OK, wow. Nevergiveup6, Tank Warrior...Your freaking specials! I want them! Badly! Please tell me they aren't exclusive to you, and are merely just really freaking hard to get. Also, I wonder what his deal is, exactly. I presume Creativity is back on the menu-and you ought to have really mentioned to the contrary, because it REALLY seems like it. You did mention Thematic attacks, after all.
First off, Nevergiveup6 sizes up TheProMan. He calls himself Pro, huh? Well, Never will immediately put that to the test by testing his pro-ness at Minecraft by forcing him to do from the beginning to the end in a five-minute session, which happens to be Never's personal best on a completely vanilla singleplayer game! Pro immediately sweats bullets, instantly failing! Never, however, hates the idea of giving up as his name suggests, and thus gives ProMan an alternative! The alternative is mastery over XCOM Enemy Unknown, completing the game with no casualties whatsoever! As that is already hard, he gets to play on Normal, which is a step below the super-hard X-COM is known forExcept, ProMan never played XCOM Enemy Unkonwn before, and is forced into the Tutorial. The Tutorial forces him to lose three units, instantly losing him the challenge. Never facepalmsms at that one and instead makes him do Five Nights at Freddies (the original), forcing him to go all five nights and the bonus night in a single go-he'll skip 4/20 mode on night Seven because he's feeling merciful. Sadly, it is 2spoopy4ProMan, who freaks out and gets killed by Foxy on Night two. Not unusual, but hardly pro. Never then decides, instead of that, why not try I Wanna Be the Guy? Just get through on Impossible Mode! It's not Impossible, just highly improbable! ProMan accepts, but realizes that the limit on Impossible Mode is that there is no save point at all barring a glitch that he doens't know how to use, and continually dies on the first stretch, which is not unusual. He gives up, unable to be the guy. Never gives him a very last chance, which is naturally Battletoads, and also to simply complete it. ProMan remembers that I Wanna Be the Guy 'is' a romhack of Battletoads and tells Never this. Never facepalms and tell him the sorry truth that it's simply not. ProMan cannot handle the revelation and explodes. Coincidentally this fails the first level of Battletoads via inaction, proving definitively that he is not Pro at all. Prior to dying, he makes a name-switch to TheNotAtAllProMan, obviously out of shame.
With that out of the way, the Quest of Doom stands before Nevergiveup6! But of course, this is standard fare for Never, who is a major-league Masochist in his own right and is prepared for the inevitable eons it will take, as well as generally being aweosme with RPGs and MMOs. First, the starting quest-murder 5 thousand Doom Sharks for their dorsal Fins, which only drop .0000001% of the time! Naturally the Doom Sharks have several HP-to-one attacks and a bite that takes of massive HP values. He accepts. Except, no-one who made this quest thought of a participant with infinite HP, so after hours of clawing through their HP while they uselessly attempt to kill him, he gets all five thousand, and when he gets back to the Questgiver with their removed Dorsal fins, the remaining population of Doom Sharks all simultaniously die of shame! This rouses up PETA, whose fresh off of killing the Fighter Warrior and wants to add the Tank Warrior to their dead Warrior collection. This leads to quest two: Storm PETA! All the Peta agents are armed with Infinity Times Infinity WEPONs, which, despite all their awesome, fail to do anything to the infinite HP of the Tank Warrior, who merrily marches right thorugh their base, defeating every last agent and fighting the boss: A massive loch ness monster made out of Peta agents! Naturally, depsite going swimmingly through the rest of the game thus-far and taking no damage (or rather taking no damage that mattered), the PETA ness monster swallows up the Tank Warrior, putting him in the third quest: Get out. Sadly, the infinite amounts of hyper-damage stomach acids, the legendary creatures of doing ridiculous damage numbers to intruders, and other such deadly stomach dangers fail to even slow down the Tank Warrior, who merrily skips through and has time to do a bonus quest to retrieve a wristwatch from the kidneys while inside! Eventually, he makes his way to the boss of the area, the PETA ness monster's heart! After a heated battle, which mostly consisted of Nevergiveup6 just kind of wailing away at the Heart with reckless abandon while it's 999999999999999999999999999-damage wide-angle disintegration rays failed to do anything to Never, the heart fails, slaying the PETA ness monster! He retrieves the Heart pendant as proof of his success on a first try! He then goes for his fourth quest, which is conveniently the final boss because whoever made this quest didn't think about it at all. Unlike the last few quests, this one is a challenge, as the Boss has instant-death rays that take you out no matter how much HP you have, and loves to spam them. Nevergiveup realizes that he would DIE if he did that straight up, and concoucts a plan of planny planniness. The planny nature of his plan manifests and morphs into Manny from Ice Age, who then goes to find Sid and pisses off a couple of prehistoric Rhinos, who proceed to charge them. They do a tap-dancing routine to escape their wrath, exiting stage left, leaving the Rhinos to ram into a massive tree! the tree topples over into a hive of bees, which then swarm the Rhinos and show off their bees knees...By kicking them until they horribly perish! Within their corpses is an overload of honey! They take all the honey back to their beehive, causing them to shut down production because there's nothing else to do! Without them, the world's flowers die out and the world suffers from a severe lack of oxygen! As it turns out, the big bad evil final boss that Nevergiveup6 has to fight suffers from severe asthma, and has to briefly to go buy now hyper-expensive oxygen tanks off of ebay! As it turns out, Nevergiveup6 is the only seller and offers it for ludicrous prices! The big bad has to sell off several of his death artifacts in order to make it work, but they were the wussy ones that he never cared about and now has oxygen! After all, what good did the artifact of supersensory, the Artifact of being a Ghost-Flying type, and the artifact of not-dying-instantly-to-OHKO attacks ever do? No-ones attempted OHKO attacks on him before because everyone 'knows' about Contractual Boss Immunity, Pokemon don't exist in this world, and there's only one way up to him, through his dungeon! And don't even get him started about the Artifact of creating platforms anywhere! He could already fly! They were all useless! Cue Nevergiveup6 using those Artifacts to create a series of platforms to skip the final dungeon where the big bad lays and head straight to the tippy top of his evil dungeon in the sky, then summoning Ron the Level 100 Rhyperior with his favorite Horn Drill attack (which is an OHKO), while using the Supersensory artifact to dodge all the guards and mooks that would have tipped off the Big Bad about the attack. Ron performs Horn Drill on the Big Bad, which OHKOs him, slaying him instantly! He finishes the Quest without a scratch on him, in record time! THe quest immediatley suffers the dissaproval of CobaltShade, who comes, in his true form-a mass of his essence intermixed with miniguns, tests, languages, toxins and Microsoft Sam references! His mighty voice rends the heavens: "You hath failed to create a quest that so much as scratched this one, Tank Warrior Nevergiveup6! Thou call thyself a questgiver?! Plus, you owe me money, and we're on opposite sides! SMITE!!!" And thusly the quest-creator is smitten with the divine languagetoxinbolt sniper rifle bullet of absolute boring death questing, forcing the questgiver and his quest's constructs to do the most boring, repetetive and damaging quest ever conceived, forever, for all of time! The True Form Cobaltshade leaves, satisfied with his punishment.
Finally, knowing how Mirror Shield works from his brief time as a Tank (and fighting other Tanks), he breaks a mirror that isn't part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_, coincidentally a highly decorated Blue Magic Knight (promoted from Fighter), comes directly to him, summoned by the breaking of the mirror attempting to aim his signature 49 IN DOG YEARS spell, which is an ultra debuff-but in the process he breaks part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_ comes to Seven_Years_Bad_Luck_, summoned by the breaking of the mirror! Except, they're both the same being, but in different places! They quickly argue, before they both glow an orchid light and explode with the power of paradox resolution, destroying the rest of the mirror shield without even taking a scratch, because technically Seven_Years_Bad_Luck_ was responsible for all of it! Nevergiveup6 dons his most brilliant trollface as the Mirror Shield goes down.
Wow. I would have just shoved The_Pro_Man intinto the Quest of Pain.
