Long string
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard
Main objective: Reach the End Portal
Current objective: Fight through the stronghold
Operations:
Use Sparingly: 0/6
For Emergencies Only: 0/3
(splat): Complete!
Eye for an Eye: 0/4
Trap Proofed: 0/4
Money: $48,775
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2[/sup] multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Intel: The Vortex Grenade deals 15 damage to 3 enemies, then traps them in a vortex.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I put on my NEW SHOES and begin jogging in place, and then raise my arms in the air, waving them wildly left and right, and then begin rampaging through the air towards a weakened, but able enemy blaze like some sort of unarmed madman, jumping to deliver a kick. All the while, I'm yelling,
"YYYYYYYYEEEEEEAAAAAAHHHHHHH!"
Actions Taken: Unguard engie, buy my Boots of Momentum (new shoes yay!). Momentum Kick the lowest health enemy with 20 health or more.
I put on my NEW SHOES and begin jogging in place, and then raise my arms in the air, waving them wildly left and right, and then begin rampaging through the air towards a weakened, but able enemy blaze like some sort of unarmed madman, jumping to deliver a kick. All the while, I'm yelling,
"YYYYYYYYEEEEEEAAAAAAHHHHHHH!"
Actions Taken: Unguard engie, buy my Boots of Momentum (new shoes yay!). Momentum Kick the lowest health enemy with 20 health or more.
You stop guarding engie, buy a pair of Boots of Momentum, then perform a Momentum Kick, dealing 19 damage to an elite blaze!
Long string {Trap, triggered}
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard
Main objective: Reach the End Portal
Current objective: Fight through the stronghold
Operations:
Use Sparingly: 0/6
For Emergencies Only: 0/3
(splat): Complete!
Eye for an Eye: 0/4
Trap Proofed: 1/4
Money: $46,775
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
NOTICE: Every player present at the end of act I who doesn't have a gold or diamond name will be able to choose their own custom name color! It can be either a single solid color or a combination of up to three colors, so it could be red, or it could be red, white, and blue. However, it can't be gold or diamond.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I set the weaker blaze on fire. When the blaze doesnt care, I point out that the fire is holy fire that ignores damage resistance. He then promptly dies.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I hit the Riot Control Drone with a wrench, and somehow the wrench hits it so hard all of its loose nails, screws, and wires snap back into place, and a metal sheet from the wrench fuses itself around the drone's broken parts.
Thunderbolt.
Doctor's Musket on ka_doink. If nobody is guarding ka_doink, I do that.
Quick question, what is the natural critical chance?
You find a Vortex Grenade!
+13 health to ka_doink
19 damage to elite blaze
20 damage to master blaze!
YOU ANGRILY STOP GUARDING EVERYTHING, HAVE THE RIOT CONTROL DRONE GUARD YOU, THEN HEAL YOUR SELF ANGRILY FOR 13 HEALTH.
You distract six enemies, then deal 36 damage to a master blaze! Your Ender Pearl Shotgun breaks!
You restore 38 health to yourself and get a sugar rush!
21 damage to elite blaze + paralysis!
+25 health to ka_doink!
The base crit chance is 5%, though it can be brought up to 15% with a future perk.
+13 health to ka_doink
Me: I fire my special combat rifle at a master blaze, coming agonizingly close to killing it.
Most enemies attempt to follow Crusher's teleport spam.
One master blaze fires at the Spanish Inquisition radio, destroying it. The other fires a salvo of fireballs at TT, dealing 40 damage to him.
The riot control drone finishes off the weakened master blaze. +120.
Team XP [Level 16]:
[==========] 540/3,200
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Wave challenge: Pay2Win.
Kill enemies with shop items.
