The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
God, quoting is working really, really weirdly.
Using the Multiquote option seems to "unquote" the posts, and put them into a "code" format thing.
Like this: [quote=ManiacMasteR;/members/ManiacMasteR;/forums/off-topic/forum-games/2296938-the-game-maker-make-games-for-others-to-play-the?comment=99]Quick tip, Ire, keep track of everyone's health. Including enemies.
Maniac, you know how to fix this?
Given how weird it is: I'll relay your attacks in a different way.
Protectorate joins the game as a Specialist Black Mage, and the bat dodges the fire spell! -3 MP!
Creepershlap deals (10) damage to the slime via Sneak Attack, killing it! (+1 EXP to all players)
ManiacMasteR grabs a bit of the slimes remains, and hits the bat with it, removing its dodge chance and dealing (3) damage!
The bat can only watch as Ka_Doink jumps on it, killing it! (+1 EXP to all players)
=ENEMY TURN=
No enemies are present!
ManiacMasteR and Ka_Doink level up, gaining 2 Max HP each!
ROOM CLEAR: Protectorate restores 2 MP.
Rooms 3 and 4 open up! However, you can't see into them yet! Looks like you'll need to split up: or charge into a single room for total overkill. Who knows?
I jump from a tree, landing dagger first into the RED SLIME.
(4+1) damage to the Red Slime! (+1 from fancy)
=ENEMY TURN=
The Red Slime attacks ManiacMasteR for (3) damage!
The Slime attacks Protectorate for (1) damage!
The second Slime misses Creepershlap due to the Rouge's dodge chance!
I use whatever magic the staff is capable of on the red slime (regular slime if the red one is dead)
You deal an insane (14) damage to the Red Slime! (-3 MP.)
The Red Slime slowly melts to the ground, and you quickly scoop up some of its remains, giving you a HP Potion.
=ENEMY TURN=
The Slime attacks ManiacMasteR for (5) damage!
Slime2 attacks Creepershlap for (6) damage!
Creepreshlap and Protectorate level up! They gain +2 Max HP!
Protectorate gains +1 Max MP.
The Idle Players restore 1 HP.
I go up to the slime, and pull out a vacuum. I suck up most of the slime. I stab the rest, and shoot the slime out of my vacuum and into a tree.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Complipedia
What's a vacuum?
Whatever that is, it probably hasn't been invented yet.
Nonetheless, you still stab the slime for (5) damage!
Rouge selected!
Medic selected!
[quote]Quote from ka_doink1234o0 »I stab at the bat.
You hit the bat for (4) damage!
=ENEMY TURN=
The Slime attacks Ka_Doink, dealing (0) damage! (Armor.)
The Bat attacks Surecool, dealing (6) damage!
=CURRENT ROOMS
Room 2:
(P) ManiacMasteR: 30 / 30 HP. Dagger, Bow. x6 Arrows, x1 Bomb. ( 1 / 3 EXP. )
(P) Ka_Doink: 40 / 40. Sword, Armor. x2 HP Potion, Herb. ( 1 / 3 EXP. )
(P) Surecool: 24 / 30 HP. Dagger, Bow. x7 Arrows, x2 HP Potion.
(P) Creepershlap: 26 / 26 HP. Dagger, x2 HP Potion. Sneak Attack Ready!
(E) Bat: 5 / 9 HP. Deals (2d3) damage. 25% chance to dodge.
(E) Slime: 9 / 14 HP. Deals (d6) damage.
COMPLETION BONUS: Opens up ROOM 3 and 4.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I set the Bat on fire.
I grab a chunk of slime and throw it at the bat.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Complipedia
Using the Multiquote option seems to "unquote" the posts, and put them into a "code" format thing.
Like this: [quote=ManiacMasteR;/members/ManiacMasteR;/forums/off-topic/forum-games/2296938-the-game-maker-make-games-for-others-to-play-the?comment=99]Quick tip, Ire, keep track of everyone's health. Including enemies.
Maniac, you know how to fix this?
Given how weird it is: I'll relay your attacks in a different way.
Protectorate joins the game as a Specialist Black Mage, and the bat dodges the fire spell! -3 MP!
Creepershlap deals (10) damage to the slime via Sneak Attack, killing it! (+1 EXP to all players)
ManiacMasteR grabs a bit of the slimes remains, and hits the bat with it, removing its dodge chance and dealing (3) damage!
The bat can only watch as Ka_Doink jumps on it, killing it! (+1 EXP to all players)
=ENEMY TURN=
No enemies are present!
ManiacMasteR and Ka_Doink level up, gaining 2 Max HP each!
ROOM CLEAR: Protectorate restores 2 MP.
Rooms 3 and 4 open up! However, you can't see into them yet! Looks like you'll need to split up: or charge into a single room for total overkill. Who knows?
=CURRENT ROOMS=
Idle:
(P) ManiacMasteR: 32 / 32 HP. Dagger, Bow. x6 Arrows, x1 Bomb. ( 0 / 4 EXP.)
(P) Ka_Doink: 42 / 42. Sword, Armor. x2 HP Potion, Herb. ( 0 / 4 EXP.)
(P) Surecool: 24 / 30 HP. Dagger, Bow. x7 Arrows, x2 HP Potion. ( 2 / 3 EXP.)
(P) Creepershlap: 26 / 26 HP. Dagger, x2 HP Potion. Sneak Attack Ready! ( 2 / 3 EXP.)