But on that note, Nevergiveup6 throws the Monster of Guardingness into the Jungle of Doom, using one barrier to take out another! The Monster of Guardingness gets annoyed that he could possibly be disposed of that easily and goes on a rampage through the Jungle, knocking down trees, killing monsters, and in general clearing quite a wide swath of Jungle, before dying. Nevergiveup6 then simply walks through the Jungle, using his infinite HP to simply ignore the remaining monsters. Eventually they get tired of whaling on a guy who isn't in fact doing anything and go decide to punch a brick wall. Coincidentally, the wall they choose is in fact the remaining shield, which they destroy. Or the Kool-Aid Man, if need be. The Kool-Aid Man shows up without busting through the Oppression Wall regardless, then gives Carebearprimetime some Completely Harmful Kool-Aid, which (due to Idiot Ball) Carebearprimetime drinks, applying a melange of harmful status effects similar to Brewsky's potion but stronger!
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Force TheProMan into Call of Duty's competitive metagame. It's a horrible wasteland infested with MLG pros who ban things that are overpowered, but also ban things like Exo Cloak (which makes you easier to see) and Exo Stim (which slightly reduces the damage you take for less than two seconds). They also demand that the OPSM1 doesn't get nerfed. Next, modify the monster of guardingness' name into "monster of nothingness," making its existence mean nothing, causing it to fade from existence. Replace a letter in "jungle of doom" to turn it into a "juggle of doom". Start juggling spike drones infused with frag grenades, then throw them all at the juggle of doom.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
Nevergiveup6 throws bricks at the brick wall, and since bricks operate on the same rules as diamonds, the bricks blow through the wall instantly! But one of the blues say that, if bricks do operate on the same rules as diamonds, then that would mean that the brick would only scratch the wall, not blow it up! But NGU6 blows him up with a brick! Then the brick splits into a lot of smaller bricks, which are all equipped with homing devices that focus on Carebearprimetime, but then instead of blowing him up, they fire homing missiles that focus on him instead! But instead of blowing him up, they fire Homer missiles, which plow through the brick wall again and then fire equal amounts of donuts and copies of The Odyssey at CBPT! Then CBPT eats all the donuts, and gets fat, then becomes a stereotypical middle-aged man who doesn't read, and the Odysseys give him a migraine of epic proportions! And then the migraine triggers his latent psychic powers, and a blast of green energy explodes from his throbbing temple! The green energy also hits the brick wall yet again, and it collapses! Also, it hits a couple other of the barriers too, if they haven't been destroyed yet!
OK, wow. Nevergiveup6, Tank Warrior...Your freaking specials! I want them! Badly! Please tell me they aren't exclusive to you, and are merely just really freaking hard to get. Also, I wonder what his deal is, exactly. I presume Creativity is back on the menu-and you ought to have really mentioned to the contrary, because it REALLY seems like it. You did mention Thematic attacks, after all.
First off, Nevergiveup6 sizes up TheProMan. He calls himself Pro, huh? Well, Never will immediately put that to the test by testing his pro-ness at Minecraft by forcing him to do from the beginning to the end in a five-minute session, which happens to be Never's personal best on a completely vanilla singleplayer game! Pro immediately sweats bullets, instantly failing! Never, however, hates the idea of giving up as his name suggests, and thus gives ProMan an alternative! The alternative is mastery over XCOM Enemy Unknown, completing the game with no casualties whatsoever! As that is already hard, he gets to play on Normal, which is a step below the super-hard X-COM is known forExcept, ProMan never played XCOM Enemy Unkonwn before, and is forced into the Tutorial. The Tutorial forces him to lose three units, instantly losing him the challenge. Never facepalmsms at that one and instead makes him do Five Nights at Freddies (the original), forcing him to go all five nights and the bonus night in a single go-he'll skip 4/20 mode on night Seven because he's feeling merciful. Sadly, it is 2spoopy4ProMan, who freaks out and gets killed by Foxy on Night two. Not unusual, but hardly pro. Never then decides, instead of that, why not try I Wanna Be the Guy? Just get through on Impossible Mode! It's not Impossible, just highly improbable! ProMan accepts, but realizes that the limit on Impossible Mode is that there is no save point at all barring a glitch that he doens't know how to use, and continually dies on the first stretch, which is not unusual. He gives up, unable to be the guy. Never gives him a very last chance, which is naturally Battletoads, and also to simply complete it. ProMan remembers that I Wanna Be the Guy 'is' a romhack of Battletoads and tells Never this. Never facepalms and tell him the sorry truth that it's simply not. ProMan cannot handle the revelation and explodes. Coincidentally this fails the first level of Battletoads via inaction, proving definitively that he is not Pro at all. Prior to dying, he makes a name-switch to TheNotAtAllProMan, obviously out of shame.
With that out of the way, the Quest of Doom stands before Nevergiveup6! But of course, this is standard fare for Never, who is a major-league Masochist in his own right and is prepared for the inevitable eons it will take, as well as generally being aweosme with RPGs and MMOs. First, the starting quest-murder 5 thousand Doom Sharks for their dorsal Fins, which only drop .0000001% of the time! Naturally the Doom Sharks have several HP-to-one attacks and a bite that takes of massive HP values. He accepts. Except, no-one who made this quest thought of a participant with infinite HP, so after hours of clawing through their HP while they uselessly attempt to kill him, he gets all five thousand, and when he gets back to the Questgiver with their removed Dorsal fins, the remaining population of Doom Sharks all simultaniously die of shame! This rouses up PETA, whose fresh off of killing the Fighter Warrior and wants to add the Tank Warrior to their dead Warrior collection. This leads to quest two: Storm PETA! All the Peta agents are armed with Infinity Times Infinity WEPONs, which, despite all their awesome, fail to do anything to the infinite HP of the Tank Warrior, who merrily marches right thorugh their base, defeating every last agent and fighting the boss: A massive loch ness monster made out of Peta agents! Naturally, depsite going swimmingly through the rest of the game thus-far and taking no damage (or rather taking no damage that mattered), the PETA ness monster swallows up the Tank Warrior, putting him in the third quest: Get out. Sadly, the infinite amounts of hyper-damage stomach acids, the legendary creatures of doing ridiculous damage numbers to intruders, and other such deadly stomach dangers fail to even slow down the Tank Warrior, who merrily skips through and has time to do a bonus quest to retrieve a wristwatch from the kidneys while inside! Eventually, he makes his way to the boss of the area, the PETA ness monster's heart! After a heated battle, which mostly consisted of Nevergiveup6 just kind of wailing away at the Heart with reckless abandon while it's 999999999999999999999999999-damage wide-angle disintegration rays failed to do anything to Never, the heart fails, slaying the PETA ness monster! He retrieves the Heart pendant as proof of his success on a first try! He then goes for his fourth quest, which is conveniently the final boss because whoever made this quest didn't think about it at all. Unlike the last few quests, this one is a challenge, as the Boss has instant-death rays that take you out no matter how much HP you have, and loves to spam them. Nevergiveup realizes that he would DIE if he did that straight up, and concoucts a plan of planny planniness. The planny nature of his plan manifests and morphs into Manny from Ice Age, who then goes to find Sid and pisses off a couple of prehistoric Rhinos, who proceed to charge them. They do a tap-dancing routine to escape their wrath, exiting stage left, leaving the Rhinos to ram into a massive tree! the tree topples over into a hive of bees, which then swarm the Rhinos and show off their bees knees...By kicking them until they horribly perish! Within their corpses is an overload of honey! They take all the honey back to their beehive, causing them to shut down production because there's nothing else to do! Without them, the world's flowers die out and the world suffers from a severe lack of oxygen! As it turns out, the big bad evil final boss that Nevergiveup6 has to fight suffers from severe asthma, and has to briefly to go buy now hyper-expensive oxygen tanks off of ebay! As it turns out, Nevergiveup6 is the only seller and offers it for ludicrous prices! The big bad has to sell off several of his death artifacts in order to make it work, but they were the wussy ones that he never cared about and now has oxygen! After all, what good did the artifact of supersensory, the Artifact of being a Ghost-Flying type, and the artifact of not-dying-instantly-to-OHKO attacks ever do? No-ones attempted OHKO attacks on him before because everyone 'knows' about Contractual Boss Immunity, Pokemon don't exist in this world, and there's only one way up to him, through his dungeon! And don't even get him started about the Artifact of creating platforms anywhere! He could already fly! They were all useless! Cue Nevergiveup6 using those Artifacts to create a series of platforms to skip the final dungeon where the big bad lays and head straight to the tippy top of his evil dungeon in the sky, then summoning Ron the Level 100 Rhyperior with his favorite Horn Drill attack (which is an OHKO), while using the Supersensory artifact to dodge all the guards and mooks that would have tipped off the Big Bad about the attack. Ron performs Horn Drill on the Big Bad, which OHKOs him, slaying him instantly! He finishes the Quest without a scratch on him, in record time! THe quest immediatley suffers the dissaproval of CobaltShade, who comes, in his true form-a mass of his essence intermixed with miniguns, tests, languages, toxins and Microsoft Sam references! His mighty voice rends the heavens: "You hath failed to create a quest that so much as scratched this one, Tank Warrior Nevergiveup6! Thou call thyself a questgiver?! Plus, you owe me money, and we're on opposite sides! SMITE!!!" And thusly the quest-creator is smitten with the divine languagetoxinbolt sniper rifle bullet of absolute boring death questing, forcing the questgiver and his quest's constructs to do the most boring, repetetive and damaging quest ever conceived, forever, for all of time! The True Form Cobaltshade leaves, satisfied with his punishment.