[Bronze] 1/2 shop item kills
Player:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| 5/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (9/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone}
[2] Ka_doink1234o0 [+| 69/90] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Raging for 4 more attacks} {Guarded by Riot Control Drone}
[3] TT2000 [+| 50/90] [R| 5/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)] {Sugar rush, 3 turns remaining}
[4] Fseftr [+| 72/90] [A| 188/650] [R| 4/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), Vortex Grenade (2/2)] {-10% damage taken} {Poisonous 3, 2 turns remaining}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Guarded by Jmanjr} {Raging for 4 more attacks}
[6] Stickcrafter [+| 90/90] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 4 more attacks}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| 5/6] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)]
[8] Jmanjr98 [+| 90/90] [R| 5/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4)] {Teleporter 3} {Guarded by ka_doink} {-10% damage taken}
[9] Crusher48 [+| 55/90] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 4 more attacks}
[10] Adrenaline_Rush [+| 80/90] [A| 55/75] [R| 2/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 60/90] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[12] Pricey12345 [+| 90/90] [A| 75/75] [R| 5/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Enemies:
Elite blaze [Level 1] [55/75] {Final Strike 2} {Distracted, 1 turn remaining}
Elite blaze [Level 1] [53/75] {Final Strike 2} {Distracted, 1 turn remaining}
Elite blaze [Level 1] [55/75] {Final Strike 2} {Distracted, 1 turn remaining}
Elite blaze [Level 2] [61/80] {Final Strike 2} {Distracted, 1 turn remaining}
Elite blaze [Level 2] [59/80] {Final Strike 2} {Paralyzed, 3 turns remaining} {Distracted, 1 turn remaining}
Master blaze [36/100] {Final Strike 3}
Allies:
Box of Ender Pearls [Available: 5]
Heavy Turret [260/300] [Rocket: Reloading]
Riot Control Drone [65/65]
TT2000's Scolipede [Level 18] [145/145] [Rollout: 24/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 267/600] {Guarded by Bio}
Stickcrafter's Rhyperior [Level 18] [200/200] [Smack Down: 18/18] [Stone Edge: 5/5] [Power-Up Punch: 23/24] [Thunderbolt: 15/18] [XP| 129/600]{Guarded by Stickcrafter} {+10% damage dealt for 2 turns}
Fseftr's Sharpedo [Level 18] [155/155] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Secret Power: 24/24] [XP| 69/600] {Guarded by fseftr}
Other:
Long string
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard
Main objective: Reach the End Portal
Current objective: Fight through the stronghold
Operations:
Use Sparingly: 0/6
For Emergencies Only: 0/3
(splat): Complete!
Eye for an Eye: 0/4
Trap Proofed: 0/4
Money: $48,775
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2[/sup] multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Intel: The Vortex Grenade deals 15 damage to 3 enemies, then traps them in a vortex.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
... WHY WON'T THEY DIE?!
I angrily charge at the MASTER BLAZE. A flood of water over takes it and I. I then swim back safely. Poor blaze....
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Vortex grenade
I put on my NEW SHOES and begin jogging in place, and then raise my arms in the air, waving them wildly left and right, and then begin rampaging through the air towards a weakened, but able enemy blaze like some sort of unarmed madman, jumping to deliver a kick. All the while, I'm yelling,
"YYYYYYYYEEEEEEAAAAAAHHHHHHH!"
Actions Taken: Unguard engie, buy my Boots of Momentum (new shoes yay!). Momentum Kick the lowest health enemy with 20 health or more.
I yank the string.
Complipedia
"WHY DO YOU LIVE?"
I buy a Chemikaliewerfer, then spray 3 Blazes with it while making the roaring sound from FNaF.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I summon snow golems to shoot the blazes.
Thunderbolt the weakest enemy.
I get sugar rush SUPER SPEED and slam into a blaze!
Check out my bad CTM map reviews here.
They're a lot tankier than I thought...
22 damage to master blaze!
24 damage to three elite blazes + trapping and poison 3!
You stop guarding engie, buy a pair of Boots of Momentum, then perform a Momentum Kick, dealing 19 damage to an elite blaze!
An arrow gets shot out of a dispenser on the wall and it hits the riot control drone, dealing 20 damage to it!
Chemikaliewerfer purchased! You kill all three of your targets! +225!