(P) Protectorate: 20 / 20 HP, 7 / 8 MP.. Staff, Fire, Magic Missile. ( 2 / 3 EXP.)
ROOM 3:
???
Unexplored.
ROOM 4:
???
Unexplored.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Ire, I've had that, and that's annoying. You CAN fix it however. Add [/quote] at the end of the text. If you have any more questions, PM me.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I'm also assuming that you are entering Room 3.
yesss it's normal now
You enter Room 3.
You sneak into Room 3, holding your dagger.
=ENEMY TURN=
The group sneaks into Room 3, and sees the enemy;
Red Slime appeared!
Slime x2 appeared!
Suddenly, a magical barrier surrounds this room: you can't leave until these foes are dead!
STRIFE!
The Idle Players regen 1 HP.
=CURRENT ROOMS=
Idle:
(P) Ka_Doink: 42 / 42. Sword, Armor. x2 HP Potion, Herb. ( 0 / 4 EXP.)
(P) Surecool: 25 / 30 HP. Dagger, Bow. x7 Arrows, x2 HP Potion. ( 2 / 3 EXP.)
Room 3:
Sealed off! No other players can enter until the room is cleared!
(P) ManiacMasteR: 32 / 32 HP. Dagger, Bow. x6 Arrows, x1 Bomb. ( 0 / 4 EXP. )
(P) Creepershlap: 26 / 26 HP. Dagger, x2 HP Potion. Sneak Attack Ready! ( 2 / 3 EXP.)
(P) Protectorate: 20 / 20 HP, 7 / 8 MP.. Staff, Fire, Magic Missile. ( 2 / 3 EXP.)
(E) Red Slime: 16 / 16 HP. Hits for (d8) damage. Gives HP Potion to the killer.
(E) Slime: 14 / 14 HP. Hits for (d6) damage.
(E) Slime2: 14 / 14 HP. Hits for (d6) damage.
COMPLETION BONUS: You can leave this room + loot!
Room 4:
???
Unexplored.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Complipedia
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
You can't enter the room: it's sealed off! You'll need to enter Room 4...
You deal (6) damage to Slime2!
(4+1) damage to the Red Slime! (+1 from fancy)
=ENEMY TURN=
The Red Slime attacks ManiacMasteR for (3) damage!
The Slime attacks Protectorate for (1) damage!
The second Slime misses Creepershlap due to the Rouge's dodge chance!
=CURRENT ROOMS=
Idle:
(P) Ka_Doink: 42 / 42. Sword, Armor. x2 HP Potion, Herb. ( 0 / 4 EXP.)
(P) Surecool: 25 / 30 HP. Dagger, Bow. x7 Arrows, x2 HP Potion. ( 2 / 3 EXP.)
Room 3:
Sealed off! No other players can enter until the room is cleared!
(P) ManiacMasteR: 29 / 32 HP. Dagger, Bow. x6 Arrows, x1 Bomb. ( 0 / 4 EXP. )
(P) Creepershlap: 26 / 26 HP. Dagger, x2 HP Potion. ( 2 / 3 EXP.) (25% Dodge.)
(P) Protectorate: 20 / 20 HP, 7 / 8 MP.. Staff, Fire, Magic Missile. ( 2 / 3 EXP.)
(E) Red Slime: 11 / 16 HP. Hits for (d8) damage. Gives HP Potion to the killer.
(E) Slime: 14 / 14 HP. Hits for (d6) damage.
(E) Slime2: 8 / 14 HP. Hits for (d6) damage.
COMPLETION BONUS: You can leave this room + loot!
Room 4:
???
Unexplored.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
You deal (5) damage to the Slime!
You quickly run to "Ye Olde Market" and sell the chunks of Slime.
You are paid with a Herb.
You deal an insane (14) damage to the Red Slime! (-3 MP.)
The Red Slime slowly melts to the ground, and you quickly scoop up some of its remains, giving you a HP Potion.
=ENEMY TURN=
The Slime attacks ManiacMasteR for (5) damage!
Slime2 attacks Creepershlap for (6) damage!
Creepreshlap and Protectorate level up! They gain +2 Max HP!
Protectorate gains +1 Max MP.
The Idle Players restore 1 HP.
=CURRENT ROOMS=
Idle:
(P) Ka_Doink: 42 / 42. Sword, Armor. x2 HP Potion, Herb. ( 0 / 4 EXP.)
(P) Surecool: 26 / 30 HP. Dagger, Bow. x7 Arrows, x2 HP Potion. ( 2 / 3 EXP.)
Room 3:
Sealed off! No other players can enter until the room is cleared!
(P) ManiacMasteR: 24 / 32 HP. Dagger, Bow. x6 Arrows, x1 Bomb. ( 1 / 4 EXP. )
(P) Creepershlap: 20 / 26 HP. Dagger, x2 HP Potion. ( 0 / 4 EXP. ) (25% Dodge.)
(P) Protectorate: 20 / 20 HP, 5 / 9 MP. Staff, Fire, Magic Missile. x2 Poison Vial, x1 HP Potion. ( 0 / 4 EXP. )
(E) Slime: 9 / 14 HP. Hits for (d6) damage.
(E) Slime2: 8 / 14 HP. Hits for (d6) damage.
COMPLETION BONUS: You can leave this room + loot!
Room 4:
???
Unexplored.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)