Finally, knowing how Mirror Shield works from his brief time as a Tank (and fighting other Tanks), he breaks a mirror that isn't part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_, coincidentally a highly decorated Blue Magic Knight (promoted from Fighter), comes directly to him, summoned by the breaking of the mirror attempting to aim his signature 49 IN DOG YEARS spell, which is an ultra debuff-but in the process he breaks part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_ comes to Seven_Years_Bad_Luck_, summoned by the breaking of the mirror! Except, they're both the same being, but in different places! They quickly argue, before they both glow an orchid light and explode with the power of paradox resolution, destroying the rest of the mirror shield without even taking a scratch, because technically Seven_Years_Bad_Luck_ was responsible for all of it! Nevergiveup6 dons his most brilliant trollface as the Mirror Shield goes down.
Yeah, creativity is back, I should've said so. The specials would be ludicrously OP in the hands of anyone but the Tank Warrior, so you probably won't be getting them anytime soon, but you still have more special abilities of your own to get.
MAX DAMAGE! ProMan and Quest of Doom are slaughtered easily, the mirror shield takes 1 damage, and, in a fit of bloodlust, he also destroys some of the Jungle for 120 damage!
Wow. I would have just shoved The_Pro_Man intinto the Quest of Pain.
But on that note, Nevergiveup6 throws the Monster of Guardingness into the Jungle of Doom, using one barrier to take out another! The Monster of Guardingness gets annoyed that he could possibly be disposed of that easily and goes on a rampage through the Jungle, knocking down trees, killing monsters, and in general clearing quite a wide swath of Jungle, before dying. Nevergiveup6 then simply walks through the Jungle, using his infinite HP to simply ignore the remaining monsters. Eventually they get tired of whaling on a guy who isn't in fact doing anything and go decide to punch a brick wall. Coincidentally, the wall they choose is in fact the remaining shield, which they destroy. Or the Kool-Aid Man, if need be. The Kool-Aid Man shows up without busting through the Oppression Wall regardless, then gives Carebearprimetime some Completely Harmful Kool-Aid, which (due to Idiot Ball) Carebearprimetime drinks, applying a melange of harmful status effects similar to Brewsky's potion but stronger!
100 damage to the Jungle of Doom and Monster of Guardingess! Brick wall destroyed!
Force TheProMan into Call of Duty's competitive metagame. It's a horrible wasteland infested with MLG pros who ban things that are overpowered, but also ban things like Exo Cloak (which makes you easier to see) and Exo Stim (which slightly reduces the damage you take for less than two seconds). They also demand that the OPSM1 doesn't get nerfed. Next, modify the monster of guardingness' name into "monster of nothingness," making its existence mean nothing, causing it to fade from existence. Replace a letter in "jungle of doom" to turn it into a "juggle of doom". Start juggling spike drones infused with frag grenades, then throw them all at the juggle of doom.
Jungle of doom and Monster of Guardingness killed!
Nevergiveup6 throws bricks at the brick wall, and since bricks operate on the same rules as diamonds, the bricks blow through the wall instantly! But one of the blues say that, if bricks do operate on the same rules as diamonds, then that would mean that the brick would only scratch the wall, not blow it up! But NGU6 blows him up with a brick! Then the brick splits into a lot of smaller bricks, which are all equipped with homing devices that focus on Carebearprimetime, but then instead of blowing him up, they fire homing missiles that focus on him instead! But instead of blowing him up, they fire Homer missiles, which plow through the brick wall again and then fire equal amounts of donuts and copies of The Odyssey at CBPT! Then CBPT eats all the donuts, and gets fat, then becomes a stereotypical middle-aged man who doesn't read, and the Odysseys give him a migraine of epic proportions! And then the migraine triggers his latent psychic powers, and a blast of green energy explodes from his throbbing temple! The green energy also hits the brick wall yet again, and it collapses! Also, it hits a couple other of the barriers too, if they haven't been destroyed yet!
Nevergiveup pokes the mirror shield for 1 damage!
ENEMY PHASE:
Seeing that the Tank Warrior destroyed all but one of the barricades, and will probably fight ever harder this turn, all the blues put in some effort and get another wave of barricades set up! Push through them quickly, the stun potion is almost ready!
THE BATTLEFIELD:
Location: Golem Hive, Oppression Chamber
Blue forces:
Carebearprimetime: Alchemist, level 1: 1000/1000 HP, 40 MD, 48/48 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP) (spellbook: Green Flare) (behind barriers) (making a stun potion, ready in 2 turns)
Mirror shield: 1/3 HP
FINAL BARRICADE OF ULTIMATENESS: 800/800
Creepy Mannequin: 80/80
Armor stand wall: 100/100
Police barricade: 130/130
Banana peel trip trap: 50/50
Codename_C: 200/200
Red forces:
Nevergiveup6: Tank Warrior, level 50: ----/---- HP, 100 MD, Steel sword(+13 MD)/No armor, (Shield allies: 0/4) (Back to the start: 0/5) (super-boss)
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
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Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
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ManiacMastR
Member Details
This is what I get for missing a turn.
Nevergiveup6 sobs. The sobs turn into tears, which turn into rain (somehow), then rivers, then waterfalls, until the entire room is flooded. Then, he/she snaps his/her fingers, causing all the water to turn to lava! The lava explodes into a tsunami, flowing right into the barricades!
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
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Minecraft:
abricahohoho
Member Details
Nevergiveup6 pokes the mirror shield and then somehow eats the banana peel trap. But then someone points out the banana was itself a trap, and that it was poisoned with iocaine powder! But Nevergiveup6 points out that he has infinite health, and thus can survive the poisoning, and also for undefined purposes says that he has trained himself to be immune to iocaine powder specifically for the purpose of eating a banana peel laced with the stuff! But then someone points out that eating banana peels (without the banana, even) is disgusting and horrible. But Nevergiveup6 has infinite health, and also he loves bananas so much that he even eats the peels! And then he yells, "Booga booga booga!" at the spooky mannequin, and it's undefined so much it falls backwards into a wood chipper! Some say its ghost still haunts the wood chipper spookily, and they would be incorrect, because it's just a mannequin.
Nevergiveup6 tells the police that the Blues have illegally broken into and entered the Red base here! The police then call in reinforcements to break the Armor Stand barricade, and move their barricade around to protect Nevergiveup6 instead!
