1337:
HP: 2,900 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Anaether:
HP: 2,900 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
ka_doink12340o:
HP: 1,600 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Ampulugator:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Netpatham:
HP: 3,000 / 3,000
Armor: 0 / 0
Weapons:
EM Pulse Gun [Damage: 400| Ammo: 4/5| Effects: EMP (disables shields temporarily)]
Buffs: None
Curses: None
HP: 6,250 / 6,500
Shields: 1,100 / 2,500
Owner: huffpuff1337
Weapons:
40mm Cannon [Damage: 500| Ammo: ∞| Effects: HE (deals extra damage to armor and shields)]
Buffs: Powerful shields (shields take 20% less damage)
Curses: Slow (easier to hit)
Simple tank [UNDER CONSTRUCTION, 1/3]:
HP: 4,000 / 4,000
Shields: 500 / 500
Owner: Anaether
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: None
Curses: None
Flamethrower Turret:
HP: 3,000 / 3,000
Ammo: 26 / 30
Owner: ka_doink12340oWeapons:
Flamethrower [Ammo: 4| Damage: 200| Effects: On Fire! (Sets targets on fire for 2 turns)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets), Short Range (Attacks have a 1/3 chance of missing)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
Professional Engineer Hiring Campaign [UNDER CONSTRUCTION, 3/8]:
HP: 2,000 / 2,000
Engineers: 0
Owner: Ampulugator
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 2 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 10/30]:
HP: 1,000/ 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Armored Tricycle:
HP: 3,000 / 3,000
Owner: Qwantyrioem
Weapons:
Tiny Autocannon [Damage: 400| Ammo: ∞| Effects: None]
Buffs: None
Curses: None
Kazotsky Source [UNDER CONSTRUCTION, 6/15]:
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
[1] (L11)huffpuff1337 [Score: 1,295] [Damage: 5,650] [Healing: 2,300] [Kills: 2] [Deaths: 0] [Destructions: 0]
[2] (L4)BioShock_Rules [Score: 800] [Damage: 1,600] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)Netpatham [Score: 330] [Damage: 1,300] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L1)Anaether [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][5] (L1)Ampulugator [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L10)nulitor [Score: 1,240] [Damage: 4,400] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0][2] (L1)TSFHISEPIC [Score: 350] [Damage: 700] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[3] (L1)ka_doink12340o [Score: 280] [Damage: 800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][4] (L1)teesee [Score: 150] [Damage: 300] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)Qwantyrioem [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Fabricator:
Charges: 2 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members
that use Fabricator), Regenerating (+1 charge every third turn a blue
posts)
Curses: None"
Was made with one charge and create 5 charge every three blue posts it is ridiculously powerful and so I summon the nerf hammer.
Then I keep building an Core crab 11/30.
Or if such overpowered things as the fabricator are allowed I use my charges for creating a charge creating building.
Humiliation:
Owner:nulitor
Buffs: construction stealing:When opponents try to charge of one charge their own things they have three chance on four to instead put one charge one of the things I build
Curses: None"
(it is less powerful than 3 fabricators since with 3 fabricators every opponent post gives you 5-1 charges while here each post of the opponent team gives you an charge advantage of 3/4 -1/4 charges)
The charge advantage you gain when someone posts is the number of charges your team gains - the number of charges the opponant teams gains and by the mechanics of charge advantage the fabricator is extremely overpowered for its cost of three charge so please BioShock_Rules watch out a little what players create or tell me if it is normal.(because in this case I will create tons of things of this kind because it is extremely ab-usable)
Then I start attacking the concept of the fabricator in contact: Swirling blades of Torin 1/5
Then I make huffpuff1337 remark that charging his ogre is a bad idea since he gives more charges to the blue team than he gains
While huffpuff is upgrading his Ogre, I send a flock of billy goats gruff to attack the Ogre to avenge their fallen two goats who got eaten. The Ogre is invincible while it's upgrading, though, so the goats attack huffpuff instead.
7/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Complipedia
Swirling blades of Torin 2/5
I help KA doink
Please do not say harsh words my example was an explanation on how the charge economy worked and it was speaking of the fact that the fabricator(wich is in red team) gave a ridiculously high charge advantage and in fact I compared this 11 charges thing and in charge advantage the 11 charge thing I created was less efficient than 3 fabricators(each one costing 3 charge only to create) and so I simply said to the GM to fix the charge system by reducing the power of charge manipulating buildings because they were just ridiculously powerful compared to the number of charges needed to create them making charging obsolete since with 3 post you create one fabricator which will in three posts of the opponents give you five charges and so have not only an exponential progression but also give way more than one charge per unit in a very short term.
And so I made something less powerful but making the flaw in the system way more obvious for making everybody take consciousness such kind of system must not be allowed because else all the other actions are less efficient than creating fabricators and so it would end in a fabricator spam if I did not made a rhetoric unit being not only less powerful per charge spent in its construction but also making people take more consciousness of the problem.
So simply is was not because I wanted to unbalance the game it was because I wanted people to take consciousness of the unbalance in the game and so then remove the possibility to make things giving charge economy advantage and I believe that everyone will simply get their charge economy modifiers removed from the game because the GM will understand the problem if it is made more obvious.
So what I say is that the gm should remove all the charge changing buildings on both side.
If you did not understood what meant my first post in this turn then re read it and you will understand that it was just a post trying to show how wrong it is to do building manipulating charges.
So my intent was not to own an op building it was just to say "With the charge economy granted by 3 fabricators which costs each three charge you have a better effect than making the opponents directly work in your team the 3 quarters of the time" by doing a charge advantage calculation.
So please stop saying that I am trying to cheat.
It was only communication with the GM about what was charge advantage with is one important concept in forum games and why some things which looks harmless(like the fabricator) are in eight exemplar way more abusive and powerful than something which is cheated and looks cheated.
And I did this by using the concept of charge advantage.
So If I made you angry by not explaining well I am sorry.
But what I say is that I ask the GM to remove the concept of buildings granting charges and to remove the fabricator and my thing and my factory so that the game is again balanced.(and so clearly you can not say it is in my advantage since I loose a total of 11+6+3+1 charges while your team loose only one thing which costed only 3 charge but this way I hope I convinced the GM there was a problem with charges granting buildings)
TL DR: Building interacting with charges can very fast create unbalance and so should be removed from the game(mine and the one of the red team too)
10/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Complipedia
*groan*
Why I continue to subject myself to nulitor, I don't know.
I proceed to tape his mouth shut.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I throw a bunch of grenades at bio shock rules and than shoot him in the head.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
12/15
Kazotsky Source
HP: 1,500 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building) Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Complipedia