Triple kill! +45!
They kill the master blaze! +120!
32 damage to elite blaze!
23 damage to blaze!
Me: I fire my special combat rifle at a blaze, dealing 19 damage.
One elite blaze fires a few fireballs at Stickcrafter, dealing 32 damage. The other convulses.
The riot control drone suppresses a blaze for 5 damage + accuracy reduction.
Team XP [Level 16]:
[==========] 930/3,200
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Wave challenge: Pay2Win.
Kill enemies with shop items.
[Gold] 4/5 shop item kills
Player:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (8/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone} {Raging for 4 more attacks}
[2] Ka_doink1234o0 [+| 69/90] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Raging for 4 more attacks} {Guarded by Riot Control Drone}
[3] TT2000 [+| 50/90] [R| Rage!] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)] {Sugar rush, 2 turns remaining} {Raging for 4 more attacks}
[4] Fseftr [+| 72/90] [A| 233/650] [R| 5/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), Vortex Grenade (1/2)] {-10% damage taken} {Poisonous 3, 1 turn remaining}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Chemikaliewerfer (3/4)] {Raging for 3 more attacks}
[6] Stickcrafter [+| 58/90] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 3 more attacks}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| Rage!] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {Raging for 4 more attacks}
[8] Jmanjr98 [+| 90/90] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4), Boots of Momentum (2/3)] {Teleporter 3} {Dodger 2} {Guarded by ka_doink} {-10% damage taken} {Raging for 4 more attacks}
[9] Crusher48 [+| 55/90] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 4 more attacks}
[10] Adrenaline_Rush [+| 80/90] [A| 55/75] [R| 2/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 60/90] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[12] Pricey12345 [+| 90/90] [A| 75/75] [R| 5/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Enemies:
Elite blaze [Level 2] [14/80] {Final Strike 2}
Elite blaze [Level 2] [27/80] {Final Strike 2} {Paralyzed, 2 turns remaining}
Allies:
Box of Ender Pearls [Available: 5]
Heavy Turret [260/300] [Rocket: Reloading]
Riot Control Drone [45/65]
TT2000's Scolipede [Level 18] [145/145] [Rollout: 24/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 267/600] {Guarded by Bio}
Stickcrafter's Rhyperior [Level 18] [200/200] [Smack Down: 18/18] [Stone Edge: 5/5] [Power-Up Punch: 23/24] [Thunderbolt: 14/18] [XP| 129/600]{Guarded by Stickcrafter} {+10% damage dealt for 1 turn}
Fseftr's Sharpedo [Level 18] [155/155] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Secret Power: 24/24] [XP| 69/600] {Guarded by fseftr}
Other:
Long string {Trap, triggered}
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard
Main objective: Reach the End Portal
Current objective: Fight through the stronghold
Operations:
Use Sparingly: 0/6
For Emergencies Only: 0/3
(splat): Complete!
Eye for an Eye: 0/4
Trap Proofed: 1/4
Money: $46,775
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
NOTICE: Every player present at the end of act I who doesn't have a gold or diamond name will be able to choose their own custom name color! It can be either a single solid color or a combination of up to three colors, so it could be red, or it could be red, white, and blue. However, it can't be gold or diamond.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I set the weaker blaze on fire. When the blaze doesnt care, I point out that the fire is holy fire that ignores damage resistance. He then promptly dies.
I smack crusher. I was going to use my RIFLE!
I then use my RIFLE on a Blaze.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I hit the Riot Control Drone with a wrench, and somehow the wrench hits it so hard all of its loose nails, screws, and wires snap back into place, and a metal sheet from the wrench fuses itself around the drone's broken parts.
Complipedia
I install a fire hydrant in front of a Blaze, and then I open the valve to release a jet of water at it.
I poison myself again
I poison Fseftr because why not.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I heal TT.
I catch a medkit that someone randomly threw at me, and apply it to myself.
Then i start playing the Moonlight Sonata on a nearby piano.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"