Nevergiveup6 then uses Codename_C to bash down the FINAL BARRICADE OF ULTIMATENESS. As a club. Whack. Whack whack whackity whack whack whack whackitywhackity whack. Yay Creativity totally occurred. CREATIVITY POWERSSSSS!!!!!!
Suddenly, the Everyman appears and uses the Everysword to fire a LASER BEAM at the FINAL BARRICADE OF ULTIMATENESS and burn a hole clean through, at which point the FINAL BARRICADE OF ULTIMATENESS falls over onto the next outermost barrier!
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Nevergiveup6 gives up, completely stunning the barricades just long enough for him to barricade the barricades in a backwoods barracks, far away from anywhere that they could be useful at.
Rollback Post to RevisionRollBack
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Nevergiveup6 gets sick at the fact that these weaklings are trying to beat HIM, and vomits up a corrosive substance that melts away some of the barricades!
Rollback Post to RevisionRollBack
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!
Daw! A B-!?
Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Codename_C is sent back to school because he flunked the 4th grade. He's forced into an exam for 9th grade things that he doesn't know. He ends up getting a C because he just guessed on everything. However, he needed at least a B- to pass, so his fingers are broken with a flaming explosive sledgehammer. He's then sent back to preschool for being quite stupid. However, he accidentally drops an F-bomb around the other preschoolers, so he gets an F on all of his tests and is sent to the atom splitting facility, where he is nuked out of existence.
Nevergiveup6 takes the creepy mannequin and alters its face, giving it the likeness of Creepy Kimblee. He creepily returns to the Fullmetal Alchemist universe, where he's devoured by a creepy child who can weaponize shadows and gains power by consuming individuals.
Nevergiveup teaches the FINAL BARRICADE OF ULTIMATENESS about the caps lock, and how it is, in fact, not cruise control for cool. The FINAL BARRICADE OF ULTIMATENESS refuses to believe him, saying how lame he is for using proper capitalization. This attracts the attention of a pack of particularly vicious grammar Nazis, who proceed to beat the BARRICADE over the head with "there," "their," and "they're."
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Nevergiveup6 sobs. The sobs turn into tears, which turn into rain (somehow), then rivers, then waterfalls, until the entire room is flooded. Then, he/she snaps his/her fingers, causing all the water to turn to lava! The lava explodes into a tsunami, flowing right into the barricades!
It slams into and destroys the Creeper mannequin and Armor stand wall!
Nevergiveup6 pokes the mirror shield and then somehow eats the banana peel trap. But then someone points out the banana was itself a trap, and that it was poisoned with iocaine powder! But Nevergiveup6 points out that he has infinite health, and thus can survive the poisoning, and also for undefined purposes says that he has trained himself to be immune to iocaine powder specifically for the purpose of eating a banana peel laced with the stuff! But then someone points out that eating banana peels (without the banana, even) is disgusting and horrible. But Nevergiveup6 has infinite health, and also he loves bananas so much that he even eats the peels! And then he yells, "Booga booga booga!" at the spooky mannequin, and it's undefined so much it falls backwards into a wood chipper! Some say its ghost still haunts the wood chipper spookily, and they would be incorrect, because it's just a mannequin.
Nevergiveup6 tells the police that the Blues have illegally broken into and entered the Red base here! The police then call in reinforcements to break the Armor Stand barricade, and move their barricade around to protect Nevergiveup6 instead!
Nevergiveup6 then uses Codename_C to bash down the FINAL BARRICADE OF ULTIMATENESS. As a club. Whack. Whack whack whackity whack whack whack whackitywhackity whack. Yay Creativity totally occurred. CREATIVITY POWERSSSSS!!!!!!
Suddenly, the Everyman appears and uses the Everysword to fire a LASER BEAM at the FINAL BARRICADE OF ULTIMATENESS and burn a hole clean through, at which point the FINAL BARRICADE OF ULTIMATENESS falls over onto the next outermost barrier!
Police barricade "destroyed"! 150 damage to the barricade of ultimateness!
Nevergiveup6 gives up, completely stunning the barricades just long enough for him to barricade the barricades in a backwoods barracks, far away from anywhere that they could be useful at.
Nevergiveup6 gets sick at the fact that these weaklings are trying to beat HIM, and vomits up a corrosive substance that melts away some of the barricades!
Codename_C is sent back to school because he flunked the 4th grade. He's forced into an exam for 9th grade things that he doesn't know. He ends up getting a C because he just guessed on everything. However, he needed at least a B- to pass, so his fingers are broken with a flaming explosive sledgehammer. He's then sent back to preschool for being quite stupid. However, he accidentally drops an F-bomb around the other preschoolers, so he gets an F on all of his tests and is sent to the atom splitting facility, where he is nuked out of existence.
Nevergiveup6 takes the creepy mannequin and alters its face, giving it the likeness of Creepy Kimblee. He creepily returns to the Fullmetal Alchemist universe, where he's devoured by a creepy child who can weaponize shadows and gains power by consuming individuals.
Nevergiveup teaches the FINAL BARRICADE OF ULTIMATENESS about the caps lock, and how it is, in fact, not cruise control for cool. The FINAL BARRICADE OF ULTIMATENESS refuses to believe him, saying how lame he is for using proper capitalization. This attracts the attention of a pack of particularly vicious grammar Nazis, who proceed to beat the BARRICADE over the head with "there," "their," and "they're."
Codename_C killed! 100 damage to the ultimate barricade!
Nevergiveup attempts to smash down the last barricade, if even just to get one last shot on his adversary, but he isn't fast enough and the effort is in vain! Carebear throws his stunning potion at Nevergiveup! Immediately, the elite blue force rushes past Nevergiveup! The Tank Warrior tries to stop them, but finds himself unable to move!
Galactic_Muffin decides to be the one to destroy the barricade...
She hops into one of the broken ships, and finds that the weapons still work, a little! She presses the activation button, and finds it does nothing! She gets her teammates to come down and help her press it! Even mashing together, they accomplish nothing! And they all have uber cookie clicker skills, and the button is being depressed as fast as all of them can click, so they're surprised it's not working! To help, they recruit an entire army of the world's most elite button-mashers to mash the ship's button! And yet, it still does nothing! They build a machine capable of pressing the button 1,000,000,000,000 times per second, and leave it running for an hour! Still, nothing happens! Then, Galactic_Muffin has a better idea...she turns off the machine and fires the factory workers, and lets the ancient ship process it for a minute! During this time, Nevergiveup's potion wears off, but he senses it's too late and makes his escape, as do carebear and the rest of the elite blue force! Turns out that ever single press of the button was actually firing the ship's weapons, and it wasn't taking effect due to a bit of lag! Given a moment to process, the server makes every single button press take effect... at the same time!
GOLEM-PROTECTION BARRICADE DESTROYED!
MISSION COMPLETE!
Performance ranking: Okay! +50 XP to everyone and 500$! Bonus 25 XP to Tazz for using an awesome attack!
Fseftr levels up! +6 HP! +3 MD!
Cobaltshade levels up! +6 HP! +2 MD! +2 mana cap!
Omglolsguy levels up! +5 HP! +1 MD! +2 Mana cap! +.5 Mana regen!
Insert_Generic_Username levels up! +5 HP! +1 MD! +2 Mana cap! +.5 Mana regen!
Meanwhile, back at the main red base, where you've just retreated to rest after the big robot fight...
ALERT! ALERT! MAJOR CLASS-10 DISTURBANCE AT GOLEM HIVE! THIS IS NOT A JOKE! ALL PERSONNEL, AVAILABLE OR NOT, REPORT TO THE MAIN LOUNGE FOR AN ADDRESS BY OUR LEADER!
Netpatham: Great. I guess we'd better go.
Omglolsguy: Hey... we can learn his username!
At the main lounge, it's chaos! You see plenty of red troops sitting around, all clustered together and pushing each other. Up on the balcony above are Yorlu and the other red captains and assistant captains, minus those of the Fighter and Mage units.
Suddenly, the leader walks out. You try to jostle forward, but the crowd initially resists you. Finally, one of you breaks through, and uses Optifine to zoom in on the name...
**********
That's it. Just a bunch of asterisks. You try to look closer, but the more you focus on the name, the hazier it gets. It's a really odd effect, and hopefully a coincidence, but at least you know what it is now... right?
And then he speaks.
**********: Everyone... SILENCE.
The messages in chat immediately cease.
**********: Now, as you all may have realized, the golems, held in check for so long, are free. Now, I would have liked to wait longer to do this, but the blue troops... have forced MY hand. Today, everyone... It happens. We march on the main blue fortress. Bringing the full might of our army on them, we will CRUSH them with the might we have worked so long to achieve! Everyone, go buy all the gear you can, and prepare yourselves. The final battle is TODAY.
The reds wait for a moment to make sure it's over. When it is, the excited chatter begins. Everyone rushes to the shops to get gear, or to the forges to enchant, or to the low-level commanders who are giving orders and explanations...
Red commander: Everyone, here's how this is going to work! We'll lead a mostly-air battalion against the blue base, since it's in the sky. Use all your weapons, wreck everything, and destroy as much as you can, because we're on a time limit! If we don't hurry, the slow-moving golems will cover the land. We've tried to keep the blues from leaving their base to seize terrain, and so far none of them have got in big enough groups to get anything, which is good, because we need to cover ALL the terrain if we are to fully eliminate blue. The Fighter and Mage units are already marching on the bluue base, and will serve as our ground support once the main force gets there. Remember...
You decided you'd heard enough, and so go to the gear stations to get ready... But then you remember. You have another engagement you might want to attend to...
MISSION SELECT:
Personal Meeting:
After all the blues have been telling you, maybe it's time to finally take a direct question to command. Specifically, Yorlu, since he would definitely know of any plot and has a long history with the red team. He'll be leaving for the combat soon if you don't hurry, you'd best do this first thing if you want to at all.
Reward: ????
The Dark Descent:
A commander slipped you a special assignment: Retrieval of the seventh artifact! They believe they've found it's location, and not only is it relatively close to the red base, it's on the way to the main blue sky fortress! If you get it wrapped up quickly, you can still be in plenty of time to get to the main fight, and maybe get a sidequest wrapped up! Remember, the eight and final artifact is somewhere in the blue base, since they captured it first a long time ago.
Reward: $3000
Notes: It's unlikely hat the blue team will try to stop you, we've got them under lockdown, and you've got a bit of reputation now!
Siege on Blue:
It's the end! Choose this, and there's no going back. You can lay attack the blue base, and murder those inside, along with the entire rest of the red army! The attack has far too much momentum now, nothing can stop it!
Reward: ????
THE LOBBY:
Location: Snake Fort Lobby
Red forces:
Red tank(has convo, 2 stars)
XxMastershade(has convo, 2 stars)
Red Armor Knight(has convo, 3 stars)
Red fighter(has convo, 1 star)
Players:
ManiacMasteR: Mage, level 11: 153/153 HP, 68/230 XP, 21 MD, 28/28 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge: 0/3)(heal field: 0/4)(has potion of resistance)
SPELL: Wind: Mage: 20 Mana: Multiplies your MD by 3 and allows you to hit 5 targets. Good for large groups of enemies. $1000.
SPELL: Neutralize: Shaman: 18 Mana: Multiplies your MD by 5, targets one unit ONLY, and also afflicts them with a variety of status effects. $1000.
Gold sword: Grants +9 MD: $350
Gold armor: Grants +60 HP: $500
Steel sword: Grants +12 MD: $600
Potion of healing I: Gives +40% of a player's health back to them. If used with another healing action, it adds that much effectiveness to it. Can be used without using your main action. $50
Potion of healing II: Gives +75% of a player's health back to them. If used with another healing action, it adds that much effectiveness to it. Can be used without using your main action. $150
Potion of strength I: Gives +25% MD for 3 turns. $100.
Potion of strength II: Gives +50% MD for 3 turns: $200.
Potion of resistance I: Makes you take 20% less damage from all attacks for 3 turns. $100.
Golden apple: 40$: Restores 10% of max health. Can restore over your max health.
Opple: 400$: Fully restores health, and overheals you by 10% of max health. Grants Resistance I for three turns, and cures all negative status effects.
Milk gun: $60: Allows you to heal an ally(but not yourself) of almost any status condition. Three uses.
Build-a-tank kit: $1000: Allows you to build a small tank which you can take with you through levels.
Now seems as good a time to get back into this as any.
I vote for Personal Meeting, assimilating myself into the player hivemind.
I might as well prepare for the big battle! Is the game going to be over after this? I buy a Steel Sword and enchant it with Sharpness IV. I then buy Gold Armor and enchant it with Protection IV. I then buy another Milk Gun, seeing as the one I have has one use left. I decide to abstain from buying any potions for now...
If for some reason I don't have the XP to do this, I enchant the Sword with Sharpness III and the Armor with Protection II.
I enchant my Armor to Protection IV, buy a Steel Sword, and enchant it with Fire Aspect I. If I can, I also enchant the Sword with Sharpness III. I give my Gold Sword to Insert_Generic_Username if I can. I then chat it up with XxMastershade. Alternatively the Armor Knight if he already got chatted to, and whoever is left if they both got talked to already.
OK, wow. Nevergiveup6, Tank Warrior...Your freaking specials! I want them! Badly! Please tell me they aren't exclusive to you, and are merely just really freaking hard to get. Also, I wonder what his deal is, exactly. I presume Creativity is back on the menu-and you ought to have really mentioned to the contrary, because it REALLY seems like it. You did mention Thematic attacks, after all.
First off, Nevergiveup6 sizes up TheProMan. He calls himself Pro, huh? Well, Never will immediately put that to the test by testing his pro-ness at Minecraft by forcing him to do from the beginning to the end in a five-minute session, which happens to be Never's personal best on a completely vanilla singleplayer game! Pro immediately sweats bullets, instantly failing! Never, however, hates the idea of giving up as his name suggests, and thus gives ProMan an alternative! The alternative is mastery over XCOM Enemy Unknown, completing the game with no casualties whatsoever! As that is already hard, he gets to play on Normal, which is a step below the super-hard X-COM is known forExcept, ProMan never played XCOM Enemy Unkonwn before, and is forced into the Tutorial. The Tutorial forces him to lose three units, instantly losing him the challenge. Never facepalmsms at that one and instead makes him do Five Nights at Freddies (the original), forcing him to go all five nights and the bonus night in a single go-he'll skip 4/20 mode on night Seven because he's feeling merciful. Sadly, it is 2spoopy4ProMan, who freaks out and gets killed by Foxy on Night two. Not unusual, but hardly pro. Never then decides, instead of that, why not try I Wanna Be the Guy? Just get through on Impossible Mode! It's not Impossible, just highly improbable! ProMan accepts, but realizes that the limit on Impossible Mode is that there is no save point at all barring a glitch that he doens't know how to use, and continually dies on the first stretch, which is not unusual. He gives up, unable to be the guy. Never gives him a very last chance, which is naturally Battletoads, and also to simply complete it. ProMan remembers that I Wanna Be the Guy 'is' a romhack of Battletoads and tells Never this. Never facepalms and tell him the sorry truth that it's simply not. ProMan cannot handle the revelation and explodes. Coincidentally this fails the first level of Battletoads via inaction, proving definitively that he is not Pro at all. Prior to dying, he makes a name-switch to TheNotAtAllProMan, obviously out of shame.
With that out of the way, the Quest of Doom stands before Nevergiveup6! But of course, this is standard fare for Never, who is a major-league Masochist in his own right and is prepared for the inevitable eons it will take, as well as generally being aweosme with RPGs and MMOs. First, the starting quest-murder 5 thousand Doom Sharks for their dorsal Fins, which only drop .0000001% of the time! Naturally the Doom Sharks have several HP-to-one attacks and a bite that takes of massive HP values. He accepts. Except, no-one who made this quest thought of a participant with infinite HP, so after hours of clawing through their HP while they uselessly attempt to kill him, he gets all five thousand, and when he gets back to the Questgiver with their removed Dorsal fins, the remaining population of Doom Sharks all simultaniously die of shame! This rouses up PETA, whose fresh off of killing the Fighter Warrior and wants to add the Tank Warrior to their dead Warrior collection. This leads to quest two: Storm PETA! All the Peta agents are armed with Infinity Times Infinity WEPONs, which, despite all their awesome, fail to do anything to the infinite HP of the Tank Warrior, who merrily marches right thorugh their base, defeating every last agent and fighting the boss: A massive loch ness monster made out of Peta agents! Naturally, depsite going swimmingly through the rest of the game thus-far and taking no damage (or rather taking no damage that mattered), the PETA ness monster swallows up the Tank Warrior, putting him in the third quest: Get out. Sadly, the infinite amounts of hyper-damage stomach acids, the legendary creatures of doing ridiculous damage numbers to intruders, and other such deadly stomach dangers fail to even slow down the Tank Warrior, who merrily skips through and has time to do a bonus quest to retrieve a wristwatch from the kidneys while inside! Eventually, he makes his way to the boss of the area, the PETA ness monster's heart! After a heated battle, which mostly consisted of Nevergiveup6 just kind of wailing away at the Heart with reckless abandon while it's 999999999999999999999999999-damage wide-angle disintegration rays failed to do anything to Never, the heart fails, slaying the PETA ness monster! He retrieves the Heart pendant as proof of his success on a first try! He then goes for his fourth quest, which is conveniently the final boss because whoever made this quest didn't think about it at all. Unlike the last few quests, this one is a challenge, as the Boss has instant-death rays that take you out no matter how much HP you have, and loves to spam them. Nevergiveup realizes that he would DIE if he did that straight up, and concoucts a plan of planny planniness. The planny nature of his plan manifests and morphs into Manny from Ice Age, who then goes to find Sid and pisses off a couple of prehistoric Rhinos, who proceed to charge them. They do a tap-dancing routine to escape their wrath, exiting stage left, leaving the Rhinos to ram into a massive tree! the tree topples over into a hive of bees, which then swarm the Rhinos and show off their bees knees...By kicking them until they horribly perish! Within their corpses is an overload of honey! They take all the honey back to their beehive, causing them to shut down production because there's nothing else to do! Without them, the world's flowers die out and the world suffers from a severe lack of oxygen! As it turns out, the big bad evil final boss that Nevergiveup6 has to fight suffers from severe asthma, and has to briefly to go buy now hyper-expensive oxygen tanks off of ebay! As it turns out, Nevergiveup6 is the only seller and offers it for ludicrous prices! The big bad has to sell off several of his death artifacts in order to make it work, but they were the wussy ones that he never cared about and now has oxygen! After all, what good did the artifact of supersensory, the Artifact of being a Ghost-Flying type, and the artifact of not-dying-instantly-to-OHKO attacks ever do? No-ones attempted OHKO attacks on him before because everyone 'knows' about Contractual Boss Immunity, Pokemon don't exist in this world, and there's only one way up to him, through his dungeon! And don't even get him started about the Artifact of creating platforms anywhere! He could already fly! They were all useless! Cue Nevergiveup6 using those Artifacts to create a series of platforms to skip the final dungeon where the big bad lays and head straight to the tippy top of his evil dungeon in the sky, then summoning Ron the Level 100 Rhyperior with his favorite Horn Drill attack (which is an OHKO), while using the Supersensory artifact to dodge all the guards and mooks that would have tipped off the Big Bad about the attack. Ron performs Horn Drill on the Big Bad, which OHKOs him, slaying him instantly! He finishes the Quest without a scratch on him, in record time! THe quest immediatley suffers the dissaproval of CobaltShade, who comes, in his true form-a mass of his essence intermixed with miniguns, tests, languages, toxins and Microsoft Sam references! His mighty voice rends the heavens: "You hath failed to create a quest that so much as scratched this one, Tank Warrior Nevergiveup6! Thou call thyself a questgiver?! Plus, you owe me money, and we're on opposite sides! SMITE!!!" And thusly the quest-creator is smitten with the divine languagetoxinbolt sniper rifle bullet of absolute boring death questing, forcing the questgiver and his quest's constructs to do the most boring, repetetive and damaging quest ever conceived, forever, for all of time! The True Form Cobaltshade leaves, satisfied with his punishment.
Finally, knowing how Mirror Shield works from his brief time as a Tank (and fighting other Tanks), he breaks a mirror that isn't part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_, coincidentally a highly decorated Blue Magic Knight (promoted from Fighter), comes directly to him, summoned by the breaking of the mirror attempting to aim his signature 49 IN DOG YEARS spell, which is an ultra debuff-but in the process he breaks part of the Mirror Shield! Instantly, Seven_Years_Bad_Luck_ comes to Seven_Years_Bad_Luck_, summoned by the breaking of the mirror! Except, they're both the same being, but in different places! They quickly argue, before they both glow an orchid light and explode with the power of paradox resolution, destroying the rest of the mirror shield without even taking a scratch, because technically Seven_Years_Bad_Luck_ was responsible for all of it! Nevergiveup6 dons his most brilliant trollface as the Mirror Shield goes down.
Wow. I would have just shoved The_Pro_Man intinto the Quest of Pain.
But on that note, Nevergiveup6 throws the Monster of Guardingness into the Jungle of Doom, using one barrier to take out another! The Monster of Guardingness gets annoyed that he could possibly be disposed of that easily and goes on a rampage through the Jungle, knocking down trees, killing monsters, and in general clearing quite a wide swath of Jungle, before dying. Nevergiveup6 then simply walks through the Jungle, using his infinite HP to simply ignore the remaining monsters. Eventually they get tired of whaling on a guy who isn't in fact doing anything and go decide to punch a brick wall. Coincidentally, the wall they choose is in fact the remaining shield, which they destroy. Or the Kool-Aid Man, if need be. The Kool-Aid Man shows up without busting through the Oppression Wall regardless, then gives Carebearprimetime some Completely Harmful Kool-Aid, which (due to Idiot Ball) Carebearprimetime drinks, applying a melange of harmful status effects similar to Brewsky's potion but stronger!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Force TheProMan into Call of Duty's competitive metagame. It's a horrible wasteland infested with MLG pros who ban things that are overpowered, but also ban things like Exo Cloak (which makes you easier to see) and Exo Stim (which slightly reduces the damage you take for less than two seconds). They also demand that the OPSM1 doesn't get nerfed. Next, modify the monster of guardingness' name into "monster of nothingness," making its existence mean nothing, causing it to fade from existence. Replace a letter in "jungle of doom" to turn it into a "juggle of doom". Start juggling spike drones infused with frag grenades, then throw them all at the juggle of doom.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Nevergiveup6 throws bricks at the brick wall, and since bricks operate on the same rules as diamonds, the bricks blow through the wall instantly! But one of the blues say that, if bricks do operate on the same rules as diamonds, then that would mean that the brick would only scratch the wall, not blow it up! But NGU6 blows him up with a brick! Then the brick splits into a lot of smaller bricks, which are all equipped with homing devices that focus on Carebearprimetime, but then instead of blowing him up, they fire homing missiles that focus on him instead! But instead of blowing him up, they fire Homer missiles, which plow through the brick wall again and then fire equal amounts of donuts and copies of The Odyssey at CBPT! Then CBPT eats all the donuts, and gets fat, then becomes a stereotypical middle-aged man who doesn't read, and the Odysseys give him a migraine of epic proportions! And then the migraine triggers his latent psychic powers, and a blast of green energy explodes from his throbbing temple! The green energy also hits the brick wall yet again, and it collapses! Also, it hits a couple other of the barriers too, if they haven't been destroyed yet!
Complipedia
Yeah, creativity is back, I should've said so. The specials would be ludicrously OP in the hands of anyone but the Tank Warrior, so you probably won't be getting them anytime soon, but you still have more special abilities of your own to get.
MAX DAMAGE! ProMan and Quest of Doom are slaughtered easily, the mirror shield takes 1 damage, and, in a fit of bloodlust, he also destroys some of the Jungle for 120 damage!
100 damage to the Jungle of Doom and Monster of Guardingess! Brick wall destroyed!
Jungle of doom and Monster of Guardingness killed!
Nevergiveup pokes the mirror shield for 1 damage!
ENEMY PHASE:
Seeing that the Tank Warrior destroyed all but one of the barricades, and will probably fight ever harder this turn, all the blues put in some effort and get another wave of barricades set up! Push through them quickly, the stun potion is almost ready!
THE BATTLEFIELD:
Location: Golem Hive, Oppression Chamber
Blue forces:
Carebearprimetime: Alchemist, level 1: 1000/1000 HP, 40 MD, 48/48 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP) (spellbook: Green Flare) (behind barriers) (making a stun potion, ready in 2 turns)
Mirror shield: 1/3 HP
FINAL BARRICADE OF ULTIMATENESS: 800/800
Creepy Mannequin: 80/80
Armor stand wall: 100/100
Police barricade: 130/130
Banana peel trip trap: 50/50
Codename_C: 200/200
Red forces:
Nevergiveup6: Tank Warrior, level 50: ----/---- HP, 100 MD, Steel sword(+13 MD)/No armor, (Shield allies: 0/4) (Back to the start: 0/5) (super-boss)
Other:
Elite blue team(busy making barriers)
Check out my bad CTM map reviews here.
This is what I get for missing a turn.
Nevergiveup6 sobs. The sobs turn into tears, which turn into rain (somehow), then rivers, then waterfalls, until the entire room is flooded. Then, he/she snaps his/her fingers, causing all the water to turn to lava! The lava explodes into a tsunami, flowing right into the barricades!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Nevergiveup6 pokes the mirror shield and then somehow eats the banana peel trap. But then someone points out the banana was itself a trap, and that it was poisoned with iocaine powder! But Nevergiveup6 points out that he has infinite health, and thus can survive the poisoning, and also for undefined purposes says that he has trained himself to be immune to iocaine powder specifically for the purpose of eating a banana peel laced with the stuff! But then someone points out that eating banana peels (without the banana, even) is disgusting and horrible. But Nevergiveup6 has infinite health, and also he loves bananas so much that he even eats the peels! And then he yells, "Booga booga booga!" at the spooky mannequin, and it's undefined so much it falls backwards into a wood chipper! Some say its ghost still haunts the wood chipper spookily, and they would be incorrect, because it's just a mannequin.
Complipedia
Nevergiveup6 tells the police that the Blues have illegally broken into and entered the Red base here! The police then call in reinforcements to break the Armor Stand barricade, and move their barricade around to protect Nevergiveup6 instead!
Nevergiveup6 then uses Codename_C to bash down the FINAL BARRICADE OF ULTIMATENESS. As a club. Whack. Whack whack whackity whack whack whack whackitywhackity whack. Yay Creativity totally occurred. CREATIVITY POWERSSSSS!!!!!!
Suddenly, the Everyman appears and uses the Everysword to fire a LASER BEAM at the FINAL BARRICADE OF ULTIMATENESS and burn a hole clean through, at which point the FINAL BARRICADE OF ULTIMATENESS falls over onto the next outermost barrier!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Nevergiveup6 gives up, completely stunning the barricades just long enough for him to barricade the barricades in a backwoods barracks, far away from anywhere that they could be useful at.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Nevergiveup6 gets sick at the fact that these weaklings are trying to beat HIM, and vomits up a corrosive substance that melts away some of the barricades!
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!
Daw! A B-!?
Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Codename_C is sent back to school because he flunked the 4th grade. He's forced into an exam for 9th grade things that he doesn't know. He ends up getting a C because he just guessed on everything. However, he needed at least a B- to pass, so his fingers are broken with a flaming explosive sledgehammer. He's then sent back to preschool for being quite stupid. However, he accidentally drops an F-bomb around the other preschoolers, so he gets an F on all of his tests and is sent to the atom splitting facility, where he is nuked out of existence.
Nevergiveup6 takes the creepy mannequin and alters its face, giving it the likeness of Creepy Kimblee. He creepily returns to the Fullmetal Alchemist universe, where he's devoured by a creepy child who can weaponize shadows and gains power by consuming individuals.
Nevergiveup teaches the FINAL BARRICADE OF ULTIMATENESS about the caps lock, and how it is, in fact, not cruise control for cool. The FINAL BARRICADE OF ULTIMATENESS refuses to believe him, saying how lame he is for using proper capitalization. This attracts the attention of a pack of particularly vicious grammar Nazis, who proceed to beat the BARRICADE over the head with "there," "their," and "they're."
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
It slams into and destroys the Creeper mannequin and Armor stand wall!
Mirror shield and banana peel destroyed!
Police barricade "destroyed"! 150 damage to the barricade of ultimateness!
150 damage to the ultimate barricade!
140 damage to the ultimate barricade!
Codename_C killed! 100 damage to the ultimate barricade!
Nevergiveup attempts to smash down the last barricade, if even just to get one last shot on his adversary, but he isn't fast enough and the effort is in vain! Carebear throws his stunning potion at Nevergiveup! Immediately, the elite blue force rushes past Nevergiveup! The Tank Warrior tries to stop them, but finds himself unable to move!
Galactic_Muffin decides to be the one to destroy the barricade...
She hops into one of the broken ships, and finds that the weapons still work, a little! She presses the activation button, and finds it does nothing! She gets her teammates to come down and help her press it! Even mashing together, they accomplish nothing! And they all have uber cookie clicker skills, and the button is being depressed as fast as all of them can click, so they're surprised it's not working! To help, they recruit an entire army of the world's most elite button-mashers to mash the ship's button! And yet, it still does nothing! They build a machine capable of pressing the button 1,000,000,000,000 times per second, and leave it running for an hour! Still, nothing happens! Then, Galactic_Muffin has a better idea...she turns off the machine and fires the factory workers, and lets the ancient ship process it for a minute! During this time, Nevergiveup's potion wears off, but he senses it's too late and makes his escape, as do carebear and the rest of the elite blue force! Turns out that ever single press of the button was actually firing the ship's weapons, and it wasn't taking effect due to a bit of lag! Given a moment to process, the server makes every single button press take effect... at the same time!
GOLEM-PROTECTION BARRICADE DESTROYED!
MISSION COMPLETE!
Performance ranking: Okay! +50 XP to everyone and 500$! Bonus 25 XP to Tazz for using an awesome attack!
Fseftr levels up! +6 HP! +3 MD!
Cobaltshade levels up! +6 HP! +2 MD! +2 mana cap!
Omglolsguy levels up! +5 HP! +1 MD! +2 Mana cap! +.5 Mana regen!
Insert_Generic_Username levels up! +5 HP! +1 MD! +2 Mana cap! +.5 Mana regen!
Meanwhile, back at the main red base, where you've just retreated to rest after the big robot fight...
ALERT! ALERT! MAJOR CLASS-10 DISTURBANCE AT GOLEM HIVE! THIS IS NOT A JOKE! ALL PERSONNEL, AVAILABLE OR NOT, REPORT TO THE MAIN LOUNGE FOR AN ADDRESS BY OUR LEADER!
Netpatham: Great. I guess we'd better go.
Omglolsguy: Hey... we can learn his username!
At the main lounge, it's chaos! You see plenty of red troops sitting around, all clustered together and pushing each other. Up on the balcony above are Yorlu and the other red captains and assistant captains, minus those of the Fighter and Mage units.
Suddenly, the leader walks out. You try to jostle forward, but the crowd initially resists you. Finally, one of you breaks through, and uses Optifine to zoom in on the name...
**********
That's it. Just a bunch of asterisks. You try to look closer, but the more you focus on the name, the hazier it gets. It's a really odd effect, and hopefully a coincidence, but at least you know what it is now... right?
And then he speaks.
**********: Everyone... SILENCE.
The messages in chat immediately cease.
**********: Now, as you all may have realized, the golems, held in check for so long, are free. Now, I would have liked to wait longer to do this, but the blue troops... have forced MY hand. Today, everyone... It happens. We march on the main blue fortress. Bringing the full might of our army on them, we will CRUSH them with the might we have worked so long to achieve! Everyone, go buy all the gear you can, and prepare yourselves. The final battle is TODAY.
The reds wait for a moment to make sure it's over. When it is, the excited chatter begins. Everyone rushes to the shops to get gear, or to the forges to enchant, or to the low-level commanders who are giving orders and explanations...
Red commander: Everyone, here's how this is going to work! We'll lead a mostly-air battalion against the blue base, since it's in the sky. Use all your weapons, wreck everything, and destroy as much as you can, because we're on a time limit! If we don't hurry, the slow-moving golems will cover the land. We've tried to keep the blues from leaving their base to seize terrain, and so far none of them have got in big enough groups to get anything, which is good, because we need to cover ALL the terrain if we are to fully eliminate blue. The Fighter and Mage units are already marching on the bluue base, and will serve as our ground support once the main force gets there. Remember...
You decided you'd heard enough, and so go to the gear stations to get ready... But then you remember. You have another engagement you might want to attend to...
MISSION SELECT:
Personal Meeting:
After all the blues have been telling you, maybe it's time to finally take a direct question to command. Specifically, Yorlu, since he would definitely know of any plot and has a long history with the red team. He'll be leaving for the combat soon if you don't hurry, you'd best do this first thing if you want to at all.
Reward: ????
The Dark Descent:
A commander slipped you a special assignment: Retrieval of the seventh artifact! They believe they've found it's location, and not only is it relatively close to the red base, it's on the way to the main blue sky fortress! If you get it wrapped up quickly, you can still be in plenty of time to get to the main fight, and maybe get a sidequest wrapped up! Remember, the eight and final artifact is somewhere in the blue base, since they captured it first a long time ago.
Reward: $3000
Notes: It's unlikely hat the blue team will try to stop you, we've got them under lockdown, and you've got a bit of reputation now!
Siege on Blue:
It's the end! Choose this, and there's no going back. You can lay attack the blue base, and murder those inside, along with the entire rest of the red army! The attack has far too much momentum now, nothing can stop it!
Reward: ????
THE LOBBY:
Location: Snake Fort Lobby
Red forces:
Red tank(has convo, 2 stars)
XxMastershade(has convo, 2 stars)
Red Armor Knight(has convo, 3 stars)
Red fighter(has convo, 1 star)
Players:
ManiacMasteR: Mage, level 11: 153/153 HP, 68/230 XP, 21 MD, 28/28 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge: 0/3)(heal field: 0/4)(has potion of resistance)
Ka_Doink: Fighter, level 13: 137/137 HP, 105/300 XP, 41 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 0/3)(Team Fighting: 0/4)(minicrits: 0/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 11: 133/133 HP, 58/230 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: 0/3)(team fighting: 0/4)(has milk gun, 1 use left)
Fseftr: Fighter, level 11: 133/133 HP, 5/230 XP, 33 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: 0/3)(team fighting: 0/4)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 13: 186/186 HP, 35/300 XP, 28 MD, 32/32 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: 0/3)(Heal Field: 0/4)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 131/131 HP, 180/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 0/3)(Heal Field: 0/4)
The_Nonexistent_Tazz: Tank, level 14: 312/312 HP, 133/340 XP, 43 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: 0/3)(ground slam: 0/4) (overprotective spirit, active) (has milk gun, 3 uses left)
BioShock_Rules: Fighter, level 12: 131/131 HP, 191/260 XP, 37 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 0/3)(team fighting: 0/4) (minicrits: 0/3)(has milk gun, 3 uses left)
omglolsguy: Mage, level 10: 111/111 HP, 34/200 XP, 17 MD, 26/26 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: 0/3)(heal field: 0/4!)
Knight3165: Shaman, level 10: 104/104 HP, 63/165 XP, 24 MD, 24/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: 0/3)(sacrifice: 0/4)
Pricey12345: Fighter, level 10: 156/156 HP, 118/200 XP, 29 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: 0/3)(team fighting: 0/4)(has potion of resistance III)
Insert_Generic_Username: Mage, level 10: 112/112 HP, 40/200 XP, 18 MD, 26/26 Mana Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: 0/3)(Heal Field: 0/4)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
None
Money: $5260
SHOP:
SPELL: Wind: Mage: 20 Mana: Multiplies your MD by 3 and allows you to hit 5 targets. Good for large groups of enemies. $1000.
SPELL: Neutralize: Shaman: 18 Mana: Multiplies your MD by 5, targets one unit ONLY, and also afflicts them with a variety of status effects. $1000.
Gold sword: Grants +9 MD: $350
Gold armor: Grants +60 HP: $500
Steel sword: Grants +12 MD: $600
Potion of healing I: Gives +40% of a player's health back to them. If used with another healing action, it adds that much effectiveness to it. Can be used without using your main action. $50
Potion of healing II: Gives +75% of a player's health back to them. If used with another healing action, it adds that much effectiveness to it. Can be used without using your main action. $150
Potion of strength I: Gives +25% MD for 3 turns. $100.
Potion of strength II: Gives +50% MD for 3 turns: $200.
Potion of resistance I: Makes you take 20% less damage from all attacks for 3 turns. $100.
Golden apple: 40$: Restores 10% of max health. Can restore over your max health.
Opple: 400$: Fully restores health, and overheals you by 10% of max health. Grants Resistance I for three turns, and cures all negative status effects.
Milk gun: $60: Allows you to heal an ally(but not yourself) of almost any status condition. Three uses.
Build-a-tank kit: $1000: Allows you to build a small tank which you can take with you through levels.
Anvil/Enchanting area:
Current enchants:
Sharpness I: Sword: 10 XP: +1 MD
Sharpness II: Sword: 20 XP, +2 MD
Sharpness III: Sword: 30 XP: +3 MD
Sharpness IV sword: 40 XP: +4 MD
Fire aspect I: Sword: 35 XP: Gives slight burning effect
Protection I: Armor: 15 XP: +10 HP
Protection II: Armor: 25 XP, +20 HP
Proection III: Armor: 35 XP, +30 HP
Protection IV armor: 50 XP, +40 HP
No update tomorrow, you have plenty of time to stock up.
Check out my bad CTM map reviews here.
I vote for Personal Meeting... but not before TALKING TO EVERYONE, AS IS A STAPLE OF RPGS.
Red tank: "Welcome to Snake Fort!"
Ka_Doink: "I like swords."
Red tank: "Welcome to Snake Fort!"
Ka_Doink: "I like swords."
Red tank: "Welcome to Snake Fort!"
Ka_Doink: "I like swords."
Complipedia
I can finally post again.
Personal meeting, and talk to the red armour knight. Also buy gold armour and sword.
I buy both the spells. This is clearly the important thing to do here.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Now seems as good a time to get back into this as any.
I vote for Personal Meeting, assimilating myself into the player hivemind.
I might as well prepare for the big battle! Is the game going to be over after this? I buy a Steel Sword and enchant it with Sharpness IV. I then buy Gold Armor and enchant it with Protection IV. I then buy another Milk Gun, seeing as the one I have has one use left. I decide to abstain from buying any potions for now...
If for some reason I don't have the XP to do this, I enchant the Sword with Sharpness III and the Armor with Protection II.
I buy a steel sword and put Fire Aspect on it.
I purchase Wind, because as we all know in RPGS: ALL HIT SPELLS ARE OP!
I, if enough money left, buy gold armor and a gold sword.
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!
Daw! A B-!?
Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
I buy the build-a-tank kit and vote for Personal Meeting. I then talk to anyone that hasn't been talked to already.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I enchant my Armor to Protection IV, buy a Steel Sword, and enchant it with Fire Aspect I. If I can, I also enchant the Sword with Sharpness III. I give my Gold Sword to Insert_Generic_Username if I can. I then chat it up with XxMastershade. Alternatively the Armor Knight if he already got chatted to, and whoever is left if they both got talked to already.